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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  5. LocalMap=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  6. LocalOptions=
  7. TransitionMap=dFWvaPy6GjMQodiFTbWyxNSl7oNRAWuxeP51HejcIKg=
  8. MapExt=umap
  9. EXEName=ShooterGame.exe
  10. DebugEXEName=DEBUG-ShooterGame.exe
  11. SaveExt=usa
  12. Port=7777
  13. PeerPort=7778
  14. GameName=Dirty Bomb
  15. GameNameShort=EG
  16. DevEntryMap=Frontend.umap
  17. TestingEntryMap=FuncTest_EmptyMap.umap
  18. GameName_RUS=Dirty Bomb
  19.  
  20. [Engine.ScriptPackages]
  21. EngineNativePackages=Core
  22. EngineNativePackages=Engine
  23. EngineNativePackages=GFxUI
  24. EngineNativePackages=GameFramework
  25. NetNativePackages=IpDrv
  26. NetNativePackages=WinDrv
  27. EditorPackages=UnrealEd
  28. ScaleformEditorPackages=GFxUIEditor
  29. EngineNativePackages=SubstanceAir
  30. EditorPackages=SubstanceAirEd
  31. NativePackages=AkAudio
  32. NativePackages=SDEngine
  33. NativePackages=SDPCEngine
  34. NativePackages=ShooterGame
  35.  
  36. [Engine.Engine]
  37. AllowAMDEyefinity=False
  38. NetworkDevice=IpDrv.TcpNetDriver
  39. FallbackNetworkDevice=IpDrv.TcpNetDriver
  40. ServerQueryDriver=IpDrv.ServerQueryDrvUDP
  41. ConsoleClassName=ShooterGame.SGConsole
  42. GameViewportClientClassName=ShooterGame.SGGameViewportClient
  43. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  44. DataStoreClientClassName=Engine.DataStoreClient
  45. Language=INT
  46. bAllowMatureLanguage=FALSE
  47. GameEngine=ShooterGame.SGEngine
  48. EditorEngine=ShooterEditor.SGEditorEngine
  49. UnrealEdEngine=ShooterEditor.SGEditorEngine
  50. Client=WinDrv.WindowsClient
  51. Render=Render.Render
  52. Input=Engine.Input
  53. Canvas=Engine.Canvas
  54. TinyFontName=EngineFonts.TinyFont
  55. SmallFontName=EngineFonts.SmallFont
  56. MediumFontName=EngineFonts.SmallFont
  57. LargeFontName=EngineFonts.SmallFont
  58. SubtitleFontName=EngineFonts.SmallFont
  59. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  60. DefaultMaterialName=EngineMaterials.DefaultMaterial
  61. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  62. DefaultTextureName=EngineMaterials.DefaultDiffuse
  63. SkinBRDFTextureName=EngineMaterials.BeckmannMap
  64. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  65. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  66. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  67. TickMaterialName=EditorMaterials.Tick_Mat
  68. CrossMaterialName=EditorMaterials.Cross_Mat
  69. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  70. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  71. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  72. ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  73. ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  74. RandomAngleTextureName=EngineMaterials.RandomAngles
  75. RandomNormalTextureName=EngineMaterials.RandomNormal2
  76. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  77. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  78. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  79. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  80. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  81. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  82. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  83. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  84. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  85. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  86. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  87. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  88. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  89. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  90. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  91. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  92. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  93. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  94. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  95. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  96. DefaultPhysMaterialName=PhysicalMaterial.DefaultPhysicalMaterial
  97. LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
  98. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  99. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  100. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  101. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  102. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  103. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  104. MaxProcBuildingLODColorTextureSize=1024
  105. MaxProcBuildingLODLightingTextureSize=256
  106. UseProcBuildingLODTextureCropping=True
  107. ForcePowerOfTwoProcBuildingLODTextures=True
  108. bCombineSimilarMappings=False
  109. MaxRMSDForCombiningMappings=6.0
  110. ImageReflectionTextureSize=1024
  111. TerrainMaterialMaxTextureCount=16
  112. TerrainTessellationCheckCount=6
  113. TerrainTessellationCheckBorder=2.0
  114. TerrainTessellationCheckDistance=4096.0
  115. BeginUPTryCount=200000
  116. bStaticDecalsEnabled=True
  117. bDynamicDecalsEnabled=True
  118. bForceStaticTerrain=False
  119. LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
  120. LightComplexityColors=(R=0,G=0,B=0,A=1)
  121. LightComplexityColors=(R=0,G=255,B=0,A=1)
  122. LightComplexityColors=(R=63,G=191,B=0,A=1)
  123. LightComplexityColors=(R=127,G=127,B=0,A=1)
  124. LightComplexityColors=(R=191,G=63,B=0,A=1)
  125. LightComplexityColors=(R=255,G=0,B=0,A=1)
  126. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  127. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  128. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  129. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  130. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  131. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  132. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  133. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  134. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  135. MaxPixelShaderAdditiveComplexityCount=900
  136. TimeBetweenPurgingPendingKillObjects=60
  137. bUseTextureStreaming=True
  138. bUseBackgroundLevelStreaming=True
  139. bSubtitlesEnabled=True
  140. bSubtitlesForcedOff=FALSE
  141. ScoutClassName=ShooterGame.PVEScout
  142. DefaultPostProcessName=Post_Process.PPC_Default
  143. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  144. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  145. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  146. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  147. DefaultSoundName=EngineSounds.WhiteNoise
  148. bOnScreenKismetWarnings=FALSE
  149. bEnableKismetLogging=FALSE
  150. bAllowDebugViewmodesOnConsoles=FALSE
  151. CameraRotationThreshold=45.0
  152. CameraTranslationThreshold=10000
  153. PrimitiveProbablyVisibleTime=8.0
  154. PercentUnoccludedRequeries=0.125
  155. MaxOcclusionPixelsFraction=0.1
  156. MinTextureDensity=0.0
  157. IdealTextureDensity=13.0
  158. MaxTextureDensity=55.0
  159. MinLightMapDensity=0.0
  160. IdealLightMapDensity=0.05
  161. MaxLightMapDensity=0.2
  162. RenderLightMapDensityGrayscaleScale=1.0
  163. RenderLightMapDensityColorScale=1.0
  164. bRenderLightMapDensityGrayscale=false
  165. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  166. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  167. bDisablePhysXHardwareSupport=True
  168. DemoRecordingDevice=Engine.DemoRecDriver
  169. bPauseOnLossOfFocus=FALSE
  170. MaxFluidNumVerts=1
  171. FluidSimulationTimeLimit=30.0
  172. MaxParticleResize=0
  173. MaxParticleResizeWarn=0
  174. bCheckParticleRenderSize=True
  175. MaxParticleVertexMemory=1
  176. NetClientTicksPerSecond=200
  177. MaxTrackedOcclusionIncrement=0.10
  178. TrackedOcclusionStepSize=0.10
  179. MipFadeInSpeed0=0
  180. MipFadeOutSpeed0=0
  181. MipFadeInSpeed1=2
  182. MipFadeOutSpeed1=1
  183. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  184. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  185. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  186. PhysXGpuHeapSize=32
  187. PhysXMeshCacheSize=8
  188. bShouldGenerateSimpleLightmaps=TRUE
  189. bUseNormalMapsForSimpleLightMaps=TRUE
  190. bSmoothFrameRate=False
  191. MinSmoothedFrameRate=120
  192. MaxSmoothedFrameRate=150
  193. bCheckForMultiplePawnsSpawnedInAFrame=FALSE
  194. NumPawnsAllowedToBeSpawnedInAFrame=2
  195. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  196. DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
  197. bEnableOnScreenDebugMessages=true
  198. AllowScreenDoorFade=False
  199. AllowNvidiaStereo3d=False
  200. EnableMatineePostProcessMaterialParam=False
  201. IgnoreSimulatedFuncWarnings=Tick
  202. NearClipPlane=3.0
  203. bUseStreamingPause=false
  204. bKeepAllMaterialQualityLevelsLoaded=True
  205. bUseRecastNavMesh=TRUE
  206. bEnableColorClear=TRUE
  207. DefaultOnlineSubsystemName=ShooterGame.SGOnlineSubsystemFireline
  208. WorldInfoClassName=ShooterGame.SGWorldInfo
  209. AdditionalFontNames=SGBitmapFonts.BMMainFont10pt
  210. AdditionalFontNames=SGBitmapFonts.BMMainFont12pt
  211. AdditionalFontNames=SGBitmapFonts.BMMainFont20pt
  212.  
