Advertisement
Guest User

Untitled

a guest
Jul 25th, 2014
232
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. // renderer
  2.       var renderer = new THREE.WebGLRenderer();
  3.       renderer.setSize(window.innerWidth, window.innerHeight*0.9);
  4.       document.body.appendChild(renderer.domElement);
  5.  
  6.       // camera
  7.       var camera = new THREE.PerspectiveCamera(45, window.innerWidth/ (window.innerHeight*0.9), 1, 1000);
  8.       camera.position.z = 500;
  9.  
  10.       // scene
  11.       var scene = new THREE.Scene();
  12.    
  13.       //Try this block without the map:... to se that the globe has been actually created
  14.     var sphere = new THREE.Mesh(new THREE.SphereGeometry(150, 100, 100),
  15.             new THREE.MeshBasicMaterial({
  16.                   map:THREE.ImageUtils.loadTexture('images/earth.jpg'),
  17.                   wireframe:true }));
  18.       /*var geometry = new THREE.SphereGeometry(150, 100, 100);
  19.          var material = new THREE.MeshBasicMaterial({wireframe:true});
  20.          material.map=new THREE.ImageUtils.loadTexture("images/earth.jpg");
  21.          var sphere = new THREE.Mesh(geometry,sphere);
  22.          sphere.overdraw = true;     YOU MAY WANT TO TRY THIS PART OF CODE SENIM BUT IT WON'T BE ANY GOOD EITHER*/
  23.       scene.add(sphere);
  24.       //animate();
  25.       renderer.render(scene, camera);
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement