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towny- config.yml

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  1. #
  2. # The language file you wish to use
  3.  
  4. version:
  5. # This is the current version of Towny. Please do not edit.
  6. version: 0.78.0.0
  7. # This is for showing the changelog on updates. Please do not edit.
  8. last_run_version: 0.78.0.0
  9. # Minimum required version of CraftBukkit. Please do not edit.
  10. bukkit_version: '1597'
  11. # If enabled we will not check the CraftBukkit version at startup.
  12. bypass_version_check: 'false'
  13.  
  14. # The language file you wish to use
  15. language: english.yml
  16.  
  17. ############################################################
  18. # +------------------------------------------------------+ #
  19. # | Permission nodes | #
  20. # +------------------------------------------------------+ #
  21. ############################################################
  22.  
  23. # Possible permission nodes
  24. #
  25. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  26. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  27. # towny.top : User can access the command towny top
  28. # towny.town.* : User has access to all town permission nodes.
  29. # towny.town.new :User is able to create a town
  30. # towny.town.delete :User is able to delete their town
  31. # towny.town.claim : User is able to expand his town with /town claim
  32. # towny.town.plot : User is able to use the /plot commands
  33. # towny.town.resident : User is able to join towns upon invite.
  34. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  35. # towny.town.toggle.pvp
  36. # towny.town.toggle.public
  37. # towny.town.toggle.explosions
  38. # towny.town.toggle.fire
  39. # towny.town.toggle.mobs
  40. # towny.town.* : User has access to all town permission nodes.
  41. # towny.nation.new :User is able to create a nation
  42. # towny.nation.delete :User is able to delete their nation (if king)
  43. # towny.nation.rename :User is able to rename their nation (if king/assistant)
  44. # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  45. # towny.wild.*: User is able to build/destroy in wild regardless.
  46. # towny.wild.build
  47. # towny.wild.destroy
  48. # towny.wild.switch
  49. # towny.wild.item_use
  50. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  51. # towny.wild.[block id].build
  52. # towny.wild.[block id].destroy
  53. # towny.wild.[block id].switch
  54. # towny.wild.[block id].item_use
  55. #
  56. # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  57. # towny.claimed.build : User can build in all towns.
  58. # towny.claimed.destroy : User can destroy in all towns.
  59. # towny.claimed.switch : User can switch in all towns.
  60. # towny.claimed.item_use : User can use use items in all towns.
  61. # towny.claimed.alltown.block.* : User is able to edit specified/all block types in all towns.
  62. # towny.claimed.alltown.block.[block id].build
  63. # towny.claimed.alltown.block.[block id].destroy
  64. # towny.claimed.alltown.block.[block id].switch : User can switch specified/all block types in all towns.
  65. # towny.claimed.alltown.block.[block id].item_use
  66. # towny.claimed.owntown.block.* : User is able to edit specified/all block types in their own town.
  67. # towny.claimed.owntown.block.[block id].build
  68. # towny.claimed.owntown.block.[block id].destroy : (handy to allow clearing of snow '78')
  69. # towny.claimed.owntown.block.[block id].switch
  70. # towny.claimed.owntown.block.[block id].item_use
  71. #
  72. # towny.town.spawn.*: Grants all Spawn travel nodes
  73. # towny.town.spawn.town : Ability to spawn to your own town.
  74. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  75. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  76. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  77. #
  78. # towny.chat.* : user is able to talk in all chat channels.
  79. # towny.chat.town : user is able to talk in town chat.
  80. # towny.chat.nation
  81. # towny.chat.global : user is able to talk in global chat (/g)
  82. # towny.chat.admin
  83. # towny.chat.mod
  84. # these will be moved to permissions nodes at a later date
  85. permissions:
  86. town_creation_admin_only: 'false'
  87. nation_creation_admin_only: 'false'
  88.  
  89. ############################################################
  90. # +------------------------------------------------------+ #
  91. # | Town and Nation levels | #
  92. # +------------------------------------------------------+ #
  93. ############################################################
  94.  
  95. levels:
  96.  
  97. # default Town levels.
