
Untitled
By: a guest on
Feb 6th, 2012 | syntax:
UnrealScript | size: 0.17 KB | hits: 126 | expires: Never
class MyPawn extends GamePawn;
simulated event PostBeginPlay()
{
super.PostBeginPlay ();
`log("My pawn is now alive, and well!");
}
DefaultProperties
{
}