- /*
- * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "Common.h"
- #include "ObjectAccessor.h"
- #include "ObjectMgr.h"
- #include "GuildMgr.h"
- #include "World.h"
- #include "WorldPacket.h"
- #include "WorldSession.h"
- #include "DatabaseEnv.h"
- #include "CellImpl.h"
- #include "Chat.h"
- #include "ChannelMgr.h"
- #include "GridNotifiersImpl.h"
- #include "Group.h"
- #include "Guild.h"
- #include "Language.h"
- #include "Log.h"
- #include "Opcodes.h"
- #include "Player.h"
- #include "SpellAuras.h"
- #include "SpellAuraEffects.h"
- #include "Util.h"
- #include "ScriptMgr.h"
- #include "AccountMgr.h"
- bool WorldSession::processChatmessageFurtherAfterSecurityChecks(std::string& msg, uint32 lang)
- {
- if (lang != LANG_ADDON)
- {
- // strip invisible characters for non-addon messages
- if (sWorld->getBoolConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
- stripLineInvisibleChars(msg);
- if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && AccountMgr::IsPlayerAccount(GetSecurity())
- && !ChatHandler(this).isValidChatMessage(msg.c_str()))
- {
- sLog->outError(LOG_FILTER_NETWORKIO, "Player %s (GUID: %u) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName(),
- GetPlayer()->GetGUIDLow(), msg.c_str());
- if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK))
- KickPlayer();
- return false;
- }
- }
- return true;
- }
- void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
- {
- uint32 type;
- uint32 lang;
- recv_data >> type;
- recv_data >> lang;
- if (type >= MAX_CHAT_MSG_TYPE)
- {
- sLog->outError(LOG_FILTER_NETWORKIO, "CHAT: Wrong message type received: %u", type);
- recv_data.rfinish();
- return;
- }
- Player* sender = GetPlayer();
- //sLog->outDebug("CHAT: packet received. type %u, lang %u", type, lang);
- // prevent talking at unknown language (cheating)
- LanguageDesc const* langDesc = GetLanguageDescByID(lang);
- if (!langDesc)
- {
- SendNotification(LANG_UNKNOWN_LANGUAGE);
- recv_data.rfinish();
- return;
- }
- if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id))
- {
- // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
- Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE);
- bool foundAura = false;
- for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
- {
- if ((*i)->GetMiscValue() == int32(lang))
- {
- foundAura = true;
- break;
- }
- }
- if (!foundAura)
- {
- SendNotification(LANG_NOT_LEARNED_LANGUAGE);
- recv_data.rfinish();
- return;
- }
- }
- if (lang == LANG_ADDON)
- {
- if (sWorld->getBoolConfig(CONFIG_CHATLOG_ADDON))
- {
- std::string msg = "";
- recv_data >> msg;
- if (msg.empty())
- return;
- sScriptMgr->OnPlayerChat(sender, uint32(CHAT_MSG_ADDON), lang, msg);
- }
- // Disabled addon channel?
