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Medic AMPs

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  1. ###################################################################################
  2. Medic AMPS
  3. ###################################################################################
  4. Assault
  5. ###################################################################################
  6.  
  7. Core Damage I
  8. Power Cost: 1
  9. Assault Rank 1
  10.         Increases damage dealt by 1% for 5.0s after consuming a Power Core. Max 4 Stacks.
  11.  
  12. Core Damage II
  13. Power Cost: 1
  14. Assault Rank 1
  15.         Increases damage dealt by 2% for 5.0s after consuming a Power Core. Max 4 Stacks.
  16.  
  17. Core Damage III
  18. Power Cost: 1
  19. Assault Rank 1
  20.         Increases damage dealt by 3% for 5.0s after consuming a Power Core. Max 4 Stacks.
  21.  
  22. Strikethrough I
  23. Power Cost: 1
  24. Assault Rank 1
  25.         Increases Strikethrough chance by 1%
  26.  
  27. Strikethrough II
  28. Power Cost: 1
  29. Assault Rank 1
  30.         Increases Strikethrough chance by 1%
  31.  
  32. Strikethrough III
  33. Power Cost: 1
  34. Assault Rank 1
  35.         Increases Strikethrough chance by 1%
  36.  
  37. Weakness into Strength(CONNECTED WITH ABOVE)
  38. Power Cost: 2
  39. Assault Rank 1
  40.         Deflected attacks now trigger Atomize.
  41.  
  42. Critical Hit I
  43. Power Cost: 1
  44. Assault Rank 1
  45.         Increases Critical Hit chance by 2%
  46.  
  47. Critical Hit II
  48. Power Cost: 1
  49. Assault Rank 1
  50.         Increases Critical Hit chance by 2%
  51.  
  52. Critical Hit III
  53. Power Cost: 1
  54. Assault Rank 1
  55.         Increases Critical Hit chance by 2%
  56.  
  57. Recycler(CONNECTED WITH ABOVE)
  58. Power Cost: 2
  59. Assault Rank 2
  60.         Critically Hitting a foe with Gamma Rays or Quantum Cascade has a 50% chance to refund a Power Core.
  61.  
  62. Particle Professional
  63. Power Cost: 3
  64. Assault Rank 1
  65.         Adds an additional charge to Particle Collider.
  66.  
  67. Victoary Spark I
  68. Power Cost: 1
  69. Assault Rank 2
  70.         Killing blows have a 5% chance to regenerate all of your Power Cores.
  71.  
  72. Victoary Spark II
  73. Power Cost: 1
  74. Assault Rank 2
  75.         Killing blows have a 10% chance to regenerate all of your Power Cores.
  76.  
  77. Victoary Spark III
  78. Power Cost: 1
  79. Assault Rank 2
  80.         Killing blows have a 15% chance to regenerate all of your Power Cores.
  81.  
  82. Power Charge(CONNECTED WITH ABOVE)
  83. Power Cost: 2
  84. Assault Rank 3
  85.         Recharge now instantly generates 2 Power Cores at full charge instead of Focus.
  86.  
  87. Stay With Me I
  88. Power Cost: 1
  89. Assault Rank 2
  90.         Increase Assault Power by 3% while below 30% health
  91.  
  92. Stay With Me II
  93. Power Cost: 1
  94. Assault Rank 2
  95.         Increase Assault Power by 3% while below 30% health
  96.  
  97. Stay With Me III
  98. Power Cost: 1
  99. Assault Rank 2
  100.         Increase Assault Power by 3% while below 30% health
  101.  
  102. Critical Hit Severity I
  103. Power Cost: 1
  104. Assault Rank 2
  105.         Increases Critical Hit Severity by 4%.
  106.  
  107. Critical Hit Severity II
  108. Power Cost: 1
  109. Assault Rank 2
  110.         Increases Critical Hit Severity by 4%.
  111.  
  112. Critical Hit Severity III
  113. Power Cost: 1
  114. Assault Rank 2
  115.         Increases Critical Hit Severity by 4%.
  116.  
  117. Maximum Punishment(CONNECTED WITH ABOVE)
  118. Power Cost: 2
  119. Assault Rank 3
  120.         Increase Critical Hit Severity by 90% during Energize.
  121.  
  122. Assault Power I
  123. Power Cost: 1
  124. Assault Rank 2
  125.         Increases Assault Power by 1%.
  126.  
