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- Medic AMPS
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- Assault
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- Core Damage I
- Power Cost: 1
- Assault Rank 1
- Increases damage dealt by 1% for 5.0s after consuming a Power Core. Max 4 Stacks.
- Core Damage II
- Power Cost: 1
- Assault Rank 1
- Increases damage dealt by 2% for 5.0s after consuming a Power Core. Max 4 Stacks.
- Core Damage III
- Power Cost: 1
- Assault Rank 1
- Increases damage dealt by 3% for 5.0s after consuming a Power Core. Max 4 Stacks.
- Strikethrough I
- Power Cost: 1
- Assault Rank 1
- Increases Strikethrough chance by 1%
- Strikethrough II
- Power Cost: 1
- Assault Rank 1
- Increases Strikethrough chance by 1%
- Strikethrough III
- Power Cost: 1
- Assault Rank 1
- Increases Strikethrough chance by 1%
- Weakness into Strength(CONNECTED WITH ABOVE)
- Power Cost: 2
- Assault Rank 1
- Deflected attacks now trigger Atomize.
- Critical Hit I
- Power Cost: 1
- Assault Rank 1
- Increases Critical Hit chance by 2%
- Critical Hit II
- Power Cost: 1
- Assault Rank 1
- Increases Critical Hit chance by 2%
- Critical Hit III
- Power Cost: 1
- Assault Rank 1
- Increases Critical Hit chance by 2%
- Recycler(CONNECTED WITH ABOVE)
- Power Cost: 2
- Assault Rank 2
- Critically Hitting a foe with Gamma Rays or Quantum Cascade has a 50% chance to refund a Power Core.
- Particle Professional
- Power Cost: 3
- Assault Rank 1
- Adds an additional charge to Particle Collider.
- Victoary Spark I
- Power Cost: 1
- Assault Rank 2
- Killing blows have a 5% chance to regenerate all of your Power Cores.
- Victoary Spark II
- Power Cost: 1
- Assault Rank 2
- Killing blows have a 10% chance to regenerate all of your Power Cores.
- Victoary Spark III
- Power Cost: 1
- Assault Rank 2
- Killing blows have a 15% chance to regenerate all of your Power Cores.
- Power Charge(CONNECTED WITH ABOVE)
- Power Cost: 2
- Assault Rank 3
- Recharge now instantly generates 2 Power Cores at full charge instead of Focus.
- Stay With Me I
- Power Cost: 1
- Assault Rank 2
- Increase Assault Power by 3% while below 30% health
- Stay With Me II
- Power Cost: 1
- Assault Rank 2
- Increase Assault Power by 3% while below 30% health
- Stay With Me III
- Power Cost: 1
- Assault Rank 2
- Increase Assault Power by 3% while below 30% health
- Critical Hit Severity I
- Power Cost: 1
- Assault Rank 2
- Increases Critical Hit Severity by 4%.
- Critical Hit Severity II
- Power Cost: 1
- Assault Rank 2
- Increases Critical Hit Severity by 4%.
- Critical Hit Severity III
- Power Cost: 1
- Assault Rank 2
- Increases Critical Hit Severity by 4%.
- Maximum Punishment(CONNECTED WITH ABOVE)
- Power Cost: 2
- Assault Rank 3
- Increase Critical Hit Severity by 90% during Energize.
- Assault Power I
- Power Cost: 1
- Assault Rank 2
- Increases Assault Power by 1%.
- Assault Power II
- Power Cost: 1
- Assault Rank 2
- Increases Assault Power by 1%.
- Assault Power III
- Power Cost: 1
- Assault Rank 3
- Increases Assault Power by 1%.
- Annihilation(CONNECTED WITH ABOVE)
- Power Cost: 2
- Assault Rank 3
- Unlocks the Annihilation ability.
- Entrapment
- Power Cost: 3
- Assault Rank 2
- While foes are Snared or Rooted by your spells they take 2% additional damage from all your sources.
- Renewed Devastation
- Power Cost: 3
- Assault Rank 2
- When Devastator Probes are detonated they have a 50% chance to be re-applied to foes. Re-applied probes cannot be detonated.
