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- var mouseIsDown:Boolean = false;
- var heldDown:Number = 0;
- var heldDownMax:Number = 15;
- var scSize:Number = 0;
- var scSizeMax:Number = 80;
- var units:Array = new Array();
- var unitsNum:Number = 0;
- var keyIsDown:Boolean = false;
- var unitsSelected:Array = new Array();
- var unitsUnderSelect:Number = 0;
- var rotationSpeed:Number = 250;
- var mcIsDown:Boolean = false;
- var canMove:Boolean = false;
- var vehicleDatabase:Array = new Array();
- var buildingDatabase:Array = new Array();
- var unitsDown:Array = new Array();
- var credits:Number = 2000
- var leftBoundry:Number = 1100;
- var rightBoundry:Number = -1000;
- var topBoundry:Number = 800
- var botBoundry:Number = -770
- var lowDepth = -this.getNextHighestDepth();
- var scrollSpeed:Number = 10;
- song1 = new Sound ();
- song2 = new Sound ();
- song3 = new Sound ();
- song4 = new Sound ();
- song1.attachSound("BlowItUp.wav");
- song2.attachSound("destroy.wav");
- song3.attachSound("InTheHouse.wav");
- song4.attachSound("Grinder.wav")
- var song1Played:Boolean = false;
- var song2Played:Boolean = false;
- var song3Played:Boolean = false;
- var song4Played:Boolean = false;
- var minNum:Number = 0;
- var maxNum:Number = 3;
- var isPlaying:Boolean = false
- //Has Buildings
- var HasConYard:Boolean = true
- var factoryDown = true;
- ui.build.onRelease = function(){
- trace("Buildings")
- ui.buildingBut._visible = true
- }
- ui.troop.onRelease = function(){
- ui.buildingBut._visible = false
- trace("Troops")
- }
- ui.veh.onRelease = function(){
- ui.buildingBut._visible = false
- trace("Vehicles")
- }
- ui.def.onRelease = function(){
- ui.buildingBut._visible = false
- trace("Defences & skills")
- }
- onMouseDown = function ()
- {
- mouseIsDown = true;
- };
- onMouseUp = function ()
- {
- mouseIsDown = false;
- };
- onEnterFrame = function (){;
- menuMusic()
- ui.creditsTxt = (credits)
- sc._xscale = scSize;
- sc._yscale = scSize;
- if(mc._x == 0& mc._y == 0){mc.removeMovieClip}
- if (scSize > 0){;
- sc._x = _xmouse;
- sc._y = _ymouse;
- } else {
- sc._x = -100;
- sc._y = -100;
- }
- if (Key.isDown(Key.SPACE)){;
- if(keyIsDown == false){
- _root.attachMovie("mc1","mc",lowDepth);
- mc._x = _xmouse;
- mc._y = _ymouse;
- mcIsDown = true
- if(mcIsDown == true){
- mcIsDown = false
- }else{
- mc.removeMovieClip
- }
- }
- }
- if (Key.isDown(Key.RIGHT)){
- if(_root._x >= rightBoundry){
- _root._x -= scrollSpeed;
- ui._x += scrollSpeed
- ui.minimap.box._x +=0.5
- }
- }
- if (Key.isDown(Key.LEFT)){
- if(_root._x <= leftBoundry){
- _root._x += scrollSpeed
- ui._x -= scrollSpeed
- ui.minimap.box._x -=0.5
- }
- }
- if (Key.isDown(Key.UP)){
- if(_root._y <= topBoundry){
- _root._y += scrollSpeed
- ui._y -= scrollSpeed
- ui.minimap.box._y -=0.5
- }
- }
- if (Key.isDown(Key.DOWN)){
- if(_root._y >= botBoundry){
- _root._y -= scrollSpeed
- ui._y += scrollSpeed
- ui.minimap.box._y += 0.5
- }
- }
- select();
- control();
- buttons()
- };
- function select(){
- if (mouseIsDown == true){
- if (heldDown <= heldDownMax){
- heldDown += 1;
- }
- if (heldDown >= heldDownMax){
- _root.attachMovie("selectC","sc");
- if (scSize <= scSizeMax){
- scSize += 5;
- }
- }
- }else{
- heldDown = 0;
- sc.removeMovieClip;
- scSize = 0;
- }
- }
- function movement(obj:MovieClip, target:MovieClip,speed:Number,rotSpeed:Number)
- {
- if (mcIsDown == true){
- targetAngle = Math.floor(Math.atan2(target._y - obj._y, target._x - obj._x) * (180 / Math.PI));
- currentAngle = obj._rotation;
- angleComp = targetAngle - currentAngle;
- angleSignal = angleComp/Math.abs(angleComp);
- moveDirection = ((angleComp >= 180) || (angleComp <= -180)) ? -angleSignal : angleSignal;
- obj._rotation += spd * moveDirection;
- if(Math.abs(angleComp) < rotSpeed){
- obj._rotation = targetAngle;
- }
- obj._x += Math.cos(obj._rotation * (Math.PI / 180)) * speed;
- obj._y += Math.sin(obj._rotation * (Math.PI / 180)) * speed;
- }
- }
- //Buiulding Stats
- var building:Object = {
- buildingName: "ConYard",
- cost: 2000,
- model: ConstructionYard,
- armor:3,
- tech: 0,
- canBeBuilt: false,
- canBeSold: false,
- rePack: true,
- rePackInto: "MCV",
- powerNeeded: 0
- }
- buildingDatabase.push(building);
- var building:Object = {
- buildingName: "PowerPlant",
- cost: 150,
- model: powerPlant,
- armor:3,
- tech: 0,
- canBeSold: true,
- powerNeeded: 0,
- powerOutput: 200
- }
- buildingDatabase.push(building);
- //Vehicle Stats
- var vehicle:Object =
- {
- vehicleName: "Tank",
- cost: 100,
- model: "tankBody",
- turretModel:"tankTurret",
- speed:.2,
- turnSpeed:.2,
