Advertisement
Guest User

Untitled

a guest
Aug 25th, 2014
239
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 43.92 KB | None | 0 0
  1. [Configuration]
  2.  
  3. [SRGame.YGamePawn]
  4. m_lootDroppingAllowed=true
  5. m_bDelayedInitialization=true
  6. m_defaultHealth=140.0
  7. m_healthRecoverDuration=4.0
  8. m_healthRecoverDelay=4.5
  9. m_canHealthRecover=true
  10. m_maxHealthRecoveryMultiplier=1.0
  11. m_playEnemyAnimations=true
  12. m_playSquadAnimations=false
  13. m_playSeparatedTakeHitAnim=true
  14. m_permanentDamagePct=1.0
  15. m_shouldAlwaysDieFromStickyGrenade=false
  16. m_vaporizeModifier=2.0
  17. m_headExplodeModifier=1.9
  18. m_vaporizedPawnHatMomentumScale=0.03
  19. m_vaporizedHeadHatMomentumScale=2.0
  20. m_vaultKickPreCheckTestWidth=47.0
  21. m_vaultKickPreCheckTestLength=150.0
  22. m_groundBloodDecalSize=80.0
  23. m_groundBloodDecalThickness=15.0
  24. m_faceFXRegisterNames[0]=Hit
  25. m_faceFXRegisterNames[1]=Health
  26. m_faceFXRegisterNames[2]=Attack
  27. m_faceFXFeedbackDuration=0.20
  28. m_faceFXMaxHealthModifier=0.80
  29. m_increaseAmmoRate=0.1
  30. m_maxIncreaseSteps=3
  31. m_startPrimaryIncrease=1
  32. m_startSecondaryIncrease=2
  33. m_defaultGroundSpeed=140.0
  34. m_aimInterpSpeed=16.0
  35. m_aimInterpSpeedTurret=14.0
  36. m_raiseWeaponTestHeightModifier=50.0
  37. m_minSpeedConstraint=5.0
  38. m_walkSpeedPct=0.6
  39. m_runSpeedPct=1.4
  40. m_crouchWalkSpeedPct=0.8
  41. m_crouchRunSpeedPct=0.8
  42. m_sprintSpeedPct=1.8
  43. m_combatSprintSpeedPct=1.8
  44. m_aimedWalkSpeedPct=0.67
  45. m_standCoverWalkSpeedPct=0.9
  46. m_standCoverRunSpeedPct=1.05
  47. m_crouchCoverWalkSpeedPct=0.8
  48. m_crouchCoverRunSpeedPct=0.8
  49. m_crouchCoverAimOverWalkSpeedPct=0.4
  50. m_crouchCoverAimOverRunSpeedPct=0.5
  51. m_coverVaultSpeedPct=1.0
  52. m_maxWalkSpeedModifier=3.0
  53. m_maxRunSpeedModifier=3.0
  54. m_maxSprintSpeedModifier=3.0
  55. m_maxCoverSpeedModifier=3.0
  56. m_sandMovementWalkSpeedModifier=1.0
  57. m_sandMovementRunSpeedModifier=1.0
  58. m_sandMovementWalkSpeedModifierUphill=0.55
  59. m_sandMovementRunSpeedModifierUphill=0.45
  60. m_sandMovementWalkSpeedModifierDownhill=0.5
  61. m_sandMovementRunSpeedModifierDownhill=0.5
  62. m_fullSlopeAnimationZ=0.93
  63. m_maxRotationSpeed=6.0
  64. m_maxRotationSpeedAIIdle=6.0
  65. m_maxRotationSpeedAIMoving=4.0
  66. m_useFreeturnCamera=true
  67. m_rotateWithAnimRoot=true
  68. m_freecamAimRotationSpeed=3.0
  69. m_combatSprintMaxTime=6.0
  70. m_stopSprintBumpHitAngle=60.0
  71. m_slipOutBumpIgnoreTime=0.75
  72. m_sprintSlideEnabled=true
  73. m_minLookAtDistance=100.0
  74. m_minLookAtDistanceThreshold=5.0
  75. m_disableLookAtWhenAiming=true
  76. m_lookAtAdjustRatio=(X=1.6, Y=1.6)
  77. m_maxLookAtAdjust=(X=-31000, Y=9500)
  78. m_maxPawnTurnLookAt=80000
  79. m_lookAtAdjustMaxPitch=5000
  80. m_bankingPawnSpeedRange=(X=75.0, Y=270.0)
