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FateIsEscaped vs Evernewb Solderq1 on game enemy diversity

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Jan 19th, 2017
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  1. it
  2.  
  3. AllBlankUnitFATE: rof rof sapp legion + 3 hs
  4.  
  5. AllBlankUnitFATE: fg sapps, and fg turret?
  6.  
  7. zeus010101: nice
  8.  
  9. solderq1: gg
  10.  
  11. ideasoup: sorcery sold
  12.  
  13. solderq1: @blank u got fg legion???
  14.  
  15. Jan 19 - 10:18PM solderq1: when did that heppen XD
  16.  
  17. AllBlankUnitFATE: no siree
  18.  
  19. zeus010101: fg?
  20.  
  21. AllBlankUnitFATE: just asking
  22.  
  23. ideasoup: jup gets rekt, ohl let me just cloak real quick
  24.  
  25. solderq1: oh
  26.  
  27. solderq1: well in theory, yes
  28.  
  29. solderq1: all sapps, legion guns should fg
  30.  
  31. zeus010101: whats fg?
  32.  
  33. AllBlankUnitFATE: frame glitch
  34.  
  35. solderq1: that's why I debated whether rof rof legoin> shield sd sapp legion
  36.  
  37. Jan 19 - 10:19PM solderq1: in theory ofc
  38.  
  39. AllBlankUnitFATE: it means the ship shoots at maximum speed the game allows
  40.  
  41. solderq1: 10 fps
  42.  
  43. AllBlankUnitFATE: 1 shot per game frame
  44.  
  45. zeus010101: hey some one told me not to do that
  46.  
  47. solderq1: why not?
  48.  
  49. ideasoup: not to do wht?
  50.  
  51. AllBlankUnitFATE: the reason this is good is moving from 1 shot every 2 frames, to every 1 frame, is it doubles your Damage
  52.  
  53. solderq1: it's not really a glitch
  54.  
  55. zeus010101: the acid mosquito cloaked
  56.  
  57. solderq1: its just a funny game mechanic
  58.  
  59. Jan 19 - 10:20PM solderq1: ...
  60.  
  61. AllBlankUnitFATE: its kinda a glitch in a way
  62.  
  63. solderq1: what does mosquito have to to with frame glitch
  64.  
  65. solderq1: lol
  66.  
  67. AllBlankUnitFATE: its just bad math
  68.  
  69. AllBlankUnitFATE: by cww
  70.  
  71. solderq1: yeah bad rounding lol
  72.  
  73. ideasoup: i thought i was fighting solderq, zeus, ive been trolling him with annoying rush builds
  74.  
  75. zeus010101: ah
  76.  
  77. AllBlankUnitFATE: there is no reason that +70% fire rate, should make a weapon do 3 times the damage it should
  78.  
  79. Jan 19 - 10:21PM solderq1: @fate it's called... math!
  80.  
  81. ideasoup: are you some kind of commie? whats wrong with that lol
  82.  
  83. solderq1: XD
  84.  
  85. AllBlankUnitFATE: so it definitely feels like an error by cww
  86.  
  87. solderq1: you have to realize
  88.  
  89. solderq1: 1.99=fg
  90.  
  91. AllBlankUnitFATE: a glitch is the difference from intentional
  92.  
  93. solderq1: so in reality only dropped 2.01 frames
  94.  
  95. solderq1: but that's considered fg
  96.  
  97. AllBlankUnitFATE: all programming is math
  98.  
  99. AllBlankUnitFATE: and logic
  100.  
  101. Jan 19 - 10:22PM solderq1: yeah im kinda confused why they all rounded down
  102.  
  103. AllBlankUnitFATE: so there is never such a thing as an error
  104.  
  105. solderq1: most fg exploits would be solved by normal rounding
  106.  
  107. AllBlankUnitFATE: all programs do what you tell them to do
  108.  
  109. ideasoup: its completely possible things were unforseen ya know
  110.  
  111. solderq1: ie 1.5=2, 1.49=1
  112.  
  113. AllBlankUnitFATE: exactly idea.
  114.  
  115. AllBlankUnitFATE: unforseen = glitch
  116.  
  117. solderq1: yeah
  118.  
  119. ideasoup: ha, good way to describe it
  120.  
  121. Jan 19 - 10:23PM AllBlankUnitFATE: I forget who started calling it a glitch, and I disagreed with the name at first too
  122.  
  123. Evernewb: whataglitch?
  124.  
  125. AllBlankUnitFATE: frame glitch
  126.  
  127. ideasoup: "but then i got a 3x rof laser and stopped whining"
  128.  
  129. AllBlankUnitFATE: and whether than is a correct naming
  130.  
  131. ideasoup: XD
  132.  
  133. Evernewb: oh...I'm not sure either
  134.  
  135. Jan 19 - 10:24PM AllBlankUnitFATE: nah soup. I was doing the glitching long before :)
  136.  
  137. Evernewb: I remember the conversation but I don't remember who coined it
  138.  
  139. ideasoup: heh
  140.  
  141. AllBlankUnitFATE: its just, I didnt name it
  142.  
  143. AllBlankUnitFATE: I was just exploiting the game engine
  144.  
  145. solderq1: lol
  146.  
  147. zeus010101: im lagging so bad
  148.  
  149. AllBlankUnitFATE: the name frame glitch caught on, and thats history
  150.  
  151. ideasoup: ya when legions stack always gets crazy
  152.  
  153. Jan 19 - 10:25PM Evernewb: it's catchier than 1:1
  154.  
  155. solderq1: fglitch aka how do coax rediculous dps from what would otherwise be mediocre ships
  156.  
  157. solderq1: trident became a star almost overnight lol
  158.  
  159. AllBlankUnitFATE: yarrrrr.
  160.  
  161. solderq1: liek once ppl caught on
  162.  
  163. ideasoup: and then BANG
  164.  
  165. Evernewb: you get simmilar dps from the normal damaging ships
  166.  
  167. Evernewb: not sure why people forget that
  168.  
  169. Jan 19 - 10:26PM solderq1: normal damaging ships?
  170.  
  171. solderq1: hard to match 530 dps on trident...
  172.  
  173. Evernewb: beam halo with the same rof is more damage than a trident
  174.  
  175. solderq1: fair enough yeah
  176.  
  177. zeus010101: carrier with freeze and thermal on the other
  178.  
  179. edsung: any qm?
  180.  
  181. Jan 19 - 10:27PM solderq1: @evern but bhalo is much more expensive...
  182.  
  183. Evernewb: same for most of the other weapon based ships
  184.  
  185. AllBlankUnitFATE: might be fun to make a list of ships cost vs their dps
  186.  
  187. solderq1: maybe yeah
  188.  
  189. solderq1: but range, other factors come in too
  190.  
  191. ideasoup: so a more comprehensive and simple wiki? yes that would be fun...
  192.  
  193. ideasoup: if you made it
  194.  
  195. solderq1: for example just consider why 2-frame hammerhead is so good
  196.  
  197. Evernewb: range is the big reason that a FG trident isn't all that amazing
  198.  
  199. AllBlankUnitFATE: I wouldnt compare much to a bhalo, its too unique
  200.  
  201. Jan 19 - 10:28PM Evernewb: heh: that's why it caught on
  202.  
  203. solderq1: yeah bhalo is something else
  204.  
  205. Evernewb: you have an acronym shortening for frameglitch
  206.  
  207. zeus010101: fg
  208.  
  209. solderq1: I can rush level 80 camp with 2 fraem hh
  210.  
  211. solderq1: :)
  212.  
  213. ideasoup: is 3x rof on a bhalo upgrade possible?
  214.  
  215. solderq1: sure
  216.  
  217. solderq1: why not
  218.  
  219. ideasoup: good goood gives me something to dream about
  220.  
  221. AllBlankUnitFATE: Ive never heard of someone with one tho
  222.  
  223. ideasoup: lol
  224.  
  225. Evernewb: it's possible, 1 range 2 rate is likely stronger
  226.  
  227. solderq1: well its possible
  228.  
  229. Jan 19 - 10:29PM solderq1: no reason it shouldn't exist
  230.  
  231. ideasoup: true
  232.  
  233. AllBlankUnitFATE: sure it is.
  234.  
  235. AllBlankUnitFATE: I think most prefer the range tho
  236.  
  237. ideasoup: perhaps then range rnage shield a is the best bc HS have no cost as a tech
  238.  
  239. solderq1: yeah
  240.  
  241. Evernewb: the whole reason that Bhalo works so well is the next cap in line picks up some of the work whenever targets get farther into the range of the first
  242.  
  243. AllBlankUnitFATE: frame glitch only really applies to quick firing weapons
  244.  
  245. AllBlankUnitFATE: so a bhalo is slow, it doesnt fg
  246.  
  247. ideasoup: for sure i got off topic a bit lol
  248.  
