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long war 2 battle rifles mod

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Feb 23rd, 2017
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  1. [LW_Overhaul.LWTemplateMods]
  2. +UnlimitedItemsAdded="BR_CV"
  3. +UnlimitedItemsAdded="MR_CV"
  4.  
  5. +ItemTable=(ItemTemplateName="BR_CV", Slots=3, \\
  6. Starting=true, Infinite=true, Buildable=false)
  7.  
  8. +ItemTable=(ItemTemplateName="MR_CV", Slots=3, \\
  9. Starting=true, Infinite=true, Buildable=false)
  10.  
  11.  
  12. +ItemTable=(ItemTemplateName="BR_LS", Slots=3, \\
  13. Starting=false, Infinite=false, Buildable=true, \\
  14. RequiredTech1="LaserWeapons", RequiredTech2="", \\
  15. SupplyCost=10, AlloyCost=1, CrystalCost=0, CoreCost=0, SpecialItemTemplateName="", SpecialItemCost=0, \\
  16. TradingPostValue=10, RequiredEngineeringScore=10, Weight=0, PointsToComplete=100)
  17.  
  18. +ItemTable=(ItemTemplateName="MR_LS", Slots=3, \\
  19. Starting=false, Infinite=false, Buildable=true, \\
  20. RequiredTech1="LaserWeapons", RequiredTech2="", \\
  21. SupplyCost=10, AlloyCost=1, CrystalCost=0, CoreCost=0, SpecialItemTemplateName="", SpecialItemCost=0, \\
  22. TradingPostValue=10, RequiredEngineeringScore=10, Weight=0, PointsToComplete=100)
  23.  
  24. +ItemTable=(ItemTemplateName="BR_MG", Slots=3, \\
  25. Starting=false, Infinite=false, Buildable=true, \\
  26. RequiredTech1="MagnetizedWeapons", RequiredTech2="", \\
  27. SupplyCost=10, AlloyCost=1, CrystalCost=0, CoreCost=0, SpecialItemTemplateName="", SpecialItemCost=0, \\
  28. TradingPostValue=15, RequiredEngineeringScore=20, Weight=0, PointsToComplete=100)
  29.  
  30. +ItemTable=(ItemTemplateName="MR_MG", Slots=3, \\
  31. Starting=false, Infinite=false, Buildable=true, \\
  32. RequiredTech1="MagnetizedWeapons", RequiredTech2="", \\
  33. SupplyCost=10, AlloyCost=1, CrystalCost=0, CoreCost=0, SpecialItemTemplateName="", SpecialItemCost=0, \\
  34. TradingPostValue=15, RequiredEngineeringScore=20, Weight=0, PointsToComplete=100)
  35.  
  36. +ItemTable=(ItemTemplateName="BR_AW", Slots=3, \\
  37. Starting=false, Infinite=false, Buildable=true, \\
  38. RequiredTech1="Coilguns", RequiredTech2="", \\
  39. SupplyCost=15, AlloyCost=1, CrystalCost=0, CoreCost=0, SpecialItemTemplateName="", SpecialItemCost=0, \\
  40. TradingPostValue=15, RequiredEngineeringScore=20, Weight=0, PointsToComplete=100)
  41.  
  42. +ItemTable=(ItemTemplateName="MR_AW", Slots=3, \\
  43. Starting=false, Infinite=false, Buildable=true, \\
  44. RequiredTech1="Coilguns", RequiredTech2="", \\
  45. SupplyCost=15, AlloyCost=1, CrystalCost=0, CoreCost=0, SpecialItemTemplateName="", SpecialItemCost=0, \\
  46. TradingPostValue=15, RequiredEngineeringScore=20, Weight=0, PointsToComplete=100)
  47.  
  48. +ItemTable=(ItemTemplateName="BR_BM", Slots=3, \\
  49. Starting=false, Infinite=false, Buildable=true, \\
  50. RequiredTech1="PlasmaRifle", RequiredTech2="", \\
  51. SupplyCost=20, AlloyCost=2, CrystalCost=3, CoreCost=1, SpecialItemTemplateName="", SpecialItemCost=0, \\
  52. TradingPostValue=16, RequiredEngineeringScore=40, Weight=0, PointsToComplete=150)
  53.  
  54. +ItemTable=(ItemTemplateName="MR_BM", Slots=3, \\
  55. Starting=false, Infinite=false, Buildable=true, \\
  56. RequiredTech1="PlasmaRifle", RequiredTech2="", \\
  57. SupplyCost=20, AlloyCost=2, CrystalCost=3, CoreCost=1, SpecialItemTemplateName="", SpecialItemCost=0, \\
  58. TradingPostValue=16, RequiredEngineeringScore=40, Weight=0, PointsToComplete=150)
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