  81. m_bankingAngularSpeedRange=(X=0.5, Y=2.7)
  82. m_bankingScale=(X=0.5, Y=1.0)
  83. m_bankingSmoothingFactor=0.1
  84. m_ropeCollisionCheckRadius=15.0
  85. m_ropeCollisionCheckHeightOffset=-10.0
  86. m_superSoftLandingFallingHeight=25.0
  87. m_softLandingFallingHeight=65.0
  88. m_hardLandingFallingHeight=256.0
  89. m_fatalFallingHeight=512.0
  90. m_superSoftLandingMeshTranslationOffset=12.0;
  91. m_superSoftLandingPushDownDuration=0.15
  92. m_superSoftLandingPushUpDuration=0.3
  93. m_fallingGravityModifier=0.75
  94. m_crushingEnemyPawnDamage=50.0
  95. m_crushingFriendlyPawnDamage=0.0
  96. m_useSecondCylinder=true
  97. m_ignoreSecondCylinderForAI=true
  98. m_aimoutBlockedCheckExtentScale_thisTouchingOther=0.66
  99. m_aimoutBlockedCheckExtentScale_otherWillBlockThis=1.25
  100. m_aimoutBlockedCheckExtentScale_otherBlocksWayBack=0.75
  101. m_aimoutBlockedCheckOffset_aimOut=(X=0,Y=26,Z=6)
  102. m_aimoutBlockedCheckOffset_aimAround=(X=30,Y=52,Z=5)
  103. m_moveIntoCoverMaxDistance=250.0
  104. m_moveIntoCoverMaxFov=0.01
  105. m_maxIntoCoverMovementOrientation=55.0
  106. m_minHeadCoverInterval=(X = 5.0, Y = 10.0)
  107. m_headCoverAnimLength=(X = 0.5, Y = 1.5)
  108. m_sandMovementEnabled=false
  109. m_maxMultiplayerLifeSpan=0
  110. m_sprintMinTimeForDashing=0.7
  111. m_effortChangeTimes=(m_idleToRun=2.0,m_idleToSprint=2.25,m_runToIdle=1.5,m_runToSprint=2.25,m_sprintToIdle=1.5,m_sprintToRun=1.5)
  112. m_effortChangeSoundFadeoutTime=0.6
  113. m_meleeDetectionParams=(m_xRange=(X=-30,Y=180),m_yRange=(X=-70,Y=80),m_zRange=(X=-90,Y=90))
  114. m_coverMeleeRangeModifier=1.3
  115. m_worldMeleeRangeModifier=1.0
  116. m_meleeDamagePawns=40
  117. m_meleeDamageDestructibles=125
  118. m_meleeDamageMaxDist=100.0
  119. m_canBeMeleedByAI=true
  120. m_receivedMeleeDamageMultiplier=1.0
  121. m_stumbleWhenHitByGrenade=false
  122. m_allowRagDollWhenMeleed=true
  123. m_allowMeleeHitReaction=true
  124. m_allowMeleeBloodEffect=true
  125. m_disableCollisionOnMeleeHitReaction=true
  126. m_takeHitDBNODuration=5.43333
  127. m_humanShieldHoldingOffset=(X=10.0,Y=-48.0,Z=-3.0)
  128. m_humanShieldOffsetInterpolationSmoothing=0.2
  129. m_humanShieldRotationOffset=(Pitch=0,Yaw=0,Roll=-16384)
  130. m_humanShieldRotationOffsetInterpolationSpeed=5.0
  131. m_humanShieldSpeedModifierForward=1.0
  132. m_humanShieldSpeedModifierSideways=1.0
  133. m_humanShieldSpeedModifierBackwards=1.0
  134. m_backAimingAngle=(X=-1.1, Y=1.0)
  135. m_backAimingThreshold=0.1
  136. m_coverLeaveAimDownThreshold=1.0
  137. m_coverLeftRightChangeThresholdAimOver=0.25
  138. m_coverLeftRightChangeThresholdBackAiming=0.1
  139. m_coverLeftRightChangeThresholdEdge=0.7
  140. m_aimDownMinAngle=-0.15
  141. m_aimDownMinAngleAI=0.0251
  142. m_aimDownEnterModifier=-0.2
  143. m_aimDownThreshold=0.025
  144. m_aimDownChangeBackThreshold=0.2
  145. m_coverLeftRightChangeOffsetAimDown=0.3
  146. m_forceFacingCoverAngleRange=(X=-0.85, Y=0.7)
  147. m_aimOverCoverAnglesCamLeft=(X=-0.9, Y=1.0)
  148. m_blindFireOverCoverAnglesCamLeft=(X=-0.9, Y=1.0)
  149. m_aimOverCoverAnglesCamRight=(X=-1.0, Y=0.9)
  150. m_blindFireOverCoverAnglesCamRight=(X=-1.0, Y=0.9)
  151. m_aimOverCoverAnglesModifierInLeanOver=(X=-0.25, Y=0.25)
  152. m_aimOverCoverAngleThreshold=0.04
  153. m_blindfireOverCoverAngleThreshold=0.04
  154. m_fireOutOfCoverAngleRange=(X=-0.115, Y=0.60)
  155. m_blindFireOutOfCoverAngleRange=(X=-0.115, Y=0.60)
  156. m_improvedAimoutAngle=-0.6
  157. m_improvedBlindfireAngle=-0.6
  158. m_improvedAimoutAfterReloadAngle=-1.15
  159. m_improvedAimoutAfterReloadAimedAngle=-1.02
  160. m_fireOutOfCoverAngleThreshold=0.0
  161. m_blindFireOutOfCoverAngleThreshold=0.0
  162. m_aimAroundEnabled=true
  163. m_aimAroundAngleRange=(X=-1.1, Y=-0.0)
  164. m_aimAroundThreshold=0.05
  165. m_aimAroundSlipoutMaxAngle=-0.35
  166. m_coverLeftRightChangeThreshold=0.7
  167. m_coverLeftRightChangeThresholdAimDown=0.0
  168. m_aimDownChangeMaxAngleH=0.95
  169. m_facingCoverThreshold=0.06
  170. m_alwaysShootInCoverAngle=0.725
  171. m_leavePopupToSidesAngles=(X=-0.2, Y=0.1)
  172. m_leavePopupToSidesAnglesSingleSlot=(X=-0.3, Y=0.3)
  173. m_extendedAimOverOnBlockedSideAngles=(X=-0.8, Y=0.8)
  174. m_extendedAimOverOnBlockedSideThreshold=0.05
  175. m_coverEdgeToleranceDistance=120.0
  176. m_minBlindfireEdgeAngle=0.0
  177. m_improvedAimoutAngleModifier=0.35
  178. m_improvedBlindFireAngleModifier=0.25
  179. m_blindfireEdgeOnlyWhenFacingCover=false
  180. m_maxCloseToEdgeDistance=20.0
  181. m_coverEdgePoseEnabled=true
  182. m_coverEdgePoseIgnoreCameraRotation=false
  183. m_coverPushOutDistance=1.5
  184. m_cancelCoverStateTransitions=true
  185. m_flyByMaxProjectileDist=160.0
  186. m_dangerousFlyByThreshold=2
  187. m_dangerousFlybyDistance=125.0
  188. m_useDirectFireCamShakes=true;
  189. m_directFireBlendInTime=0.0;
  190. m_directFireBlendOutTime=0.25;
  191. m_directFireFlybyDistance=(X=25.0, Y=70.0)
  192. m_directFireFlybyIntensity=(X=0.65, Y=0.15)
  193. m_directFireFlybyDistanceCover=(X=90.0, Y=145.0)
  194. m_directFireFlybyIntensityZoomed=(X=0.2, Y=0.1)
  195. m_directFireCoverOffset=-40
  196. m_pushDownwards=false
  197. m_useCollCylinderExtentDownwards=true
  198. m_zeroExtentDownwardsTraceLength=20.0
  199. m_impactFXDefinitions=(m_impactThreshold=10.0, m_impactSoundCue=YSoundCueFMOD'A_PawnMovement.Regdoll.sfx_bodyFallLow',m_impactParticleSystem=ParticleSystem'FX_MOVEMENT.Emitters.movement_land')
  200. m_impactFXDefinitions=(m_impactThreshold=300.0, m_impactSoundCue=YSoundCueFMOD'A_PawnMovement.Regdoll.sfx_bodyFallHigh',m_impactParticleSystem=ParticleSystem'FX_MOVEMENT.Emitters.movement_land')
  201. m_physAnimMatRestitution=0.1
  202. m_physAnimMatFriction=0.05
  203. m_physAnimMassScale=1.0
  204. m_physicalHitReactionBlendInTime=0.15