  249. Jan 19 - 10:30PM Evernewb: most notably the next cap in line gets a lot of the fighters from carriers since it is waiting to fire instead of recharging
  250.  
  251. solderq1: mmhmm
  252.  
  253. solderq1: I really wish there was an artillery doctrine....
  254.  
  255. AllBlankUnitFATE: trident was supposed to be the newbie cap. weakish, but kind of all around
  256.  
  257. Jan 19 - 10:31PM solderq1: heheh
  258.  
  259. Evernewb: ...come to think of it, I never DID get around to getting a proper dps for a rof/rof plasma halo
  260.  
  261. solderq1: yeah no
  262.  
  263. solderq1: it is the best all-purpose cap
  264.  
  265. solderq1: but its not weakish lol
  266.  
  267. Evernewb: even have the turret, just forgot to do it before selling the plasma tech for space
  268.  
  269. AllBlankUnitFATE: before fg, only the newbies newbs flew trids
  270.  
  271. Evernewb: @Fate I think trident was intended as a super-mid it's an excelent support ship but a poor standalone cap
  272.  
  273. AllBlankUnitFATE: mastos are still in that category
  274.  
  275. Jan 19 - 10:32PM AllBlankUnitFATE: of "meant to be weak" placeholders
  276.  
  277. ideasoup: gg zeus
  278.  
  279. zeus010101: you have 3 yards 1 cap and 2 fighter yards gg
  280.  
  281. edsung: gg
  282.  
  283. solderq1: gg
  284.  
  285. Evernewb: even a 1:1 trident is still serving as bullet spam more than anything else
  286.  
  287. AllBlankUnitFATE: trid also find love of course for being anti FY
  288.  
  289. ideasoup: my scorpions are have pbay with emp :)
  290.  
  291. Jan 19 - 10:33PM AllBlankUnitFATE: and anti carrier
  292.  
  293. zeus010101: nice i like my angel
  294.  
  295. Evernewb: eeeeyup, it's a supporter extraordinaire
  296.  
  297. AllBlankUnitFATE: while poor cata weeps in the corner.
  298.  
  299. solderq1: ^ main reason imo
  300.  
  301. Jan 19 - 10:34PM Evernewb: cataclysm gets screwed over by a tiny margin on so many game mechanics
  302.  
  303. AllBlankUnitFATE: I think maybe cww should return missile doctrine to buffing arties
  304.  
  305. ideasoup: lata yall
  306.  
  307. Jan 19 - 10:35PM AllBlankUnitFATE: not enough missile ships
  308.  
  309. AllBlankUnitFATE: lates
  310.  
  311. zeus010101: later
  312.  
  313. solderq1: gg
  314.  
  315. edsung: gg
  316.  
  317. Evernewb: it's fire rate is just a hair to slow to get major damage jumps in the right number of mods and techs, it's movement speed is a hair to fast, it's tracking is...actually it's tracking is entirely horrible
  318.  
  319. solderq1: oh yeah
  320.  
  321. solderq1: pls buff arty rof...
  322.  
  323. Evernewb: not just a little bit
  324.  
  325. solderq1: for the hammerheads!!!
  326.  
  327. AllBlankUnitFATE: (id also randomly change factions to have phalanxes)
  328.  
  329. Jan 19 - 10:36PM solderq1: hmm this change I like less
  330.  
  331. solderq1: XD
  332.  
  333. AllBlankUnitFATE: :)
  334.  
  335. AllBlankUnitFATE: that way, sometimes red would have them instead of shields. 50/50
  336.  
  337. Jan 19 - 10:37PM Evernewb: give them semi-random starting defensive structures?
  338.  
  339. AllBlankUnitFATE: yeah
  340.  
  341. AllBlankUnitFATE: Im not sure if it should be 50/50
  342.  
  343. AllBlankUnitFATE: or, a mix
  344.  
  345. zeus010101: 3 glad bays and this orange isnt dying
  346.  
  347. andrewonderer: fate qm?
  348.  
  349. Evernewb: ...phalanx+tac is a bit of a combo, might want to give them a chance of dud structures too if you do that
  350.  
  351. solderq1: @allblank that woudl be unfair to purple faction tho
  352.  
  353. AllBlankUnitFATE: not fighting right now
  354.  
  355. Evernewb: like barricades or cloak fields
  356.  
  357. AllBlankUnitFATE: what about purple?
  358.  
  359. solderq1: purple is useless vs yellow as it is
  360.  
  361. solderq1: if other factoin have phalanx
  362.  
  363. Jan 19 - 10:38PM solderq1: purple will be permanently neutered
  364.  
  365. solderq1: liek in skirmishes, flanks
  366.  
  367. AllBlankUnitFATE: well, it would be 50/50 in my mind
  368.  
  369. solderq1: I guess...
  370.  
  371. AllBlankUnitFATE: half the time, all shields. other half of the time, alll phals
  372.  
  373. AllBlankUnitFATE: I mean, a mix might also be ok?
  374.  
  375. solderq1: so only neutered half the time
  376.  
  377. solderq1: lol
  378.  
  379. AllBlankUnitFATE: like, 1-4 def structs. and they are a random mix?
  380.  
  381. Jan 19 - 10:39PM solderq1: sure
  382.  
  383. andrewonderer: jeff qm?
  384.  
  385. solderq1: in one
  386.  
  387. zeus010101: yellow vs orange whos better
  388.  
  389. andrewonderer: k
  390.  
  391. AllBlankUnitFATE: that would almost guarantee 1 phal per match
  392.  
  393. solderq1: orange duh lol
  394.  
  395. AllBlankUnitFATE: and ruin arty rushing
  396.  
  397. solderq1: ok
  398.  
  399. AllBlankUnitFATE: like, only 20% of the time would there be 0 phals
  400.  
  401. gluktar: gg
  402.  
  403. solderq1: gg
  404.  
  405. Jan 19 - 10:40PM andrewonderer: solder lets go
  406.  
  407. solderq1: hmm wrong trid
  408.  
  409. solderq1: oh well
  410.  
  411. AllBlankUnitFATE: another bufff the AI should get after level 10
  412.  
  413. AllBlankUnitFATE: is 50/50 shields
  414.  
  415. solderq1: like base shields?
  416.  
  417. solderq1: or what kind
  418.  
  419. andrewonderer: idk
  420.  
  421. AllBlankUnitFATE: mod shields
  422.  
  423. andrewonderer: base shields
  424.  
  425. solderq1: mod shields on ships?
  426.  
  427. AllBlankUnitFATE: yes
  428.  
  429. solderq1: k
  430.  
  431. Jan 19 - 10:41PM Evernewb: ...my miners are clumped to the point that they are providing a sucessfull defense against red's athenas
  432.  
  433. Evernewb: neat
  434.  
  435. andrewonderer: laaaaaaaaaaag
  436.  
  437. andrewonderer: so laggy :(
  438.  
  439. AllBlankUnitFATE: level 11+ would be like, 50%of the time everything has shields. 50% everythng is cloaked
  440.  
  441. AllBlankUnitFATE: I think it would make each match more unique
  442.  
  443. solderq1: well i mean ai get lots of unfair buffs...
  444.  
  445. solderq1: their resource multiplier
  446.  
  447. AllBlankUnitFATE: they do, but thats a boring buff
  448.  
  449. solderq1: makes sense for them to have weaknesses
  450.  
  451. Jan 19 - 10:42PM solderq1: ok
  452.  
  453. andrewonderer: gg
  454.  
  455. solderq1: lol
  456.  
  457. andrewonderer: lol
  458.  
  459. solderq1: bad reflexes
  460.  
  461. andrewonderer: nice strat right
  462.  
  463. andrewonderer: yeah
  464.  
  465. AllBlankUnitFATE: lets say all ships/turrets had shields
  466.  
  467. andrewonderer: my micro wasn't on point
  468.  
  469. solderq1: re?
  470.  
  471. andrewonderer: lel
  472.  
  473. AllBlankUnitFATE: that would require a rethinking of your tactics
  474.  
  475. andrewonderer: sure
  476.  
  477. AllBlankUnitFATE: and make "1 size fits all" harder to get
  478.  
  479. solderq1: @fate i see where this si going
  480.  
  481. solderq1: just cause you have 102 highscore
  482.  
  483. Jan 19 - 10:43PM solderq1: doesn't mean u havta sabotage others
  484.  
  485. solderq1: :P
  486.  
  487. AllBlankUnitFATE: lol. well its more that I know how samey it gets
  488.  
  489. andrewonderer: rip xD
  490.  
  491. solderq1: ...
  492.  
  493. AllBlankUnitFATE: and I want more situations to tackle
  494.  
  495. andrewonderer: heh
  496.  
  497. solderq1: @allblank we have one size fits all for a reason
  498.  
  499. Jan 19 - 10:44PM solderq1: we don't want to lose lives and pay lots of plat
  500.  
  501. solderq1: besides, do you want us resorting to turtling everything?
  502.  
