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Codex Rusarius

Bitterman Jan 13th, 2014 5,424 Never
  1. TOEWF - Warbros Salute
  2. WBHST - Warbros History
  3. WBIRT - Warbros Initiation Rites
  4. IEITV - Interpreted Echoes In The Void
  5. RUAKP - Reflections Upon A Koi Pond
  6. WSDOK - Wisdom Of Koi And Related Legends
  7. WSDOM - Wisdom Of Masters
  8. MTRTL - Mating Rituals
  9. WHWRM - Why Wyrm? And Other Grotesque Creations Of Tenno
  10. WGFST - Warbros March Song
  11. WSDOF - Wisdom Of Fast
  12. LGDOF - Legends Of Fast
  13. MYOFG - Mystery Of Friendship Gates And Origins Of Zorencoptering
  14. BROTC - Bro Te Ching
  15. WROFC - War Of Clones
  16. MRTLS - Prelude To Martiallis
  17. OTSKJ - An Ode To SkelletonJelly
  18. DNGOT - Dangers Of Trading
  19. WBMTR - Warbros Mantras
  20. TOWBS - The Oaths Of Warbros
  21. TAOWB - The Art Of Warbos
  22. WFUCS - Warframe Cosmology, Reflection Phenomenon In Void and Warframia
  23. WROFR - Writ Of Recruitment
  24. STLKR - Stalker
  25. SDOKU - A Sudoku Letter
  26. DJRTQ - The Death Of The Jester King And Rise Of The Only Queen That Matters
  27. LINOD - The Light In Our Darkest Hour
  28. TFAFW - The Fade And Warbros Prime
  29. HWOWB - Hidden Wisdoms Of Warbros
  30.  
  31.  
  32.  
  33. Codex Rusarius was written to guide and inform the aspirants of Warbros, the fate and time saw it fit it should be a historic record for Warbros Prime.
  34.  
  35. https://soundcloud.com/stephanosrex/rip
  36.  
  37. >TOEWF------------------------------------------------------------------------------------
  38.  
  39. Translation of etchings on every Warframe used by Clan Warbros
  40. Warbros Salute must be recited by every Warbro whenever they come across another Clan.
  41.  
  42. "Warbros, the victors of the Moa Event, Operation Sling-Stone, Operation Arid Fear, the Survival Weekend Event, The Gradivus Dilemma, The Cicero Crisis and The Tethras Doom..."
  43.  
  44. Warbros strong like ox, we carry our burden to victory!
  45. Warbros like broom, we sweep away the competition!
  46.  
  47. Warbros is the alpha and omega of community.
  48.  
  49. Warbros is not recruiting."
  50.  
  51. Warbros will bury this game before it buries us.
  52.  
  53. >WBHST------------------------------------------------------------------------------------
  54.  
  55. https://soundcloud.com/stephanosrex/warbros-chronicle-pt1
  56. Here's a brief blink of the eye in the eternal lustre that is Warbros/wfg history:
  57.  
  58.     Era of Founding
  59.      
  60.     >8.1.2013 - The great halls of learning and art are forged under the name of /wfg/, attracting refugees from abroad, including the realm of /dsg/. Amongst the newcomers are veterans of the long-dead Tribes Ascend Generals, who not only bring their doctrines of lightning of warfare, but also their legendary warmaking and logistical capabilities and their hatred of Reddit.
  61.      
  62.     >10.1.2013 - Warbros is founded by nner.
  63.      
  64.     >##.1.2013 - It is an age of wonderment. /wfg/ becomes a centre for discussion, art and exploration. Hundreds of artistic renderings are created in tribute to Warframe's visionary excellence. Octoboy the Perverse helps fan the flames of the first of /wfg/'s mighty pornforges. Junior artisan Datareaper the Prolific makes his first brush strokes.
  65.      
  66.     >28.1.2013 - The Unending Famine begins
  67.      
  68.     >16.2.2013 - The developer magi of Digitalis Extremis, attracted by the great developments in art, discussion and exploration, make contact with the denizens of /wfg/ and Warbros. In order to facilitate communication with the mortal realm, they choose the physical form of the festively plump Canadian wizard, Grineeer. He is soon followed by the mysterious hunchbacked merchant, DESteve.
  69.      
  70.     >##.3.2013 - The Great Stagnation and the Age of Poverty begin.
  71.      
  72.     [Thought for the day
  73.     "Drink deep of victory and remember the fallen."]
  74.      
  75.     >5.5.2013 - BloodySrax and the Bloody Cult are vanquished in one of /wfg/'s first counter-shitter operations; forum down-votes are subsequently removed as collateral damage.
  76.      
  77.     >6.5.2013 - Alongside several thousand allies from Taiwan and Japan, Warbros commits mass slaughter of Orokin-infused Corpus automatons. They are lauded as first amongst Warframe clans.
  78.      
  79.     >7.5.2013 - a coup attempts to remove Wiawyr from power through surveymonkey. This marks the beginning of a brief secession period.
  80.      
  81.     >8.5.2013 - /wfg/ encounters the mysterious Ash Clan. No further reported sightings.
  82.      
  83.     [Thought for the day
  84.     "For those who seek perfection there can be no rest this side of the grave."]
  85.      
  86.     The Age of Betrayal!
  87.      
  88.     >8.5.2013 - /wfg/ and Warbros' 4chanian origins are unmasked by arch-shitter DESteve. The recruitment pool is hastily closed, but not before a handful of shitters breach the containment measures. Paranoia is the order of the day.
  89.      
  90.     >16.5.2013 - Blueprints for the technocyte warsuit of Vauban the Engineer are released by the merchants of Digitalis Extremis. True to their avaricious nature, the parts needed for the manufacture of the suit are scattered across time itself. The seeds of distrust are planted as many Warbros are driven to exhaustion or outright premature aging.
  91.      
  92.     >17.5.2013 - Dissension from a minority faction of Warbros culminates in the creation of the ineptly-titled splinter-clan, 'broframes'. Opposed to the leadership of Wiawyr, fewer than fourteen Warbros depart alongside clan eunuch Abzu the Feeble.
  93.      
  94.     >18.5.2013 - "Abzu's Folly". The puppet-master behind the dissension is revealed to be Swift016, the serpent-tongued usurper, who used his androgynous beauty to seduce Abzu. The secessionist movement fails soon after. Clemency is offered to some of those who departed, but Swift016 is banished. Abzu is last seen roaming some fantasy mmo general, and Wiawyr's leadership is cemented as law.
  95.      
  96.     >19.5.2013 - Investigation by the detectives of /wfg/ reveals Warbros-initiate and artisan Chrissraven as having helped compromise the gates of muh secrit club. Though quickly banished, a legacy of paranoia has been left to fester. Warbros is never the same.
  97.      
  98.     [Thought for the day
  99.     "Well, submarines are basically the sharks of the ocean."]
  100.      
  101.     Shitters in the Mist
  102.      
  103.     >24.5.2013 - Warbros begins construction of the dojo. Warbros such as the honoured 420Weedlord and horse-whisperer Daymare Celestia reach deep into their coffers to fund the construction of a hallowed ground.
  104.      
  105.     >25.5.2013 - Construction of the dojo is completed in record time, much to the dismay of competing architects.
  106.      
  107.     >27.5.2013 - Warbros happen upon the blueprints for a highly coveted merchant weapon. Research of the prod begins to much fanfare.
  108.      
  109.     >29.5.2013 - The Prova Research Program is a failure. Prototypes units gather dust in many a Warbros' armoury.
  110.      
  111.     >25.6.2013 - >Kriegbar.
  112.      
  113.     >5.7.2013 - The Spy Drone Extermination Event begins. The Ogris Air Command Squadron and Warbros Artillery Corps are deployed.
  114.      
  115.     >8.7.2013 - [REDACTED]
  116.      
  117.     [Thought for the day
  118.     "Success is commemorated. Failure merely remembered."]
  119.      
  120.     >26.7.2013 - The Formorian Event; Warbros joins the effort to dismantle the Grineer naval arms race. Zorencopter technology makes its début at the strategic-operational level.
  121.      
  122.     >29.7.2013 - After much exhaustion, the majority of Formorian-class ships are rent asunder. Warbros again takes its place as first amongst clans. The song of Sendalis is sung throughout the land. The halls of Clan Broframe and Asuro flood with tears; their strength begins to wane.
  123.      
  124.     >29.7.2013 - Veteran Warbro -HHH is interred in the armoured sarcophagus of a Venerable Dreadnought following three days and three nights of unending combat.
  125.      
  126.     >29.7.2013 - Artisan-warriors from /wfg/ weave a mighty XXL cotton T-shirt as tribute to the portly technowizard Grineeer.
  127.      
  128.     [Thought for the day
  129.     "It is not the horror of war that troubles me but the unseen horrors of peace."]
  130.      
  131.     Finest Hour
  132.      
  133.     >7.8.2013 - Operation Arid Fear is announced. MichaelB aka the demagogue of Broframe declares open war against Warbros. Hoping to make up for his previous failure, MikeB leverages his numerically superior but poorly trained zergtrash hordes for an easy victory.
  134.      
  135.     >9.8.2013 - Operation Arid Fear begins. Warbros forces, spearheaded by veteran Lokis, Volts and Vanguard Rhinos, use proven Zorencopter technology to raid and kidnap hundreds of merchant scouts. Corpus screams echo throughout the night. Warbros seizes an early lead.
  136.      
  137.     >11.8.2013 - Rusemaster agents from /wfg/ intercept a Reddit spreadsheet outlining Test Clan Please Ignore logistics and strategy for Operation Arid Fear. The communique is rendered a garbled transmission. TCPI assigns blame on Broframe.
  138.      
  139.     >12.8.2013 - "Scions of Fast". The war's end approaches. -HHH and his personal retinue of veteran Warbros achieve speeds comparable to the giant aerial mechanical steeds of humanity's past. As a testament to his legendary endurance, -HHH's name will forever be uttered as a byword for victory amongst future Warbros, and dread and despair amongst shitterkind.
  140.      
  141.     >13.8.2013 - The Golden Age Begins. Warbros once again achieves victory, defeating the vastly larger armies mustered by the likes of Broframe, Asuro and Gryphus Tech Corp. The collective asspains of the defeated renders a psychic despair that will echo for considerable time. MikeB throws his family under a bus in shame.
  142.      
  143.     >1.9.2013 - The cries of shitterkind and zergtrash reaches an apex. Trepid31 is born from the gestalt psychic emanations.
  144.  
  145.         -----------RECORDS INCOMPLETE-----------
  146.  
  147. >WBIRT------------------------------------------------------------------------------------
  148. Warbros Initiation Rites
  149.  
  150. Warbros Initiation Rites, once set in stone, oblivious illiterates never found it but it was obvious to the literate. However the Void anomaly called REDDIT, the house of illiterates, degenerates, origin of Xhe Who Thirsts, Champions Of Shills, The Mouth Of STEVE and Defenders Of Sleek, dispelled the shroud of literacy laid upon the Rites. Thus a new measure was put in place, using archaic scripts and ever changing Rites, Warbros maintain their open, but still discriminatory against illiterate, recruitment Rites.
  151.  
  152. Illiterates go spend incredible amounts of effort attempting to argue their way in, all the time in all possible realities and realms, in /wfg/, in COMMUNITY, in the Void Reflections of RITES that is POETS WALL and even in personal messages.
  153.  
  154. One such heartbreaking attempt to cross the POETS WALL is the application of a Lost Tenno. Worded with care and effort, this application resulted in having his name inscribed in BLACKLIST with much shame instead of completion of RITES and INITIATION.
  155.  
  156. The initial declaration of attempt at RITE;
  157. "Hello warbros, I have applied to your clan via your recruitment thread, but as most online websites will tell you when applying for a job it is wise to meet with a manager or other senior employee in order to get proper visibility and increase your chances of being hired.
  158.  
  159. To facilitate this end, I have linked my application to your clan to this post. It would be very much appreciated if you would please view this application at your earliest convenience.
  160.  
  161. Thank you for your time and consideration, and I hope to be accepted into your clan."
  162.  
  163. Followed with the attempt at RITE in the Dungeons Of Digitalis Extremis Dungeons, COMMUNITY.
  164.  
  165. "Greetings. I would like to join your clan, as I am a newer-ish player and have been looking for a large, active clan. I was doing the assassination mission in Mercury where you kill Captain Vor recently, and was having trouble defeating him. After using up my third revive, a black and red-colored ash player joined the game and killing him in just under four seconds. When I asked the player about how he managed to so quickly and efficiently dispach what appeared to be a very hard enemy, he told me 'lol u nid 2 git gug kid'. I thought about his words on my way to extraction and realized that 'gitting gud' is exactly the kind of self-fulfillment I need in my life. Endeavoring to work whole-heatedly at this task, I began to do research on the best way to 'git gud', and found that 'gitting gud' is most often done by watching and learning from players that are 'gudder (More gud? I am not sure)' than yourself. I had heard that Warbros had a reputation for being at the top of the event leaderboards, or what you might call the 'guddest (Most gud?)' players. I figured if anyone could teach me how to 'git gud', then it would be this clan.
  166.  
  167. So that I may be invited to join this 'Brotherhood of Gud' and learn how to 'git gud', I will tell you my name. My in-game name is the same as my forum name. Did you know that your name in-game and your name on the forum are always the same? I just found that out today.
  168.  
  169. Many people are posting their rank with their applications. I am unsire of what my rank is, but there is a little blue bar in the top right of the screen that will sometimes grow longer when I do a mission. It is not very full, so my natural assumption is that my rank is not very high. While that might be obvious from my statement that I am a new player, I feel that it should be stated clearly as to avoid any possible miscommunication. I have heard of the possibility of my application being rejected. If I may share a personal experience, I have found that applications get rejected when they are filled out incorrectly, or when they are incomplete. Therefore, I will work extra hard to 'git gud' at applications and leave no information missing or unclear.
  170.  
  171. I notice stats usually accompany applications such as these, but I am unable to figure out where to go to find out this information. Since I cannot find where my stats are, I have provided instead the stats for my Mk-1 Braton. It does 2 Impact damage, 4 Puncture damage, and 10 Slash damage. It has an accuracy of 40.0, although I am not sure what this number means or how it is calculated. I seem to be able to shoot most enemies with it without any problems, so this must be the number of bullets out of an average magazine that I am able to hit my targets with. Since the Mk-1 Braton has a magazine size of 60, I feel that this is a pretty 'gud' ratio of bullets for someone that does not have any training or experience with firearms, though I am sure many of your members have a full 60.0 accuracy! I would like to have a full 60.0 accuracy myself one day.
  172.  
  173. My Mk-1 Braton has a fire rate of 5.8, which is another parameter whose defenition and calculation I am unsure of. My critical appears to be a mathematical fraction: 1.5x divided by 5.0%. Since I was unable to figure out what was meant by fire rate, I can only assume that 5.8 is the other side of this fraction's equation; otherwise, solving for x would be impossible. While I am not good at math, this problem is thankfully an easy enough one that even someone not 'gud' like me can solve it. 5.0% is equal to 5/100, simplified to 1/20. Dividing an integer by 1/20 would be the same as multiplying the integer by 20, so our equation would actually be 30x = 5.8. To solve for x, you would divide 5.8 by 30, which comes out to 0.193 repeating; therefore x = 0.193 repeating. I am not sure what x or this number represents, but it must be important to be hidden behind an algebraic equation. I apologize for using a calculator for the final calculation, but I was having too much trouble solving it on my own. You could say that I am still not 'gud' enough for that level of mathematics.
  174.  
  175. To finish relaying my Mk-1 Braton's stats, it has a status of 1.0% and a reload of 2.0. I do not know when or how I upgraded my reload from 1.0 to 2.0, or what this upgrade did for me, but that must be why my status is at 1.0% and not 0.0%. I am sure that most of your clan's members have a status closer to 100% since you have probably completed or nearly completed upgrading your own Mk-1 Braton. With your help, I hope to eventually have 100% status on my Mk-1 Braton! I understand that this is probably a long way away, but I am very excited and cannot wait. Lastly, my trigger is Auto. I do not know what or why auto triggers, but I hope that maybe someone can give me an explanation, or better still a tutorial. If possible I would like to change my trigger word from 'auto' to something cooler like 'kill' or 'die' or 'death'. I don't know what the character limit is on trigger words, but if at all possible, 'BlackDeathTorpedo' I feel would be a great trigger word.
