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  1. // This is a comment
  2. // uncomment the line below if you want to write a filterscript
  3. //#define FILTERSCRIPT
  4.  
  5. #include <a_samp>
  6.  
  7. #define dcmd(%1,%2,%3) if((strcmp((%3)[1], #%1, true,(%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid,"")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid,(%3)[(%2) + 2]))))) return 1
  8. #if defined FILTERSCRIPT
  9.  
  10. public OnFilterScriptInit()
  11. {
  12. print("\n--------------------------------------");
  13. print(" Base Car spawner Filter script ");
  14. print("--------------------------------------\n");
  15. return 1;
  16. }
  17.  
  18. public OnFilterScriptExit()
  19. {
  20. return 1;
  21. }
  22.  
  23. #else
  24.  
  25. main()
  26. {
  27. print("\n----------------------------------");
  28. print(" Blank Gamemode by your name here");
  29. print("----------------------------------\n");
  30. }
  31.  
  32. #endif
  33.  
  34. public OnGameModeInit()
  35. {
  36. // Don't use these lines if it's a filterscript
  37. SetGameModeText("Blank Script");
  38. AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  39. return 1;
  40. }
  41.  
  42. public OnGameModeExit()
  43. {
  44. return 1;
  45. }
  46.  
  47. public OnPlayerRequestClass(playerid, classid)
  48. {
  49. SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  50. SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  51. SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  52. return 1;
  53. }
  54.  
  55. public OnPlayerConnect(playerid)
  56. {
  57. return 1;
  58. }
  59.  
  60. public OnPlayerDisconnect(playerid, reason)
  61. {
  62. return 1;
  63. }
  64.  
  65. public OnPlayerSpawn(playerid)
  66. {
  67. return 1;
  68. }
  69.  
  70. public OnPlayerDeath(playerid, killerid, reason)
  71. {
  72. return 1;
  73. }
  74.  
  75. public OnVehicleSpawn(vehicleid)
  76. {
  77. return 1;
  78. }
  79.  
  80. public OnVehicleDeath(vehicleid, killerid)
  81. {
  82. return 1;
  83. }
  84.  
  85. public OnPlayerText(playerid, text[])
  86. {
  87. return 1;
  88. }
  89.  
  90. public OnPlayerCommandText(playerid, cmdtext[])
  91. {
  92. /*------------------dcmd defines----------------------*/
  93. dcmd(spawncar, 8, cmdtext);
  94. dcmd(tune, 5, cmdtext);
  95. return 1;
  96. }
  97. /*-----------------end of defines--------------*/
  98. dcmd_tune(playerid, params[])
  99. {
  100. #pragma unused params
  101. ShowPlayerDialog(playerid,2,DIALOG_STYLE_LIST,"Tune:","Infernus\nElegy\nTurismo\n","Select","Cancel");
  102. return 1;
  103. }
  104. dcmd_spawncar(playerid, params[])
  105. {
  106. #pragma unused params
  107. ShowPlayerDialog(playerid,1,DIALOG_STYLE_LIST,"Cars:","Infernus\nElegy\nTurismo\nNrg\nMonster\nMower\n","Select","Cancel");
  108. return 1;
  109. }
  110.  
  111. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  112. {
  113. return 1;
  114. }
  115.  
  116. public OnPlayerExitVehicle(playerid, vehicleid)
  117. {
  118. return 1;
  119. }
  120.  
  121. public OnPlayerStateChange(playerid, newstate, oldstate)
  122. {
  123. return 1;
  124. }
  125.  
  126. public OnPlayerEnterCheckpoint(playerid)
  127. {
  128. return 1;
  129. }
  130.  
  131. public OnPlayerLeaveCheckpoint(playerid)
  132. {
  133. return 1;
  134. }
  135.  
  136. public OnPlayerEnterRaceCheckpoint(playerid)
  137. {
  138. return 1;
  139. }
  140.  
  141. public OnPlayerLeaveRaceCheckpoint(playerid)
  142. {
  143. return 1;
  144. }
  145.  
  146. public OnRconCommand(cmd[])
  147. {
  148. return 1;
  149. }
  150.  
  151. public OnPlayerRequestSpawn(playerid)
  152. {
  153. return 1;
  154. }
  155.  
  156. public OnObjectMoved(objectid)
  157. {
  158. return 1;
  159. }
  160.  
  161. public OnPlayerObjectMoved(playerid, objectid)
  162. {
  163. return 1;
  164. }
  165.  
  166. public OnPlayerPickUpPickup(playerid, pickupid)
  167. {
  168. return 1;
  169. }
  170.  
  171. public OnVehicleMod(playerid, vehicleid, componentid)
  172. {
  173. return 1;
  174. }
  175.  
  176. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  177. {
  178. return 1;
  179. }
  180.  
  181. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  182. {
  183. return 1;
  184. }
  185.  
  186. public OnPlayerSelectedMenuRow(playerid, row)
  187. {
  188. return 1;
  189. }
  190.  
  191. public OnPlayerExitedMenu(playerid)
  192. {
  193. return 1;
  194. }
  195.  
  196. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  197. {
  198. return 1;
  199. }
  200.  
  201. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  202. {
  203. return 1;
  204. }
  205.  
  206. public OnRconLoginAttempt(ip[], password[], success)
  207. {
  208. return 1;
  209. }
  210.  
