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bardysseus

oh god what am I doing

May 25th, 2012
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  1. Adelaide Augustine
  2.  
  3. High Concept: Accidental Voodoo Witch
  4.  
  5. Trouble: Loa's Guidance
  6. The voices told me to do it!
  7.  
  8. Background: Nawlins's Resident Moron
  9. I'm from down in Nawleans. Ain't a genie at school, but I'm real friendly, swear!
  10.  
  11. Rising Conflict: Loa Bokor
  12. I made y'all these great potions an' junk! Side-effects? Nawwww, it's fine, f'true!
  13.  
  14. First Adventure: Me an' my boos.
  15. Gawsh, so many zaaaawwwwwwmbeeeeees followin' me everywhere an' stuff! They jus' kinda mill 'round.
  16.  
  17. Guest-Star: Questionably Divine Mission
  18. I think I mighta explained the Loa a little weird, but ain't no big deal! Miss Seeya says they got some kinda divine purpose for us or somethin'.
  19.  
  20. Guest-Star: I FUCKIN' LOVE GHOSTS
  21. Disclaimer: this is a paraphrased version of Addy's thoughts
  22.  
  23. Refresh: 5/5
  24. Powers:
  25. Ghost Speaker [-1]
  26. Ritual [-2] Voodoo
  27. Channeling [-2] Ectomancy
  28. Human Form [+1] No channeling untransformed
  29.  
  30. Rote Spells: 3
  31. ŠŠUpdate to: 2 Great, 2 Good, 3 Fair, 5 Average (12 total skills)
  32. Skills: 5 more points to spend
  33. ŠConviction: Great
  34. Lore: Great
  35. Discipline: Good
  36. Athletics: Good
  37. Empathy: Fair
  38. Rapport: Fair
  39. Investigation: Fair
  40. Endurance: Average
  41. Presence: Average
  42. Stealth: Average
  43. Resources: Average
  44. Alertness: Average
  45.  
  46.  
  47. Keykeeper of Arae's Library:
  48. By spending one fate point, you may call up a mystical book from Arae's library so long as you are physically
  49. able to use the key to open the lock in her eye and she is consenting. These take the form of an Enchanted Item
  50. with effects appropriate to the current situation - discuss with the GM what kind of effect you'd like to see,
  51. and suggest a book that fits such an effect.
  52.  
  53.  
  54. Ghede's Gatekeeper: Spent one fate point and do one of the following. Open or lock a door (locked doors in this fashion can only be unlocked again with this ability). Draw an outline of a door in a surface and create a door to the other side. Open or close a gateway to the realm of spirits.
  55.  
  56. Focus Items
  57. Tophat +1 offensive power +2 offensive control (ectomancy)
  58.  
  59.  
  60. Enchanted Items:
  61. Potion
  62. Potion
  63.  
  64.  
  65. Spells: Thaumaturgy (Voodoo), Evocation (Ectomancy)
  66.  
  67. Stress:
  68. Mental: [ ] [ ] [ ] [ ]
  69. Social: [ ] [ ] [ ]
  70. Physical: [ ] [ ] [ ]
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