- Upgrade
- Power Cost: 3
- Assault Rank 2
- Increases the Assault Power gained from your Resonators by 7%
- Danger Zone
- Power Cost: 4
- Assault Rank 3
- Gain 9% Assault Power for 8.0s when within 8m of a foe. Can only trigger on the same foe every 15.0s
- Field Specialist
- Power Cost: 4
- Assault Rank 3
- Reduces the cooldown of Annihilation and Nullification Field by -2.00s
- Meltdown
- Power Cost: 3
- Assault Rank 3
- Deal 7 technology damage to all foes within 10m and Overload their shields for 8.0s
- In Flux
- Power Cost: 4
- Assault Rank 3
- Increases Assault Power by 7% when your Power Cores are neither full or empty.
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- Support
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- Triage I
- Power Cost: 1
- Support Rank 1
- Healing an ally below 30% health will also restore 1 shield.
- Triage II
- Power Cost: 1
- Support Rank 1
- Healing an ally below 30% health will also restore 1 shield.
- Triage III
- Power Cost: 1
- Support Rank 1
- Healing an ally below 30% health will also restore 1 shield.
- Reboot(CONNECTED WITH ABOVE)
- Power Cost: 2
- Support Rank 2
- Shield Surge and Barrier restore an additional 3 shield to allies with depleted shields.
- Unassuming I
- Power Cost: 1
- Support Rank 1
- Reduces Threat generation 2%
- Unassuming II
- Power Cost: 1
- Support Rank 1
- Reduces Threat generation 2%
- Unassuming III
- Power Cost: 1
- Support Rank 1
- Reduces Threat generation 2%
- Recovery I
- Power Cost: 1
- Support Rank 1
- Increases Focus Recovery by 0.1/s
- Recovery II
- Power Cost: 1
- Support Rank 1
- Increases Focus Recovery by 0.1/s
- Recovery III
- Power Cost: 1
- Support Rank 1
- Increases Focus Recovery by 0.1/s
- Running on Empty(CONNECTED WITH ABOVE)
- Power Cost: 2
- Support Rank 1
- Increases your Focus Recovery by 150% for 20.0s when your Focus drops below 100. Can only occurs every 120.00s
- Armor Coating
- Power Cost: 2
- Support Rank 1
- When you Critically Heal an all you increase their armor by 10% for 6.0s
- Conservation I
- Power Cost: 1
- Support Rank 2
- Reduces the Focus cost of your abilities by 10% during Energize.
- Conservation II
- Power Cost: 1
- Support Rank 2
- Reduces the Focus cost of your abilities by 10% during Energize.
- Conservation III
- Power Cost: 1
- Support Rank 2
- Reduces the Focus cost of your abilities by 10% during Energize.
- Continued Focus(CONNECTED WITH ABOVE)
- Power Cost: 2
- Support Rank 2
- Shield Surge and Field Surgeon have a 15% chance to refund their Focus cost.
- Focus I
- Power Cost: 1
- Support Rank 2
- Increases Focus by 15.
- Focus II
- Power Cost: 1
- Support Rank 2
- Increases Focus by 15.
- Focus III
- Power Cost: 1
- Support Rank 2
- Increases Focus by 15.
- Focus IV
- Power Cost: 1
- Support Rank 2
- Increases Focus by 15.
- Well Rested(CONNECTED WITH ABOVE)
- Power Cost: 2
- Support Rank 3
- Every 10.0s you're out of combat your maximum Focus increases by 12. Max 5 stacks. Bonus Focus is lost when consumed in combat.
- Protective Surge I
- Power Cost: 1
- Support Rank 2
- Restores 1 health to an ally within 10m when they are Critically Hit.
- Protective Surge II
- Power Cost: 1
- Support Rank 2
- Restores 1 health to an ally within 10m when they are Critically Hit.
- Protective Surge III
- Power Cost: 1
- Support Rank 2
- Restores 1 health to an ally within 10m when they are Critically Hit.
- Support Power I
- Power Cost: 1
- Support Rank 2
- Increases Support Power by 1%
- Support Power II
- Power Cost: 1
- Support Rank 2
- Increases Support Power by 1%
- Support Power III
- Power Cost: 1
- Support Rank 3
- Increases Support Power by 1%
- Repair Station(CONNECTED WITH ABOVE)
- Power Cost: 5
- Support Rank 3
- Unlocks the Repair Station ability.
