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- package net.minecraft.src;
- import java.awt.List;
- import java.util.ArrayList;
- import java.util.Iterator;
- import java.util.Random;
- import net.minecraft.client.Minecraft;
- import stormais.hexborn.client.Client;
- import stormais.hexborn.client.ClientWrapper;
- import stormais.hexborn.client.Wrapper;
- import stormais.hexborn.client.modules.ESP;
- import stormais.hexborn.client.modules.NameTags;
- import stormais.hexborn.client.utils.FlexibleArray;
- import org.lwjgl.opengl.GL11;
- import org.lwjgl.opengl.GL12;
- public class RenderLiving extends Render
- {
- protected ModelBase mainModel;
- /** The model to be used during the render passes. */
- protected ModelBase renderPassModel;
- private RenderItem v;
- private Minecraft mc = Minecraft.getMinecraft();
- private int y;
- public RenderLiving(ModelBase par1ModelBase, float par2)
- {
- this.mainModel = par1ModelBase;
- this.shadowSize = par2;
- }
- /**
- * Sets the model to be used in the current render pass (the first render pass is done after the primary model is
- * rendered) Args: model
- */
- public void setRenderPassModel(ModelBase par1ModelBase)
- {
- this.renderPassModel = par1ModelBase;
- }
- /**
- * Returns a rotation angle that is inbetween two other rotation angles. par1 and par2 are the angles between which
- * to interpolate, par3 is probably a float between 0.0 and 1.0 that tells us where "between" the two angles we are.
- * Example: par1 = 30, par2 = 50, par3 = 0.5, then return = 40
- */
- private float interpolateRotation(float par1, float par2, float par3)
- {
- float var4;
- for (var4 = par2 - par1; var4 < -180.0F; var4 += 360.0F)
- {
- ;
- }
- while (var4 >= 180.0F)
- {
- var4 -= 360.0F;
- }
- return par1 + par3 * var4;
- }
- public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
- {
- GL11.glPushMatrix();
- GL11.glDisable(GL11.GL_CULL_FACE);
- this.mainModel.onGround = this.renderSwingProgress(par1EntityLiving, par9);
- if (this.renderPassModel != null)
- {
- this.renderPassModel.onGround = this.mainModel.onGround;
- }
- this.mainModel.isRiding = par1EntityLiving.isRiding();
- if (this.renderPassModel != null)
- {
- this.renderPassModel.isRiding = this.mainModel.isRiding;
- }
- this.mainModel.isChild = par1EntityLiving.isChild();
- if (this.renderPassModel != null)
- {
- this.renderPassModel.isChild = this.mainModel.isChild;
- }
- try
- {
- float var10 = this.interpolateRotation(par1EntityLiving.prevRenderYawOffset, par1EntityLiving.renderYawOffset, par9);
- float var11 = this.interpolateRotation(par1EntityLiving.prevRotationYawHead, par1EntityLiving.rotationYawHead, par9);
- float var12 = par1EntityLiving.prevRotationPitch + (par1EntityLiving.rotationPitch - par1EntityLiving.prevRotationPitch) * par9;
- this.renderLivingAt(par1EntityLiving, par2, par4, par6);
- float var13 = this.handleRotationFloat(par1EntityLiving, par9);
- this.rotateCorpse(par1EntityLiving, var13, var10, par9);
- float var14 = 0.0625F;
- GL11.glEnable(GL12.GL_RESCALE_NORMAL);
- GL11.glScalef(-1.0F, -1.0F, 1.0F);
- this.preRenderCallback(par1EntityLiving, par9);
- GL11.glTranslatef(0.0F, -24.0F * var14 - 0.0078125F, 0.0F);
- float var15 = par1EntityLiving.prevLimbYaw + (par1EntityLiving.limbYaw - par1EntityLiving.prevLimbYaw) * par9;
- float var16 = par1EntityLiving.limbSwing - par1EntityLiving.limbYaw * (1.0F - par9);
- if (par1EntityLiving.isChild())
- {
- var16 *= 3.0F;
- }
- if (var15 > 1.0F)
- {
- var15 = 1.0F;
- }
- GL11.glEnable(GL11.GL_ALPHA_TEST);
- this.mainModel.setLivingAnimations(par1EntityLiving, var16, var15, par9);
- this.renderModel(par1EntityLiving, var16, var15, var13, var11 - var10, var12, var14);