  176.  
  177. To finish my application, I am not entirely positive on what my play time is as I have not spoken to my mother for some time. Thinking back to when I was a child, I believe my play time was between 11:15 am and 5:45 pm, though there was usually a thirty minute nap time around 2:00 pm. I would have to phone home and ask my mother to get a better estimate, so If you do not mind I would like to schedule a play-time review sometime later in the week. Fell free to contact me, as I will be checking my messages three times a day in anticipation for your reply.
  178.  
  179.  
  180. Thank you for your time and consideration, and I hope to be learning to 'git gud' from you all soon!"
  181.  
  182. >IEITV------------------------------------------------------------------------------------
  183.  
  184. Interpreted Echoes In The Void
  185.  
  186. Interpretation of Future Dojo Invasions
  187. This recording has been re-recorded in human language with perfect accuracy. It is unknown if it shall come to pass or not.
  188. http://vocaroo.com/i/s17nvzfNES8a
  189.  
  190.  
  191. Interpretation of Akashic readings of Trepid31
  192.  
  193. The TIME is coming but something still worries me about the future.
  194.  
  195. We all know the destructive MOON who is behind the cataclysms.
  196.  
  197. MOON has single handedly destroyed CLOUD. Then it moved on to ELEMENTS and destroyed it as well. RAIN was the next target. But RAIN tore itself apart.
  198.  
  199. When the TIME comes who will rise up and finally set MOON down? Their dominance of Tenno wills, minds and bodies must end. MOON is selfish, MOON is ungrateful. In my anger I opposed MOON. In my war I lost everything I had. Yet it still shines even in bright days.
  200.  
  201. Who will rise to the occasion and rip MOON from the skies before its grasping tendrils choke the life out of SUN.
  202.  
  203. How many more casualties we will see after CLOUD and ELEMENTS? Or will a new CLAN take their rightful place and become an example to all Tenno?
  204.  
  205. A clan we can all look up to and deliver us from MOON.
  206.  
  207. While I am sure when the TIME comes we shall have duties to put the MOON behind us, until it rises again. Yet when it rises again, it will be sinking its teeth in all of us. And soon enough we all will suffer even more under the MOON.
  208.  
  209.  
  210. ***Addendum TL:DR; Trepid31 was right.
  211.  
  212. Warbros is also considered responsible for causing serious butthurt by excessive jelly, inter-clan drama by not being first or outright demise of Broframe, Asuro, Grpryhus T.C., TW (what it measn is a mystery) and ultimately Second Moon. It should noted Warbros is considered responsible for the death of the largest Alliance led by Second Moon, Eclipse. Despite the fact alliance formed, existed and shat itself out existance during the reign of Warbros Prime. An important piece of history deserves this addendum to otherwise "relic of past";
  213.  
  214. "They formed a Super-Alliance called Eclipse and rushed rails to over two thirds of the Dark Sector nodes. They publicly bragged about how this made them better than everyone, including and especially Warbros, and then set credit taxes to approximately 20% on every rail.
  215.  
  216. Huge fucking mistake. Their blatant hubris and bragging on the rail messages for everyone to see, and their massive jewing of the tax system, made everybody in the entire game hate them. We saw the power of pubs united in hatred as rail after rail was ground down to dust, sometimes within an hour of the rail conflict going live.
  217.  
  218. CM tried to damage control by acting like autists in the rail messages and using their jew coffers to drop mad fucking bribe money in the form of rail payouts (the highest I ever saw was 20k a run), but even that didn't stop the slaughter. CM, and by extension Eclipse, had zero presence on the official forums, where all the other autists and Founders whipped themselves into a buttmad frenzy over the perceived tyranny.
  219.  
  220. Warbros Prime rail got deployed by Jarl and it was a surprise to everyone including Warbros Prime. Warbros Prime took it because Eclipse fucked up and then Eclipse came to retake it and blew like 200 million credits in the process. Warbros Prime didn't put down a single shekel so we lost the rail, but our prior victory against CM over a rail they'd controlled since basically the beginning inspired the pubshitters and smaller alliances to take a stand against Eclipse rails. Eclipse was able to hold them back at first but after they got sabotaged by a former leader and a good number of their core clans left, Eclipse crumbled. Warbros Prime reigned supreme with more or less no effort invested.
  221.  
  222. CM was beaten back on nearly every front. And what's even more amazing, is Warbros was given the credit for it. We sat back and did, comparatively speaking, jack-shit, but because CM publicly decried us and reflexively blamed us for their sour turn, suddenly we became the niggers of Warframe, and everybody assumed we were doing most of the gruntwork. Pubs would literally walk up to people flying the clan colors and say "Warbros #1."
  223.  
  224. CM managed to acquire something of a foothold and established a stalemate as they held on to around six or so rails, and the conflicts stabilized when DE changed the rules so now all rail runs are Mobile Defenses, and thus can't be rushed. CM kept talking shit, and the entire playerbase hated them. Internal strife started when some CM faggots screamed that us unwashed masses should be grateful that Eclipse built the roads that allowed people to go to the Dark Sectors, and said they should set all rail taxes to 100% to retaliate. This internal drama lasted for a little less than a month, and culminated in one of the Eclipse leaders losing his shit completely. He decided to do as much damage as possible on his way out the door, so he set the rewards for a rail conflict to over a million credits a run, and posted both in Eclipse Alliance chat and in the official forums telling CM and Eclipse to suck his taint.
  225.  
  226. The entire Eclipse Alliance coffers were drained to nothing before they could do damage control, which meant the remaining resentment towards them saw them lose all but one of their remaining rails. Whether they still have that rail or not, I don't know and I can't really be assed to check. Rails are MD now, so nobody gives a shit about them. As soon as DE gets around to making rails Halo: Combat Evolved, we'll probably crush whatever is left of them, if anything is left.
  227.  
  228. CM died of the sort of self-important hubris and greed that can only come from bloated plutocrats and obese jews. Their death was slow, humiliating, excruciatingly public, and we got most of the credit for it because CM kept crying about Warbros and 4chin conspiracies as the proletariat beat them to death with Skanas."
  229.  
  230. Further reading http://archive.foolz.us/vg/thread/70612497/#7073224
  231.  
  232. >RUAKP------------------------------------------------------------------------------------
  233.  
  234. Reflections Upon A Koi Pond
  235.  
  236. We are trying to do a thousand things at a single moment.
  237. In an endless loop of of time, in an infinite flow of moments.
  238. This reminds me of another, a different life, a different being.
  239.  
  240. We all came to this life when two other circles intersected.
  241. We learned the lesser mysteries of life at the very beginning.
  242. We chose our own way and on the road we learned deeper mysteries.
  243.  
  244. Then we reached the end of our own way and looked back we were enlightened.
  245. Enlightened to see the end of road is just the beginning, and we knew nothing.
  246. Travelling on our way, this time learning deeper mysteries we were blind to first time.
  247.  
  248. We are one with Koi,
  249. swimming in sea of wisdom,
  250. The circle never changes,
  251. but each circle makes Koi wiser,
  252. Be the fish Tenno.
  253.  
  254. The Circle cannot be broken.
  255.  
  256. Legends Of Koi Part I
  257.  
  258. There is a Warbros story of an old grinder who had fought all over the Solar system for many decades. One day he fused his Hornet Strike into his Serration. Upon hearing the news, his peers came to console him. "Such bad luck," they said sympathetically. "May be," the grinder replied.
  259.  
  260. The next morning he found a new Hornet Strike, and his login reward was Forma. "How wonderful," his peers exclaimed. "May be," replied the old autist.
  261.  
  262. The following day, DE released a new melee weapon requiring Forma to build, and the Forma had to be sacrificed for Tenno points. His peers again came to offer their sympathy on this misfortune. "May be," answered the grinder.
  263.  
  264. The day after, the weapon was buffed, giving everyone fortunes. The peers congratulated the grinder on how well things had turned out. "May be," said the autist, wise and patient.
  265.  
  266. >WSDOK------------------------------------------------------------------------------------
  267.  
  268. Wisdom Of Koi
  269.  
  270. But I am the fish, Brother. We are all the fish. We are trapped in a place not of our own construction, following a path laid out for us that has no goal or end, telling ourselves we are making progress on this path even as it loops back unto itself.
  271.  
  272.  
  273.  
  274. Discovered Graffiti On Walls aboard Orokin Derelict Vonbreun
  275.  
  276. IGNORANCE IS YOUR ONLY PROTECTION.
  277. CIRCLE OF KOI CANNOT BE BROKEN.
  278. THE ONLY WINNING MOVE IS NOT TO PLAY.
  279.  
  280.  
  281. >WSDOM------------------------------------------------------------------------------------
  282.  
  283. Wisdom Of Masters
  284.  
  285. A young Tenno practices with his Zoren in the Dojo, at the behest of his Master.
  286.  
  287. "Master," he called out in the middle of his exercise, "Why have I been given these weapons? They do not fit me." He asked, for his frame was Rhino, and his fast was lacking.
  288.  
  289. "You would prefer a Galatine, and go slow? Why?" The master inquired.
  290.  
  291. "So that even if I cannot go fast, I will be effective in combat." The student replied.
  292.  
  293. Then the Master took a Scindo from the weapon rack and began waving it back and forth towards the sky.
  294.  
  295. "Master, why do you do this?" The student asked.
  296.  
  297. The master replied, "So that I can slash the clouds."
  298.  
  299. And then the student was enlightened.
  300.  
  301. >MTRTL------------------------------------------------------------------------------------
  302.  
  303. Mating Rituals
  304.  
  305. This research aims to have a better understanding of Lotus and the Tenno warriors we are supporting through out the Solar System. One of the more mysterious and often asked childish and trivial question is about how Tenno have sex or reproduce. In short answer, yes they can have sex and reproduce if their new genes, so to speak, are compatible. And their offspring are rather plain human babies which might posses some relation to Void, but not always.
  306.  
  307. While allowed to wander Clan Dojos after delivering supplies, as a Lotus affiliate, I have little access to their data repositories, almost as if there are none unless it is related to weapons. And talking to Tenno is a painful experience. I cannot detail how or why but it takes time and a lot of effort to get a response as if they are truly in both our reality and in Void at the same time. Or they are just pricks who don't bother talking to us mortals.
  308.  
  309. Luckily I was handed down a construction pattern-data to pull what kind of resources are required, mostly cheaper substitutes since Orokin Materials are hard to come by and it was a personal project. It had some notes to gleam a little insight to what the room was for. Turned out a high ranking officer is in love;
  310. "Desires of flesh maybe a distant memory. But time and a dear shall come to remind them to you."
  311. *following entries are redacted;
  312. -technical read outs about Tenno biochemistry
  313. -philosophical exploration of love
  314. *Only technical support personal and Tenno in love would find it interesting and might be dangerous if fallen to wrong hands. To summarize from what I read both Tenno biochemistry and philosophies sound familiar, but almost completely alien to human understanding.
  315. ...
  316.  
  317. -Once the decision to "become one" has been made, there are two things a Tenno needs to warned of.
  318. -Tenno forged in Void from the flesh mankind, yet they still can bare children. Such children are just as strong to survive their trip to Void, but otherwise not much different from their parent before they were remade in Void. That is if both Tenno are of compatible houses of change. Little know, less understood, each Tenno goes through different changes, such they may not produce a viable offspring.
  319. -In short do not count on being in different categories of power not getting the female Tenno pregnant.
  320. -The second warning is much more dire. Set up Power Suppressors. It maybe dizzying, it may be uncomfortable to have your powers suppressed. But set them all over the place. Heed this warning Tenno or suffer the consequences.
  321.  
  322. Labelled "Mating Rituals" file ends with the last dire warning. This mystery however took longer to solve. Few more trips after the construction was completed, I was invited to sparring grounds. For the first time I saw Tenno fight another Tenno. Sometimes one of them disappeared, there were three Tenno a moment later, they switched placed without any movement... the battle went on and it became a riot of blurred colours. It was finally done I was given a data-file by the beaten Tenno after he collected himself and spotted me. He said it was "totally worth it and would do it again".
  323.  
  324. The files name was "Successful Mating Strategies For Loki WarFrames" in short whole file was a detailed manual about how to switch teleport with other Tenno while they are having sex, setting up a disguise and remodelling Decoys, so neither of the victims notice anything before it is too late.
  325.  
  326. Everything Tenno do is a battle, they battle to free us from tyrants, they battle to keep us safe from Infestation. They even battle even while making love and even that has layers of different battles beyond our understanding. Tenno are made to wage war, even in their own personal life.
  327.  
  328. >WHWRM------------------------------------------------------------------------------------
  329.  
  330. Why Wyrm? And Other Grotesque Creations Of Tenno
  331.  
  332. Many Tenno personal protectors who assist them various ways during their endeavours. From shy Shades to highly offensive Wyrms, Sentinels provide fire support and other services that improve Tennos quality of life. Even though the origins and reasons how Sentinels came to be forgotten, many Tenno believe they symbolize their connection to nature as it was, since Sentinels are cyborgs based on once-engineered species of lost-extinct animals.
  333.  
  334. "Why Wyrm more Wyrm" is a poetic Ode to Wyrm Sentinels. Speculated to be a nursery-rhyme during Orokin-Age when Tenno adopted children raised them in Rusrey as prospecting Tenno. Here is a Reflection in Void as heard by a Warbro Psyker.
  335. http://vocaroo.com/i/s0LGSayVBJKf
  336. Wyrm is so much light than carrier who have to copy Wyrm technology
  337. Deathcube only vaporize because fucking faget
  338. Deathcube crush so easy, and u can give Wyrm to dog and still eat corpus
  339. Cube is more square than no cube
  340. Some Wyrm intelligents because more evolved
  341. Your cousin not want to stay at Dojo to play Wyrm
  342. If you throw Wyrm on wall, wall will go up
  343. Trow both on water and see what come up first
  344. Wyrm at mate will show slimecord, carrier no mate
  345. All wyrm are futa, Djinn is too but fuckign faget
  346. Wyrm is name of dragon, carrier mean horse
  347. Wyrm eat letuce because healthy
  348. Wyrm dont need upgrade, Wyrm is perfect
  349. Wyrm is soft
  350.  
  351. >WGFST------------------------------------------------------------------------------------
  352.  
  353. Partially recorded Warbros marching* song
  354.  
  355. [men] WE GO FAST
  356. We must be swift as the Zorencopter
  357. [men] WE GO FAST
  358. With all the force of a Tatered Drakgoon
  359. [men] WE GO FAST
  360. With all the strength of a Vanguard Rhino
  361. Mysterious as the Scoreboard of the Moon
  362.  
  363. *Warbros make use of extensive Zorencoptering, the song is much longer but only this part has been heard by Lotus Operatives in operations they participated with this Tenno clan. Reports suggest Warbros can break the sound barrier while Zorencoptering thus no mortal can listen to this song from start to finish.
  364.  
  365. Zoren's Copter Man
  366. http://www.youtube.com/watch?v=E-VygIIQ9fs
  367.  
  368.  
  369. >WSDOF------------------------------------------------------------------------------------
  370.  
  371. Wisdom Of Fast
  372.  
  373. You stand in awe before Glory Hole, statues of immortal memories, cast in solid gold.
  374. You stand in awe before Glory Hole, an ancient hall which no craftsman will ever be able to replicate.
  375.  
  376. Your Clan maybe young, you may just be awakened and troubles of a star system unbalanced may confuse you.
  377. Your Clan does not support you well enough so you are invited to these halls to barter the equipment you need.
  378.  
  379. Yet you can't stop but ask one question. How can a Clan have all those trophies?
  380.  
  381. Warbros got these because we are fast.
  382. Warbros got these because fast don't lie.
  383.  
  384.  
  385. >LGDOF------------------------------------------------------------------------------------
  386.  
  387. These are cautionary tales for younger Warbros about joint operations with other Clans or Lost Tenno without a Clan.
  388.  
  389. Legends Of Fast Part I
  390.  
  391. A group of young Tenno led by legendary -HHH were on their way to destroy a beast of many hearts, a Formorian which had to be undone lest Grineer domination is realized.
  392.  
  393. Each produce their Corrupter and strike the beasts one of many nuclear hearts, burning hotter then a thousand suns.
  394.  
  395. -HHH casts frigid winds and the air itself freezes around the Tenno. Young Tenno assume defensive positions, lest Grineer undo their work.
  396.  
  397. After a few moments, -HHH prepares to Zorencopter away to his star-steed, to make battle somewhere else.
  398.  
  399. "But -HHH, Grineer may still undo our work here. Why are you leaving us alone?" yells the young Tenno in their ignorance.
  400.  
  401. "Young Tenno do you not know my Snow Globe lasts two minutes, and the Corrupters will complete their work in two and a half?" said -HHH.
  402.  
  403. "But this leaves thirty seconds for Grineer to undo our efforts." young Tenno said, still unaware of their ignorance.
  404.  
  405. -HHH laughed "But young Tenno, do you not know Grineer needs at least one full minute of sustained fire to undo our work here, let us Zorencopter to the Extraction, so we may leave as soon as it is possible to make battle somewhere else."
  406.  
  407. And then the young Tenno were enlightened.
  408.  
  409.  
  410. Legends Of Fast Part II
  411.  
  412. This is a testament of a Disciple Of Fast.
  413.  
  414. A Disciple of Fast was Zorencoptering through a Grinner station, when one of the slow Lost Tenno with him, distressed at being left so far behind.
  415.  
  416. Lost Tenno "Disciple, wait for us!" implored.
  417.  
  418.  "I cannot wait, for to do so is to go slow and would violate my Oath Of Fast." The Disciple replied. Then the Disciple was saddened, for he had come before a Gateway of Friendship, and could not pass it alone.
  419.  
  420. "You see?" Lost Tenno scolded him, "Your speed makes no difference, for we must all pass at once."
  421.  
  422. But the Disciple was undaunted. "I shall leave you now." He announced.
  423.  
  424. Lost Tenno outraged "You are leaving because you are angry that I have exposed your foolishness?"
  425.  
  426. "No." The Disciple replied, "I leave in search of faster friends." And abandoned the operation. Returning to Dojo with the shame of an operation aborted.
  427.  
  428. A Master saw Disciple and his sorrow, and asked what happened. When Disciple told his troubles Master let a laugh out.
  429.  
  430. "Young Disciple Of Fast, fret not. For the Lost Tenno there is no redemption and you bring no shame to the Clan or yourself. Upholding your Oaths Of Fast is much more important. As for Lost Tenno, all you can do is to enlighten them with the Mantra of Fast"
  431.  
  432. And then the Disciple was unburdened and repeated the the Mantra of Fast with his Master for all Tenno to hear across the Solar System...
  433.  
  434. "GO FAST OR GO SOLO"
  435.  
  436. Legends Of Fast Part III
  437.  
  438. A Disciple Of Fast was Zorencoptering through a Corpus Stronghold. A camera spotted him, and he was subsequently caught by a laser grid and downed. He recently awakened to the mortal realm again so his frame was still raw and ill fitting.
  439.  
  440. "You were foolish to venture so far without your companions" His fellow Lost Tenno scolded him. Yet in their hurry to get the Disciple back to his feet, they were still not fast enough. And he was forced to use a revive.
  441.  
  442. "Do not worry for me." He cautioned, "It is you who were too slow to keep pace, and this is of greater concern."
  443.  
  444. The Lost Tenno did not listen, so certain their wisdom was greater and their plodding ways were correct, they declared "We will go slow, and remain with the Hostage. Thereby our victory will be assured even if it takes hours!"
  445.  
  446. The Disciple Zorencoptered onward to extraction, whilst the Lost Tenno remained with the Hostage. Disciple was worried but even slow three Tenno could keep one Hostage safe. Moments later, Disciple cursed his Karma, for going slow or associating with slow people was a source of negative energy. The hostage was killed because Lost Tenno went so slow they could not escape or stop a Shock Moa and scattered across the Stronghold, and the Hostage died of many wounds.
  447.  
  448. "What have gone wrong?" The Lost Tenno asked one another. The Disciple replied "It seems you were not fast enough to save the Hostage next to you. Shame on me for thinking you could have saved the Hostage.."
  449.  
  450. And then the Lost Tenno were ashamed.
  451.  
  452. Legends Of Fast Part IV
  453.  
  454. A young Rhino, recently accepted into the ranks of Warbros, desired to expand his skill and knowledge of Fast.
  455.  
  456. Thus he was taken as a pupil by a veteran Loki, considered one of the fastest in the clan.
  457.  
  458. Both stood in the Grandest Hall, 'You will climb the Great Pillar and stand by my side', said the veteran Loki.
  459.  
  460. The veteran Loki climbed the Great Pillar and stood on the vines that adorned the roof of the Grandest Hall. Motivated, the young Rhino attempted the climb, but could not reach the vines.
  461.  
  462. 'I cannot climb, for your frame is naturally faster and more agile than mine.' said the Rhino.
  463.  
  464. The veteran Loki stood silent.
  465.  
  466. Looking around in the Grandest Hall, the young Rhino found another path to the vines above. After a long time, he reached his master.
  467.  
  468. 'You have failed this test' said the veteran Loki.
  469.  
  470. 'This is ridiculous!' yelled the young Rhino. 'Do I not stand at your side now?'
  471.  
  472. Some time later, both Tenno were assigned to a mission. The young Rhino equipped speed mods and the standard Dual Zorens, but the veteran Loki wielded the Galatine and a Hobbled Dragon Key.
  473.  
  474. The young Rhino, eager to prove his skill on Fast, dashed ahead, stopping only when he stumbled upon a Friendship Door. After many minutes of wait, the veteran Loki arrived, and both opened the door.
  475.  
  476. 'Surely you are not a master of Fast? You were too slow even for an apprentice!' said the Rhino.
  477.  
  478. The veteran Loki laughed.
  479.  
  480. 'Do I not stand at your side?' Said him.
  481.  
  482. And then the young Rhino was enlightened.
  483.  
  484.  
  485. >WSDOF------------------------------------------------------------------------------------
  486.  
  487. Mystery Of Friendship Gates And Origins of Zorencoptering
  488.  
  489. Few know the truth about the way of FAST. The Art of Speed. It is an ancient and powerful tradition. A wisdom passed down from teacher to student.
  490.  
  491. This is an excerpt from the historic documents contained within the hallowed, legendary halls of Warbros Dojo. A glimpse at the birth of FAST and universes reaction to keep the balance, an insidious response that is Friendship Gate.
  492.  
  493. "It was a time of unease. The Tenno were one their guard knowing that death could come easily to those who were not ready.
  494.  
  495. Many venerable Masters gathered together in secret to meditate upon solutions for the threat posed by the many enemies of the Tenno. "How can we defend ourselves, our kin, from death at the hands of enemy hordes?"
  496.  
  497. Legend has it that on that day there was one Master who chose seclusion to meditate in Gardens. He chose a spot by a Koi pond, found deep within the halls of the Orokin Tower. He felt particularly at peace, there he should be in that spot find the wisdom he seek.
  498.  
  499. As he concentrated he heard a sound unfamiliar at the time. He peered over the crystal waters and saw the very sight he knew he was meant to see. A small animal chasing its prey. It slid across the surface of the water at a blistering pace, throwing itself over the surface of the pond and catching insects one by one with little effort.
  500.  
  501. This Master was as inspired as he was wise. He learned to mimic the blazing pace of this animal with his favourite weapons - the Dual Zorens. Members of Clan Warbros were among the first to adopt this wondrous technique after its birth - naming it 'helicoptering' and soon teaching every member of the clan its wondrous movements. In time the art of 'helicoptering' would be further refined and called Zorencoptering. These pioneers of war were so terrifyingly fast that their enemies, Grineer and Corpus alike, became afraid. Conventional weapons were of no use against a Tenno that was but a blur. Even dreaded Laser Grids of Corpus we unable stop Tenno.
  502.  
  503. However Balance had to be kept. Although Lotus and Tenno strived to bring balance such techniques and arts were far too powerful to be wielded against mere mortals. Digitalis Extremis intervened and appeared before Grineer and Corpus architects and thought them the terrible arts they can use against Zorencoptering. From Techno-Nightmare teachings and hands of twisted architects...
  504.  
  505. Friendship gates were born... "
  506.  
  507. >BROTC------------------------------------------------------------------------------------
  508.  
  509.  
  510. Bro Te Ching
  511.  
  512. I
  513.  
  514. The Clan that can be joined easily is not the enduring and unchanging Clan.
  515. The name that can be named is not the enduring and unchanging name.
  516.  
  517. Left Mysterious, it is the Originator of Zorens and Copters;
  518. Revealed having a name, it is the Maker of all things.
  519.  
  520. Always with desire of FAST we must be found,
  521. If its deep mystery we would sound;
  522. But if going FAST always within us be,
  523. Its TAKING FOREVER is all that we shall see.
  524.  
  525. Under these two aspects, it is really the same; but as development
  526. takes place, it receives the different names. Together we call them
  527. the Warbros. Where the Warbros is the thickest is the gate of all that
  528. is FAST and awesome.
  529.  
  530.  
  531. II
  532.  
  533. All in the world know the beauty of the FAST, and in doing
  534. this they have a clue about what SLOW is; they all know the skill
  535. of the Warbros, and in doing this they have a clue about what the
  536. want of skill is.
  537.  
  538. So it is that existence and non-existence give birth the one to
  539. the idea of another; that difficulty and ease produce the one thought
  540. of the other; that being first and being last fashion out the one the
  541. figure of the other; that the ideas of being good and a scrub arise from
  542. the contrast of the one with the other; that the musical notes and
  543. tones become harmonious through the relation of one with another; and
  544. that being before and behind give the idea of one following another.
  545.  
  546. Therefore the Warlord manages affairs without doing anything, and
  547. conveys his instructions without the use of speech, instead he uses
  548. The Message Of The Day.
  549.  
  550. All things spring up, and there is not one which declines to show
  551. itself; the Warbros scores grow, and there is no claim made for their ownership;
  552. they go through their grind, and there is no expectation of having fun
  553. while working for the results. The work is accomplished, and there is no
  554. rest until Warbros add one more Statue to the Glory Hole.
  555.  
  556. The work is done, but how no one can see;
  557. 'Tis this that makes the power of Warbros not cease to be.
  558.  
  559.  
  560. III
  561.  
  562. When the Bro prevails in the world, Clans send back their swift
  563. Zorencopters to haul Rubedo mine-carts. When the Bro is disregarded in the
  564. world, Zorencopters fly in the wilderness of Drama. Because Drama is unavoidable
  565. when you jam sixty juvenile Bros into a chat-room with no game to play.
  566.  
  567. There is no guilt greater than to not let ambitions rule; no calamity
  568. greater than to be contented with one's lot; no fault greater than
  569. the wish to be contend with second place. Therefore the sufficiency
  570. of contentment is an enduring and unchanging lack of character and spine.
  571.  
  572.  
  573. IV
  574.  
  575. Governing a great Clan is like herding wild cats.
  576.  
  577. Let the Clan be governed according to the Bro, and the manes of
  578. the mad-jelly-haters will not manifest their zombie-ghosts. It is not that
  579. those manes have not that spiritual energy, but it will not be
  580. employed to hurt Bros. It is not that it could not hurt Bros, but
  581. neither does the ruling Warlord hurt them.
  582.  
  583. When these two do not injuriously affect each other, their good
  584. influences converge in the virtue of Brotherhood.
  585.  
  586.  
  587.  
  588. >WROFC------------------------------------------------------------------------------------
  589.  
  590.  
  591. A Master Tenno warrior named Fenrod decided to challenge his Warlord, Warbros were competing with another Clan, again. Although Warbros had only one-tenth the strength the opposition commanded, Warlord knew that they would win. Master Tenno suggested a less then scrupulous, forbidden even, art. But his peers were weary, "I would rather wave my 'banner' unsullied with such tactics".
  592.  
  593. Yet when news broke, that their competition is already using such a despicable art to their advantage minds have changed, "I will wave my 'banner' in their face and collect their tears for The Grail Of Tears."
  594.  
  595. In the Dojo the Master stopped at a Dragon shrine and told his peers; "I will visit the shrine and meditate. And many young Tenno will join us to bolster our ranks. They shall need guidance, for they shall born a new to this world, have experience in their minds but their hands shall not know how to strike. Carry them to Victory, carry them to Glory so their hands shall know too."
  596.  
  597. The Master entered the shrine and disappeared. After a minutes, a great number of young Tenno appeared. True to the Masters words, they spoke with wisdom beyond their years, yet their hands were stranger to their Skanas. Bros were filled with confidence, and while carrying the young Tenno from one battle to another, they saw familiar techniques and habits, only exhibited by other Masters.
  598.  
  599. "No one can change the hand of destiny," said a Disciple after the battle.
  600.  
  601. "Indeed not," said a young Tenno, barely of the Silver Initiate rank, revealing himself to be the great Warlord Wiawyr.
  602.  
  603. Shocked, the Disciple turned to another young Tenno and he revealed himself to be Fenrod.
  604.  
  605. And then the truth revealed itself to the Disciple; with their great many victories Warbros has upset Digitalis Extremis. In the end they meddled with the very definition of success. This reality altering attempt to bolster the confidence of other clans were met with an equally reality shattering answer. A psychic scream echoed through the Void and all Tenno shed tears, in awe or in jealousy. The voice screamed in Void was a chorus of Warbros most venerated and powerful psykers; "WARBROS NUMBER ONE!".
  606.  
  607. In the days following to commemorate the efforts by Warbros during the Crisis, Lotus rewarded not one, but two Trophies. The reason for two Trophies instead of one as, it is tradition, the practice of this despicable art has wounded reality. Until it is repaired, Warbros shares the number one spot with its dark reflection; Warbros.
  608.  
  609.  
  610. >Less Spiffy Version----------------------------------------------------------------------
  611.  
  612. About the Cicero Crisis:
  613.  
  614. A great Tenno warrior named Wiawyr decided to challenge a rival clan although he had only one-tenth the number of men the opposition commanded. He knew that he would win, but his soldiers were in doubt.
  615.  
  616. On the way he stopped at a Dragon shrine and told his men: "I will visit the shrine and meditate. Many young Tenno will join us to bolster our ranks."
  617.  
  618. Wiawyr entered the shrine and disappeared. After a moment, a great number of young Tenno appeared. His soldiers were filled with confidence, and while supporting the young Tenno, won the battle easily.
  619.  
  620. "No one can change the hand of destiny," said a soldier after the battle.
  621.  
  622. "Indeed not," said a young Tenno, revealing himself to be the great warrior Wiawyr.
  623.  
  624. >MRTLS------------------------------------------------------------------------------------
  625.  
  626.     There is a saying people claim is older then then the Origin system.
  627.  
  628.     "War. War never changes."
  629.  
  630.     Many would laugh as this phrase is uttered in deep, gruff tones by their elders in the rathole bars of Grineer colonies. But Clan Warbros knows the truth. They know why these men speak this way. They remember.
  631.  
  632.     On October 22nd of year XX13 tensions between Corpus and Grineer forces had hit an all time high.
  633.  
  634.     Alad V, a schemer by his very nature, had hatched a plan that caught even the Lotus by surprise. With backing from the other Corpus Board members following his success in delivering his people during the Fomorian assault he had developed a prototype for a new and vile weapon made of the remains of butchered Tenno sleepers.
  635.  
  636.     Grineer General Sargas Ruk caught wind of Alad V moving sleeping Tenno illegally through the Mars system. He capitalizes on this breach of treatise - striking out at Alad V and the Mars territory with the goal of conquering territory for his Queens in mind.
  637.  
  638.     That is when the Lotus made a decision that would change many Tenno. She allowed the Tenno the free will to choose. Help the Grineer grow stronger and save their kin? Or help the schemer Alad V and damn them to painful deaths in order to further harm the Grineer military.
