A = altogasal
H = herbio
Au = Aurora
Ca = Cathaklysmos
Ar = ariound
Hi = Hirindal
Cap = Captain Narmalus
Cr = Cronos(big boss)
function AOnS(pUnit, event)
A = pUnit
pUnit:SendChatMessage(14, 0,"")
end
function HOnS(pUnit, event)
H = pUnit
pUnit:SendChatMessage(14, 0,"")
end
function AuOnS(pUnit, event)
Au = pUnit
pUnit:SendChatMessage(14, 0,"")
end
function CaOnS(pUnit, event)
Ca = pUnit
pUnit:SendChatMessage(14, 0,"")
end
function HOnS(pUnit, event)
Ar = pUnit
pUnit:SendChatMessage(14, 0,"")
end
function HiOnS(pUnit, event)
Hi = pUnit
pUnit:SendChatMessage(14, 0,"")
end
function ArOnS(pUnit, event)
Cap = pUnit
pUnit:SendChatMessage(14, 0,"")
end
function phase_two(pUnit, event)
A:UnRoot()
H:UnRoot()
Cap:Root()
Au:Root()
Ca:Root()
Ar:Root()
Hi:Root()
Cr:Root()
A:RegisterEvent("AdolaminPhase2", 1000, 0)
H:RegisterEvent("AdolaminPhase2", 1000, 0)
Au:RegisterEvent("AdolaminPhase2", 1000, 0)
function AOnS(pUnit, event)
A = pUnit
pUnit:SendChatMessage(14, 0,"")
end
function ALeave(pUnit, event)
pUnit:RemoveEvents()
pUnit:SendChatMessage(14, 0,"")
end
function ADie(pUnit, event)
pUnit:RemoveEvents()
pUnit:SendChatMessage(12, 0," ")
end
function ASlay(pUnit, event)
local kill = math.random(1, 3)
if kill == 1 then
pUnit:PlaySoundToSet(8827)
pUnit:SendChatMessage(14, 0, "You..are next!")
end
if kill == 2 then
pUnit:PlaySoundToSet(8825)
pUnit:SendChatMessage(14, 0, "You..are mine now!")
end
if kill == 3 then
pUnit:PlaySoundSet(8827)
pUnit:SendChatMessage(14, 0, " ")
end
end
function Leave(pUnit, event)
pUnit:RemoveEvents()
pUnit:SendChatMessage(14, 0,"")
end
function Die(pUnit, event)
pUnit:RemoveEvents()
pUnit:SendChatMessage(12, 0," ")
end
function Slay(pUnit, event)
local kill = math.random(1, 3)
if kill == 1 then
pUnit:PlaySoundToSet(8827)
pUnit:SendChatMessage(14, 0, "You..are next!")
end
if kill == 2 then
pUnit:PlaySoundToSet(8825)
pUnit:SendChatMessage(14, 0, "You..are mine now!")
end
if kill == 3 then
pUnit:PlaySoundSet(8827)
pUnit:SendChatMessage(14, 0, " ")
end
end
RegisterUnitEvent(350, 1, "AAggro")
RegisterUnitEvent(350, 2, "ALeave")
RegisterUnitEvent(350, 3, "ASlay")
RegisterUnitEvent(350, 4, "ADie")
RegisterUnitEvent(350, 18, "AOnS")
RegisterUnitEvent(350, 1, "Aggro")
RegisterUnitEvent(350, 2, "ALeave")
RegisterUnitEvent(350, 3, "Slay")
RegisterUnitEvent(350, 4, "Die")