- float var19;
- int var18;
- float var20;
- float var22;
- for (int var17 = 0; var17 < 4; ++var17)
- {
- var18 = this.shouldRenderPass(par1EntityLiving, var17, par9);
- if (var18 > 0)
- {
- this.renderPassModel.setLivingAnimations(par1EntityLiving, var16, var15, par9);
- this.renderPassModel.render(par1EntityLiving, var16, var15, var13, var11 - var10, var12, var14);
- if ((var18 & 240) == 16)
- {
- this.func_82408_c(par1EntityLiving, var17, par9);
- this.renderPassModel.render(par1EntityLiving, var16, var15, var13, var11 - var10, var12, var14);
- }
- if ((var18 & 15) == 15)
- {
- var19 = (float)par1EntityLiving.ticksExisted + par9;
- this.loadTexture("%blur%/misc/glint.png");
- GL11.glEnable(GL11.GL_BLEND);
- var20 = 0.5F;
- GL11.glColor4f(var20, var20, var20, 1.0F);
- GL11.glDepthFunc(GL11.GL_EQUAL);
- GL11.glDepthMask(false);
- for (int var21 = 0; var21 < 2; ++var21)
- {
- GL11.glDisable(GL11.GL_LIGHTING);
- var22 = 0.76F;
- GL11.glColor4f(0.5F * var22, 0.25F * var22, 0.8F * var22, 1.0F);
- GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE);
- GL11.glMatrixMode(GL11.GL_TEXTURE);
- GL11.glLoadIdentity();
- float var23 = var19 * (0.001F + (float)var21 * 0.003F) * 20.0F;
- float var24 = 0.33333334F;
- GL11.glScalef(var24, var24, var24);
- GL11.glRotatef(30.0F - (float)var21 * 60.0F, 0.0F, 0.0F, 1.0F);
- GL11.glTranslatef(0.0F, var23, 0.0F);
- GL11.glMatrixMode(GL11.GL_MODELVIEW);
- this.renderPassModel.render(par1EntityLiving, var16, var15, var13, var11 - var10, var12, var14);
- }
- GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
- GL11.glMatrixMode(GL11.GL_TEXTURE);
- GL11.glDepthMask(true);
- GL11.glLoadIdentity();
- GL11.glMatrixMode(GL11.GL_MODELVIEW);
- GL11.glEnable(GL11.GL_LIGHTING);
- GL11.glDisable(GL11.GL_BLEND);
- GL11.glDepthFunc(GL11.GL_LEQUAL);
- }
- GL11.glDisable(GL11.GL_BLEND);
- GL11.glEnable(GL11.GL_ALPHA_TEST);
- }
- }
- GL11.glDepthMask(true);
- this.renderEquippedItems(par1EntityLiving, par9);
- float var26 = par1EntityLiving.getBrightness(par9);
- var18 = this.getColorMultiplier(par1EntityLiving, var26, par9);
- OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
- GL11.glDisable(GL11.GL_TEXTURE_2D);
- OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
- if ((var18 >> 24 & 255) > 0 || par1EntityLiving.hurtTime > 0 || par1EntityLiving.deathTime > 0)
- {
- GL11.glDisable(GL11.GL_TEXTURE_2D);
- GL11.glDisable(GL11.GL_ALPHA_TEST);
- GL11.glEnable(GL11.GL_BLEND);
- GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
- GL11.glDepthFunc(GL11.GL_EQUAL);
- if (par1EntityLiving.hurtTime > 0 || par1EntityLiving.deathTime > 0)
- {
- GL11.glColor4f(var26, 0.0F, 0.0F, 0.4F);
- this.mainModel.render(par1EntityLiving, var16, var15, var13, var11 - var10, var12, var14);
- for (int var27 = 0; var27 < 4; ++var27)
- {
- if (this.inheritRenderPass(par1EntityLiving, var27, par9) >= 0)
- {
- GL11.glColor4f(var26, 0.0F, 0.0F, 0.4F);
- this.renderPassModel.render(par1EntityLiving, var16, var15, var13, var11 - var10, var12, var14);
- }
- }
- }
- if ((var18 >> 24 & 255) > 0)
- {
- var19 = (float)(var18 >> 16 & 255) / 255.0F;
- var20 = (float)(var18 >> 8 & 255) / 255.0F;
- float var29 = (float)(var18 & 255) / 255.0F;
- var22 = (float)(var18 >> 24 & 255) / 255.0F;
- GL11.glColor4f(var19, var20, var29, var22);
- this.mainModel.render(par1EntityLiving, var16, var15, var13, var11 - var10, var12, var14);
- for (int var28 = 0; var28 < 4; ++var28)
- {
- if (this.inheritRenderPass(par1EntityLiving, var28, par9) >= 0)
- {
- GL11.glColor4f(var19, var20, var29, var22);
- this.renderPassModel.render(par1EntityLiving, var16, var15, var13, var11 - var10, var12, var14);
- }
- }
- }
