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By: a guest on May 7th, 2012  |  syntax: None  |  size: 4.26 KB  |  hits: 16  |  expires: Never
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  1. // General Settings //
  2.  
  3. // Hostname for server.
  4. hostname Lithuanian Patriots TF2 Server
  5.  
  6. mp_highlander 1
  7. mp_tournament 1
  8.  
  9. // Overrides the max players reported to prospective clients
  10. sv_visiblemaxplayers 19
  11.  
  12. // Maximum number of rounds to play before server changes maps
  13. mp_maxrounds 5
  14.  
  15. tf_weapon_criticals 0
  16.  
  17. // Set to lock per-frame time elapse
  18. host_framerate 0
  19.  
  20. // Set the pause state of the server
  21. setpause 0
  22.  
  23. // Control where the client gets content from
  24. // 0 = anywhere, 1 = anywhere listed in white list, 2 = steam official content only
  25. sv_pure 0
  26.  
  27. // Is the server pausable
  28. sv_pausable 0
  29.  
  30. // Type of server 0=internet 1=lan
  31. sv_lan 0
  32.  
  33. // Whether the server enforces file consistency for critical files
  34. sv_consistency 1
  35.  
  36. // Collect CPU usage stats
  37. sv_stats 1
  38.  
  39.  
  40.  
  41. // Execute Banned Users //
  42. exec banned_user.cfg
  43. exec banned_ip.cfg
  44. writeid
  45. writeip
  46.  
  47.  
  48.  
  49. // Contact & Region //
  50.  
  51. // Contact email for server sysop
  52. sv_contact emailaddy@google.com
  53.  
  54. // The region of the world to report this server in.
  55. // -1 is the world, 0 is USA east coast, 1 is USA west coast
  56. // 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
  57. sv_region 0
  58.  
  59.  
  60.  
  61. // Rcon Settings //
  62.  
  63. // Password for rcon authentication
  64. rcon_password blablabla
  65.  
  66. // Number of minutes to ban users who fail rcon authentication
  67. sv_rcon_banpenalty 1440
  68.  
  69. // Max number of times a user can fail rcon authentication before being banned
  70. sv_rcon_maxfailures 5
  71.  
  72.  
  73.  
  74. // Log Settings //
  75.  
  76. // Enables logging to file, console, and udp < on | off >.
  77. log on
  78.  
  79. // Log server information to only one file.
  80. sv_log_onefile 0
  81.  
  82. // Log server information in the log file.
  83. sv_logfile 1
  84.  
  85. // Log server bans in the server logs.
  86. sv_logbans 1
  87.  
  88. // Echo log information to the console.
  89. sv_logecho 1
  90.  
  91.  
  92.  
  93. // Rate Settings //
  94.  
  95. // Frame rate limiter
  96. fps_max 600
  97.  
  98. // Min bandwidth rate allowed on server, 0 == unlimited
  99. sv_minrate 0
  100.  
  101. // Max bandwidth rate allowed on server, 0 == unlimited
  102. sv_maxrate 20000
  103.  
  104. // Minimum updates per second that the server will allow
  105. sv_minupdaterate 10
  106.  
  107. // Maximum updates per second that the server will allow
  108. sv_maxupdaterate 66
  109.  
  110.  
  111.  
  112. // Download Settings //
  113.  
  114. // Allow clients to upload customizations files
  115. sv_allowupload 1
  116.  
  117. // Allow clients to download files
  118. sv_allowdownload 1
  119.  
  120. // Maximum allowed file size for uploading in MB
  121. net_maxfilesize 15
  122.  
  123.  
  124.  
  125. // Team Balancing //
  126.  
  127. // Enable team balancing
  128. mp_autoteambalance 1
  129.  
  130. // Time after the teams become unbalanced to attempt to switch players.
  131. mp_autoteambalance_delay 60
  132.  
  133. // Time after the teams become unbalanced to print a balance warning
  134. mp_autoteambalance_warning_delay 30
  135.  
  136. // Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
  137. mp_teams_unbalance_limit 1
  138.  
  139.  
  140.  
  141. // Round and Game Times //
  142.  
  143. // Enable timers to wait between rounds. WARNING: Setting this to 0 has been known to cause a bug with setup times lasting 5:20 (5 minutes 20 seconds) on some servers!
  144. mp_enableroundwaittime 1
  145.  
  146. // Time after round win until round restarts
  147. mp_bonusroundtime 8
  148.  
  149. // If non-zero, the current round will restart in the specified number of seconds
  150. mp_restartround 0
  151.  
  152. //Enable sudden death
  153. mp_stalemate_enable 1
  154.  
  155. // Timelimit (in seconds) of the stalemate round.
  156. mp_stalemate_timelimit 300
  157.  
  158. // game time per map in minutes
  159. mp_timelimit 35
  160.  
  161.  
  162.  
  163. // Client CVARS //
  164.  
  165. // Restricts spectator modes for dead players
  166. mp_forcecamera 0
  167.  
  168. // toggles whether the server allows spectator mode or not
  169. mp_allowspectators 1
  170.  
  171. // toggles footstep sounds
  172. mp_footsteps 1
  173.  
  174. // toggles game cheats
  175. sv_cheats 0
  176.  
  177. // After this many seconds without a message from a client, the client is dropped
  178. sv_timeout 900
  179.  
  180. // Maximum time a player is allowed to be idle (in minutes), made this and sv_timeout equal same time?
  181. mp_idlemaxtime 15
  182.  
  183. // Deals with idle players 1=send to spectator 2=kick
  184. mp_idledealmethod 2
  185.  
  186. // time (seconds) between decal sprays
  187. decalfrequency 30
  188.  
  189.  
  190.  
  191. // Communications //
  192.  
  193. // enable voice communications
  194. sv_voiceenable 1
  195.  
  196. // Players can hear all other players, no team restrictions 0=off 1=on
  197. sv_alltalk 0
  198.  
  199. // amount of time players can chat after the game is over
  200. mp_chattime 10
  201.  
  202. // enable party mode
  203. // tf_birthday 1