  98. town_level:
  99. - upkeepModifier: 1.0
  100. namePostfix: ' Siedlung'
  101. mayorPrefix: 'Oberhaupt '
  102. mayorPostfix: ''
  103. townBlockLimit: 10
  104. namePrefix: ''
  105. numResidents: 1
  106. - upkeepModifier: 1.0
  107. namePostfix: ' (Dorf)'
  108. mayorPrefix: 'Dorfvorsteher '
  109. mayorPostfix: ''
  110. townBlockLimit: 20
  111. namePrefix: ''
  112. numResidents: 6
  113. - upkeepModifier: 1.0
  114. namePostfix: ' (Stadt)'
  115. mayorPrefix: 'Buergermeister '
  116. mayorPostfix: ''
  117. townBlockLimit: 30
  118. namePrefix: ''
  119. numResidents: 11
  120.  
  121. # default Nation levels.
  122. nation_level:
  123. - capitalPostfix: ''
  124. upkeepModifier: 1.0
  125. namePostfix: ' (Koenigreich)'
  126. kingPrefix: 'Koenig '
  127. namePrefix: 'Koenigreich von '
  128. numResidents: 0
  129. capitalPrefix: ''
  130. kingPostfix: ''
  131.  
  132. ############################################################
  133. # +------------------------------------------------------+ #
  134. # | Town Claim/new defaults | #
  135. # +------------------------------------------------------+ #
  136. ############################################################
  137.  
  138. town:
  139. # Default public status of the town (used for /town spawn)
  140. default_public: 'true'
  141. # Limits the maximum amount of bonus blocks a town can buy.
  142. max_purchased_blocks: '0'
  143. # maximum number of plots any single resident can own
  144. max_plots_per_resident: '15'
  145. # Maximum number of towns allowed on the server.
  146. town_limit: '100'
  147.  
  148. # Minimum number of plots any towns home plot must be from the next town.
  149. # This will prevent someone founding a town right on your doorstep
  150. min_distance_from_town_homeblock: '20'
  151.  
  152. # Maximum distance between homblocks.
  153. # This will force players to build close together.
  154. max_distance_between_homeblocks: '0'
  155.  
  156. # The maximum townblocks available to a town is (numResidents * ratio).
  157. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  158. town_block_ratio: '2'
  159. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  160. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  161. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  162. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  163. town_block_size: '16'
  164.  
  165.  
  166. ############################################################
  167. # +------------------------------------------------------+ #
  168. # | Default new world settings | #
  169. # +------------------------------------------------------+ #
  170. ############################################################
  171.  
  172. # These flags are only used at the initial setp of a new world.
  173.  
  174. # Once Towny is running each world can be altered from within game
  175. # using '/townyworld toggle'
  176.  
  177. new_world_settings:
  178.  
  179. pvp:
  180. # Set if PVP is enabled in this world
  181. world_pvp: 'true'
  182. # force_pvp_on is a global flag and overrides any towns flag setting
  183. force_pvp_on: 'false'
  184.  
  185. mobs:
  186. # world_monsters_on is a global flag setting per world.
  187. world_monsters_on: 'true'
  188. # force_town_monsters_on is a global flag and overrides any towns flag setting
  189. force_town_monsters_on: 'false'
  190.  
  191. explosions:
  192. # Allow explosions in this world
  193. world_explosions_enabled: 'true'
  194. # force_explosions_on is a global flag and overrides any towns flag setting
  195. force_explosions_on: 'false'
  196.  
  197. fire:
  198. # Allow fire to be lit and spread in this world.
  199. world_firespread_enabled: 'true'
  200. # force_fire_on is a global flag and overrides any towns flag setting
  201. force_fire_on: 'false'
  202.  
  203. # Prevent Endermen from picking up and placing blocks.
  204. enderman_protect: 'true'
  205. # Disable players trampling crops
  206. disable_player_crop_trampling: 'false'
  207. # Disable creatures trampling crops
  208. disable_creature_crop_trampling: 'false'
  209.  
  210. # World management settings to deal with un/claiming plots
  211. plot_management:
  212.  
  213. block_delete:
  214. enabled: 'true'
  215. # These items will be deleted upon a plot being unclaimed
  216. unclaim_delete: 26,50,55,63,64,68,70,71,72,75,76,93,94
  217.  
  218. mayor_plotblock_delete:
  219. enabled: 'true'
  220. # These items will be deleted upon a mayor using /plot clear
  221. # To disable deleting replace the current entries with NONE.
  222. mayor_plot_delete: WALL_SIGN,SIGN_POST
  223.  
  224. revert_on_unclaim:
  225. # *** WARNING***
  226. # If this is enabled any town plots which become unclaimed will
  227. # slowly be reverted to a snapshot taken before the plot was claimed.
