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- // renderer
- var renderer = new THREE.WebGLRenderer();
- renderer.setSize(window.innerWidth, window.innerHeight*0.9);
- document.body.appendChild(renderer.domElement);
- // camera
- var camera = new THREE.PerspectiveCamera(45, window.innerWidth/ (window.innerHeight*0.9), 1, 1000);
- camera.position.z = 500;
- // scene
- var scene = new THREE.Scene();
- //Try this block without the map:... to se that the globe has been actually created
- var sphere = new THREE.Mesh(new THREE.SphereGeometry(150, 100, 100),
- new THREE.MeshBasicMaterial({
- map:THREE.ImageUtils.loadTexture('images/earth.jpg'),
- wireframe:true }));
- /*var geometry = new THREE.SphereGeometry(150, 100, 100);
- var material = new THREE.MeshBasicMaterial({wireframe:true});
- material.map=new THREE.ImageUtils.loadTexture("images/earth.jpg");
- var sphere = new THREE.Mesh(geometry,sphere);
- sphere.overdraw = true; YOU MAY WANT TO TRY THIS PART OF CODE SENIM BUT IT WON'T BE ANY GOOD EITHER*/
- scene.add(sphere);
- //animate();
- renderer.render(scene, camera);
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