  127. Assault Power II
  128. Power Cost: 1
  129. Assault Rank 2
  130.         Increases Assault Power by 1%.
  131.  
  132. Assault Power III
  133. Power Cost: 1
  134. Assault Rank 3
  135.         Increases Assault Power by 1%.
  136.  
  137. Annihilation(CONNECTED WITH ABOVE)
  138. Power Cost: 2
  139. Assault Rank 3
  140.         Unlocks the Annihilation ability.
  141.  
  142. Entrapment
  143. Power Cost: 3
  144. Assault Rank 2
  145.         While foes are Snared or Rooted by your spells they take 2% additional damage from all your sources.
  146.  
  147. Renewed Devastation
  148. Power Cost: 3
  149. Assault Rank 2
  150.         When Devastator Probes are detonated they have a 50% chance to be re-applied to foes. Re-applied probes cannot be detonated.
  151.  
  152. Upgrade
  153. Power Cost: 3
  154. Assault Rank 2
  155.         Increases the Assault Power gained from your Resonators by 7%
  156.  
  157. Danger Zone
  158. Power Cost: 4
  159. Assault Rank 3
  160.         Gain 9% Assault Power for 8.0s when within 8m of a foe. Can only trigger on the same foe every 15.0s
  161.  
  162. Field Specialist
  163. Power Cost: 4
  164. Assault Rank 3
  165.         Reduces the cooldown of Annihilation and Nullification Field by -2.00s
  166.  
  167. Meltdown
  168. Power Cost: 3
  169. Assault Rank 3
  170.         Deal 7 technology damage to all foes within 10m and Overload their shields for 8.0s
  171.  
  172. In Flux
  173. Power Cost: 4
  174. Assault Rank 3
  175.         Increases Assault Power by 7% when your Power Cores are neither full or empty.
  176.  
  177. ###################################################################################
  178. Support
  179. ###################################################################################
  180.  
  181. Triage I
  182. Power Cost: 1
  183. Support Rank 1
  184.         Healing an ally below 30% health will also restore 1 shield.
  185.  
  186. Triage II
  187. Power Cost: 1
  188. Support Rank 1
  189.         Healing an ally below 30% health will also restore 1 shield.
  190.  
  191. Triage III
  192. Power Cost: 1
  193. Support Rank 1
  194.         Healing an ally below 30% health will also restore 1 shield.
  195.  
  196. Reboot(CONNECTED WITH ABOVE)
  197. Power Cost: 2
  198. Support Rank 2
  199.         Shield Surge and Barrier restore an additional 3 shield to allies with depleted shields.
  200.  
  201. Unassuming I
  202. Power Cost: 1
  203. Support Rank 1
  204.         Reduces Threat generation 2%
  205.  
  206. Unassuming II
  207. Power Cost: 1
  208. Support Rank 1
  209.         Reduces Threat generation 2%
  210.  
  211. Unassuming III
  212. Power Cost: 1
  213. Support Rank 1
  214.         Reduces Threat generation 2%
  215.  
  216. Recovery I
  217. Power Cost: 1
  218. Support Rank 1
  219.         Increases Focus Recovery by 0.1/s
  220.  
  221. Recovery II
  222. Power Cost: 1
  223. Support Rank 1
  224.         Increases Focus Recovery by 0.1/s
  225.  
  226. Recovery III
  227. Power Cost: 1
  228. Support Rank 1
  229.         Increases Focus Recovery by 0.1/s
  230.  
  231. Running on Empty(CONNECTED WITH ABOVE)
  232. Power Cost: 2
  233. Support Rank 1
  234.         Increases your Focus Recovery by 150% for 20.0s when your Focus drops below 100. Can only occurs every 120.00s
  235.  
  236. Armor Coating
  237. Power Cost: 2
  238. Support Rank 1
  239.         When you Critically Heal an all you increase their armor by 10% for 6.0s
  240.  
  241. Conservation I
  242. Power Cost: 1
  243. Support Rank 2
  244.         Reduces the Focus cost of your abilities by 10% during Energize.
  245.  
  246. Conservation II
  247. Power Cost: 1
  248. Support Rank 2
  249.         Reduces the Focus cost of your abilities by 10% during Energize.
  250.  
  251. Conservation III
  252. Power Cost: 1
  253. Support Rank 2
  254.         Reduces the Focus cost of your abilities by 10% during Energize.
  255.  
