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Feb 1st, 2013
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  1. version=11;
  2. class Mission
  3. {
  4. addOns[]=
  5. {
  6. "chernarus",
  7. "ca_modules_animals",
  8. "dayz_code",
  9. "dayz_weapons",
  10. "dayz_equip",
  11. "dayz_vehicles",
  12. "cacharacters_pmc",
  13. "ca_modules_functions"
  14. };
  15. addOnsAuto[]=
  16. {
  17. "dayz_weapons",
  18. "ca_modules_functions",
  19. "chernarus"
  20. };
  21. randomSeed=11171215;
  22. class Intel
  23. {
  24. briefingName="DayZ Chernarus";
  25. briefingDescription="DayZ";
  26. startWeather=0.067362607;
  27. forecastWeather=0.52341133;
  28. year=2008;
  29. month=10;
  30. day=1;
  31. hour=12;
  32. };
  33. class Groups
  34. {
  35. items=2;
  36. class Item0
  37. {
  38. side="WEST";
  39. class Vehicles
  40. {
  41. items=100;
  42. class Item0
  43. {
  44. position[]={-18709.713,379.10086,25923.943};
  45. azimut=-17.0839;
  46. id=11;
  47. side="WEST";
  48. vehicle="Survivor1_DZ";
  49. player="PLAY CDG";
  50. skill=0.60000002;
  51. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  52. };
  53. class Item1
  54. {
  55. position[]={-18621.865,368.67456,25857.564};
  56. azimut=-17.0839;
  57. id=0;
  58. side="WEST";
  59. vehicle="Survivor1_DZ";
  60. player="PLAYER COMMANDER";
  61. leader=1;
  62. rank="SERGEANT";
  63. skill=0.60000002;
  64. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  65. };
  66. class Item2
  67. {
  68. position[]={-18688.303,376.65714,25929.211};
  69. azimut=-17.083944;
  70. id=5;
  71. side="WEST";
  72. vehicle="Survivor1_DZ";
  73. player="PLAY CDG";
  74. skill=0.60000002;
  75. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  76. };
  77. class Item3
  78. {
  79. position[]={-18682.584,376.26038,25925.459};
  80. azimut=-17.083944;
  81. id=8;
  82. side="WEST";
  83. vehicle="Survivor1_DZ";
  84. player="PLAY CDG";
  85. skill=0.60000002;
  86. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  87. };
  88. class Item4
  89. {
  90. position[]={-18687.459,377.10449,25918.287};
  91. azimut=-17.083944;
  92. id=18;
  93. side="WEST";
  94. vehicle="Survivor1_DZ";
  95. player="PLAY CDG";
  96. skill=0.60000002;
  97. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  98. };
  99. class Item5
  100. {
  101. position[]={-18676.068,374.91525,25883.367};
  102. azimut=-17.083944;
  103. id=2;
  104. side="WEST";
  105. vehicle="Survivor1_DZ";
  106. player="PLAY CDG";
  107. skill=0.60000002;
  108. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  109. };
  110. class Item6
  111. {
  112. position[]={-18666.736,373.7807,25882.564};
  113. azimut=-17.083937;
  114. id=9;
  115. side="WEST";
  116. vehicle="Survivor1_DZ";
  117. player="PLAY CDG";
  118. skill=0.60000002;
  119. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  120. };
  121. class Item7
  122. {
  123. position[]={-18677.256,374.87363,25875.359};
  124. azimut=-17.083944;
  125. id=21;
  126. side="WEST";
  127. vehicle="Survivor1_DZ";
  128. player="PLAY CDG";
  129. skill=0.60000002;
  130. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  131. };
  132. class Item8
  133. {
  134. position[]={-18668.533,373.86163,25875.471};
  135. azimut=-17.083944;
  136. id=13;
  137. side="WEST";
  138. vehicle="Survivor1_DZ";
  139. player="PLAY CDG";
  140. skill=0.60000002;
  141. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  142. };
  143. class Item9
  144. {
  145. position[]={-18663.287,373.24832,25870.119};
  146. azimut=-17.083944;
  147. id=7;
  148. side="WEST";
  149. vehicle="Survivor1_DZ";
  150. player="PLAY CDG";
  151. skill=0.60000002;
  152. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  153. };
  154. class Item10
  155. {
  156. position[]={-18661.123,377.98538,25820.361};
  157. azimut=-17.0839;
  158. id=36;
  159. side="WEST";
  160. vehicle="Survivor1_DZ";
  161. player="PLAY CDG";
  162. skill=0.60000002;
  163. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  164. };
  165. class Item11
  166. {
  167. position[]={-18649.176,377.9733,25812.715};
  168. azimut=-17.083944;