- Medical Grade
- Power Cost: 3
- Support Rank 2
- Increases the Support Power gained from your Resonators by 7%
- Emergency Extraction
- Power Cost: 3
- Support Rank 2
- Extricate will break allies out of Stuns, Roots, Knockdowns, Tethers, and Subdues.
- Technician
- Power Cost: 3
- Support Rank 2
- Grants an additional charge to Repair Station.
- Hypercharge
- Power Cost: 4
- Support Rank 3
- Activating Energize restores 13 shield to allies within 15m
- Transfusion
- Power Cost: 4
- Support Rank 3
- Sacrifice 2 health, to restore 4 to an ally below 30% health within 6m of you. Can only Occur every 10.00s while you are above 80% health.
- Defense Mechanism
- Power Cost: 5
- Support Rank 3
- Taking damage while below 30% health reduces the cooldown of Barrier by -2.00s. Can only occur once every 4.00s.
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- Utility
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- Grit I
- Power Cost: 1
- Utility Rank 1
- Increases your Grit by 2%
- Grit II
- Power Cost: 1
- Utility Rank 1
- Increases your Grit by 2%
- Grit III
- Power Cost: 1
- Utility Rank 1
- Increases your Grit by 2%
- Sprint I
- Power Cost: 1
- Utility Rank 1
- Increases your Sprint capacity by 7%
- Sprint II
- Power Cost: 1
- Utility Rank 1
- Increases your Sprint capacity by 7%
- Sprint III
- Power Cost: 1
- Utility Rank 1
- Increases your Sprint capacity by 7%
- Shield Drive(CONNECTED WITH ABOVE)
- Power Cost: 2
- Utility Rank 1
- Restore 1 shield every 0.25s while Sprinting.
- Shield Regeneration I
- Power Cost: 1
- Utility Rank 1
- Increases Shield Regeneration by 7%
- Shield Regeneration II
- Power Cost: 1
- Utility Rank 1
- Increases Shield Regeneration by 7%
- Shield Regeneration III
- Power Cost: 1
- Utility Rank 1
- Increases Shield Regeneration by 7%
- Hasty Restraint
- Power Cost: 3
- Utility Rank 1
- There is a 10% chance when you get Snared that the cooldown on Restraint Grid will be reset.
- Armor I
- Power Cost: 1
- Utility Rank 2
- Increase Armor from items by 1%
- Armor II
- Power Cost: 1
- Utility Rank 2
- Increase Armor from items by 1%
- Armor III
- Power Cost: 1
- Utility Rank 2
- Increase Armor from items by 1%
- Shield Reboot I
- Power Cost: 1
- Utility Rank 2
- Reduces shield reboot time by -0.50s
- Shield Reboot II
- Power Cost: 1
- Utility Rank 2
- Reduces shield reboot time by -0.50s
- Shield Reboot III
- Power Cost: 1
- Utility Rank 2
- Reduces shield reboot time by -0.50s
- Tech Resistance I
- Power Cost: 1
- Utility Rank 2
- Increase Technology Resistance by 2%
- Tech Resistance II
- Power Cost: 1
- Utility Rank 2
- Increase Technology Resistance by 2%
- Tech Resistance III
- Power Cost: 1
- Utility Rank 2
- Increase Technology Resistance by 2%
- Amorphous Barrier(CONNECTED WITH ABOVE)
- Power Cost: 2
- Utility Rank 3
- Taking damage increases your resistance to a random damage type by 5% for 15.0s.
- Null Zone
- Power Cost: 4
- Utility Rank 2
- Enemies within 8 meters have their Assault Power decreased by 4%
- Health Probes
- Power Cost: 3
- Utility Rank 2
- When you are Critically Hit you have a 20% chance to sapwn a Healing Probe that restores 2 health when touched. Probes last for 15.0s. Max 3 Probes.
- Regenerator
- Power Cost: 3
- Utility Rank 2
- Restores 1 health every 5.0s while in combat.
