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Portal Three Kingdoms, VERSUS!

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Nov 27th, 2014
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  1. WU- SUN QUAN-----------------------------------------------------------------------------------------------------------------------
  2. 1x Sun Quan, Lord of Wu
  3. 2x Strategic Planning
  4. 1x Exhaustion
  5. 3x Extinguish
  6. 1x Balance of Power
  7. 2x Borrowing 100,000 Arrows
  8. 3x Capture of Jingzhou
  9. 4x Champions Victory
  10. 1x Counterintelligence
  11. 2x Lady Sun
  12. 1x Lu Su, Wu Advisor
  13. 1x Lu Meng, Wu General
  14. 1x Lu Xun, Scholar General
  15. 3x Preemptive Strike
  16. 1x Red Cliffs Armada
  17. 1x Sages Knowlegde
  18. 1x Sun Ce, Young Conquerer
  19. 1x Wu Longbowman
  20. 4x Wu Scout
  21. 2x Wu Spy
  22. 2x Zhuge Jin, Wu Strategist
  23. 36 NONLAND----------------------16 CREATURES--------------------18 SPELLS----------------------------------------------------------
  24.  
  25. 24 ISLAND------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  26.  
  27. WU STRATEGY -CARD ADVANTAGE-
  28. The Wu deck is a very strong deck, Using only the very best of blue's infamous abilities, card draw and counter. Probably the slowest of the three kingdoms to get going, but once it does, good god good luck stopping it, with Sun quan beefing up all the troops to horsemanship, his fighting force becomes nearly unstoppable. As well as making advantage out of seemingly a "bad position" with Borrowing 100000 arrows, or ending the game with the almighty power of Capture of Jingzhou. While the weakest on paper, never underestimate blues control affinty and overall crushing power.
  29.  
  30.  
  31. SHU, LU BEI------------------------------------------------------------------------------------------------------------------------
  32. 1x Lu Bei, Lord Of Shu
  33. 1x Guan Yu, Sainted General
  34. 2x Eightfold Maze
  35. 2x Empty City Ruse
  36. 1x False Defeat
  37. 1x Guan Yu's 1,000-Li March
  38. 1x Huang Zhong, Shu General
  39. 2x Kongming,"Sleeping Dragon"
  40. 2x Kongming's Contraptions
  41. 3x Loyal Retainers
  42. 1x Misfortunes Gain
  43. 4x Rally the Troops
  44. 1x Ravages of War
  45. 3x Shu Cavalry
  46. 3x Volunteer Milita
  47. 3x Warriors Stand
  48. 3x Flanking Troops
  49. 1x Zhang Fei, Fierce Warrior
  50. 36 NONLAND----------------------20 CREATURES----------------------------16 SPELLS--------------------------------------------------
  51.  
  52. 24x PLAINS------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  53. -----------------------------------------------------------------------------------------------------------------------------------
  54.  
  55. SHU STRATEGY -BOARD STRENGTH-
  56. The Shu deck outright plays the most creatures and can easily establish a solid board by turn 4, and keep that board with cards like Eightfold Maze and Empty City Ruse, overall the decks win condition falls into keeping Kongming alive long enough to buff up Lu Bei and Either Guan Yu or Zhang Fei and swinging for game. Unfortunatly the deck falls short in card advantage, lack of card draw spells can spell out deck for brave Lu Bei!
  57.  
  58.  
  59. WEI, CAO-CAO-----------------------------------------------------------------------------------------------------------------------
  60. 1x Cao-Cao, Lord of Wei
  61. 1x Ambitions Cost
  62. 1x Cao Ren, Wei Commander
  63. 4x Coecern
  64. 4x Corrupt Court Official
  65. 1x Decpeption
  66. 2x Famine
  67. 3x Ghostly Visit
  68. 4x Imperial Edict
  69. 4x Imperial Seal
  70. 1x Overwhelming Forces
  71. 2x Return to Battle
  72. 1x Sima Yi, Wei Field Marshal
  73. 1x Stone Catapult
  74. 2x Wei Assasins
  75. 1x Wei Night Riders
  76. 2x Xiahou Dun, The One-Eyed
  77. 1x Xun Yu, Wei Advisor
  78. 1x Zhang He, Wei General
  79. 37 NONLAND-------------------15 CREATURES----------------------22 SPELLS-----------------------------------------------------------
  80.  
  81. 23x SWAMP------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  82.  
  83. WEI STRATEGY -BOARD CONTROL-
  84. I'll be honest here, on paper Wei outshines the two rival kingdoms by far, From having the best early game in the set with cards like Imperial Seal and coecern, Cao-Cao's Forces can easily render its oppenents hand and board absolutely meaningless. and when Wei approches it's late game and the oppenents are left with scraps for resources. Sima Yi comes in to end the game in three turns or less. It plays especially well on Wu's lack of card draw, using its discard spells to run Wu out of the game by turn 4.
  85. And it plays off Shu's lack of board presence with its excellent creauture removal. Wei may be the best deck out there, but dont lose hope yet brave armies of Wu and Shu! Strategy always bests brute force, remember Red Cliff!!!
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