  169. id=25;
  170. side="WEST";
  171. vehicle="Survivor1_DZ";
  172. player="PLAY CDG";
  173. skill=0.60000002;
  174. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  175. };
  176. class Item12
  177. {
  178. position[]={-18638.869,376.69266,25814.705};
  179. azimut=-17.083944;
  180. id=43;
  181. side="WEST";
  182. vehicle="Survivor1_DZ";
  183. player="PLAY CDG";
  184. skill=0.60000002;
  185. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  186. };
  187. class Item13
  188. {
  189. position[]={-18639.711,375.18839,25825.629};
  190. azimut=-17.083944;
  191. id=30;
  192. side="WEST";
  193. vehicle="Survivor1_DZ";
  194. player="PLAY CDG";
  195. skill=0.60000002;
  196. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  197. };
  198. class Item14
  199. {
  200. position[]={-18633.994,375.13135,25821.877};
  201. azimut=-17.083944;
  202. id=33;
  203. side="WEST";
  204. vehicle="Survivor1_DZ";
  205. player="PLAY CDG";
  206. skill=0.60000002;
  207. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  208. };
  209. class Item15
  210. {
  211. position[]={-18642.889,370.10095,25936.814};
  212. azimut=-17.083944;
  213. id=1;
  214. side="WEST";
  215. vehicle="Survivor1_DZ";
  216. player="PLAY CDG";
  217. skill=0.60000002;
  218. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  219. };
  220. class Item16
  221. {
  222. position[]={-18631.178,368.21561,25939.166};
  223. azimut=-17.083944;
  224. id=4;
  225. side="WEST";
  226. vehicle="Survivor1_DZ";
  227. player="PLAY CDG";
  228. skill=0.60000002;
  229. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  230. };
  231. class Item17
  232. {
  233. position[]={-18629.029,368.01089,25931.107};
  234. azimut=-17.083944;
  235. id=3;
  236. side="WEST";
  237. vehicle="Survivor1_DZ";
  238. player="PLAY CDG";
  239. skill=0.60000002;
  240. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  241. };
  242. class Item18
  243. {
  244. position[]={-18626.061,367.45322,25936.725};
  245. azimut=-17.083944;
  246. id=6;
  247. side="WEST";
  248. vehicle="Survivor1_DZ";
  249. player="PLAY CDG";
  250. skill=0.60000002;
  251. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  252. };
  253. class Item19
  254. {
  255. position[]={-18614.33,365.82504,25941.484};
  256. azimut=-17.083944;
  257. id=10;
  258. side="WEST";
  259. vehicle="Survivor1_DZ";
  260. player="PLAY CDG";
  261. skill=0.60000002;
  262. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  263. };
  264. class Item20
  265. {
  266. position[]={-18622.834,367.28461,25889.133};
  267. azimut=-17.083944;
  268. id=16;
  269. side="WEST";
  270. vehicle="Survivor1_DZ";
  271. player="PLAY CDG";
  272. skill=0.60000002;
  273. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  274. };
  275. class Item21
  276. {
  277. position[]={-18617.35,366.46024,25887.637};
  278. azimut=-17.083944;
  279. id=19;
  280. side="WEST";
  281. vehicle="Survivor1_DZ";
  282. player="PLAY CDG";
  283. skill=0.60000002;
  284. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  285. };
  286. class Item22
  287. {
  288. position[]={-18623.279,367.5733,25880.313};
  289. azimut=-17.083944;
  290. id=15;
  291. side="WEST";
  292. vehicle="Survivor1_DZ";
  293. player="PLAY CDG";
  294. skill=0.60000002;
  295. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  296. };
  297. class Item23
  298. {
  299. position[]={-18614.939,366.3443,25880.193};
  300. azimut=-17.083944;
  301. id=23;
  302. side="WEST";
  303. vehicle="Survivor1_DZ";
  304. player="PLAY CDG";
  305. skill=0.60000002;
  306. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  307. };
  308. class Item24
  309. {
  310. position[]={-18594.299,369.4205,25833.232};
  311. azimut=-17.083944;
  312. id=26;
  313. side="WEST";
  314. vehicle="Survivor1_DZ";
  315. player="PLAY CDG";
  316. skill=0.60000002;
  317. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  318. };
  319. class Item25
  320. {
  321. position[]={-18586.15,368.11218,25838.479};
  322. azimut=-17.083944;
  323. id=29;
  324. side="WEST";
  325. vehicle="Survivor1_DZ";
  326. player="PLAY CDG";
