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Riot, nerfing Lee Sin's early game and buffing his late is i

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Mar 8th, 2014
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  1. **Current Energy cost scheme**
  2.  
  3. All levels
  4.  
  5. * 50e initial ability
  6. * 30e follow-up
  7.  
  8. **Goal accomplishing scheme**
  9.  
  10. Levels 1-5 (no ult)
  11.  
  12. * 70e
  13. * 40e
  14.  
  15. Levels 6-10 (rank 1 ult)
  16.  
  17. * 55e (-15)
  18. * 35e (-15)
  19.  
  20. Levels 11-15 (rank 2 ult)
  21.  
  22. * 45e (-10)
  23. * 25e (-10)
  24.  
  25. Levels 16-18 (rank 3 ult)
  26.  
  27. * 40e (-5)
  28. * 20e (-5)
  29.  
  30. Boom. Done. Early game nerfed. Late game buffed. Lee we all know and love still intact.
  31.  
  32. _____________________________________
  33. **Let's analyze possible combos at the different tiers with some energy cost equations.**
  34.  
  35. **Levels 1-5**
  36.  
  37. 200 -70 -40 -70 +15 +15 = 50
  38.  
  39. This means we can use two initials and one follow up, and must utilize passive for another follow up.
  40.  
  41. Ex. Q, Q, E, but can't Cripple unless we auto twice. And if we do, not enough energy for free escape (W). That sounds like opportunity for counterplay!
  42.  
  43. Ex. E, E, W. Standard E harass with W escape still available. Note: absence of Q, Q gapclosing.
  44.  
  45. Ex. E, Q, Q. Lee can damage and chase easy, but easily imagined, can't get the Cripple easily.
  46.  
  47. **Early game nerf mission accomplished. Now let's analyze the buffed late game.**
  48.  
  49. **Levels 16-18**
  50.  
  51. 200 -40 -20 -40 -20 -40 -20 = 20 +15 = 35
  52.  
  53. Lee can now use *all* his skills in quick succession and have enough energy left (if he uses his passive just once [considering cooldowns and energy regen]), he'll have enough energy to use another initial ability, with his passive ready to fully fuel the follow-up.
  54.  
  55. **Late game buffed! Success!**
  56.  
  57. **Bonus success: Lee's ult isn't retuned to activate Teemo's laugh!**
  58.  
  59. **TL;DR**
  60.  
  61. Goal was nerf early, buff late.
  62.  
  63. [Currently]
  64.  
  65. Lee can use all of 2 initial abilities and 2 follow up abilities with his current energy costs, at all points in the game.
  66.  
  67. [Above proposal]
  68.  
  69. Early game, Lee can use 2 initial abilties and 1 follow up ability, and *must* use passive to use a 2nd follow up ability.
  70.  
  71. Late game, Lee can use all initial and follow up abilities without requiring passive.
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