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Jan 24th, 2015
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  1. function SetupGame( ply )
  2.     local Ptable = player.GetAll( )
  3.     builder = table.Random( Ptable )
  4.     builder:SetTeam( 1 )
  5.     print("works")
  6.     print( team.GetName( builder:Team() ) )
  7.     table.RemoveByValue(Ptable, builder)
  8.     for k, v in pairs( player.GetAll() ) do
  9.         if v:Team() ~= builder then v:SetTeam( 0 ) end
  10.         end
  11.         print( team.GetName( builder:Team() ) )
  12.     table.RemoveByValue(Ptable, builder)
  13. end
  14. hook.Add( "SetupGame_TD", "SetupGame_TD", SetupGame )
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