  327. skill=0.60000002;
  328. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  329. };
  330. class Item26
  331. {
  332. position[]={-18574.686,368.08743,25834.701};
  333. azimut=-17.083944;
  334. id=31;
  335. side="WEST";
  336. vehicle="Survivor1_DZ";
  337. player="PLAY CDG";
  338. skill=0.60000002;
  339. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  340. };
  341. class Item27
  342. {
  343. position[]={-18580.439,369.43292,25827.525};
  344. azimut=-17.083944;
  345. id=28;
  346. side="WEST";
  347. vehicle="Survivor1_DZ";
  348. player="PLAY CDG";
  349. skill=0.60000002;
  350. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  351. };
  352. class Item28
  353. {
  354. position[]={-18561.619,367.64288,25833.338};
  355. azimut=-17.083944;
  356. id=35;
  357. side="WEST";
  358. vehicle="Survivor1_DZ";
  359. player="PLAY CDG";
  360. skill=0.60000002;
  361. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  362. };
  363. class Item29
  364. {
  365. position[]={-18627.479,378.36859,25779.785};
  366. azimut=-17.083944;
  367. id=27;
  368. side="WEST";
  369. vehicle="Survivor1_DZ";
  370. player="PLAY CDG";
  371. skill=0.60000002;
  372. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  373. };
  374. class Item30
  375. {
  376. position[]={-18618.145,377.61594,25778.982};
  377. azimut=-17.083937;
  378. id=34;
  379. side="WEST";
  380. vehicle="Survivor1_DZ";
  381. player="PLAY CDG";
  382. skill=0.60000002;
  383. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  384. };
  385. class Item31
  386. {
  387. position[]={-18628.666,378.7323,25771.777};
  388. azimut=-17.083944;
  389. id=46;
  390. side="WEST";
  391. vehicle="Survivor1_DZ";
  392. player="PLAY CDG";
  393. skill=0.60000002;
  394. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  395. };
  396. class Item32
  397. {
  398. position[]={-18619.943,378.01379,25771.889};
  399. azimut=-17.083944;
  400. id=38;
  401. side="WEST";
  402. vehicle="Survivor1_DZ";
  403. player="PLAY CDG";
  404. skill=0.60000002;
  405. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  406. };
  407. class Item33
  408. {
  409. position[]={-18614.697,377.77942,25766.537};
  410. azimut=-17.083944;
  411. id=32;
  412. side="WEST";
  413. vehicle="Survivor1_DZ";
  414. player="PLAY CDG";
  415. skill=0.60000002;
  416. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  417. };
  418. class Item34
  419. {
  420. position[]={-18571.658,373.2652,25791.953};
  421. azimut=-17.083944;
  422. id=47;
  423. side="WEST";
  424. vehicle="Survivor1_DZ";
  425. player="PLAY CDG";
  426. skill=0.60000002;
  427. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  428. };
  429. class Item35
  430. {
  431. position[]={-18574.244,374.07281,25785.553};
  432. azimut=-17.083944;
  433. id=41;
  434. side="WEST";
  435. vehicle="Survivor1_DZ";
  436. player="PLAY CDG";
  437. skill=0.60000002;
  438. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  439. };
  440. class Item36
  441. {
  442. position[]={-18574.689,374.82135,25776.732};
  443. azimut=-17.083944;
  444. id=40;
  445. side="WEST";
  446. vehicle="Survivor1_DZ";
  447. player="PLAY CDG";
  448. skill=0.60000002;
  449. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  450. };
  451. class Item37
  452. {
  453. position[]={-18568.76,373.73392,25784.055};
  454. azimut=-17.083944;
  455. id=44;
  456. side="WEST";
  457. vehicle="Survivor1_DZ";
  458. player="PLAY CDG";
  459. skill=0.60000002;
  460. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  461. };
  462. class Item38
  463. {
  464. position[]={-18566.35,374.19318,25776.613};
  465. azimut=-17.083944;
  466. id=48;
  467. side="WEST";
  468. vehicle="Survivor1_DZ";
  469. player="PLAY CDG";
  470. skill=0.60000002;
  471. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  472. };
  473. class Item39
  474. {
  475. position[]={-18542.127,369.41519,25802.873};
  476. azimut=-17.083944;
  477. id=39;
  478. side="WEST";
  479. vehicle="Survivor1_DZ";
  480. player="PLAY CDG";
  481. skill=0.60000002;
  482. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  483. };