  503. AllBlankUnitFATE: well, then stick to low levels
  504.  
  505. solderq1: cause i thought u are anti-turtle??
  506.  
  507. solderq1: I really don;t get you today...
  508.  
  509. andrewonderer: anyone qm?
  510.  
  511. zeus010101: in a sec
  512.  
  513. andrewonderer: gluktar?
  514.  
  515. AllBlankUnitFATE: why would I want the enemies to be boring
  516.  
  517. zeus010101: hey gluktar
  518.  
  519. Jan 19 - 10:45PM solderq1: why would I want the battle strat to be boring
  520.  
  521. solderq1: :P
  522.  
  523. andrewonderer: :P
  524.  
  525. AllBlankUnitFATE: just to say "hey I reached X level vs boring enemies"?
  526.  
  527. solderq1: weak enemy plus interesting strats available> interesting enemies but no viable interesting strats
  528.  
  529. AllBlankUnitFATE: also , the more the enemies mix things up, the more interesting it is for more people imo
  530.  
  531. zeus010101: andre qm or nah
  532.  
  533. Jan 19 - 10:46PM solderq1: Why woudl i want to say I got high level doing boring turtling
  534.  
  535. andrewonderer: nah
  536.  
  537. andrewonderer: with solder
  538.  
  539. AllBlankUnitFATE: imo, people dont go for high levels
  540.  
  541. zeus010101: oh
  542.  
  543. WildStar123: which is better: engine D or engine B
  544.  
  545. WildStar123: ?
  546.  
  547. zeus010101: b right
  548.  
  549. AllBlankUnitFATE: because its usually just more of the same
  550.  
  551. solderq1: :((
  552.  
  553. solderq1: stap
  554.  
  555. andrewonderer: :""""(
  556.  
  557. Evernewb: @wildstar neither
  558.  
  559. solderq1: DIE
  560.  
  561. solderq1: @fate I do
  562.  
  563. AllBlankUnitFATE: you need to think of making a game fun
  564.  
  565. andrewonderer: NO
  566.  
  567. solderq1: hah
  568.  
  569. Evernewb: a blank unit is better than a unit with an engine on almost all ships
  570.  
  571. solderq1: and on the contrary
  572.  
  573. zeus010101: of the 2 i think b is better
  574.  
  575. solderq1: I think ur approach discourages players
  576.  
  577. Jan 19 - 10:47PM solderq1: you wil make it so hard they can only turtle
  578.  
  579. AllBlankUnitFATE: nah
  580.  
  581. andrewonderer: UGHH
  582.  
  583. andrewonderer: :(
  584.  
  585. andrewonderer: gg
  586.  
  587. AllBlankUnitFATE: making the enemies more diverse is fun
  588.  
  589. andrewonderer: that first one was luck xD
  590.  
  591. AllBlankUnitFATE: imagine if there were no faction
  592.  
  593. andrewonderer: cool strat right??
  594.  
  595. AllBlankUnitFATE: and just all duels
  596.  
  597. AllBlankUnitFATE: boring.
  598.  
  599. solderq1: oh hey "I did a boring ass turtle on an interestign ai"
  600.  
  601. solderq1: how appealling amiright
  602.  
  603. AllBlankUnitFATE: wrong
  604.  
  605. Jan 19 - 10:48PM solderq1: wrong, its' not appealing? :P
  606.  
  607. AllBlankUnitFATE: turtles are the fate of all
  608.  
  609. AllBlankUnitFATE: even now
  610.  
  611. solderq1: whaddyou mean?
  612.  
  613. solderq1: fate of all?
  614.  
  615. AllBlankUnitFATE: level 100+ = turtling
  616.  
  617. solderq1: true
  618.  
  619. AllBlankUnitFATE: so, your argument is weak
  620.  
  621. solderq1: so you want ppl's lives to be miserable sooner
  622.  
  623. solderq1: thanks dude lol
  624.  
  625. AllBlankUnitFATE: its already boring early on
  626.  
  627. solderq1: no
  628.  
  629. solderq1: its fun with rushing
  630.  
  631. AllBlankUnitFATE: thats why people stop
  632.  
  633. Jan 19 - 10:49PM solderq1: if u take away rushing
  634.  
  635. andrewonderer: then the game gets boring
  636.  
  637. solderq1: all fun is gone
  638.  
  639. AllBlankUnitFATE: there is already no point
  640.  
  641. andrewonderer: idk
  642.  
  643. solderq1: idk why you're talking wiht fate
  644.  
  645. AllBlankUnitFATE: gear doesnt drop more
  646.  
  647. solderq1: but I personally like rushing
  648.  
  649. andrewonderer: rushing isnt the funest thing
  650.  
  651. solderq1: even if the enemy are boring
  652.  
  653. solderq1: see andre agrees lol
  654.  
  655. AllBlankUnitFATE: beating up weak enemies is boring
  656.  
  657. Jan 19 - 10:50PM solderq1: not for me
  658.  
  659. solderq1: XD
  660.  
  661. solderq1: and not really weak
  662.  
  663. AllBlankUnitFATE: like a bully beating up newbs all day
  664.  
  665. Evernewb: Fate, think how much more fun the game would be if fighters-from-bay -> mids was a viable option
  666.  
  667. andrewonderer: gg
  668.  
  669. solderq1: lol gg
  670.  
  671. andrewonderer: cheese
  672.  
  673. solderq1: ahh bad reflexes again...
  674.  
  675. andrewonderer: guess you didnt pay attention this time
  676.  
  677. Evernewb: giving the AI free defensive turrets is exactly what makes the game boring as hell
  678.  
  679. solderq1: lol
  680.  
  681. solderq1: oh yeah
  682.  
  683. solderq1: why don't we dubuff ai
  684.  
  685. Jan 19 - 10:51PM AllBlankUnitFATE: if the ai didnt have turrets
  686.  
  687. solderq1: no more turret spawnage
  688.  
  689. AllBlankUnitFATE: we could just rush them 100%
  690.  
  691. solderq1: ...
  692.  
  693. Evernewb: your ONLY option is to go for either an overwhelm or a 1/0 situation
  694.  
  695. solderq1: I sense hypocrisy here...
  696.  
  697. Evernewb: literally nothing else works
  698.  
  699. solderq1: Fate has been both for and against rushing...
  700.  
  701. AllBlankUnitFATE: solder, you just think from a greedy player's perspective
  702.  
  703. AllBlankUnitFATE: you're not thinking of the bigger picture
  704.  
  705. Jan 19 - 10:52PM solderq1: right I love turtling
  706.  
  707. solderq1: yup yup
  708.  
  709. AllBlankUnitFATE: like, giving players cheat codes
  710.  
  711. solderq1: good for the big picture
  712.  
  713. Evernewb: so buff fighters and nerf caps, kinda needs to be done anyways, a capital ship should be slightly stronger than it's resources in mids, and moderately stronger than it's resources in fighters
  714.  
  715. AllBlankUnitFATE: isnt fun
  716.  
  717. solderq1: let me ask you this
  718.  
  719. AllBlankUnitFATE: basically, cheap rushes are cheat codes
  720.  
  721. solderq1: is turtling any more fun?
  722.  
  723. solderq1: you like turtling much?
  724.  
  725. Evernewb: lesser units used in effective combinations should be greater than their cost in capitals
  726.  
  727. solderq1: cause YOU stopped playing camp once it was hard to rush :P
  728.  
  729. Jan 19 - 10:53PM AllBlankUnitFATE: I like having to adjust to multiple enemies
  730.  
  731. AllBlankUnitFATE: no, my goal was level 100
  732.  
  733. AllBlankUnitFATE: it always was.
  734.  
  735. solderq1: right
  736.  
  737. solderq1: but you stop at 102
  738.  
  739. solderq1: so you coulda continued
  740.  
  741. AllBlankUnitFATE: because I saw that the Difficulty number went up
  742.  
  743. AllBlankUnitFATE: the difficulty number on each mission
  744.  
  745. solderq1: so?
  746.  
  747. Jan 19 - 10:54PM solderq1: idk back to the question
  748.  
  749. AllBlankUnitFATE: it increased by 1 digit
  750.  
  751. solderq1: you liek turtling?
  752.  
  753. AllBlankUnitFATE: so you are wrong
  754.  
  755. solderq1: I think turtling is the most robotic part of the game
  756.  
  757. andrewonderer: anyone qm?
  758.  
  759. AllBlankUnitFATE: I like changing my strategy vs different enemies
  760.  
  761. Evernewb: if you take out the bulshit stiff the AI get and make it so the resource advantage is the primary change then players would get to much higher levels, but they would have FAR more open options for how they play
  762.  
  763. AllBlankUnitFATE: for instance
  764.  
  765. AllBlankUnitFATE: do I want to fight 1 enemy in pvp all day?
  766.  
  767. AllBlankUnitFATE: or 100 different players?
  768.  