  256. Continued Focus(CONNECTED WITH ABOVE)
  257. Power Cost: 2
  258. Support Rank 2
  259.         Shield Surge and Field Surgeon have a 15% chance to refund their Focus cost.
  260.  
  261. Focus I
  262. Power Cost: 1
  263. Support Rank 2
  264.         Increases Focus by 15.
  265.  
  266. Focus II
  267. Power Cost: 1
  268. Support Rank 2
  269.         Increases Focus by 15.
  270.  
  271. Focus III
  272. Power Cost: 1
  273. Support Rank 2
  274.         Increases Focus by 15.
  275.  
  276. Focus IV
  277. Power Cost: 1
  278. Support Rank 2
  279.         Increases Focus by 15.
  280.  
  281. Well Rested(CONNECTED WITH ABOVE)
  282. Power Cost: 2
  283. Support Rank 3
  284.         Every 10.0s you're out of combat your maximum Focus increases by 12. Max 5 stacks. Bonus Focus is lost when consumed in combat.
  285.  
  286. Protective Surge I
  287. Power Cost: 1
  288. Support Rank 2
  289.         Restores 1 health to an ally within 10m when they are Critically Hit.
  290.  
  291. Protective Surge II
  292. Power Cost: 1
  293. Support Rank 2
  294.         Restores 1 health to an ally within 10m when they are Critically Hit.
  295.  
  296. Protective Surge III
  297. Power Cost: 1
  298. Support Rank 2
  299.         Restores 1 health to an ally within 10m when they are Critically Hit.
  300.  
  301. Support Power I
  302. Power Cost: 1
  303. Support Rank 2
  304.         Increases Support Power by 1%
  305.  
  306. Support Power II
  307. Power Cost: 1
  308. Support Rank 2
  309.         Increases Support Power by 1%
  310.  
  311. Support Power III
  312. Power Cost: 1
  313. Support Rank 3
  314.         Increases Support Power by 1%
  315.  
  316. Repair Station(CONNECTED WITH ABOVE)
  317. Power Cost: 5
  318. Support Rank 3
  319.         Unlocks the Repair Station ability.
  320.  
  321. Medical Grade
  322. Power Cost: 3
  323. Support Rank 2
  324.         Increases the Support Power gained from your Resonators by 7%
  325.  
  326. Emergency Extraction
  327. Power Cost: 3
  328. Support Rank 2
  329.         Extricate will break allies out of Stuns, Roots, Knockdowns, Tethers, and Subdues.
  330.  
  331. Technician
  332. Power Cost: 3
  333. Support Rank 2
  334.         Grants an additional charge to Repair Station.
  335.  
  336. Hypercharge
  337. Power Cost: 4
  338. Support Rank 3
  339.         Activating Energize restores 13 shield to allies within 15m
  340.  
  341. Transfusion
  342. Power Cost: 4
  343. Support Rank 3
  344.         Sacrifice 2 health, to restore 4 to an ally below 30% health within 6m of you. Can only Occur every 10.00s while you are above 80% health.
  345.  
  346. Defense Mechanism
  347. Power Cost: 5
  348. Support Rank 3
  349.         Taking damage while below 30% health reduces the cooldown of Barrier by -2.00s. Can only occur once every 4.00s.
  350.  
  351. ###################################################################################
  352. Utility
  353. ###################################################################################
  354.  
  355. Grit I
  356. Power Cost: 1
  357. Utility Rank 1
  358.         Increases your Grit by 2%
  359.  
  360. Grit II
  361. Power Cost: 1
  362. Utility Rank 1
  363.         Increases your Grit by 2%
  364.  
  365. Grit III
  366. Power Cost: 1
  367. Utility Rank 1
  368.         Increases your Grit by 2%
  369.  
  370. Sprint I
  371. Power Cost: 1
  372. Utility Rank 1
  373.         Increases your Sprint capacity by 7%
  374.  
  375. Sprint II
  376. Power Cost: 1
  377. Utility Rank 1
  378.         Increases your Sprint capacity by 7%
  379.  
  380. Sprint III
  381. Power Cost: 1
  382. Utility Rank 1
  383.         Increases your Sprint capacity by 7%
  384.  
  385. Shield Drive(CONNECTED WITH ABOVE)
  386. Power Cost: 2
  387. Utility Rank 1
  388.         Restore 1 shield every 0.25s while Sprinting.
  389.  
  390. Shield Regeneration I
  391. Power Cost: 1
  392. Utility Rank 1
  393.         Increases Shield Regeneration by 7%
  394.  
  395. Shield Regeneration II
  396. Power Cost: 1
  397. Utility Rank 1
  398.         Increases Shield Regeneration by 7%
  399.  
  400. Shield Regeneration III
  401. Power Cost: 1
  402. Utility Rank 1
  403.         Increases Shield Regeneration by 7%
  404.  
  405. Hasty Restraint
  406. Power Cost: 3
  407. Utility Rank 1
  408.         There is a 10% chance when you get Snared that the cooldown on Restraint Grid will be reset.
  409.  
  410. Armor I
  411. Power Cost: 1
  412. Utility Rank 2
  413.         Increase Armor from items by 1%
  414.  
  415. Armor II
  416. Power Cost: 1
  417. Utility Rank 2
  418.         Increase Armor from items by 1%
  419.  
  420. Armor III
  421. Power Cost: 1
  422. Utility Rank 2
  423.         Increase Armor from items by 1%
  424.  
  425. Shield Reboot I
  426. Power Cost: 1
  427. Utility Rank 2
  428.         Reduces shield reboot time by -0.50s
  429.  
  430. Shield Reboot II
  431. Power Cost: 1
  432. Utility Rank 2
  433.         Reduces shield reboot time by -0.50s
  434.  
  435. Shield Reboot III
  436. Power Cost: 1
  437. Utility Rank 2
  438.         Reduces shield reboot time by -0.50s
  439.  
  440. Tech Resistance I
  441. Power Cost: 1
  442. Utility Rank 2
  443.         Increase Technology Resistance by 2%
  444.  
  445. Tech Resistance II
  446. Power Cost: 1
  447. Utility Rank 2
  448.         Increase Technology Resistance by 2%
  449.  
  450. Tech Resistance III
  451. Power Cost: 1
  452. Utility Rank 2
  453.         Increase Technology Resistance by 2%
  454.  
  455. Amorphous Barrier(CONNECTED WITH ABOVE)
  456. Power Cost: 2
  457. Utility Rank 3
  458.         Taking damage increases your resistance to a random damage type by 5% for 15.0s.
  459.  
  460. Null Zone
  461. Power Cost: 4
  462. Utility Rank 2
  463.         Enemies within 8 meters have their Assault Power decreased by 4%
  464.  
  465. Health Probes
  466. Power Cost: 3
  467. Utility Rank 2
  468.         When you are Critically Hit you have a 20% chance to sapwn a Healing Probe that restores 2 health when touched. Probes last for 15.0s. Max 3 Probes.
  469.  
  470. Regenerator
  471. Power Cost: 3
  472. Utility Rank 2
  473.         Restores 1 health every 5.0s while in combat.
  474.  
  475. Solid State
  476. Power Cost: 4
  477. Utility Rank 3
  478.         Protection Probes now grants 1 interrupt Armor
  479.  
  480. Quick Dodge
  481. Power Cost: 4
  482. Utility Rank 3
  483.         Performing a CC Break will restores 5 shield and refund a Dash charge. Can only occur every 30.00s
  484.  
  485. Shield Protocol
  486. Power Cost: 4
  487. Utility Rank 3
  488.         When you are dropped below 30% health your shield will have no reboot time for 10.0s. Can only Occur every 30.00s
  489.  
  490. Rock Solid
  491. Power Cost: 4
  492. Utility Rank 3
  493.         Reduced all damage taken by 7% while standing still.
  494.  
  495. ###################################################################################
  496. Hybrid
  497. ###################################################################################
  498.  
  499. Empowering Aura I
  500. Power Cost: 1
  501. Hybrid Rank 2
  502.         Allies within 10 meters receive a 2% increase to their Critical Hit chance.
  503.  
  504. Empowering Aura II
  505. Power Cost: 1
  506. Hybrid Rank 2
  507.         Allies within 10 meters receive a 4% increase to their Critical Hit chance.
  508.  
  509. Empowering Aura III
  510. Power Cost: 1
  511. Hybrid Rank 2
  512.         Allies within 10 meters receive a 6% increase to their Critical Hit chance.
  513.  
  514. Cooldown Reduction I
  515. Power Cost: 1
  516. Support Rank 2
  517.         Increases your Cooldown Reduction by 1%
  518.  
