trace:wgl:wglGetProcAddress func: 'glAccum'
trace:wgl:X11DRV_WineGL_InitOpenglInfo GL version : 3.3.10362 Compatibility Profile Context.
trace:wgl:X11DRV_WineGL_InitOpenglInfo GL renderer : ATI Mobility Radeon HD 4850.
trace:wgl:X11DRV_WineGL_InitOpenglInfo GLX version : 1.4.
trace:wgl:X11DRV_WineGL_InitOpenglInfo Server GLX version : 1.4.
trace:wgl:X11DRV_WineGL_InitOpenglInfo Server GLX vendor: : ATI.
trace:wgl:X11DRV_WineGL_InitOpenglInfo Client GLX version : 1.4.
trace:wgl:X11DRV_WineGL_InitOpenglInfo Client GLX vendor: : ATI.
trace:wgl:X11DRV_WineGL_InitOpenglInfo Direct rendering enabled: True
trace:wgl:has_opengl GLX is up and running error_base = 164
trace:wgl:register_extension_string ''
trace:wgl:register_extension - 'wglGetIntegerv'
trace:wgl:register_extension - 'wglFinish'
trace:wgl:register_extension - 'wglFlush'
trace:wgl:register_extension_string 'WGL_ARB_create_context'
trace:wgl:register_extension - 'wglCreateContextAttribsARB'
trace:wgl:register_extension_string 'WGL_ARB_create_context_profile'
trace:wgl:register_extension_string 'WGL_ARB_extensions_string'
trace:wgl:register_extension - 'wglGetExtensionsStringARB'
trace:wgl:register_extension_string 'WGL_ARB_make_current_read'
trace:wgl:register_extension - 'wglGetCurrentReadDCARB'
trace:wgl:register_extension - 'wglMakeContextCurrentARB'
trace:wgl:register_extension_string 'WGL_ARB_multisample'
trace:wgl:register_extension_string 'WGL_ARB_pbuffer'
trace:wgl:register_extension - 'wglCreatePbufferARB'
trace:wgl:register_extension - 'wglDestroyPbufferARB'
trace:wgl:register_extension - 'wglGetPbufferDCARB'
trace:wgl:register_extension - 'wglQueryPbufferARB'
trace:wgl:register_extension - 'wglReleasePbufferDCARB'
trace:wgl:register_extension - 'wglSetPbufferAttribARB'
trace:wgl:register_extension_string 'WGL_ARB_pixel_format'
trace:wgl:register_extension - 'wglChoosePixelFormatARB'
trace:wgl:register_extension - 'wglGetPixelFormatAttribfvARB'
trace:wgl:register_extension - 'wglGetPixelFormatAttribivARB'
trace:wgl:register_extension_string 'WGL_ARB_render_texture'
trace:wgl:register_extension - 'wglBindTexImageARB'
trace:wgl:register_extension - 'wglReleaseTexImageARB'
trace:wgl:register_extension_string 'WGL_EXT_extensions_string'
trace:wgl:register_extension - 'wglGetExtensionsStringEXT'
trace:wgl:register_extension_string 'WGL_EXT_swap_control'
trace:wgl:register_extension - 'wglSwapIntervalEXT'
trace:wgl:register_extension - 'wglGetSwapIntervalEXT'
trace:wgl:register_extension_string 'WGL_WINE_pixel_format_passthrough'
trace:wgl:register_extension - 'wglSetPixelFormatWINE'
trace:wgl:wglGetProcAddress func: 'glAlphaFunc'
trace:wgl:wglGetProcAddress func: 'glAreTexturesResident'
trace:wgl:wglGetProcAddress func: 'glArrayElement'
trace:wgl:wglGetProcAddress func: 'glBegin'
trace:wgl:wglGetProcAddress func: 'glBindTexture'
trace:wgl:wglGetProcAddress func: 'glBitmap'