  228. #
  229. # Regeneration will only work if the plot was
  230. # claimed under version 0.76.2, or
  231. # later with this feature enabled
  232. #
  233. # If you allow players to break/build in the wild the snapshot will
  234. # include any changes made before the plot was claimed.
  235. enabled: 'true'
  236. speed: 1s
  237. # These block types will NOT be regenerated
  238. block_ignore: 14,21,22,41,42,48,50,52,56,57,63,68,89
  239.  
  240. wild_revert_on_mob_explosion:
  241. # Enabling this will slowly regenerate holes created in the
  242. # wilderness by monsters exploding.
  243. enabled: 'true'
  244. delay: 5s
  245.  
  246.  
  247. ############################################################
  248. # +------------------------------------------------------+ #
  249. # | Global town settings | #
  250. # +------------------------------------------------------+ #
  251. ############################################################
  252.  
  253. global_town_settings:
  254. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  255. friendly_fire: 'true'
  256. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  257. health_regen:
  258. speed: 3s
  259. enable: 'false'
  260. # Allow towns to claim outposts (a townblock not connected to town).
  261. allow_outposts: 'false'
  262. # Allow the use of /town spawn
  263. allow_town_spawn: 'false'
  264. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  265. allow_town_spawn_travel: 'false'
  266. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  267. allow_town_spawn_travel_nation: 'false'
  268. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  269. allow_town_spawn_travel_ally: 'false'
  270. # If non zero it delays any spawn request by x seconds.
  271. teleport_warmup_time: '0'
  272. # Respawn the player at his town spawn point when he/she dies
  273. town_respawn: 'true'
  274. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  275. # Allowed options: unclaimed,enemy,neutral
  276. prevent_town_spawn_in: enemy
  277. # Enables the [~Home] message.
  278. # If false it will make it harder for enemies to find the home block during a war
  279. show_town_notifications: 'true'
  280.  
  281.  
  282. ############################################################
  283. # +------------------------------------------------------+ #
  284. # | Plugin interfacing | #
  285. # +------------------------------------------------------+ #
  286. ############################################################
  287.  
  288. plugin:
  289.  
  290. database:
  291. database_load: flatfile
  292. database_save: flatfile
  293. daily_backups: 'true'
  294. backups_are_deteleted_after: 90d
  295. flatfile_backup: zip
  296.  
  297. interfacing:
  298.  
  299. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  300. using_essentials: 'false'
  301.  
  302. # This will attempt to use Register (if present)
  303. # Then it will attempt to access iConomy 5.01 directly
  304. # Enable if you have either iConomy 5.01, or Register.jar to
  305. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  306. # https://github.com/iConomy/Register/tree/master/dist
  307. using_economy: 'true'
  308.  
  309. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  310. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  311. using_questioner:
  312. enable: 'true'
  313. # The command to accept invitations.
  314. accept: accept
  315. # The command to refuse invitations.
  316. deny: deny
  317.  
  318. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  319. # False to disable permission checks and rely on Towny settings.
  320. using_permissions: 'true'
  321.  
  322. day_timer:
  323. # The number of hours in each "day".
  324. # You can configure for 10 hour days. Default is 24 hours.
  325. day_interval: 1d
  326. # The time each "day", when taxes will be collected.
  327. # MUST be less than day_interval. Default is 12h (midday).
  328. new_day_time: 12h
  329.  
  330. # Lots of messages to tell you what's going on in the server with time taken for events.
  331. debug_mode: 'false'
  332.  
  333. # Spams the player named in dev_name with all messages related to towny.
  334. dev_mode:
  335. enable: 'false'
  336. dev_name: ElgarL
  337.  
  338. # Record all messages to the towny.log
  339. logging: 'true'
  340. # If true this will cause the log to be wiped at every startup.
  341. reset_log_on_boot: 'true'
  342.  
  343.  
  344. ############################################################
  345. # +------------------------------------------------------+ #
  346. # | Filters colour and chat | #
  347. # +------------------------------------------------------+ #
  348. ############################################################
  349.  
  350. filters_colour_chat:
  351. # This is the name given to any NPC assigned mayor.
  352. npc_prefix: NPC
  353. # Regex fields used in validating inputs.
  354. regex:
  355. name_filter_regex: '[ /]'
  356. name_check_regex: ^[a-zA-Z0-9._-]*$
  357. name_remove_regex: '[^a-zA-Z0-9._-]'
  358.  