- GL11.glDepthFunc(GL11.GL_LEQUAL);
- GL11.glDisable(GL11.GL_BLEND);
- GL11.glEnable(GL11.GL_ALPHA_TEST);
- GL11.glEnable(GL11.GL_TEXTURE_2D);
- }
- GL11.glDisable(GL12.GL_RESCALE_NORMAL);
- }
- catch (Exception var25)
- {
- var25.printStackTrace();
- }
- OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
- GL11.glEnable(GL11.GL_TEXTURE_2D);
- OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
- GL11.glEnable(GL11.GL_CULL_FACE);
- GL11.glPopMatrix();
- this.passSpecialRender(par1EntityLiving, par2, par4, par6);
- }
- /**
- * Renders the model in RenderLiving
- */
- protected void renderModel(EntityLiving par1EntityLiving, float par2, float par3, float par4, float par5, float par6, float par7)
- {
- this.func_98190_a(par1EntityLiving);
- if (!par1EntityLiving.isInvisible())
- {
- this.mainModel.render(par1EntityLiving, par2, par3, par4, par5, par6, par7);
- }
- else if (!par1EntityLiving.func_98034_c(Minecraft.getMinecraft().thePlayer))
- {
- GL11.glPushMatrix();
- GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.15F);
- GL11.glDepthMask(false);
- GL11.glEnable(GL11.GL_BLEND);
- GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
- GL11.glAlphaFunc(GL11.GL_GREATER, 0.003921569F);
- this.mainModel.render(par1EntityLiving, par2, par3, par4, par5, par6, par7);
- GL11.glDisable(GL11.GL_BLEND);
- GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
- GL11.glPopMatrix();
- GL11.glDepthMask(true);
- }
- if(Client.getModuleManager().findMod(ESP.class).isEnabled()) {
- if(ESP.modeOutline) {
- GL11.glPushMatrix();
- renderOne();
- this.mainModel.render(par1EntityLiving, par2, par3, par4, par5, par6, par7);
- renderTwo();
- this.mainModel.render(par1EntityLiving, par2, par3, par4, par5, par6, par7);
- renderThree();
- this.mainModel.render(par1EntityLiving, par2, par3, par4, par5, par6, par7);
- renderFour();
- this.mainModel.render(par1EntityLiving, par2, par3, par4, par5, par6, par7);
- renderFive();
- this.mainModel.render(par1EntityLiving, par2, par3, par4, par5, par6, par7);
- GL11.glPopMatrix();
- }
- else
- {
- this.mainModel.setRotationAngles(par2, par3, par4, par5, par6, par7, par1EntityLiving);
- }
- }
- }
- public static void renderOne()
- {
- GL11.glPushAttrib(1048575);
- GL11.glDisable(3008);
- GL11.glDisable(3553);
- GL11.glDisable(2896);
- GL11.glEnable(3042);
- GL11.glBlendFunc(770, 771);
- GL11.glLineWidth(0.2F);
- GL11.glEnable(2848);
- GL11.glHint(3154, 4354);
- GL11.glEnable(2960);
- GL11.glClear(1024);
- GL11.glClearStencil(15);
- GL11.glStencilFunc(512, 1, 15);
- GL11.glStencilOp(7681, 7681, 7681);
- GL11.glColor4d(0.0f, 0.0f, 255.0f, 2.0f);
- GL11.glLineWidth(ESP.line);
- GL11.glStencilOp(7681, 7681, 7681);
- GL11.glPolygonMode(1032, 6913);
- }
- public static void renderTwo()
- {
- GL11.glStencilFunc(512, 0, 15);
- GL11.glStencilOp(7681, 7681, 7681);
- GL11.glPolygonMode(1032, 6914);
- }
- public static void renderThree()
- {
- GL11.glStencilFunc(514, 1, 15);
- GL11.glStencilOp(7680, 7680, 7680);
- GL11.glPolygonMode(1032, 6913);
- }
- public static void renderFour()
- {
- GL11.glEnable(10754);
- GL11.glPolygonOffset(1.0F, -2000000.0F);
- OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240.0F, 240.0F);
- }
- public static void renderFive()
- {
- GL11.glPolygonOffset(1.0F, 2000000.0F);
- GL11.glDisable(10754);
- GL11.glDisable(2960);
- GL11.glDisable(2848);
- GL11.glHint(3154, 4352);
- GL11.glDisable(3042);
- GL11.glEnable(2896);
- GL11.glEnable(3553);
- GL11.glEnable(3008);
- GL11.glPopAttrib();
- }
- protected void func_98190_a(EntityLiving par1EntityLiving)
- {
- this.loadTexture(par1EntityLiving.getTexture());
- }
- /**
- * Sets a simple glTranslate on a LivingEntity.