  213. [Engine.SeqAct_Interp]
  214. RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True)
  215.  
  216. [Engine.StreamingMovies]
  217. RenderPriorityPS3=1001
  218. SuspendGameIO=True
  219.  
  220. [Engine.ISVHacks]
  221. DisableATITextureFilterOptimizationChecks=True
  222. UseMinimalNVIDIADriverShaderOptimization=True
  223. PumpWindowMessagesWhenRenderThreadStalled=False
  224.  
  225. [Engine.GameEngine]
  226. MaxDeltaTime=0
  227. DownloadableContentEnumeratorClassName=Engine.DownloadableContentEnumerator
  228. DownloadableContentManagerClassName=ShooterGame.SGDownloadableContentManager
  229.  
  230. [Engine.DemoRecDriver]
  231. AllowDownloads=True
  232. DemoSpectatorClass=ShooterGame.SGDemoController
  233. MaxClientRate=25000
  234. ConnectionTimeout=15.0
  235. InitialConnectTimeout=30.0
  236. ConnectionIssueTimeout=30.0
  237. AckTimeout=1.0
  238. KeepAliveTime=1.0
  239. SimLatency=0
  240. RelevantTimeout=5.0
  241. SpawnPrioritySeconds=1.0
  242. ServerTravelPause=4.0
  243. NetServerMaxTickRate=100
  244. LanServerMaxTickRate=100
  245. MaxRewindPoints=30
  246. RewindPointInterval=1.0
  247. NumRecentRewindPoints=7
  248.  
  249. [Engine.PackagesToAlwaysCook]
  250. Package=ShooterEntry
  251. Package=Loading
  252. Package=Frontend
  253. Package=Lobby
  254. Package=BarkEvents
  255. SeekFreePackage=LoadingScreen_default
  256. SeekFreePackage=LoadingScreen_EXE_Overground
  257. SeekFreePackage=LoadingScreen_EXE_Rebar
  258. SeekFreePackage=LoadingScreen_EXE_Sandlot
  259. SeekFreePackage=LoadingScreen_EXE_Warehouse
  260. SeekFreePackage=LoadingScreen_OBJ_Bridge
  261. SeekFreePackage=LoadingScreen_OBJ_Canal
  262. SeekFreePackage=LoadingScreen_OBJ_Battersea
  263. SeekFreePackage=LoadingScreen_OBJ_Map_6
  264. SeekFreePackage=LoadingScreen_OBJ_Victoria
  265. SeekFreePackage=LoadingScreen_OBJ_TrainyardOld
  266. SeekFreePackage=LoadingScreen_OBJ_Trainyard
  267. SeekFreePackage=LoadingScreen_OBJ_CanaryWharf
  268. SeekFreePackage=LoadingScreen_OBJ_Whitechapel
  269. SeekFreePackage=LoadingScreen_NUF_Map01
  270. SeekFreePackage=LoadingScreen_NUF_Map02
  271. SeekFreePackage=LoadingScreen_NUF_Map03
  272. SeekFreePackage=LoadingScreen_NUF_Map04
  273. SeekFreePackage=LoadingScreen_NUF_Map05
  274.  
  275. [Engine.StartupPackages]
  276. bSerializeStartupPackagesFromMemory=TRUE
  277. bFullyCompressStartupPackages=FALSE
  278. Package=EngineMaterials
  279. Package=EngineDebugMaterials
  280. Package=EngineSounds
  281. Package=EngineFonts
  282. Package=SoundClassesAndModes
  283. Package=Soldier_01_Gameplay
  284. Package=Medic_01_Gameplay
  285. Package=Medic_02_Gameplay
  286. Package=Engineer_01_Gameplay
  287. Package=Engineer_02_Gameplay
  288. Package=FieldOps_01_Gameplay
  289. Package=FieldOps_02_Gameplay
  290. Package=CovertOps_01_Gameplay
  291. Package=SharedCharacters_Gameplay
  292. Package=CharacterPreview_01_Gameplay
  293. Package=AssaultRifle_01_Gameplay
  294. Package=AssaultRifle_02_Gameplay
  295. Package=AssaultRifle_03_Gameplay
  296. Package=AssaultRifle_04_Gameplay
  297. Package=CricketBat_01_Gameplay
  298. Package=GrenadeLauncher_01_Gameplay
  299. Package=Grenade_01_Gameplay
  300. Package=Grenade_02_Gameplay
  301. Package=Grenade_05_Gameplay
  302. Package=HeavyMachineGun_01_Gameplay
  303. Package=Knife_01_Gameplay
  304. Package=Knife_02_Gameplay
  305. Package=Katana_01_Gameplay
  306. Package=MachineGun_01_Gameplay
  307. Package=MachineGun_02_Gameplay
  308. Package=MachinePistol_01_Gameplay
  309. Package=MachinePistol_02_Gameplay
  310. Package=MachinePistol_03_Gameplay
  311. Package=MachinePistol_04_Gameplay
  312. Package=MountedMG_01_Gameplay
  313. Package=MountedMG_02_Gameplay
  314. Package=Pistol_01_Gameplay
  315. Package=Pistol_02_Gameplay
  316. Package=Pistol_03_Gameplay
  317. Package=Pistol_04_Gameplay
  318. Package=Pistol_05_Gameplay
  319. Package=Pistol_06_Gameplay
  320. Package=ReviveGun_01_Gameplay
  321. Package=RocketLauncher_01_Gameplay
  322. Package=Shotgun_01_Gameplay
  323. Package=Shotgun_02_Gameplay
  324. Package=Shotgun_03_Gameplay
  325. Package=SniperRifle_01_Gameplay
  326. Package=SniperRifle_02_Gameplay
  327. Package=SniperRifle_03_Gameplay
  328. Package=StickyMine_01_Gameplay
  329. Package=StickyBomb_01_Gameplay
  330. Package=SubMachineGun_01_Gameplay
  331. Package=SubMachineGun_02_Gameplay
  332. Package=SubMachineGun_03_Gameplay
  333. Package=SubMachineGun_04_Gameplay
  334. Package=SubMachineGun_05_Gameplay
  335. Package=Ironsight_01_Gameplay
  336. Package=Ironsight_02_Gameplay
  337. Package=Ironsight_03_Gameplay
  338. Package=Ironsight_04_Gameplay
  339. Package=Ironsight_05_Gameplay
  340. Package=Ironsight_06_Gameplay
  341. Package=Ironsight_07_Gameplay
  342. Package=Ironsight_08_Gameplay
  343. Package=Magazine_01_Gameplay
  344. Package=Magazine_02_Gameplay
  345. Package=Magazine_03_Gameplay
  346. Package=Magazine_04_Gameplay
  347. Package=Magazine_05_Gameplay
  348. Package=Magazine_06_Gameplay
  349. Package=Magazine_07_Gameplay
  350. Package=Magazine_08_Gameplay
  351. Package=Magazine_09_Gameplay
  352. Package=RedDot_01_Gameplay
  353. Package=Scope_01_Gameplay