- Solid State
- Power Cost: 4
- Utility Rank 3
- Protection Probes now grants 1 interrupt Armor
- Quick Dodge
- Power Cost: 4
- Utility Rank 3
- Performing a CC Break will restores 5 shield and refund a Dash charge. Can only occur every 30.00s
- Shield Protocol
- Power Cost: 4
- Utility Rank 3
- When you are dropped below 30% health your shield will have no reboot time for 10.0s. Can only Occur every 30.00s
- Rock Solid
- Power Cost: 4
- Utility Rank 3
- Reduced all damage taken by 7% while standing still.
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- Hybrid
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- Empowering Aura I
- Power Cost: 1
- Hybrid Rank 2
- Allies within 10 meters receive a 2% increase to their Critical Hit chance.
- Empowering Aura II
- Power Cost: 1
- Hybrid Rank 2
- Allies within 10 meters receive a 4% increase to their Critical Hit chance.
- Empowering Aura III
- Power Cost: 1
- Hybrid Rank 2
- Allies within 10 meters receive a 6% increase to their Critical Hit chance.
- Cooldown Reduction I
- Power Cost: 1
- Support Rank 2
- Increases your Cooldown Reduction by 1%
- Cooldown Reduction II
- Power Cost: 1
- Support Rank 2
- Increases your Cooldown Reduction by 1%
- Cooldown Reduction III
- Power Cost: 1
- Support Rank 2
- Increases your Cooldown Reduction by 1%
- Power Converter I
- Power Cost: 1
- Hybrid Rank 2
- Converts 5% of your Assault Power to gain 6% Support Power or vice versa from your highest to lowest.
- Power Converter II
- Power Cost: 1
- Hybrid Rank 2
- Converts 5% of your Assault Power to gain 6% Support Power or vice versa from your highest to lowest.
- Power Converter III
- Power Cost: 1
- Hybrid Rank 2
- Converts 5% of your Assault Power to gain 6% Support Power or vice versa from your highest to lowest.
- Power Converter IV
- Power Cost: 1
- Hybrid Rank 3
- Converts 5% of your Assault Power to gain 6% Support Power or vice versa from your highest to lowest.
- Scalpel! Forceps!(CONNECTED WITH ABOVE)
- Power Cost: 5
- Hybrid Rank 3
- Dealing damage increases Support Power by 1% and Healing increases Assault Power by 1% for 6.0s, stacks 5 times total.
- Pain & Relief
- Power Cost: 3
- Hybrid Rank 2
- Discharge deals an additional 1 and Emission restores 1 health per tick.
- Surgical
- Power Cost: 3
- Hybrid Rank 2
- Whenever you're affected by Field Probes your damage and healing output is increased by 3%.
- Cleaner
- Power Cost: 5
- Hybrid Rank 3
- Dematerialize and Suture have a 20% chance to reset the cooldown of the opposite spell.
- Power Cadence
- Power Cost: 4
- Hybrid Rank 3
- Generate 1 Power Core every 12.0s while in combat.
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- PvP Offense
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- Life Steal I
- Power Cost: 1
- PvP Offense Rank 2
- Increases your Life Steal by 1%
- Life Steal II
- Power Cost: 1
- PvP Offense Rank 2
- Increases your Life Steal by 1%
- Life Steal III
- Power Cost: 1
- PvP Offense Rank 2
- Increases your Life Steal by 1%
- Armor Pierce I
- Power Cost: 1
- PvP Offense Rank 2
- Attacks ignore 1% of Armor.
- Armor Pierce II
- Power Cost: 1
- PvP Offense Rank 2
- Attacks ignore 1% of Armor.
- Armor Pierce III
- Power Cost: 1
- PvP Offense Rank 2
- Attacks ignore 1% of Armor.
- Corrosive Agent(CONNECTED WITH ABOVE)
- Power Cost: 2
- PvP Offense Rank 3
- Critical Hits against enemy players reduce their PvP Defense rating by 8% for 6.0s.
