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Lemurs_R_Us

/domg/ Pastebin

Apr 16th, 2015
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  1. >GETTING THE GAME
  2. It is available on Desura, Gamersgate, and Steam. Keys from either Desura or Gamersgate should work on Steam. It goes on sale from time to time, but rarely with deep discounts.
  3. If you like it, please consider buying it. Each player in a multiplayer game must have a unique CD key, which means only one player per game can use the pirate copy. The pirate slot is usually taken quickly, so buy the game.
  4.  
  5.  
  6. >MULTIPLAYER
  7. >Multiplayer is played in two forms: Play by email (PBEM) games hosted on http://www.llamaserver.net/ which typically progress at a rate of one or two turns per day and can be joined either through the thread or steam group discussions, and blitzes hosted through the game client and typically played to completion in one or two sessions. Blitzes can be joined through the steamgroup chat, and require the port and IP of the host.
  8.  
  9. >Steamgroup
  10. Join the steamgroup for multiplayer.
  11. http://steamcommunity.com/groups/vanheimageofvidya
  12.  
  13. >Group chatroom
  14. Copy the URL to join the chat group directly.
  15. steam://friends/joinchat/103582791434709795
  16.  
  17. >Play by email guide:
  18. http://steamcommunity.com/sharedfiles/filedetails/?id=202096551
  19.  
  20. >Blitz Guide:
  21. -Join chat.
  22. -Select the ‘Connect to a Dominions Server’ under the ‘Network’ option in the main Dominions menu.
  23. -Ask in chat for the IP and port for the blitz.
  24.  
  25.  
  26. >RESOURCES
  27.  
  28. >Dom4 Inspector
  29. This is a community resource that has every unit, spell, item, and event in the game in an accessible database. If you have any question about an item, unit, or spell, check the Inspector.
  30. http://larzm42.github.io/dom4inspector/
  31.  
  32. >Dom4 Manual
  33. Download the manual and search it before asking basic questions in thread. Note that the manual includes comprehensive spell descriptions beyond those found in game or on the inspector.
  34. http://jaffa.illwinter.com/dom4/manual_dom4.pdf
  35.  
  36. >Our work-in-progress wiki
  37. http://dom4.wikia.com/wiki/Dominions_4_Wiki
  38.  
  39. >Custom battle creator
  40. Can be used to quickly test out battles.
  41. http://maxwilson.github.io/DomSetup/
  42.  
  43. >Magic booster guide
  44. Required reading. Useful reference.
  45. http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/dom4-magic-path-booster-guide-by-telos
  46.  
  47. >Simple spellcasting fatigue calculator
  48. Useful for planning out communions so you don’t kill your slaves.
  49. https://docs.google.com/spreadsheets/d/1OlzLT2bHI-Ldk5N8js4KoAPB1yof8G3FgXJEkaxNSoM/edit#gid=0
  50.  
  51.  
  52. >MAPS
  53. Most maps can be downloaded either from the llamaserver or found on:
  54. http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/board/undiscovered-door-maps-cartography
  55. In particular, grab the “Elmokki Dom3 Collection” which includes a lot of commonly played maps.
  56. To add maps, unzip the files and place the .tga and .map file together in the user maps folder:
  57. C:\Users\’Username’\AppData\Roaming\Dominions4\maps
  58. This can also be accessed from the main menu in game under ‘Game Tools >Open User Data Directory’.
  59.  
  60.  
  61. >MODS
  62. Mods are installed in the same way as maps. The mod is unzipped, and the mod folder and .dm file are placed together in:
  63. C:\Users\’Username’\AppData\Roaming\Dominions4\mods
  64. Which can also be accessed from the in game menu in the same way.
  65. The mods can then be enabled from the ‘Mods’ option in the main menu. This is only needed when creating games and they will be automatically enabled and disabled for unrunning games.
  66.  
  67. >Debug Mod
  68. Essential tool for testing things.
  69. http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/debug-mod
  70.  
  71. >Worthy Heroes
  72. The most widely used mod. Adds more heroes to some nations and tweaks other heroes. Is well made and low impact.
  73. Main thread:
  74. http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/worthy-heroes
  75. Current version:
  76. http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2358&st=0&#entry22124951
  77.  
  78. >/domg/ balance mod. Aka ‘cronemod’.
  79. General balance mod. Widespread usage and generally well liked, but not to everyone’s tastes. Recently taken over by new modder.
  80. http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/domg-balance-mod-v105
  81. Original version, with >crossbows, available here
  82. http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/domg-balance-mod
  83.  
  84. >UW Expanded
  85. Mod that aims to fix some the issues with underwater nation balance and increase the level of interaction between UW and land nations. Makes sweeping changes, some of which effect balance in significant ways. Good concept with great ideas mixed in with more questionable ones.
  86. http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2113&st=0
  87.  
  88. >Chocolate Thrones
  89. Mod that both tries to increase the power level of thrones, and bring the balance of thrones more in line with each other. Good for games where you want the thrones to be major points of contention. Apparently there is a version in the works that aims to balance the thrones without increasing the power level.
  90. http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/chocolate-thrones
  91.  
  92. >Pretenders Rebalanced
  93. Dubious attempt at rebalancing the pretender chassis. Not very commonly used.
  94. http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2126
  95.  
  96. >Nationgen
  97. Pretty amazing mod that generates random nations. Has been used to good effect in some recent and ongoing games. Is not used like a typical mod. Read the thread.
  98. http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/nationgen-for-dominions-4
  99.  
  100. >Mod Nations
  101. There are a lot of mod nations out there, but games that allow them are pretty rare due to balance issues. Probably the most commonly used are the various Warhammer nation mods, which tend to have their own games, and the various CoE nations, which are balanced such as to be somewhere close to vanilla nations or weaker. There is also a highly prolific /domg/ user who creates a lot of nations. Some recent examples are LA Sssla, EA Alee, and EA Neritia.
  102.  
  103.  
  104. >THE BASICS
  105. >How to start
  106. Start by downloading the manual and doing the tutorial presented in the manual.
  107. If you can you should then read the rest of the manual.
  108. Play a few games against the AI. Familiarise yourself with the mechanics and understand that the AI has no real idea how to play the game. Check the inspector and the manual a lot.
  109. Use the single player games to focus primarily on getting good at expansion. You should be aiming to have around 12+ provinces and a second fort finished or close to completion at the end of the first year. There is not really much point in practicing anything further then that against the AI.
  110. At that point you might as well dive into multiplayer. No matter what the initial jump to multiplayer is going to be tough, putting it off to play more single player won’t really help.
  111. >What nations should I learn with?
  112. Human nations with a lot of magic diversity and mundane troops: T'ien Ch'i (any age), Arcoscephale (any age), EA Ermor, etc.
  113. Giant nations with a major bless: Niefelheim, Fomoria, Ashdod
  114. Heavy infantry nations with simple magic: MA Ulm, Abysia.
  115. Necromancy: C'tis (any age), Sceleria, Ermor, Asphodel, Lemuria
  116. Blood: Mictlan (any age), LA Ulm
  117. It’s worth trying out each of these playstyles at least once.
  118.  
  119. >TIPS
  120. >Use "?" in any screen to display a full list of hotkeys, learning the hotkeys is essential to keep the micro under control, and there are a number of commands that can only be performed through hotkeys.
  121. >Try and have a concrete plan for your pretender. Remember that they can only do one thing at a time, so having them good at lots of things is not a great idea. Generally good options are awake Dragons with dominion 9 for Awe, and imprisoned immobile pretender with a major bless and good scales. Try to avoid ‘rainbow’ pretender or other multipurpose designs until you really know what you are doing.
  122. >Always be recruiting mages everywhere you can. Recruit commanders from indie provinces. Mages and research win games.
  123. >Try and figure out concrete research targets for your nation.
  124. >Don’t focus on spells that kill things. Buffs and debuffs are the real game changers.
  125. >Pay more attention to combat magic then ritual magic.
  126. >Read the manual.
  127. >Remove Elves.
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