  354. Package=Scope_02_Gameplay
  355. Package=Scope_04_Gameplay
  356. Package=Silencer_01_Gameplay
  357. Package=Silencer_02_Gameplay
  358. Package=Trinket_Gameplay
  359. Package=AirStrikeMarker_01_Gameplay
  360. Package=AirStrikeMarker_02_Gameplay
  361. Package=AmmoPack_01_Gameplay
  362. Package=AmmoStation_01_Gameplay
  363. Package=C4_01_Gameplay
  364. Package=C4Wireless_01_Gameplay
  365. Package=ConcussionGrenade_01_Gameplay
  366. Package=DeployableCover_01_Gameplay
  367. Package=HackingDevice_01_Gameplay
  368. Package=HealingStation_01_Gameplay
  369. Package=HealthPack_01_Gameplay
  370. Package=HealthPack_02_Gameplay
  371. Package=HeartbeatSensor_01_Gameplay
  372. Package=Mine_01_Gameplay
  373. Package=Molotov_01_Gameplay
  374. Package=ObjectiveCarryItem_01_Gameplay
  375. Package=PDA_01_Gameplay
  376. Package=SupplyCrate_01_Gameplay
  377. Package=ThirdEyeCam_01_Gameplay
  378. Package=ThirdEyeDevice_01_Gameplay
  379. Package=Turret_01_Gameplay
  380. Package=EmpGrenade_01_Gameplay
  381. Package=SmokeGrenade_01_Gameplay
  382. Package=FragGrenade_01_Gameplay
  383. Package=ActiveCamo_01_Gameplay
  384. Package=ActiveHealingAura_01_Gameplay
  385. Package=Blowtorch_01_Gameplay
  386. Package=Defibs_01_Gameplay
  387. Package=Martyrdom_01_Gameplay
  388. Package=IRGoggles_01_Gameplay
  389. Package=LaserPainter_01_Gameplay
  390. Package=OrbitalLaser_01_Gameplay
  391. Package=Pliers_01_Gameplay
  392. Package=SelfRevive_01_Gameplay
  393. Package=Screwdriver_01_Gameplay
  394. Package=ArtilleryStrike_01_Gameplay
  395. Package=Perks
  396. Package=Augments
  397. NoncombinedPackage=SGVars
  398. Package=SGFonts
  399. Package=SGBitmapFonts
  400. Package=HudTextureRenderTargets
  401. Package=Post_Process
  402. Package=PhysicalMaterial
  403. Package=SGLoadingScreen
  404.  
  405. [Engine.PackagesToForceCookPerMap]
  406.  
  407. [Core.System]
  408. MaxObjectsNotConsideredByGC=33476
  409. SizeOfPermanentObjectPool=0
  410. StaleCacheDays=30
  411. MaxStaleCacheSize=10
  412. MaxOverallCacheSize=30
  413. PackageSizeSoftLimit=300
  414. AsyncIOBandwidthLimit=0
  415. CachePath=..\..\ShooterGame\Cache
  416. CacheExt=.uxx
  417. Paths=..\..\Engine\Content
  418. ScriptPaths=..\..\ShooterGame\Script
  419. FRScriptPaths=..\..\ShooterGame\ScriptFinalRelease
  420. CutdownPaths=..\..\ShooterGame\CutdownPackages
  421. CutdownPaths=..\..\ShooterGame\Script
  422. ScreenShotPath=..\..\ShooterGame\ScreenShots
  423. LocalizationPaths=..\..\Engine\Localization
  424. Extensions=upk
  425. Extensions=u
  426. Extensions=umap
  427. SaveLocalizedCookedPackagesInSubdirectories=FALSE
  428. TextureFileCacheExtension=tfc
  429. bDisablePromptToRebuildScripts=FALSE
  430. Suppress=Dev
  431. Suppress=DevAbsorbFuncs
  432. Suppress=DevAnim
  433. Suppress=DevAssetDataBase
  434. Suppress=DevAudio
  435. Suppress=DevAudioVerbose
  436. Suppress=DevBind
  437. Suppress=DevBsp
  438. Suppress=DevCamera
  439. Suppress=DevCollision
  440. Suppress=DevCompile
  441. Suppress=DevComponents
  442. Suppress=DevConfig
  443. Suppress=DevCooking
  444. Suppress=DevCrossLevel
  445. Suppress=DevDataStore
  446. Suppress=DevDecals
  447. Suppress=DevFaceFX
  448. Suppress=DevGFxUI
  449. Suppress=DevGFxUIWarning
  450. Suppress=DevGarbage
  451. Suppress=DevKill
  452. Suppress=DevLevelTools
  453. Suppress=DevLightmassSolver
  454. Suppress=DevLoad
  455. Suppress=DevMovie
  456. Suppress=DevNavMesh
  457. Suppress=DevNavMeshWarning
  458. Suppress=DevNet
  459. Suppress=DevNetTraffic
  460. Suppress=DevOnline
  461. Suppress=DevPath
  462. Suppress=DevReplace
  463. Suppress=DevSHA
  464. Suppress=DevSave
  465. Suppress=DevSound
  466. Suppress=DevStats
  467. Suppress=DevStreaming
  468. Suppress=DevTick
  469. Suppress=DevUI
  470. Suppress=DevUIAnimation
  471. Suppress=DevUIFocus
  472. Suppress=DevUIStates
  473. Suppress=DevUIStyles
  474. Suppress=DevMCP
  475. Suppress=DevHTTP
  476. Suppress=DevBeacon
  477. Suppress=DevBeaconGame
  478. Suppress=DevOnlineGame
  479. Suppress=DevMatchmaking
  480. Suppress=DevPing
  481. Suppress=DevWebUI
  482. Suppress=DevAsyncLoad
  483. Suppress=GameStats
  484. Suppress=Input
  485. Suppress=Inventory
  486. Suppress=Localization
  487. Suppress=LocalizationWarning
  488. Suppress=PlayerManagement
  489. Suppress=PlayerMove
  490. Paths=..\..\ShooterGame\Content
  491. Paths=..\..\ShooterGame\__Trashcan
  492. LocalizationPaths=..\..\ShooterGame\Localization
  493. SavePath=..\..\ShooterGame\Save
  494. SeekFreePCPaths=..\..\ShooterGame\CookedPC
  495. SeekFreePCExtensions=xxx
  496. Suppress=DevWebUIScript
  497. Suppress=DevFireline
  498.  
  499. [Engine.Client]
  500. DisplayGamma=2.2
  501. MinDesiredFrameRate=35.000000
  502. InitialButtonRepeatDelay=0.2
  503. ButtonRepeatDelay=0.1
  504.  
  505. [WinDrv.WindowsClient]
  506. AudioDeviceClass=XAudio2.XAudio2Device
  507. MinAllowableResolutionX=720
  508. MinAllowableResolutionY=576
  509. MaxAllowableResolutionX=0
  510. MaxAllowableResolutionY=0
  511. MinAllowableRefreshRate=0
  512. MaxAllowableRefreshRate=0
  513. ParanoidDeviceLostChecking=1
  514. AllowJoystickInput=1
  515. UseRawMouseInput=1
  516.  
  517. [XAudio2.XAudio2Device]
  518. MaxChannels=32
  519. CommonAudioPoolSize=0
  520. MinCompressedDurationGame=5
  521. MinCompressedDurationEditor=4
  522. LowPassFilterResonance=0.9
  523. WorkAroundXDKRegression=TRUE
  524.  
  525. [ALAudio.ALAudioDevice]
  526. MaxChannels=32
  527. CommonAudioPoolSize=0
  528. MinCompressedDurationGame=5
  529. MinCompressedDurationEditor=4
  530. LowPassFilterResonance=0.9
  531. //DeviceName=Generic Software
  532.  
  533. [Engine.Player]
  534. ConfiguredInternetSpeed=15000
  535. ConfiguredLanSpeed=20000
  536. PP_DesaturationMultiplier=1.0
  537. PP_HighlightsMultiplier=1.0
  538. PP_MidTonesMultiplier=1.0
  539. PP_ShadowsMultiplier=1.0
  540.  
  541. [IpDrv.TcpNetDriver]
  542. AllowDownloads=True
  543. AllowPeerConnections=False
  544. AllowPeerVoice=False
  545. ConnectionTimeout=30.0
  546. InitialConnectTimeout=90.0
  547. ConnectionIssueTimeout=1.5
  548. AckTimeout=1.0
  549. KeepAliveTime=0.2
  550. MaxClientRate=15000
  551. MaxInternetClientRate=15000
  552. RelevantTimeout=5.0
  553. SpawnPrioritySeconds=1.0
  554. ServerTravelPause=4.0
  555. NetServerMaxTickRate=60.0
  556. LanServerMaxTickRate=35
  557. DownloadManagers=IpDrv.HTTPDownload
  558. DownloadManagers=Engine.ChannelDownload
  559. NetConnectionClassName=IpDrv.TcpipConnection
  560.  
  561. [IpDrv.ServerQueryDrvUDP]
  562. ServerQueryPort=7877
  563. MaxQueriesPerSecond=10
  564. ServerQueryProtocolClassPath=SDEngine.SDServerQueryProtocolUDP
  565.  
  566. [IpServer.UdpServerQuery]
  567. GameName=ut
  568.  
  569. [IpDrv.UdpBeacon]
  570. DoBeacon=True
  571. BeaconTime=0.50
  572. BeaconTimeout=5.0
  573. BeaconProduct=ut
  574. ServerBeaconPort=8777
  575. BeaconPort=9777
  576.  
  577. [TextureStreaming]
  578. MinTextureResidentMipCount=7
  579. PoolSize=160
  580. MemoryMargin=20
  581. MemoryLoss=0
  582. HysteresisLimit=20
  583. DropMipLevelsLimit=16
  584. StopIncreasingLimit=12
  585. StopStreamingLimit=8
  586. MinEvictSize=10
  587. MinFudgeFactor=1
  588. FudgeFactorIncreaseRateOfChange=0.5
  589. FudgeFactorDecreaseRateOfChange=-0.4
  590. MinRequestedMipsToConsider=11
  591. MinTimeToGuaranteeMinMipCount=2
  592. MaxTimeToGuaranteeMinMipCount=12
  593. UseTextureFileCache=TRUE
  594. LoadMapTimeLimit=20.0
  595. LightmapStreamingFactor=0.04
  596. ShadowmapStreamingFactor=0.04
  597. MaxLightmapRadius=2000.0
  598. AllowStreamingLightmaps=True
  599. TextureFileCacheBulkDataAlignment=1
  600. UsePriorityStreaming=True
  601. bAllowSwitchingStreamingSystem=False
  602. UseDynamicStreaming=True
  603. bEnableAsyncDefrag=False
  604. bEnableAsyncReallocation=False
  605. MaxDefragRelocations=256
  606. MaxDefragDownShift=128
  607. BoostPlayerTextures=3.0
  608. TemporalAAMemoryReserve=4.0
  609.  
  610. [StreamByURL]
  611. PostLoadPause=6.0
  612.  
  613. [UnrealEd.EditorEngine]
  614. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  615. bSubtitlesEnabled=True
  616. GridEnabled=True
  617. SnapScaleEnabled=True
  618. ScaleGridSize=5
  619. SnapVertices=False
  620. SnapDistance=10.000000
  621. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  622. RotGridEnabled=True
  623. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  624. GameCommandLine=-log
  625. FOVAngle=90.000000
  626. GodMode=True
  627. AutoSaveDir=..\..\ShooterGame\Autosaves
  628. InvertwidgetZAxis=True
  629. UseAxisIndicator=True
  630. MatineeCurveDetail=0.1
  631. Client=WinDrv.WindowsClient
  632. CurrentGridSz=4
  633. bUseMayaCameraControls=True
  634. bPrefabsLocked=True
  635. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  636. EditorOnlyContentPackages=EditorMeshes
  637. EditorOnlyContentPackages=EditorMaterials
  638. EditorOnlyContentPackages=EditorResources
  639. EditPackagesInPath=..\..\Development\Src
  640. EditPackages=Core
  641. EditPackages=Engine
  642. EditPackages=GFxUI
  643. EditPackages=AkAudio
  644. EditPackages=GameFramework
  645. EditPackages=UnrealEd
  646. EditPackages=GFxUIEditor
  647. EditPackages=IpDrv
  648. EditPackages=WinDrv
  649. EditPackages=OnlineSubsystemPC
  650. EditPackages=OnlineSubsystemGameSpy
  651. EditPackages=OnlineSubsystemLive
  652. EditPackages=OnlineSubsystemSteamworks
  653. bBuildReachSpecs=FALSE
  654. EditPackages=SubstanceAir
  655. EditPackages=SubstanceAirEd
  656. bGroupingActive=TRUE
  657. bCustomCameraAlignEmitter=TRUE
  658. CustomCameraAlignEmitterDistance=100.0
  659. bDrawSocketsInGMode=FALSE
  660. bSmoothFrameRate=FALSE
  661. MinSmoothedFrameRate=5
  662. MaxSmoothedFrameRate=120
  663. FarClippingPlane=0
  664. TemplateMapFolders=..\..\ShooterGame\Content\Maps\Templates
  665. EditPackagesOutPath=..\..\ShooterGame\Script
  666. FRScriptOutputPath=..\..\ShooterGame\ScriptFinalRelease
  667. EditPackages=SDEngine
  668. EditPackages=SDPCEngine
  669. EditPackages=SDPS3Engine
  670. EditPackages=SDEditor
  671. EditPackages=ShooterGame
  672. EditPackages=ShooterEditor
  673. EditPackages=ShooterGameContent
  674. InEditorGameURLOptions=
  675.  
  676. [UnrealEd.UnrealEdEngine]
  677. AutoSaveIndex=0
  678. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  679. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  680. PackagesToBeFullyLoadedAtStartup=EditorResources
  681. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  682. PackagesToBeFullyLoadedAtStartup=EngineFonts
  683. PackagesToBeFullyLoadedAtStartup=EngineResources
  684. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  685. PackagesToBeFullyLoadedAtStartup=ShooterMapTemplateIndex
  686.  
  687. [Engine.DataStoreClient]
  688. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  689. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  690. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  691. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  692. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  693. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession
  694. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch
  695.  
  696. [DevOptions.Shaders]
  697. AutoReloadChangedShaders=True
  698. bAllowMultiThreadedShaderCompile=True
  699. bAllowDistributedShaderCompile=False
  700. bAllowDistributedShaderCompileForBuildPCS=True
  701. NumUnusedShaderCompilingThreads=1
  702. ThreadedShaderCompileThreshold=1
  703. MaxShaderJobBatchSize=30
  704. PrecompileShadersJobThreshold=40000
  705. bDumpShaderPDBs=True
  706. bPromptToRetryFailedShaderCompiles=True
  707.  
  708. [DevOptions.Debug]
  709. ShowSelectedLightmap=False
  710.  
  711. [StatNotifyProviders]
  712. BinaryFileStatNotifyProvider=true
  713. XmlStatNotifyProvider=false
  714. CsvStatNotifyProvider=false
  715. StatsNotifyProvider_UDP=true
  716. PIXNamedCounterProvider=false
  717.  
  718. [StatNotifyProviders.StatNotifyProvider_UDP]
  719. ListenPort=13000
  720.  
  721. [RemoteControl]
  722. SuppressRemoteControlAtStartup=False
  723.  
  724. [LogFiles]
  725. PurgeLogsDays=3
  726. LogTimes=True
  727.  
  728. [AnimationCompression]
  729. CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  730. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  731. TranslationCompressionFormat=0
  732. RotationCompressionFormat=1
  733. AlternativeCompressionThreshold=1.f
  734. ForceRecompression=False
  735. bOnlyCheckForMissingSkeletalMeshes=False
  736. KeyEndEffectorsMatchName=IK
  737. KeyEndEffectorsMatchName=eye
  738. KeyEndEffectorsMatchName=weapon
  739. KeyEndEffectorsMatchName=hand
  740. KeyEndEffectorsMatchName=attach
  741. KeyEndEffectorsMatchName=camera
  742.  
  743. [IpDrv.OnlineSubsystemCommonImpl]
  744. MaxLocalTalkers=1
  745. MaxRemoteTalkers=16
  746. bIsUsingSpeechRecognition=false
  747.  
  748. [IpDrv.OnlineGameInterfaceImpl]
  749. LanAnnouncePort=14001
  750. LanQueryTimeout=5.0
  751. LanPacketPlatformMask=1
  752.  
  753. [OnlineSubsystemLive.OnlineSubsystemLive]
  754. LanAnnouncePort=14001
  755. VoiceNotificationDelta=0.2
  756.  
  757. [Engine.StaticMeshCollectionActor]
  758. bCookOutStaticMeshActors=TRUE
  759. MaxStaticMeshComponents=100
  760.  
  761. [Engine.StaticLightCollectionActor]
  762. bCookOutStaticLightActors=TRUE
  763. MaxLightComponents=100
  764.  
  765. [CpuUsage]
  766. SamplingRate=250
  767.  
  768. [LiveSock]
  769. bUseVDP=True
  770. bUseSecureConnections=true
  771. MaxDgramSockets=64
  772. MaxStreamSockets=16
  773. DefaultRecvBufsizeInK=256
  774. DefaultSendBufsizeInK=256
  775. SystemLinkPort=14000
  776.  
  777. [CustomStats]
  778. LD=Streaming fudge factor
  779. LD=FrameTime
  780. LD=Terrain Smooth Time
  781. LD=Terrain Render Time
  782. LD=Decal Render Time
  783. LD=Terrain Triangles
  784. LD=Decal Triangles
  785. LD=Decal Draw Calls
  786. LD=Static Mesh Tris
  787. LD=Skel Mesh Tris
  788. LD=Skel Verts CPU Skin
  789. LD=Skel Verts GPU Skin
  790. LD=30+ FPS
  791. LD=Total CPU rendering time
  792. LD=Total GPU rendering time
  793. LD=Occluded primitives
  794. LD=Projected shadows
  795. LD=Visible static mesh elements
  796. LD=Visible dynamic primitives
  797. LD=Texture Pool Size
  798. LD=Physical Memory Used
  799. LD=Virtual Memory Used
  800. LD=Audio Memory Used
  801. LD=Texture Memory Used
  802. LD=360 Texture Memory Used
  803. LD=Animation Memory
  804. LD=Vertex Lighting Memory
  805. LD=StaticMesh Vertex Memory
  806. LD=StaticMesh Index Memory
  807. LD=SkeletalMesh Vertex Memory
  808. LD=SkeletalMesh Index Memory
  809. LD=Decal Vertex Memory
  810. LD=Decal Index Memory
  811. LD=Decal Interaction Memory
  812. MEMLEAN=Virtual Memory Used
  813. MEMLEAN=Audio Memory Used
  814. MEMLEAN=Animation Memory
  815. MEMLEAN=FaceFX Cur Mem
  816. MEMLEAN=Vertex Lighting Memory
  817. MEMLEAN=StaticMesh Vertex Memory
  818. MEMLEAN=StaticMesh Index Memory
  819. MEMLEAN=SkeletalMesh Vertex Memory
  820. MEMLEAN=SkeletalMesh Index Memory
  821. MEMLEAN=Decal Vertex Memory
  822. MEMLEAN=Decal Index Memory
  823. MEMLEAN=Decal Interaction Memory
  824. MEMLEAN=VertexShader Memory
  825. MEMLEAN=PixelShader Memory
  826. GameThread=Async Loading Time
  827. GameThread=Audio Update Time
  828. GameThread=FrameTime
  829. GameThread=HUD Time
  830. GameThread=Input Time
  831. GameThread=Kismet Time
  832. GameThread=Move Actor Time
  833. GameThread=RHI Game Tick
  834. GameThread=RedrawViewports
  835. GameThread=Script time
  836. GameThread=Tick Time
  837. GameThread=Update Components Time
  838. GameThread=World Tick Time
  839. GameThread=Async Work Wait
  840. GameThread=PerFrameCapture
  841. GameThread=DynamicLightEnvComp Tick
  842. Mobile=ES2 Draw Calls
  843. Mobile=ES2 Draw Calls (UP)
  844. Mobile=ES2 Triangles Drawn
  845. Mobile=ES2 Triangles Drawn (UP)
  846. Mobile=ES2 Program Count
  847. Mobile=ES2 Program Count (PP)
  848. Mobile=ES2 Program Changes
  849. Mobile=ES2 Uniform Updates (Bytes)
  850. Mobile=ES2 Base Texture Binds
  851. Mobile=ES2 Detail Texture Binds
  852. Mobile=ES2 Lightmap Texture Binds
  853. Mobile=ES2 Environment Texture Binds
  854. Mobile=ES2 Bump Offset Texture Binds
  855. Mobile=Frustum Culled primitives
  856. Mobile=Statically occluded primitives
  857. SplitScreen=Processed primitives
  858. SplitScreen=Mesh draw calls
  859. SplitScreen=Mesh Particles
  860. SplitScreen=Particle Draw Calls
  861.  
  862. [MemorySplitClassesToTrack]
  863. Class=AnimSequence
  864. Class=AudioComponent
  865. Class=AudioDevice
  866. Class=BrushComponent
  867. Class=CylinderComponent
  868. Class=DecalComponent
  869. Class=DecalManager
  870. Class=DecalMaterial
  871. Class=Font
  872. Class=Level
  873. Class=Material
  874. Class=MaterialInstanceConstant
  875. Class=MaterialInstanceTimeVarying
  876. Class=Model
  877. Class=ModelComponent
  878. Class=MorphTarget
  879. Class=NavigationMeshBase
  880. Class=ParticleModule
  881. Class=ParticleSystemComponent
  882. Class=PathNode
  883. Class=ProcBuilding_SimpleLODActor
  884. Class=RB_BodyInstance
  885. Class=RB_BodySetup
  886. Class=ReachSpec
  887. Class=Sequence
  888. Class=SkeletalMesh
  889. Class=SkeletalMeshComponent
  890. Class=SoundCue
  891. Class=SoundNode
  892. Class=SoundNodeWave
  893. Class=StaticMesh
  894. Class=StaticMeshActor
  895. Class=StaticMeshCollectionActor
  896. Class=StaticMeshComponent
  897. Class=Terrain
  898. Class=TerrainComponent
  899. Class=Texture2D
  900. Class=UIRoot
  901.  
  902. [MemLeakCheckExtraExecsToRun]
  903. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  904. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  905. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  906. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  907. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  908. Cmd=lightenv list volumes
  909. Cmd=lightenv list transition
  910. Cmd=ListThreads
  911.  
  912. [ConfigCoalesceFilter]
  913. FilterOut=ShooterEngine.ini
  914. FilterOut=ShooterEditor.ini
  915. FilterOut=ShooterInput.ini
  916. FilterOut=ShooterLightmass.ini
  917. FilterOut=ShooterGame.ini
  918. FilterOut=ShooterGameDedicatedServer.ini
  919. FilterOut=ShooterUI.ini
  920. FilterOut=ShooterCompat.ini
  921. FilterOut=ShooterEngineG4WLive.ini
  922. FilterOut=ShooterEngineG4WLiveDedicatedServer.ini
  923. FilterOut=ShooterEngineNoLive.ini
  924. FilterOut=ShooterEngineNoLiveDedicatedServer.ini
  925. FilterOut=ShooterEditorKeyBindings.ini
  926. FilterOut=ShooterEditorUserSettings.ini
  927. FilterOut=ShooterEngineGameSpy.ini
  928. FilterOut=ShooterEngineSteamworks.ini
  929. FilterOut=Descriptions.int
  930. FilterOut=Editor.int
  931. FilterOut=EditorTips.int
  932. FilterOut=UnrealEd.int
  933. FilterOut=WinDrv.int
  934. FilterOut=XWindow.int
  935. FilterOut=GfxUIEditor.int
  936. FilterOut=Properties.int
  937.  
  938. [TaskPerfTracking]
  939. bUseTaskPerfTracking=FALSE
  940. RemoteConnectionIP=10.1.20.20
  941. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Connection Timeout=2;Integrated Security=SSPI
  942. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Integrated Security=SSPI;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  943.  
  944. [TaskPerfMemDatabase]
  945. bUseTaskPerfMemDatabase=TRUE
  946. RemoteConnectionIP=192.168.0.39
  947. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Connection Timeout=2;Integrated Security=SSPI
  948. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  949.  
  950. [MemoryPools]
  951. FLightPrimitiveInteractionInitialBlockSize=512
  952. FModShadowPrimitiveInteractionInitialBlockSize=512
  953.  
  954. [SystemSettings]
  955. bFirstRun=FALSE
  956. bUseMaxQualityMode=False
  957. StaticDecals=False
  958. DynamicDecals=True
  959. UnbatchedDecals=False
  960. DecalCullDistanceScale=1.000000
  961. DynamicLights=False
  962. DynamicShadows=False
  963. LightEnvironmentShadows=False
  964. CompositeDynamicLights=True
  965. SHSecondaryLighting=False
  966. DirectionalLightmaps=False
  967. MotionBlur=False
  968. MotionBlurPause=False
  969. MotionBlurSkinning=0
  970. DepthOfField=False
  971. AmbientOcclusion=False
  972. Bloom=False
  973. bAllowLightShafts=False
  974. bUseARGB8=False
  975. Distortion=False
  976. FilteredDistortion=False
  977. DropParticleDistortion=False
  978. bAllowDownsampledTranslucency=False
  979. SpeedTreeLeaves=False
  980. SpeedTreeFronds=False
  981. OnlyStreamInTextures=False
  982. LensFlares=False
  983. FogVolumes=False
  984. FloatingPointRenderTargets=True
  985. OneFrameThreadLag=True
  986. UseVsync=False
  987. UpscaleScreenPercentage=True
  988. Borderless=False
  989. Fullscreen=True
  990. AllowD3D11=False
  991. AllowOpenGL=False
  992. AllowRadialBlur=False
  993. AllowSubsurfaceScattering=False
  994. AllowImageReflections=False
  995. AllowImageReflectionShadowing=False
  996. bAllowSeparateTranslucency=False
  997. bAllowPostprocessMLAA=False
  998. bAllowHighQualityMaterials=False
  999. bAllowWeatherEffect=False
  1000. bAllowPostProcess=False
  1001. SkeletalMeshLODBias=0
  1002. ParticleLODBias=0
  1003. DetailMode=0
  1004. MaxDrawDistanceScale=1.000000
  1005. ShadowFilterQualityBias=0
  1006. MaxAnisotropy=0
  1007. MaxMultiSamples=0
  1008. bAllowD3D9MSAA=False
  1009. bAllowTemporalAA=False
  1010. TemporalAA_MinDepth=500.000000
  1011. TemporalAA_StartDepthVelocityScale=100.000000
  1012. MinShadowResolution=64
  1013. MinPreShadowResolution=8
  1014. MaxShadowResolution=1120
  1015. MaxWholeSceneDominantShadowResolution=1344
  1016. ShadowFadeResolution=128
  1017. PreShadowFadeResolution=16
  1018. ShadowFadeExponent=0.250000
  1019. ResX=1920
  1020. ResY=1080
  1021. ScreenPercentage=100.000000
  1022. SceneCaptureStreamingMultiplier=1.000000
  1023. ShadowTexelsPerPixel=1.273240
  1024. PreShadowResolutionFactor=0.500000
  1025. bEnableVSMShadows=False
  1026. bEnableBranchingPCFShadows=False
  1027. bAllowHardwareShadowFiltering=False
  1028. TessellationFactorMultiplier=1.000000
  1029. bEnableForegroundShadowsOnWorld=False
  1030. bEnableForegroundSelfShadowing=False
  1031. bAllowWholeSceneDominantShadows=False
  1032. bUseConservativeShadowBounds=False
  1033. ShadowFilterRadius=2.000000
  1034. ShadowDepthBias=0.012000
  1035. PerObjectShadowTransition=60.000000
  1036. CSMSplitPenumbraScale=0.500000
  1037. CSMSplitSoftTransitionDistanceScale=4.000000
  1038. CSMSplitDepthBiasScale=0.500000
  1039. CSMMinimumFOV=40.000000
  1040. CSMFOVRoundFactor=4.000000
  1041. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  1042. UnbuiltNumWholeSceneDynamicShadowCascades=3
  1043. WholeSceneShadowUnbuiltInteractionThreshold=50
  1044. bAllowFracturedDamage=True
  1045. NumFracturedPartsScale=1.000000
  1046. FractureDirectSpawnChanceScale=1.000000
  1047. FractureRadialSpawnChanceScale=1.000000
  1048. FractureCullDistanceScale=1.000000
  1049. bForceCPUAccessToGPUSkinVerts=false
  1050. bDisableSkeletalInstanceWeights=false
  1051. HighPrecisionGBuffers=False
  1052. MobileFeatureLevel=0
  1053. MobileFog=False
  1054. MobileSpecular=False
  1055. MobileBumpOffset=True
  1056. MobileNormalMapping=True
  1057. MobileEnvMapping=True
  1058. MobileRimLighting=True
  1059. MobileColorBlending=True
  1060. MobileVertexMovement=True
  1061. MobileLODBias=-0.5
  1062. MobileBoneCount=75
  1063. MobileBoneWeightCount=2
  1064. MobileUsePreprocessedShaders=True
  1065. MobileFlashRedForUncachedShaders=False
  1066. MobileWarmUpPreprocessedShaders=True
  1067. MobileCachePreprocessedShaders=False
  1068. MobileProfilePreprocessedShaders=False
  1069. MobileUseCPreprocessorOnShaders=True
  1070. MobileLoadCPreprocessedShaders=True
  1071. MobileSharePixelShaders=True
  1072. MobileShareVertexShaders=True
  1073. MobileShareShaderPrograms=True
  1074. MobileEnableMSAA=False
  1075. MobileContentScaleFactor=1.0
  1076. MobileVertexScratchBufferSize=150
  1077. MobileIndexScratchBufferSize=10
  1078. ApexLODResourceBudget=1000000020040877300000.000000
  1079. ApexDestructionMaxChunkIslandCount=2147483647
  1080. ApexDestructionMaxChunkSeparationLOD=1.000000
  1081. bEnableParallelAPEXClothingFetch=False
  1082. TEXTUREGROUP_World=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1083. TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1084. TEXTUREGROUP_WorldSpecular=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1085. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1086. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1087. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1088. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1089. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1090. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1091. TEXTUREGROUP_Vehicle=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1092. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1093. TEXTUREGROUP_VehicleSpecular=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1094. TEXTUREGROUP_Cinematic=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1095. TEXTUREGROUP_Effects=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1096. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1097. TEXTUREGROUP_Skybox=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1098. TEXTUREGROUP_UI=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1099. TEXTUREGROUP_Lightmap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1100. TEXTUREGROUP_Shadowmap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  1101. TEXTUREGROUP_RenderTarget=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1102. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1103. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1104. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1105. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1106. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1107. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  1108. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  1109. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1110.  
  1111. [SystemSettingsEditor]
  1112. ResX=1280
  1113. ResY=720
  1114.  
  1115. [SystemSettingsSplitScreen2]
  1116. bAllowWholeSceneDominantShadows=False
  1117. bAllowLightShafts=False
  1118. DetailMode=1
  1119.  
  1120. [SystemSettingsMobile]
  1121. BasedOn=SystemSettings
  1122. Fullscreen=True
  1123. DirectionalLightmaps=False
  1124. DynamicLights=False
  1125. SHSecondaryLighting=False
  1126. StaticDecals=True
  1127. DynamicDecals=False
  1128. UnbatchedDecals=False
  1129. MotionBlur=FALSE
  1130. MotionBlurPause=FALSE
  1131. DepthOfField=FALSE
  1132. AmbientOcclusion=FALSE
  1133. Bloom=FALSE
  1134. Distortion=FALSE
  1135. FilteredDistortion=FALSE
  1136. DropParticleDistortion=TRUE
  1137. FloatingPointRenderTargets=FALSE
  1138. MaxAnisotropy=2
  1139. bAllowLightShafts=FALSE
  1140. DynamicShadows=False
  1141.  
  1142. [SystemSettingsMobileTextureBias]
  1143. BasedOn=SystemSettingsMobile
  1144. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1145. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1146. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1147. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1148. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1149. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1150. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1151. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1152. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1153. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1154. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1155. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1156. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1157. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  1158. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1159. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1160. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1161. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1162. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  1163. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1164. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1165. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1166. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1167. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1168. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1169.  
  1170. [SystemSettingsIPhone3GS]
  1171. BasedOn=SystemSettingsMobileTextureBias
  1172. MobileEnableMSAA=True
  1173.  
  1174. [SystemSettingsIPhone4]
  1175. BasedOn=SystemSettingsMobile
  1176. MobileContentScaleFactor=2.0
  1177.  
  1178. [SystemSettingsIPodTouch4]
  1179. BasedOn=SystemSettingsMobileTextureBias
  1180. MobileContentScaleFactor=2.0
  1181.  
  1182. [SystemSettingsIPad]
  1183. BasedOn=SystemSettingsMobileTextureBias
  1184. MobileFeatureLevel=1
  1185. MobileFog=False
  1186. MobileSpecular=False
  1187. MobileBumpOffset=False
  1188. MobileNormalMapping=False
  1189. MobileEnvMapping=False
  1190. MobileRimLighting=False
  1191. MobileContentScaleFactor=0.9375
  1192.  
  1193. [SystemSettingsIPad2]
  1194. BasedOn=SystemSettingsMobile
  1195. MobileEnableMSAA=True
  1196.  
  1197. [SystemSettingsAndroid]
  1198. BasedOn=SystemSettingsMobileTextureBias
  1199.  
  1200. [Engine.PhysicsLODVerticalEmitter]
  1201. ParticlePercentage=100
  1202.  
  1203. [Engine.OnlineSubsystem]
  1204. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  1205. AsyncMinCompletionTime=0.0
  1206.  
  1207. [Engine.OnlineRecentPlayersList]
  1208. MaxRecentPlayers=100
  1209. MaxRecentParties=5
  1210.  
  1211. [VoIP]
  1212. VolumeThreshold=0.1
  1213. bHasVoiceEnabled=true
  1214.  
  1215. [FullScreenMovie]
  1216. bForceNoMovies=FALSE
  1217. LoadMapMovie=SGLoadingScreen.OBJLoading
  1218. bShouldStopMovieAtEndOfLoadMap=TRUE
  1219.  
  1220. [IPDrv.WebConnection]
  1221. MaxValueLength=512
  1222. MaxLineLength=4096
  1223.  
  1224. [IPDrv.WebServer]
  1225. ApplicationPaths[0]=/ServerAdmin
  1226. ApplicationPaths[1]=/images
  1227. ListenPort=80
  1228. MaxConnections=18
  1229. ExpirationSeconds=86400
  1230. bEnabled=false
  1231.  
  1232. [IPDrv.WebResponse]
  1233. IncludePath=/Web
  1234. CharSet=iso-8859-1
  1235.  
  1236. [TextureTracking]
  1237. #TextureName=T_GD_Traffic_Crosswalk_01
  1238.  
  1239. [AnimNotify]
  1240. Trail_MaxSampleRate=200.0
  1241.  
  1242. [Engine.UIDataStore_OnlinePlayerData]
  1243. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  1244. PlayerStorageClassName=SDEngine.SDOnlineProfileSettings
  1245. ProfileSettingsClassName=SDEngine.SDOnlineProfileSettings
  1246. ProfileProviderClassName=SDEngine.SDProfileSettingsProvider
  1247. StorageProviderClassName=SDEngine.SDStorageProvider
  1248. ProfileDataExtension=.ue3profile
  1249.  
  1250. [Engine.LocalPlayer]
  1251. EyefinityFOVThreshold=140.0
  1252. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  1253.  
  1254. [MobileSupport]
  1255. bShouldCachePVRTCTextures=False
  1256. bShouldFlattenMaterials=False
  1257. FlattenedTextureResolutionBias=0
  1258. UDKRemotePort=41765
  1259. UDKRemotePortPIE=41766
  1260.  
  1261. [Engine.GameViewportClient]
  1262. bDebugNoGFxUI=FALSE
  1263. bUseHardwareCursorWhenWindowed=TRUE
  1264.  
  1265. [ContentComparisonReferenceTypes]
  1266. +Class=AnimSet
  1267. +Class=SkeletalMesh
  1268. +Class=SoundCue
  1269. +Class=StaticMesh
  1270. +Class=ParticleSystem
  1271. +Class=Texture2D
  1272.  
  1273. [Engine.HttpFactory]
  1274. HttpRequestClassName=WinDrv.HttpRequestWindows
  1275.  
  1276. [IpDrv.OnlineImageDownloaderWeb]
  1277. MaxSimultaneousDownloads=8
  1278. MaxRetryCount=4
  1279.  
  1280. [Configuration]
  1281.  
  1282. [SDEngine.SDEngineExtensions]
  1283. HttpClassName=ShooterGame.SGHttp
  1284. ConnectivityManagerClassName=ShooterGame.SGConnectivityManager
  1285.  
  1286. [SDEngine.SDGameEngine]
  1287. bForceFrontEndVSync=TRUE
  1288.  
  1289. [ShooterGame.SGEngine]
  1290.  
  1291. [ShooterGame.SGEngineExtensions]
  1292. m_DedicatedServerAutoProfileTime=10.0
  1293. m_DedicatedServerAutoProfileCooldown=180.0
  1294. m_DedicatedServerAutoProfileNumPlayers=10
  1295.  
  1296. [OnlineSubsystemPC.OnlineSubsystemPC]
  1297. ProfileDataDirectory=.\Shooter\SaveData
  1298. ProfileDataExtension=.ue3profile
  1299.  
  1300. [SDEngine.SDProfile]
  1301. bDisableOfflineSaves=false
  1302. bDisableOnlineSaves=false
  1303. bUseMostRecentSave=false
  1304.  
  1305. [SDEngine.SDOnlineSubsystem]
  1306. ProfileDataDirectory=.\Shooter\SaveData
  1307. ProfileDataExtension=.ue3profile
  1308.  
  1309. [SDEngine.SDVisibilityManager]
  1310. m_VisibilityValidityTime=0.2f
  1311.  
  1312. [SDPCEngine.SDOnlineSubsystemFireline]
  1313. m_SettingsClassName=SDEngine.SDFirelineSettings
  1314. m_PlayerInterfaceClassName=ShooterGame.SGOnlinePlayerInterfaceFireline
  1315. m_GameInterfaceClassName=ShooterGame.SGOnlineGameInterfaceFireline
  1316. m_ServerHeartbeatGap=25.0
  1317. m_ClientHeartbeatGap=240.0
  1318. m_JoinTimeout=30.0
  1319. m_RequestRetryCooldownTimeMultiplier=2.0
  1320. m_RequestMaxRetry=6
  1321. m_MaxUnansweredHeartbeatAllowed=3
  1322. m_ManifestIndexName=index
  1323.  
  1324. [SDPCEngine.SDOnlineGameInterfaceFireline]
  1325. m_SessionRetryTimeCooldownMultiplier=2.0
  1326. m_SessionRetryTimeCooldownMax=960.0
  1327.  
  1328. [SDPCEngine.SDOnlinePlayerInterfaceFireline]
  1329. m_MaxLoginStepTime=60.0
  1330.  
  1331. [SDPCEngine.SDFireteamPlayersObjectsManager]
  1332. FireteamPlayerObjectCollectionClassName=ShooterGame.SGFireteamPlayerObjectCollection
  1333.  
  1334. [Windows.StandardUser]
  1335. MyDocumentsSubDirName=UnrealEngine3
  1336.  
  1337. [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
  1338. bHasGameSpyAccount=true
  1339. EncryptedProductKey=NotForShip
  1340. ProfileDataDirectory=../ShooterGame/SaveData
  1341. ProfileDataExtension=.ue3profile
  1342. ProductID=11097
  1343. NamespaceID=40
  1344. PartnerID=33
  1345. GameID=1727
  1346. StatsVersion=7
  1347. NickStatsKeyId=1
  1348. PlaceStatsKeyId=2
  1349. LocationUrlsForInvites=shooterpc
  1350. LocationUrl=shooterpc
  1351. bShouldUseMcp=true
  1352.  
  1353. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1354. bUseVAC=true
  1355. GameDir=unrealtest
  1356. GameVersion=1.0.0.0
  1357. Region=255
  1358. CurrentNotificationPosition=8
  1359. ResetStats=0
  1360.  
  1361. [SDEngine.SDGameStatsManager]
  1362. GAME_STATS_VERSION=19
  1363.  
  1364. [GameplayStats.JSON]
  1365. Enabled=false
  1366. CommandLine=stats
  1367.  
  1368. [GameplayStats.Fireline]
  1369. Enabled=true
  1370.  
  1371. [GameplayStats.Echo]
  1372. Enabled=true
  1373. PlaytestOnly=true
  1374. Frequency=5.0
  1375. ContentEncoding=zlib
  1376. MonitorUpload=true
  1377. MonitorUploadFrequency=10.0
  1378. CommandLine=stats
  1379.  
  1380. [GameplayStats.Unreal]
  1381. Enabled=true
  1382. Frequency=0.25
  1383. CommandLine=stats
  1384.  
  1385. [PacketSimulationSettings]
  1386. PktLoss=0
  1387. PktLag=0
  1388. PktLagVariance=0
  1389.  
  1390. [SDAudioPackages]
  1391. PackageNames=SFX.pck
  1392. PackageNames=Default.pck
  1393.  
  1394. [SDSoundSystem]
  1395. uIOMemorySize=8192
  1396. fTargetAutoStmBufferLength=380
  1397. fMaxCacheRatio=2.0
  1398. uDefaultPoolSize=16384
  1399. uLEngineDefaultPoolSize=32768
  1400. uCommandQueueSize=192
  1401. HDREnable=1
  1402. HDREnableBoost=0
  1403. HDRSettingIndex=1
  1404. HDRMaxSize0=35
  1405. HDRMinSize0=26
  1406. HDRReleaseRate0=20
  1407. HDRMaxSize1=65
  1408. HDRMinSize1=48
  1409. HDRReleaseRate1=30
  1410. HDRMaxSize2=68
  1411. HDRMinSize2=45
  1412. HDRReleaseRate2=20
  1413. MuteOnLostFocus=1
  1414. OcclusionMinValue=0.25
  1415. OcclusionMaxValue=0.75
  1416. OcclusionMinDistance=512
  1417. OcclusionMaxDistance=20000
  1418.  
  1419. [SDTestServer]
  1420. Dedicated=true
  1421. Listen=false
  1422.  
  1423. [ShooterGame.SGDTServer]
  1424. m_DTPort=7999
  1425. m_DTLogging=false
  1426.  
  1427. [ShooterGame.SGClientVoice]
  1428. m_DTPort=8432
  1429. m_DTLogging=false
  1430.  
  1431. [SDEngine.SDFirelineBatchUpdateObject]
  1432. m_MaxUpdateAttempts=5
  1433. m_BaseRetryDelay=1.7f
  1434.  
  1435. [SDEngine.SDCoherentUIManager]
  1436. m_bUseWebCache=true
  1437. m_WebCacheDir=WebCache
  1438.  
  1439. [IniVersion]
  1440. 0=1424464723.000000
  1441. 1=1428593745.000000
  1442.  
  1443. [AppCompat]
  1444. MeasuredCPUScore=70.098648
  1445. CompatLevelComposite=4
  1446. CompatLevelCPU=5
  1447. CompatLevelGPU=4
  1448. CompatLevelGPUFix=0
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