  359. # The format below will specify the changes made to the player name when chatting.
  360. # These keys can be used in other plugins that modify the chat format like iChat.
  361.  
  362. # {worldname} - Displays the world the player is currently in.
  363. # {town} - Displays town name if a member of a town.
  364. # {townformatted} - Displays town name (if a member of a town) using tag_format.town.
  365. # {towntag} - Displays the formated town tag (if a member of a town) using modify_chat.tag_format.town.
  366. # {towntagoverride} - Displays the formated town tag (if a member of a town and present) or falls back to the full name (using modify_chat.tag_format.town).
  367.  
  368. # {nation} - Displays nation name if a member of a nation.
  369. # {nationformatted} - Displays nation name (if a member of a nation) using tag_format.town.
  370. # {nationtag} - Displays the formated nation tag (if a member of a nation) using modify_chat.tag_format.nation.
  371. # {nationtagoverride} - Displays the formated nation tag (if a member of a nation and present) or falls back to the full name (using modify_chat.tag_format.nation).
  372.  
  373. # {townytag} - Displays the formated town/nation tag as specified in modify_chat.tag_format.both.
  374. # {townyformatted} - Displays the formated full town/nation names as specified in modify_chat.tag_format.both.
  375. # {townytagoverride} - Displays the formated town/nation tag (if present) or falls back to the full names (using modify_chat.tag_format.both).
  376.  
  377. # {title} - Towny resident Title
  378. # {surname} - Towny resident surname
  379. # {townynameprefix} - Towny name prefix taken from the townLevel/nationLevels
  380. # {townynamepostfix} - Towny name postfix taken from the townLevel/nationLevels.
  381. # {townyprefix} - Towny resident title, or townynameprefix if no title exists
  382. # {townypostfix} - Towny resident surname, or townynamepostfix if no surname exists
  383.  
  384. # {townycolor} - Towny name colour for king/mayor/resident
  385. # {group} - Players group name pulled from your permissions plugin
  386. # {permprefix} - Permission group prefix
  387. # {permsuffix} - Permission group suffix.
  388.  
  389. # The following keys are for use in modify_chat.format for if you don't have/want to use another
  390. # plugin that changes the chat.
  391.  
  392. # {playername} - Default player name.
  393. # {modplayername} - Modified player name (use if Towny is over writing some other plugins changes).
  394. # {msg} - The message sent.
  395.  
  396. # NOTICE: The config will automatically wrap really long strings. The long formats will be displayed ignoring
  397. # the line break. This will hopefully be fixed soon.
  398. modify_chat:
  399. # This is used for when you don't have another plugin to format chat.
  400. # It will cause Towny to overwrite any other plugins alterations to the format.
  401. enable: 'false'
  402. # If true the chat formats will be copied to each worlds data file
  403. # These can then be altered individually.
  404. per_world: 'false'
  405. # This is the format for when you are not using another plugin to set the format and modify_chat.format is true.
  406. # This is the format which will be used for Global Chat
  407. # You can use text colouring shown in filters.colour as well.
  408. chat_format: '{townytagoverride}{townycolor}{permprefix}{group} {townyprefix}{modplayername}{townypostfix}{permsuffix}&f:
  409. {msg}'
  410.  
  411. tag_format:
  412. world: '&f[&f%s&f] '
  413. town: '&f[&3%s&f] '
  414. nation: '&f[&e%s&f] '
  415. # First %s is the nation tag, second is the town tag.
  416. both: '&f[&6%s&f|&3%s&f] '
  417.  
  418. channel_format:
  419. town: '{channelTag} {townycolor}{permprefix}{townyprefix}{playername}{townypostfix}{permsuffix}&f:{msgcolour}
  420. {msg}'
  421. nation: '{channelTag}{towntagoverride}{townycolor}{permprefix}{townyprefix}{playername}{townypostfix}{permsuffix}&f:{msgcolour}
  422. {msg}'
  423. default: '{channelTag} {permprefix}{playername}{permsuffix}&f:{msgcolour} {msg}'
  424.  
  425. # Channels are in the format: command, channel-tag, chat-colour, permission-node (to use channel).
  426. # Do ***NOT*** alter the commands for /tc and /nc.