  484. class Item40
  485. {
  486. position[]={-18542.178,370.36221,25795.197};
  487. azimut=-17.083944;
  488. id=37;
  489. side="WEST";
  490. vehicle="Survivor1_DZ";
  491. player="PLAY CDG";
  492. skill=0.60000002;
  493. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  494. };
  495. class Item41
  496. {
  497. position[]={-18535.23,369.33453,25799.787};
  498. azimut=-17.083944;
  499. id=45;
  500. side="WEST";
  501. vehicle="Survivor1_DZ";
  502. player="PLAY CDG";
  503. skill=0.60000002;
  504. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  505. };
  506. class Item42
  507. {
  508. position[]={-18537.447,370.52094,25791.564};
  509. azimut=-17.0839;
  510. id=49;
  511. side="WEST";
  512. vehicle="Survivor1_DZ";
  513. player="PLAY CDG";
  514. skill=0.60000002;
  515. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  516. };
  517. class Item43
  518. {
  519. position[]={-18529.76,370.31677,25790.068};
  520. azimut=-17.083944;
  521. id=42;
  522. side="WEST";
  523. vehicle="Survivor1_DZ";
  524. player="PLAY CDG";
  525. skill=0.60000002;
  526. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  527. };
  528. class Item44
  529. {
  530. position[]={-18620.248,366.76224,25895.535};
  531. azimut=-17.083944;
  532. id=22;
  533. side="WEST";
  534. vehicle="Survivor1_DZ";
  535. player="PLAY CDG";
  536. skill=0.60000002;
  537. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  538. };
  539. class Item45
  540. {
  541. position[]={-18594.338,363.16104,25898.777};
  542. azimut=-17.083944;
  543. id=12;
  544. side="WEST";
  545. vehicle="Survivor1_DZ";
  546. player="PLAY CDG";
  547. skill=0.60000002;
  548. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  549. };
  550. class Item46
  551. {
  552. position[]={-18590.717,362.69455,25906.455};
  553. azimut=-17.083944;
  554. id=14;
  555. side="WEST";
  556. vehicle="Survivor1_DZ";
  557. player="PLAY CDG";
  558. skill=0.60000002;
  559. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  560. };
  561. class Item47
  562. {
  563. position[]={-18586.039,362.83661,25895.146};
  564. azimut=-17.0839;
  565. id=24;
  566. side="WEST";
  567. vehicle="Survivor1_DZ";
  568. player="PLAY CDG";
  569. skill=0.60000002;
  570. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  571. };
  572. class Item48
  573. {
  574. position[]={-18583.822,362.44028,25903.369};
  575. azimut=-17.083944;
  576. id=20;
  577. side="WEST";
  578. vehicle="Survivor1_DZ";
  579. player="PLAY CDG";
  580. skill=0.60000002;
  581. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  582. };
  583. class Item49
  584. {
  585. position[]={-18578.352,362.62332,25893.65};
  586. azimut=-17.083944;
  587. id=17;
  588. side="WEST";
  589. vehicle="Survivor1_DZ";
  590. player="PLAY CDG";
  591. skill=0.60000002;
  592. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  593. };
  594. class Item50
  595. {
  596. position[]={-18589.107,364.56329,25868.42};
  597. azimut=-17.0839;
  598. id=51;
  599. side="WEST";
  600. vehicle="Survivor1_DZ";
  601. player="PLAY CDG";
  602. skill=0.60000002;
  603. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  604. };
  605. class Item51
  606. {
  607. position[]={-18585.486,363.83981,25876.096};
  608. azimut=-17.0839;
  609. id=52;
  610. side="WEST";
  611. vehicle="Survivor1_DZ";
  612. player="PLAY CDG";
  613. skill=0.60000002;
  614. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  615. };
  616. class Item52
  617. {
  618. position[]={-18580.811,364.6311,25864.789};
  619. azimut=-17.0839;
  620. id=55;
  621. side="WEST";
  622. vehicle="Survivor1_DZ";
  623. player="PLAY CDG";
  624. skill=0.60000002;
  625. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  626. };
  627. class Item53
  628. {
  629. position[]={-18573.123,364.64734,25863.293};
  630. azimut=-17.0839;
  631. id=53;
  632. side="WEST";
  633. vehicle="Survivor1_DZ";
  634. player="PLAY CDG";
  635. skill=0.60000002;
  636. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  637. };
  638. class Item54
  639. {
  640. position[]={-18578.592,363.87973,25873.01};
  641. azimut=-17.0839;