  639.  
  640.     Warbros made the only logical choice. They would save their sleeping brothers and sisters - as many as they could - and they'd make an example of Alad V for daring to challenge the Tenno. They aligned with the slow-speaking warrior poet Sargus Ruk and put aside the grudge the Tenno held with the Grineer. In return Sargus Ruk did the same. He would soon prove to make a remarkably honourable ally.
  641.  
  642.     The Grineer won decisive victory after decisive Victory. Pleased with this partnerships success Sargus Ruk gladly shared valuable Reactor and Catalyst Treasures plundered from piles of dead Corpus soldiers. Morale was high, though tension between Tenno clans was thick.
  643.  
  644.     Then...Then the battle of Martialis happened.
  645.  
  646.  
  647. Consequences were never the same after Martialis, having bonded with Grineer Warbros went full Bro on Corpus. The hatred only grows with each passing day. A personal correspondence between a Warbro and The Board Of Directors is suspected to be the reason of senseless and impulsive Corpus aggression in form of Invasions. Grineer locales suspected to house Warbros across The Solar System are invaded with a strategy inspired by lemmings and tactical creativity of a brick.
  648.  
  649. "Hey corpus scum,
  650.  
  651. My name is rhino, and I hate every single one of you. All of you are fat, retarded, no-lifes who spend every second of their day looking at stupid ass salvaged orokin gadgets. You are everything bad in the solar system. Honestly, have any of you ever gotten any prime weapon? I mean, I guess it’s fun making fun of grineer because of your own insecurities, but you all take to a whole new level. This is even worse than jerking off to pictures on tenno4hire.com.
  652.  
  653. Don’t be a stranger. Just hit me with your best shot. I’m pretty much perfect. I was captain of the capture tenno team, and starter on my assassination tenno team. What missions do you peform, other than “jack off to badly drawn naked grineer women”? I also complete cyphers under 3 seconds, and have a banging hot girlfriend (She just primed for me; Shit was SO plat). You are all faggots who should just kill yourselves. Thanks for listening."
  654.  
  655.        
  656.        
  657.  
  658. >OTSKJ------------------------------------------------------------------------------------
  659.  
  660. "The Generosity of the Gelatinous Cadaver"
  661.  
  662. As the winter winds eroded the fighting spirits of the Warbros, Digitalis Extremis bestowed the inexplicably rare three-quarter gift onto a warrior known as "SkeletonJelly."
  663.  
  664. This "SkeletonJelly" was an honest soldier. He was more than willing to revive a rookie in battles occuring on Apollodorus. His fellow Warbros also spoke of his vernacular and poetic fortitude on the mysterious Forums of Digitalis Extremis.
  665.  
  666. However, when the three-quarter gift was bestowed upon him, he used its power, not for his own gain, but to help out his clanmates which were financially unable to support their battles.
  667.  
  668. "Here, fellow Warrior. Take this Platinum. Use it to power up your weapon and defeat the Corpus."
  669.  
  670. It was his prerogative to help those in need.
  671.  
  672. And for that, we honour him.
  673.  
  674. An Ode to the generous, the skilful, the honourable SkeletonJelly
  675.  
  676.  
  677. >A lewd haiku written to honour SkelletonJelly's ARSE-------------------------------------
  678.  
  679. Mysterious ARSE
  680. what is its rhyme or reason?
  681. Stare at Mag, so cute.
  682.  
  683.        
  684. >DNGOT------------------------------------------------------------------------------------
  685.  
  686. Dangers Of Trading
  687.  
  688. This is a cautionary tale for those who wish to practice the Art of Trading without proper guidance.
  689.  
  690. The conflict between the Corpus and the Grineer grew more intense. As both sides battled on, many Tenno were lost attempting to keep the Balance and preventing one army from getting the upper hand on the other.
  691.  
  692. One Veteran Tenno approached Lotus, and asked.
  693.  
  694. "Why can we not trade artefacts that we find with other Tenno who in need it of such treasures? Surely some of us have an abundance of such items, while others are in need. In these pressing times sharing is not a virtue but a necessity!"
  695.  
  696. Lotus denied, "This practice would disrupt the balance all Tenno swear to uphold"
  697.  
  698. The Veteran angry, "Many Tenno are falling due to your stubbornness, and many others are exchanging the valuable Platinum with the Corpus to obtain power. It is time to let go of ancient tradition, so we all may fight this war with best weapons we can offer."
  699.  
  700. Lotus, after pondering for a hours, decided to allow the Art of Trading. Unknowingly opening doors to let the Mercantile Spirits from the Void to enter real world.
  701.  
  702. The Veteran, satisfied, thanked Lotus and headed to his Dojo to build A Trading Post, so he could give Artefacts of power and equipments of delicate Orokin-Craft to other Tenno.
  703.  
  704. A few days after ban on The Art of Trading was lifted, a Tenno offered a wealth of the rare Platinum to The Veteran, in exchange for an Artefact of power he desired so much, but was not in dire need of. The Veteran, amazed, accepted the trade. "Now we can keep the Corpus from gaining any more Platinum, and thus, weaken them more!" thought The Veteran.
  705.  
  706. He then proceeded to make many more trades, always asking for many Platinum in return. Many weeks passed, and he became one of the wealthiest Tenno that lived. Unknown to him, his very first trade was made with a Mercantile Spirit, which was gnawing on his mind ever since.
  707.  
  708. One day, he contacted Lotus again, sure that she would be satisfied with the turn of events. "Was I not right? Now that many Tenno have acquired greater power, and the Corpus coffers are empty, so they cannot sustain war."
  709.  
  710. Lotus, displeased, questioned The Veteran thus; When was the last time you took on a mission?
  711.  
  712. The Veteran could not answer, for he spent the last weeks acquiring Platinum in exchange for his Artefacts of power.
  713.  
  714. "Many Tenno required your aid in combat, and you were not there for them. We have lost many more Tenno because you were bathing yourself in Greedy Milk, then we would have lost because they were not well equipped. The Corpus have lost Platinum true, but they have gained something much more dangerous."
  715.  
  716. The Veteran could only stare at the hologram representing Lotus for a moment, puzzled, before turning his eyes towards the halls of his Dojo form the trading post where he peddled his Orokin-Craft Artefacts of great powers and profit. He then noticed he was alone, for his clan was lost in the conflict. The Veteran felt a pang of pain and regret but they were too distant to hurt his hardened merchant heart.
  717.  
  718. He wandered the empty halls and cross connectors. Not even ghosts or whispers of spirits greeted him when he entered the Liset Bay. The dread of loneliness and despair of lost and his hate for himself grew. But still distant, and then all three faded, until they were memories of someone else.
  719.  
  720. "Profit numbs the feelings." thought The Veteran, abandoning his Dojo. The Mercantile Spirits had possessed The Veteran and made him a Merchant.
  721.  
  722. >WBMTR------------------------------------------------------------------------------------
  723.  
  724. 5 Mantras That Form The Pillar Of Warbros
  725.  
  726. First is Mantra Of Hatred
  727. I bow to the Event Grinders
  728. I bow to the Prime Hunters
  729. I bow to the Affinity Farmers
  730. I bow to the Great Traders
  731. I bow to the Forum Shills
  732.  
  733. This fivefold mantra destroys all fun and excitement in all things
  734. and of all auspicious mantras, is the first and foremost one.
  735.  
  736. Second is Mantra Of Speed
  737. Go Fast Or Go Solo
  738.  
  739. Third is Mantra Of Encouragement
  740. Get Good
  741.  
  742. Fourth is Mantra Of War Call
  743. 3* Sluts ODD*
  744.  
  745. Fifth is Mantra Of Cosmos
  746. Sleek Coding
  747.  
  748. *changes with the size and place of the War to be made.
  749.  
  750.  
  751. >TOWBS------------------------------------------------------------------------------------
  752. The Oaths Of Warbros
  753.  
  754. The Sacramentum
  755. I swear by -HHH, this holy oath, that I want to offer unconditional grind to the Warlord of Warbros, Wiawyr, the solid purple Loki with Loot Radar Aura, and be prepared as a fast Tenno to offer my grind to glory of Warbros for this oath at any time.
  756.  
  757. The Oath Of Getting Good
  758. I, Initiate of Fast, do swear that I will be faithful and bear true to my goal of getting good, farming affinity and not being a pain in the ARSE while being carried across the Solar System. So help me -HHH.
  759.  
  760. The Oath Of Fast
  761. I, Disciple of Fast, swear by this holiest of oaths, that I declare myself FAST, for the benefit of all Tenno.
  762. I shall not go slow with other fellow Tenno, for going slow is sign of scrub.
  763. I shall not go slow with other fellow Tenno, for going slow is invalid as there is nothing to explore.
  764. I shall go solo if I ever desire to go slow without other fellow Tenno,
  765. Because nobody should wait for me if I want to open every locker, smash every container and take pictures for my Codex.
  766.  
  767. The Oath Of Insanity
  768.  
  769. Oath of Insanity should not be taken by anyone. Reciting this oath may cause loss of sanity, loss of belief in human race and gaming as a whole.
  770.  
  771. When saying the names of Masters Of Warbros, although our views are different, yet we have come together as brothers. From this day forward, we shall endeavour for a common purpose: to save Warframe and to aid the scrubs. We shall avenge the community above, and pacify the shills below. We seek not to be born on the same day, in the same month and in the same year. We merely hope to see the game die on the same day, in the same month and in the same year or survive forever. May Digitalis Extremis attest to what is in our hearts. If we should ever do anything to improve the soul crushing grind, hollow lore and repetitive game-play, may heaven and the people of the earth both rejoice both in the game and out in forums.
  772.  
  773. Oaths by Warframes Of Tenno
  774.  
  775. The Oath Of Trinity
  776. I will apply Space-Magic measures for the benefit of the sick according to my ability and judgement; I will keep them from harm and spending Revives. I will give a deadly drug to anybody if asked for it, and will I make suggestions to this effect. Similarly I will definitely give to a woman an abortive remedy, as Loki's are all over the place.
  777.  
  778. I will use the knife, even on sufferers from Grineer-Gene-Retardation. Whatever houses I may visit, I will come for the benefit of the Tenno and our sympathizers, remaining free of all interplanetary justice and murder all opposition.
  779.  
  780. What I may see or hear in the course of the treatment or even outside of the treatment in regard to the life of men, which on no account one must spread abroad, I will keep to myself holding such things shameful to be spoken about.
  781.  
  782. If I fulfil this path and do not violate it, may it be granted to me to enjoy life and art, being honoured with fame among all men for all time to come; if I transgress it and swear falsely, nobody can do anything about, but I swear I won't.
  783.  
  784. The Oath Of Loki
  785. No promises.
  786.  
  787. The Oath Of Rhino
  788. I, solemnly affirm that I will carry the burden of all Tenno in need; I will RUSH into the masses of enemies to crush them, I will cover myself in IRON to keep standing my ground as long as needed, I will let a thunderous ROAR to strengthen my fellow Tennos resolve, I will smash the very fabric of TIME to destroy all that seek to harm my brothers.
  789.  
  790.  
  791. >WAWBD------------------------------------------------------------------------------------
  792.  
  793. Wonderful Artefacts Housed In Warbros Dojo
  794.  
  795. Gallium Pillar
  796. Gallium Pillar is rumoured to be result of an unnatural increase of Gallium reserves during an undated event after Tennos reawakening. Gallium Pillar is made of pure Gallium and marks the centre of weight of Warbros Dojo. Ten Rhinos wide, twelve Saryns tall and five Oberons thick Gallium Pillar represents symbolic importance and much as its practical importance. On each cardinal face a part of "The Art Of Warbros" chiselled by The Former Ordinator Of Digitalis Extremis, Master Ced23ric.
  797.  
  798. Rubedo Massager Throne
  799. Rubedo Throne's existence or whereabouts is a rumour even amongst highest circles of Warbros. Rubedo Massager Throne is made of purest Rubedo collected across Solar System and with its massaging capabilities it is the ultimate show of authority and comfort. In reality promised to Warbros by the messenger of Digitalis Extremis Grineeer, Rubedo Massager Throne was never delivered and Warbros are sitting on huge deposits of Rubedo waiting for the day for Grineeer to deliver. Rubedo Massager Throne is also called Rubedo Dildo Throne which may or may not be the same artefact.
  800.  
  801. The DEick Band
  802. Some times Tenno cannot take pressures of being a Warbro and the only option available is committing Sudoku. In that case an anonymous Warbro goes out with a show of force likes of which never seen before. The DEick Band was a sacred head-band with Warframe inscribed on it, rewarded to Founding Tenno by Digitalis Extremis. Such sacred gifts may hold a great value among lesser and Lost Tenno but for a Warbro it is a chance to defy the very Heavens Digitalis Extremis resides in. In an almost surprising, not really, act of defilement the Warbro wrapped the band around his "arm" instead of his head. Such blasphemy was too much even for a Warbro and he was struck down by Digitalis Extremis. Although his body and memories wiped from universe, The DEick Band is among one of the most prized Artefacts in Warbros Dojo.
  803.  
  804. Orthodakra Throne(s)
  805. Each of these Thrones are hand made by members of Warbros, for themselves, to sit on when they are too wounded to take a traditional knee. While common the material they are made out of alone is enough to behold those furnitures. Each Orthodakra Throne is made with incredibly powerful and intricate Orokin-Made Prime Weapons, Orthods Shafts and Dakra Handles are welded with burning pure hatred and contempt of Digitalis Extremis' choice of RNG, to form a Throne out of these precious but likewise common artefacts. While each piece may hold a great value if traded outside Tenno communities, they are worthless and a source great anger among Warbros and many other Clans as well.
  806.  
  807. Forma Carpet
  808. Such opulent is Warbros Dojo, the much sought after piece of Orokin Technology that can alter its own shape as well as anything it is fused with, Forma is used as material for many mundane tasks. One such incredibly stupid show of fortune and riches is the Forma Carpet, stretching across three halls, Forma Carpet has been recoloured to match the floor texture as such nobody without a microscope or foreknowledge can tell if Forma Carpet actually exists or not.
  809.  
  810. Corpus Dragon Orokin Derelict Void Tower Corrupt Key Chain
  811. Corpus Dragon Orokin Derelict Void Tower Corrupt Key Chain is the legendary ultimate key forged by an anonymous Warbro. Having too many keys under his possession and no way to use them all Warbro decided to put all his keys inside a Taiko drum and smash it with his Fragor. When the Fragor struck the drum reality stopped for a moment. Reality unsure what to do came up with a solution a moment later. All Taiko Drums in Warbros Dojo were destroyed in result, but in their ashes laid Corpus Dragon Orokin Derelict Void Tower Corrupt Key Chain. The ultimate key that allow Warbros to launch raids simultaneously in Orokin Derelicts, Void Towers and Corpus ships braving the Void as well as opening any Dragon Vaults.
  812.  
  813. ART
  814. Called only ART, this non-euclidean artifice came to being by the will of Warbros Warlord Wiawyr. Located in Gardens of Warbros Dojo ART is a sight to behold, as beautiful it is may also disorient and even cause insanity if observed too long. The true meaning of ART is unknown to many among Warbros and its secrets are best kept secret.
  815.  
  816. The Rift
  817. When the era called Update 10 called forth the collective abominations known as Bonedaddy to the initiated, the clan of Warbros conducted the final rite in a summoning long in the making. Gathering a great number of Bonedaddys in the Dojo, they circled around a Yin and Yang rock garden, using the mundane ornamentation as their arcane focus. Here it was that the three-dimensional crack in reality was formed, by the sheer collective force of edge of Warframes. The Rift was summoned, swallowed some clan members whole and it still lingers in the Dojo. Since that day, the number of Bonedaddys in the Dojo has been strictly limited, and many a clan member lets superstition from entering the Dojo clad in one of these cursed 'frames. Some say they can still hear the pleas of those vanished, when they roam the halls by their lonesome.
  818.  
