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- // This is a comment
- // uncomment the line below if you want to write a filterscript
- //#define FILTERSCRIPT
- #include <a_samp>
- #define dcmd(%1,%2,%3) if((strcmp((%3)[1], #%1, true,(%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid,"")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid,(%3)[(%2) + 2]))))) return 1
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Base Car spawner Filter script ");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print("\n----------------------------------");
- print(" Blank Gamemode by your name here");
- print("----------------------------------\n");
- }
- #endif
- public OnGameModeInit()
- {
- // Don't use these lines if it's a filterscript
- SetGameModeText("Blank Script");
- AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- /*------------------dcmd defines----------------------*/
- dcmd(spawncar, 8, cmdtext);
- dcmd(tune, 5, cmdtext);
- return 1;
- }
- /*-----------------end of defines--------------*/
- dcmd_tune(playerid, params[])
- {
- #pragma unused params
- ShowPlayerDialog(playerid,2,DIALOG_STYLE_LIST,"Tune:","Infernus\nElegy\nTurismo\n","Select","Cancel");
- return 1;
- }
- dcmd_spawncar(playerid, params[])
- {
- #pragma unused params
- ShowPlayerDialog(playerid,1,DIALOG_STYLE_LIST,"Cars:","Infernus\nElegy\nTurismo\nNrg\nMonster\nMower\n","Select","Cancel");
- return 1;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == 1)
- {
- if(response == 1)
- {
- if(listitem == 0)
- {
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerPos(playerid, x,y,z);
- GetPlayerFacingAngle(playerid, a);
- new vehicleid = CreateVehicle(411, x+3,y,z, a, -1, -1, -1);
- PutPlayerInVehicle(playerid, vehicleid, 0);
- }
- if(listitem == 1)
- {
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerPos(playerid, x,y,z);
- GetPlayerFacingAngle(playerid, a);
- new vehicleid = CreateVehicle(562, x+3,y,z, a, -1, -1, -1);
- PutPlayerInVehicle(playerid, vehicleid, 0);
- }
- if(listitem == 2)
- {
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerPos(playerid, x,y,z);
- GetPlayerFacingAngle(playerid, a);
- new vehicleid = CreateVehicle(451, x+3,y,z, a, -1, -1, -1);
- PutPlayerInVehicle(playerid, vehicleid, 0);
- }
- if(listitem == 3)
- {
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerPos(playerid, x,y,z);
- GetPlayerFacingAngle(playerid, a);
- new vehicleid = CreateVehicle(522, x+3,y,z, a, -1, -1, -1);
- PutPlayerInVehicle(playerid, vehicleid, 0);
- }
- if(listitem == 4)
- {
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerPos(playerid, x,y,z);
- GetPlayerFacingAngle(playerid, a);
- new vehicleid = CreateVehicle(556, x+3,y,z, a, -1, -1, -1);
- PutPlayerInVehicle(playerid, vehicleid, 0);
- }
- if(listitem == 5)
- {
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerPos(playerid, x,y,z);
- GetPlayerFacingAngle(playerid, a);
- new vehicleid = CreateVehicle(572, x+3,y,z, a, -1, -1, -1);
- PutPlayerInVehicle(playerid, vehicleid, 0);
- }
- return 1;
- }
- if(dialogid == 2)
- {
- if(response == 1)
- {
- if(listitem == 0)
- {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GameTextForPlayer(playerid,"~b~Car modded!", 4000, 5);
- AddVehicleComponent(VehicleID, 1087); // hydraulic
- AddVehicleComponent(VehicleID, 1078); // wheels
- AddVehicleComponent(VehicleID, 1010); // nos 10x
- AddVehicleComponent(VehicleID, 1003); // spoiler
- AddVehicleComponent(VehicleID, 1018); // exaust
- }
- if(listitem == 1)
- {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GameTextForPlayer(playerid,"~b~Car modded!", 4000, 5);
- AddVehicleComponent(VehicleID, 1034); // Exhaust
- AddVehicleComponent(VehicleID, 1036); // Elegy side skirt
- AddVehicleComponent(VehicleID, 1038); // Alien Roof Vent
- AddVehicleComponent(VehicleID, 1040); // Elegy side skirt
- AddVehicleComponent(VehicleID, 1010); // nos 10x
- AddVehicleComponent(VehicleID, 1003); // spoiler
- AddVehicleComponent(VehicleID, 1018); // exaust
- }
- if(listitem == 2)
- {
- new VehicleID;
- VehicleID = GetPlayerVehicleID(playerid);
- GameTextForPlayer(playerid,"~b~Car modded!", 4000, 5);
- AddVehicleComponent(VehicleID, 1087); // hydraulic
- AddVehicleComponent(VehicleID, 1078); // wheels
- AddVehicleComponent(VehicleID, 1010); // nos 10x
- AddVehicleComponent(VehicleID, 1003); // spoiler
- AddVehicleComponent(VehicleID, 1018); // exaust
- }
- }
- }
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
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