- if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL))
- return;
- }
- // LANG_ADDON should not be changed nor be affected by flood control
- else
- {
- // send in universal language if player in .gmon mode (ignore spell effects)
- if (sender->isGameMaster())
- lang = LANG_UNIVERSAL;
- else
- {
- // send in universal language in two side iteration allowed mode
- if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT))
- lang = LANG_UNIVERSAL;
- else
- {
- switch (type)
- {
- case CHAT_MSG_PARTY:
- case CHAT_MSG_PARTY_LEADER:
- case CHAT_MSG_RAID:
- case CHAT_MSG_RAID_LEADER:
- case CHAT_MSG_RAID_WARNING:
- // allow two side chat at group channel if two side group allowed
- if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
- lang = LANG_UNIVERSAL;
- break;
- case CHAT_MSG_GUILD:
- case CHAT_MSG_OFFICER:
- // allow two side chat at guild channel if two side guild allowed
- if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
- lang = LANG_UNIVERSAL;
- break;
- }
- }
- // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
- Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE);
- if (!ModLangAuras.empty())
- lang = ModLangAuras.front()->GetMiscValue();
- }
- if (!sender->CanSpeak())
- {
- std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
- SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
- recv_data.rfinish(); // Prevent warnings
- return;
- }
- if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
- sender->UpdateSpeakTime();
- }
- if (sender->HasAura(1852) && type != CHAT_MSG_WHISPER)
- {
- std::string msg="";
- recv_data >> msg;
- SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName());
- return;
- }
- std::string to, channel, msg;
- bool ignoreChecks = false;
- switch (type)
- {
- case CHAT_MSG_SAY:
- case CHAT_MSG_EMOTE:
- case CHAT_MSG_YELL:
- case CHAT_MSG_PARTY:
- case CHAT_MSG_PARTY_LEADER:
- case CHAT_MSG_GUILD:
- case CHAT_MSG_OFFICER:
- case CHAT_MSG_RAID:
- case CHAT_MSG_RAID_LEADER:
- case CHAT_MSG_RAID_WARNING:
- case CHAT_MSG_BATTLEGROUND:
- case CHAT_MSG_BATTLEGROUND_LEADER:
- recv_data >> msg;
- break;
- case CHAT_MSG_WHISPER:
- recv_data >> to;
- recv_data >> msg;
- break;
- case CHAT_MSG_CHANNEL:
- recv_data >> channel;
- recv_data >> msg;
- break;
- case CHAT_MSG_AFK:
- case CHAT_MSG_DND:
- recv_data >> msg;
- ignoreChecks = true;
- break;
- }
- if (!ignoreChecks)
- {
- if (msg.empty())
- return;
- if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
- return;
- if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
- return;
- if (msg.empty())
- return;
- }
- switch (type)
- {
- case CHAT_MSG_SAY:
- case CHAT_MSG_EMOTE:
- case CHAT_MSG_YELL:
- {
- if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
- {
- SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ));
- return;
- }
- if (type == CHAT_MSG_SAY)
- sender->Say(msg, lang);
- else if (type == CHAT_MSG_EMOTE)
- sender->TextEmote(msg);
- else if (type == CHAT_MSG_YELL)
- sender->Yell(msg, lang);
- } break;
- case CHAT_MSG_WHISPER:
- {
- if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ))
- {
- SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ));
- return;
- }
- if (!normalizePlayerName(to))
- {
- SendPlayerNotFoundNotice(to);
- break;
- }
- Player* receiver = sObjectAccessor->FindPlayerByName(to.c_str());
- bool senderIsPlayer = AccountMgr::IsPlayerAccount(GetSecurity());
- bool receiverIsPlayer = AccountMgr::IsPlayerAccount(receiver ? receiver->GetSession()->GetSecurity() : SEC_PLAYER);
- if (!receiver || (senderIsPlayer && !receiverIsPlayer && !receiver->isAcceptWhispers() && !receiver->IsInWhisperWhiteList(sender->GetGUID())))
- {
- SendPlayerNotFoundNotice(to);
- return;
- }
- if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && senderIsPlayer && receiverIsPlayer)
- if (GetPlayer()->GetTeam() != receiver->GetTeam())
- {
- SendWrongFactionNotice();
- return;
- }
- if (GetPlayer()->HasAura(1852) && !receiver->isGameMaster())
