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By: a guest on Feb 6th, 2012  |  syntax: UnrealScript  |  size: 0.17 KB  |  hits: 126  |  expires: Never
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  1. class MyPawn extends GamePawn;
  2.  
  3. simulated event PostBeginPlay()
  4. {
  5.     super.PostBeginPlay ();
  6.     `log("My pawn is now alive, and well!");
  7. }
  8.  
  9. DefaultProperties
  10. {
  11. }