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BLUE SPIKE FOR SB

Aug 23rd, 2012
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  1. script.Parent = nil
  2. --[[ Below Spike]]
  3. local color = "Navy blue"
  4. wt = 0.1 s = script it = Instance.new v3 = Vector3.new c3 = Color3.new ud = UDim2.new cf = CFrame.new ca = CFrame.Angles pi = math.pi rd = math.rad
  5. bc = BrickColor.new ab = math.abs de = math.deg ts = tostring tn = tonumber ti = table.insert tr = table.remove
  6. mf = math.floor cr = coroutine.resume cc = coroutine.create sf = string.find sb = string.sub rn = math.random
  7. asset = "http://www.roblox.com/asset/?id="
  8. sr = string.reverse sl = string.lower su = string.upper
  9. Serv = {} Serv.p = game:GetService(sr("sreyalP")) Serv.l = game:GetService(sr("gnithgiL"))
  10. Serv.is = game:GetService(sr("ecivreStresnI")) if game:findFirstChild(sr("revreSkrowteN")) then Serv.ns = game:GetService(sr("revreSkrowteN")) else NetworkServer = nil end
  11. Serv.sg = game:GetService(sr("iuGretratS")) Serv.sp = game:GetService(sr("kcaPretratS")) Serv.d = game:GetService(sr("sirbeD"))
  12. Decs = {}
  13. Decs.Shine = "48965808" Decs.Crack = "49173398" Decs.Cloud = "1095708" Decs.Spike = "1033714" Decs.Rock = "1290033" Decs.Crown = "20329976" Decs.Crown2 = "1323306"
  14. function ft(tablez,item) if not tablez or not item then return nil end for i=1,#tablez do if tablez == item then return i end end return nil end
  15. function re(par,obj) if type(par) ~= "userdata" or type(obj) ~= "string" then return nil end if par:findFirstChild(obj) then par[obj]:Remove() end end
  16. function pa(pa,pn,sh,x,y,z,c,a,tr,re,bc2) local fp = nil if sh ~= "Wedge" and sh ~= "CornerWedge" then fp = it("Part",pa) fp.Shape = sh fp.formFactor = "Custom" elseif sh == "Wedge" then fp = it("WedgePart",pa) fp.formFactor = "Custom"
  17. elseif sh == "CornerWedge" then fp = it("CornerWedgePart",pa) end fp.Size = v3(x,y,z) fp.CanCollide = c fp.Anchored = false fp.BrickColor = bc(bc2) fp.Transparency = tr fp.Reflectance = re fp.BottomSurface = 0 fp.Name = pn --fp.FrontSurface = "Hinge"
  18. fp.TopSurface = 0 fp.Velocity = Vector3.new(0,10,0) fp:BreakJoints() return fp end
  19. function clearit(tab) for xx=1,#tab do tab[xx]:Remove() end end
  20. function weld(pa,p0,p1,x,y,z,a,b,c) local fw = it("Weld",pa) fw.Part0 = p0 fw.Part1 = p1 fw.C0 = cf(x,y,z) *ca(a,b,c) return fw end
  21. function spm(ty,pa,ss) local sp = it("SpecialMesh",pa) sp.MeshType = ty sp.Scale = Vector3.new(ss,ss,ss) end function mbm(pa,sx,sy,sz) local bm = Instance.new("BlockMesh",pa) bm.Scale = Vector3.new(sx,sy,sz) end
  22. function fd(pa,ob) if pa:findFirstChild(ob) then return pa[ob] else return nil end end
  23. function ccn(pa,cl) for i,v in pairs(pa:children()) do if sf(v.className:lower(),cl:lower()) then v:Remove() end end end
  24. function stick(hit2,hit) local weld = Instance.new("Weld") weld.Part0 = hit2 weld.Part1 = hit local HitPos = hit2.Position local CJ = CFrame.new(HitPos)
  25. local C0 = hit2.CFrame:inverse() *CJ local C1 = hit.CFrame:inverse() * CJ weld.C0 = C0 weld.C1 = C1 weld.Parent = hit2 end
  26. function stick2(hit2,hit,tostick) local weld = Instance.new("Weld") weld.Part0 = tostick weld.Part1 = hit2 local HitPos = hit.Position local CJ = CFrame.new(HitPos) local C0 = hit2.CFrame:inverse() *CJ local C1 = hit.CFrame:inverse() * CJ weld.C0 = C1 weld.C1 = C0 weld.Parent = hit2 end
  27. function invis(o) for i,v in pairs(o:children()) do if v:IsA("BasePart") then v.Transparency = 1 end invis(v) end end
  28. function newhats(p,o,o2) for i,v in pairs(p:children()) do if v:IsA("Hat") then local np = v.Handle:Clone() np.Transparency = 0 np.Mesh.Scale = np.Mesh.Scale*1.1 np.Parent = o np.CFrame = v.Handle.CFrame stick2(np,o2,o) end end end
  29. function ray(Pos, Dir) return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999), c) end
  30. function hasclass(prt,cls) clases = 0 for i,v in pairs(prt:children()) do if v.className:lower() == cls:lower() then clases = clases + 1 end end return clases end
  31. function fade(prt,incr) cr(cc(function() for i=prt.Transparency,1,incr do prt.Transparency = i wait() end prt:Remove() end)) end
  32. function rtab(tabz,obj) for i=1,#tabz do if tabz == obj then tr(tabz,i) break end end end