  427. channels:
  428. - /tc,&f[&3TC&f],&b,towny.chat.town
  429. - /nc,&f[&6NC&f],&e,towny.chat.nation
  430. - /a,&f[&4ADMIN&f],&c,towny.chat.admin
  431. - /m,&f[&9MOD&f],&5,towny.chat.mod
  432.  
  433. # Maximum length of titles and surnames.
  434. max_title_length: '10'
  435.  
  436. # Text colouring
  437. # --------------
  438. # Black = &0, Navy = &1, Green = &2, Blue = &3, Red = &4
  439. # Purple = &5, Gold = &6, LightGray = &7, Gray = &8
  440. # DarkPurple = &9, LightGreen = &a, LightBlue = &b
  441. # Rose = &c, LightPurple = &d, Yellow = &e, White = &f
  442.  
  443. # Chat colours
  444. colour:
  445. king: '&6'
  446. mayor: '&b'
  447. resident: '&f'
  448.  
  449.  
  450. ############################################################
  451. # +------------------------------------------------------+ #
  452. # | block/item/mob protection | #
  453. # +------------------------------------------------------+ #
  454. ############################################################
  455.  
  456. protection:
  457.  
  458. # Items that can be blocked within towns via town/plot flags
  459. # 259 - flint and steel
  460. # 325 - bucket
  461. # 326 - water bucket
  462. # 327 - lava bucket
  463. # 351 - bone/bonemeal
  464. item_use_ids: 259,325,326,327,351
  465.  
  466. # Items which can be blocked or enabled via town/plot flags
  467. # 25 - noteblock
  468. # 54 - chest
  469. # 61 - furnace
  470. # 62 - lit furnace
  471. # 64 - wooden door
  472. # 69 - lever
  473. # 70 - stone pressure plate
  474. # 71 - iron door
  475. # 72 - wooden pressure plate
  476. # 77 - stone button
  477. # 96 - trap door
  478. # 84 - jukebox
  479. # 93/94 - redstone repeater
  480. switch_ids: 23,25,54,61,62,64,69,70,71,72,77,96,84,93,94,107
  481.  
  482. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  483. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  484. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  485.  
  486. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  487. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  488.  
  489. # Globally remove living entities in all worlds that have their flag set.
  490. world_mob_removal_entities: WaterMob,Flying,Slime
  491.  
  492. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  493. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  494. # NEVER set below 1.
  495. mob_removal_speed: 5s
  496.  
  497. # Prevent fly and double block jump cheats.
  498. cheat_protection: 'true'
  499.  
  500. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  501. regen_delay: 0s
  502.  
  503.  
  504. ############################################################
  505. # +------------------------------------------------------+ #
  506. # | Wilderness settings | #
  507. # +------------------------------------------------------+ #
  508. ############################################################
  509.  
  510. # These Settings defaults only. They are copied to each worlds data files upon first detection
  511. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  512.  
  513. unclaimed:
  514. unclaimed_zone_build: 'false'
  515. unclaimed_zone_destroy: 'false'
  516. unclaimed_zone_item_use: 'false'
  517. unclaimed_zone_ignore: 6,17,18,31,37,38,39,40,66,81,83,86
  518. unclaimed_zone_switch: 'true'
  519.  
  520.  
  521. ############################################################
  522. # +------------------------------------------------------+ #
  523. # | Town Notifications | #
  524. # +------------------------------------------------------+ #
  525. ############################################################
  526.  
  527. # This is the format for the notifications sent as players move between plots.
  528. # Empty a particular format for it to be ignored.
  529.  
  530. # Example:
  531. # [notification.format]
  532. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  533. # ... [notification.plot.format]
  534. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  535. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  536.  
  537. notification:
  538. format: '&6 ~ %s'
  539. splitter: '&7 - '
  540. area_wilderness: '&2%s'
  541. area_town: '&6%s'
  542. owner: '&a%s'
  543. no_owner: '&a%s'
  544. plot:
  545. splitter: ' '
  546. format: '%s'
  547. homeblock: '&b[Daheim]'
  548. forsale: '&e[zu verkaufen: %s]'
  549. type: '&6[%s]'
  550.  
  551.  
  552. ############################################################
  553. # +------------------------------------------------------+ #
  554. # | Default Town/Plot flags | #
  555. # +------------------------------------------------------+ #
  556. ############################################################
  557.  
  558.  
  559. default_perm_flags:
  560.  