- {
- SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName());
- return;
- }
- // If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to
- if (!senderIsPlayer && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID()))
- sender->AddWhisperWhiteList(receiver->GetGUID());
- GetPlayer()->Whisper(msg, lang, receiver->GetGUID());
- } break;
- case CHAT_MSG_PARTY:
- case CHAT_MSG_PARTY_LEADER:
- {
- // if player is in battleground, he cannot say to battleground members by /p
- Group* group = GetPlayer()->GetOriginalGroup();
- if (!group)
- {
- group = _player->GetGroup();
- if (!group || group->isBGGroup())
- return;
- }
- if (type == CHAT_MSG_PARTY_LEADER && !group->IsLeader(_player->GetGUID()))
- return;
- sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
- WorldPacket data;
- ChatHandler::FillMessageData(&data, this, uint8(type), lang, NULL, 0, msg.c_str(), NULL);
- group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID()));
- } break;
- case CHAT_MSG_GUILD:
- {
- if (GetPlayer()->GetGuildId())
- {
- if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
- {
- sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);
- guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
- }
- }
- } break;
- case CHAT_MSG_OFFICER:
- {
- char message[1024];
- switch(GetPlayer()->GetSession()->GetSecurity())
- {
- case SEC_PLAYER:
- snprintf(message, 1024, "|cffa335ee[Infusion-WoW]|cffffffff[Player]|cffffffff[%s]: %s", GetPlayer()->GetName(), msg.c_str());
- break;
- case 1: // VIP, you can make the #define directives. XD
- snprintf(message, 1024, "|cffa335ee[Infusion-WoW]|cffff8000[VIP]|cffffffff[%s]: %s", GetPlayer()->GetName(), msg.c_str());
- break;
- case 2: // Trial GM, same as above
- snprintf(message, 1024, "|cffa335ee[Infusion-WoW]|cff00ffff[GM]|cffffffff[%s]: %s", GetPlayer()->GetName(), msg.c_str());
- break;
- case 3: // Junior GM, same as 1
- snprintf(message, 1024, "|cffa335ee[Infusion-WoW]|cff00ffff[GM]|cffffffff[%s]: %s", GetPlayer()->GetName(), msg.c_str());
- break;
- case 4: // GM, same as 1
- snprintf(message, 1024, "|cffa335ee[Infusion-WoW]|cff00ffff[GM]|cffffffff[%s]: %s", GetPlayer()->GetName(), msg.c_str());
- break;
- case 5: // Senior GM, same as 1
- snprintf(message, 1024, "|cffa335ee[Infusion-WoW]|cff00ffff[GM]|cffffffff[%s]: %s", GetPlayer()->GetName(), msg.c_str());
- break;
- case 6: // Administrator, same as 1
- snprintf(message, 1024, "|cffa335ee[Infusion-WoW]|cff0070dd[Admin]|cffffffff[%s]: %s", GetPlayer()->GetName(), msg.c_str());
- break;
- case 7: // Senior Administrator, same as 1
- snprintf(message, 1024, "|cffa335ee[Infusion-WoW]|cff0070dd[Admin]|cffffffff[%s]: %s", GetPlayer()->GetName(), msg.c_str());
- break;
- case 8: // Developer, same as 1
- snprintf(message, 1024, "|cffa335ee[Infusion-WoW]|cff18be00[Dev]|cffffffff[%s]: %s", GetPlayer()->GetName(), msg.c_str());
- break;
- case 9: // Head Developer, same as 1
- snprintf(message, 1024, "|cffa335ee[Infusion-WoW]|cff18be00[Head Dev]|cffffffff[%s]: %s", GetPlayer()->GetName(), msg.c_str());
- break;
- case 10: // Head Administrator, same as 1
- snprintf(message, 1024, "|cffa335ee[Infusion-WoW]|cff0070dd[Head Admin]|cffffffff[%s]: %s", GetPlayer()->GetName(), msg.c_str());
- break;
- case 11: // Co-Owner, same as 1
- snprintf(message, 1024, "|cffa335ee[Infusion-WoW]|cffff8000[Co-Owner]|cffffffff[%s]: %s", GetPlayer()->GetName(), msg.c_str());
- break;
- case 12: // Owner, same as 1
- snprintf(message, 1024, "|cffa335ee[Infusion-WoW]|cffff8000[Owner]|cffffffff[%s]: %s", GetPlayer()->GetName(), msg.c_str());
- break;
- case 13: // Console, same as 1
- snprintf(message, 1024, "|cffa335ee[Infusion-WoW]|cffff8000[Console]|cffffffff[%s]: %s", GetPlayer()->GetName(), msg.c_str());
- break;
- }
- sWorld->SendGlobalText(message, NULL);
- } break;
- case CHAT_MSG_RAID:
- {
- // if player is in battleground, he cannot say to battleground members by /ra
- Group* group = GetPlayer()->GetOriginalGroup();