  205. m_physicalHitReactionBlendOutTime=0.66666
  206. m_physicalHitReactionsImpulseScale=5.0
  207. m_physicalHitReactionsImpulseScaleRagdoll=0.2
  208. m_physicalHitReactionsMotorStrength=1.0
  209. m_physicalHitReactionsSpringStrength=0.0001
  210. m_physicalHitReactionMassEffectScale=1.0
  211. m_physicalHitReactionPhysicsWeight=1.0
  212. m_grenadeImpulseScale=0.1
  213. m_deathShotImpulseScale=50.0
  214. m_deathHeadShotImpulseScale=0.5
  215. m_ragdollGravityScale=0.666
  216. m_ragdollGravityTime=1.0
  217. m_physicalHitReactionsDelayBetweenReactions=(X=0.2,Y=0.8)
  218. m_physicalHitReactionsNumImpulsesPerFrame=1
  219. m_physicalHitReactionsSpringList=Hand_Left
  220. m_physicalHitReactionsSpringList=Hand_Right
  221. m_physicalHitReactionFixedList=Leg_Left
  222. m_physicalHitReactionFixedList=Knee_Left
  223. m_physicalHitReactionFixedList=Ankle_Left
  224. m_physicalHitReactionFixedList=Leg_Right
  225. m_physicalHitReactionFixedList=Knee_Right
  226. m_physicalHitReactionFixedList=Ankle_Right
  227. m_physicalHitReactionFixedList=Hips
  228. m_physicalHitReactionIgnoreList=Leg_Left
  229. m_physicalHitReactionIgnoreList=Knee_Left
  230. m_physicalHitReactionIgnoreList=Ankle_Left
  231. m_physicalHitReactionIgnoreList=Leg_Right
  232. m_physicalHitReactionIgnoreList=Knee_Right
  233. m_physicalHitReactionIgnoreList=Ankle_Right
  234. m_ragRecoveryTime=3.0
  235. m_ragRecoveryTimeDBNO=0.2
  236. m_ragRecoveryBlendInTime=0.35
  237. m_ragRecoveryFailTime=10.0
  238. m_hitReactionTimeInterval=(X=1.0, Y=3.0)
  239. m_hitReactionProbability=0.75
  240. m_hitReactionProbabilityBig=0.5
  241. m_hitReactionFirstHitResetTime=30.0
  242. m_hitReactionMinHealthPct=0.25
  243. m_playBigReactionOnFirstHitIfNoSmallIsFound=false
  244. m_hitReactionDeathAnimBlockPctStart=0.2
  245. m_knockDownDeadlyVelChange=180.0
  246. m_knockDownDeadlyFallHeight=384.0
  247. m_freefallDeathStopVelChange=15.0
  248. m_maxBoneVelocityWhenGoingToRagdoll=200.0
  249. m_DBNOCalloutInitialTime=30.0
  250. m_DBNOCalloutLoopingTime=30.0
  251. m_deathDBNOBleedoutTime=27.0
  252. m_deathDBNOChance=0.4
  253. m_numDeathDBNOSlots=2
  254. m_deathDBNOShortcutTime=3.0
  255. m_deathDBNOShortcutDamage=20
  256. m_deathDBNOExpressiveAnimChance=0.45
  257. m_maxNumDeathDBNOExpressiveAnims=1
  258. m_deathDBNOExpressiveAnimTimeFrame=(X=5.0, Y=15.0)
  259. m_supportsDeathDBNO=true
  260. m_deathDBNOPickupAmmoModifier=1.5
  261. m_deathDBNOPickupSpawnDistance=35.0
  262. m_minDistForDeathDBNO=250.0
  263. m_deathDBNOMaxBoneHeightDiff=21.5
  264. m_deathDBNOGroundNormalMinZ=0.99
  265. m_maxDetachVelocity=25
  266. m_sneakFootstepNoiseDistance=75.0
  267. m_walkFootstepNoiseDistance=100.0
  268. m_sprintFootstepNoiseDistance=200.0
  269. m_infiltrateFootstepNoiseModifer=0.2
  270. m_minCamouDist=450.0
  271. m_FPFullMaxDist=750.0 ;15 meters
  272. m_FPVelDependentMaxDist=1250.0 ;25 meters
