Guest User

Star Citizen Log

a guest
Oct 20th, 2014
35
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.17 KB | None | 0 0
  1. BackupNameAttachment=" Build(2440) 20 Oct 14 (20 14 57)" -- used by backup system
  2. Log Started at 10/20/14 20:14:57
  3. Running 64 bit version
  4. Executable: C:\Users\Matthias\Documents\StarCitizen\CitizenClient\Bin64\StarCitizen.exe
  5. FileVersion: 3.6.0.2440
  6. ProductVersion: 3.6.0.2440
  7. Using Microsoft (tm) C++ Standard Library implementation
  8.  
  9. Total number of logical processors: 4
  10. Number of available logical processors: 4
  11. Total number of system cores: 4
  12. Number of cores available to process: 4
  13.  
  14. Processor 0:
  15. CPU: Intel Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
  16. Family: 6, Model: 10, Stepping: 9
  17. FPU: On-Chip
  18. CPU Speed (estimated): 3.320 GHz
  19. MMX: not present
  20. SSE: present
  21. 3DNow!: not present
  22. Serial number not present or disabled
  23.  
  24. Processor 1:
  25. CPU: Intel Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
  26. Family: 6, Model: 10, Stepping: 9
  27. FPU: On-Chip
  28. CPU Speed (estimated): 3.320 GHz
  29. MMX: not present
  30. SSE: present
  31. 3DNow!: not present
  32. Serial number not present or disabled
  33.  
  34. Processor 2:
  35. CPU: Intel Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
  36. Family: 6, Model: 10, Stepping: 9
  37. FPU: On-Chip
  38. CPU Speed (estimated): 3.320 GHz
  39. MMX: not present
  40. SSE: present
  41. 3DNow!: not present
  42. Serial number not present or disabled
  43.  
  44. Processor 3:
  45. CPU: Intel Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
  46. Family: 6, Model: 10, Stepping: 9
  47. FPU: On-Chip
  48. CPU Speed (estimated): 3.320 GHz
  49. MMX: not present
  50. SSE: present
  51. 3DNow!: not present
  52. Serial number not present or disabled
  53.  
  54. Windows 8 64 bit (build 6.2.9200)
  55. System language: Dutch
  56. Windows Directory: "C:\Windows"
  57. Local time is 20:14:58 10/20/14, system running for 3351 minutes
  58. 8076MB physical memory installed, 4688MB available, 134217727MB virtual memory installed, 41 percent of memory in use
  59. PageFile usage: 76MB, Working Set: 59MB, Peak PageFile usage: 76MB,
  60. Current display mode is 2560x1440x32, (Unknown graphics card)
  61. IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
  62. --------------------------------------------------------------------------------
  63. [CIG] gEnv->IsDedicated[0] DEDICATED_SERVER[not-defined] CSystem::m_bDedicatedServer[0] startupParams.bDedicatedServer[0]
  64. [CIG] startupParams.szSystemCmdLine["C:\Users\Matthias\Documents\StarCitizen\CitizenClient\Bin64\StarCitizen.exe" -g_language chineses]
  65. Stream Engine Initialization
  66. GameName: Star Citizen
  67. BuildTime: Oct 16 2014 19:05:22
  68. Font initialization
  69. Video Capture initialization
  70. CIG Network initialization
  71. Physics initialization
  72. Sound initialization
  73. <Sound> Initializing AudioDevice now!
  74. <Sound> Initialize FMOD with dynamic memory callbacks
  75. <Sound> Starting to initialize Windows Audio Session API output!
  76. <Sound> Playback drivers found: 3
  77. <Sound> Available playback drivers:
  78. 1. Front Panel Headphones (Realtek High Definition Audio)
  79. 2. Realtek Digital Output (Realtek High Definition Audio)
  80. 3. Speakers (3- Audioengine 2+ )
  81. <Sound> FmodEx-AudioDevice: Now running on driver: Front Panel Headphones (Realtek High Definition Audio)
  82. <Sound> Record drivers found: 1
  83. <Sound> Available record drivers:
  84. 1. Microphone (Realtek High Definition Audio)
  85. <Sound> Record config is set to autodetect using record driver 0
  86. <Sound> Initializing FMOD-EX now!
  87. <Sound> Initialized FMOD-EX
  88. <Sound> Using FMOD version: 00044433 and internal 00044433!
  89. <Sound> Initializing SoundSystem now!
  90. Renderer initialization
  91. Logging video adapters:
  92. - AMD Radeon HD 7900 Series (vendor = 0x1002, device = 0x6798)
  93. - Adapter index: 0
  94. - Dedicated video memory: 3054 MB
  95. - Feature level: DX11 (SM 5.0)
  96. - Displays connected: yes
  97. - Suitable rendering device: yes
  98. - Intel(R) HD Graphics 4000 (vendor = 0x8086, device = 0x0162)
  99. - Adapter index: 1
  100. - Dedicated video memory: 32 MB
  101. - Feature level: DX11 (SM 5.0)
  102. - Displays connected: no
  103. - Suitable rendering device: no
  104. - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
  105. - Adapter index: 2
  106. - Dedicated video memory: 0 MB
  107. - Feature level: DX11 (SM 5.0)
  108. - Displays connected: no
  109. - Suitable rendering device: no
  110. Active GPUs: 1
  111. Network initialization
  112. [net] Socket IO management: External [iocp], Internal [iocp]