trace:wgl:wglGetProcAddress func: 'glBlendFunc'
trace:wgl:wglGetProcAddress func: 'glCallList'
trace:wgl:wglGetProcAddress func: 'glCallLists'
trace:wgl:wglGetProcAddress func: 'glClear'
trace:wgl:wglGetProcAddress func: 'glClearAccum'
trace:wgl:wglGetProcAddress func: 'glClearColor'
trace:wgl:wglGetProcAddress func: 'glClearDepth'
trace:wgl:wglGetProcAddress func: 'glClearIndex'
trace:wgl:wglGetProcAddress func: 'glClearStencil'
trace:wgl:wglGetProcAddress func: 'glClipPlane'
trace:wgl:wglGetProcAddress func: 'glColor3b'
trace:wgl:wglGetProcAddress func: 'glColor3bv'
trace:wgl:wglGetProcAddress func: 'glColor3d'
trace:wgl:wglGetProcAddress func: 'glColor3dv'
trace:wgl:wglGetProcAddress func: 'glColor3f'
trace:wgl:wglGetProcAddress func: 'glColor3fv'
trace:wgl:wglGetProcAddress func: 'glColor3i'
trace:wgl:wglGetProcAddress func: 'glColor3iv'
trace:wgl:wglGetProcAddress func: 'glColor3s'
trace:wgl:wglGetProcAddress func: 'glColor3sv'
trace:wgl:wglGetProcAddress func: 'glColor3ub'
trace:wgl:wglGetProcAddress func: 'glColor3ubv'
trace:wgl:wglGetProcAddress func: 'glColor3ui'
trace:wgl:wglGetProcAddress func: 'glColor3uiv'
trace:wgl:wglGetProcAddress func: 'glColor3us'
trace:wgl:wglGetProcAddress func: 'glColor3usv'
trace:wgl:wglGetProcAddress func: 'glColor4b'
trace:wgl:wglGetProcAddress func: 'glColor4bv'
trace:wgl:wglGetProcAddress func: 'glColor4d'
trace:wgl:wglGetProcAddress func: 'glColor4dv'
trace:wgl:wglGetProcAddress func: 'glColor4f'
trace:wgl:wglGetProcAddress func: 'glColor4fv'
trace:wgl:wglGetProcAddress func: 'glColor4i'
trace:wgl:wglGetProcAddress func: 'glColor4iv'
trace:wgl:wglGetProcAddress func: 'glColor4s'
trace:wgl:wglGetProcAddress func: 'glColor4sv'
trace:wgl:wglGetProcAddress func: 'glColor4ub'
trace:wgl:wglGetProcAddress func: 'glColor4ubv'
trace:wgl:wglGetProcAddress func: 'glColor4ui'
trace:wgl:wglGetProcAddress func: 'glColor4uiv'
trace:wgl:wglGetProcAddress func: 'glColor4us'
trace:wgl:wglGetProcAddress func: 'glColor4usv'
trace:wgl:wglGetProcAddress func: 'glColorMask'
trace:wgl:wglGetProcAddress func: 'glColorMaterial'
trace:wgl:wglGetProcAddress func: 'glColorPointer'
trace:wgl:wglGetProcAddress func: 'glCopyPixels'
trace:wgl:wglGetProcAddress func: 'glCopyTexImage1D'
trace:wgl:wglGetProcAddress func: 'glCopyTexImage2D'
trace:wgl:wglGetProcAddress func: 'glCopyTexSubImage1D'
trace:wgl:wglGetProcAddress func: 'glCopyTexSubImage2D'
trace:wgl:wglGetProcAddress func: 'glCullFace'
trace:wgl:wglGetProcAddress func: 'glDeleteLists'
trace:wgl:wglGetProcAddress func: 'glDeleteTextures'
trace:wgl:wglGetProcAddress func: 'glDepthFunc'
trace:wgl:wglGetProcAddress func: 'glDepthMask'
trace:wgl:wglGetProcAddress func: 'glDepthRange'
trace:wgl:wglGetProcAddress func: 'glDisable'
trace:wgl:wglGetProcAddress func: 'glDisableClientState'
trace:wgl:wglGetProcAddress func: 'glDrawArrays'
trace:wgl:wglGetProcAddress func: 'glDrawBuffer'