  819. The Translators Report-book
  820. Hidden deep in the library of the Dojo is a book, sealed with chains and locks. Inscribed in blood, titled merely "Leaks" is kept. A more recent addition in the fine handwriting of the meticulous archivars put "Translatoranon, never forget" beneath the simple title. Born of Digitalis Extremis secretive and deceiving nature, Warbros had spies inserted into their very midst, and for a while, one of these spies was reporting his findings under great risk to his well being. When he was found out and terminated, many Tenno thanked him for his services. His sacrifice was one of the few things that had Warbros prepared of the follies to come. Rumour has it that Translatoranon was not working alone, but after Digitalis Extremis successful witch-hunt, no new reports or additions to "Leaks" have been made.
  821.  
  822. The Imagery Workshop and The Gallery of Deception
  823. Deep within Warbros Dojo's immense superstructure, hidden in a pocket of carefully shifted architecture, lies many secrets. One of which is a simple room, coloured in every hue imaginable, with sophisticated tools of long forgotten Orokin-Technology warps any image taken from reality and reproduces a image which may have subtle, or some noticeable changes, or produce an image which is not related to the taken one or produce a new one even if there is none. The adjacent room is Imagery Workshop, some of these works reside for future clan members to learn from the craft of those who came before them. Imagery Workshop, contains the collected masterpieces of Warbros. Here you can find the works of Datareaper, the blueprints of Shwig, the endlessly simplistic, yet unnerving creations of Poptartz, the plain data-sheets of Ced23Ric, but also the wartime falsified reproductions of "Grineeer: 500 gets special rewards" and "Just a heads up, coptering will be changed in melee 2.0". The greatest attention is left to the victory images of MyHeroPatrickSwayze, banners and tapestries of battles won by Warbros, cherished by all as icons of the one truth Warbros unites: Warbros Number One. Also exceptional pieces of work from Warbros Pornforges are preserved here.
  824.  
  825. The Grail Of Tears
  826. The Grail Of Tears is locked in Cyropod in which -HHH slept many centuries before reawakening. The Grail is a sophisticated Orokin-Craft and has tiny Void gates worked onto its inner surface. On The Grail Of Tears 'Warbros, Once And Future Number One' inscribed in Orokin-Script. It is said The Grail collects tears of other Tenno Clans whenever Warbros humbles them. After each great campaign the The Grail Of Tears is removed from -HHH's Cyropod and each Warbro shares a drink.
  827.  
  828. >TAOWB------------------------------------------------------------------------------------
  829.  
  830. The Art of Warbros
  831. By Loki-Tzu
  832.  
  833. Inscribed upon Gallium Pillar in Warbros Dojo by artisan Ced23ric
  834.  
  835. The following part is written on the Eastern Face Of The Pillar.
  836.  
  837. I. Laying Waste to Shitters
  838.  
  839. 1. Loki-Tzu said: The art of Warbros is of vital importance to the Clan.
  840.  
  841. 2. It is a matter of life and death, a road either to plebtier or to dickwaving. Hence it is a subject of inquiry which can on no account be neglected.
  842.  
  843. 3. The art of Warbros, then, is governed by five constant factors, to be taken into account in one's deliberations, when seeking to determine the conditions obtaining in the grind.
  844.  
  845. 4. These are: (1) The Waving Dick; (2) Grind; (3) Fast; (4) The Warlord; (5) Method and autism.
  846.  
  847. 5,6. The Waving Dick causes the people to be in complete accord with their Warlord, so that they will follow him regardless of their lives, undismayed by any danger.
  848.  
  849. 7. Grind signifies night and day, buff and nerf, times and events.
  850.  
  851. 8. Fast comprises distances, great and small; friendship doors and lock-downs; open ground and narrow passes; the chances of victory and spawn bugs.
  852.  
  853. 9. The Warlord stands for the virtues of wisdom, sincerely, blacklisting, herding and shitter removal.
  854.  
  855. 10. By method and autism are to be understood the marshalling of the clan in its proper squads, the graduations of repetitive gameplay among the brothers, the maintenance of gear by which affinity may reach the warriors, and the control of Dojo expenditure.
  856.  
  857. 11. These five heads should be familiar to every Warlord: he who knows them will be number one; he who knows them not will run Broframe.
  858.  
  859. 12. Therefore, in your deliberations, when seeking to determine the victory conditions, let them be made the basis of a comparison, in this wise:--
  860.  
  861. 13. (1) Which of the two clan is imbued with the common sense of the Bigger Dick? (2) Which of the clans has most ability? (3) With whom lie the advantages derived from Grind and Fast? (4) On which side is dickwaving most heartfelt cherished? (5) Which clan is as strong as an ox? (6) On which side are brothers more cohesively equipped? (7) In which clan is there the greater constancy both in dual zorens and Volt speed?
  862.  
  863. 14. By means of these seven considerations I can forecast dick waving or being marked of the Crescent Moon.
  864.  
  865. 15. The Warlord that hearkens to my counsel and acts upon it, will let his appendage fly in the wind: let such a one be impersonated in the generals! The Warlord that hearkens not to my counsel nor acts upon it, will suffer leading Asuro:--let such a one be made to rage and be banned from forums and leader boards!
  866.  
  867. 16. While heading the profit of my counsel, avail yourself also of any helpful circumstances over and beyond the ordinary rules.
  868.  
  869. 17. According as events are shit, one should modify one's plans without resistance of the mind.
  870.  
  871. 18. The best warfare is based on rusing.
  872.  
  873. 19. Hence, when able to relax, we must seem unwilling; when using our autims, we must seem casual; when we are near victory, we must make the enemy feel as if we have already won; when struggling, we must make him believe he has already lost.
  874.  
  875. 20. Hold out baits to entice the enemy. Make him rage and waste his efforts, and photoshop false information while secluding the truth.
  876.  
  877. 21. If he is secure of his victory, shit all over him. If he is in superior numbers, out-grind him.
  878.  
  879. 22. If your opponent is of choleric temper, seek to irritate him. Pretend to be superior, that he may grow insufferable.
  880.  
  881. 23. If he is taking his ease, give him no rest. If his forces are autistic, break their spirits.
  882.  
  883. 24. Attack him regardless whether he is prepared, appear everywhere at once, offering no respite.
  884.  
  885. 25. These autistic devices, leading to dick waving, must not be divulged beforehand.
  886.  
  887. 26. Now the Warlord who wins an event makes many calculations in his clan chat ere the battle is fought. The Warlord who loses a battle does not instil the sense of autism in his clan beforehand. Thus embrace the autism and it will lead to victory, let off on the autism and there will be Asuro-tier; yet how much worse being serious and lose still! It is by attention to this point that I can foresee who is likely to wave dick or fill the cups of their better with tears.
  888.  
  889. The following part is written on the Northern Face Of The Pillar.
  890.  
  891. II. Shitting on other Moon Clans.
  892.  
  893. 1. Loki-Tzu said: In the operations of Warbros, where there are in the field four hundred and fifty swift cunts, fifty heavy autists, five hundred shitters and a hundred thousand hours of grind, with provisions enough to carry them through an entire event, the expenditure before the event and during the event, including entertainment of clan chat, small items such as drawings and fapfics, and jewed Plat spent on 'taters and slots, will reach the total of a thousands jewed pubbies from trading. Such is the cost of sustaining a clan of 1000 Warbros.
  894.  
  895. 2. When you engage in any event, if victory is long in coming, then autists' weapons will grow dull and their ardour will be damped. If you lay siege to an event, you will exhaust your will to grind.
  896.  
  897. 3. Yet again, if the campaign is protracted, the resources of the mind of a Warbro will adapt to the strain and overcome.
  898.  
  899. 4. Now, when your spirits are dulled, your ardour damped, your strength exhausted and your autism challenged, other clans will spring up to take advantage of your extremity. Then only Fast and promise of dickwaving, however painful, will be able to avert the consequences that would ensue.
  900.  
  901. 5. Thus, as we have heard of stupid slow but steady in events, victory has never been seen associated with only short bursts of fast.
  902.  
  903. 6. There is no instance of a clan having benefited from consistent slow.
  904.  
  905. 7. It is only one who is thoroughly acquainted with the evils of grind that can thoroughly understand the autistic way of carrying it on.
  906.  
  907. 8. The skilful Warbro does raise a second account, and his days are filled with less sleep than mere mortals require to function.
  908.  
  909. 9. Bring profound spirit with you from the beginning, but forage on the enemy's tears. Thus the clan will have fodder enough for its needs of dickwaving.
  910.  
  911. 10. Being far from victory may dickwaving seem futile, but it is required, just as being close to victory may dickwaving seem unnecessary, but it is required.
  912.  
  913. 11. On the other hand, not waving your dick may make the grind feel hollow, and a lack of waving dicks causes the clan's enjoyment to be drained away.
  914.  
  915. 12. When their enjoyment is drained away, the shitters will be afflicted by a lack of will for the grind.
  916.  
  917. 13,14. With this loss of enjoyment and lack of will to grind, the Dojo of the clan will be stay stagnant in statue count, and three-tenths of their members will go inactive; while Warlord tears for missing statues, worn-out autism heroes, absence of victory images, warnings and bans, threads and PMs, historic events to never forget, ox-strong Rhinos and lightning fast Lokis, will amount to lakes of sorrow.
  918.  
  919. 15. Hence a wise Warlord makes a point of foraging on the enemy's tears instead. One cartload of the enemy's tears is equivalent to twenty of one's own, and likewise a single ragepost of his provender is equivalent to twenty shitpost from one's own ranks.
  920.  
  921. 16. Now in order to kill the competition, our Warbros must be roused to autism; that there may be advantage from defeating the other clans, they must have their rewards in proper dick waving.
  922.  
  923. 17. Therefore in leader board struggles, when ten or more Warbros have penetrated their numbers, those should be idolised who took first. Our own heroes should become part of our dick waving for those of the enemy should remain only spite. Bearers of silver need to be reminded of their failure.
  924.  
  925. 18. This is called, using the conquered foe to augment one's own dickwaving.
  926.  
  927. 19. In events, then, let your great objective be victory, regardless of lengthy campaigns required.
  928.  
  929. 20. Thus it may be known that the leader of clans is the arbiter of the pubbies fate, the Warlord on whom it depends whether the Tenno shall be in peace or in peril.
  930.  
  931.  
  932. The following part is written on the Western Face Of The Pillar.
  933.  
  934. III. Attack with Warbros
  935.  
  936. 1. Loki-Tzu said: In the practical case of an event, the best thing is to take DE's rules and dissect them; to shatter and destroy the competition is the pinnacle of getting good. So, too, it is advised to streamline a process and share the knowledge via motd than strive for personal glory, to share thoughts on how to improve the grind with the clan in chat.
  937.  
  938. 2. Hence to fight and win in all your battles is not excellence; excellence consists in breaking the enemy's spirit again and again doing so.
  939.  
  940. 3. Thus the highest form of dick waving is to crush the enemy's will to succeed; the next best is to avert the enemy's attempts to succeed; the next in order is to only closely overcome the enemy's autism; and the worst policy of all is to accept silver.
  941.  
  942. 4. The rule is, not to accept silver at any time. The memory of being second will pierce the spirit of the clan for all days, and even if Warbros is number one, remembering the victory of an enemy seven times our size, despite our numbers matching twice over for effect per head will be eternal.
  943.  
  944. 5. The Warlord, unable to control his irritation by Warbros, will launch his clan to the assault like headless chicken, with the result that one-third of his members give up the grind, while the event still remains lost. Such are the disastrous effects of competing with Warbros.
  945.  
  946. 6. Therefore the skilful Warlord subdues the enemy's will to fight with dickwaving and golden statues; he breaks their spirits with a consistent streak of victories; he overthrows their leadership by exposing their inability to match Warbros.
  947.  
  948. 7. With his clan intact he will dispute the mastery of the events, and thus, without losing any event, his triumph will be complete. This is the method of attacking with Warbros.
  949.  
  950. 8. It is the rule in events, if our forces are ten to the enemy's one, to steam-roll him; if five to one, to crush him; if twice as numerous, to ascertain victory in excess of the mere numbers.
  951.  
  952. 9. If equally matched, we will fight as if twice; if slightly inferior in numbers, we can out-grind him; if quite unequal in every way, we never give up still and win per capita.
  953.  
  954. 10. Hence, though an obstinate fight may be made by a small group of heavy autists, in the end it must be captured by the clan as a whole.
  955.  
  956. 11. Now the Warlord is the bulwark of the Clan; if the bulwark is complete at all points; the Clan will be strong; if the bulwark is defective, the Clan will rather fap in the dark than compete.
  957.  
  958. 12. There are three ways in which a Warlord can bring misfortune upon his clan:--
  959.  
  960. 13. (1) By thinking his zergtrash can compete with dedicated autists. This is called being of Broframe.
  961.  
  962. 14. (2) By attempting to govern a clan with a god complex. This is called being of Asuro.
  963.  
  964. 15. (3) By attempting to bribe pleb-tier pubbies to entice them to fight for you. This is called being of Crescent Moon.
  965.  
  966. 16. But when the clan is zergtrash, and numbers are capped, they cannot compete. But when the clan is competent, yet the leaer is pdxdubin, they cannot compete. But when the pubbies are not autistic despite bribing them, they cannot compete.
  967.  
  968. 17. Thus we may know that there are five essentials for victory: (1) He will win who has an army of autists. (2) He will win who knows how to handle shitty events. (3) He will win whose clan is animated by the same spirit throughout all its ranks. (4) He will win who shares glory among all and cherishes his heroes. (5) He will win who has autistic capacity and is not interfered with by dignity and sleep.
  969.  
  970. 18. Hence the saying: If you know of the events and know autism, you need not fear the result of a hundred events. If you know the events but not autism, for every victory gained you will also suffer a defeat. If you know neither autism nor of the event, you might as well join Gryphus Tech Corp.
  971.  
  972. The following part is written on the Southern Face Of The Pillar.
  973.  
  974. IV. Tactical Dispositions
  975.  
  976. 1. Loki-Tzu said: The good autists of old first put themselves beyond the possibility of being scrubs, and then waited for an opportunity of letting their autism reign supreme.
  977.  
  978. 2. To secure ourselves against defeat lies in our inactivity, but the opportunity of defeating the enemy is provided by the enemy being scrubs.
  979.  
  980. 3. Thus the good autist is able to secure himself against defeat, and is certain of the scrubiness of the enemies.
  981.  
  982. 4. Hence the saying: One will conquer with going fast and by avoiding pubs.
  983.  
  984. 5. Security against defeat implies the will to grind without the application; ability to defeat the enemy implies the application of that unbroken will.
  985.  
  986. 6. Waiting for an event is the withholding of strength and not weakness; winning, a superabundance of strength like that of an ox.
  987.  
  988. 7. The Warlord who is skilled in waiting trains his new Warbros in the most secret recesses of the earth; he who is skilled in winning flashes forth from the topmost heights of heaven. Thus on the one hand we have ability to protect our sanity; on the other, a victory that is complete.
  989.  
  990. 8. To grind at any hour of the day is not the acme of excellence.
  991.  
  992. 9. Neither is it the acme of excellence if you win an event an no one sheds a tear of jealousy.
  993.  
  994. 10. To be congratulated by scrubs is no sign of great strength; to see the golden statues is no sign of sharp sight; to hear the noise of crying Founders is no sign of a quick ear.
  995.  
  996. 11. What the mad founders called a a bunch of no-lifers is one who not only wins, but excels in winning with waving dicks.
  997.  
  998. 12. Hence his victories bring him neither reputation for modesty nor credit for excellence.
  999.  
  1000. 13. He wins his battles by taking no breaks. Taking no breaks is what establishes the certainty of victory, for it means conquering an enemy that is already defeated by succumbing to human needs.
  1001.  
  1002. 14. Hence the skilful Warbro puts himself into a position which makes silver impossible, and does not miss an hour of grind. -HHH foresaw this wisdom and showed it to the clan.
  1003.  
  1004. 15. Thus it is that during events the victorious autist only seeks battle after battle even after the reward has been won, whereas he who is destined to defeat gets his reward score and then realizes he is losing to his betters. AceViper had foreseen this wisdom and shared it with the clan.
  1005.  
