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- ; Stop animevent
- if IsCreature
- ; Reset creature idle
- Debug.SendAnimationEvent(ActorRef, "Reset")
- Debug.SendAnimationEvent(ActorRef, "ReturnToDefault")
- Debug.SendAnimationEvent(ActorRef, "FNISDefault")
- Debug.SendAnimationEvent(ActorRef, "IdleReturnToDefault")
- Debug.SendAnimationEvent(ActorRef, "ForceFurnExit")
- if ResetAnim != "IdleForceDefaultState" && ResetAnim != ""
- ActorRef.Moveto(ActorRef)
- ActorRef.PushActorAway(ActorRef, 0.75)
- endIf
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