- if (!group)
- {
- group = GetPlayer()->GetGroup();
- if (!group || group->isBGGroup() || !group->isRaidGroup())
- return;
- }
- sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
- WorldPacket data;
- ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID, lang, "", 0, msg.c_str(), NULL);
- group->BroadcastPacket(&data, false);
- } break;
- case CHAT_MSG_RAID_LEADER:
- {
- // if player is in battleground, he cannot say to battleground members by /ra
- Group* group = GetPlayer()->GetOriginalGroup();
- if (!group)
- {
- group = GetPlayer()->GetGroup();
- if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(_player->GetGUID()))
- return;
- }
- sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
- WorldPacket data;
- ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, "", 0, msg.c_str(), NULL);
- group->BroadcastPacket(&data, false);
- } break;
- case CHAT_MSG_RAID_WARNING:
- {
- Group* group = GetPlayer()->GetGroup();
- if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup())
- return;
- sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
- WorldPacket data;
- //in battleground, raid warning is sent only to players in battleground - code is ok
- ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_WARNING, lang, "", 0, msg.c_str(), NULL);
- group->BroadcastPacket(&data, false);
- } break;
- case CHAT_MSG_BATTLEGROUND:
- {
- //battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
- Group* group = GetPlayer()->GetGroup();
- if (!group || !group->isBGGroup())
- return;
- sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
- WorldPacket data;
- ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND, lang, "", 0, msg.c_str(), NULL);
- group->BroadcastPacket(&data, false);
- } break;
- case CHAT_MSG_BATTLEGROUND_LEADER:
- {
- // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
- Group* group = GetPlayer()->GetGroup();
- if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
- return;
- sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
- WorldPacket data;
- ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, "", 0, msg.c_str(), NULL);
- group->BroadcastPacket(&data, false);
- } break;
- case CHAT_MSG_CHANNEL:
- {
- if (AccountMgr::IsPlayerAccount(GetSecurity()))
- {
- if (_player->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
- {
- SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ));
- return;
- }
- }
- if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
- {
- if (Channel* chn = cMgr->GetChannel(channel, _player))
- {
- sScriptMgr->OnPlayerChat(_player, type, lang, msg, chn);
- chn->Say(_player->GetGUID(), msg.c_str(), lang);
- }
- }
- } break;
- case CHAT_MSG_AFK:
- {
- if ((msg.empty() || !_player->isAFK()) && !_player->isInCombat())
- {
- if (!_player->isAFK())
- {
- if (msg.empty())
- msg = GetTrinityString(LANG_PLAYER_AFK_DEFAULT);
- _player->afkMsg = msg;
- }
- sScriptMgr->OnPlayerChat(_player, type, lang, msg);
- _player->ToggleAFK();
- if (_player->isAFK() && _player->isDND())
- _player->ToggleDND();
- }
- } break;
- case CHAT_MSG_DND:
- {
- if (msg.empty() || !_player->isDND())
- {
- if (!_player->isDND())
- {
- if (msg.empty())
- msg = GetTrinityString(LANG_PLAYER_DND_DEFAULT);
- _player->dndMsg = msg;
- }
- sScriptMgr->OnPlayerChat(_player, type, lang, msg);
- _player->ToggleDND();
- if (_player->isDND() && _player->isAFK())
- _player->ToggleAFK();
- }
- } break;
- default:
- sLog->outError(LOG_FILTER_NETWORKIO, "CHAT: unknown message type %u, lang: %u", type, lang);
- break;
- }
- }
- void WorldSession::HandleEmoteOpcode(WorldPacket & recv_data)
- {
- if (!GetPlayer()->isAlive() || GetPlayer()->HasUnitState(UNIT_STATE_DIED))
- return;
- uint32 emote;
- recv_data >> emote;
- sScriptMgr->OnPlayerEmote(GetPlayer(), emote);
- GetPlayer()->HandleEmoteCommand(emote);
- }
- namespace Trinity
- {
- class EmoteChatBuilder
- {
- public:
- EmoteChatBuilder(Player const& player, uint32 text_emote, uint32 emote_num, Unit const* target)