  642. id=54;
  643. side="WEST";
  644. vehicle="Survivor1_DZ";
  645. player="PLAY CDG";
  646. skill=0.60000002;
  647. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  648. };
  649. class Item55
  650. {
  651. position[]={-18554.619,366.84808,25838.199};
  652. azimut=-17.0839;
  653. id=70;
  654. side="WEST";
  655. vehicle="Survivor1_DZ";
  656. player="PLAY CDG";
  657. skill=0.60000002;
  658. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  659. };
  660. class Item56
  661. {
  662. position[]={-18536.924,364.28116,25856.363};
  663. azimut=-17.0839;
  664. id=60;
  665. side="WEST";
  666. vehicle="Survivor1_DZ";
  667. player="PLAY CDG";
  668. skill=0.60000002;
  669. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  670. };
  671. class Item57
  672. {
  673. position[]={-18541.484,365.39722,25848.006};
  674. azimut=-17.0839;
  675. id=68;
  676. side="WEST";
  677. vehicle="Survivor1_DZ";
  678. player="PLAY CDG";
  679. skill=0.60000002;
  680. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  681. };
  682. class Item58
  683. {
  684. position[]={-18535.697,361.19196,25889.92};
  685. azimut=-17.0839;
  686. id=66;
  687. side="WEST";
  688. vehicle="Survivor1_DZ";
  689. player="PLAY CDG";
  690. skill=0.60000002;
  691. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  692. };
  693. class Item59
  694. {
  695. position[]={-18556.799,362.52316,25886.559};
  696. azimut=-17.0839;
  697. id=61;
  698. side="WEST";
  699. vehicle="Survivor1_DZ";
  700. player="PLAY CDG";
  701. skill=0.60000002;
  702. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  703. };
  704. class Item60
  705. {
  706. position[]={-18540.119,366.15588,25837.639};
  707. azimut=-17.0839;
  708. id=63;
  709. side="WEST";
  710. vehicle="Survivor1_DZ";
  711. player="PLAY CDG";
  712. skill=0.60000002;
  713. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  714. };
  715. class Item61
  716. {
  717. position[]={-18557.191,361.5188,25907.502};
  718. azimut=-17.0839;
  719. id=72;
  720. side="WEST";
  721. vehicle="Survivor1_DZ";
  722. player="PLAY CDG";
  723. skill=0.60000002;
  724. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  725. };
  726. class Item62
  727. {
  728. position[]={-18534.881,361.54788,25883.451};
  729. azimut=-17.0839;
  730. id=57;
  731. side="WEST";
  732. vehicle="Survivor1_DZ";
  733. player="PLAY CDG";
  734. skill=0.60000002;
  735. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  736. };
  737. class Item63
  738. {
  739. position[]={-18492.018,358.1239,25864.77};
  740. azimut=-17.0839;
  741. id=58;
  742. side="WEST";
  743. vehicle="Survivor1_DZ";
  744. player="PLAY CDG";
  745. skill=0.60000002;
  746. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  747. };
  748. class Item64
  749. {
  750. position[]={-18548.377,364.74951,25858.338};
  751. azimut=-17.0839;
  752. id=62;
  753. side="WEST";
  754. vehicle="Survivor1_DZ";
  755. player="PLAY CDG";
  756. skill=0.60000002;
  757. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  758. };
  759. class Item65
  760. {
  761. position[]={-18531.674,362.74304,25865.973};
  762. azimut=-17.0839;
  763. id=75;
  764. side="WEST";
  765. vehicle="Survivor1_DZ";
  766. player="PLAY CDG";
  767. skill=0.60000002;
  768. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  769. };
  770. class Item66
  771. {
  772. position[]={-18542.076,363.42245,25868.705};
  773. azimut=-17.0839;
  774. id=56;
  775. side="WEST";
  776. vehicle="Survivor1_DZ";
  777. player="PLAY CDG";
  778. skill=0.60000002;
  779. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  780. };
  781. class Item67
  782. {
  783. position[]={-18531.908,364.96109,25843.186};
  784. azimut=-17.0839;
  785. id=73;
  786. side="WEST";
  787. vehicle="Survivor1_DZ";
  788. player="PLAY CDG";
  789. skill=0.60000002;
  790. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  791. };
  792. class Item68
  793. {
  794. position[]={-18546.604,363.06128,25874.902};
  795. azimut=-17.0839;
  796. id=69;
  797. side="WEST";
  798. vehicle="Survivor1_DZ";
  799. player="PLAY CDG";