trace:wgl:wglGetProcAddress func: 'glDrawElements'
trace:wgl:wglGetProcAddress func: 'glDrawPixels'
trace:wgl:wglGetProcAddress func: 'glEdgeFlag'
trace:wgl:wglGetProcAddress func: 'glEdgeFlagPointer'
trace:wgl:wglGetProcAddress func: 'glEdgeFlagv'
trace:wgl:wglGetProcAddress func: 'glEnable'
trace:wgl:wglGetProcAddress func: 'glEnableClientState'
trace:wgl:wglGetProcAddress func: 'glEnd'
trace:wgl:wglGetProcAddress func: 'glEndList'
trace:wgl:wglGetProcAddress func: 'glEvalCoord1d'
trace:wgl:wglGetProcAddress func: 'glEvalCoord1dv'
trace:wgl:wglGetProcAddress func: 'glEvalCoord1f'
trace:wgl:wglGetProcAddress func: 'glEvalCoord1fv'
trace:wgl:wglGetProcAddress func: 'glEvalCoord2d'
trace:wgl:wglGetProcAddress func: 'glEvalCoord2dv'
trace:wgl:wglGetProcAddress func: 'glEvalCoord2f'
trace:wgl:wglGetProcAddress func: 'glEvalCoord2fv'
trace:wgl:wglGetProcAddress func: 'glEvalMesh1'
trace:wgl:wglGetProcAddress func: 'glEvalMesh2'
trace:wgl:wglGetProcAddress func: 'glEvalPoint1'
trace:wgl:wglGetProcAddress func: 'glEvalPoint2'
trace:wgl:wglGetProcAddress func: 'glFeedbackBuffer'
trace:wgl:wglGetProcAddress func: 'glFogf'
trace:wgl:wglGetProcAddress func: 'glFogfv'
trace:wgl:wglGetProcAddress func: 'glFogi'
trace:wgl:wglGetProcAddress func: 'glFogiv'
trace:wgl:wglGetProcAddress func: 'glFrontFace'
trace:wgl:wglGetProcAddress func: 'glFrustum'
trace:wgl:wglGetProcAddress func: 'glGenLists'
trace:wgl:wglGetProcAddress func: 'glGenTextures'
trace:wgl:wglGetProcAddress func: 'glGetBooleanv'
trace:wgl:wglGetProcAddress func: 'glGetClipPlane'
trace:wgl:wglGetProcAddress func: 'glGetDoublev'
trace:wgl:wglGetProcAddress func: 'glGetError'
trace:wgl:wglGetProcAddress func: 'glGetFloatv'
trace:wgl:wglGetProcAddress func: 'glGetIntegerv'
trace:wgl:wglGetProcAddress func: 'glGetLightfv'
trace:wgl:wglGetProcAddress func: 'glGetLightiv'
trace:wgl:wglGetProcAddress func: 'glGetMapdv'
trace:wgl:wglGetProcAddress func: 'glGetMapfv'
trace:wgl:wglGetProcAddress func: 'glGetMapiv'
trace:wgl:wglGetProcAddress func: 'glGetMaterialfv'
trace:wgl:wglGetProcAddress func: 'glGetMaterialiv'
trace:wgl:wglGetProcAddress func: 'glGetPixelMapfv'
trace:wgl:wglGetProcAddress func: 'glGetPixelMapuiv'
trace:wgl:wglGetProcAddress func: 'glGetPixelMapusv'
trace:wgl:wglGetProcAddress func: 'glGetPointerv'
trace:wgl:wglGetProcAddress func: 'glGetPolygonStipple'
trace:wgl:wglGetProcAddress func: 'glGetString'
trace:wgl:wglGetProcAddress func: 'glGetTexEnvfv'
trace:wgl:wglGetProcAddress func: 'glGetTexEnviv'
trace:wgl:wglGetProcAddress func: 'glGetTexGendv'
trace:wgl:wglGetProcAddress func: 'glGetTexGenfv'
trace:wgl:wglGetProcAddress func: 'glGetTexGeniv'
trace:wgl:wglGetProcAddress func: 'glGetTexImage'
trace:wgl:wglGetProcAddress func: 'glGetTexLevelParameterfv'
trace:wgl:wglGetProcAddress func: 'glGetTexLevelParameteriv'
trace:wgl:wglGetProcAddress func: 'glGetTexParameterfv'
