
Untitled
By: a guest on
Apr 25th, 2012 | syntax:
Lua | size: 0.89 KB | hits: 29 | expires: Never
function loadVehicles (playerSource)
local source = playerSource
local playerID = exports.server:playerID( source )
local getAllVehicles = exports.DENmysql:query( "SELECT * FROM vehicles WHERE ownerid = '" .. playerID .. "'" )
if getAllVehicles and #getAllVehicles > 0 then
-- Insert all vehicles in the grid and open the gui
triggerClientEvent(source, "insertVehicles", source, getAllVehicles)
end
triggerClientEvent(source, "showVehiclesGUI", source)
end
addCommandHandler("vehicles", loadVehicles)
function spawnVehicle (vehicleID)
local getVehicle = exports.DENmysql:querySingle( "SELECT * FROM vehicles WHERE uniqueid = '" .. tonumber(vehicleID) .. "'" )
if getVehicle then
createVehicle ( getVehicle.vehicleid, getVehicle.x, getVehicle.y, getVehicle.z, 0, 0, getVehicle.rotation )
end
end
addEvent("spawnVehicle", true)
addEventHandler("spawnVehicle", root, spawnVehicle )