  33. function RandomPlayer(spiz) local torz = spis local torses = {} for i,v in pairs(Serv.p:children()) do if v ~= Serv.p.LocalPlayer and v.Character ~= nil and v.Character:findFirstChild("Torso") then ti(torses,v.Character.Torso) end end if #torses > 0 then torz = torses[rn(1,#torses)] end return torz end
  34. function Trail(ob,times,waitz,col,thickz,ofz) local oldpos = (ob.CFrame *ofz).p for i=1,times do local obp = (ob.CFrame *ofz).p local mag = (oldpos - obp).magnitude local tr = pa(ob,"trail","Block",0,0,0,false,false,0.5,0,col) tr.Anchored = true tr.CFrame = cf(oldpos,obp) tr.CFrame = tr.CFrame + tr.CFrame.lookVector* (mag/2)
  35. local trm = it("CylinderMesh",tr) trm.Scale = v3(5*thickz,mag*5,5*thickz) cr(cc(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale = v3(i,mag*5,i) wait() end tr:Remove() end)) tr.CFrame = tr.CFrame *ca(rd(90),0,0) oldpos = obp wait(waitz) end end
  36. sTrail = {}
  37. function Trail2(ob,waitz,col,thickz,ofz) cr(cc(function() ti(sTrail,ob)
  38. local oldpos = (ob.CFrame *ofz).p
  39. repeat local obp = (ob.CFrame *ofz).p
  40. local mag = (oldpos - obp).magnitude
  41. local tr = pa(ob,"trail","Block",0,0,0,false,false,0.5,0,col) tr.Anchored = true
  42. tr.CFrame = cf(oldpos,obp)
  43. tr.CFrame = tr.CFrame + tr.CFrame.lookVector* (mag/2)
  44. local trm = it("CylinderMesh",tr) trm.Scale = v3(5*thickz,mag*5,5*thickz)
  45. cr(cc(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale = v3(i,mag*5,i) wait() end tr:Remove() end))
  46. tr.CFrame = tr.CFrame *ca(rd(90),0,0) oldpos = obp
  47. wait(waitz) until ft(sTrail,ob) == nil end))
  48. end
  49. nocf = cf(0,0,0) noca = ca(0,0,0)
  50. repeat wait() until Serv.p.LocalPlayer.Character and Serv.p.LocalPlayer.Character:findFirstChild("Torso")
  51. pl = Serv.p.LocalPlayer
  52. bp = pl.Backpack
  53. pg = pl.PlayerGui
  54. c = pl.Character
  55. he = c.Head
  56. to = c.Torso ccn(to,"BodyPosition") ccn(to,"BodyGyro")
  57. hu = c.Humanoid hu.PlatformStand = false
  58. mou = nil
  59. Button = false
  60. Key = false
  61. Anim = {}
  62. Anim.ClickHold = 0
  63. Anim.c = true -- weapon change or act debounce
  64. Anim.a = "None" -- current weapon
  65. Anim.b = "None" -- weapon act
  66. bets = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"," "}
  67. act = {key = {}}
  68. for i=1,#bets do table.insert(act.key,bets) end
  69. Sounds = {
  70. Boom = "16976189";
  71. SniperFire = "1369158";
  72. ShotgunFire2 = "1868836";
  73. MinigunFire = "2692806";
  74. MinigunCharge = "2692844";
  75. MinigunDischarge = "1753007";
  76. Flashbang = "16976189";
  77. Beep = "15666462";
  78. Smash = "2801263";
  79. Punch = "31173820";
  80. Slash = "rbxasset://sounds/swordslash.wav";
  81. Falcon = "1387390";
  82. Cast = "2101137";
  83. Spin = "1369159";
  84. Abscond = "2767090";
  85. ElectricalCharge = "2800815";
  86. FireExplosion = "3264793";
  87. SaberLightUp = "10209303";
  88. SaberSlash = "10209280";
  89. SaberHit = "44463749";
  90. EnergyBlast = "10209268";
  91. Lunge = "rbxasset://sounds/swordlunge.wav";
  92. Unsheath = "rbxasset://sounds/unsheath.wav";
  93. }
  94. local SoundTest = asset .. Sounds.Spin
  95. local hd = he:Clone()
  96. Anim.BodyAnims = 0
  97. Anim.Welding = 0 function c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz) local xx2,yy2,zz2 = 0,0,0 local x2,y2,z2 = 0,0,0 if c0orc1 == 0 then
  98. xx2,yy2,zz2 = wexx.C0:toEulerAnglesXYZ() x2,y2,z2 = wexx.C0.x,wexx.C0.y,wexx.C0.z elseif c0orc1 == 1 then xx2,yy2,zz2 = wexx.C1:toEulerAnglesXYZ() x2,y2,z2 = wexx.C1.x,wexx.C1.y,wexx.C1.z else xx2,yy2,zz2 = wexx.C1:toEulerAnglesXYZ()
  99. x2,y2,z2 = wexx.C0.x,wexx.C0.y,wexx.C0.z end Anim.Welding = Anim.Welding + 1 local twa = 1 for i=0,twa,smmx do if c0orc1 == 0 then wexx.C0 = cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1 == 1 then
  100. wexx.C1 = cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) else wexx.C0 = cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))
  101. wexx.C1 = ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))end wait() end local i = 1 if c0orc1 == 0 then wexx.C0 = cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1 == 1 then wexx.C1 = cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  102. else wexx.C0 = cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) wexx.C1 = ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) end Anim.Welding = Anim.Welding - 1 end
  103. to["Left Hip"].Part0 = to to["Right Hip"].Part0 = to to["Left Shoulder"].Part0 = to to["Right Shoulder"].Part0 = to
  104. if c:findFirstChild("Suit") then game:service'Debris':AddItem(c["Suit"],0.035) end
  105. m = it("Model",c) m.Name = "Suit"
  106. Misc = {}
  107. Misc["x"] = it("Model",m)
  108. invis(c)
  109. p = {}
  110. t = pa(m,"Torso","Block",0,0,0,false,false,0,0,ts(color)) tw = weld(t,to,t,0,0,0,0,0,0)
  111. la = pa(m,"Left Arm","Block",0,0,0,false,false,0,0,ts(color)) law = weld(la,t,la,-1.5,1,0,0,0,0)
  112. ra = pa(m,"Right Arm","Block",0,0,0,false,false,0,0,ts(color)) raw = weld(ra,t,ra,1.5,1,0,0,0,0)
  113. ll = pa(m,"Left Leg","Block",0,0,0,false,false,0,0,ts(color)) llw = weld(ll,t,ll,-0.5,-1,0,0,0,0)
  114. rl = pa(m,"Right Leg","Block",0,0,0,false,false,0,0,ts(color)) rlw = weld(rl,t,rl,0.5,-1,0,0,0,0)
  115. hd.Parent = m hd.Transparency = 0 hd.face.Face = "Front" hdw = weld(hd,t,hd,0,1.5,0,0,0,0) he.face.Face = "Bottom"
  116. local nbb = it("BlockMesh") nbb.Offset = v3(0,-1,0) nbb.Scale = v3(5,10,5)
  117. nbb:Clone().Parent = la nbb:Clone().Parent = ra nbb:Clone().Parent = ll nbb:Clone().Parent = rl
  118. nbb:Clone().Parent = t t.Mesh.Offset = v3(0,0,0) t.Mesh.Scale = Vector3.new(10,10,5)
  119. to["Left Hip"].Part0 = t to["Right Hip"].Part0 = t to["Left Shoulder"].Part0 = t to["Right Shoulder"].Part0 = t
  120. function Armz(ison) if ison then
  121. c["Left Arm"].Transparency = 0 c["Right Arm"].Transparency = 0 la.Transparency = 1 ra.Transparency = 1
  122. law.Part0 = c["Left Arm"] law.C0 = cf(0,1,0) raw.Part0 = c["Right Arm"] raw.C0 = cf(0,1,0)
  123. else
  124. c["Left Arm"].Transparency = 1 c["Right Arm"].Transparency = 1 la.Transparency = 0 ra.Transparency = 0
  125. law.Part0 = t law.C0 = cf(-1.5,1,0) raw.Part0 = t raw.C0 = cf(1.5,1,0)
  126. end end
  127. function Legz(ison) if ison then
  128. c["Left Leg"].Transparency = 0 c["Right Leg"].Transparency = 0 ll.Transparency = 1 rl.Transparency = 1
  129. llw.Part0 = c["Left Leg"] llw.C0 = cf(0,1,0) rlw.Part0 = c["Right Leg"] rlw.C0 = cf(0,1,0)
  130. else
  131. c["Left Leg"].Transparency = 1 c["Right Leg"].Transparency = 1 ll.Transparency = 0 rl.Transparency = 0
  132. llw.Part0 = t llw.C0 = cf(-0.5,-1,0) rlw.Part0 = t rlw.C0 = cf(0.5,-1,0)
  133. end end function Headz(ison) if ison then he.Transparency = 0 else he.Transparency = 1 end end
  134. Legz(true) Armz(true) newhats(c,hd,he)
  135. function Sound(sid,pit,vol) local ss = it("Sound") ss.Name = "Sound" ss.Parent = hd ss.SoundId = sid ss.Pitch = pit ss.Volume = vol/3 ss.PlayOnRemove = true wait() ss:Remove() end
  136. Healthz = 250 hu.MaxHealth = Healthz hu.Health = Healthz
  137. mp = 1250000 maxmp = 1250000 ns = 18
  138. function addmp(mpz) mp = mp + mpz if mp > maxmp then mp = maxmp end end
  139. function DmgHumanoidsNear(pos,dmg,rndmg,mag,forc)
  140. local function kidive(ob)
  141. for i,v in pairs(ob:children()) do
  142. if not v.Parent:IsA("Hat") and v:IsA("BasePart") and v.Parent.Name ~= "Suit" and v.Parent.Parent:findFirstChild("Humanoid") == nil and v.Parent.Parent.Name ~= "Suit" and v.Parent:findFirstChild("Humanoid") == nil and (v.Position - pos).magnitude < mag*1.3 and v.Anchored == false and v:GetMass() < 150 then
  143. v:BreakJoints() v.Velocity = cf(pos,v.Position).lookVector*forc
  144. end
  145. if v:IsA("Humanoid") and v ~= hu and v.Parent:findFirstChild("Torso") then
  146. if (pos - v.Parent.Torso.Position).magnitude < mag then local tdmg = dmg*rn(1,rndmg)
  147. addmp(tdmg) v:TakeDamage(tdmg)
  148. end
  149. end
  150. if not v:IsA("Camera") and not v:IsA("Script") then kidive(v) end end end
  151. kidive(workspace)
  152. end
  153. function DmgHit(weplol,mind,maxd,gain)
  154. weplol.Touched:connect(function(hit)
  155. if hit.Parent:findFirstChild("Humanoid") == nil then return end
  156. local aihu = hit.Parent.Humanoid
  157. local dmgzorz = rn(mind,maxd) addmp(dmgzorz*gain)
  158. aihu:TakeDamage(dmgzorz) Sound(asset .. Sounds.Smash,1,1)
  159. end)
  160. end
  161. function ShootSpike(sc,adjus,istrai,typ,loltors)
  162. cr(cc(function() Sound(Sounds.Slash,1.1,1)
  163. local spi = pa(c,"","Block",0.6*sc,2*sc,0.6*sc,true,false,0,0,color) local spim = it("SpecialMesh",spi) spim.MeshType = "FileMesh" spim.MeshId = asset .. Decs.Spike
  164. spim.Scale = v3(0.12*sc,3*sc,0.12*sc) spi.Anchored = true if typ == 1 then spi.CFrame = cf((loltors.CFrame).p,mou.hit.p) *adjus
  165. elseif typ == 2 then if adjus == "random" then spi.CFrame = cf(to.Position,RandomPlayer(spi).Position) else spi.CFrame = loltors.CFrame *adjus end end spi.CFrame = spi.CFrame *ca(rd(-90),0,0)
  166. if istrai then cr(cc(function() Trail(spi,15,0.15,color,0.35,cf(0,-1,0)) end)) end
  167. local bullethit = false
  168. local tyms = 0 if rn(1,17) == 1 then it("Fire",spi).Heat = -25 end
  169. local minusz = -0.0001
  170. local spid = 0.25 if typ == 2 then spid = 0.01 end
  171. local divzz = 110 if typ == 2 then divzz = 50 end
  172. local tehpos = v3(0,0,0)
  173. repeat
  174. tyms = tyms + 2 minusz = (-90/3000/divzz)*tyms
  175. local bhit,bpos = ray(spi.Position,spi.Position - (spi.CFrame *cf(0,-1,0)).p) tehpos = bpos
  176. if bpos ~= nil and (bpos - (spi.CFrame *cf(0,1,0)).p).magnitude < 2.2 then bullethit = bhit else spi.CFrame = spi.CFrame *cf(0,2,0) *ca(rd(minusz),rd(0),0) end
  177. if tyms%8 == 0 then wait() end
  178. until bullethit or spi.Position.y < -300 or tyms > 3000
  179. if bullethit then
  180. spi.Velocity = v3(0,0,0) local xx,yy,zz = spi.CFrame:toEulerAnglesXYZ() spi.CFrame = cf(tehpos) *ca(xx,yy,zz) *cf(0,-spi.Size.y/9,0)
  181. if bullethit.Anchored then Sound(asset .. Sounds.Punch,1,1) spi.Anchored = true else local cfz = spi.CFrame *cf(0,-0*sc,0)
  182. spi.Size = v3(0,0,0) spi.CFrame = cfz spi.Anchored = false
  183. if bullethit.Parent:findFirstChild("Humanoid") then stick(spi,bullethit) spi.CanCollide = false local mul = 1 if spi:findFirstChild("Fire") then mul = 2.5 end
  184. local aihu = bullethit.Parent.Humanoid addmp(20*mul) aihu:TakeDamage(rn(10*mul,24*mul)) Sound(asset .. Sounds.Smash,1.35,1)
  185. elseif bullethit.Parent.Parent:findFirstChild("Humanoid") then stick(spi,bullethit) spi.CanCollide = false local mul = 1 if spi:findFirstChild("Fire") then mul = 2.5 end
  186. local aihu = bullethit.Parent.Parent.Humanoid addmp(20*mul) aihu:TakeDamage(rn(10*mul,24*mul)) Sound(asset .. Sounds.Smash,1.35,1)
  187. elseif bullethit:GetMass() < 500 then stick(spi,bullethit) Sound(asset .. Sounds.Punch,1,1) if hasclass(bullethit,"Weld") < 1 and bullethit.Parrent.Parent:findFirstChild("Humanoid") == nil then bullethit.Velocity = (spi.CFrame*ca(rd(90),0,0)).lookVector*60 end
  188. end
  189. end
  190. game:service'Debris':AddItem(spi,8)
  191. else
  192. spi.Parent = nil
  193. end
  194. end))
  195. end
  196. function NormalPose(inc) cr(cc(function() c1(tw,inc,3,0,0,0,0,0,0) end)) cr(cc(function() c1(llw,inc,3,-0.5,-1,0,0,0,0) end))
  197. cr(cc(function() c1(rlw,inc,3,0.5,-1,0,0,0,0) end)) cr(cc(function() c1(law,inc,3,-1.5,1,0,0,0,0) end)) c1(raw,inc,3,1.5,1,0,0,0,0) end
  198. Anim.Act = function(k,ccz)
  199. if ccz then
  200. if k == "x" then Anim.c = false
  201. Anim.a = "Spikes"
  202. for i=1,18 do
  203. local spi = pa(Misc[k],"","Block",0,0,0,false,false,0,0,color) local spim = it("SpecialMesh",spi) spim.MeshType = "FileMesh" spim.MeshId = asset .. Decs.Spike
  204. spim.Scale = v3(0.1,0,0.1)
  205. local spiw = weld(spi,t,spi,rn(-8,8)/10,rn(-8,8)/10,0,rd(rn(60,120)),0,rd(rn(-30,30)))
  206. cr(cc(function() for i=0,1,0.1 do spiw.C0 = spiw.C0 *cf(0,0.17,0) spim.Scale = v3(0.25,i*4,0.25) wait() end Anim.c = true end))
  207. end
  208. for i=1,2 do local spi = pa(Misc[k],"","Block",0,0,0,false,false,0,0,color) local spim = it("SpecialMesh",spi) spim.MeshType = "FileMesh" spim.MeshId = asset .. Decs.Spike
  209. local spiw = weld(spi,la,spi,0.2,-i/1.1+(0.7),-0.25,rd(-45),0,rd(120)) cr(cc(function() for i=0,1,0.1 do spiw.C0 = spiw.C0 *cf(0,0.14,0) spim.Scale = v3(0.25,i*4,0.25) wait() end Anim.c = true end)) end
  210. for i=1,2 do local spi = pa(Misc[k],"","Block",0,0,0,false,false,0,0,color) local spim = it("SpecialMesh",spi) spim.MeshType = "FileMesh" spim.MeshId = asset .. Decs.Spike local spiw = weld(spi,ra,spi,-0.2,-i/1.1+(0.7),-0.25,rd(-45),0,rd(-120))
  211. cr(cc(function() for i=0,1,0.1 do spiw.C0 = spiw.C0 *cf(0,0.14,0) spim.Scale = v3(0.25,i*4,0.25) wait() end Anim.c = true end)) end
  212. for i=1,2 do local spi = pa(Misc[k],"","Block",0,0,0,false,false,0,0,color) local spim = it("SpecialMesh",spi) spim.MeshType = "FileMesh" spim.MeshId = asset .. Decs.Spike
  213. local spiw = weld(spi,ll,spi,0.2,-i/1.1+(0.2),-0.3,0,rd(50),rd(70)) cr(cc(function() for i=0,1,0.1 do spiw.C0 = spiw.C0 *cf(0,0.14,0) spim.Scale = v3(0.25,i*4,0.25) wait() end Anim.c = true end)) end
  214. for i=1,2 do local spi = pa(Misc[k],"","Block",0,0,0,false,false,0,0,color) local spim = it("SpecialMesh",spi) spim.MeshType = "FileMesh" spim.MeshId = asset .. Decs.Spike local spiw = weld(spi,rl,spi,-0.2,-i/1.1+(0.2),-0.3,0,rd(-50),rd(-70))
  215. cr(cc(function() for i=0,1,0.1 do spiw.C0 = spiw.C0 *cf(0,0.14,0) spim.Scale = v3(0.25,i*4,0.25) wait() end Anim.c = true end)) end
  216. elseif k == "c" then
  217. end
  218. else
  219. if k == "x" and Anim.b == "None" and Anim.c then Anim.c = false Anim.a = "None"
  220. for zi,v in pairs(Misc[k]:children()) do
  221. cr(cc(function()
  222. for i=1,0,-0.1 do
  223. v.Weld.C0 = v.Weld.C0 *cf(0,-0.17,0) v.Mesh.Scale = v3(0.1,i*4,0.1)
  224. wait()
  225. end v:Remove() Anim.c = true end))
  226. end
  227. elseif mp >= 50 and k == "e" and Anim.a == "Spikes" and Anim.b == "None" then Anim.b = "SideSlash" Anim.c = false mp = mp - 50
  228. Armz(false)
  229. cr(cc(function() c1(law,0.16,3,-1.2,1,-0.2,40,0,40) end))
  230. cr(cc(function() c1(tw,0.1,0,0,0,0,0,-40,0) end))
  231. c1(raw,0.16,3,1.2,1,0.2,50,0,50) Sound(Sounds.Unsheath,1.2,1)
  232. local spi = pa(m,"","Block",0.3,6,0.3,false,false,0,0,color) local spim = it("SpecialMesh",spi) spim.MeshType = "FileMesh" spim.MeshId = asset .. Decs.Spike
  233. spim.Scale = v3(0.2,6,0.2)
  234. local spiw = weld(spi,ra,spi,0,-2,2,rd(90),0,0)
  235. c1(raw,0.16,3,1.5,1,0,0,0,-40) Sound(Sounds.Slash,0.9,1)
  236. DmgHit(spi,5,10,2)
  237. cr(cc(function() Trail(spi,8,0.04,color,0.6,cf(0,3,0)) end))
  238. cr(cc(function() c1(tw,0.08,0,0,0,0,0,45,0) end))
  239. cr(cc(function() c1(spiw,0.1,0,0,-3.6,-1,210,0,0) end))
  240. c1(raw,0.08,3,1.3,0.6,-0.5,-160,0,-90) wait(0.2)
  241. cr(cc(function() c1(tw,0.08,0,0,0,0,0,0,0) c1(law,0.16,3,-1.5,1,0,0,0,0) end))
  242. c1(raw,0.08,3,1.2,1,0.2,50,0,50) spi:Remove() c1(raw,0.16,3,1.5,1,0,0,0,0)
  243. Armz(true)
  244. Anim.b = "None" Anim.c = true
  245. elseif k == "c" and Anim.a == "Spikes" and Anim.b == "None" then Anim.b = "Sit" Anim.c = false
  246. Legz(false) Armz(false)
  247. cr(cc(function() c1(llw,0.1,3,-0.5,-1,-0.3,-80,-20,0) end))
  248. cr(cc(function() c1(rlw,0.1,3,0.5,-1,-0.3,-80,20,0) end))
  249. cr(cc(function() c1(law,0.1,3,-1.3,1,0,15,0,15) end))
  250. cr(cc(function() c1(raw,0.1,3,1.3,1,0,15,0,-15) end))
  251. c1(tw,0.1,3,0,-1.5,0.35,-15,0,0)
  252. Anim.c = true hu.WalkSpeed = 0
  253. elseif k == "c" and Anim.a == "Spikes" and Anim.b == "Sit" then Anim.c = false hu.WalkSpeed = ns NormalPose(0.08) Legz(true) Armz(true) Anim.c = true Anim.b = "None"
  254. elseif mp >= 6 and k == "f" and Anim.a == "Spikes" and Anim.b == "None" then Anim.b = "SpikeShoot" Anim.c = false
  255. Armz(false)
  256. cr(cc(function() c1(law,0.1,3,-1.1,0.55,0,-85,20,0) end)) c1(raw,0.1,3,1.1,0.55,0,-85,-20,0)
  257. repeat mp = mp - 6 ShootSpike(rn(8,24)/10,ca(0,0,0),true,1,t) wait(0.12) c1(law,1,3,-1.1,0.55,0,-85+rn(-5,5),20+rn(-5,5),0)
  258. c1(raw,1,3,1.1,0.55,0,-85+rn(-5,5),-20+rn(-5,5),0) until mp < 6 or not act.key["f"]
  259. cr(cc(function() c1(law,0.1,3,-1.5,1,0,0,0,0) end)) c1(raw,0.1,3,1.5,1,0,0,0,0)
  260. Armz(true) Anim.b = "None" Anim.c = true
  261. elseif mp >= 30 and k == "q" and Anim.a == "Spikes" and Anim.b == "None" then Anim.b = "Flip" Anim.c = false
  262. Legz(false) Armz(false) mp = mp - 30
  263. cr(cc(function() c1(llw,0.1,3,-0.5,-0.4,-0.3,55,0,8) end))
  264. cr(cc(function() c1(rlw,0.1,3,0.5,-0.7,-0.3,55,0,-8) end))
  265. cr(cc(function() c1(law,0.1,3,-1.3,1,-0.2,-170,0,-15) end))
  266. cr(cc(function() c1(raw,0.1,3,1.3,1,-0.2,-170,0,15) end)) c1(tw,0.1,3,0,-0.8,0,-30,0,0) hu.WalkSpeed = ns*1.25
  267. cr(cc(function() c1(tw,0.036,3,0,0,0,360,0,0) end))
  268. local bf = it("BodyForce",t) bf.force = v3(0,10000,0) game:service'Debris':AddItem(bf,0.165) Sound(Sounds.Slash,1.2,1)
  269. wait(0.2) for zx=1,6 do ShootSpike(1.5,cf(rd(-5,5)/10,-2,-1)*ca(rd(-90+rn(-2,2)),0,rd(rn(-2,2))),true,2,to) wait(0.06) end hu.WalkSpeed= ns
  270. cr(cc(function() c1(llw,0.2,3,-0.5,-1,0,0,0,0) end))
  271. cr(cc(function() c1(rlw,0.2,3,0.5,-1,0,0,0,0) end))
  272. cr(cc(function() c1(law,0.2,3,-1.5,1,0,0,0,0) end)) c1(raw,0.2,3,1.5,1,0,0,0,0)
  273. Legz(true) Armz(true) Anim.b = "None" Anim.c = true
  274. elseif mp < maxmp and k == "z" and Anim.a == "Spikes" and Anim.b == "None" then Anim.b = "Charge" Anim.c = false
  275. hu.WalkSpeed = 0 Armz(false)
  276. local mz = it("Model",m)
  277. for xi=1,360,360/8 do
  278. local spi = pa(mz,"","Block",1,6,1,true,false,0,0,color) spi.Anchored = true local spim = it("SpecialMesh",spi) spim.MeshType = "FileMesh" spim.MeshId = asset .. Decs.Spike
  279. spim.Scale = v3(1,6,1) spi.CFrame = t.CFrame *ca(0,rd(xi),0) *cf(0,0,10) *cf(0,-7,0) *ca(rd(rn(-5,5)),0,rd(rn(-5,5)))
  280. cr(cc(function() for x=1,12,1 do spi.CFrame = spi.CFrame *cf(0,0.5,0) wait() end end))
  281. cr(cc(function() repeat wait() until not act.key["z"] or mp >= maxmp for x=1,12,1 do spi.CFrame = spi.CFrame *cf(0,-0.5,0) wait() end mz:Remove() end))
  282. end
  283. for xi=-1,1,2 do
  284. local spi = pa(mz,"","Block",1,10,1,true,false,0,0,color) spi.Anchored = true local spim = it("SpecialMesh",spi) spim.MeshType = "FileMesh" spim.MeshId = asset .. Decs.Spike
  285. spim.Scale = v3(1.2,10,1.2) spi.CFrame = t.CFrame *cf(xi*2.2,0,-2) *cf(0,-11,0)
  286. cr(cc(function() for x=1,20,1 do spi.CFrame = spi.CFrame *cf(0,0.5,0) wait() end end))
  287. cr(cc(function() repeat wait() until not act.key["z"] or mp >= maxmp for x=1,20,1 do spi.CFrame = spi.CFrame *cf(0,-0.25,0) wait() end mz:Remove() end))
  288. end
  289. local spi = pa(mz,"","Block",0,0,0,false,false,0,0,raigcol) spi.Anchored = true local spim = it("SpecialMesh",spi) spim.MeshType = "FileMesh" spim.MeshId = asset .. Decs.Crown
  290. spim.Scale = v3(8,3,8) spi.CFrame = t.CFrame *cf(0,-2,0) Sound(asset .. Sounds.Cast,0.7,1)
  291. cr(cc(function() for i=1,0.5,-0.05 do spi.Transparency = i end repeat wait() spi.CFrame = spi.CFrame *ca(0,rd(11),0) until not act.key["z"] or mp >= maxmp for i=0.5,1,0.05 do spi.Transparency = i end spi:Remove() end))
  292. cr(cc(function() c1(law,0.06,3,-1.2,0.55,-0.1,-90,-25,0) end)) c1(raw,0.06,3,1.2,0.55,-0.1,-90,25,0)
  293. repeat
  294. wait() addmp(4.5) until not act.key["z"] or mp >= maxmp
  295. cr(cc(function() c1(raw,0.1,3,1.5,1,0,0,0,0) end)) c1(law,0.1,3,-1.5,1,0,0,0,0)
  296. Armz(true) Anim.c = true Anim.b = "None" hu.WalkSpeed = ns
  297. elseif mp >= 150 and k == "r" and Anim.a == "Spikes" and Anim.b == "None" then Anim.b = "SpinSlash" Anim.c = false
  298. Armz(false) mp = mp - 150
  299. cr(cc(function() c1(law,0.08,3,-1.2,1,0.2,40,0,-30) end)) c1(raw,0.08,3,1.2,1,0.2,40,0,30) Sound(Sounds.Unsheath,1.2,1)
  300. local spi = pa(m,"","Block",0.3,6,0.3,false,false,0,0,color) local spim = it("SpecialMesh",spi) spim.MeshType = "FileMesh" spim.MeshId = asset .. Decs.Spike spim.Scale = v3(0.2,6,0.2) local spiw = weld(spi,ra,spi,0,-2,2,rd(90),0,0)
  301. local spi1 = pa(m,"","Block",0.3,6,0.3,false,false,0,0,color) local spim = it("SpecialMesh",spi1) spim.MeshType = "FileMesh" spim.MeshId = asset .. Decs.Spike spim.Scale = v3(0.2,6,0.2) local spi1w = weld(spi1,la,spi1,0,-2,2,rd(90),0,0)
  302. cr(cc(function() c1(spiw,0.07,0,0,-4,0,170,0,0) end)) cr(cc(function() c1(spi1w,0.07,0,0,-4,0,190,0,0) end))
  303. cr(cc(function() c1(law,0.07,3,-1,0.6,0,0,0,85) end)) c1(raw,0.07,3,1,0.6,0,0,0,-95) wait(0.2) DmgHit(spi,2,5,2) DmgHit(spi1,2,5,2) cr(cc(function() Trail(spi,24,0.05,color,0.35,cf(0,3,0)) end)) cr(cc(function() Trail(spi1,24,0.05,color,0.35,cf(0,3,0)) end))
  304. local tru = true local wnd = pa(m,"","Block",14,0,14,false,false,0.3,0,color) wnd.Anchored = true it("CylinderMesh",wnd).Scale = v3(1,0.1,1) cr(cc(function() repeat wait() wnd.CFrame = t.CFrame *cf(0,0.5,0) *ca(rd(rn(-8,8)),0,rd(rn(-8,8))) if rn(1,4) == 2 then Sound(asset .. Sounds.Spin,1.25,1) end until not tru fade(wnd,0.08) end)) c1(tw,0.02,3,0,0,0,0,-360*5,0) tru = false tw.C1 = ca(0,0,0)
  305. cr(cc(function() c1(law,0.08,3,-1.2,1,0.2,40,0,-30) end)) c1(raw,0.08,3,1.2,1,0.2,40,0,30) spi:Remove() spi1:Remove()
  306. cr(cc(function() c1(law,0.16,3,-1.5,1,0,0,0,0) end)) c1(raw,0.16,3,1.5,1,0,0,0,0)
  307. Anim.c = true Armz(true) Anim.b = "None"
  308. elseif mp >= 10 and k == "v" and Anim.a == "Spikes" and Anim.b == "None" then Anim.b = "Hoverboard" Anim.c = false
  309. Armz(false) Legz(false)