  561. # Default permission flags for residents plots within a town
  562. #
  563. # Can allies/friends/outsiders perform certain actions in the town
  564. #
  565. # build - place blocks and other items
  566. # destroy - break blocks and other items
  567. # itemuse - use items such as furnaces (as defined in item_use_ids)
  568. # switch - trigger or activate switches (as defined in switch_ids)
  569. resident:
  570. friend:
  571. build: 'true'
  572. destroy: 'true'
  573. item_use: 'true'
  574. switch: 'true'
  575. ally:
  576. build: 'false'
  577. destroy: 'false'
  578. item_use: 'false'
  579. switch: 'false'
  580. outsider:
  581. build: 'false'
  582. destroy: 'false'
  583. item_use: 'false'
  584. switch: 'false'
  585.  
  586. # Default permission flags for towns
  587. # These are copied into the town data file at creation
  588. #
  589. # Can allies/outsiders/residents perform certain actions in the town
  590. #
  591. # build - place blocks and other items
  592. # destroy - break blocks and other items
  593. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  594. # switch - trigger or activate switches (as defined in switch_ids)
  595. town:
  596. default:
  597. pvp: 'true'
  598. fire: 'false'
  599. explosion: 'false'
  600. mobs: 'false'
  601. resident:
  602. build: 'true'
  603. destroy: 'true'
  604. item_use: 'true'
  605. switch: 'true'
  606. ally:
  607. build: 'false'
  608. destroy: 'false'
  609. item_use: 'false'
  610. switch: 'false'
  611. outsider:
  612. build: 'false'
  613. destroy: 'false'
  614. item_use: 'false'
  615. switch: 'false'
  616.  
  617.  
  618. ############################################################
  619. # +------------------------------------------------------+ #
  620. # | Resident settings | #
  621. # +------------------------------------------------------+ #
  622. ############################################################
  623.  
  624. resident_settings:
  625. # player is flagged as inactive after 1 hour (default)
  626. inactive_after_time: 1h
  627. # if enabled old residents will be kicked and deleted from a town
  628. # after Two months (default) of not logging in
  629. delete_old_residents:
  630. enable: 'false'
  631. deleted_after_time: 60d
  632. delete_economy_account: 'true'
  633. # The name of the town a resident will automatically join when he first registers.
  634. default_town_name: ''
  635.  
  636.  
  637. ############################################################
  638. # +------------------------------------------------------+ #
  639. # | Economy settings | #
  640. # +------------------------------------------------------+ #
  641. ############################################################
  642.  
  643. economy:
  644.  
  645. spawn_travel:
  646. # Cost to use /town spawn
  647. price_town_spawn_travel: '0.0'
  648. # Cost to use '/town spawn [town]' to another town in your nation.
  649. price_town_nation_spawn_travel: '5.0'
  650. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  651. price_town_ally_spawn_travel: '10.0'
  652. # Cost to use /town spawn [town]
  653. # This is paid to the town you goto.
  654. price_town_public_spawn_travel: '10.0'
  655.  
  656. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  657. price_nation_neutrality: '100.0'
  658.  
  659. new_expand:
  660. # How much it costs to start a nation.
  661. price_new_nation: '1000.0'
  662. # How much it costs to start a town.
  663. price_new_town: '250.0'
  664. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  665. price_outpost: '500.0'
  666. # The price for a town to expand one townblock.
  667. price_claim_townblock: '25.0'
  668. # How much it costs a player to buy extra blocks.
  669. price_purchased_bonus_townblock: '25.0'
  670.  
  671. price_death: '1.0'
  672.  
  673. banks:
  674. # Maximum amount of money allowed in town bank
  675. # Use 0 for no limit
  676. town_bank_cap: '0.0'
  677. # Set to true to allow withdrawls from town banks
  678. town_allow_withdrawls: 'true'
  679. # Maximum amount of money allowed in nation bank
  680. # Use 0 for no limit
  681. nation_bank_cap: '0.0'
  682. # Set to true to allow withdrawls from nation banks
  683. nation_allow_withdrawls: 'true'
  684.  
  685. daily_taxes:
  686. # Enables taxes to be collected daily by town/nation
  687. # If a town can't pay it's tax then it is kicked from the nation.
  688. # if a resident can't pay his plot tax he loses his plot.
  689. # if a resident can't pay his town tax then he is kicked from the town.
  690. # if a town or nation fails to pay it's upkeep it is deleted.
