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- comment "Exported from Arsenal by Pte. Auzza";
- comment "Remove existing items";
- removeAllWeapons this;
- removeAllItems this;
- removeAllAssignedItems this;
- removeUniform this;
- removeVest this;
- removeBackpack this;
- removeHeadgear this;
- removeGoggles this;
- comment "Add containers";
- this forceAddUniform "U_PMC_IndUniformLS_BSGPBB";
- for "_i" from 1 to 25 do {this addItemToUniform "ACE_fieldDressing";};
- for "_i" from 1 to 15 do {this addItemToUniform "ACE_morphine";};
- this addVest "ADFU_PlateCarrier_Green";
- for "_i" from 1 to 10 do {this addItemToVest "30Rnd_556x45_Stanag";};
- this addItemToVest "30Rnd_556x45_Stanag_Tracer_Red";
- for "_i" from 1 to 4 do {this addItemToVest "1Rnd_HE_Grenade_shell";};
- for "_i" from 1 to 4 do {this addItemToVest "9Rnd_45ACP_Mag";};
- this addBackpack "ADFU_kitbag_green";
- this addItemToBackpack "ACE_microDAGR";
- this addItemToBackpack "ACE_Clacker";
- this addItemToBackpack "MineDetector";
- for "_i" from 1 to 5 do {this addItemToBackpack "HandGrenade";};
- for "_i" from 1 to 5 do {this addItemToBackpack "SmokeShell";};
- this addItemToBackpack "Chemlight_blue";
- for "_i" from 1 to 5 do {this addItemToBackpack "ACE_M84";};
- for "_i" from 1 to 5 do {this addItemToBackpack "SLAMDirectionalMine_Wire_Mag";};
- for "_i" from 1 to 3 do {this addItemToBackpack "DemoCharge_Remote_Mag";};
- this addHeadgear "H_HelmetSpecB";
- this addGoggles "G_mas_wpn_bala_mask";
- comment "Add weapons";
- this addWeapon "ADFU_m4a5_m203fg";
- this addPrimaryWeaponItem "ADFU_f88_muzzle_snds";
- this addPrimaryWeaponItem "ACE_acc_pointer_green";
- this addPrimaryWeaponItem "optic_MRCO";
- this addWeapon "hgun_ACPC2_F";
- this addWeapon "ACE_Vector";
- comment "Add items";
- this linkItem "ItemMap";
- this linkItem "ItemCompass";
- this linkItem "tf_microdagr";
- this linkItem "tf_anprc154_3";
- this linkItem "EODS_Talon_Remote";
- this linkItem "ACE_NVG_Gen4";
- comment "Set identity";
- this setFace "WhiteHead_20";
- this setSpeaker "Male10ENG";
- [this,"grimreaper"] call bis_fnc_setUnitInsignia;
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