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nwn server hung

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Apr 21st, 2012
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  1. (gdb) bt
  2. #0 0x080d6e2c in CNWSArea::ComputeSafeLocationInDirection(Vector, Vector, float, CPathfindInformation *, int, Vector *) ()
  3. #1 0x081386e0 in CNWSCreature::BumpFriends(CNWSCreature *, Vector const &, Vector const &) ()
  4. #2 0x0810516c in CNWSCreature::WalkUpdateLocationTestDistance(Vector, Vector) ()
  5. #3 0x08104c57 in CNWSCreature::WalkUpdateLocationDistance(float, Vector *, Vector *, CExoArrayList<unsigned long> *) ()
  6. #4 0x081043a0 in CNWSCreature::WalkUpdateLocation(void) ()
  7. #5 0x0810353f in CNWSCreature::AIActionMoveToPoint(CNWSObjectActionNode *) ()
  8. #6 0x081c220f in CNWSObject::RunActions(unsigned long, unsigned long, unsigned long long) ()
  9. #7 0x08119285 in CNWSCreature::AIUpdate(void) ()
  10. #8 0x08096161 in CServerAIMaster::UpdateState(void) ()
  11. #9 0x080a0530 in CServerExoAppInternal::MainLoop(void) ()
  12. #10 0x0804bbe7 in main ()
  13. (gdb)
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