  691. enabled: 'false'
  692. # Maximum tax amount allowed when using flat taxes
  693. max_tax_amount: '1000.0'
  694. # maximum tax percentage allowed when taxing by percentages
  695. max_tax_percent: '25'
  696. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  697. # all of it's member town are kicked and the Nation is removed.
  698. price_nation_upkeep: '100.0'
  699. # The server's daily charge on each town. If a town fails to pay this upkeep
  700. # all of it's residents are kicked and the town is removed.
  701. price_town_upkeep: '10.0'
  702. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  703. # calculated by (number of claimed plots X price_town_upkeep).
  704. town_plotbased_upkeep: 'false'
  705. # If enabled and you set a negative upkeep for the town
  706. # any funds the town gains via upkeep at a new day
  707. # will be shared out between the plot owners.
  708. use_plot_payments: 'false'
  709.  
  710.  
  711. ############################################################
  712. # +------------------------------------------------------+ #
  713. # | War settings | #
  714. # +------------------------------------------------------+ #
  715. ############################################################
  716.  
  717. war:
  718. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  719. nation_can_be_neutral: 'true'
  720.  
  721.  
  722. ############################################################
  723. # +------------------------------------------------------+ #
  724. # | War Event settings | #
  725. # +------------------------------------------------------+ #
  726. ############################################################
  727.  
  728. # This is started with /townyadmnin toggle war
  729.  
  730. # In peace time War spoils are accumulated from towns and nations being
  731. # deleted with any money left in the bank.
  732. #
  733. # These funds are increased during a war event upon a player death.
  734. # An additional bonus to the war chest is set in base_spoils.
  735. #
  736. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  737. # The war is won when the only nations left in the battle are allies, or only a single nation.
  738. #
  739. # The winning nations share half of the war spoils.
  740. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  741.  
  742. event:
  743. warning_delay: '30'
  744.  
  745. # If true and the monarch/king dies the nation is removed from the war.
  746. remove_on_monarch_death: 'false'
  747. # If enabled players will be able to break/place blocks in enemy plots during a war.
  748. allow_block_griefing: 'true'
  749.  
  750. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  751. block_hp:
  752. town_block_hp: '60'
  753. home_block_hp: '120'
  754.  
  755. eco:
  756. # This amount is new money injected into the economy with a war event.
  757. base_spoils: '100.0'
  758. # This amount is taken from the losing town for each plot lost.
  759. wartime_town_block_loss_price: '100.0'
  760. # This amount is taken from the player if they die during the event
  761. price_death_wartime: '200.0'
  762.  
  763. points:
  764. points_townblock: '1'
  765. points_town: '10'
  766. points_nation: '100'
  767. points_kill: '1'
  768.  
  769. # The minimum height at which a player must stand to count as an attacker.
  770. min_height: '60'
  771.  
  772. ############################################################
  773. # +------------------------------------------------------+ #
  774. # | Flag war settings | #
  775. # +------------------------------------------------------+ #
  776. ############################################################
  777.  
  778. enemy:
  779. #If false, players won't be able to place war flags, effectively disabling warzones.
  780. allow_attacks: 'false'
  781. #This many people must be online in target town in order to place a war flag in their domain.
  782. min_players_online_in_town: '2'
  783. #This many people must be online in target nation in order to place a war flag in their domain.
  784. min_players_online_in_nation: '3'
  785. max_active_flags_per_player: '1'
  786. flag:
  787. waiting_time: 1m
  788. #This is the block a player must place to trigger the attack event.
  789. base_block: fence
  790. #This is the block a player must place to trigger the attack event.
  791. light_block: torch
  792. beacon:
  793. #Must be smaller than half the size of town_block_size.
  794. radius: '3'
  795. draw: 'true'
  796. wireframe_block: glowstone
  797. ############################################################
  798. # +------------------------------------------------------+ #
  799. # | Warzone Block Permissions | #
  800. # +------------------------------------------------------+ #
  801. ############################################################
  802.  
  803. warzone:
  804. # List of materaials that can be modified in a warzone.
  805. # '*' = Allow all materials.
  806. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  807. # Eg: '*,-chest,-furnace'
  808. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  809. item_use: 'true'
  810. switch: 'true'
  811. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  812. fire: 'true'
  813. explosions: 'true'
  814. explosions_break_blocks: 'true'
  815. # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  816. # Only under affect when explosions_break_blocks is true.
  817. explosions_regen_blocks: 'true'
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