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  1. CEntitySystem::BuildEntityNetworking (parallel build of server) took 464.251 msecs for 634 out of 652 classes
  2. SV: parsing 'scripts/items/items_game.txt' took 2741.785 msec
  3. ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.001396 seconds
  4. WriteSteamRemoteStorageFileAsync( "cfg/dotakeys_personal.lst" ) -> at 9.556
  5. CEntitySystem::BuildEntityNetworking (parallel build of client) took 482.364 msecs for 641 out of 660 classes
  6. CL: parsing 'scripts/items/items_game.txt' took 2398.053 msec
  7. ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.000882 seconds
  8. Telling Steam it is safe to udpate the app
  9. File error loading resource header "panorama/images/textures/startup_background_logo.vtex_c" (Error: ERROR_FILEOPEN)
  10. No valid vcs file found for shader ssao_convert_depth.vfx
  11.  
  12. CMaterial2::LoadShadersAndSetupModes(863): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
  13.  
  14. CMaterial2::LoadShadersAndSetupModes(863): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
  15.  
  16. CMaterial2::LoadShadersAndSetupModes(863): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
  17.  
  18. CMaterial2::LoadShadersAndSetupModes(863): Error creating shader ssao_convert_depth.vfx for material materials/dev/ssao_convert_depth.vmat!
  19. No valid vcs file found for shader ssao_downsample_depth.vfx
  20.  
  21. CMaterial2::LoadShadersAndSetupModes(863): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
  22.  
  23. CMaterial2::LoadShadersAndSetupModes(863): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
  24.  
  25. CMaterial2::LoadShadersAndSetupModes(863): Error creating shader ssao_downsample_depth.vfx for material materials/dev/ssao_downsample_depth.vmat!
  26.  
  27. CMaterial2::LoadShadersAndSetupModes(863): Error creating shader ssao_downsample_depth.vfx for material m
  28. materials/dev/ssao_downsample_depth.vmat!
  29. No valid vcs file found for shader ssao_scalable_ambient_obscurance.vfx
  30.  
  31. CMaterial2::LoadShadersAndSetupModes(863): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
  32.  
  33. CMaterial2::LoadShadersAndSetupModes(863): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
  34.  
  35. CMaterial2::LoadShadersAndSetupModes(863): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
  36.  
  37. CMaterial2::LoadShadersAndSetupModes(863): Error creating shader ssao_scalable_ambient_obscurance.vfx for material materials/dev/ssao_scalable_ao.vmat!
  38. No valid vcs file found for shader ssao_bilateral_blur.vfx
  39.  
  40. CMaterial2::LoadShadersAndSetupModes(863): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
  41.  
  42. CMaterial2::LoadShadersAndSetupModes(863): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
  43.  
  44. CMaterial2::LoadShadersAndSetupModes(863): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
  45.  
  46. CMaterial2::LoadShadersAndSetupModes(863): Error creating shader ssao_bilateral_blur.vfx for material materials/dev/ssao_blur.vmat!
  47. Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat!
  48. Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat!
  49. No valid vcs file found for shader gaussian_bloom_blur.vfx
  50.  
  51. CMaterial2::LoadShadersAndSetupModes(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
  52.  
  53. CMaterial2::LoadShadersAndSetupModes(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
  54.  
  55. CMaterial2::LoadShadersAndSetupModes(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
  56.  
  57.  
  58. CMaterial2::LoadShadersAndSetupModes(863): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
  59. config file 'cfg/game_convars.vcfg' is overriding an archived convar 'snd_ducktovolume' with value '1'. User will not be able to change this value!