  800. skill=0.60000002;
  801. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  802. };
  803. class Item69
  804. {
  805. position[]={-18544.24,361.39478,25898.492};
  806. azimut=-17.0839;
  807. id=67;
  808. side="WEST";
  809. vehicle="Survivor1_DZ";
  810. player="PLAY CDG";
  811. skill=0.60000002;
  812. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  813. };
  814. class Item70
  815. {
  816. position[]={-18522.299,363.3071,25849.818};
  817. azimut=-17.0839;
  818. id=65;
  819. side="WEST";
  820. vehicle="Survivor1_DZ";
  821. player="PLAY CDG";
  822. skill=0.60000002;
  823. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  824. };
  825. class Item71
  826. {
  827. position[]={-18523.123,361.07675,25872.494};
  828. azimut=-17.0839;
  829. id=74;
  830. side="WEST";
  831. vehicle="Survivor1_DZ";
  832. player="PLAY CDG";
  833. skill=0.60000002;
  834. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  835. };
  836. class Item72
  837. {
  838. position[]={-18523.936,359.72192,25890.746};
  839. azimut=-17.0839;
  840. id=71;
  841. side="WEST";
  842. vehicle="Survivor1_DZ";
  843. player="PLAY CDG";
  844. skill=0.60000002;
  845. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  846. };
  847. class Item73
  848. {
  849. position[]={-18500.25,357.3295,25881.143};
  850. azimut=-17.0839;
  851. id=59;
  852. side="WEST";
  853. vehicle="Survivor1_DZ";
  854. player="PLAY CDG";
  855. skill=0.60000002;
  856. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  857. };
  858. class Item74
  859. {
  860. position[]={-18501.477,358.40292,25871.605};
  861. azimut=-17.0839;
  862. id=64;
  863. side="WEST";
  864. vehicle="Survivor1_DZ";
  865. player="PLAY CDG";
  866. skill=0.60000002;
  867. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  868. };
  869. class Item75
  870. {
  871. position[]={-18685.943,380.97702,25778.736};
  872. azimut=-17.0839;
  873. id=81;
  874. side="WEST";
  875. vehicle="Survivor1_DZ";
  876. player="PLAY CDG";
  877. skill=0.60000002;
  878. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  879. };
  880. class Item76
  881. {
  882. position[]={-18676.607,381.13626,25777.932};
  883. azimut=-17.0839;
  884. id=83;
  885. side="WEST";
  886. vehicle="Survivor1_DZ";
  887. player="PLAY CDG";
  888. skill=0.60000002;
  889. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  890. };
  891. class Item77
  892. {
  893. position[]={-18673.16,381.31973,25765.486};
  894. azimut=-17.0839;
  895. id=82;
  896. side="WEST";
  897. vehicle="Survivor1_DZ";
  898. player="PLAY CDG";
  899. skill=0.60000002;
  900. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  901. };
  902. class Item78
  903. {
  904. position[]={-18678.406,381.20563,25770.838};
  905. azimut=-17.0839;
  906. id=84;
  907. side="WEST";
  908. vehicle="Survivor1_DZ";
  909. player="PLAY CDG";
  910. skill=0.60000002;
  911. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  912. };
  913. class Item79
  914. {
  915. position[]={-18687.127,381.04218,25770.729};
  916. azimut=-17.0839;
  917. id=85;
  918. side="WEST";
  919. vehicle="Survivor1_DZ";
  920. player="PLAY CDG";
  921. skill=0.60000002;
  922. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  923. };
  924. class Item80
  925. {
  926. position[]={-18701.404,380.21368,25802.305};
  927. azimut=-17.0839;
  928. id=77;
  929. side="WEST";
  930. vehicle="Survivor1_DZ";
  931. player="PLAY CDG";
  932. skill=0.60000002;
  933. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  934. };
  935. class Item81
  936. {
  937. position[]={-18704.852,379.64801,25814.75};
  938. azimut=-17.0839;
  939. id=78;
  940. side="WEST";
  941. vehicle="Survivor1_DZ";
  942. player="PLAY CDG";
  943. skill=0.60000002;
  944. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  945. };
  946. class Item82
  947. {
  948. position[]={-18706.65,379.97095,25807.654};
  949. azimut=-17.0839;
  950. id=79;
  951. side="WEST";
  952. vehicle="Survivor1_DZ";
  953. player="PLAY CDG";
  954. skill=0.60000002;
  955. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  956. };
  957. class Item83
  958. {