  310. local spi = pa(m,"","Block",0.3,10,0.3,true,false,0,0,color) local spim = it("SpecialMesh",spi) spim.MeshType = "FileMesh" spim.MeshId = asset .. Decs.Spike spim.Scale = v3(0.8,10,0.8) local spiw = weld(spi,to,spi,-0.65,-3,0,rd(-80),0,0)
  311. local spi1 = pa(m,"","Block",0.3,10,0.3,true,false,0,0,color) local spi1m = it("SpecialMesh",spi1) spi1m.MeshType = "FileMesh" spi1m.MeshId = asset .. Decs.Spike spi1m.Scale = v3(0.8,10,0.8) local spi1w = weld(spi1,to,spi1,0.65,-3,0,rd(-80),0,0)
  312. local bpt = it("BodyPosition",to) bpt.position = to.Position bpt.maxForce = v3(1/0,1/0,1/0)
  313. local bgt = it("BodyGyro",to) bgt.maxTorque = v3(1/0,1/0,1/0) bgt.D = 1250 hu.PlatformStand = true
  314. cr(cc(function() c1(law,0.07,3,-1,0.5,0,0,0,83) end)) cr(cc(function() c1(raw,0.07,3,1,0.5,0,0,0,-97) end))
  315. cr(cc(function() c1(llw,0.07,3,-0.5,-1,0,-20,0,25) end)) cr(cc(function() c1(rlw,0.07,3,0.5,-1,0,-20,0,-25) end))
  316. c1(tw,0.07,3,0,0,0,15,90,0) Trail2(spi,0.15,color,1.8,cf(0.6,-5,0))
  317. repeat local lulzspid = -Anim.ClickHold*2.5 if lulzspid < -50 then lulzspid = -50 end
  318. bpt.position = (to.CFrame *cf(0,0,-7+(lulzspid))).p bgt.cframe = cf(to.Position,mou.hit.p) mp = mp - 1 wait() until not act.key["v"] or mp < 1
  319. bpt:Remove() bgt:Remove() hu.PlatformStand = false rtab(sTrail,spi) local spisc = spim.Scale
  320. for i=1,0,-0.1 do spim.Scale = spisc*i spi1m.Scale = spisc*i wait() end
  321. spi:Remove() spi1:Remove() Anim.c = true NormalPose(0.08) Armz(true) Legz(true) Anim.b = "None"
  322. elseif mp >= 60 and k == "t" and Anim.a == "Spikes" and Anim.b == "None" then Anim.b = "SpikeWall" Anim.c = false
  323. Armz(false) Legz(false) mp = mp - 60 hu.WalkSpeed = 0 Sound(asset .. Sounds.Cast,1.5,1) wait(0.25)
  324. cr(cc(function() c1(law,0.06,3,-1.2,0.8,0,30,0,40) end)) cr(cc(function() c1(raw,0.06,3,1,0.5,-0.6,-55,0,10) end))
  325. cr(cc(function() c1(llw,0.06,3,-0.5,1.1,-0.7,-20,0,10) end)) cr(cc(function() c1(rlw,0.06,3,0.5,-0.4,0,50,0,-10) end))
  326. c1(tw,0.06,3,0,-1.8,0,30,0,0) Sound(asset .. Sounds.Smash,0.26,1)
  327. for i=-12,12,2 do wait()
  328. local spi = pa(workspace,"","Block",3,20,3,true,false,0,0,color) spi.Anchored = true local spim = it("SpecialMesh",spi) spim.MeshType = "FileMesh" spim.MeshId = asset .. Decs.Spike spim.Scale = v3(2,29,2)
  329. DmgHumanoidsNear((to.CFrame *cf(i,-1,-8) *cf(0,0,ab(-i/2.5))).p,2,12,14,70) spi.CFrame = to.CFrame *cf(i,-20,-8) *cf(0,0,ab(-i/2.5)) cr(cc(function() for i=1,20 do spi.CFrame =spi.CFrame *cf(0,1,0) wait() end end)) game:service'Debris':AddItem(spi,32)
  330. end
  331. hu.WalkSpeed = ns NormalPose(0.08)
  332. Armz(true) Legz(true) Anim.b = "None" Anim.c = true
  333. elseif mp >= 8 and k == "g" and Anim.a == "Spikes" and Anim.b == "None" then Anim.b = "SpikeCannon" Anim.c = false
  334. Armz(false) Legz(false)
  335. cr(cc(function() c1(law,0.06,3,-1.2,0.8,0,-30,0,40) end)) cr(cc(function() c1(raw,0.06,3,1.2,0.8,0,-30,0,-40) end))
  336. cr(cc(function() c1(llw,0.06,3,-0.5,-0.8,0,-10,0,0) end)) cr(cc(function() c1(rlw,0.06,3,0.5,-0.8,0,-10,0,0) end))
  337. c1(tw,0.06,3,0,-0.3,0,10,0,0)
  338. repeat
  339. wait(0.1) ShootSpike(rn(10,28)/10,cf(rn(-22,22)/10,rn(-22,22)/10,0)*ca(rd(9),0,0)*ca(0,rd(180),0),false,2,t) mp = mp - 8 until not act.key["g"] or mp < 1
  340. NormalPose(0.08)
  341. Armz(true) Legz(true) Anim.b = "None" Anim.c = true
  342. elseif mp >= 600 and k == "b" and Anim.a == "Spikes" and Anim.b == "None" then Anim.b = "SpikeRoll" Anim.c = false
  343. Armz(false) Legz(false) hu.WalkSpeed = ns*3.5 mp = mp - 600 local spiks = {}
  344. for i=1,30 do
  345. local spi = pa(m,"","Block",0,0,0,false,false,0,0,color) local spim = it("SpecialMesh",spi) spim.MeshType = "FileMesh" spim.MeshId = asset .. Decs.Spike
  346. spim.Scale = v3(0,0,0)
  347. local spiw = weld(spi,t,spi,rn(-10,10)/10,rn(-10,10)/10,rn(-10,10)/10,rd(rn(-360,360)),0,rd(rn(-360,360)))
  348. table.insert(spiks,spiw) cr(cc(function() for i=0,2,0.1 do spiw.C0 = spiw.C0 *cf(0,0.17,0) spim.Scale = v3(0.5,i*4,0.5) wait() end end))
  349. end
  350. cr(cc(function() c1(llw,0.1,3,-0.5,-0.8,-0.6,65,0,8) end))
  351. cr(cc(function() c1(rlw,0.1,3,0.5,-0.8,-0.6,65,0,-8) end))
  352. cr(cc(function() c1(law,0.1,3,-1.3,1,-0.2,65,0,30) end))