- */
- protected void renderLivingAt(EntityLiving par1EntityLiving, double par2, double par4, double par6)
- {
- GL11.glTranslatef((float)par2, (float)par4, (float)par6);
- }
- protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4)
- {
- GL11.glRotatef(180.0F - par3, 0.0F, 1.0F, 0.0F);
- if (par1EntityLiving.deathTime > 0)
- {
- float var5 = ((float)par1EntityLiving.deathTime + par4 - 1.0F) / 20.0F * 1.6F;
- var5 = MathHelper.sqrt_float(var5);
- if (var5 > 1.0F)
- {
- var5 = 1.0F;
- }
- GL11.glRotatef(var5 * this.getDeathMaxRotation(par1EntityLiving), 0.0F, 0.0F, 1.0F);
- }
- }
- protected float renderSwingProgress(EntityLiving par1EntityLiving, float par2)
- {
- return par1EntityLiving.getSwingProgress(par2);
- }
- /**
- * Defines what float the third param in setRotationAngles of ModelBase is
- */
- protected float handleRotationFloat(EntityLiving par1EntityLiving, float par2)
- {
- return (float)par1EntityLiving.ticksExisted + par2;
- }
- protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2) {}
- /**
- * renders arrows the Entity has been attacked with, attached to it
- */
- protected void renderArrowsStuckInEntity(EntityLiving par1EntityLiving, float par2)
- {
- int var3 = par1EntityLiving.getArrowCountInEntity();
- if (var3 > 0)
- {
- EntityArrow var4 = new EntityArrow(par1EntityLiving.worldObj, par1EntityLiving.posX, par1EntityLiving.posY, par1EntityLiving.posZ);
- Random var5 = new Random((long)par1EntityLiving.entityId);
- RenderHelper.disableStandardItemLighting();
- for (int var6 = 0; var6 < var3; ++var6)
- {
- GL11.glPushMatrix();
- ModelRenderer var7 = this.mainModel.getRandomModelBox(var5);
- ModelBox var8 = (ModelBox)var7.cubeList.get(var5.nextInt(var7.cubeList.size()));
- var7.postRender(0.0625F);
- float var9 = var5.nextFloat();
- float var10 = var5.nextFloat();
- float var11 = var5.nextFloat();
- float var12 = (var8.posX1 + (var8.posX2 - var8.posX1) * var9) / 16.0F;
- float var13 = (var8.posY1 + (var8.posY2 - var8.posY1) * var10) / 16.0F;
- float var14 = (var8.posZ1 + (var8.posZ2 - var8.posZ1) * var11) / 16.0F;
- GL11.glTranslatef(var12, var13, var14);
- var9 = var9 * 2.0F - 1.0F;
- var10 = var10 * 2.0F - 1.0F;
- var11 = var11 * 2.0F - 1.0F;
- var9 *= -1.0F;
- var10 *= -1.0F;
- var11 *= -1.0F;
- float var15 = MathHelper.sqrt_float(var9 * var9 + var11 * var11);
- var4.prevRotationYaw = var4.rotationYaw = (float)(Math.atan2((double)var9, (double)var11) * 180.0D / Math.PI);
- var4.prevRotationPitch = var4.rotationPitch = (float)(Math.atan2((double)var10, (double)var15) * 180.0D / Math.PI);
- double var16 = 0.0D;
- double var18 = 0.0D;
- double var20 = 0.0D;
- float var22 = 0.0F;
- this.renderManager.renderEntityWithPosYaw(var4, var16, var18, var20, var22, par2);
- GL11.glPopMatrix();
- }
- RenderHelper.enableStandardItemLighting();
- }
- }
- protected int inheritRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
- {
- return this.shouldRenderPass(par1EntityLiving, par2, par3);
- }
- /**
- * Queries whether should render the specified pass or not.