  273. m_FPSimpleMaxDist=1750.0 ;35 meters
  274. m_FPSuperSimpleMaxDist=3500.0 ;70 meters
  275. m_maxCrouchFeetDownAdjustment=5.0
  276. m_maxCrouchFeetDownAdjustmentMoving=3.0
  277. m_minValidMeshHeightZ=12.0
  278. m_crouchMinZOffset=-10.0
  279. m_zSmoothingFactorStand=0.12
  280. m_zSmoothingFactorCrouch=0.09
  281. m_smoothingFactorVelocityDependence=2.0
  282. m_downwardsSmoothingFactorSpeed=-75.0
  283. m_downwardsSmoothingFactorModifier=0.66
  284. m_skelControlLowUpdateRate=1.0
  285. m_shootingThoughWallTraceDistance=70.0
  286. m_squadSilhouetteDurationAfterCombat=5.0
  287. m_squadSilhouetteDurationAfterCommand=5.0
  288. m_squadSilhouetteDurationAfterFeedback=5.0
  289. m_attackCommandSilhouetteFadeTime=1.0
  290. m_movementSoundMaxDist=2000 ;40m
  291. m_coverWalkMinSpeed=60.0
  292. m_leanSoundMinSpeed=(X=1.0,Y=0.4)
  293. m_coverMovementSoundFadeOutTime=0.1
  294. m_genericSoundInfos=(m_criticalHealthHeartbeatSound=YSoundCueFMOD'A_PawnMovement.Health.sfx_heartBeat',m_nearbyExplosionBeepSound=YSoundCueFMOD'A_HUD.HUD.sfx_tinitus',m_nearbyExplosionLowpassInSound=none,m_nearbyExplosionLowpassOutSound=none)
  295. m_grenadeEquipAnimSpeed=1.5
  296. m_swatTurnAnimSpeed=1.0
  297. m_weaponSwitchAnimSpeed=1.4
  298. m_dropDownAnimSpeed=1.0
  299. m_dropKickDetectionParams=(m_xRange=(X=30,Y=75),m_yRange=(X=-30,Y=30),m_zRange=(X=50,Y=50))
  300. m_dropKickMinFallHeightFall=150
  301. m_dropKickMinFallHeightDrop=100
  302. m_dropKickMinFallHeightVaultDrop=70
  303. m_landingCamTime=0.5
  304. m_damageModifierExecuting=0.05
  305. m_damageModifierSlipOut=1
  306. m_damageModifierSlipOutDuration=1
  307. m_damageModifierCombatSprint=1
  308. m_damageModifierCover=1
  309. m_damageModifierCoverExplosive=1
  310. m_damageModifierVaulting=1
  311. m_damageModifierReviving=0.05
  312. m_damageModifierSwatTurning=0.10
  313. m_meshTranslationUseAsyncLineChecks=false
  314. m_meshTranslationTestInterval=0.5
  315. m_leanToCover=false
  316. m_leanToCoverScaleCrouch=0.5
  317. m_leanToCoverScaleStand=0.3
  318. m_leanToCoverTestHeightCrouch=40.0
  319. m_leanToCoverTestHeightStand=60.0
  320. m_meshPitchSmoothingIn=0.1
  321. m_meshPitchSmoothingOut=0.0666
  322. m_leanToCoverTestOffsetRightCrouchMove=35.0
  323. m_leanToCoverTestOffsetMidRightCrouchMove=0.0
  324. m_leanToCoverTestOffsetLeftCrouchMove=-20.0
  325. m_leanToCoverTestOffsetMidLeftCrouchMove=8.0
  326. m_leanToCoverTestOffsetRightCrouchStay=14.0
  327. m_leanToCoverTestOffsetLeftCrouchStay=-10.0
  328. m_leanToCoverTestOffsetRightStandMove=25.0
  329. m_leanToCoverTestOffsetMidRightStandMove=-8.0
  330. m_leanToCoverTestOffsetLeftStandMove=-15.0
  331. m_leanToCoverTestOffsetMidLeftStandMove=8.0
  332. m_leanToCoverTestOffsetRightStandStay=14.0
  333. m_leanToCoverTestOffsetLeftStandStay=-10.0
  334. m_attractionType=EYAT_Sphere
  335. m_attractionDrawScale3D=(X=24,Y=24,Z=24)