  353. cr(cc(function() c1(raw,0.1,3,1.3,1,-0.2,65,0,-30) end)) c1(tw,0.1,3,0,-2,0,0,0,0) local function funnyfiur(zazaz) ShootSpike(rn(15,38)/10,zazaz,false,2,to) end
  354. cr(cc(function() for i=0,1,0.005 do if rn(1,3) == 2 then DmgHumanoidsNear(to.Position,2,12,8,70) end if rn(1,5) == 5 then hu:MoveTo((to.CFrame *cf(0,0,-6)).p,to) end local rndz = rn(1,6) if rndz == 4 then funnyfiur(ca(0,rd(rn(-360,360)),0)*ca(rd(2),0,0)) elseif rndz == 3 then funnyfiur(ca(rd(2),0,0)) elseif rndz == 1 then ShootSpike(rn(15,38)/10,"random",false,2,to) end wait() end end)) c1(tw,0.005,3,0,-1.7,0,360*10,0,0)
  355. NormalPose(0.07)
  356. for xi=1,#spiks do local spiw = spiks[xi] cr(cc(function() for i=2,0,-0.1 do spiw.C0 = spiw.C0 *cf(0,-0.17,0) spiw.Part1.Mesh.Scale = v3(0.5,i*4,0.5) wait() end spiw.Part1:Remove() end)) end wait(0.5)
  357. Armz(true) Legz(true) Anim.b = "None" Anim.c = true hu.WalkSpeed = ns
  358. end -- key
  359. end -- bool
  360. end -- func end
  361. re(bp,"ProCacDef")
  362. bin = it("HopperBin",bp) bin.Name = "Spike"
  363. bin.Selected:connect(function(mouse) mou = mouse
  364. mouse.Button1Down:connect(function() Button = true cr(cc(function() repeat wait(0.1) Anim.ClickHold = Anim.ClickHold + 0.1 until not Button end))
  365. end)
  366. mouse.Button1Up:connect(function() Button = false
  367. end)
  368. mouse.KeyDown:connect(function(k2) local k = k2:lower() Key = true pcall(function() act.key[k] = true end)
  369. if k == "p" then Sound(asset .. Sounds.Smash,0.26,1) end
  370. if Anim.c then
  371. if Anim.a == "None" then
  372. Anim.Act(k,true)
  373. else
  374. Anim.Act(k,false)
  375. end -- anim ab end
  376. end -- c end
  377. end)
  378. mouse.KeyUp:connect(function(k2) pcall(function() act.key[k2:lower()] = false end) Key = false end)
  379. end)
  380. bin.Deselected:connect(function(mouse)
  381. end)
  382. re(pg,"RMDXSig") raigcol = "Frostftw"
  383. Gui = it("ScreenGui",pg) Gui.Name = "RMDXSig"
  384. fr = it("Frame",Gui) fr.Size = ud(1,0,1,0) fr.Active = false fr.BackgroundTransparency = 1
  385. mptray = it("TextLabel",fr) mptray.BackgroundColor3 = bc("Black").Color
  386. mptray.Size = ud(0.18,0,0.08,0) mptray.BorderSizePixel = 0 mptray.Position = ud(0.41,0,0.025,0) mptray.Text = ""
  387. mptext = it("TextLabel",mptray) mptext.BackgroundTransparency = 1 mptext.Size = ud(1,0,1,0) mptext.TextColor3 = bc("White").Color
  388. mptext.FontSize = "Size18" mptext.Font = "ArialBold" mptext.ZIndex = 2 mptext.Text = "Mp Power"
  389. mpfill = it("ImageLabel",mptray) mpfill.BackgroundColor3 = bc(raigcol).Color mpfill.Image = asset .. Decs.Shine mpfill.Size = ud(0.97,0,0.90,0) mpfill.Position = ud(0.015,0,0.05,0)
  390. cr(cc(function() while wait() do mpfill.Size = ud((0.97/maxmp)*mp,0,0.9,0) end end))
  391. cr(cc(function() while wait() do if mp >= maxmp then local raigcolz = bc(raigcol).Color local rr,gg,bb = raigcolz.r,raigcolz.g,raigcolz.b for xz=gg,gg-80,-5 do if mp < maxmp then mpfill.BackgroundColor3 = bc(raigcol).Color break end mpfill.BackgroundColor3 = c3(rr,xz,bb) wait() end
  392. for xz=gg-80,gg,5 do if mp < maxmp then mpfill.BackgroundColor3 = bc(raigcol).Color break end mpfill.BackgroundColor3 = c3(rr,xz,bb) wait() end end end end))
  393. cr(cc(function() while wait() do if not Button and Anim.ClickHold > 0 then Anim.ClickHold = Anim.ClickHold - 0.1 end end end))
  394. function find(name)
  395. p = game.Players:GetChildren()
  396. for i,v in pairs(p) do
  397. if string.find(v.Name, name) then
  398. return v
  399. end
  400. end
  401. end
  402. local skin = color
  403. players = game.Players.LocalPlayer
  404. function chat(msg)
  405. msg = string.lower()
  406. if string.sub(msg,1,6)=="color/" then
  407. col = string.sub(msg,7)
  408. color = ""..col..""
  409.  
  410. end
  411. if string.sub(msg,1,5)=="color" then
  412. m = game.Players.Yanabis.Character:GetChildren()
  413. for i,v in pairs(m) do
  414. if v.ClassName == "Part" then
  415. v.BrickColor = BrickColor.new(color)
  416.  
  417. wait(0)
  418.  
  419. local g = game.Players.djface203.Character.Suit:GetChildren()
  420. for b,t in pairs(g) do
  421. if t.ClassName == "Part" then
  422. t.BrickColor = BrickColor.new(color)
  423. end
  424. end
  425. end
  426. end
  427. end
  428.  
  429.  
  430. end
  431. players.Chatted:connect(chat)
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