- */
- protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
- {
- return -1;
- }
- protected void func_82408_c(EntityLiving par1EntityLiving, int par2, float par3) {}
- protected float getDeathMaxRotation(EntityLiving par1EntityLiving)
- {
- return 90.0F;
- }
- /**
- * Returns an ARGB int color back. Args: entityLiving, lightBrightness, partialTickTime
- */
- protected int getColorMultiplier(EntityLiving par1EntityLiving, float par2, float par3)
- {
- return 0;
- }
- /**
- * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
- * entityLiving, partialTickTime
- */
- protected void preRenderCallback(EntityLiving par1EntityLiving, float par2) {}
- /**
- * Passes the specialRender and renders it
- */
- protected void passSpecialRender(EntityLiving par1EntityLiving, double par2, double par4, double par6)
- {
- if (Minecraft.isGuiEnabled() && par1EntityLiving != this.renderManager.livingPlayer && !par1EntityLiving.func_98034_c(Minecraft.getMinecraft().thePlayer) && (par1EntityLiving.func_94059_bO() || par1EntityLiving.func_94056_bM() && par1EntityLiving == this.renderManager.field_96451_i))
- {
- float var8 = 1.6F;
- float var9 = 0.016666668F * var8;
- double var10 = par1EntityLiving.getDistanceSqToEntity(this.renderManager.livingPlayer);
- float var12 = par1EntityLiving.isSneaking() ? 32.0F : 64.0F;
- if (var10 < (double)var12 * var12)
- {
- String var13 = par1EntityLiving.getTranslatedEntityName();
- if (par1EntityLiving.isSneaking())
- {
- FontRenderer var14 = this.getFontRendererFromRenderManager();
- GL11.glPushMatrix();
- GL11.glTranslatef((float)par2 + 0.0F, (float)par4 + par1EntityLiving.height + 0.5F, (float)par6);
- GL11.glNormal3f(0.0F, 1.0F, 0.0F);
- GL11.glRotatef(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
- GL11.glRotatef(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
- GL11.glScalef(-var9, -var9, var9);
- GL11.glDisable(GL11.GL_LIGHTING); // glEnable(GL11.GL_LIGHTING -
- GL11.glTranslatef(0.0F, 0.25F / var9, 0.0F);
- GL11.glDepthMask(false);
- GL11.glEnable(GL11.GL_BLEND);
- GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
- Tessellator var15 = Tessellator.instance;
- GL11.glDisable(GL11.GL_TEXTURE_2D);
- var15.startDrawingQuads();
- int var16 = var14.getStringWidth(var13) / 2;
- var15.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F);
- var15.addVertex((double)(-var16 - 1), -1.0D, 0.0D);
- var15.addVertex((double)(-var16 - 1), 8.0D, 0.0D);
- var15.addVertex((double)(var16 + 1), 8.0D, 0.0D);
- var15.addVertex((double)(var16 + 1), -1.0D, 0.0D);
- var15.draw();
- GL11.glEnable(GL11.GL_TEXTURE_2D);
- GL11.glDepthMask(true);
- var14.drawString(var13, -var14.getStringWidth(var13) / 2, 0, 553648127);
- GL11.glEnable(GL11.GL_LIGHTING); // glEnable
- GL11.glDisable(GL11.GL_BLEND);
- GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
- GL11.glPopMatrix();
- }
- else
- {
- this.func_96449_a(par1EntityLiving, par2, par4, par6, var13, var9, var10);
- }
- }
- }
- }
- protected void func_96449_a(EntityLiving par1EntityLiving, double par2, double par4, double par6, String par8Str, float par9, double par10)
- {
- if (par1EntityLiving.isPlayerSleeping())
- {
- this.renderLivingLabel(par1EntityLiving, par8Str, par2, par4 - 1.5D, par6, 64);
- }
- else
- {
- this.renderLivingLabel(par1EntityLiving, par8Str, par2, par4, par6, 64);
