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Max graphics ini

By: a guest on Jul 4th, 2012  |  syntax: None  |  size: 11.02 KB  |  hits: 116  |  expires: Never
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  1. [SystemSettings]
  2. bCombineSimilarMappings=True
  3. AllowD3D10=False
  4. AllowD3D11=False
  5. DetailMode=4
  6. ResX=1920
  7. ResY=1080
  8. Fullscreen=True
  9. Borderless=false
  10. UseVsync=False
  11. MaxAnisotropy=16
  12. MaxMultisamples=1
  13. OneFrameThreadLag=False
  14. EnableHighPolyChars=True
  15. bAllowPostprocessMLAA=True
  16. WorldDisplacementMultiplier=1.000000
  17. MultisampleMode=FXAA-HI
  18. PostProcessAAType=7
  19. HBAORadius=2.000000
  20. HBAOGamma=3.000000
  21. HBAOAngleBias=10.000000
  22. HBAOBlurSharpness=8.000000
  23. HBAOStepSize=2
  24. MaxFluidNumVerts=1048576
  25. FluidSimulationTimeLimit=60.0
  26. MaxParticleResize=2048
  27. MaxParticleResizeWarn=20480
  28. bCheckParticleRenderSize=True
  29. MaxParticleVertexMemory=131972
  30. MotionBlur=False
  31. MotionBlurPause=False
  32. MotionBlurSkinning=1
  33. bPauseOnLossOfFocus=FALSE
  34. DepthOfField=True
  35. AmbientOcclusion=True
  36. Bloom=True
  37. HighQualityBloom=True
  38. UseHighQualityBloom=True
  39. bAllowLightShafts=True
  40. Distortion=True
  41. DropParticleDistortion=False
  42. SpeedTreeLeaves=True
  43. SpeedTreeFronds=True
  44. LensFlares=True
  45. FogVolumes=True
  46. FloatingPointRenderTargets=True
  47. AllowRadialBlur=True
  48. AllowSubsurfaceScattering=False
  49. FilteredDistortion=True
  50. bAllowDownsampledTranslucency=False
  51. ImageReflectionTextureSize=2048
  52. bUsePixelShaderComplexity=True
  53. bUseAdditiveComplexity=True
  54. MaxPixelShaderAdditiveComplexityCount=900.000000
  55. MaxPixelShaderOpaqueComplexityCount=200.000000
  56. MaxVertexShaderComplexityCount=300.000000
  57. MaxPixelShaderAdditiveComplexityCount=1024
  58. bStaticDecalsEnabled=True
  59. StaticDecals=True
  60. bDynamicDecalsEnabled=True
  61. DynamicDecals=True
  62. UnbatchedDecals=True
  63. DecalCullDistanceScale=1.000000
  64. DynamicLights=True
  65. SHSecondaryLighting=True
  66. LightEnvironmentShadows=True
  67. CompositeDynamicLights=False
  68. DirectionalLightmaps=True
  69. PrimitiveProbablyVisibleTime=8.0
  70. PercentUnoccludedRequeries=0.125
  71. MaxOcclusionPixelsFraction=0.001
  72. MinTextureDensity=1.0
  73. IdealTextureDensity=33.0
  74. MaxTextureDensity=66.0
  75. MinLightMapDensity=1.0
  76. IdealLightMapDensity=4.0
  77. MaxLightMapDensity=6.0
  78. RenderLightMapDensityGrayscaleScale=1.0
  79. RenderLightMapDensityColorScale=1.0
  80. bRenderLightMapDensityGrayscale=true
  81. TerrainMaterialMaxTextureCount=64
  82. TerrainTessellationCheckCount=6
  83. TerrainTessellationCheckBorder=2.0
  84. TerrainTessellationCheckDistance=4096.0
  85. TessellationAdaptivePixelsPerTriangle=256.000000
  86. CastShadows=True
  87. DynamicShadows=True
  88. bAllowPreShadow=True
  89. bEnableVSMShadows=True
  90. CastDynamicShadows=True
  91. bEnableShadowVolumes=True
  92. AllowShadowVolumes=True
  93. bEnableBranchingPCFShadows=True
  94. bAllowBetterModulatedShadows=True
  95. bAllowHardwareShadowFiltering=True
  96. bEnableForegroundSelfShadowing=True
  97. bEnableForegroundShadowsOnWorld=True
  98. bAllowWholeSceneDominantShadows=True
  99. MaxWholeSceneDominantShadowResolution=8192
  100. ShadowFilterQualityBias=6
  101. MinShadowResolution=32
  102. MinPreShadowResolution=8
  103. MaxShadowResolution=8192 // was dbl. maybe lost of radius?
  104. ShadowFadeResolution=128
  105. PreShadowFadeResolution=16
  106. ShadowFadeExponent=0.001
  107. SceneCaptureStreamingMultiplier=1.000000
  108. PreShadowResolutionFactor=0.33
  109. ShadowFadeDistance=0.001
  110. ShadowVolumeLightRadiusThreshold=100
  111. ShadowTexelsPerPixel=6.66
  112. ShadowFilterRadius=0.001
  113. DepthBias=0.001
  114. ShadowDepthBias=0.001
  115. ShadowSlopeScaleDepthBias=0.001
  116. CSMSplitPenumbraScale=0.500000
  117. CSMSplitSoftTransitionDistanceScale=5.000000
  118. CSMSplitDepthBiasScale=0.500000
  119. UnbuiltWholeSceneDynamicShadowRadius=60000
  120. UnbuiltNumWholeSceneDynamicShadowCascades=10
  121. WholeSceneShadowUnbuiltInteractionThreshold=50
  122. MultiViewSoftShadowLightRadius=32.000000
  123. MultiViewSoftShadowDepthBiasScale=1.000000
  124. bAllowFracturedDamage=True
  125. MinShadowAngle=0.0
  126. DisableSphericalHarmonicLights=False
  127. WholeSceneDynamicShadowRadius=30000
  128. ModShadowFadeDistanceExponent=0.001
  129. bModShadowFadeDistanceExponent=0.001
  130. ShadowFadeDistanceExponent=0.001
  131. ShadowFadeDistance=0.001
  132. bAllowFracturedDamage=True
  133. NumFracturedPartsScale=1.000000
  134. FractureDirectSpawnChanceScale=1.000000
  135. FractureRadialSpawnChanceScale=1.000000
  136. FractureCullDistanceScale=1.000000
  137. ApexLODResourceBudget=1000000020040877300000.000000
  138. ApexDestructionMaxChunkIslandCount=2147483647
  139. ApexDestructionMaxChunkSeparationLOD=1.000000
  140. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  141. ProcBuildingLODLightingTexelsPerWorldUnit=0.033
  142. MaxProcBuildingLODColorTextureSize=2048
  143. MaxProcBuildingLODLightingTextureSize=512
  144. UseProcBuildingLODTextureCropping=True
  145. ForcePowerOfTwoProcBuildingLODTextures=True
  146. SkeletalMeshLODBias=-1
  147. ParticleLODBias=-1
  148. TEXTUREGROUP_World=(MinLODSize=512,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
  149. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
  150. TEXTUREGROUP_WorldSpecular=(MinLODSize=512,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
  151. TEXTUREGROUP_Character=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
  152. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
  153. TEXTUREGROUP_CharacterSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
  154. TEXTUREGROUP_Weapon=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
  155. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
  156. TEXTUREGROUP_WeaponSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
  157. TEXTUREGROUP_Vehicle=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
  158. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
  159. TEXTUREGROUP_VehicleSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
  160. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
  161. TEXTUREGROUP_Effects=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
  162. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
  163. TEXTUREGROUP_Skybox=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
  164. TEXTUREGROUP_UI=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
  165. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
  166. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
  167. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
  168. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
  169. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
  170. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
  171. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
  172. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
  173. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
  174. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
  175. m_TrShadowLODGroup=6
  176. m_TrTextureLODGroup=6
  177. bEnableForegroundShadowsOnWorld=True
  178. bEnableForegroundSelfShadowing=True
  179. Trilinear=True
  180.  
  181. [MemoryPools]
  182. FLightPrimitiveInteractionInitialBlockSize=512
  183. FModShadowPrimitiveInteractionInitialBlockSize=1024
  184.  
  185. [Engine.PhysicsLODVerticalEmitter]
  186. ParticlePercentage=100
  187.  
  188. [Engine.StaticMeshCollectionActor]
  189. bCookOutStaticMeshActors=TRUE
  190. MaxStaticMeshComponents=100
  191.  
  192. [Engine.StaticLightCollectionActor]
  193. bCookOutStaticLightActors=TRUE
  194. MaxLightComponents=100
  195.  
  196. [TribesGame.TrAudioSettings]
  197. m_nVolumeMaster=27
  198. m_nVolumeEffects=100
  199. m_nVolumeMusic=0
  200. m_nVolumeVoice=70
  201.  
  202. [WinDrv.WindowsClient]
  203. DisplayGamma=2.2
  204.  
  205. [TribesGame.TrGameEngine]
  206. bSmoothFrameRate=True
  207. MaxSmoothedFrameRate=122.000000
  208. AllowScreenDoorFade=False
  209. AllowNvidiaStereo3d=False
  210.  
  211. [Engine.GameViewportClient]
  212. bUseHardwareCursorWhenWindowed=True
  213.  
  214. [TribesGame.TrDevice]
  215. m_bTinyWeaponsEnabled=True
  216. Bob=0.000
  217. bWeaponBob=false
  218.  
  219. [Engine.ISVHacks]
  220. bInitializeShadersOnDemand=False
  221. DisableATITextureFilterOptimizationChecks=True
  222. UseMinimalNVIDIADriverShaderOptimization=True
  223. PumpWindowMessagesWhenRenderThreadStalled=False
  224.  
  225. [TextureStreaming]
  226. PoolSize=1536
  227. MemoryMargin=20
  228. MemoryLoss=0
  229. HysteresisLimit=36
  230. DropMipLevelsLimit=36
  231. StopIncreasingLimit=18
  232. StopStreamingLimit=9
  233. MinEvictSize=10
  234. MinFudgeFactor=0
  235. FudgeFactorIncreaseRateOfChange=0.33
  236. FudgeFactorDecreaseRateOfChange=-0.33
  237. MinRequestedMipsToConsider=11
  238. MinTimeToGuaranteeMinMipCount=0
  239. MaxTimeToGuaranteeMinMipCount=0
  240. UseTextureFileCache=TRUE
  241. LoadMapTimeLimit=0.33
  242. LightmapStreamingFactor=0.33
  243. ShadowmapStreamingFactor=0.33
  244. MaxLightmapRadius=8000
  245. AllowStreamingLightmaps=True
  246. TextureFileCacheBulkDataAlignment=1
  247. UsePriorityStreaming=True
  248. bAllowSwitchingStreamingSystem=False
  249. UseDynamicStreaming=True
  250. bEnableAsyncDefrag=False
  251. bEnableAsyncReallocation=False
  252. MaxDefragRelocations=256
  253. MaxDefragDownShift=128
  254. MipFadeInSpeed0=0.3
  255. MipFadeOutSpeed0=0.1
  256. MipFadeInSpeed1=0.4
  257. MipFadeOutSpeed1=0.2
  258. MaxTrackedOcclusionIncrement=0.10
  259. TrackedOcclusionStepSize=0.10
  260.  
  261. [DevOptions.Shaders]
  262. AutoReloadChangedShaders=True
  263. bAllowMultiThreadedShaderCompile=True
  264. bAllowDistributedShaderCompile=False
  265. NumUnusedShaderCompilingThreads=2
  266. ThreadedShaderCompileThreshold=1
  267. MaxShaderJobBatchSize=30
  268. bDumpShaderPDBs=False
  269. bPromptToRetryFailedShaderCompiles=True
  270.  
  271. [XAudio2.XAudio2Device]
  272. MaxChannels=64
  273. m_bEnableBassBoost=True
  274.  
  275. [TribesGame.TrPlayerController]
  276. m_bEnableChatFilter=False
  277. m_bShowHUDObjectives=False
  278. m_bShowHUDNotifications=true
  279. m_bShowHUDFriendStateNotifications=False
  280. m_bEnableOverheadDamageIndicators=True
  281. m_bShowHUDReticule=true
  282. m_bShowHUDCredits=true
  283. m_bShowHUDAccolades=true
  284. m_bShowHUDBadges=true
  285. m_bShowHUDScores=true
  286. m_bShowHUDHealthBar=true
  287. m_bShowHUDVisor=False
  288. m_bShowHUDChat=true
  289. m_bShowHUDCombatLog=true
  290. m_bShowHUDKillbox=true
  291. m_bShowHUDDeathcam=true
  292. m_bShowHUDHeroText=true
  293. m_bShowHUDPromptPanel=true
  294. m_bShowHUDRespawnTimer=true
  295. m_bShowHUDSkiBars=true
  296. m_bShowHUDFriendColoring=true
  297. m_WhisperFilter=0
  298.  
  299. [TribesGame.TrEntryPlayerController]
  300. m_bEnableChatFilter=False
  301. m_bShowHUDObjectives=true
  302. m_bShowHUDNotifications=true
  303. m_bShowHUDFriendStateNotifications=true