  1006. 16. The consummate Warlord cultivates the waving dick, and strictly adheres to method and autism; thus it is in his power to lead Warbros to victory, again.
  1007.  
  1008. 17. In respect of grinding method, we have, firstly, Runs in time; secondly, Estimation of greatness; thirdly, Insistent Grind; fourthly, Shitting on competitors; fifthly, Dick Waving.
  1009.  
  1010. 18. Runs in time owe its existence to Fast; Estimation of greatness to Runs in time; Insistent Grind to Estimation of greatness; Shitting on Competitors to Insistent Grind; and Dick waving to Shitting on Competitors.
  1011.  
  1012. 19. A victorious clan opposed to a scrubby one, is as a pound's weight placed in the scale against a single grain.
  1013.  
  1014. 20. The onrush of other clans is like the dribbling of a bucket of tears into a chasm a thousand fathoms deep.
  1015.  
  1016. >WFUCS------------------------------------------------------------------------------------
  1017.  Warframe Cosmology, Reflection Phenomenon In Void and Warframia
  1018.  
  1019. "It is established by evidence that there exists beyond the world a Void without a terminal limit (Terminus and Outer Terminus does not count), and it is established as well by evidence that Digitalis Extremis, has power over all contingent beings (possibly). Therefore They have the power (in theory at least) to create a thousand thousand worlds (we are making guesses here) beyond this world such that each one of those worlds be bigger and more massive than this world as well as having the like of what this world has of the throne (grind), the chair (more grind), the heavens (end game) and the earth (tile sets), and the sun (mission hubs) and the moon (mission nodes). The arguments of the philosophers (pretty much everyone) for establishing that one world is anywhere near enough are weak, flimsy arguments founded upon feeble premises (endgame, empty promises, internally discussing, looked at, soon...)."
  1020. -Fakhr al-Grindan al-PlebSlayer
  1021.  
  1022.  
  1023. This Universe is made up of six facts that cannot be denied understanding and accepting these cosmic facts are required steps becoming a Master;
  1024.  
  1025. Soul - Exists as a reality, having a separate existence from the body that houses it. It is characterised by joy and skillThough the soul experiences both birth and death in daily manner, it is slowly destroyed. Decay and origin refer respectively to the disappearing of one state of soul and appearing of another state. Once completely crushed Initiate becomes Disciple.
  1026.  
  1027. Loot - Loot is classified as intangible, shinies, thrash, rank 0 energy core, blue prints i.e. long term goals. According to Digitalis Extremis, they are content. Loot is the first and foremost commodity for Trading and Merchanting (or Jewing) substance to "Never Pay A Penny To DE". Once enough plats made, Disciple earns the title of "Fellow Merchant".
  1028.  
  1029. Grind - The one and only true motivation of Soul. The one and only true motion in universe. This crushes the Soul and removes joys as told in Mantra Of Hatred. Grind is the Crux of Existence and hating it is the first requirement to be the "Once And Future Number One", and Disciple becoming a Master.
  1030.  
  1031. Content - Content flows to distract from Crux Of Existence, Grind. For Content to be meaningful is a matter of perspective, and by the nature of Content, being one dimensional, there is only one perspective. There truly is no meaning to "What" Initiate does and there is no meaning to "Why" Master does anything. Once Initiate accepts there is no reason for anything, he have taken the second step to become Master.
  1032.  
  1033. Community - NO BEING SHOULD BE EXPOSED TO COMMUNITY. PERILS OF COMMUNITY ARE SUCH NO GUIDANCE CAN HELP.
  1034.  
  1035. Code - The elusive flow of Techno-Magic is a sleek immaterial thing, many a machine designed to grasp it fails. For Code is Sleek and does not follow human logic. Digitalis Extremis constantly changes the flow and makes it impossible to understand or analyse. Whenever a mystery is slowed the flow changes its ways and remains elusive.
  1036.  
  1037.  
  1038. Warframe Universe exist where multiple realities intersect; where the SOUL of Tenno resides and where the realm of Warframe exists. Gate to the realm of Warframe is opened by "Launcher.exe" then Warframe "Warframe.exe" or "Warframe64.exe" brings the SOUL to the sleek stream of CODE Warframe. Reality is a precarious thing on both realms, which depends on PERCEPTION of SOUL. For Warframe offer different PERCEPTIONS to the SOUL. Where everything can be dreamy and look like a bad acid-trip or clear and precise. The INTERSECTION of SOUL-PLAYER- and CODE-SLEEK- is "THE CIRCLE-RIDENEVERENDS-" or "GAEM-GRIND-" where SOULS waste away their brief existence, feeding Digitalis Extremis never ending hunger for PLATINUM.
  1039.  
  1040. Within "THE CIRCLE" SOULS are attracted to each other and in their struggle they form a collective sub-realm of their zeitgeist and legends of long past glories. Warframia is one such pocket of reality. It exists outside "THE CIRCLE" and it is a reflection of Universe as perceived by WARBROS, yet it rarely effects the "THE CIRCLE".
  1041.  
  1042. Smithsonian Institute of Warbros, the official historical studies of Warbros, also tracks Reflection In Void Phenomenon. This is the recorded interpretation of one such observation by a Warbro gone mad while observing psychic battle between "Xhe Who Thirsts and Warbros".
  1043.  
  1044. "To those who doubt the thread titles of concealment or the poet's wall, let it be remembered,
  1045.  
  1046. that the unnamed beast, Xhe Who Thirsts, raped and devoured no less than four hundred sailors of Crescent Moon. It would have been a good omen to see Crescent Moon sundered from within, until the beast turned its gaping manmaw towards the lands of Warbros.
  1047.  
  1048. Coming ashore, the great beast once again disguised itself as one of mortal kind. It would have been the doom of Warbros, were it not for a troupe of rusemasters from /wfg/, who first challenged the veiled beast to create a poem, as only mortal men were capable of rhyme or prose. Failing the challenge, the beast demanded another test. The warrior-jesters, alerted to the visitor's unnatural speech, tricked the beast into unclothing itself and placing a shoe upon its head, thus unveiling its hideous true form. The ruse troupe was soon joined by the jester-king Wiawyr, who brought news of the beast's origins. The monster was soon repulsed before the Poet's Wall.
  1049.  
  1050. Of the beast's fate, it is unknown. Whispers from the dark say the monster was locked within the walls of Blacklist Tower. Others rumour that during the battle atop the Poet's Wall, the creature's phallus was hewn from its body by a jester-warrior of Warbros, who then cast the foul monstrosity unto the shitter encampment below, where it wanders to this day...
  1051.  
  1052. Whatever the matter, the guards of the Cipher Gates and Poet's Walls, led by General Krull, have maintained constant vigil over the shitterkind that exist beyond the borders of Warbros."
  1053.  
  1054.  
  1055.  
  1056.  
  1057. The Tale of the Rooster is an example of a Warbros spiritual journey through the Warframia to commit Sudoku. A rare example of actions within Warfarmia reflecting in COMMUNITY.
  1058.  
  1059. "Lo, my band of brothers, we need to reach the Grand Forums of Digitalis Extremis, for today is the day of ascension for one amongst our midst. He who wears the cloth of the goyim will find penance in humiliation!"
  1060.  
  1061. The words of the priest echoed from the dojo chambers. With heavy heart, the small group of Warbros rose to their feet, among them many who had sullied their honour by being infused with the Platinum Plague. Only one or two of their numbers had stayed pure, by taking from those outside Warbros who had become lecherous slaves of the shekel. They were here as witnesses.
  1062.  
  1063. "Our path will be long and I will not promise safe passage for all. We will meet obstacles beyond our understanding. We will face challenges of old, that were only met by our finest and barely overcome. Guile, fast and recklessness shall guide us. In -HHH we trust."
  1064.  
  1065. They left, gathering their belongings. Many Ogris and Pentas were filled with explosive radiation warheads with flesh eating virus, or with the malicious combination of magnetic projectile that released gas on impact. Other grabbed their rifles, shotguns and other small arms. A common sight among the veterans of the Gravidus campaign, the Brakk - often with autographs from Sargas Ruk - was spread out through the ranks. And as colourful and diverse as they were, one thing was common - the shimmer of twin hatchets, the Zorens, a religious item of the clan and insignia of FAST.
  1066.  
  1067. "We cannot let the other clans see our procession, for the ascension of a Warbro is a matter of utmost secrecy. We will wander in the guises of others, and hide our numbers and names. The path I declare shall be as follows: First, we pass through the Cipher Gates. After we paid homage to the Unknown Autist, we will cover the Plains of Gravidus and enter the Martiallis Sector."
  1068.  
  1069. There was murmur among the Warbros. Where would they be led? There were only two paths remaining, through the stretched and wretched strip of land occupied by those who painted their faces in red, or passing through Fool's Gate, scrutiny to the high pitched questions of a neutered man, Warbro by colours, but a pawn of Digitalis Extremis by trade. Neither option was appealing, yet it seemed like the priest had a plan. Voices stirred, asking for answers, demanding them.
  1070.  
  1071. "Ease down, my band of brothers. The path is clear as it is secluded. We will climb the peaks of the sleekest mountains, cross the Progress Glacier and take a rest at the tip. From there, we can spit in the crescent marshes, take a passing look at Rebecca's Pass and the dive into the Grand Forums."
  1072.  
  1073. "But no one has ever scaled those mountains!"
  1074. "They are too sleek!"
  1075. "We will slide off and be locked in respawn kills!"
  1076. "Then this will be the first test."
  1077.  
  1078. And so they marched. Brothers they were, they marched. Arms at the ready, they marched. When they arrived at the Cipher Gates, one after one, they passed through without a hitch. Met with the puzzles so trivial that their choice were made in split seconds, these gates were more of a hazing technique than a serious obstacle. All of them grouped up on the other side, standing in the Plains of Gravidus. All except for one.
  1079.  
  1080. "Almost got it!", he shouted.
  1081.  
  1082. After waiting for over 100 seconds, the group ventured on without him. Looking back, many were shaking their heads.
  1083.  
  1084. As they passed the Cenotaph of the Unknown Autist, many paid their tributes, in neatly arranged patterns of Nanospores, precise counts of matched Fieldtrons, Mutagen Masses and Detonite Ampoules and in the letters A, R, S and E spelt out in Paris Prime Strings. Crossing the Plains, the warband climbed over the carcasses of many blasted Corpus, fallen Grineer and puddles of tears left behind from when lesser clans had dared to challenge Warbros.
  1085.  
  1086. Naturally, the stench of blasted rectal cavities still filled the air, but the fierce warriors pressed onwards. They covered ground fast, slinging their Zorens from elevation to elevation, until they reached the Martialis Sector. There, a wall of skeletons, from Corpus, Grineer and shitters alike rose towards the sky, forming an eerie amphitheatre around a sandbag emplacement in the middle. Back to back, half buried under spent bullet casings, a Rhino, a Loki and a Volt were in the midst of the carnage. On their shoulders, washed out clovers still proclaimed their allegiance.
  1087.  
  1088. "Remember Martialis." muttered the priest.
  1089. "Never forget." responded the group, now solemn and pondersome.
  1090.  
  1091. The pause was brief, but profound. It took the metallic noise of unsheathed Zorens to rustle the group again, and they set back out to move. Quickly, they left the site of remembrance behind and reached the foot of the Sleek Mountains. Polished glass, coated in sickly black oil, with fragments of the surface simply missing, the rise was intimidating. With grim determination, the Warbros flung their hatchets and launched towards the peaks.
  1092.  
  1093. "Look out for the Vaults!" yelled a Loki among their midst. "Do not get trapped by their vile teleporters..."
  1094.  
  1095. The sadness in his voice carried more disappointment than mere words could have.
  1096.  
  1097. The first among their midst underestimated the sleekness of the mountains. The fast expert he thought himself, he flung himself through the opening between two pillars, only to impact with a wall of thin air, slide down and instead of regaining footing on the mountain, he fell into oblivion. When he reached for his inner energy to revitalize himself, he found himself staring at the same fate again, reliving the never-ending plummet into nothingness.
  1098.  
  1099. "Thrice cursed be Digitalis Extremis!" grunted the priest.
  1100. "The sleekness never ends." said another Warbro.
  1101.  
  1102. The perilous journey costed them a handful more, but eventually, the group crossed the foul mountains and reach the Progress Glacier. Moving a few millimetres a year, there was hardly any sign of change. Frozen deep in the ice, the ideas of earlier days, when the land was just forming, could still be observed. Just below the surface, the faces of sparkling gems were waiting to be thawed out of the ice that clung to them, unyielding.
  1103.  
  1104. "But, priest, why doesn't Digitalis Extremis just mine this ice? It is full of treasures!" asked one of them.
  1105. "Bringing the riches to the common folk would elate them, anon. But this is not the way of Digitalis Extremis. It is the path of deception, least effort and hollow promises. See this one there? It is a tome of expanded mission structures. It has been frozen here since the era of U6."
  1106. "But, priest, why is such knowledge left out here, unused, ignored? Should it not be hidden?"
  1107. "Because Digitalis Extremis does not commit, admit or permit. Nothing is certain."
  1108.  
  1109. They pressed on, leaving the melancholy of this eternal graveyard of creativity and promises almost forgotten by most in Warframia.
  1110.  
  1111. And so they reached the end of the glacier. Hollering and shouting, many of them tossed trash and foul fruit down the elevation, into the Crescent Marshes, revelling in the guttural sounds of the native populace, stirred in their inane cultist activities by being so blatantly disrespected. But, having met Warbros in the battlefield, the mud dwellers knew better than to respond violently. Being the second placers they were, they mumbled among themselves and shouted back, meekly, all but professing their butthurt.
  1112.  
  1113. A handful of the Warbros stood to the other side, gazing at Rebecca's Pass. The black material, coating the round outcropping, shimmered in the pale midday sun. One of their number knelt down and began a one-handed ritual, known by all of them, yet rarely committed in public. They averted their eyes from the sight and began talking among themselves.
  1114.  
  1115. "I saw images. I did not know it would be so round."
  1116. "Don't know what the deal is. I have seen better."
  1117. "But it is of Digitalis Extremis."
  1118. "That alone should tell you to stay away, young brothers. The cleft is treacherous, do not lose yourself in there. If you come to close, you will lose your mind. Nothing is as it seems down there. The only thing you can be certain of is that everything down there is meant to appease you and turn you docile. Rebecca's Pass is where warriors are turned into shills. Beware."
  1119.  
  1120. And they did. Coming down from the glacier, they could already see the walls of the Grand Forum ahead.
  1121.  
  1122. "It is time. Who among you does have what it takes to ascend?" asked the priest.
  1123.  
  1124. "I got what it takes right here!" bellowed one of them, and stepped forth. He reached into his crotch, grabbed it and yanked the cloth of the goy, holy symbol of the army shills, from a pocket and stood proud in their circle.
  1125.  
  1126. "Roll, brothers. Four eyes on the dice shall decide how I prove myself to all of Warbros."
  1127.  
  1128. And so they rolled, until one of them had three eyes. His second die bounced over the dusty surface of the place before the main gate, and came to rest. All were staring, with abated breath. When the die came to rest, it showed the single eye, making it a complete set of four.
  1129.  
  1130. "Combine what you hold in each hand, anon, and present it to the entire Grand Forums." muttered the Warbro.
  1131. "It will be done." came the stalwart response.
  1132. "Look out for the thirteenth hound, anon. He is rabid, vicious and his chain is off."
  1133. "I will be swift, may AceViper grant me fast."
  1134.  
  1135. And so he donned a face mask, depicting a dark skinned leader of a nation long gone, and stuffed a rolled cigarette into his mouth, filled with herbs that elevated the spirit. Igniting the drug, he smiled one last time towards his fellow brothers, then he charged the gates. He slipped past them by climbing the towers, using the sacred technique of the sprinting crouch, and jumped right into the marketplace.
  1136.  
  1137. At that moment, DE Will stepped forward from the masses of shills and good goyim, and raised his banhammer.
  1138.  
  1139. "THIS IS NO PLACE FOR YOUR DICKWAVING." he barked as he struck.
  1140.  