  769. Jan 19 - 10:55PM AllBlankUnitFATE: 1 guy who never changes, 100 times
  770.  
  771. AllBlankUnitFATE: or 100 different single players
  772.  
  773. AllBlankUnitFATE: I know which is funner.
  774.  
  775. Evernewb: fate, the free turrets for AI are one of the problems for players
  776.  
  777. solderq1: uhh u avoid question
  778.  
  779. solderq1: is turtlign fun?
  780.  
  781. solderq1: in general
  782.  
  783. Jan 19 - 10:56PM AllBlankUnitFATE: different enemies require different tactics
  784.  
  785. solderq1: for example vs purple/yellow/red: spam phalanx/ biolab
  786.  
  787. Evernewb: no matter how you try to sell the idea putting a roadblock into the game stoping everything but the end part is an issue
  788.  
  789. solderq1: vs orange: phalanx+ ins turret+ biolab
  790.  
  791. solderq1: green: ins+phal+ vl
  792.  
  793. solderq1: only slight diff actually
  794.  
  795. solderq1: most factions are phalanx
  796.  
  797. solderq1: if not use ins microlaser
  798.  
  799. AllBlankUnitFATE: and more enemy options in a structured way is more fun
  800.  
  801. solderq1: soo much variation
  802.  
  803. Jan 19 - 10:57PM solderq1: well idk why u talk about the ai defensive turrets then
  804.  
  805. AllBlankUnitFATE: like, if they all got shield 50% of the time, freeze spores wouldnt work
  806.  
  807. AllBlankUnitFATE: Id have to have plan B
  808.  
  809. solderq1: whether yelow has tac shields or phalanx
  810.  
  811. solderq1: phalanx spam still works
  812.  
  813. solderq1: oh
  814.  
  815. solderq1: so vl is the new turtle meta
  816.  
  817. AllBlankUnitFATE: because that means arty rush doesnt work that 50%of the time
  818.  
  819. solderq1: not much change
  820.  
  821. andrewonderer: glad spam too
  822.  
  823. solderq1: it will become
  824.  
  825. Jan 19 - 10:58PM solderq1: vl spam all day
  826.  
  827. AllBlankUnitFATE: early on it wouldnt matter
  828.  
  829. solderq1: you're not fixing the problem fate
  830.  
  831. solderq1: I want oe3 to have less turtling...
  832.  
  833. AllBlankUnitFATE: so, lets make all factions 1 enemy
  834.  
  835. AllBlankUnitFATE: no phalanxes eer
  836.  
  837. solderq1: let me rephrase that
  838.  
  839. AllBlankUnitFATE: see. more rushing
  840.  
  841. solderq1: why is turtling so boring
  842.  
  843. AllBlankUnitFATE: oh, and remove all turrets
  844.  
  845. solderq1: turtlign is why I don't liek oe3
  846.  
  847. solderq1: ok
  848.  
  849. AllBlankUnitFATE: there, even more rushing
  850.  
  851. Jan 19 - 10:59PM andrewonderer: gg
  852.  
  853. AllBlankUnitFATE: see. I just made the game more fun with Solder logic
  854.  
  855. solderq1: ok i see your point
  856.  
  857. solderq1: but I don't think more turtling is the answer
  858.  
  859. solderq1: turtling isn't much fun either
  860.  
  861. solderq1: now instead of giving up at level 100 when turtlign is vital
  862.  
  863. solderq1: they give up at like level 70 or something
  864.  
  865. AllBlankUnitFATE: so, you think the game is perfectly correct?
  866.  
  867. Evernewb: guess why I'm not level 73-78?
  868.  
  869. solderq1: is that better, let me ask you
  870.  
  871. Jan 19 - 11:00PM AllBlankUnitFATE: cww must be a god to get things so perfect :p
  872.  
  873. Evernewb: I absolutely HATE taking 25 minutes a match
  874.  
  875. solderq1: of course not
  876.  
  877. solderq1: jsut think your approach is wrong
  878.  
  879. AllBlankUnitFATE: nah, there isnt anything wrong with my idea
  880.  
  881. AllBlankUnitFATE: it would increase your situations
  882.  
  883. Evernewb: it decreases your responses
  884.  
  885. AllBlankUnitFATE: and what you would have to deal with.
  886.  
  887. Jan 19 - 11:01PM solderq1: I still haven't heard your argument for why turtling is so much more fun than rushing
  888.  
  889. AllBlankUnitFATE: but not in a random way
  890.  
  891. AllBlankUnitFATE: early on, rushes could still work
  892.  
  893. solderq1: cause your plan is supposedly to stop ppl from giving up boring camp right?
  894.  
  895. solderq1: uhh back to the topic
  896.  
  897. solderq1: explain why turtling is more fun
  898.  
  899. solderq1: go on im listenign XD
  900.  
  901. Jan 19 - 11:02PM AllBlankUnitFATE: go on, explain why there shouldnt be only 1 faction with no turrets. go on, im listening
  902.  
  903. solderq1: im not arguing against 1 faction
  904.  
  905. solderq1: I have no problem whatsoever
  906.  
  907. solderq1: I'm just asking why turtling is more fun in your opinion
  908.  
  909. AllBlankUnitFATE: you say rushing all enemies is more fun
  910.  
  911. Jan 19 - 11:03PM AllBlankUnitFATE: so, I am just making the game more fun with more rushing
  912.  
  913. AllBlankUnitFATE: and 1 size fits all
  914.  
  915. AllBlankUnitFATE: the solder way
  916.  
  917. Evernewb: ...
  918.  
  919. Evernewb: Fate, you're talking like an equivocator
  920.  
  921. Evernewb: stop
  922.  
  923. AllBlankUnitFATE: no :p
  924.  
  925. solderq1: fate I was just genuinely curious for why turtling is better
  926.  
  927. solderq1: stop turning it back to why i support rusing
  928.  
  929. AllBlankUnitFATE: diversity is more fun
  930.  
  931. solderq1: that's irrelevant ok
  932.  
  933. Jan 19 - 11:04PM AllBlankUnitFATE: its not
  934.  
  935. AllBlankUnitFATE: and I can easily turn it on you
  936.  
  937. solderq1: stop dodging this questoin...
  938.  
  939. solderq1: i just want to know ok
  940.  
  941. Evernewb: that's kinda why destroying viable options for players is a bad thing
  942.  
  943. AllBlankUnitFATE: becuase your argument is just as weak
  944.  
  945. solderq1: well this is based on opinions
  946.  
  947. AllBlankUnitFATE: if turtling is bad, and rushing is good
  948.  
  949. solderq1: how can you quantify opinions
  950.  
  951. solderq1: well in your words fate
  952.  
  953. AllBlankUnitFATE: then I am making the game better by increasing rushing
  954.  
  955. Evernewb: you're proposing to make it so that the only viable option is to build up to an overwhelm point with beam weapons
  956.  
  957. Jan 19 - 11:05PM solderq1: yea im quoting you.. "less time spent on battles= better"
  958.  
  959. solderq1: don't be hypocritical k
  960.  
  961. AllBlankUnitFATE: better is subjective
  962.  
  963. AllBlankUnitFATE: you just dont get making the game better
  964.  
  965. solderq1: no I see this plan as causing even more 1 size fits all
  966.  
  967. solderq1: it's called turtle
  968.  
  969. AllBlankUnitFATE: nah
  970.  
  971. Evernewb: inotherwords: you are making us into one faction with ONLY turrets, one size fits all
  972.  
  973. solderq1: you stifle diversity sir
  974.  
  975. Jan 19 - 11:06PM AllBlankUnitFATE: it might make turtling appear earlier
  976.  
  977. solderq1: you stifle diversity...
  978.  
  979. AllBlankUnitFATE: but it overall increases diversity
  980.  
  981. solderq1: only turtling with slight differences between the turtles
  982.  
  983. solderq1: liek vl vs biolab
  984.  
  985. solderq1: only a tiny difference
  986.  
  987. AllBlankUnitFATE: you can already be 1 thing
  988.  
  989. Evernewb: no, no it does not, if you don't have the ability to plan ahead then you are forced to take only general use options into a fight, which means planning on the part you DO know about
  990.  
  991. solderq1: besides
  992.  
  993. Jan 19 - 11:07PM AllBlankUnitFATE: you can turtle at level 1
  994.  
  995. solderq1: some ppl have build geared specifically to fight orange
  996.  
  997. Evernewb: which is the possible combinations you need to defend against
  998.  
  999. solderq1: now all there are no specific enemies
  1000.  
  1001. AllBlankUnitFATE: yes
  1002.  
  1003. solderq1: so you HAVE to have one size fits all
  1004.  
  1005. solderq1: how is that not stifling diversity
  1006.  
  1007. AllBlankUnitFATE: now you could have to have a build vs shield orange, or cloak orange
  1008.  
  1009. solderq1: lol
  1010.  
  1011. AllBlankUnitFATE: thats boosting how you deal with things
  1012.  
  1013. solderq1: vl for both situations
  1014.  
  1015. solderq1: literally teh same :P
  1016.  
  1017. Evernewb: even moreso you're making the game only 1 attitude, one that most people do not enjoy
  1018.  
  1019. Jan 19 - 11:08PM solderq1: yeah
  1020.  
  1021. AllBlankUnitFATE: not so
  1022.  
  1023. solderq1: soem ppl get a kick out of beatign of weak infest
  1024.  
  1025. solderq1: you make every ai same strength
  1026.  
  1027. AllBlankUnitFATE: so stick to lower levels
  1028.  
  1029. solderq1: all is more monochrome
  1030.  
  1031. solderq1: imo
  1032.  
  1033. AllBlankUnitFATE: beat the crap out of level 10
  1034.  
  1035. AllBlankUnitFATE: just like some people stick to level 1-4
  1036.  
  1037. solderq1: what diff does shield and cloak make??
  1038.  
  1039. solderq1: void lance still kilsl them all
  1040.  
  1041. Jan 19 - 11:09PM AllBlankUnitFATE: and eventually you will reach a level where you are stuck
  1042.  
  1043. AllBlankUnitFATE: even today
  1044.  
  1045. solderq1: your argument doesn't hold water cause the ai doesn't change in a meaningful way
  1046.  
  1047. solderq1: a cloaked shield goli
  1048.  
  1049. solderq1: still dies by a void lance
  1050.  
  1051. AllBlankUnitFATE: of course it holds water
  1052.  
  1053. solderq1: hah nice try
  1054.  
  1055. AllBlankUnitFATE: the cloak isnt meant so much for caps
  1056.  
  1057. solderq1: see above, vl is too mutli purpose
  1058.  
  1059. Jan 19 - 11:10PM AllBlankUnitFATE: its meant more for the fighters
  1060.  
  1061. AllBlankUnitFATE: or meds
  1062.  
  1063. solderq1: for fighers?
  1064.  
  1065. AllBlankUnitFATE: but it does cause you to rethink how to deal with each enemy
  1066.  
  1067. Evernewb: stiiiiil making it so that you are attempting to defend in 1 way instead of attack in several ways
  1068.  
  1069. solderq1: yeah
  1070.  
  1071. AllBlankUnitFATE: no
  1072.  
  1073. zeus010101: nice laser in store
  1074.  
  1075. solderq1: I still feel like diversity is stifled
  1076.  
  1077. Evernewb: people enjoy working on winning much more than waiting untill they are allowed to win
  1078.  
  1079. AllBlankUnitFATE: I am giving you reasons to attack in different ways
  1080.  
  1081. Jan 19 - 11:11PM solderq1: waht does attack have to do with it
  1082.  
  1083. solderq1: at high level u have to turtle
  1084.  
  1085. solderq1: defense is priority
  1086.  
  1087. AllBlankUnitFATE: rather than solder, hypocritically saying that he wants "1 size fits all" but now claims he wants lots of way to attack
  1088.  
  1089. Evernewb: he never said that
  1090.  
  1091. Evernewb: you did
  1092.  
  1093. AllBlankUnitFATE: he did
  1094.  
  1095. AllBlankUnitFATE: in other chats
  1096.  
  1097. Jan 19 - 11:12PM solderq1: well by one size fits all
  1098.  
  1099. AllBlankUnitFATE: so wrong :p
  1100.  
  1101. solderq1: I mean one tech setup
  1102.  
  1103. AllBlankUnitFATE: yeah
  1104.  
  1105. solderq1: for example 3 hs
  1106.  
  1107. solderq1: works not only for hh
  1108.  
  1109. AllBlankUnitFATE: thats why I meant too
  1110.  
  1111. solderq1: but gladbio
  1112.  
  1113. solderq1: that's at least 2 strats :P
  1114.  
  1115. AllBlankUnitFATE: I want to increase the diversity of multiple tech set ups
  1116.  
  1117. solderq1: not to mention turtling vs orange
  1118.  
  1119. solderq1: aka u want ppl to lose lives
  1120.  
  1121. Evernewb: if you want to do that then you fix inbalances in the units
  1122.  
  1123. AllBlankUnitFATE: by 50/50 giving the enemy shields
  1124.  
  1125. Jan 19 - 11:13PM AllBlankUnitFATE: it forces you to either come back with a new build
  1126.  
  1127. Evernewb: nobody uses missiles because missiles have shit tracking and are utterly ruined by phalanxes
  1128.  
  1129. AllBlankUnitFATE: or have your set up have a second back up plan
  1130.  
  1131. solderq1: 10/10 for makign ppl quit oe3 cause they are out of lives LMAO
  1132.  
  1133. AllBlankUnitFATE: well, maybe lives shouldnt exist
  1134.  
  1135. AllBlankUnitFATE: :)
  1136.  
  1137. Evernewb: you don't use mids because the vast majority of mids can never recoup their cost in work done
  1138.  
  1139. solderq1: ok
  1140.  
  1141. solderq1: if you get rid of lives
  1142.  
  1143. solderq1: I will support ALL of your suggestions
  1144.  
  1145. solderq1: ok?
  1146.  
  1147. AllBlankUnitFATE: there are other way too
  1148.  
  1149. Jan 19 - 11:14PM Evernewb: you don't use fighters as more than a status effect or chaff because they have no permanence or potency
  1150.  
  1151. solderq1: I can't support not being able ot use one tech setup
  1152.  
  1153. solderq1: if there are lives
  1154.  
  1155. AllBlankUnitFATE: so, your my argument was right. it was the lives that was wrong
  1156.  
  1157. Jan 19 - 11:15PM solderq1: besides, pretty much any tech setup works for turtle tbh
  1158.  
  1159. Evernewb: again with the equivocator bulsith
  1160.  
  1161. AllBlankUnitFATE: Im talking about all gear
  1162.  
  1163. solderq1: 3 hs works just as well as base shield freeze manu for instance
  1164.  
  1165. Evernewb: heh, bulsith
  1166.  
  1167. solderq1: when you turtle
  1168.  
  1169. solderq1: it really doesn't matter your techs
  1170.  
  1171. AllBlankUnitFATE: its not equivicating evern
  1172.  
  1173. Evernewb: gotta love accidentally valid typos
  1174.  
  1175. solderq1: then again who am I talking too...
  1176.  
  1177. AllBlankUnitFATE: you position is not unassailable
  1178.  
  1179. solderq1: Fate the master rusher
  1180.  
  1181. Jan 19 - 11:16PM solderq1: fate you realize you can turtle with lots of different techs...
  1182.  
  1183. AllBlankUnitFATE: rushing saves time :)
  1184.  
  1185. Evernewb: you are asserting connections and then attempting to move the conversation on to have them accepted
  1186.  
  1187. solderq1: your suggestions doesn't decrease one size fits all imo
  1188.  
  1189. Evernewb: usually lacing posession of the connection on someone else
  1190.  
  1191. AllBlankUnitFATE: it totally does solder
  1192.  
  1193. AllBlankUnitFATE: no evern, Im saying your position is no stronger
  1194.  
  1195. solderq1: really?
  1196.  
  1197. Jan 19 - 11:17PM AllBlankUnitFATE: yes
  1198.  
  1199. solderq1: cause I could turtle with base shield base canon freeze and battpack for example
  1200.  
  1201. solderq1: no matter the enemy
  1202.  
  1203. solderq1: i can turtle no prob
  1204.  
  1205. AllBlankUnitFATE: if the enemy had ship shields, you may need other set ups
  1206.  
  1207. solderq1: nope
  1208.  
  1209. solderq1: I always use void lance
  1210.  
  1211. AllBlankUnitFATE: so youll have to dig into your inventory
  1212.  
  1213. solderq1: :P
  1214.  
  1215. AllBlankUnitFATE: and find something new to try
  1216.  
  1217. solderq1: Dude
  1218.  
  1219. solderq1: I always have void lance
  1220.  
  1221. Jan 19 - 11:18PM solderq1: ppl will find ways to do one tech setup
  1222.  
  1223. solderq1: very possible, vl is very versatile
  1224.  
  1225. AllBlankUnitFATE: no they wont
  1226.  
  1227. AllBlankUnitFATE: they will TRY
  1228.  
  1229. AllBlankUnitFATE: to find 1 set up
  1230.  
  1231. AllBlankUnitFATE: like I did
  1232.  
  1233. AllBlankUnitFATE: like you did
  1234.  
  1235. solderq1: oh yeah?
  1236.  
  1237. AllBlankUnitFATE: eventually it stops working
  1238.  
  1239. solderq1: if I wanted
  1240.  
  1241. Jan 19 - 11:19PM solderq1: I coudl turtle all the factions with the same tech setup
  1242.  
  1243. solderq1: it would work 10/10
  1244.  
  1245. solderq1: turtling is meant to be versatile...
  1246.  
  1247. Jan 19 - 11:20PM solderq1: since you can buy time with turtling the exact mods/ techs don't matter as much
  1248.  
  1249. AllBlankUnitFATE: yup and just because there is turtling
  1250.  
  1251. solderq1: so it doesn't matter you have a weak hammerhead
  1252.  
  1253. solderq1: you can just keep turtlling
  1254.  
  1255. solderq1: and make 10 of these weak hh
  1256.  
  1257. AllBlankUnitFATE: doesnt mean there arent more ways to deal with a diverse enemy
  1258.  
  1259. solderq1: so the techs really don't matter as much in a turtle
  1260.  
  1261. solderq1: ...
  1262.  
  1263. Jan 19 - 11:21PM AllBlankUnitFATE: Im not just talking just about techs tho
  1264.  
  1265. solderq1: Phalanx+ insured blaster+ lasers+ void lance covers all of them I think
  1266.  
  1267. solderq1: good luck findign counter to that turtle lol
  1268.  
  1269. AllBlankUnitFATE: I think cloaked ships might slip in
  1270.  
  1271. solderq1: hahaha
  1272.  
  1273. solderq1: good joke sir
  1274.  
  1275. Jan 19 - 11:22PM solderq1: very good joke
  1276.  
  1277. solderq1: they wil fire at the turrets
  1278.  
  1279. solderq1: thereby revealign themselves
  1280.  
  1281. AllBlankUnitFATE: and cause the VL sometimes to misfire
  1282.  
  1283. AllBlankUnitFATE: but that doesnt mean VL cant also be rebalanced
  1284.  
  1285. solderq1: so?
  1286.  
  1287. solderq1: one can make more vl's
  1288.  
  1289. solderq1: haha
  1290.  
  1291. AllBlankUnitFATE: in addition
  1292.  
  1293. AllBlankUnitFATE: the basic principle holds
  1294.  
  1295. solderq1: fate sees a chink in the "turtles are invincable theory", wants to nerf th vl
  1296.  
  1297. Jan 19 - 11:23PM AllBlankUnitFATE: a more diverse enemy, force the player to come up with more solutions
  1298.  
  1299. Evernewb: weakening the only viable methodology simply limits the only viable methodology...
  1300.  
  1301. solderq1: nope
  1302.  
  1303. solderq1: like i say
  1304.  
  1305. AllBlankUnitFATE: in addition, I am always in favor of nerfs
  1306.  
  1307. solderq1: phalanx+ ins blaster+ vl+ damage turrets kills all of them
  1308.  
  1309. AllBlankUnitFATE: nerf a bunch of stuff
  1310.  
  1311. AllBlankUnitFATE: remove FG
  1312.  
  1313. AllBlankUnitFATE: etc
  1314.  
  1315. solderq1: @fate I wonder how much you turtle yourself?
  1316.  
  1317. solderq1: I turtled all my levels before you showed me rushing
  1318.  
  1319. Jan 19 - 11:24PM solderq1: You seem rusty on the mechanics of turtling if I may say so...
  1320.  
  1321. AllBlankUnitFATE: I know, thats why you were so slow on getting higher
  1322.  
  1323. solderq1: well im just saying
  1324.  
  1325. solderq1: pls research your topic before you argue...
  1326.  
  1327. solderq1: you underestimate the void lance I think
  1328.  
  1329. AllBlankUnitFATE: my argument isnt wrong tho
  1330.  
  1331. Jan 19 - 11:25PM AllBlankUnitFATE: I never said nerfing wasnt going to happen
  1332.  
  1333. AllBlankUnitFATE: if buffs were to happen to the AI
  1334.  
  1335. solderq1: Uhh well i know you haven't turtled in a while
  1336.  
  1337. AllBlankUnitFATE: why would I also limit changes to players?
  1338.  
  1339. solderq1: but imo, all your changes will have minimal effect
  1340.  
  1341. AllBlankUnitFATE: thats you putting words in my mouth
  1342.  
  1343. solderq1: No matter what the ai is
  1344.  
  1345. solderq1: they can be turtled
  1346.  
  1347. Jan 19 - 11:26PM solderq1: that's what a turtle is
  1348.  
  1349. solderq1: sacrificing time for versatility
  1350.  
  1351. AllBlankUnitFATE: and Ive always said that
  1352.  
  1353. solderq1: Often times I make dumb capitals like mastodon spam from a turtle
  1354.  
  1355. solderq1: cause the turtle is so strong doesn't matter what ships I use
  1356.  
  1357. AllBlankUnitFATE: ok and?
  1358.  
  1359. solderq1: so
  1360.  
  1361. solderq1: doesn't matter how u change ai
  1362.  
  1363. Jan 19 - 11:27PM solderq1: will still be turtle-able
  1364.  
  1365. AllBlankUnitFATE: I am the one who used to say turtling would always win in the end
  1366.  
  1367. AllBlankUnitFATE: so, youre not telling me something new
  1368.  
  1369. solderq1: only op shit in pvp like fg stuff and range range stuff can break turtles
  1370.  
  1371. solderq1: ai don't have access to this...
  1372.  
  1373. solderq1: or am I wrong XDD
  1374.  
  1375. solderq1: ai are weaker than players, can't break turtles well
  1376.  
  1377. Jan 19 - 11:28PM AllBlankUnitFATE: yeah, cww buffed players over and over and over
  1378.  
  1379. solderq1: I mean maybe if phalanx was nerfed...
  1380.  
  1381. solderq1: but idk
  1382.  
  1383. AllBlankUnitFATE: VL usd to not exist
  1384.  
  1385. solderq1: yup
  1386.  
  1387. solderq1: imo
  1388.  
  1389. AllBlankUnitFATE: only biolab was the cap killer
  1390.  
  1391. AllBlankUnitFATE: 1 hitter
  1392.  
  1393. solderq1: vl and phalanx make your argument moot
  1394.  
  1395. AllBlankUnitFATE: cobra didnt exist. cloud was more annoyng
  1396.  
  1397. Jan 19 - 11:29PM solderq1: vl, phalanx, insured micro/blaster
  1398.  
  1399. solderq1: these are the holy grail
  1400.  
  1401. AllBlankUnitFATE: yeah, all sorts of nerfs to players could happen
  1402.  
  1403. solderq1: with these all can be turtled
  1404.  
  1405. solderq1: try to argue how ai could break that turtle
  1406.  
  1407. solderq1: woudl be very hard imo
  1408.  
  1409. AllBlankUnitFATE: for instance, I think VL needs a range nerf
  1410.  
  1411. AllBlankUnitFATE: at the least
  1412.  
  1413. Jan 19 - 11:30PM solderq1: ok
  1414.  
  1415. solderq1: I think we agree that with current unit stats, yoru idea doesn't work
  1416.  
  1417. AllBlankUnitFATE: oh, I also forgot that the AI might have another mod set
  1418.  
  1419. solderq1: turrets are too strong
  1420.  
  1421. solderq1: Without these nerfs you say
  1422.  
  1423. solderq1: turtle is simply too good
  1424.  
  1425. AllBlankUnitFATE: my idea does work
  1426.  
  1427. AllBlankUnitFATE: even with turrets as they are
  1428.  
  1429. solderq1: ok
  1430.  
  1431. AllBlankUnitFATE: but it would drain lives yes
  1432.  
  1433. Jan 19 - 11:31PM solderq1: how to break vl+ range range phal+ insurance freeze blaster turtle
  1434.  
  1435. solderq1: please explain
  1436.  
  1437. solderq1: use campaign ships
  1438.  
  1439. solderq1: maybe throw in base shield for good measure
  1440.  
  1441. AllBlankUnitFATE: but that doesnt matter to my argument
  1442.  
  1443. Jan 19 - 11:32PM solderq1: yeah it does
  1444.  
  1445. solderq1: this setup breaks any ai attack
  1446.  
  1447. solderq1: so your ai buffs are mainly irrelevant
  1448.  
  1449. AllBlankUnitFATE: it makes most players play and experience a difference in the game
  1450.  
  1451. Jan 19 - 11:33PM zeus010101: can you win a fight with glads
  1452.  
  1453. solderq1: very slight diff
  1454.  
  1455. solderq1: skilled people can still turtle
  1456.  
  1457. AllBlankUnitFATE: a difference in how enemies appear, and how most players deal with it
  1458.  
  1459. solderq1: most= don't know how to turle
  1460.  
  1461. solderq1: turtle
  1462.  
  1463. solderq1: kk gotcha lol
  1464.  
  1465. AllBlankUnitFATE: and thats why I say you dont see the bigger picture
  1466.  
  1467. solderq1: ok....
  1468.  
  1469. Jan 19 - 11:34PM solderq1: I shoudl think like newb
  1470.  
  1471. solderq1: but in the begining
  1472.  
  1473. AllBlankUnitFATE: you only think about from the most knowledgable player perspective
  1474.  
