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Apr 8th, 2016
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  1. declare function mapCollision(ctime as integer, x1 as integer, y1 as integer, x2 as integer, y2 as integer) as integer
  2.  
  3.   dX = (x1) - 128
  4.     dY = (y1) - 128 - 24
  5.    
  6.     reload Map, ((ctime+dX>>3)*52)+((dY>>3)*2)
  7.     readint collMapDetect
  8.     if collMapDetect > 0 then return 1
  9.    
  10.     dX = (x2) - 128
  11.     dY = (y1) - 128 - 24
  12.    
  13.     reload Map, ((ctime+dX>>3)*52)+((dY>>3)*2)
  14.     readint collMapDetect
  15.     if collMapDetect > 0 then return 1
  16.    
  17.     dX = (x1) - 128
  18.     dY = (y2) - 128 - 24
  19.    
  20.     reload Map, ((ctime+dX>>3)*52)+((dY>>3)*2)
  21.     readint collMapDetect
  22.     if collMapDetect > 0 then return 1 
  23.    
  24.     dX = (x2) - 128
  25.     dY = (y2) - 128 - 24
  26.    
  27.     reload Map, ((ctime+dX>>3)*52)+((dY>>3)*2)
  28.     readint collMapDetect
  29.     if collMapDetect > 0 then return 1     
  30.  
  31.     return
  32.    
  33. end function
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