  519. Cooldown Reduction II
  520. Power Cost: 1
  521. Support Rank 2
  522.         Increases your Cooldown Reduction by 1%
  523.  
  524. Cooldown Reduction III
  525. Power Cost: 1
  526. Support Rank 2
  527.         Increases your Cooldown Reduction by 1%
  528.  
  529. Power Converter I
  530. Power Cost: 1
  531. Hybrid Rank 2
  532.         Converts 5% of your Assault Power to gain 6% Support Power or vice versa from your highest to lowest.
  533.  
  534. Power Converter II
  535. Power Cost: 1
  536. Hybrid Rank 2
  537.         Converts 5% of your Assault Power to gain 6% Support Power or vice versa from your highest to lowest.
  538.  
  539. Power Converter III
  540. Power Cost: 1
  541. Hybrid Rank 2
  542.         Converts 5% of your Assault Power to gain 6% Support Power or vice versa from your highest to lowest.
  543.  
  544. Power Converter IV
  545. Power Cost: 1
  546. Hybrid Rank 3
  547.         Converts 5% of your Assault Power to gain 6% Support Power or vice versa from your highest to lowest.
  548.  
  549. Scalpel! Forceps!(CONNECTED WITH ABOVE)
  550. Power Cost: 5
  551. Hybrid Rank 3
  552.         Dealing damage increases Support Power by 1% and Healing increases Assault Power by 1% for 6.0s, stacks 5 times total.
  553.  
  554. Pain & Relief
  555. Power Cost: 3
  556. Hybrid Rank 2
  557.         Discharge deals an additional 1 and Emission restores 1 health per tick.
  558.  
  559. Surgical
  560. Power Cost: 3
  561. Hybrid Rank 2
  562.         Whenever you're affected by Field Probes your damage and healing output is increased by 3%.
  563.  
  564. Cleaner
  565. Power Cost: 5
  566. Hybrid Rank 3
  567.         Dematerialize and Suture have a 20% chance to reset the cooldown of the opposite spell.
  568.  
  569. Power Cadence
  570. Power Cost: 4
  571. Hybrid Rank 3
  572.         Generate 1 Power Core every 12.0s while in combat.
  573.  
  574. ###################################################################################
  575. PvP Offense
  576. ###################################################################################
  577.  
  578. Life Steal I
  579. Power Cost: 1
  580. PvP Offense Rank 2
  581.         Increases your Life Steal by 1%
  582.  
  583. Life Steal II
  584. Power Cost: 1
  585. PvP Offense Rank 2
  586.         Increases your Life Steal by 1%
  587.  
  588. Life Steal III
  589. Power Cost: 1
  590. PvP Offense Rank 2
  591.         Increases your Life Steal by 1%
  592.  
  593. Armor Pierce I
  594. Power Cost: 1
  595. PvP Offense Rank 2
  596.         Attacks ignore 1% of Armor.
  597.  
  598. Armor Pierce II
  599. Power Cost: 1
  600. PvP Offense Rank 2
  601.         Attacks ignore 1% of Armor.
  602.  
  603. Armor Pierce III
  604. Power Cost: 1
  605. PvP Offense Rank 2
  606.         Attacks ignore 1% of Armor.
  607.  
  608. Corrosive Agent(CONNECTED WITH ABOVE)
  609. Power Cost: 2
  610. PvP Offense Rank 3
  611.         Critical Hits against enemy players reduce their PvP Defense rating by 8% for 6.0s.
  612.  
  613. PvP Offense I
  614. Power Cost: 1
  615. PvP Offense Rank 2
  616.         Increases PvP Offense rating by 0.5 per level
  617.  
  618. PvP Offense II
  619. Power Cost: 1
  620. PvP Offense Rank 2
  621.         Increases PvP Offense rating by 0.5 per level
  622.  
  623. PvP Offense III
  624. Power Cost: 1
  625. PvP Offense Rank 2
  626.         Increases PvP Offense rating by 0.5 per level
  627.  
  628. Chemical Burn(CONNECTED WITH ABOVE)
  629. Power Cost: 5
  630. PvP Offense Rank 3
  631.         Critical Hits against enemy players cause them to take an additional 1 magic damage every 2.0s for 4.0s. This damage ignores shields.
  632.  
  633. Shield Pierce
  634. Power Cost: 3
  635. PvP Offense Rank 2
  636.         Increases Shield Pierce by 6%
  637.  