- PvP Offense I
- Power Cost: 1
- PvP Offense Rank 2
- Increases PvP Offense rating by 0.5 per level
- PvP Offense II
- Power Cost: 1
- PvP Offense Rank 2
- Increases PvP Offense rating by 0.5 per level
- PvP Offense III
- Power Cost: 1
- PvP Offense Rank 2
- Increases PvP Offense rating by 0.5 per level
- Chemical Burn(CONNECTED WITH ABOVE)
- Power Cost: 5
- PvP Offense Rank 3
- Critical Hits against enemy players cause them to take an additional 1 magic damage every 2.0s for 4.0s. This damage ignores shields.
- Shield Pierce
- Power Cost: 3
- PvP Offense Rank 2
- Increases Shield Pierce by 6%
- Antigen Isolation
- Power Cost: 3
- PvP Offense Rank 2
- Killing blows increase a defensive statistic based on the class of the enemy killed for 15.0s
- Discharge
- Power Cost: 4
- PvP Offense Rank 3
- Deals 2 tech damage every 8.0s to all enemies within 8 meters while below 30% Health.
- Dangerous Gadgetry
- Power Cost: 4
- PvP Offense Rank 3
- Increases the bonus you receive from the following Gadgets by 35%: Power, Cruelty, Severity, Precision and Ferocity
- Gadget Surge
- Power Cost: 4
- PvP Offense Rank 3
- Activating Energize reduces the cooldown of your Gadget ability by 19%
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- PvP Defense
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- Protective Aura I
- Power Cost: 1
- PvP Defense Rank 2
- Increases the Deflect Critical hit chance of allies within 10m by 1%.
- Protective Aura II
- Power Cost: 1
- PvP Defense Rank 2
- Increases the Deflect Critical hit chance of allies within 10m by 1%.
- Protective Aura III
- Power Cost: 1
- PvP Defense Rank 2
- Increases the Deflect Critical hit chance of allies within 10m by 1%.
- Harmony(CONNECTED WITH ABOVE)
- Power Cost: 2
- PvP Defense Rank 3
- When an ally affected by your Protective Aura Deflects an attack you gain 5% Support Power for 6.0s. Max 3 stacks.
- PVP Defense I
- Power Cost: 1
- PvP Defense Rank 2
- Increases PVP Defense rating by 0.5 per level
- PVP Defense II
- Power Cost: 1
- PvP Defense Rank 2
- Increases PVP Defense rating by 0.5 per level
- PVP Defense III
- Power Cost: 1
- PvP Defense Rank 3
- Increases PVP Defense rating by 0.5 per level
- Neural Inhibition(CONNECTED WITH ABOVE)
- Power Cost: 3
- PvP Defense Rank 3
- Enemy players who damage your shield have their Lifesteal and Armor Piercing reduced by 2% for 6.0s.
- Deflect Crit Hit I
- Power Cost: 1
- PvP Defense Rank 2
- Increases Deflect Critical Hit chance by 2%
- Deflect Crit Hit II
- Power Cost: 1
- PvP Defense Rank 2
- Increases Deflect Critical Hit chance by 2%
- Deflect Crit Hit III
- Power Cost: 1
- PvP Defense Rank 2
- Increases Deflect Critical Hit chance by 2%
- Harden(CONNECTED WITH ABOVE)
- Power Cost: 2
- PvP Defense Rank 3
- Increases your Armor by 9% for 8.0s when you are Critically Hit. Max 5 stacks. Can only occur every 2.00s.
- Concerted Effort
- Power Cost: 4
- PvP Defense Rank 2
- If one of your spells is interrupted all active cooldowns are reduced by 1.00s
- Attrition
- Power Cost: 3
- PvP Defense Rank 2
- After being in combat for 3 min your Focus Regeneration Rate increases by 22% until you leave combat.
- Debilitative Armor
- Power Cost: 4
- PvP Defense Rank 3
- Whenever melee damage is taken reduce the attacker's PvP Offense by 5% for 5.0s
- Defensive Gadgetry
- Power Cost: 4
- PvP Defense Rank 3
- Increases the bonus you receive from the Following Gadgets by 35%: Heal, Reserves, Absorb Wisdom, and Tenacity
- Acebric Inject
- Power Cost: 4
- PvP Defense Rank 3
- Restores 5 health every 1.0s for 8.0s when your health is dropped below 30%. Additionally you are Disabled for 2.0s. Can only occur every 120.0s.
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