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- CEntitySystem::BuildEntityNetworking (parallel build of server) took 464.251 msecs for 634 out of 652 classes
- SV: parsing 'scripts/items/items_game.txt' took 2741.785 msec
- ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.001396 seconds
- WriteSteamRemoteStorageFileAsync( "cfg/dotakeys_personal.lst" ) -> at 9.556
- CEntitySystem::BuildEntityNetworking (parallel build of client) took 482.364 msecs for 641 out of 660 classes
- CL: parsing 'scripts/items/items_game.txt' took 2398.053 msec
- ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.000882 seconds
- Telling Steam it is safe to udpate the app
- File error loading resource header "panorama/images/textures/startup_background_logo.vtex_c" (Error: ERROR_FILEOPEN)
- No valid vcs file found for shader ssao_convert_depth.vfx
- CMaterial2::LoadShadersAndSetupModes(863): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
- CMaterial2::LoadShadersAndSetupModes(863): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
- CMaterial2::LoadShadersAndSetupModes(863): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
- CMaterial2::LoadShadersAndSetupModes(863): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
- No valid vcs file found for shader ssao_downsample_depth.vfx
- CMaterial2::LoadShadersAndSetupModes(863): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
- CMaterial2::LoadShadersAndSetupModes(863): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
- CMaterial2::LoadShadersAndSetupModes(863): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
- CMaterial2::LoadShadersAndSetupModes(863): Error creating shader ssao_downsample_depth.vfx for material m
- materials/dev/ssao_downsample_depth.vmat!
- No valid vcs file found for shader ssao_scalable_ambient_obscurance.vfx
- CMaterial2::LoadShadersAndSetupModes(863): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
- CMaterial2::LoadShadersAndSetupModes(863): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
- CMaterial2::LoadShadersAndSetupModes(863): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
- CMaterial2::LoadShadersAndSetupModes(863): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
- No valid vcs file found for shader ssao_bilateral_blur.vfx
- CMaterial2::LoadShadersAndSetupModes(863): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
- CMaterial2::LoadShadersAndSetupModes(863): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
- CMaterial2::LoadShadersAndSetupModes(863): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
- CMaterial2::LoadShadersAndSetupModes(863): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
- Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat!
- Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat!
- No valid vcs file found for shader gaussian_bloom_blur.vfx
- CMaterial2::LoadShadersAndSetupModes(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
- CMaterial2::LoadShadersAndSetupModes(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
- CMaterial2::LoadShadersAndSetupModes(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
- CMaterial2::LoadShadersAndSetupModes(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
- config file 'cfg/game_convars.vcfg' is overriding an archived convar 'snd_ducktovolume' with value '1'. User will not be able to change this value!
- SwitchToLoop levelload requested: id [1] addons []
- 4 CPUs, Frequency: 2.1 Ghz, Features: AuthenticAMD SSE SSE2 SSE4.1 SSE4.2 AVX MMX RDTSC CMOV FCMOV
- ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- CSource2Surface::BCreateDeviceResources()
- CSource2Surface::BCreateDeviceResources()
- ReadSteamRemoteStorageFile( bufOut, "scripts/lobby_settings.txt" ) -> 0.001327 seconds
- ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000969 seconds
- CSource2Surface::BCreateDeviceResources()
- Idle (levelload)
- ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.001162 seconds
- DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 167 (1566 input number was)
- Allocating new transform texture!
- execing autoexec.cfg
- CAsyncWriteInProgress::OnComplete( "cfg/dotakeys_personal.lst" ) -> Success at 14.614
- CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
- SwitchToLoop game requested: id [1] addons []
- File error loading resource header "panorama/images/heroes/icons/npc_dota_hero_default_png.vtex_c" (Error: ERROR_FILEOPEN)
- c:\buildslave\source2_dota_rel_win64\build\src\rendersystem\texturebase.cpp(2015):ResourceHandleToData( panorama/images/heroes/icons/npc_dota_hero_default_png.vtex ) failed! Falling back to error texture!
- name[ 0 ] changing from 'unnamed' to 'Tinky-Winky'
- name[ 0 ] changing from 'Tinky-Winky' to 'Tinky-Winky'
- Loaded default network config file. Loaded revision 35 OK
- Loaded cached network config file. Data contains revision 35, not newer than current revision 35; ignoring.
- SV: maxplayers set to 1
- Initializing script VM...
- ...done
- Network configuration revision changed 0 -> 35
- Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"!
- Got network config from CDN. Data contains revision 35, not newer than current revision 35; ignoring.
- ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000789 seconds
- SV: Spawn Server: <empty>
- DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 676 (902 input number was)
- **** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout
- **** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout
- CL: CWaitForGameServerStartupPrerequisite done waiting for server
- CL: CCreateGameClientJob creating client connection to 'loopback'
- CL: Sending connect to loopback
- DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 479 (681 input number was)
- SV: Sending S2C_CHALLENGE [2422144476 auth 2] to loopback
- DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 395 (498 input number was)
- CL: Received S2C_CHALLENGE [2422144476 auth 2] from loopback
- CL: Sending C2S_CONNECT [43 protocol 2422144476 auth 2] to loopback
- SV: Receiving C2S_CONNECT [protocol 43 2422144476 auth 2] from loopback
- SV: Sending S2C_CONNECTION to loopback [addons:'']
- SV: Sending S2C_CONNECTION to loopback [addons:'']
- DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 340 (403 input number was)
- CL: Received S2C_CONNECTION from loopback [addons:'']
- CL: Connected to 'loopback'
- SV: Sending server info to client 'Tinky-Winky' at loopback
- SV: WriteInitialSpawnGroups sending 1 groups
- Game: "Dota 2"
- Map: "<empty>"
- Players: 1 (0 bots) / 1 humans
- Build: 7040
- Server Number: 1
- CL: CNetworkGameClient::ProcessServerInfo
- Initializing script VM...
- ...done
- ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.001120 seconds
- CL: CGameClientConnectPrerequisite connection succeeded
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
- SV: IGameSystem::LoopActivateAllSystems
- HO: IGameSystem::LoopActivateAllSystems
- SV: Game started
- CL: IGameSystem::LoopActivateAllSystems
- Failed to load grid nav data, file 'maps/<empty>.gnv' not found!
- ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000989 seconds
- CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- SV: Sending full update to client Tinky-Winky (reason: initial update)
- ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0
- CL: Receiving uncompressed update from server
- CL: Signon traffic "client": incoming 33.591 KB [7 pkts], outgoing 1.135 KB [6 pkts]
- Allocating new transform texture!
- Ping measurement complete.
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