  959. position[]={-18714.186,379.82446,25815.553};
  960. azimut=-17.0839;
  961. id=76;
  962. side="WEST";
  963. vehicle="Survivor1_DZ";
  964. player="PLAY CDG";
  965. skill=0.60000002;
  966. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  967. };
  968. class Item84
  969. {
  970. position[]={-18715.373,380.10336,25807.545};
  971. azimut=-17.0839;
  972. id=80;
  973. side="WEST";
  974. vehicle="Survivor1_DZ";
  975. player="PLAY CDG";
  976. skill=0.60000002;
  977. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  978. };
  979. class Item85
  980. {
  981. position[]={-18705.834,378.42249,25845.074};
  982. azimut=-17.0839;
  983. id=97;
  984. side="WEST";
  985. vehicle="Survivor1_DZ";
  986. player="PLAY CDG";
  987. skill=0.60000002;
  988. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  989. };
  990. class Item86
  991. {
  992. position[]={-18709.279,378.23383,25857.52};
  993. azimut=-17.0839;
  994. id=98;
  995. side="WEST";
  996. vehicle="Survivor1_DZ";
  997. player="PLAY CDG";
  998. skill=0.60000002;
  999. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1000. };
  1001. class Item87
  1002. {
  1003. position[]={-18711.08,378.61505,25850.424};
  1004. azimut=-17.0839;
  1005. id=99;
  1006. side="WEST";
  1007. vehicle="Survivor1_DZ";
  1008. player="PLAY CDG";
  1009. skill=0.60000002;
  1010. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1011. };
  1012. class Item88
  1013. {
  1014. position[]={-18719.803,379.19696,25850.314};
  1015. azimut=-17.0839;
  1016. id=100;
  1017. side="WEST";
  1018. vehicle="Survivor1_DZ";
  1019. player="PLAY CDG";
  1020. skill=0.60000002;
  1021. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1022. };
  1023. class Item89
  1024. {
  1025. position[]={-18718.615,378.89874,25858.322};
  1026. azimut=-17.0839;
  1027. id=96;
  1028. side="WEST";
  1029. vehicle="Survivor1_DZ";
  1030. player="PLAY CDG";
  1031. skill=0.60000002;
  1032. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1033. };
  1034. class Item90
  1035. {
  1036. position[]={-18728.51,380.05023,25920.119};
  1037. azimut=-17.0839;
  1038. id=87;
  1039. side="WEST";
  1040. vehicle="Survivor1_DZ";
  1041. player="PLAY CDG";
  1042. skill=0.60000002;
  1043. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1044. };
  1045. class Item91
  1046. {
  1047. position[]={-18711.279,378.60693,25884.557};
  1048. azimut=-17.0839;
  1049. id=92;
  1050. side="WEST";
  1051. vehicle="Survivor1_DZ";
  1052. player="PLAY CDG";
  1053. skill=0.60000002;
  1054. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1055. };
  1056. class Item92
  1057. {
  1058. position[]={-18731.955,379.22504,25932.564};
  1059. azimut=-17.0839;
  1060. id=88;
  1061. side="WEST";
  1062. vehicle="Survivor1_DZ";
  1063. player="PLAY CDG";
  1064. skill=0.60000002;
  1065. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1066. };
  1067. class Item93
  1068. {
  1069. position[]={-18733.756,379.63904,25925.471};
  1070. azimut=-17.0839;
  1071. id=89;
  1072. side="WEST";
  1073. vehicle="Survivor1_DZ";
  1074. player="PLAY CDG";
  1075. skill=0.60000002;
  1076. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1077. };
  1078. class Item94
  1079. {
  1080. position[]={-18742.479,379.27005,25925.359};
  1081. azimut=-17.0839;
  1082. id=90;
  1083. side="WEST";
  1084. vehicle="Survivor1_DZ";
  1085. player="PLAY CDG";
  1086. skill=0.60000002;
  1087. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1088. };
  1089. class Item95
  1090. {
  1091. position[]={-18741.291,378.81015,25933.367};
  1092. azimut=-17.0839;
  1093. id=86;
  1094. side="WEST";
  1095. vehicle="Survivor1_DZ";
  1096. player="PLAY CDG";
  1097. skill=0.60000002;
  1098. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1099. };
  1100. class Item96
  1101. {
  1102. position[]={-18714.729,379.29391,25897.002};
  1103. azimut=-17.0839;
  1104. id=93;
  1105. side="WEST";
  1106. vehicle="Survivor1_DZ";
  1107. player="PLAY CDG";
  1108. skill=0.60000002;
  1109. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1110. };
  1111. class Item97
  1112. {