  60. SwitchToLoop levelload requested: id [1] addons []
  61. 4 CPUs, Frequency: 2.1 Ghz, Features: AuthenticAMD SSE SSE2 SSE4.1 SSE4.2 AVX MMX RDTSC CMOV FCMOV
  62. ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  63. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  64. CSource2Surface::BCreateDeviceResources()
  65. CSource2Surface::BCreateDeviceResources()
  66. ReadSteamRemoteStorageFile( bufOut, "scripts/lobby_settings.txt" ) -> 0.001327 seconds
  67. ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000969 seconds
  68. CSource2Surface::BCreateDeviceResources()
  69. Idle (levelload)
  70. ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.001162 seconds
  71. DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 167 (1566 input number was)
  72. Allocating new transform texture!
  73. execing autoexec.cfg
  74. CAsyncWriteInProgress::OnComplete( "cfg/dotakeys_personal.lst" ) -> Success at 14.614
  75. CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
  76. SwitchToLoop game requested: id [1] addons []
  77. File error loading resource header "panorama/images/heroes/icons/npc_dota_hero_default_png.vtex_c" (Error: ERROR_FILEOPEN)
  78. c:\buildslave\source2_dota_rel_win64\build\src\rendersystem\texturebase.cpp(2015):ResourceHandleToData( panorama/images/heroes/icons/npc_dota_hero_default_png.vtex ) failed! Falling back to error texture!
  79. name[ 0 ] changing from 'unnamed' to 'Tinky-Winky'
  80. name[ 0 ] changing from 'Tinky-Winky' to 'Tinky-Winky'
  81. Loaded default network config file. Loaded revision 35 OK
  82. Loaded cached network config file. Data contains revision 35, not newer than current revision 35; ignoring.
  83. SV: maxplayers set to 1
  84. Initializing script VM...
  85. ...done
  86. Network configuration revision changed 0 -> 35
  87. Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"!
  88. Got network config from CDN. Data contains revision 35, not newer than current revision 35; ignoring.
  89. ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000789 seconds
  90. SV: Spawn Server: <empty>
  91.  
  92.  
  93.  
  94. DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 676 (902 input number was)
  95. **** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout
  96. **** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout
  97. CL: CWaitForGameServerStartupPrerequisite done waiting for server
  98. CL: CCreateGameClientJob creating client connection to 'loopback'
  99. CL: Sending connect to loopback
  100. DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 479 (681 input number was)
  101. SV: Sending S2C_CHALLENGE [2422144476 auth 2] to loopback
  102. DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 395 (498 input number was)
  103. CL: Received S2C_CHALLENGE [2422144476 auth 2] from loopback
  104. CL: Sending C2S_CONNECT [43 protocol 2422144476 auth 2] to loopback
  105. SV: Receiving C2S_CONNECT [protocol 43 2422144476 auth 2] from loopback
  106. SV: Sending S2C_CONNECTION to loopback [addons:'']
  107. SV: Sending S2C_CONNECTION to loopback [addons:'']
  108. DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 340 (403 input number was)
  109. CL: Received S2C_CONNECTION from loopback [addons:'']
  110. CL: Connected to 'loopback'
  111. SV: Sending server info to client 'Tinky-Winky' at loopback
  112. SV: WriteInitialSpawnGroups sending 1 groups
  113. Game: "Dota 2"
  114. Map: "<empty>"
  115. Players: 1 (0 bots) / 1 humans
  116. Build: 7040
  117. Server Number: 1
  118. CL: CNetworkGameClient::ProcessServerInfo
  119. Initializing script VM...
  120. ...done
  121. ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.001120 seconds
  122. CL: CGameClientConnectPrerequisite connection succeeded
  123. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
  124. SV: IGameSystem::LoopActivateAllSystems
  125. HO: IGameSystem::LoopActivateAllSystems
  126. SV: Game started
  127. CL: IGameSystem::LoopActivateAllSystems
  128. Failed to load grid nav data, file 'maps/<empty>.gnv' not found!
  129. ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000989 seconds
  130. CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  131. SV: Sending full update to client Tinky-Winky (reason: initial update)
  132. ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0
  133. CL: Receiving uncompressed update from server
  134. CL: Signon traffic "client": incoming 33.591 KB [7 pkts], outgoing 1.135 KB [6 pkts]
  135. Allocating new transform texture!
  136. Ping measurement complete.
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