  336. m_attractorStrength=-10000
  337. m_attractorStrengthByDistance=True
  338. m_attractorAffectBaseVelocity=False
  339. m_attractorVelocityInfluence=0.05
  340. m_attractorCollisionDamping=0.5
  341. m_upperAttractorRelativeOffset=(X=0,Y=0,Z=4)
  342. m_lowerAttractorRelativeOffset=(X=0,Y=0,Z=-12)
  343. m_healthRegenerationInCoverOnly=False
  344. m_IDADuration=0.5
  345. m_IDATriggerHealth=0.7
  346. m_IDAReactivateHealth=0.8
  347. m_tossWeapon=true
  348. m_transitionAllowDeathAnimationStartTime=0.15 ; time in seconds
  349. m_transitionAllowDeathAnimationEndTime=0.15 ; time in seconds
  350. m_allowHitReactionAnimations=true
  351. m_slipOutFrontFwdDuration=0.8
  352. m_overrideNetUpdateFrequency=15.0f
  353. m_canPlaySandStormAnimations=true
  354. m_detachProbability=8
  355. m_aiPeekSpeedModifierMin=1.0
  356. m_aiPeekSpeedModifierMax=1.0
  357. m_aiPawnSpeedModifierMin=1.0
  358. m_aiPawnSpeedModifierMax=1.0
  359. m_radiusForNearbyPawns=500.0
  360. m_stumbleBlindfireAngle=0.3
  361. m_stumbleBlindfireChance=0.6
  362. m_minInactivityTimeForSpecialIdleRange=(X=2.0,Y=5.0)
  363. m_minInactivityTimeForSpecialIdleReactiveRange=(X=0.2,Y=0.5)
  364. m_reactiveSpecialIdleTimeOut=0.5
  365. m_enableContextualSlomo=true
  366. m_executionDetectionParams=(m_xRange=(X=-40,Y=95),m_yRange=(X=-95,Y=95),m_zRange=(X=-90,Y=90))
  367. m_executionRotationOffset=0.0
  368. m_reviveDetectionParams=(m_xRange=(X=-150,Y=80),m_yRange=(X=-90,Y=90),m_zRange=(X=-90,Y=90))
  369. m_squadNameFadeInTime=5.0
  370. m_squadNameFadeOutTime=5.0
  371. m_squadFontScale=0.7
  372. m_squadNameShadowOffsetX=3
  373. m_squadNameShadowOffsetY=2
  374. m_stumbleWhenHitBySand=true
  375. m_weaponTakeDownDelay=1.0
  376. m_toAimingBlendTime=0.25
  377. m_toAimingBlendTimeAI=0.35
  378. m_aimingShootBlendTime=0.1
  379. m_toAimingShootBlendTimeAI=0.25
  380. m_fromAimingBlendTime=0.25
  381.  
  382. [SRGame.YCheapShooter]
  383. m_headExplodeModifier=1.9
  384. m_stunGrenadeDeathRadius=400
  385. m_attackCommandSilhouetteFadeTime=1.0
  386. m_hitTargetSockets=(m_hitSocketName="hitTargetHead",m_damageModifier=1.0,m_explosiveDamageModifier=1.0,m_bulletAttractionRadius=6.8,m_bulletAttractionWeight=0.01,m_priority=10,m_spawnGrenadeBloodHere=true,m_grenadeBloodOffset=5.0)
  387. m_hitTargetSockets=(m_hitSocketName="hitTargetRShoulder",m_damageModifier=1.0000,m_explosiveDamageModifier=1.0,m_bulletAttractionRadius=18.0,m_bulletAttractionWeight=0.4,m_priority=3,m_spawnGrenadeBloodHere=true,m_grenadeBloodOffset=5.0)
  388. m_hitTargetSockets=(m_hitSocketName="hitTargetLShoulder",m_damageModifier=1.0000,m_explosiveDamageModifier=1.0,m_bulletAttractionRadius=18.0,m_bulletAttractionWeight=0.4,m_priority=3,m_spawnGrenadeBloodHere=true,m_grenadeBloodOffset=5.0)
  389. m_hitTargetSockets=(m_hitSocketName="hitTargetRHand",m_additionalHitBones=("Hand_Left"),m_damageModifier=1.0000,m_explosiveDamageModifier=0.0)