  1113. position[]={-18716.525,379.18689,25889.908};
  1114. azimut=-17.0839;
  1115. id=94;
  1116. side="WEST";
  1117. vehicle="Survivor1_DZ";
  1118. player="PLAY CDG";
  1119. skill=0.60000002;
  1120. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1121. };
  1122. class Item98
  1123. {
  1124. position[]={-18724.063,379.76477,25897.805};
  1125. azimut=-17.0839;
  1126. id=91;
  1127. side="WEST";
  1128. vehicle="Survivor1_DZ";
  1129. player="PLAY CDG";
  1130. skill=0.60000002;
  1131. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1132. };
  1133. class Item99
  1134. {
  1135. position[]={-18725.248,379.55328,25889.797};
  1136. azimut=-17.0839;
  1137. id=95;
  1138. side="WEST";
  1139. vehicle="Survivor1_DZ";
  1140. player="PLAY CDG";
  1141. skill=0.60000002;
  1142. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1143. };
  1144. };
  1145. };
  1146. class Item1
  1147. {
  1148. side="LOGIC";
  1149. class Vehicles
  1150. {
  1151. items=1;
  1152. class Item0
  1153. {
  1154. position[]={708.96582,35.858719,3533.1272};
  1155. id=50;
  1156. side="LOGIC";
  1157. vehicle="FunctionsManager";
  1158. leader=1;
  1159. lock="UNLOCKED";
  1160. skill=0.60000002;
  1161. };
  1162. };
  1163. };
  1164. };
  1165. class Vehicles
  1166. {
  1167. items=3;
  1168. Class Item0
  1169. {
  1170. position[]={343.53052, -0.00012207031, 8997.0459};
  1171. azimut=0;
  1172. id=386;
  1173. side="EMPTY";
  1174. vehicle="AH64D"
  1175. skill=0.60000002;
  1176. }
  1177. Class Item1
  1178. {
  1179. position[]={389.22858, 0.00015258789, 8975.459};
  1180. azimut=66.514755;
  1181. id=385;
  1182. side="EMPTY";
  1183. vehicle="AH64D_EP1"
  1184. skill=0.60000002;
  1185. }
  1186. Class Item2
  1187. {
  1188. position[]={338.01553, -3.0517578e-005, 9031.2197};
  1189. azimut=0;
  1190. id=387;
  1191. side="EMPTY";
  1192. vehicle="AH64_base_EP1"
  1193. skill=0.60000002;
  1194. }
  1195. };
  1196. class Markers
  1197. {
  1198. items=7;
  1199. class Item0
  1200. {
  1201. position[]={7839.6055,381.33774,8414.7324};
  1202. name="center";
  1203. type="Empty";
  1204. };
  1205. class Item1
  1206. {
  1207. position[]={-18697.58,379.53012,25815.256};
  1208. name="respawn_west";
  1209. type="Empty";
  1210. };
  1211. class Item2
  1212. {
  1213. position[]={4932.3345,0.39950246,1989.1094};
  1214. name="spawn0";
  1215. type="Empty";
  1216. };
  1217. class Item3
  1218. {
  1219. position[]={2236.0391,0.63119155,1923.3735};
  1220. name="spawn1";
  1221. type="Empty";
  1222. };
  1223. class Item4
  1224. {
  1225. position[]={8738.1328,0.45720705,2122.1082};
  1226. name="spawn2";
  1227. type="Empty";
  1228. };
  1229. class Item5
  1230. {
  1231. position[]={10909.267,0.57597214,2422.3096};
  1232. name="spawn3";
  1233. type="Empty";
  1234. };
  1235. class Item6
  1236. {
  1237. position[]={13510.764,0.44504455,5249.3027};
  1238. name="spawn4";
  1239. type="Empty";
  1240. };
  1241. };
  1242. };
  1243. class Intro
  1244. {
  1245. addOns[]=
  1246. {
  1247. "chernarus"
  1248. };
  1249. addOnsAuto[]=
  1250. {
  1251. "chernarus"
  1252. };
  1253. randomSeed=6913869;
  1254. class Intel
  1255. {
  1256. startWeather=0.25;
  1257. forecastWeather=0.25;
  1258. year=2008;
  1259. month=10;
  1260. day=11;
  1261. hour=9;
  1262. minute=20;
  1263. };
  1264. };
  1265. class OutroWin
  1266. {
  1267. addOns[]=
  1268. {
  1269. "chernarus"
  1270. };
  1271. addOnsAuto[]=
  1272. {
  1273. "chernarus"
  1274. };
  1275. randomSeed=4081731;
  1276. class Intel
  1277. {
  1278. startWeather=0.25;
  1279. forecastWeather=0.25;
  1280. year=2008;
  1281. month=10;
  1282. day=11;
  1283. hour=9;
  1284. minute=20;
  1285. };
  1286. };
  1287. class OutroLoose
  1288. {
  1289. addOns[]=
  1290. {
  1291. "chernarus"
  1292. };
  1293. addOnsAuto[]=
  1294. {
  1295. "chernarus"
  1296. };
  1297. randomSeed=4975929;
  1298. class Intel
  1299. {
  1300. startWeather=0.25;
  1301. forecastWeather=0.25;
  1302. year=2008;
  1303. month=10;
  1304. day=11;
  1305. hour=9;
  1306. minute=20;
  1307. };
  1308. };
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