- turretRotation:.2,
- turretOffet:1,
- weapon:2,
- armor:3,
- canFly:4,
- builtFrom: factory,
- tech: 2
- };
- vehicleDatabase.push(vehicle);
- var vehicle:Object =
- {
- vehicleName: "MCV",
- cost: 500,
- model:"MCV",
- turretModel: N/A,
- deployable: true,
- deploysInto: "ConYard",
- speed: .2,
- turnSpeed: N/A,
- turretRotation: N/A,
- turretOffet:0,
- weapon:2,
- armor:3,
- canFly:false,
- canBuild: true,
- builtFrom: factory,
- tech: 4,
- deployable: true,
- deployModel: ConYard,
- buildTime: 100
- };
- vehicleDatabase.push(vehicle);
- var vehicle:Object = {
- vehicleName: "Harvester",
- cost: 50,
- model:"tankBody",
- turretModel: N/A,
- speed:.2,
- turnSpeed:N/A,
- turretRotation:N/A,
- turretOffet:N/A,
- weapon:2,
- armor:3,
- builtFrom: "factory",
- tech: 2,
- canHarvest: true,
- buildTime: 300,
- cargo: 200
- };
- vehicleDatabase.push(vehicle);
- vehicleLoad("MCV")
- trace(vehicleDatabase.length + " units have been found")
- function selcection (vehicle:String){
- for (num = 1; num <= unitsNum; num++){
- if(vehicle[num].hitTest(mc)){
- trace("Test")
- }
- }
- }
- function vehicleLoad(vehicle:String,xPos:Number, yPos:Number){
- for (i = 0; i < vehicleDatabase.length; i++){
- var vehicleId:String = vehicleDatabase[i].vehicleName;
- var vehicleCost:Number = vehicleDatabase[i].cost;
- var vehicleTech:Number = vehicleDatabase[i].tech;
- var vehicleModel:MovieClip = vehicleDatabase[i].model;
- var vehicleTurretModel:MovieClip = vehicleDatabase[i].turretModel;
- var vehicleSpeed:Number = vehicleDatabase[i].speed;
- var vehicleTurnSpeed:Number = vehicleDatabase[i].turnSpeed;
- var vehicleTurretRotation:String = vehicleDatabase[i].turretRotation;
- var vehicleTurretOffset:String = vehicleDatabase[i].turretOffset;
- var vehicleDeployable:Boolean = vehicleDatabase[i].deployable
- var vehicleDeployInto:String = vehicleDatabase[i].deploysInto
- var vehicleBuildTime:Number = vehicleDatabase[i].buildTime
- if (vehicle == vehicleId){
- units[unitsDown] = this.attachMovie(vehicleModel, "unitName" + unitsDown, this.getNextHighestDepth(), { _x:spawnPoint_1._x , _y:spawnPoint_1._y});
- trace("vehicle Found: " + vehicleId)
- vehicleFound = true
- if(vehicleTech >= 2){
- trace(vehicleId + " has a tech of " + vehicleTech)
- trace(vehicleId + " can be built in a factory")
- if(factoryDown == true){
- trace("factory is down and " + vehicleId + " can be built")
- if(credits >= vehicleCost){
- trace("you have enough credits to build a " +vehicleId)
- credits -= vehicleCost
- if(mouseIsDown == true){
- }
- } else {
- trace("not enough credits to build a " + vehicleId)
- }
- }else{
- trace("factory is not down and " + vehicleId + " can not be built")
- }
- }
- if(vehicleTech < 2){
- trace(vehicleId + " has a tech of " + vehicleTech)
- trace(vehicleId + " can be built in a barracks")
- }
- }else{
- if(vehicleFound == false){
- trace("no vehicle found!")
- }
- }
- }
- }
- function buttons (){
- build.onRelease = function(){
- ui.buildingBut._visible = true
- }
- troop.onRelease = function(){
- ui.buildingBut._visible = false
- }
- if (HasConYard == true){
- ui.buildingBut.powerPlant._visible = true
- ui.buildingBut.barracks._visible = true
- } else {
- ui.buildingBut.powerPlant._visible = false
- ui.buildingBut.barracks._visible = false
- }
- }
- function menuMusic(){
- if(song1Played == true && song2Played == true && song3Played == true && song4Played == true){
- song1Played = false
- song2Played = false
- song3Played = false
- song4Played = false
- }
- if (song1.playing == false && song2.playing == false && song3.playing == false && song4Played == false){
- isPlaying = false
- }
- if(isPlaying == false){
- musicNum = Math.floor(Math.random() * (maxNum - minNum + 1));
- if (musicNum == 0){
- if(song1Played == false){
- trace("Playing Menu0");
- isPlaying = true
- song1.start(0,1)
- song1.onSoundComplete = function (){
- isPlaying = false
- song1Played = true
- }
- }
- }
- if (musicNum == 1){
- if(song2Played == false){
- isPlaying = true
- song2.start(0,1)
- song2.onSoundComplete = function (){
- isPlaying = false
- song2Played = true
- }
- }
- }
- if (musicNum == 2){
- if(song3Played == false){
- trace("Playing Menu2")
- isPlaying = true
- song3.start(0,1)
- song3.onSoundComplete = function (){
- isPlaying = false
- song3Played = true
- }
- }
- }
- if (musicNum == 3){
- if(song4Played == false){
- trace("Playing Menu3")
- isPlaying = true
- song4.start(0,1)
- song4.onSoundComplete = function (){
- isPlaying = false
- song4Played = true
- }
- }
- }
- }
- }
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