  1141. And then, embraced by heavenly light, the proud Warbro ascended, leaving Warframia forever. His last words:
  1142.  
  1143. "Game over, man."
  1144.  
  1145.  
  1146. Refutation of Shills
  1147.  
  1148. "And if you Shills answer that it is precisely because of this distance and smallness that their influences are negligible, then why is it that you claim a little influence of the Vent Mothers house, Mercury? Why is it that you have an idea that Mercuy is not the source of torment and the prime reason all new players just sudoku and never return to this Universe?"
  1149. -Reconstructed partial recording form the hell called "FORUMS" credited Anonymous
  1150.  
  1151. Vent Mother
  1152. "I feel since I am up here, that I should be receptacle to some sort of enlightenment." though Baezon, for it was the first time he defied the Rules Of Physics placed by Digitalis Extremis and enforced by EnVidya Havock.
  1153.  
  1154. From the Techno-Magic Vines that fed the Dojo with power to shine and air to breathe, came a voice. Techno-Magic Vines an art, so lost, no clan shall ever be able replicate also housed mind-streams of Masters of Warbros. Master Earthworm_Jims voice spoke of his enlightenment when he reached the same spot;
  1155.  
  1156. -Contemplate the greater mysteries, if you look directly above, there is a vent.
  1157. -Back on Mercury, we were first born into this world from a vent.
  1158. -From the vent we were born, and to the vent we shall all return.
  1159.  
  1160. And then Baezon was enlightened...
  1161.  
  1162. Dangres Of Commnity
  1163.  
  1164. Grandmaster waited. The lights above him blinked and sparked out of the air. There were bullies in the forum. He didn’t see them, but had expected them now for years. His warnings to [DE]Megan were not listenend to and now it was too late. Far too late for now, anyway.
  1165. Grandmaster was a founder for fourteen months. When he was young he watched the updates and he said to dad “I want to be on the game daddy.”
  1166. Dad said “No! You will BE KILL BY BULLIES”
  1167. There was a time when he believed him. Then as he got oldered he stopped. But now in the forum of the Digital Extremes he knew there were bullies.
  1168. “This is grandmaster” the radio crackered. “You must fight the bullies!”
  1169. So grandmaster gotted his eight forma'd Grakata rifle and blew up the wall.
  1170. “HE GOING TO KILL US” said the bullies
  1171. “I will shoot at him” said the cyberbully and he fired the ogris missiles. grandmaster bulleted at him and tried to blew him up. But then the thread was locked and they were banned and not able to post.
  1172. “No! I must kill the bullies” he shouted
  1173. The radio said “No, grandmaster. You are the bully”
  1174. And then grandmaster was a forum drone...
  1175.  
  1176.  
  1177. Mak_Gohae sucks ass,
  1178. He tempts me into murder,
  1179. Refridgerator.
  1180. - A haiku found scrawled upon a bathroom stall in the Warbros Dojo by Blatant The UnBalled, accompanied by a rendering of Ash attempting Knife Eye Attack.
  1181.  
  1182. >WROFR------------------------------------------------------------------------------------
  1183.  
  1184. Writ Of Recruitment
  1185.  
  1186. "I, as the Warlord of clan Warbros, the victors of the Moa Event, Operation Sling-Stone, Operation Arid Fear, the Survival Weekend Event, The Gradivus Dilemma and The Cicero Crisis, do authorize you, The_Herrick, to issue invitations for membership to the clan pursuant to you receiving compensation in the form of platinum from applicants to your personal account. I grant you carte blanche to pursue this power at your own discretion."
  1187. -Wiawyr, the Warlord of clan Warbros, the victors of the Moa Event, Operation Sling-Stone, Operation Arid Fear, the Survival Weekend Event, The Gradivus Dilemma and The Cicero Crisis.
  1188.  
  1189.  
  1190. >STLKR------------------------------------------------------------------------------------
  1191.  
  1192. Stalker, whose real name is Sir Edge Edgy MacEdgington, is deployed by Digitalis Extremis for regular gear checks to encourage wasteful expenditure of plats to buy new gear or revives. On the other hand to any Tenno passes the gear check, Stalker is a source of endless fortunes and unique weaponry. Like EdgyDash, EdgyBow and EdgyCuttingEdge. Truth behind Stalker is much darker and sadder. Despite Digitalis Extremis attempts to change the memory of Stalker, Warbros remember Stalker.
  1193.  
  1194. "Some have walked these desolate worlds while you have slept. Some like me. I remember you. I remember the day.
  1195.  
  1196. The Tenno appeared at the Terminus, gleaming and victorious. President Of United Solar System Empire, gave you Medals. Then came the sound. Across all our worlds, all at once, the ceremonial Taiko drums. A salute to the Tenno. Ten beats to declare the war was over. I watched from a distance, with the rest of the crowds. With each beat my heart began to race. The Tenno were not cheering or happy. One among them, a terrifying Bonedaddy was arguing with President and saying he wouldn't let my waifu mag to do celeberatory pole dance after the tenth beat. They were arguing. They were leaving and packing the poles. I tried to call out but only a strangled whisper escaped.
  1197.  
  1198. When the ninth beat rang Bonedaddy turned his back to the President, when President put his on his shoulder and said "You have to do this I am the President..." before he could finish his words Bonedaddy roared, like a voice from beyond the grave; "Bitch this ain't charity, you pay up or get lost.". But our President insisted, as Bonedaddy Soul Punched The President one of his bodyguards made a move to his weapon. Then... a torrent of blood filled the stadium, loosed by Tenno blades. The drums, the Empire, fell silent forever.
  1199.  
  1200. Now I hunt, dividing your numbers. Watching from that dark place, cataloguing your sins, I am the ghost of retribution. You may forget but you are not innocent. My boner died in your hands, you took my waifu and put her to sleep."
  1201.  
  1202. The history clearly shows a misunderstanding between Bonedaddy (probably not affiliated with Warbros but nobody can be sure about those weird PimpFrames) and unimportant politician grew out of control. As a result Stalker, a Mag fanboy, spent last few thousand years buffing up to build up the courage to tell her, he loves her. Unknown to Stalker no Tenno wearing one of the Mag-Series Warframes are capable of love, understanding, compassion or any other human emotion.
  1203.  
  1204. Warbros Recorded sightings are catalogued in three separate categories.
  1205. -Competent Era; In this era Stalker is still naive and somewhat threatening. He still haven't encountered a Bonedaddy and believes Mag might respond to his feelings. He uses fine Tenno replica weapons such as Braton Vandal and Lato Vandal. Tenno view Stalker as a worthy opponent but ultimately fail to understand what he is trying to do.
  1206.  
  1207. -Early Edge Era; Stalker encounters the Bonedaddy partially responsible for all the "Treason Mess". Learns higher ups were the real traitors and they were originally going to handle the situation without bloodshed. Staler becomes disillusioned and EDGE-IER when Bonedaddy lets him know "Mags go for 20 plat an hour". Stalker abandons his weapons and terrorize Tenno with EDGE-IER weapons with silly names like Dread, Hate and Despair.
  1208.  
  1209. -Maximum Edge Era; Digitalis Extremis always looking to part Tenno with their Plat, takes Stalker Early Edge Era weapons and imbues them with magic. Now that Stalker weapons are almost a serious threat Digitalis Extremis proxy Darvo entices Tenno with horrible deals. Stalker remains as a gear check and source of infinite EDGE across The Solar System.
  1210.  
  1211.  
  1212.  
  1213. >SDOKU------------------------------------------------------------------------------------
  1214.  Sudoku Letter Of A General
  1215.  
  1216. Raised from slumber after the seventh cycle the battle, the weapons, the progression were all new and compelling. I delighted in the fight, the speed and in the deaths of our enemies. Loyally I followed the Lotus and obeyed her every command. Our purpose was noble, to retain balance, to maintain peace and to dance merrily with our enemies until they lay in bloody heaps across the slick decks.
  1217.  
  1218. And so, for many more cycles, it continued. We morphed between Warframes and grew in skills, marvelling at our own accomplishments - racing to the end for our enemies could not contain us. The Lotus was our guide, our leader, praising us for completion and bestowing new and shiny instruments of death. Go Loki! Go Rhino! Kill for the Lotus... Even though so many questions remained unanswered we were obedient
  1219.  
  1220. While major events occurred (and even partly because of them) a nagging doubt began to grow...
  1221.  
  1222. Why did we awaken? What was our purpose? Are we all that is left of the Voids masters, the Orokin? What is the reason for balance being the goal? It seems to promote only suffering and an endless conflict with no resolution. The infested are not a choice but then neither are the broken Grineer or the psychotic Corpus... Who are we preserving balance for? On whose behalf do we fight?
  1223.  
  1224. If the fight was for our own joy then mine is gone. There is no hope, no reason to dive into unending conflict - the entire pursuit seems hollow.
  1225.  
  1226. We are the hollow men
  1227. We are the stuffed men
  1228. Leaning together
  1229. Headpiece filled with straw. Alas!
  1230. Our dried voices, when
  1231. We whisper together
  1232. Are quiet and meaningless
  1233. As wind in dry grass
  1234. Or rats' feet over broken glass
  1235. In our dry cellar
  1236.    
  1237. Shape without form, shade without colour,
  1238. Paralysed force, gesture without motion;
  1239.    
  1240. Those who have crossed
  1241. With direct eyes, to death's other Kingdom
  1242. Remember us-if at all-not as lost
  1243. Violent souls, but only
  1244.  As the hollow men
  1245. The stuffed men.
  1246.  
  1247. -General_Nuisance
  1248.  
  1249. In contrast the revered hero of Warbros Sudoku letter is much less emotional and direct
  1250.  
  1251. "Fuck this shit I am done"
  1252. --HHH
  1253.  
  1254. Sudoku
  1255.  
  1256. Sudoku is a ritual of abandoning this realm forever. When Tenno cannot continue to exist any more in this reality, his spiritual-self, commits Sudoku. Sudoku doesn't truly destroy Tenno's soul, however the reflection of this Universe where soul resides, is destroyed through an act of "Uninstalling" which can be reversed, but done rarely. It is traditional for Tenno that commit Sudoku to leave letters behind or go out with a bang, like how DEick Band came to be.
  1257. Sudoku maybe induced by Digitalis Extremis, themselves or their eternal slaves.
  1258.  
  1259. "So I looked, and behold, a pale Megan. And the name of him who sat on it was Rebecca, and Forums followed with them. And power was given to them over all of the forum, to kill with doge, with Tulzscha, with Renan, and by the beasts of shills."
  1260.  
  1261. Game Of Confusion is the epic Sudoku of Ben Paddock
  1262. http://www.youtube.com/watch?v=mxQI30KlHwI
  1263.  
  1264. VERSE 1
  1265. One day my friends showed me Warframe
  1266. "It's a top notch free to play game,
  1267. Been playing it since beta," they sang
  1268. I joined in, my nightmares began
  1269.  
  1270. I was dropped right in the thick of things
  1271. I didn't understand a thing!
  1272. My friends wielded ungodly power
  1273. It was gonna be a crappy 4 hours
  1274.  
  1275. CHORUS
  1276. There's too many "noobs"
  1277. Too many people
  1278. Who don't know how to play this
  1279. And the game won't give a single clue
  1280. Warframe is just a game of confusion
  1281.  
  1282. My default guns are awful
  1283. This game needs more tu-torials
  1284. Wait, I can just buy blueprints?
  1285. This whole system makes me wince
  1286.  
  1287. VERSE 2
  1288. Minutes in and the quest was done
  1289. I didn't even make the first wall-run
  1290. My friends were dealing one hit kills
  1291. My gun was in a tutu with frills
  1292.  
  1293. CHORUS
  1294. There's too many "noobs"
  1295. Too many people
  1296. Who don't know how to play this
  1297. And the game won't give a single clue
  1298. Who even came up with this game of confusion
  1299.  
  1300. Grind for the cash and loot drops
  1301. Play till your heart nearly stops
  1302. For 12 more hours you're stuck
  1303. Why all these steps just to not suck?
  1304.  
  1305. MIDDLE 8
  1306. I remember long ago
  1307. When games were simple
  1308. It was Run and Gun
  1309. Kill but don't be killed
  1310. the idea was simple
  1311. but we lost the way
  1312. how could this be?
  1313.  
  1314. SPOKEN
  1315. -No see, to get a better weapon, you have to play the game
  1316. with your terrible weapon, level it up, which adds to your
  1317. mastery. When your mastery is high enough, you take a short
  1318. trial before advancing in level. Then you grind for credits
  1319. to buy the blueprint for the weapon you want, since buying
  1320. it outright costs real money. Once you have the blueprints
  1321. you have to grind several specific missions to get all the
  1322. components to assemble the weapon. Then you pay AGAIN and
  1323. wait 12 hours before getting the weapon.
  1324.  
  1325. Wh-WH-WHAT?!?!
  1326.  
  1327. -Oh don't worry, it gets easier. How'd you not figure all of
  1328. this out already? You played the tutorial, right?
  1329.  
  1330. YES. THE ONE TUTORIAL. THAT TOLD ME HOW TO RUN, JUMP AND
  1331. SHOOT. IT WASN'T. ENOUGH.
  1332.  
  1333. I kinda thought that my lvl 20 gun would do a little more
  1334. than shoot wet farts.
  1335.  
  1336. -Are you equipping mods? THAT's how your weapons improve.
  1337. Levelling your weapon's only adds to its storage space
  1338. for mods. Of course, you need to use the right mods which
  1339. drop from certain enemies. Oh, you need to level up your
  1340. mods. Either with Fusion Cores or mods of the same kind
  1341. or the same polarity.
  1342.  
  1343. WHY DOES THIS HAVE TO BE SO COMPLICATED?
  1344.  
  1345. -And that costs credits.
  1346.  
  1347. UGHHH!!!
  1348.  
  1349. VERSE 3
  1350. Well thank god for these Youtube guides
  1351. For three days I was running blind
  1352. Then a new friend decides to play
  1353. Good lord, now I've got to explain
  1354.  
  1355. FINAL CHORUS
  1356. Too many "noobs"
  1357. Too many people
  1358. Who don't know how to play this
  1359. And the game won't give a single clue
  1360. This doesn't have to be a game of confusion
  1361.  
  1362. "Practice your wallrun timing,
  1363. And will you please stop whining?
  1364. Just five more runs and we're done,
  1365. Learning the game is half the fun..."
  1366.  
  1367. Hours later, I'm still drained
  1368. The game is a means to an end
  1369. It might be the game for you
  1370. But I'll go back to Team Fortress 2
  1371.  
  1372. SPOKEN
  1373. -Well you'll know next time.
  1374.  
  1375. Next time, huh?
  1376.  
  1377. -Yep! When your weapon becomes ineffective in the higher-
  1378. level areas and you need to get a new one and do it
  1379. ALLLLLLL over again!
  1380.  
  1381. AAAAAARGH!!!! Screw this!
  1382.  
  1383.  
  1384.  
  1385. >DJRTQ------------------------------------------------------------------------------------
  1386.  
  1387. The Death Of The Jester King And The Brief Rise Of The Only Queen That Matters
  1388.  
  1389. Tempting fate one too many times The Jester King, the arch-antagonist of Shills, the legendary autist and colour-blind faget, lead victory of the Moa Event, Operation Sling-Stone, Operation Arid Fear, the Survival Weekend Event, The Gradivus Dilemma and The Cicero Crisis, finally collected the utmost ire of Digitalis Extremis. And soon enough Digitalis Extremis struck the mighty Warlord off the face of this reality. Whilst reasons of The Bannening was too autistic, its reprisal was just as autistic. Such the grand levels of autism have transpired, it cannot be recorded in a written fashion, lest it may destroy all realities at once. Yet revelation of an event soon after the Bannening brought greater fervour to the Warbros. Digitalis Extremis, seeking to get one of their care bear clans -fed up never being number one-, hoped it would be enough to ban The Jester King.
  1390.  
  1391. Such was the life and deth of The Jester King, from being hopeful about Warfarmia to an antagonistic relationship of proving Digitalis Extremis' wrong doings at every turn by leading Warbros to victory and finally to the bitter end of having smitten.