trace:wgl:wglGetProcAddress func: 'glGetTexParameteriv'
trace:wgl:wglGetProcAddress func: 'glHint'
trace:wgl:wglGetProcAddress func: 'glIndexMask'
trace:wgl:wglGetProcAddress func: 'glIndexPointer'
trace:wgl:wglGetProcAddress func: 'glIndexd'
trace:wgl:wglGetProcAddress func: 'glIndexdv'
trace:wgl:wglGetProcAddress func: 'glIndexf'
trace:wgl:wglGetProcAddress func: 'glIndexfv'
trace:wgl:wglGetProcAddress func: 'glIndexi'
trace:wgl:wglGetProcAddress func: 'glIndexiv'
trace:wgl:wglGetProcAddress func: 'glIndexs'
trace:wgl:wglGetProcAddress func: 'glIndexsv'
trace:wgl:wglGetProcAddress func: 'glIndexub'
trace:wgl:wglGetProcAddress func: 'glIndexubv'
trace:wgl:wglGetProcAddress func: 'glInitNames'
trace:wgl:wglGetProcAddress func: 'glInterleavedArrays'
trace:wgl:wglGetProcAddress func: 'glIsEnabled'
trace:wgl:wglGetProcAddress func: 'glIsList'
trace:wgl:wglGetProcAddress func: 'glIsTexture'
trace:wgl:wglGetProcAddress func: 'glLightModelf'
trace:wgl:wglGetProcAddress func: 'glLightModelfv'
trace:wgl:wglGetProcAddress func: 'glLightModeli'
trace:wgl:wglGetProcAddress func: 'glLightModeliv'
trace:wgl:wglGetProcAddress func: 'glLightf'
trace:wgl:wglGetProcAddress func: 'glLightfv'
trace:wgl:wglGetProcAddress func: 'glLighti'
trace:wgl:wglGetProcAddress func: 'glLightiv'
trace:wgl:wglGetProcAddress func: 'glLineStipple'
trace:wgl:wglGetProcAddress func: 'glLineWidth'
trace:wgl:wglGetProcAddress func: 'glListBase'
trace:wgl:wglGetProcAddress func: 'glLoadIdentity'
trace:wgl:wglGetProcAddress func: 'glLoadMatrixd'
trace:wgl:wglGetProcAddress func: 'glLoadMatrixf'
trace:wgl:wglGetProcAddress func: 'glLoadName'
trace:wgl:wglGetProcAddress func: 'glLogicOp'
trace:wgl:wglGetProcAddress func: 'glMap1d'
trace:wgl:wglGetProcAddress func: 'glMap1f'
trace:wgl:wglGetProcAddress func: 'glMap2d'
trace:wgl:wglGetProcAddress func: 'glMap2f'
trace:wgl:wglGetProcAddress func: 'glMapGrid1d'
trace:wgl:wglGetProcAddress func: 'glMapGrid1f'
trace:wgl:wglGetProcAddress func: 'glMapGrid2d'
trace:wgl:wglGetProcAddress func: 'glMapGrid2f'
trace:wgl:wglGetProcAddress func: 'glMaterialf'
trace:wgl:wglGetProcAddress func: 'glMaterialfv'
trace:wgl:wglGetProcAddress func: 'glMateriali'
trace:wgl:wglGetProcAddress func: 'glMaterialiv'
trace:wgl:wglGetProcAddress func: 'glMatrixMode'
trace:wgl:wglGetProcAddress func: 'glMultMatrixd'
trace:wgl:wglGetProcAddress func: 'glMultMatrixf'
trace:wgl:wglGetProcAddress func: 'glNewList'
trace:wgl:wglGetProcAddress func: 'glNormal3b'
trace:wgl:wglGetProcAddress func: 'glNormal3bv'
trace:wgl:wglGetProcAddress func: 'glNormal3d'
trace:wgl:wglGetProcAddress func: 'glNormal3dv'
trace:wgl:wglGetProcAddress func: 'glNormal3f'
trace:wgl:wglGetProcAddress func: 'glNormal3fv'
trace:wgl:wglGetProcAddress func: 'glNormal3i'
trace:wgl:wglGetProcAddress func: 'glNormal3iv'
trace:wgl:wglGetProcAddress func: 'glNormal3s'
trace:wgl:wglGetProcAddress func: 'glNormal3sv'
