Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- WU- SUN QUAN-----------------------------------------------------------------------------------------------------------------------
- 1x Sun Quan, Lord of Wu
- 2x Strategic Planning
- 1x Exhaustion
- 3x Extinguish
- 1x Balance of Power
- 2x Borrowing 100,000 Arrows
- 3x Capture of Jingzhou
- 4x Champions Victory
- 1x Counterintelligence
- 2x Lady Sun
- 1x Lu Su, Wu Advisor
- 1x Lu Meng, Wu General
- 1x Lu Xun, Scholar General
- 3x Preemptive Strike
- 1x Red Cliffs Armada
- 1x Sages Knowlegde
- 1x Sun Ce, Young Conquerer
- 1x Wu Longbowman
- 4x Wu Scout
- 2x Wu Spy
- 2x Zhuge Jin, Wu Strategist
- 36 NONLAND----------------------16 CREATURES--------------------18 SPELLS----------------------------------------------------------
- 24 ISLAND------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- WU STRATEGY -CARD ADVANTAGE-
- The Wu deck is a very strong deck, Using only the very best of blue's infamous abilities, card draw and counter. Probably the slowest of the three kingdoms to get going, but once it does, good god good luck stopping it, with Sun quan beefing up all the troops to horsemanship, his fighting force becomes nearly unstoppable. As well as making advantage out of seemingly a "bad position" with Borrowing 100000 arrows, or ending the game with the almighty power of Capture of Jingzhou. While the weakest on paper, never underestimate blues control affinty and overall crushing power.
- SHU, LU BEI------------------------------------------------------------------------------------------------------------------------
- 1x Lu Bei, Lord Of Shu
- 1x Guan Yu, Sainted General
- 2x Eightfold Maze
- 2x Empty City Ruse
- 1x False Defeat
- 1x Guan Yu's 1,000-Li March
- 1x Huang Zhong, Shu General
- 2x Kongming,"Sleeping Dragon"
- 2x Kongming's Contraptions
- 3x Loyal Retainers
- 1x Misfortunes Gain
- 4x Rally the Troops
- 1x Ravages of War
- 3x Shu Cavalry
- 3x Volunteer Milita
- 3x Warriors Stand
- 3x Flanking Troops
- 1x Zhang Fei, Fierce Warrior
- 36 NONLAND----------------------20 CREATURES----------------------------16 SPELLS--------------------------------------------------
- 24x PLAINS------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------------------
- SHU STRATEGY -BOARD STRENGTH-
- The Shu deck outright plays the most creatures and can easily establish a solid board by turn 4, and keep that board with cards like Eightfold Maze and Empty City Ruse, overall the decks win condition falls into keeping Kongming alive long enough to buff up Lu Bei and Either Guan Yu or Zhang Fei and swinging for game. Unfortunatly the deck falls short in card advantage, lack of card draw spells can spell out deck for brave Lu Bei!
- WEI, CAO-CAO-----------------------------------------------------------------------------------------------------------------------
- 1x Cao-Cao, Lord of Wei
- 1x Ambitions Cost
- 1x Cao Ren, Wei Commander
- 4x Coecern
- 4x Corrupt Court Official
- 1x Decpeption
- 2x Famine
- 3x Ghostly Visit
- 4x Imperial Edict
- 4x Imperial Seal
- 1x Overwhelming Forces
- 2x Return to Battle
- 1x Sima Yi, Wei Field Marshal
- 1x Stone Catapult
- 2x Wei Assasins
- 1x Wei Night Riders
- 2x Xiahou Dun, The One-Eyed
- 1x Xun Yu, Wei Advisor
- 1x Zhang He, Wei General
- 37 NONLAND-------------------15 CREATURES----------------------22 SPELLS-----------------------------------------------------------
- 23x SWAMP------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- WEI STRATEGY -BOARD CONTROL-
- I'll be honest here, on paper Wei outshines the two rival kingdoms by far, From having the best early game in the set with cards like Imperial Seal and coecern, Cao-Cao's Forces can easily render its oppenents hand and board absolutely meaningless. and when Wei approches it's late game and the oppenents are left with scraps for resources. Sima Yi comes in to end the game in three turns or less. It plays especially well on Wu's lack of card draw, using its discard spells to run Wu out of the game by turn 4.
- And it plays off Shu's lack of board presence with its excellent creauture removal. Wei may be the best deck out there, but dont lose hope yet brave armies of Wu and Shu! Strategy always bests brute force, remember Red Cliff!!!
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement