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- if (Input.GetMouseButtonDown(0))
- {
- firstPosition = playerGameCamera.ScreenToWorldPoint(Input.mousePosition);
- }
- if (Input.GetMouseButton(0))
- {
- secondPosition = playerGameCamera.ScreenToWorldPoint(Input.mousePosition);
- Vector3 fPos = (Input.mousePosition - firstPosition);
- Vector3 sPos = (Input.mousePosition - secondPosition);
- float touchDelta = (firstPosition - secondPosition).magnitude;
- float touchDeltaPos = (sPos - fPos).magnitude;
- float deltaDiff = touchDelta - touchDeltaPos;
- playerGameCamera.transform.position = new Vector3();
- }
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