trace:wgl:wglGetProcAddress func: 'glNormalPointer'
trace:wgl:wglGetProcAddress func: 'glOrtho'
trace:wgl:wglGetProcAddress func: 'glPassThrough'
trace:wgl:wglGetProcAddress func: 'glPixelMapfv'
trace:wgl:wglGetProcAddress func: 'glPixelMapuiv'
trace:wgl:wglGetProcAddress func: 'glPixelMapusv'
trace:wgl:wglGetProcAddress func: 'glPixelStoref'
trace:wgl:wglGetProcAddress func: 'glPixelStorei'
trace:wgl:wglGetProcAddress func: 'glPixelTransferf'
trace:wgl:wglGetProcAddress func: 'glPixelTransferi'
trace:wgl:wglGetProcAddress func: 'glPixelZoom'
trace:wgl:wglGetProcAddress func: 'glPointSize'
trace:wgl:wglGetProcAddress func: 'glPolygonMode'
trace:wgl:wglGetProcAddress func: 'glPolygonOffset'
trace:wgl:wglGetProcAddress func: 'glPolygonStipple'
trace:wgl:wglGetProcAddress func: 'glPopAttrib'
trace:wgl:wglGetProcAddress func: 'glPopClientAttrib'
trace:wgl:wglGetProcAddress func: 'glPopMatrix'
trace:wgl:wglGetProcAddress func: 'glPopName'
trace:wgl:wglGetProcAddress func: 'glPrioritizeTextures'
trace:wgl:wglGetProcAddress func: 'glPushAttrib'
trace:wgl:wglGetProcAddress func: 'glPushClientAttrib'
trace:wgl:wglGetProcAddress func: 'glPushMatrix'
trace:wgl:wglGetProcAddress func: 'glPushName'
trace:wgl:wglGetProcAddress func: 'glRasterPos2d'
trace:wgl:wglGetProcAddress func: 'glRasterPos2dv'
trace:wgl:wglGetProcAddress func: 'glRasterPos2f'
trace:wgl:wglGetProcAddress func: 'glRasterPos2fv'
trace:wgl:wglGetProcAddress func: 'glRasterPos2i'
trace:wgl:wglGetProcAddress func: 'glRasterPos2iv'
trace:wgl:wglGetProcAddress func: 'glRasterPos2s'
trace:wgl:wglGetProcAddress func: 'glRasterPos2sv'
trace:wgl:wglGetProcAddress func: 'glRasterPos3d'
trace:wgl:wglGetProcAddress func: 'glRasterPos3dv'
trace:wgl:wglGetProcAddress func: 'glRasterPos3f'
trace:wgl:wglGetProcAddress func: 'glRasterPos3fv'
trace:wgl:wglGetProcAddress func: 'glRasterPos3i'
trace:wgl:wglGetProcAddress func: 'glRasterPos3iv'
trace:wgl:wglGetProcAddress func: 'glRasterPos3s'
trace:wgl:wglGetProcAddress func: 'glRasterPos3sv'
trace:wgl:wglGetProcAddress func: 'glRasterPos4d'
trace:wgl:wglGetProcAddress func: 'glRasterPos4dv'
trace:wgl:wglGetProcAddress func: 'glRasterPos4f'
trace:wgl:wglGetProcAddress func: 'glRasterPos4fv'
trace:wgl:wglGetProcAddress func: 'glRasterPos4i'
trace:wgl:wglGetProcAddress func: 'glRasterPos4iv'
trace:wgl:wglGetProcAddress func: 'glRasterPos4s'
trace:wgl:wglGetProcAddress func: 'glRasterPos4sv'
trace:wgl:wglGetProcAddress func: 'glReadBuffer'
trace:wgl:wglGetProcAddress func: 'glReadPixels'
trace:wgl:wglGetProcAddress func: 'glRectd'
trace:wgl:wglGetProcAddress func: 'glRectdv'
trace:wgl:wglGetProcAddress func: 'glRectf'
trace:wgl:wglGetProcAddress func: 'glRectfv'
trace:wgl:wglGetProcAddress func: 'glRecti'
trace:wgl:wglGetProcAddress func: 'glRectiv'
trace:wgl:wglGetProcAddress func: 'glRects'
trace:wgl:wglGetProcAddress func: 'glRectsv'