  211. public OnPlayerUpdate(playerid)
  212. {
  213. return 1;
  214. }
  215.  
  216. public OnPlayerStreamIn(playerid, forplayerid)
  217. {
  218. return 1;
  219. }
  220.  
  221. public OnPlayerStreamOut(playerid, forplayerid)
  222. {
  223. return 1;
  224. }
  225.  
  226. public OnVehicleStreamIn(vehicleid, forplayerid)
  227. {
  228. return 1;
  229. }
  230.  
  231. public OnVehicleStreamOut(vehicleid, forplayerid)
  232. {
  233. return 1;
  234. }
  235. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  236. {
  237. if(dialogid == 1)
  238. {
  239. if(response == 1)
  240. {
  241. if(listitem == 0)
  242. {
  243. new Float:x, Float:y, Float:z, Float:a;
  244. GetPlayerPos(playerid, x,y,z);
  245. GetPlayerFacingAngle(playerid, a);
  246. new vehicleid = CreateVehicle(411, x+3,y,z, a, -1, -1, -1);
  247. PutPlayerInVehicle(playerid, vehicleid, 0);
  248. }
  249. if(listitem == 1)
  250. {
  251. new Float:x, Float:y, Float:z, Float:a;
  252. GetPlayerPos(playerid, x,y,z);
  253. GetPlayerFacingAngle(playerid, a);
  254. new vehicleid = CreateVehicle(562, x+3,y,z, a, -1, -1, -1);
  255. PutPlayerInVehicle(playerid, vehicleid, 0);
  256. }
  257. if(listitem == 2)
  258. {
  259. new Float:x, Float:y, Float:z, Float:a;
  260. GetPlayerPos(playerid, x,y,z);
  261. GetPlayerFacingAngle(playerid, a);
  262. new vehicleid = CreateVehicle(451, x+3,y,z, a, -1, -1, -1);
  263. PutPlayerInVehicle(playerid, vehicleid, 0);
  264. }
  265. if(listitem == 3)
  266. {
  267. new Float:x, Float:y, Float:z, Float:a;
  268. GetPlayerPos(playerid, x,y,z);
  269. GetPlayerFacingAngle(playerid, a);
  270. new vehicleid = CreateVehicle(522, x+3,y,z, a, -1, -1, -1);
  271. PutPlayerInVehicle(playerid, vehicleid, 0);
  272. }
  273. if(listitem == 4)
  274. {
  275. new Float:x, Float:y, Float:z, Float:a;
  276. GetPlayerPos(playerid, x,y,z);
  277. GetPlayerFacingAngle(playerid, a);
  278. new vehicleid = CreateVehicle(556, x+3,y,z, a, -1, -1, -1);
  279. PutPlayerInVehicle(playerid, vehicleid, 0);
  280. }
  281. if(listitem == 5)
  282. {
  283. new Float:x, Float:y, Float:z, Float:a;
  284. GetPlayerPos(playerid, x,y,z);
  285. GetPlayerFacingAngle(playerid, a);
  286. new vehicleid = CreateVehicle(572, x+3,y,z, a, -1, -1, -1);
  287. PutPlayerInVehicle(playerid, vehicleid, 0);
  288. }
  289. return 1;
  290. }
  291. if(dialogid == 2)
  292. {
  293. if(response == 1)
  294. {
  295. if(listitem == 0)
  296. {
  297. new VehicleID;
  298. VehicleID = GetPlayerVehicleID(playerid);
  299. GameTextForPlayer(playerid,"~b~Car modded!", 4000, 5);
  300. AddVehicleComponent(VehicleID, 1087); // hydraulic
  301. AddVehicleComponent(VehicleID, 1078); // wheels
  302. AddVehicleComponent(VehicleID, 1010); // nos 10x
  303. AddVehicleComponent(VehicleID, 1003); // spoiler
  304. AddVehicleComponent(VehicleID, 1018); // exaust
  305. }
  306. if(listitem == 1)
  307. {
  308. new VehicleID;
  309. VehicleID = GetPlayerVehicleID(playerid);
  310. GameTextForPlayer(playerid,"~b~Car modded!", 4000, 5);
  311. AddVehicleComponent(VehicleID, 1034); // Exhaust
  312. AddVehicleComponent(VehicleID, 1036); // Elegy side skirt
  313. AddVehicleComponent(VehicleID, 1038); // Alien Roof Vent
  314. AddVehicleComponent(VehicleID, 1040); // Elegy side skirt
  315. AddVehicleComponent(VehicleID, 1010); // nos 10x
  316. AddVehicleComponent(VehicleID, 1003); // spoiler
  317. AddVehicleComponent(VehicleID, 1018); // exaust
  318. }
  319. if(listitem == 2)
  320. {
  321. new VehicleID;
  322. VehicleID = GetPlayerVehicleID(playerid);
  323. GameTextForPlayer(playerid,"~b~Car modded!", 4000, 5);
  324. AddVehicleComponent(VehicleID, 1087); // hydraulic
  325. AddVehicleComponent(VehicleID, 1078); // wheels
  326. AddVehicleComponent(VehicleID, 1010); // nos 10x
  327. AddVehicleComponent(VehicleID, 1003); // spoiler
  328. AddVehicleComponent(VehicleID, 1018); // exaust
  329. }
  330. }
  331. }
  332. return 1;
  333. }
  334. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  335. {
  336. return 1;
  337. }
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