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- // repositions the gunmodel to mimic CSS more closely.
- viewmodel_fov "65"
- viewmodel_offset_x "2"
- viewmodel_offset_y "2"
- viewmodel_offset_z "-2"
- cl_updaterate 127
- // removes the shifting of the arm when crouching down.
- cl_viewmodel_shift_left_amt "0"
- cl_viewmodel_shift_right_amt "0"
- m_mousespeed 0
- m_mouseaccel 0
- r_drawtracers_firstperson "1"
- // removes the bobbing of the weapon back and forth, when you run.
- cl_bob_lower_amt "0"
- cl_bobamt_lat "0"
- cl_bobamt_vert "0"
- // scales the HUD depending on what resolution you use, 1 is max.
- hud_scaling "1"
- // lowers delay between sounds.
- snd_mixahead "0.05"
- // sets interpolation values.
- cl_interp "0"
- cl_interp_ratio "1"
- // ignores dedicated servers with pings above this value.
- mm_dedicated_search_maxping
- // usual rate commands
- cl_cmdrate "128"
- cl_updaterate "128"
- rate "100000"
- cl_bobcycle "0.98"
- //
- hud_scaling 1
- zoom_sensitivity_ratio 1.0
- m_customaccell 0
- //jumping binds
- bind "MWHEELUP" "+jump"
- bind "MWHEELDOWN" "+jump"
- bind "SPACE" "+jump"
- //crosshair
- cl_crosshairsize "2";
- cl_crosshairthickness "1";
- cl_crosshairusealpha "1";
- cl_crosshairalpha "200";
- cl_crosshairgap "-3";
- cl_crosshair_drawoutline "1";
- cl_crosshair_outlinethickness "0.5";
- cl_crosshairdot "1";
- cl_crosshairstyle "4";
- cl_crosshaircolor "5";
- cl_crosshaircolor_r "50";
- cl_crosshaircolor_g "250";
- cl_crosshaircolor_b "50";
- //extra player model
- cl_viewmodel_shift_left_amt "0"
- cl_viewmodel_shift_right_amt "0"
- cl_bob_lower_amt "0"
- cl_bobamt_lat "0"
- cl_bobamt_vert "0"
- cl_bobcycle "2"
- viewmodel_fov "68"
- viewmodel_offset_x "2"
- viewmodel_offset_y "2"
- viewmodel_offset_z "-2"
- volume .2
- host_writeconfig
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