Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- declare function mapCollision(ctime as integer, x1 as integer, y1 as integer, x2 as integer, y2 as integer) as integer
- dX = (x1) - 128
- dY = (y1) - 128 - 24
- reload Map, ((ctime+dX>>3)*52)+((dY>>3)*2)
- readint collMapDetect
- if collMapDetect > 0 then return 1
- dX = (x2) - 128
- dY = (y1) - 128 - 24
- reload Map, ((ctime+dX>>3)*52)+((dY>>3)*2)
- readint collMapDetect
- if collMapDetect > 0 then return 1
- dX = (x1) - 128
- dY = (y2) - 128 - 24
- reload Map, ((ctime+dX>>3)*52)+((dY>>3)*2)
- readint collMapDetect
- if collMapDetect > 0 then return 1
- dX = (x2) - 128
- dY = (y2) - 128 - 24
- reload Map, ((ctime+dX>>3)*52)+((dY>>3)*2)
- readint collMapDetect
- if collMapDetect > 0 then return 1
- return
- end function
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement