- [SystemSettings]
- bCombineSimilarMappings=True
- AllowD3D10=False
- AllowD3D11=False
- DetailMode=4
- ResX=1920
- ResY=1080
- Fullscreen=True
- Borderless=false
- UseVsync=False
- MaxAnisotropy=16
- MaxMultisamples=1
- OneFrameThreadLag=False
- EnableHighPolyChars=True
- bAllowPostprocessMLAA=True
- WorldDisplacementMultiplier=1.000000
- MultisampleMode=FXAA-HI
- PostProcessAAType=7
- HBAORadius=2.000000
- HBAOGamma=3.000000
- HBAOAngleBias=10.000000
- HBAOBlurSharpness=8.000000
- HBAOStepSize=2
- MaxFluidNumVerts=1048576
- FluidSimulationTimeLimit=60.0
- MaxParticleResize=2048
- MaxParticleResizeWarn=20480
- bCheckParticleRenderSize=True
- MaxParticleVertexMemory=131972
- MotionBlur=False
- MotionBlurPause=False
- MotionBlurSkinning=1
- bPauseOnLossOfFocus=FALSE
- DepthOfField=True
- AmbientOcclusion=True
- Bloom=True
- HighQualityBloom=True
- UseHighQualityBloom=True
- bAllowLightShafts=True
- Distortion=True
- DropParticleDistortion=False
- SpeedTreeLeaves=True
- SpeedTreeFronds=True
- LensFlares=True
- FogVolumes=True
- FloatingPointRenderTargets=True
- AllowRadialBlur=True
- AllowSubsurfaceScattering=False
- FilteredDistortion=True
- bAllowDownsampledTranslucency=False
- ImageReflectionTextureSize=2048
- bUsePixelShaderComplexity=True
- bUseAdditiveComplexity=True
- MaxPixelShaderAdditiveComplexityCount=900.000000
- MaxPixelShaderOpaqueComplexityCount=200.000000
- MaxVertexShaderComplexityCount=300.000000
- MaxPixelShaderAdditiveComplexityCount=1024
- bStaticDecalsEnabled=True
- StaticDecals=True
- bDynamicDecalsEnabled=True
- DynamicDecals=True
- UnbatchedDecals=True
- DecalCullDistanceScale=1.000000
- DynamicLights=True
- SHSecondaryLighting=True
- LightEnvironmentShadows=True
- CompositeDynamicLights=False
- DirectionalLightmaps=True
- PrimitiveProbablyVisibleTime=8.0
- PercentUnoccludedRequeries=0.125
- MaxOcclusionPixelsFraction=0.001
- MinTextureDensity=1.0
- IdealTextureDensity=33.0
- MaxTextureDensity=66.0
- MinLightMapDensity=1.0
- IdealLightMapDensity=4.0
- MaxLightMapDensity=6.0
- RenderLightMapDensityGrayscaleScale=1.0
- RenderLightMapDensityColorScale=1.0
- bRenderLightMapDensityGrayscale=true
- TerrainMaterialMaxTextureCount=64
- TerrainTessellationCheckCount=6
- TerrainTessellationCheckBorder=2.0
- TerrainTessellationCheckDistance=4096.0
- TessellationAdaptivePixelsPerTriangle=256.000000
- CastShadows=True
- DynamicShadows=True
- bAllowPreShadow=True
- bEnableVSMShadows=True
- CastDynamicShadows=True
- bEnableShadowVolumes=True
- AllowShadowVolumes=True
- bEnableBranchingPCFShadows=True
- bAllowBetterModulatedShadows=True
- bAllowHardwareShadowFiltering=True
- bEnableForegroundSelfShadowing=True
- bEnableForegroundShadowsOnWorld=True
- bAllowWholeSceneDominantShadows=True
- MaxWholeSceneDominantShadowResolution=8192
- ShadowFilterQualityBias=6
- MinShadowResolution=32
- MinPreShadowResolution=8
- MaxShadowResolution=8192 // was dbl. maybe lost of radius?