- }
- }
- protected void renderLivingLabel(EntityLiving par1EntityLiving, String par2Str, double par3, double par5, double par7, int par9)
- /* */ {
- /* 481 */ double var10 = (double)mc.thePlayer.getDistanceToEntity(par1EntityLiving);
- /* */
- /* 483 */ if (var10 <= par9 * par9)
- /* */ {
- /* 485 */ FontRenderer var12 = getFontRendererFromRenderManager();
- /* 486 */ float var13 = 1.6F;
- /* 487 */ float var14 = 0.02666667F;
- GL11.glPushMatrix();
- /* 489 */ GL11.glTranslatef((float)par3 + 0.0F, (float)par5 + par1EntityLiving.height + 0.5F, (float)par7);
- /* 490 */ GL11.glNormal3f(0.0F, 1.0F, 0.0F);
- /* 491 */ GL11.glRotatef(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
- /* 492 */ GL11.glRotatef(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
- //GL11.glScalef(-var14, -var14, var14);
- /* 494 */ GL11.glDisable(2896);
- /* 495 */ GL11.glDepthMask(false);
- /* 496 */ GL11.glDisable(2929);
- /* 497 */ GL11.glEnable(3042);
- /* 498 */ GL11.glBlendFunc(770, 771);
- /* 499 */ Tessellator var15 = Tessellator.instance;
- /* 500 */ byte var16 = 0;
- if (var10 > 7.0D)
- {
- GL11.glScaled((double)(-var14) * var10 / 7.0D, (double)(-var14) * var10 / 7.0D, (double)var14 * var10 / 7.0D);
- }
- else
- {
- GL11.glScaled((double)(-var14), (double)(-var14), (double)var14);
- }
- /* */
- /* 502 */ if (par2Str.equals("deadmau5"))
- /* */ {
- /* 504 */ var16 = -10;
- /* */ }
- /* */
- /* 507 */ GL11.glDisable(3553);
- /* 508 */ var15.startDrawingQuads();
- /* 509 */ int var17 = var12.getStringWidth(par2Str) / 2;
- /* 510 */ var15.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F);
- //RenderHelper.drawBorderedRect(-var17 - 1, - 1, var17 + 2, 9, 1.5F, -16777216, 1593835520);
- /* 511 */ var15.addVertex(-var17 - 1, -1 + var16, 0.0D);
- /* 512 */ var15.addVertex(-var17 - 1, 8 + var16, 0.0D);
- /* 513 */ var15.addVertex(var17 + 1, 8 + var16, 0.0D);
- /* 514 */ var15.addVertex(var17 + 1, -1 + var16, 0.0D);
- /* 515 */ var15.draw();
- if (par1EntityLiving != null && par1EntityLiving instanceof EntityPlayer)
- {
- Minecraft.getMinecraft();
- if (Client.getModuleManager().findMod(NameTags.class).isEnabled())
- {
- GL11.glEnable(GL11.GL_TEXTURE_2D);
- GL11.glEnable(GL12.GL_RESCALE_NORMAL);
- RenderHelper.enableGUIStandardItemLighting();
- GL11.glDisable(GL11.GL_BLEND);
- EntityPlayer var18 = (EntityPlayer)par1EntityLiving;
- boolean var19;
- int var20;
- int var21;
- if(NameTags.enchant) {
- FlexibleArray<Byte> armor = new FlexibleArray();
- ItemStack heldStack = var18.inventory.getCurrentItem();
- if (heldStack != null) {
- armor.add(Byte.valueOf((byte)36));
- }
- for (byte b = 8; b >= 5; b = (byte)(b - 1))
- {
- ItemStack armorPiece = var18.inventoryContainer.getSlot(b).getStack();
- if (armorPiece != null) {
- armor.add(Byte.valueOf(b));
- }
- }
- int x = -(armor.size() * 8);
- for (Iterator localIterator = armor.iterator(); localIterator.hasNext();)
- {
- byte b = ((Byte)localIterator.next()).byteValue();
- ItemStack stack = var18.inventoryContainer.getSlot(b).getStack();
- String text = "";
- if (stack != null)
- {
- if ((stack.getItem() instanceof ItemSword))
- {
- int sLevel = EnchantmentHelper.getEnchantmentLevel(Enchantment.sharpness.effectId, stack);
- int fLevel = EnchantmentHelper.getEnchantmentLevel(Enchantment.fireAspect.effectId, stack);