  113. network hostname: Matthias_PC
  114. ip:192.168.2.5
  115. [Network Version]: RELEASE COMBO BUILD
  116. Lobby initialization
  117. MovieSystem initialization
  118. Console initialization
  119. Time initialization
  120. Input initialization
  121. AI initialization
  122. Initializing Animation System
  123. Initializing 3D Engine
  124. Script System Initialization
  125. Entity system initialization
  126. LiveCreate initialization
  127. Initializing AI System
  128. Initializing additional systems
  129. Kythera version C-R-Oct 16 2014-19:23:04 N-R-Oct 16 2014-19:23:04 loaded
  130. Initializing default materials...
  131. [GameProfiles]: Successfully activated profile 'default' for user 'Matthias'
  132. username Matthias signedIn 1 userIndex -1
  133. ActivateProfile profileName default
  134. [Game Version]: RELEASE COMBO BUILD
  135. ============================ Loading level Multiplayer/HangarApp ============================
  136. ============================ Loading level Multiplayer/HangarApp ============================
  137. Registering TPS Extensions...
  138. ERROR, controller array size to big(size = 518
  139. ERROR, controller array size to big(size = 518
  140. ENTER CDynamicHangar::BuildHangar()
  141. remapped bone indices with refcount '2' still around for 'objects/characters/human/male/bodies/rsi_spacesuit/rsi_snoopy.skin 0x0000000090ACCFB0
  142. remapped bone indices with refcount '2' still around for 'objects/characters/human/male/bodies/rsi_spacesuit/rsi_collar.skin 0x0000000090ACDA70
  143. remapped bone indices with refcount '2' still around for 'objects/characters/human/male/head/faces/2_20_eur_nikola_01/headparts_mesh.skin 0x0000000090ACBA30
  144. remapped bone indices with refcount '2' still around for 'objects/characters/human/male/bodies/rsi_spacesuit/rsi_spacesuit_leftfootnh.skin 0x0000000090ACC4F0
  145. remapped bone indices with refcount '2' still around for 'objects/characters/human/male/bodies/rsi_spacesuit/rsi_spacesuit_leftlegnh.skin 0x0000000090ACD510
  146. remapped bone indices with refcount '2' still around for 'objects/characters/human/male/bodies/rsi_spacesuit/rsi_spacesuit_leftarmnh.skin 0x0000000090ACF2A0
  147. remapped bone indices with refcount '2' still around for 'objects/characters/human/male/bodies/rsi_spacesuit/rsi_spacesuit_lefthandnh.skin 0x0000000090ACD7C0
  148. remapped bone indices with refcount '2' still around for 'objects/characters/human/male/bodies/rsi_spacesuit/rsi_spacesuit_hipsnh.skin 0x0000000090ACB4D0
  149. remapped bone indices with refcount '2' still around for 'objects/characters/human/male/bodies/rsi_spacesuit/rsi_spacesuit_torsonh.skin 0x0000000090B02E60
  150. remapped bone indices with refcount '2' still around for 'objects/characters/human/male/bodies/rsi_spacesuit/rsi_spacesuit_rightlegnh.skin 0x0000000090ACC7A0
  151. remapped bone indices with refcount '2' still around for 'objects/characters/human/male/bodies/rsi_spacesuit/rsi_spacesuit_rightfootnh.skin 0x0000000090ACB780
  152. remapped bone indices with refcount '2' still around for 'objects/characters/human/male/bodies/rsi_spacesuit/rsi_spacesuit_rightarmnh.skin 0x0000000090ACF550
  153. remapped bone indices with refcount '2' still around for 'objects/characters/human/male/bodies/rsi_spacesuit/rsi_spacesuit_righthandnh.skin 0x0000000090ACF800
  154. remapped bone indices with refcount '2' still around for 'objects/characters/human/male/head/faces/2_20_eur_nikola_01/head_nomorphs.skin 0x0000000090ACCA50
  155. ============================ PrepareLevel DogfightModule/DFM_BrokenMoon ============================
  156. Initializing default materials...
  157. ERROR, controller array size to big(size = 518
  158. ERROR, controller array size to big(size = 518
  159. Registering TPS Extensions...
  160. Game rules class: DFM_Survival_Coop
  161. CryFixedArray::push_back() failing as array of size 10 is full - NOT adding element
  162. CryFixedArray::push_back() failing as array of size 10 is full - NOT adding element
  163. CryFixedArray::push_back() failing as array of size 10 is full - NOT adding element
  164. CryFixedArray::push_back() failing as array of size 10 is full - NOT adding element
  165. CryFixedArray::push_back() failing as array of size 10 is full - NOT adding element
  166. CryFixedArray::push_back() failing as array of size 10 is full - NOT adding element
  167. CryFixedArray::push_back() failing as array of size 10 is full - NOT adding element
  168. CryFixedArray::push_back() failing as array of size 10 is full - NOT adding element
  169. CryFixedArray::push_back() failing as array of size 10 is full - NOT adding element
  170. CryFixedArray::push_back() failing as array of size 10 is full - NOT adding element
  171. Displaying NEXT alert
  172. Displaying NEXT alert
  173. Displaying NEXT alert
  174. Displaying NEXT alert
  175. Displaying NEXT alert
  176. Displaying NEXT alert
  177. ERROR, controller array size to big(size = 518
  178. Displaying NEXT alert
  179. Displaying NEXT alert
  180. Displaying NEXT alert
  181. Displaying NEXT alert
  182. Displaying NEXT alert
  183. Displaying NEXT alert
  184. Displaying NEXT alert
  185. Displaying NEXT alert
  186. Displaying NEXT alert
  187. Displaying NEXT alert
  188. Displaying NEXT alert
  189. ERROR, controller array size to big(size = 518
  190. Displaying NEXT alert
  191. Displaying NEXT alert
  192. Displaying NEXT alert
  193. Displaying NEXT alert
  194. Displaying NEXT alert
  195. Displaying NEXT alert
  196. Displaying NEXT alert
  197. Displaying NEXT alert
  198. Displaying NEXT alert
  199. Displaying NEXT alert
Advertisement
Add Comment
Please, Sign In to add comment