Advertisement
Guest User

Untitled

a guest
Feb 25th, 2017
80
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.76 KB | None | 0 0
  1. Mika - Saber
  2. Source: Locura
  3. Alignment: Lawful - Lawful
  4. Gender: Male
  5.  
  6. Strength: C
  7. Agility: C
  8. Luck: A
  9. Endurance: EX
  10. Mana: B+
  11. Noble Phantasm: B
  12.  
  13. A unique being who hails from a universe with madness underneath.
  14.  
  15. Along with seven other heroes, he defeated a great being of madness known only as Mora. When his dear friend Weiss concocted a potion of ageleness and near-immortality, him and six others of the heroes drank it, all save for the Knight Noire. Even when all of the Immortal Seven went their own way, Mika remained in the city of Zeicht to defend Mora's prison and guide the village into a city and then a metropolis from the shadows.
  16.  
  17. In his singleminded pursuit of defense from all he perceives as incorrect and chaotic, Mika has mastered most forms of combat and magic in his world. Because of that, Mika can be summoned as any Class, although his natural class is Saber. Controlling to a fault, Mika embodies the idea of "Lawful", to the point that the Grail refuses to assign him another alignment. Because his goals are "Contain the spread of chaos" and "Create a safe world", he often finds conflict even with other heroic characters, and those who are evil will find little conflict with him as long as he finds their causes reasonable. However, if his Master tries to break the rules of the Grail War or other combat, he will turn on them without a second thought to comradery or his own goals.
  18.  
  19. In addition, he will refuse to work with Servants who he believes to be overly chaotic, and will single-mindedly pursue Mora regardless of other factors. When in this state, even a Command Seal will not stop him from his mission. Because of this, he can be a somewhat aloof and offputting Servant to summon, but otherwise is reasonable.
  20.  
  21. Mika boasts balanced stats, with the exception of his exceptional Endurance: Because of the "Phoenix Elixir" that burns within his body, he cannot die to age, and major injuries are healed rapidly, represented in game by a rapid healing passive. His Noble Phantasm is "Single Stroke": Using his magic to find a weak point on the opponent's body, then critically strikes it with his sword to deal large damage. A technique which deals high but not obscene damage, but cuts through all non-Noble Phantasm defenses.
  22.  
  23. Stage 1: Mika in his normal outfit, a white shirt and blue jeans, with his sword slung over his shoulder. His expression is blank and difficult to read.
  24. Stage 2: Mika adds a brown coat held on his shoulders to the mix and his sword having a shine at the tip of it. His expression now looks studying and determined.
  25. Stage 3: Mika now appears to have finished swishing his sword in front of him and drawn a magical circle in front of him which is made of multiple colors, his coat billowing in the wind from this and his appearance looking very determined, "heroic" even.
  26. Stage 4: Mika stands at the top of a collapse piece of building, with his sword having blood dripping down it and stabbed into the corpse of a soldier. There appears to be a field of dead soldiers and civilians in front of ihm, with a pleased expression on Mika's face.
  27.  
  28. ---
  29.  
  30. Mora - Berserker
  31. source: Locura
  32. Alignment: Chaotic - Chaotic
  33. Gender: Female
  34.  
  35. Strength: B+
  36. Agility: A+
  37. Luck: C
  38. Endurance: EX
  39. Mana: A+
  40. Noble Phantasm: A+
  41.  
  42. A unique being who has tapped into a power which cannot be explained, through means she does not understand.
  43.  
  44. She was once a young girl who lived on her lonesome in a small village named Zeicht. Having trouble socializing others, she began to manifest strange and unexplainable powers without the aid of others, a power which seemed to grow without end. The village's dreams plagued by bizarre visions and inexplicable occurances only explainable by "hallucination" besetting the village, they "kindly" moved her into a nearby mountain temple, hoping that the consecrated ground would purify her of this vile magic, or if not that she would die without food or water. Neither of these events occured, and instead Mora became sustained on her powers along. However, because the temple contained her powers and everything returned to "normal", she was believed to have died.
  45.  
  46. Twelve years later, the temple's holy ground could no longer contained her madness powers, and began to leak into the Zeicht village below. Beseeched by hallucinations, "madness" and with some being consumed and transformed into beasts, their cries called eight heroes for various reasons to their village, who eventually encountered the girl who had been doing nothing but thinking for twelve years. Because her "Madness" kept her from dying to their smaller powers, she was stripped of her skin and sealed inside a bag of it to be watched over for all time. Eventually, the seal weakens, and those who do not understand her powers unleash her...but that is a story for another time.
  47.  
  48. Because she is an embodiment of "madness", the Grail refuses to assign her any other alignment. Despite being of the "Berserker" class, she does not seem to have the Mad Enhancement attached to her, and speaks in eloquent and fluent thought of someone who has done deep philosphizing, albeit not necessarily of understanding. Instead, the "Mad Enhancement" is placed on her Master, who will suffer the same "Madness" she inflicts on the world inside of her own universe: To become more and more "like themselves". In addition, when branded by her Noble Phantasm "Madness of Mora", she can cause opposing Servants to be inflicted by this same Mad Enhancement, slowly becoming more unruly and taking on symptoms of the Berserker class. Because she is an embodiment of "Madness", she can only be summoned as a Berserker.
  49.  
  50. She is unfalteringly loyal to her Master, unless the Master attempts to end her life or permanantly lock her away, in which case she will retaliate with full force immediately. In this state, even a Command Seal will not stop her, an anomaly who breaks the rules of the Grail War. This is particularly an issue because the Mad Enhancement she places can only be removed if Mora herself is removed, making her a problematic servant who promises great power at great risk. She can be intensely fearful and if she comes to believe somebody has a way to finish her which she "cannot understand", then she will relentlessly pursue the knowledge of it. This ties into her EX Endurance skill, "Mind Over Matter", which causes her to take reduced damage from any attack which strikes her after having been used before, even taking a mere 1 damage if used enough.
  51.  
  52. Stage 1: A skeletal looking woman shrouded in darkness inside of a temple with strands of cloth hanging from the the ceiling and walls, with eyes lining the cloth and parts of the temple. One of the hands seems to be reaching for a cloth. It is exactly as disgusting as you would imagine a part-flesh skeletal corpse to look.
  53. Stage 2: Mora reconstitutes herself using the cloth as skin, which looks grey and corpse-like, and gives her a thin appearance, with the cloth itself only covering her breast and crotch areas (this is canonical so not even F/GO fanservice). It looks vaguely similiar to Asura from Soul Eater. The temple appears to be falling apart and the cloth falling around her. Now that she has an expressionn, she looks very blank.
  54. Stage 3: Mora looks straight up, still very blank in expression, as she seems to be levitating straight off of the ground and towards the now-collaapsing ceiling, tendrils of her cloth-scarves which she uses as weapons draping down under her. Sunlight is streaming through the ceiling.
  55. Stage 4: Mora peacefully meditating in a grassy field, one eye closed and one eye open. A butterfly has landed on one of her hands and she is examining it with a very curious expression. The area close to her is beautifully green with a lush waterfall behind her, but the further you go into the background, the more eldritch and twisted the landscape becomes.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement