
Untitled
By: a guest on
May 26th, 2012 | syntax:
Lua | size: 1.07 KB | hits: 29 | expires: Never
system = ParticleSystem()
function createEmitter()
emitter = ParticleEmitter()
emitter.size = 0.5
emitter.maxParticles = 1400
emitter.numToEmit = 5
emitter.emitIntervall = 0.05
emitter.lifeCycle = 2
emitter.velocityAmount = 1
emitter.airResistance = false
emitter.velocity = Vector3(0, 15, 0)
emitter.gravity = Vector3(0, -15, 0)
emitter.position = Vector3(0, 0, 10)
emitter:initialize()
emitter2 = ParticleEmitter()
emitter2.maxParticles = 1400
emitter2.numToEmit = 5
emitter2.emitIntervall = 0.02
emitter2.lifeCycle = 2
emitter2.velocityAmount = 1
emitter2.airResistance = false
emitter2.velocity = Vector3(0, 15, 0)
emitter2.gravity = Vector3(0, -15, 0)
emitter2.position = Vector3(0, 0, 10)
emitter2.color = Color(0, 0.5, 1, 1)
emitter2:initialize()
system:addEmitter(emitter)
system:addEmitter(emitter2)
end
function onDraw(elapsedTime)
system:update(elapsedTime)
end
function main()
game:showConsole()
game:initialize(800, 600, "Test")
createEmitter()
game:setOnDrawEvent(onDraw)
game:start()
end