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May 3rd, 2015
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  1. One of the problems I see with the entity related crashes is on every few entity spawns and such, the new entity may fill in an empty number under cl_showents and other times it doesn't and generates another ent. With say ents 100-200 being free to fill in, the new prop will sometimes be ent 1800 for example and a few props or entities later 1801 and this number will slowly raise over time until 2048 and crash, even if there are blank spaces in the list that could be used.
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  3. https://forums.alliedmods.net/showthread.php?t=186830&highlight=edict This script makes sure the lower numbers are filled in before new ones are generated.
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  7. This replaces CreateEdict on your server with a 'Custom' implementation ensuring no edicts are left unused before going into the higher indexes. This bug (of running out of edicts when you have 1000 free) is present in every Source 2009 game, CS: Global Offensive does something similar to this MM:S Plugin. This Plugin has saved me, and I wish someone found this out earlier.
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  10. If this could be updated and made working again, I believe it would help reduce the amount of crashes long term and stop us from doing some of these prop wipes and other things that have been done which only seem to temporarily work as of late. Even after a fresh server restart and less than a 1 minute server uptime, there are very large gaps in the ent index that could be filled.
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