  390. m_hitTargetSockets=(m_hitSocketName="hitTargetLHand",m_additionalHitBones=("Hand_Right"),m_damageModifier=1.0000,m_explosiveDamageModifier=0.0)
  391. m_hitTargetSockets=(m_hitSocketName="hitTargetTorso",m_damageModifier=1.00000,m_explosiveDamageModifier=0.0,m_bulletAttractionRadius=10.0,m_bulletAttractionWeight=0.7,m_priority=7,m_spawnGrenadeBloodHere=true,m_grenadeBloodOffset=15.0)
  392. m_hitTargetSockets=(m_hitSocketName="hitTargetRibcage",m_additionalHitBones=("Spine1"),m_damageModifier=1.000000,m_explosiveDamageModifier=0.0,m_bulletAttractionRadius=16.0,m_bulletAttractionWeight=0.7,m_priority=7,m_spawnGrenadeBloodHere=true,m_grenadeBloodOffset=10.0)
  393. m_hitTargetSockets=(m_hitSocketName="hitTargetButt",m_damageModifier=1.000000,m_explosiveDamageModifier=0.0)
  394. m_hitTargetSockets=(m_hitSocketName="hitTargetLThigh",m_damageModifier=0.8500,m_explosiveDamageModifier=1.0,m_bulletAttractionRadius=12.0,m_bulletAttractionWeight=0.75,m_priority=4,m_spawnGrenadeBloodHere=true,m_grenadeBloodOffset=5.0)
  395. m_hitTargetSockets=(m_hitSocketName="hitTargetRThigh",m_damageModifier=0.8500,m_explosiveDamageModifier=1.0,m_bulletAttractionRadius=14.0,m_bulletAttractionWeight=0.5,m_priority=2,m_spawnGrenadeBloodHere=true,m_grenadeBloodOffset=5.0)
  396. m_hitTargetSockets=(m_hitSocketName="hitTargetLFoot",m_additionalHitBones=("Ankle_Left"),m_damageModifier=0.850,m_explosiveDamageModifier=0.0,m_bulletAttractionRadius=12.0,m_bulletAttractionWeight=0.75,m_priority=3)
  397. m_hitTargetSockets=(m_hitSocketName="hitTargetRFoot",m_additionalHitBones=("Ankle_Right"),m_damageModifier=0.850,m_explosiveDamageModifier=0.0,m_bulletAttractionRadius=14.0,m_bulletAttractionWeight=0.5,m_priority=1)
  398. m_materialDmgInfo=(m_bodySetupBone="Spine1",m_materialParamName="damage_torso",m_subMeshIndex=0)
  399. m_materialDmgInfo=(m_bodySetupBone="Spine3",m_materialParamName="damage_torso",m_subMeshIndex=0)
  400. m_materialDmgInfo=(m_bodySetupBone="Head",m_materialParamName="damage_head",m_subMeshIndex=0)
  401. m_materialDmgInfo=(m_bodySetupBone="Arm_Left",m_materialParamName="damage_leftArm",m_subMeshIndex=0)
  402. m_materialDmgInfo=(m_bodySetupBone="Ellbow_Left",m_materialParamName="damage_leftArm",m_subMeshIndex=0)
  403. m_materialDmgInfo=(m_bodySetupBone="Arm_Right",m_materialParamName="damage_rightArm",m_subMeshIndex=0)
  404. m_materialDmgInfo=(m_bodySetupBone="Ellbow_Right",m_materialParamName="damage_rightArm",m_subMeshIndex=0)
  405. m_materialDmgInfo=(m_bodySetupBone="Leg_Left",m_materialParamName="damage_legs",m_subMeshIndex=0)
  406. m_materialDmgInfo=(m_bodySetupBone="Knee_Left",m_materialParamName="damage_legs",m_subMeshIndex=0)
  407. m_materialDmgInfo=(m_bodySetupBone="Leg_Right",m_materialParamName="damage_legs",m_subMeshIndex=0)
  408. m_materialDmgInfo=(m_bodySetupBone="Knee_Right",m_materialParamName="damage_legs",m_subMeshIndex=0)
  409.  