- int kLevel = EnchantmentHelper.getEnchantmentLevel(Enchantment.knockback.effectId, stack);
- if (sLevel > 0) {
- text = text + "s" + sLevel;
- }
- if (fLevel > 0) {
- text = text + "f" + fLevel;
- }
- if (kLevel > 0) {
- text = text + "k" + kLevel;
- }
- }
- else if ((stack.getItem() instanceof ItemArmor))
- {
- int pLevel = EnchantmentHelper.getEnchantmentLevel(Enchantment.protection.effectId, stack);
- int tLevel = EnchantmentHelper.getEnchantmentLevel(Enchantment.thorns.effectId, stack);
- int uLevel = EnchantmentHelper.getEnchantmentLevel(Enchantment.unbreaking.effectId, stack);
- if (pLevel > 0) {
- text = text + "p" + pLevel;
- }
- if (tLevel > 0) {
- text = text + "t" + tLevel;
- }
- if (uLevel > 0) {
- text = text + "u" + uLevel;
- }
- }
- else if (((stack.getItem() instanceof ItemAppleGold)) &&
- (stack.getItem().getRarity(stack) == EnumRarity.epic))
- {
- text = text + "G";
- }
- (new RenderItem()).renderItemIntoGUI(Minecraft.getMinecraft().fontRenderer, Minecraft.getMinecraft().renderEngine, var18.inventoryContainer.getSlot(b).getStack(), x, -30); // -18
- RenderItem.renderItemOverlayIntoGUI(Minecraft.getMinecraft().fontRenderer, Minecraft.getMinecraft().renderEngine, var18.inventoryContainer.getSlot(b).getStack(), x, -30);
- if (text.length() > 0)
- {
- GL11.glDisable(2896);
- drawSmallString(text, x);
- }
- GL11.glDisable(2929);
- (new RenderItem()).renderItemIntoGUI(Minecraft.getMinecraft().fontRenderer, Minecraft.getMinecraft().renderEngine, var18.inventoryContainer.getSlot(b).getStack(), x, -30);
- RenderItem.renderItemOverlayIntoGUI(Minecraft.getMinecraft().fontRenderer, Minecraft.getMinecraft().renderEngine, var18.inventoryContainer.getSlot(b).getStack(), x, -30);
- if (text.length() > 1)
- {
- GL11.glDisable(2929);
- GL11.glDisable(2896);
- drawSmallString(text, x);
- }
- GL11.glEnable(2929);
- x += 16;
- }
- }
- }
- //TODO: CODE ARMOR
- //TODO: CODE ARMOR
- GL11.glEnable(GL11.GL_BLEND);
- RenderHelper.disableStandardItemLighting();
- GL11.glDisable(GL12.GL_RESCALE_NORMAL);
- GL11.glDisable(GL11.GL_TEXTURE_2D);
- }
- }
- /* 516 */ GL11.glEnable(3553);
- /* 517 */ var12.drawStringWithShadow(par2Str, -var12.getStringWidth(par2Str) / 2, var16, 553648127);
- /* 518 */ GL11.glEnable(2929);
- /* 519 */ GL11.glDepthMask(true);
- /* 520 */ var12.drawStringWithShadow(par2Str, -var12.getStringWidth(par2Str) / 2, var16, -1);
- /* 521 */ GL11.glEnable(2896);
- /* 522 */ GL11.glDisable(3042);
- /* 523 */ GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
- /* 524 */ GL11.glPopMatrix();
- /* */ }
- /* */ }
- private void drawSmallString(String text, int x)
- {
- x *= 2;
- GL11.glPushMatrix();
- GL11.glScalef(0.5F, 0.5F, 0.5F);
- Minecraft.getMinecraft().fontRenderer.drawString(text, x * 1, -58, 16777215);
- GL11.glScalef(1.0f, 1.0f, 1.0f);
- GL11.glPopMatrix();
- //GL11.glScalef(2.0F, 2.0F, 2.0F);
- }
- /*
- * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
- * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
- * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
- * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
- */
- public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
- {
- this.doRenderLiving((EntityLiving)par1Entity, par2, par4, par6, par8, par9);
- }
- }
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