- ShadowFadeResolution=128
- PreShadowFadeResolution=16
- ShadowFadeExponent=0.001
- SceneCaptureStreamingMultiplier=1.000000
- PreShadowResolutionFactor=0.33
- ShadowFadeDistance=0.001
- ShadowVolumeLightRadiusThreshold=100
- ShadowTexelsPerPixel=6.66
- ShadowFilterRadius=0.001
- DepthBias=0.001
- ShadowDepthBias=0.001
- ShadowSlopeScaleDepthBias=0.001
- CSMSplitPenumbraScale=0.500000
- CSMSplitSoftTransitionDistanceScale=5.000000
- CSMSplitDepthBiasScale=0.500000
- UnbuiltWholeSceneDynamicShadowRadius=60000
- UnbuiltNumWholeSceneDynamicShadowCascades=10
- WholeSceneShadowUnbuiltInteractionThreshold=50
- MultiViewSoftShadowLightRadius=32.000000
- MultiViewSoftShadowDepthBiasScale=1.000000
- bAllowFracturedDamage=True
- MinShadowAngle=0.0
- DisableSphericalHarmonicLights=False
- WholeSceneDynamicShadowRadius=30000
- ModShadowFadeDistanceExponent=0.001
- bModShadowFadeDistanceExponent=0.001
- ShadowFadeDistanceExponent=0.001
- ShadowFadeDistance=0.001
- bAllowFracturedDamage=True
- NumFracturedPartsScale=1.000000
- FractureDirectSpawnChanceScale=1.000000
- FractureRadialSpawnChanceScale=1.000000
- FractureCullDistanceScale=1.000000
- ApexLODResourceBudget=1000000020040877300000.000000
- ApexDestructionMaxChunkIslandCount=2147483647
- ApexDestructionMaxChunkSeparationLOD=1.000000
- ProcBuildingLODColorTexelsPerWorldUnit=0.075
- ProcBuildingLODLightingTexelsPerWorldUnit=0.033
- MaxProcBuildingLODColorTextureSize=2048
- MaxProcBuildingLODLightingTextureSize=512
- UseProcBuildingLODTextureCropping=True
- ForcePowerOfTwoProcBuildingLODTextures=True
- SkeletalMeshLODBias=-1
- ParticleLODBias=-1
- TEXTUREGROUP_World=(MinLODSize=512,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
- TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
- TEXTUREGROUP_WorldSpecular=(MinLODSize=512,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
- TEXTUREGROUP_Character=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
- TEXTUREGROUP_CharacterNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
- TEXTUREGROUP_CharacterSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
- TEXTUREGROUP_Weapon=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
- TEXTUREGROUP_WeaponNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
- TEXTUREGROUP_WeaponSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
- TEXTUREGROUP_Vehicle=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
- TEXTUREGROUP_VehicleNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
- TEXTUREGROUP_VehicleSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
- TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
- TEXTUREGROUP_Effects=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
- TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
- TEXTUREGROUP_Skybox=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
- TEXTUREGROUP_UI=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
- TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
- TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
- TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
- TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
- TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
- TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
- TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
- TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
- TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
- TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
- m_TrShadowLODGroup=6
- m_TrTextureLODGroup=6
- bEnableForegroundShadowsOnWorld=True
- bEnableForegroundSelfShadowing=True
- Trilinear=True
- [MemoryPools]
- FLightPrimitiveInteractionInitialBlockSize=512
- FModShadowPrimitiveInteractionInitialBlockSize=1024
- [Engine.PhysicsLODVerticalEmitter]
- ParticlePercentage=100
- [Engine.StaticMeshCollectionActor]
- bCookOutStaticMeshActors=TRUE
- MaxStaticMeshComponents=100
- [Engine.StaticLightCollectionActor]
- bCookOutStaticLightActors=TRUE
- MaxLightComponents=100
- [TribesGame.TrAudioSettings]
- m_nVolumeMaster=27
- m_nVolumeEffects=100
- m_nVolumeMusic=0
- m_nVolumeVoice=70
- [WinDrv.WindowsClient]
- DisplayGamma=2.2
- [TribesGame.TrGameEngine]
- bSmoothFrameRate=True
- MaxSmoothedFrameRate=122.000000
- AllowScreenDoorFade=False
- AllowNvidiaStereo3d=False
- [Engine.GameViewportClient]
- bUseHardwareCursorWhenWindowed=True
- [TribesGame.TrDevice]
- m_bTinyWeaponsEnabled=True
- Bob=0.000
- bWeaponBob=false
- [Engine.ISVHacks]
- bInitializeShadersOnDemand=False
- DisableATITextureFilterOptimizationChecks=True
- UseMinimalNVIDIADriverShaderOptimization=True
- PumpWindowMessagesWhenRenderThreadStalled=False
- [TextureStreaming]
- PoolSize=1536
- MemoryMargin=20
- MemoryLoss=0
- HysteresisLimit=36
- DropMipLevelsLimit=36
- StopIncreasingLimit=18
- StopStreamingLimit=9
- MinEvictSize=10
- MinFudgeFactor=0
- FudgeFactorIncreaseRateOfChange=0.33
- FudgeFactorDecreaseRateOfChange=-0.33
- MinRequestedMipsToConsider=11
- MinTimeToGuaranteeMinMipCount=0
- MaxTimeToGuaranteeMinMipCount=0
- UseTextureFileCache=TRUE
- LoadMapTimeLimit=0.33
- LightmapStreamingFactor=0.33
- ShadowmapStreamingFactor=0.33
- MaxLightmapRadius=8000
- AllowStreamingLightmaps=True
- TextureFileCacheBulkDataAlignment=1
- UsePriorityStreaming=True
- bAllowSwitchingStreamingSystem=False
- UseDynamicStreaming=True
- bEnableAsyncDefrag=False
- bEnableAsyncReallocation=False
- MaxDefragRelocations=256
- MaxDefragDownShift=128
- MipFadeInSpeed0=0.3
- MipFadeOutSpeed0=0.1
- MipFadeInSpeed1=0.4
- MipFadeOutSpeed1=0.2
- MaxTrackedOcclusionIncrement=0.10
- TrackedOcclusionStepSize=0.10
- [DevOptions.Shaders]
- AutoReloadChangedShaders=True
- bAllowMultiThreadedShaderCompile=True
- bAllowDistributedShaderCompile=False
- NumUnusedShaderCompilingThreads=2
- ThreadedShaderCompileThreshold=1
- MaxShaderJobBatchSize=30
- bDumpShaderPDBs=False
- bPromptToRetryFailedShaderCompiles=True
- [XAudio2.XAudio2Device]
- MaxChannels=64
- m_bEnableBassBoost=True
- [TribesGame.TrPlayerController]
- m_bEnableChatFilter=False
- m_bShowHUDObjectives=False
- m_bShowHUDNotifications=true
- m_bShowHUDFriendStateNotifications=False
- m_bEnableOverheadDamageIndicators=True
- m_bShowHUDReticule=true
- m_bShowHUDCredits=true
- m_bShowHUDAccolades=true
- m_bShowHUDBadges=true
- m_bShowHUDScores=true
- m_bShowHUDHealthBar=true
- m_bShowHUDVisor=False
- m_bShowHUDChat=true
- m_bShowHUDCombatLog=true
- m_bShowHUDKillbox=true
- m_bShowHUDDeathcam=true
- m_bShowHUDHeroText=true
- m_bShowHUDPromptPanel=true
- m_bShowHUDRespawnTimer=true
- m_bShowHUDSkiBars=true
- m_bShowHUDFriendColoring=true
- m_WhisperFilter=0
- [TribesGame.TrEntryPlayerController]
- m_bEnableChatFilter=False
- m_bShowHUDObjectives=true
- m_bShowHUDNotifications=true
- m_bShowHUDFriendStateNotifications=true