  1392.  
  1393. The following event would be recorded as the last Victory of Warbros as it had been, including ghost(s) of The Jester King. This interim period would see the rise of RAVVSlaphotep, The Only Queen That Matters, the victor of Tethras Doom, her only victory -which is so far the most important one in the brief blink of the eye in the eternal lustre that is Warbros- and turn of a new era.
  1394.  
  1395. This event would be called The Doom Of Tethra. True to the history of events, this would be a rehash of Fomorians, but somehow even more boring and as sloppily executed as the Survival Event. Many a detail is lost already, given how -in words of Grand Masters of Warbros- "utter and complete shit" the event was many autists entered Grind Meditation and forced the horrible memories repetitiveness out of their minds. Several things of note has been fully realized during the event;
  1396.  
  1397. Lotus is retarded: She endeavours to move Fomorian Cores to Space before detonating. Her reasoning is a Fomorian Detonation would render the lands around the shipyards uninhabitable wastelands for generations to come, while the shipyards and the areas around them are uninhabitable wastelands for generations to come.
  1398.  
  1399. Grineer are retarded: A faction, whose Propaganda Minister is just a head of a clown attached to some machinery, is just a comedic relief.
  1400.  
  1401. And the fact Digitalis Extremis has just ran out "Goodwill". Many a Warbro knew it was the last battle and for many the comradeship was the only reason they remained in this reality -as the game stagnated and lost what little fun it had- and this would be the last mark they leave on the glorious history that was Warbros.
  1402.  
  1403.  
  1404.  
  1405.  
  1406. >LINOD------------------------------------------------------------------------------------
  1407.  
  1408. The Light In Our Darkest Hour
  1409.  
  1410. Although it was a known fact Warbros would lead the scoreboards once again, much perils awaited The Only That Matters. The Bannening Of The Jester King had been the last drop for many Warbros. And just as many Warbro from Initiate to Grand Master had already left. Fewer but angrier then ever before Warbros had taken the Dark Teachings Of Fenrod, again as a retaliation to the Shitterkind who were already down this path. However the massive autist army that fed the clones had lessened in spirit and numbers. And the duty of carrying them to victory was a pressing matter. Only a war for to be "Number One" had never been this close.
  1411.  
  1412. On the Third Day The Only Queen That Matters ordered celebrations, but for what reason was unknown. On Fourth Day, -HHH appeared. All Warbros stood in awe and knelt in reverence. Return of -HHH has tripled the autism of Warbros. As the days past Initiates learned and Masters rejoiced. The gap between Shitterkind and Warbros only grew. The Victory was certain.
  1413.  
  1414.  Seeing their favourite Shitterkind clan not making any progress. Counting on Warbros greater mastery of Dark Arts then their favourite Digitalis Extremis decided to smite all clones. Who in the pantheon of Gods were tasked with this smiting duty is unknown, but the result was almost devastating. The clumsy God smote thousands if not millions of times, and taking out a lot of Clones and all accounts on shared computers too. The Only Queen That Matters seeing no other option decreed a recruitment drive.
  1415.  
  1416. "HEAR YE, HEAR YE, THESE ARE TIMES OF WAR!
  1417.  
  1418. DE has made an attack on Warbros, a purely direct one. The scores of our alts weren't removed, but have been negated. How is this a personal attack?
  1419.  
  1420. We all know CM has alts as well. Their score was not rolled back. Evidence is piling up. For anyone questioning this, we know about ThanksDE, SleekCoding, and Accelerando.
  1421.  
  1422. Because of these special circumstances, I am TEMPORARILY waiving the application process for as long as the event goes on in favor of a new one.
  1423.  
  1424. You need only post a picture of your profile showing your Tethra's Doom score, your name, and link to the OP.
  1425.  
  1426. That is all.
  1427.  
  1428. Godspeed, Warbros. We're not going to lose without a fight."
  1429.  
  1430. If she knew this decree, not only secured victory but the future of Warbros. Although the future would be of a different Warbros, as the old should die so new legends can be born.
  1431.  
  1432. Infused with new blood -who perhaps unknowingly writing the last chapter of the old, so they can start writing their own history- -HHH and Veteran Warbros carried their burden to the Victory. Despite the Digitalis Extremis attempts and the efforts mirrored Warbros, the favourite Shitterkind could not keep up with the sheer numbers of hopefuls made into Warbros and the superior help they got from their Veterans.
  1433.  
  1434. In the end -HHH did return during the Darkest Hour.
  1435. In the end Digitalis Extremis had to accept Warbros as Victors of Tethras Doom.
  1436.  
  1437.  
  1438.  
  1439. >TFAFW------------------------------------------------------------------------------------
  1440.  
  1441. The Fade And Warbros Prime
  1442.  
  1443. The Fade was a constant in the history of Warbros, from the ancient nner to -HHH, many Warbros steadily lost interest in Warfarmia. In the end The Fade took hold of many Warbros for a reason or the other. However the Doom Tethra marks its highest point.
  1444.  
  1445. Although some would mistake the height of The Fade to the Bannening of The Jester King, they would be wrong. As well as attributing the Jester Kings statements -along the lines of people are leaving by droves since I got banned- was not to accelerate The Fade, but was a statement of the fact. To the outside observers of inner workings of Warbros it is easy to think of a hive-mind or a cult of personality -this is what a majority of Shitters honestly believe-, reality is each individual have their own motives and reasons. And the harmony of Warbros is born of sheer chaos that happens to be orchestrated by the Warlord. Warlords decrees have to be logical and most efficient way to direct the grind towards a goal -winning events or dojo constructions-, other cases discussed until an outcome which is acceptable by all Warbros is found. In other words The Jester King was herding cats full time and The Only Queens That Matters came -and gone- in times of mobilization thus all she had to do was find and pass on the information from other Warbros and act upon them.
  1446.  
  1447. The Fade's primary catalyst was the stagnation of the Warfarmia as a whole. You can make a Warbro grind a million skulls, only if you let the Warbros to make a throne made of skulls. As such the game offered less and less reasons to play, and next to no reason to grind as the times moved on. While glitches and bad decisions piled up, let alone Warbros', no voice was heard by Digitalis Extremis. Thus the final personal battle to hang on to the game for one last event, after the ugliness of Cicero Event, has ended with Tethras Doom. And once the Victory was secure many Warbros left Warfarmia. Many would return to aid the new blood joined by the last Decree of The Only Queen That Matters, but for many Warfarmia is just a memory.
  1448.  
  1449. Warbros Prime
  1450.  
  1451. Warbros Prime under the interim Warlord(s) is a new begining of Warbros. It is unknown if the interim Warlord(s) shall be permanent and carry Warbros Prime to new victories with remaining Veterans or not. For the Era of Warbros has ended and the Era of Warbros Prime begins.
  1452.  
  1453.  
  1454.  
  1455.  
  1456.  
  1457. >HWOWB------------------------------------------------------------------------------------
  1458.  
  1459.  
  1460. Hidden Wisdoms Of Warbros
  1461.  
  1462. The Wisdom Of Helicoptering
  1463.  
  1464. The base of Zorencoptering is Helicoptering, it is the most primitive and simple form and can be preformed by anyone that doesn't actively refuse to learn.
  1465.  
  1466. To preform a slide attack one must tap melee attack while sliding. What happens is your forward speed is boosted and you preform a melee attack on the move.
  1467. Helicoptering is result of a Slide Attack, while in air. With vertical space to fall Slide Attack will take you, further, and with no friction that slows down sliding, faster.
  1468.  
  1469. Helicoptering can be preformed with any melee weapon but the speed gain is directly related with the weapons attack speed. Also the Warframes own sprinting is an important factor.
  1470.  
  1471. The Zorencoptering Techniques
  1472.  
  1473. Zorencoptering takes Helicoptering and combines it with further acrobatics and other advanced moves. Zorencoptering is named after Dual Zorens, fastest melee weapon available to Tenno.
  1474.  
  1475. Double Zorencoptering; Each Initiate Of Fast is excepted to preform a Helicoptering move followed with another one. Once Slide Attack in air is completed Initiate is in "Sprinting" state, if you press forward and sprint buttons again while coptering, thus tapping crouch and melee attack shall Initiate a second Slide Attack.
  1476.  
  1477. Flip Zorencoptering; During a slide, on the ground or in the air, tapping Jump will cause forward flip, you will be reverted to standing state once it ends, however pressing forward and sprint again and tapping crouch will initiate Sliding. This can be used to gain both distance and height to Zorencopter over large gaps.
  1478.  
  1479. Super Sanic Zorencoptering; This technique can only preformed be while under Volts Speed effect. Speed boosts both melee attack speed and movement speed. Many Warbro victorys burden is carried by sacred Sanic Volts of Warbros. A lesser form of this technique can be preform while under influence of Valkyrs Warcry.
  1480.  
  1481. Orbital Loki Launch; This is an advanced technique only Masters Of Speed should attempt. A Loki can be launched to Geo-Stationary orbit or outside the bounds of reality, if he Zorencopters while under influence of Volts Speed and Valkyrs Warcry.
  1482.  
  1483. Divine Sanic Zorencoptering; If a Master tells you he can reliably use Divine Sanic technique, he is bullshitting you. Whilst slide attacking if your upper or lower hitbox is brushing against a perfectly flat horizontal surface of a prop or any other model or certain pieces of terrain in outdoor maps you will gain incredible speeds. A lot of speed. Such a phenomena also occurs with certain "not perfectly flat but a vertical thing that should stop you" like crates with tarp covers, you should not be able clear by few pixels if you were jumping or round Grineer doors, such as the spawn room door in Asteroid Endless Defence. If you hit such objects mid-slide attack you will be stuck in the them for a brief moment but then thrown forwards in incredible speeds.
  1484.  
  1485. Zorencoptering Combos; Warframes are capable of combining their abilities with Zorencoptering. The most important thing is knowing which skill leaves you in which stance.
  1486.  
  1487. Wall running horizontally and the jump you are launched into is STANDING, it will revert you to Standing stance but you can imminently change it.
  1488. Quick Abilities, like Volt Shock, Oberon Redemption, most of "1" skills are FREE, they will play a partial animation and won't disturb your stance or reload.
  1489. Certain Abilities such as Rhinos Rush, Valkyr Roar are STOPING they will play their animation and bring you to a dead stop, so they must be the last actions of combos.
  1490. Certain Abilities such as Excalibur Super Jump, Banshees Sonic Blast are RETURNING they will play their animation but return to whatever stance you were in.
  1491.  
  1492. Discovering which skill results in which stance is a personal enlightenment each Tenno must reach themselves.
  1493.  
  1494. Some simple combos are;
  1495. Double Zorencoptering to close the distance and changing direction towards a crowd with Rhino Rush or Slash Dash, before last Zorencoptering. These two mobility abilities will always make you move towards the direction you are looking at. So you can do a bone shattering 180 degree reversal if you overshoot your target. Likewise if you have "Camera Controls Melee Direction" option you will zorencopter towards the direction your camera is facing just like those abilities.
  1496.  
  1497. Wall run ending with Double Zorencoptering and then Flip Zorencoptering on the ground to get the fuck out and heal.
  1498.  
  1499. Super jumping or Ripline then Zorencoptering and using Slash Dash/Ripline again to close distances; a few frame abilities reverted your previous stances before animations completely end so you can change it accordingly to start zorencoptering again.
  1500.  
  1501.  
  1502. The Hidden Wisdoms Of Loki
  1503.  
  1504. Loki is a frail frame thus he measures his every movement with care.
  1505. Loki looks upon heavily armoured Grineer and looks up on Cyropod.
  1506. Loki sees Cyropod is too short and heavily armoured Grineer are too tall!
  1507. For Heavily armoured Grineer to hit it with batons they must be ducking!
  1508. Loki know Grineer cannot crouch and swing their batons at the same time!
  1509.  
  1510. Although fast and always in hurry Loki do not like being goaded.
  1511. Not being under total control is a strange thing for a Loki.
  1512. There are few obstacles that can stop a Loki from getting where he wants when he wants.
  1513.  
  1514. If you can see "outside" the map you can place a Decoy on somewhere solid and Switch Teleport with it. Most "ceilings" outside the map are not solid, so be careful where you walk. This can be used to get around the dreaded Friendship Gates. Preformed by Advanced Ruse Masters quickly enough who prefer it over waiting or disconnecting from the game and finding fast people to play with.
  1515.  
  1516. Also both Derelicts and Towers Vaults can be entered with Decoy-Switch. Walk next to the door aim your Crosshair on the middle of the doors towards the floor, it *will* take some practice to figure out the sweet spot. Your Decoy shall be half way inside the door. Switch teleport with it and walk towards the direction you wish to go.
  1517.  
  1518.  
  1519. The Hidden Wisdoms Of Nova
  1520.  
  1521. Such is the life of a Crewmen;
  1522. "It was a strange sensation. Although I knew it was happening in a split second, it seemed to last for minutes. My body, melting, fading away as my molecules began to systematically disassemble themselves. A pleasurable buzz fills my head as a flood of chemicals and hormones began to swirl together in my cranium, loosely slopping around before slowly becoming naught but vapors in the air. As I slowly lose the feeling in my legs, I lean back, falling, and I remember who had put me in this state in the first place. The Tenno. As my eyeballs slowly burst the last thing I see, in the dimly lit air vent, are the two mounds of a Warframe's ass, the soft glow of my disintegrating body lighting up the perfect curvature of her behind. And then, as time seemed to resume, without any notion of existence, I vanish - not leaving even a stain, of my manhood or otherwise."
  1523.  
  1524. You can fully Charge an Anti Matter Drop with a single well modded Lanka shot, or two fully Charged Miters with multishot, which is not even Formad.
  1525. AMD moves towards whatever your crosshair is aiming. If for some reason you want AMD stop in mid-air use an Ogris without Heavy Caliber.
  1526. But be careful AMD will move towards Ogris rocket until it explodes, even if you have Shred Projectiles will explode/break/bounce on AMD. It will stop moving since it actually moves toward "this things coordinates" whatever your crosshair is on. Those are nulled when Rocket explodes and until you move your croshair to cause new coordinates to be set, AMD will stay in place.
  1527.  
  1528. Molecular Prime Explosion radius is tied to Novas own Power Range, so you can chain explosions more reliably with more range, however refrain from using maxed Over Reach for extreme high levels, as chain explosions won't happen away since enemies HP will shoot up so high so they won't be killed by a M.Prime explosion.
  1529.  
  1530. However enemies lit up by Sonar will take explosion damage to their lit weak point point, so you can keep a high level Over Reach and be just as effective for long if you have a Banshee in your team.
  1531.  
  1532. Hidden Wisdoms Of Nekros
  1533.  
  1534. A dead body cut in half can be desecrated twice, and certain Corpus torso gibs can be cut to create more gibs to Desecrate, this one however seems to be fixed but reintroduced often. On top of it with maxed Natural Talent you can Desecrate an already Desecrated corpse.
  1535. Bring Slashing weapons.
  1536. The only skill you ever need Desecrate. You can experiment with Terror and keep a rank 0 Soul Punch for long range knock down but Desecrate is all there is to Bonedaddy.
  1537.  
  1538.  
  1539.  
  1540.  
  1541. >The Ending Of The Words------------------------------------------------------------------------------------
  1542.  
  1543. Such are tales and histories of a band of autists named Warbros,
  1544. who loved a ded company because they had worked on Unreal gaems,
  1545. who loved a ded f2p gaem because it looked like it had a future.
  1546.  
  1547.  
  1548. "Warbros, the victors of The Moa Event, Operation Sling-Stone, Operation Arid Fear, The Survival Weekend Event, The Gradivus Dilemma, The Cicero Crisis and The Tethras Doom..."
  1549.  
  1550. Warbros strong like ox, we carry our burden to victory!
  1551. Warbros like broom, we sweep away the competition!
  1552.  
  1553. Warbros is the alpha and omega of community.
  1554.  
  1555. Warbros is not recruiting.
  1556.  
  1557. Warbros lives in death!"
  1558.  
  1559.  
  1560.  
  1561.                                                                                         The Ending Of The Words Is Warbros #1.
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