  638. Antigen Isolation
  639. Power Cost: 3
  640. PvP Offense Rank 2
  641.         Killing blows increase a defensive statistic based on the class of the enemy killed for 15.0s
  642.  
  643. Discharge
  644. Power Cost: 4
  645. PvP Offense Rank 3
  646.         Deals 2 tech damage every 8.0s to all enemies within 8 meters while below 30% Health.
  647.  
  648. Dangerous Gadgetry
  649. Power Cost: 4
  650. PvP Offense Rank 3
  651.         Increases the bonus you receive from the following Gadgets by 35%: Power, Cruelty, Severity, Precision and Ferocity
  652.  
  653. Gadget Surge
  654. Power Cost: 4
  655. PvP Offense Rank 3
  656.         Activating Energize reduces the cooldown of your Gadget ability by 19%
  657.  
  658. ###################################################################################
  659. PvP Defense
  660. ###################################################################################
  661.  
  662. Protective Aura I
  663. Power Cost: 1
  664. PvP Defense Rank 2
  665.         Increases the Deflect Critical hit chance of allies within 10m by 1%.
  666.  
  667. Protective Aura II
  668. Power Cost: 1
  669. PvP Defense Rank 2
  670.         Increases the Deflect Critical hit chance of allies within 10m by 1%.
  671.  
  672. Protective Aura III
  673. Power Cost: 1
  674. PvP Defense Rank 2
  675.         Increases the Deflect Critical hit chance of allies within 10m by 1%.
  676.  
  677. Harmony(CONNECTED WITH ABOVE)
  678. Power Cost: 2
  679. PvP Defense Rank 3
  680.         When an ally affected by your Protective Aura Deflects an attack you gain 5% Support Power for 6.0s. Max 3 stacks.
  681.  
  682. PVP Defense I
  683. Power Cost: 1
  684. PvP Defense Rank 2
  685.         Increases PVP Defense rating by 0.5 per level
  686.  
  687. PVP Defense II
  688. Power Cost: 1
  689. PvP Defense Rank 2
  690.         Increases PVP Defense rating by 0.5 per level
  691.  
  692. PVP Defense III
  693. Power Cost: 1
  694. PvP Defense Rank 3
  695.         Increases PVP Defense rating by 0.5 per level
  696.  
  697. Neural Inhibition(CONNECTED WITH ABOVE)
  698. Power Cost: 3
  699. PvP Defense Rank 3
  700.         Enemy players who damage your shield have their Lifesteal and Armor Piercing reduced by 2% for 6.0s.
  701.  
  702. Deflect Crit Hit I
  703. Power Cost: 1
  704. PvP Defense Rank 2
  705.         Increases Deflect Critical Hit chance by 2%
  706. Deflect Crit Hit II
  707. Power Cost: 1
  708. PvP Defense Rank 2
  709.         Increases Deflect Critical Hit chance by 2%
  710.  
  711. Deflect Crit Hit III
  712. Power Cost: 1
  713. PvP Defense Rank 2
  714.         Increases Deflect Critical Hit chance by 2%
  715.  
  716. Harden(CONNECTED WITH ABOVE)
  717. Power Cost: 2
  718. PvP Defense Rank 3
  719.         Increases your Armor by 9% for 8.0s when you are Critically Hit. Max 5 stacks. Can only occur every 2.00s.
  720.  
  721. Concerted Effort
  722. Power Cost: 4
  723. PvP Defense Rank 2
  724.         If one of your spells is interrupted all active cooldowns are reduced by 1.00s
  725.  
  726. Attrition
  727. Power Cost: 3
  728. PvP Defense Rank 2
  729.         After being in combat for 3 min your Focus Regeneration Rate increases by 22% until you leave combat.
  730.  
  731. Debilitative Armor
  732. Power Cost: 4
  733. PvP Defense Rank 3
  734.         Whenever melee damage is taken reduce the attacker's PvP Offense by 5% for 5.0s
  735.  
  736. Defensive Gadgetry
  737. Power Cost: 4
  738. PvP Defense Rank 3
  739.         Increases the bonus you receive from the Following Gadgets by 35%: Heal, Reserves, Absorb Wisdom, and Tenacity
  740.  
  741. Acebric Inject
  742. Power Cost: 4
  743. PvP Defense Rank 3
  744.         Restores 5 health every 1.0s for 8.0s when your health is dropped below 30%. Additionally you are Disabled for 2.0s. Can only occur every 120.0s.
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