  1475. solderq1: you say you want more people to get to high level
  1476.  
  1477. solderq1: so I thought it was appropiate
  1478.  
  1479. AllBlankUnitFATE: I talk about the bigger picture, from most players perspectives
  1480.  
  1481. solderq1: I see
  1482.  
  1483. solderq1: more borign for the experienced
  1484.  
  1485. solderq1: better for newb
  1486.  
  1487. Jan 19 - 11:35PM AllBlankUnitFATE: you could still press forward
  1488.  
  1489. solderq1: idk
  1490.  
  1491. AllBlankUnitFATE: it would just stop more rushes earlier on
  1492.  
  1493. solderq1: I guess there's nothign wrong with your idea
  1494.  
  1495. solderq1: But this won't make a difference farther down the line, at high level
  1496.  
  1497. solderq1: people will still do one size fits all
  1498.  
  1499. Jan 19 - 11:36PM AllBlankUnitFATE: at level 100, you definitely have to rely on luck and changing ships
  1500.  
  1501. AllBlankUnitFATE: I wouldnt mind at all if this happened earlier
  1502.  
  1503. solderq1: well I suppose I have no authority there
  1504.  
  1505. solderq1: but we should dump the lives system
  1506.  
  1507. solderq1: nothing is more depressing to a newb
  1508.  
  1509. Jan 19 - 11:37PM solderq1: than having no lives, cause unlike an experienced player, newb doesn't have lots of plat to buy more lives
  1510.  
  1511. solderq1: look at the big picture man
  1512.  
  1513. AllBlankUnitFATE: I see why cww made the lives system, Im just not sure he incentivized it enough
  1514.  
  1515. solderq1: newbs will quit if they lose more lives k
  1516.  
  1517. solderq1: your suggestions seem self-defeating
  1518.  
  1519. AllBlankUnitFATE: nice try
  1520.  
  1521. AllBlankUnitFATE: but no
  1522.  
  1523. zeus010101: why not 20 lives for the bottom maps 15 for middlih maps and 10 for advanced and beyond
  1524.  
  1525. Jan 19 - 11:38PM solderq1: go on fate...
  1526.  
  1527. AllBlankUnitFATE: boring missions can also depress a newbie
  1528.  
  1529. AllBlankUnitFATE: see? :)
  1530.  
  1531. solderq1: better a boring mission than none at all :)
  1532.  
  1533. AllBlankUnitFATE: if the enemy is always the sasme old same old
  1534.  
  1535. AllBlankUnitFATE: game dev is a balance.
  1536.  
  1537. solderq1: well if they literally can't play at all...
  1538.  
  1539. Jan 19 - 11:39PM solderq1: there's no bigger turnoff
  1540.  
  1541. solderq1: than being barred from the game
  1542.  
  1543. AllBlankUnitFATE: the point of the lives system
  1544.  
  1545. solderq1: period!
  1546.  
  1547. AllBlankUnitFATE: is to move them to pvp
  1548.  
  1549. AllBlankUnitFATE: so no. not period
  1550.  
  1551. solderq1: heh
  1552.  
  1553. solderq1: where they get crushed by experienced guy
  1554.  
  1555. solderq1: then they quit for good lol
  1556.  
  1557. AllBlankUnitFATE: but cww didnt really incentivize the lives system right
  1558.  
  1559. Jan 19 - 11:40PM AllBlankUnitFATE: for instance, there is no direct prize for losing in pvp
  1560.  
  1561. solderq1: well going back... you say you want people to keep going with CAMPAIGN.
  1562.  
  1563. AllBlankUnitFATE: and there are no leauges
  1564.  
  1565. solderq1: if they do pvp
  1566.  
  1567. AllBlankUnitFATE: no solder
  1568.  
  1569. solderq1: what does the ai changes matter lol
  1570.  
  1571. AllBlankUnitFATE: you want to box me into 1 thing
  1572.  
  1573. AllBlankUnitFATE: but I dont let you
  1574.  
  1575. AllBlankUnitFATE: I view the game as a whole.
  1576.  
  1577. AllBlankUnitFATE: bigger picture, bro :)
  1578.  
  1579. Jan 19 - 11:41PM solderq1: right so you envision like 50 different fixes
  1580.  
  1581. AllBlankUnitFATE: also, pvp > campaign
  1582.  
  1583. solderq1: good luck getting cww to do all that :P
  1584.  
  1585. AllBlankUnitFATE: always been my motto
  1586.  
  1587. AllBlankUnitFATE: we're just talking theory here. cww has given up on oe3
  1588.  
  1589. solderq1: yeah ik
  1590.  
  1591. Jan 19 - 11:42PM solderq1: just a cheap jab cause you want soo many different things
  1592.  
  1593. solderq1: I think we've realized oe3 just needs too many fixes...
  1594.  
  1595. AllBlankUnitFATE: well, there are always changes to make
  1596.  
  1597. AllBlankUnitFATE: I dont believe in "good enough"
  1598.  
  1599. solderq1: haha like 100 changes
  1600.  
  1601. AllBlankUnitFATE: or "if it aint broken, dont fix it"
  1602.  
  1603. solderq1: mmmph
  1604.  
  1605. Jan 19 - 11:43PM AllBlankUnitFATE: because in my mind, everything is broken
  1606.  
  1607. AllBlankUnitFATE: that goes for literallly everything :p
  1608.  
  1609. solderq1: I sitll notice how you make these suggestions AFTER you exploited these things and rushed your way to level 100
  1610.  
  1611. AllBlankUnitFATE: of course. Im the pioneer
  1612.  
  1613. solderq1: Ruin the fun for others why don't you
  1614.  
  1615. AllBlankUnitFATE: I break the game
  1616.  
  1617. AllBlankUnitFATE: so I know how to fix it :)
  1618.  
  1619. solderq1: well idk
  1620.  
  1621. Jan 19 - 11:44PM solderq1: fighting cloaked or shielded caps doesn't make them suddenly interestign imo
  1622.  
  1623. solderq1: just another boring turtle...
  1624.  
  1625. AllBlankUnitFATE: it would at least force you to change from
  1626.  
  1627. AllBlankUnitFATE: plop 2 arties, go away
  1628.  
  1629. solderq1: ok
  1630.  
  1631. solderq1: one boring strat replaced by another
  1632.  
  1633. solderq1: *slow clap
  1634.  
  1635. AllBlankUnitFATE: sometimes that would work. other times, you go with plan b
  1636.  
  1637. Jan 19 - 11:45PM solderq1: no,
  1638.  
  1639. AllBlankUnitFATE: 2 strats > 1
  1640.  
  1641. solderq1: always plan a
  1642.  
  1643. solderq1: turtle
  1644.  
  1645. AllBlankUnitFATE: nah
  1646.  
  1647. solderq1: cause plan a always work
  1648.  
  1649. AllBlankUnitFATE: like I said, sometimes the battles would allow for rushes
  1650.  
  1651. AllBlankUnitFATE: because its only 50/50
  1652.  
  1653. AllBlankUnitFATE: that would happen
  1654.  
  1655. solderq1: @fate I think you assume that ppl will do reckless rushes, and retry when it doesn't work
  1656.  
  1657. solderq1: the more conservative will just turtle every battle
  1658.  
  1659. AllBlankUnitFATE: some will
  1660.  
  1661. AllBlankUnitFATE: some wont
  1662.  
  1663. solderq1: thus nullifiying your argument
  1664.  
  1665. Jan 19 - 11:46PM solderq1: well think of it this way
  1666.  
  1667. solderq1: reckless guy loses lives
  1668.  
  1669. AllBlankUnitFATE: I think players see the same enemy over and over, and think its boring
  1670.  
  1671. solderq1: conservative guy doesn't
  1672.  
  1673. solderq1: who gets farther in campaign hmmm...
  1674.  
  1675. solderq1: eventually reckless rusher resorts to turtlign too
  1676.  
  1677. AllBlankUnitFATE: eventually.
  1678.  
  1679. AllBlankUnitFATE: sam as now
  1680.  
  1681. solderq1: cause the rusher is otu of lives
  1682.  
  1683. solderq1: it's only 6 lives lost
  1684.  
  1685. AllBlankUnitFATE: same as now.
  1686.  
  1687. solderq1: thta happens at any level actually
  1688.  
  1689. Jan 19 - 11:47PM AllBlankUnitFATE: all that would happen is people would get stuck earlier, which is fine
  1690.  
  1691. solderq1: ok well... if it's the same how does your modifications change anything for the better...
  1692.  
  1693. AllBlankUnitFATE: the diversity is worth it
  1694.  
  1695. solderq1: well that's what you say
  1696.  
  1697. solderq1: I don't care what faction they are
  1698.  
  1699. solderq1: all the same to me
  1700.  
  1701. AllBlankUnitFATE: right, but thats you
  1702.  
  1703. Jan 19 - 11:48PM solderq1: just phalanx+ ins freeze blaster+ vl
  1704.  
  1705. solderq1: well if you can't rush
  1706.  
  1707. solderq1: you can only turtle
  1708.  
  1709. AllBlankUnitFATE: that also happens at level 100
  1710.  
  1711. AllBlankUnitFATE: same as now.
  1712.  
  1713. AllBlankUnitFATE: or if we find a way to rush, that will still stop somewhere
  1714.  
  1715. AllBlankUnitFATE: maybe 150, etc.
  1716.  
  1717. AllBlankUnitFATE: same idea.
  1718.  
  1719. Jan 19 - 11:49PM solderq1: uhh so what diff does this make then
  1720.  
  1721. solderq1: it stops rushing sure
  1722.  
  1723. AllBlankUnitFATE: or, cww can add another wrinkle to the AI
  1724.  
  1725. solderq1: but turtling is exactly the same
  1726.  
  1727. zeus010101: can the com have 2 caps
  1728.  
  1729. AllBlankUnitFATE: no
  1730.  
  1731. AllBlankUnitFATE: each faction is set to what ships it can use
  1732.  
  1733. Jan 19 - 11:50PM AllBlankUnitFATE: turtling is the same, if you want it to be
  1734.  
  1735. AllBlankUnitFATE: I could turtle level 1
  1736.  
  1737. solderq1: yup
  1738.  
  1739. solderq1: turtling is versatile that's the point
  1740.  
  1741. solderq1: works at all levels
  1742.  
  1743. AllBlankUnitFATE: but even with my changes
  1744.  
  1745. AllBlankUnitFATE: rushes would still work
  1746.  
  1747. solderq1: who would do that?
  1748.  
  1749. AllBlankUnitFATE: they would just get caught earlier
  1750.  
  1751. solderq1: risky and loses lives
  1752.  
  1753. solderq1: definitely not the newbs... they need to save their lives
  1754.  
  1755. AllBlankUnitFATE: lots of people enjoy dealing with risks
  1756.  
  1757. Jan 19 - 11:51PM solderq1: which they can't pay for
  1758.  
  1759. AllBlankUnitFATE: thats why rogue-likes exist
  1760.  
  1761. solderq1: rogue-likes?
  1762.  
  1763. AllBlankUnitFATE: but yeah, the live system might change
  1764.  
  1765. solderq1: when newbs lose lives, 95/100 times they just quit
  1766.  
  1767. AllBlankUnitFATE: rogue-likes, a game where you get 1 life
  1768.  
  1769. solderq1: very rarely these days the go to multiplayer
  1770.  
  1771. AllBlankUnitFATE: and have to start over vs a totally random series of dungeons
  1772.  
  1773. Jan 19 - 11:52PM solderq1: oh
  1774.  
  1775. solderq1: but point being
  1776.  
  1777. AllBlankUnitFATE: they are called Rogue-Likes
  1778.  
  1779. solderq1: since when do newbs do multi when they lose lives
  1780.  
  1781. solderq1: they just quit
  1782.  
  1783. solderq1: not a good way to boost the player base
  1784.  
  1785. AllBlankUnitFATE: since Rogue was the first popular game of its type
  1786.  
  1787. AllBlankUnitFATE: Ive seen newbie and middling players go to pvp
  1788.  
  1789. solderq1: yeah...
  1790.  
  1791. solderq1: 1 in 20 newbs
  1792.  
  1793. solderq1: at best
  1794.  
  1795. AllBlankUnitFATE: after they talk about losing their lives
  1796.  
  1797. Jan 19 - 11:53PM solderq1: hahaha
  1798.  
  1799. solderq1: once every blue moon
  1800.  
  1801. AllBlankUnitFATE: well yes, cww said he doesnt want the lives system in oe4
  1802.  
  1803. solderq1: yeah
  1804.  
  1805. solderq1: many times i ask newbs to qm
  1806.  
  1807. solderq1: they say something like "I have no miners"
  1808.  
  1809. solderq1: "I have bad ships so no"
  1810.  
  1811. zeus010101: that was me
  1812.  
  1813. Jan 19 - 11:54PM AllBlankUnitFATE: and they know about miners
  1814.  
  1815. AllBlankUnitFATE: because better players tell them to get them
  1816.  
  1817. solderq1: so I think making more restarts just makes players less liekly to play in general
  1818.  
  1819. AllBlankUnitFATE: or give up
  1820.  
  1821. zeus010101: qm anyone
  1822.  
  1823. AllBlankUnitFATE: but then again, extractor isnt so much worse than blank miner
  1824.  
  1825. Jan 19 - 11:55PM solderq1: come off of it
  1826.  
  1827. solderq1: more lives lost= more newb quitting
  1828.  
  1829. solderq1: that's the simple truth
  1830.  
  1831. AllBlankUnitFATE: Im on my blank account, and have a 1500 rating with it in pvp with extractors something
  1832.  
  1833. AllBlankUnitFATE: ok n lives
  1834.  
  1835. AllBlankUnitFATE: on
  1836.  
  1837. solderq1: look at big picture lol
  1838.  
  1839. solderq1: not every newb can play like you
  1840.  
  1841. hamman247: goodnight
  1842.  
  1843. Jan 19 - 11:56PM zeus010101: night
  1844.  
  1845. solderq1: it's not just about ships, it's about experience and technique
  1846.  
  1847. AllBlankUnitFATE: Im not sure I am defensing lives
  1848.  
  1849. solderq1: uhh well
  1850.  
  1851. AllBlankUnitFATE: I am defending diverse enemies tho
  1852.  
  1853. solderq1: buffing ai= more lives lost
  1854.  
  1855. solderq1: at least the way you put it
  1856.  
  1857. Jan 19 - 11:57PM AllBlankUnitFATE: well, I will bend much more on the live system
  1858.  
  1859. solderq1: you want players to retry, not to do same thing
  1860.  
  1861. AllBlankUnitFATE: than the enemy diversity idea
  1862.  
  1863. AllBlankUnitFATE: the one thing I used to tell cww
  1864.  
  1865. solderq1: well they are connected
  1866.  
  1867. AllBlankUnitFATE: was, to give players something to get when they lose
  1868.  
  1869. solderq1: more diversity is meant to break one size fits all right?
  1870.  
  1871. Jan 19 - 11:58PM AllBlankUnitFATE: newbs are kinda materialistic
  1872.  
  1873. AllBlankUnitFATE: they need something in hand for a loss
  1874.  
  1875. solderq1: mm hmm
  1876.  
  1877. AllBlankUnitFATE: lots of them dont see "learning" as a prize
  1878.  
  1879. AllBlankUnitFATE: so that turns them off
  1880.  
  1881. AllBlankUnitFATE: so, cww put in lives
  1882.  
  1883. AllBlankUnitFATE: that gets them out of camp
  1884.  
  1885. Jan 19 - 11:59PM AllBlankUnitFATE: but how to keep them in pvp?
  1886.  
  1887. solderq1: welp
  1888.  
  1889. solderq1: so you want people to lose camp more?
  1890.  
  1891. AllBlankUnitFATE: I always told cww he needs to give incentives to losers
  1892.  
  1893. solderq1: all that 'diversity"
  1894.  
  1895. solderq1: just designed for more camp loss
  1896.  
  1897. solderq1: gg
  1898.  
  1899. zeus010101: gg longer than last time
  1900.  
  1901. AllBlankUnitFATE: yes, thats why I said
  1902.  
  1903. AllBlankUnitFATE: incentives
  1904.  
  1905. Jan 20 - 12:00AM AllBlankUnitFATE: if the live system is to stay
  1906.  
  1907. solderq1: well all of your multi suggestions are kinda moot
  1908.  
  1909. solderq1: not enough ppl in multi for leagues or whatever
  1910.  
  1911. AllBlankUnitFATE: and since I have talked with cww about this before
  1912.  
  1913. AllBlankUnitFATE: and I used to talk to him about it
  1914.  
  1915. AllBlankUnitFATE: when this chat room had 200 people in it
  1916.  
  1917. solderq1: ah
  1918.  
  1919. solderq1: well too late now lol
  1920.  
  1921. AllBlankUnitFATE: I was telling him, we need ranks
  1922.  
  1923. Jan 20 - 12:01AM AllBlankUnitFATE: we need incentives in pvp
  1924.  
  1925. solderq1: all your suggestions mean nothing if no one plays
  1926.  
  1927. AllBlankUnitFATE: so, no
  1928.  
  1929. zeus010101: all right im gonna go to another game to much arguments
  1930.  
  1931. zeus010101: night all
  1932.  
  1933. solderq1: lol
  1934.  
  1935. AllBlankUnitFATE: Im not making up these ideas just for you
  1936.  
  1937. AllBlankUnitFATE: and just for todays oe3
  1938.  
  1939. solderq1: well obviously not lol
  1940.  
  1941. AllBlankUnitFATE: surrrrrrre.
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