- : i_player(player), i_text_emote(text_emote), i_emote_num(emote_num), i_target(target) {}
- void operator()(WorldPacket& data, LocaleConstant loc_idx)
- {
- char const* nam = i_target ? i_target->GetNameForLocaleIdx(loc_idx) : NULL;
- uint32 namlen = (nam ? strlen(nam) : 0) + 1;
- data.Initialize(SMSG_TEXT_EMOTE, (20+namlen));
- data << i_player.GetGUID();
- data << (uint32)i_text_emote;
- data << i_emote_num;
- data << (uint32)namlen;
- if (namlen > 1)
- data.append(nam, namlen);
- else
- data << (uint8)0x00;
- }
- private:
- Player const& i_player;
- uint32 i_text_emote;
- uint32 i_emote_num;
- Unit const* i_target;
- };
- } // namespace Trinity
- void WorldSession::HandleTextEmoteOpcode(WorldPacket & recv_data)
- {
- if (!GetPlayer()->isAlive())
- return;
- if (!GetPlayer()->CanSpeak())
- {
- std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
- SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
- return;
- }
- uint32 text_emote, emoteNum;
- uint64 guid;
- recv_data >> text_emote;
- recv_data >> emoteNum;
- recv_data >> guid;
- sScriptMgr->OnPlayerTextEmote(GetPlayer(), text_emote, emoteNum, guid);
- EmotesTextEntry const* em = sEmotesTextStore.LookupEntry(text_emote);
- if (!em)
- return;
- uint32 emote_anim = em->textid;
- switch (emote_anim)
- {
- case EMOTE_STATE_SLEEP:
- case EMOTE_STATE_SIT:
- case EMOTE_STATE_KNEEL:
- case EMOTE_ONESHOT_NONE:
- break;
- default:
- // Only allow text-emotes for "dead" entities (feign death included)
- if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
- break;
- GetPlayer()->HandleEmoteCommand(emote_anim);
- break;
- }
- Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
- CellCoord p = Trinity::ComputeCellCoord(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
- Cell cell(p);
- cell.SetNoCreate();
- Trinity::EmoteChatBuilder emote_builder(*GetPlayer(), text_emote, emoteNum, unit);
- Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder > emote_do(emote_builder);
- Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder > > emote_worker(GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), emote_do);
- TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder> >, WorldTypeMapContainer> message(emote_worker);
- cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
- GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, unit);
- //Send scripted event call
- if (unit && unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->AI())
- ((Creature*)unit)->AI()->ReceiveEmote(GetPlayer(), text_emote);
- }
- void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recv_data)
- {
- uint64 iguid;
- uint8 unk;
- //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Received CMSG_CHAT_IGNORED");
- recv_data >> iguid;
- recv_data >> unk; // probably related to spam reporting
- Player* player = ObjectAccessor::FindPlayer(iguid);
- if (!player || !player->GetSession())
- return;
- WorldPacket data;
- ChatHandler::FillMessageData(&data, this, CHAT_MSG_IGNORED, LANG_UNIVERSAL, NULL, GetPlayer()->GetGUID(), GetPlayer()->GetName(), NULL);
- player->GetSession()->SendPacket(&data);
- }
- void WorldSession::HandleChannelDeclineInvite(WorldPacket &recvPacket)
- {
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
- }
- void WorldSession::SendPlayerNotFoundNotice(std::string name)
- {
- WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, name.size()+1);
- data << name;
- SendPacket(&data);
- }
- void WorldSession::SendPlayerAmbiguousNotice(std::string name)
- {
- WorldPacket data(SMSG_CHAT_PLAYER_AMBIGUOUS, name.size()+1);
- data << name;
- SendPacket(&data);
- }
- void WorldSession::SendWrongFactionNotice()
- {
- WorldPacket data(SMSG_CHAT_WRONG_FACTION, 0);
- SendPacket(&data);
- }
- void WorldSession::SendChatRestrictedNotice(ChatRestrictionType restriction)
- {
- WorldPacket data(SMSG_CHAT_RESTRICTED, 1);
- data << uint8(restriction);
- SendPacket(&data);
- }