  410. [SRGame.YGamePawn_Player]
  411. m_hitTargetSockets=(m_hitSocketName="hitTargetHead",m_damageModifier=1.0,m_explosiveDamageModifier=1.0,m_bulletAttractionRadius=8.2,m_bulletAttractionWeight=0.2,m_priority=10,m_spawnGrenadeBloodHere=true,m_grenadeBloodOffset=5.0)
  412. m_hitTargetSockets=(m_hitSocketName="hitTargetRShoulder",m_damageModifier=1.0,m_explosiveDamageModifier=1.0,m_bulletAttractionRadius=18.0,m_bulletAttractionWeight=0.4,m_priority=3,m_spawnGrenadeBloodHere=true,m_grenadeBloodOffset=5.0)
  413. m_hitTargetSockets=(m_hitSocketName="hitTargetLShoulder",m_damageModifier=1.0,m_explosiveDamageModifier=1.0,m_bulletAttractionRadius=18.0,m_bulletAttractionWeight=0.4,m_priority=3,m_spawnGrenadeBloodHere=true,m_grenadeBloodOffset=5.0)
  414. m_hitTargetSockets=(m_hitSocketName="hitTargetRHand",m_additionalHitBones=("Hand_Left"),m_damageModifier=1.0,m_explosiveDamageModifier=0.0)
  415. m_hitTargetSockets=(m_hitSocketName="hitTargetLHand",m_additionalHitBones=("Hand_Right"),m_damageModifier=1.0,m_explosiveDamageModifier=0.0)
  416. m_hitTargetSockets=(m_hitSocketName="hitTargetTorso",m_damageModifier=1.0,m_explosiveDamageModifier=0.0,m_bulletAttractionRadius=10.0,m_bulletAttractionWeight=0.5,m_priority=7,m_spawnGrenadeBloodHere=true,m_grenadeBloodOffset=15.0)
  417. m_hitTargetSockets=(m_hitSocketName="hitTargetRibcage",m_additionalHitBones=("Spine1"),m_damageModifier=1.000000,m_explosiveDamageModifier=0.0,m_bulletAttractionRadius=16.0,m_bulletAttractionWeight=0.2,m_priority=7,m_spawnGrenadeBloodHere=true,m_grenadeBloodOffset=10.0)
  418. m_hitTargetSockets=(m_hitSocketName="hitTargetButt",m_damageModifier=1.0,m_explosiveDamageModifier=0.0)
  419. m_hitTargetSockets=(m_hitSocketName="hitTargetLThigh",m_damageModifier=0.7,m_explosiveDamageModifier=1.0,m_bulletAttractionRadius=14.0,m_bulletAttractionWeight=0.6,m_priority=4,m_spawnGrenadeBloodHere=true,m_grenadeBloodOffset=5.0)
  420. m_hitTargetSockets=(m_hitSocketName="hitTargetRThigh",m_damageModifier=0.7,m_explosiveDamageModifier=1.0,m_bulletAttractionRadius=14.0,m_bulletAttractionWeight=0.6,m_priority=2,m_spawnGrenadeBloodHere=true,m_grenadeBloodOffset=5.0)
  421. m_hitTargetSockets=(m_hitSocketName="hitTargetLFoot",m_additionalHitBones=("Ankle_Left"),m_damageModifier=0.7,m_explosiveDamageModifier=0.0,m_bulletAttractionRadius=13.0,m_bulletAttractionWeight=0.6,m_priority=3)
  422. m_hitTargetSockets=(m_hitSocketName="hitTargetRFoot",m_additionalHitBones=("Ankle_Right"),m_damageModifier=0.7,m_explosiveDamageModifier=0.0,m_bulletAttractionRadius=15.0,m_bulletAttractionWeight=0.6,m_priority=1)
  423. m_shootThruFleshDamageReduction=1.0
  424. m_materialDmgInfo=(m_bodySetupBone="Spine1",m_materialParamName="damage_torso",m_subMeshIndex=0)
  425. m_materialDmgInfo=(m_bodySetupBone="Spine3",m_materialParamName="damage_torso",m_subMeshIndex=0)
  426. m_materialDmgInfo=(m_bodySetupBone="Head",m_materialParamName="damage_head",m_subMeshIndex=0)
  427. m_materialDmgInfo=(m_bodySetupBone="Arm_Left",m_materialParamName="damage_leftArm",m_subMeshIndex=0)
  428. m_materialDmgInfo=(m_bodySetupBone="Ellbow_Left",m_materialParamName="damage_leftArm",m_subMeshIndex=0)
  429. m_materialDmgInfo=(m_bodySetupBone="Arm_Right",m_materialParamName="damage_rightArm",m_subMeshIndex=0)
  430. m_materialDmgInfo=(m_bodySetupBone="Ellbow_Right",m_materialParamName="damage_rightArm",m_subMeshIndex=0)
  431. m_materialDmgInfo=(m_bodySetupBone="Leg_Left",m_materialParamName="damage_legs",m_subMeshIndex=0)
  432. m_materialDmgInfo=(m_bodySetupBone="Knee_Left",m_materialParamName="damage_legs",m_subMeshIndex=0)
  433. m_materialDmgInfo=(m_bodySetupBone="Leg_Right",m_materialParamName="damage_legs",m_subMeshIndex=0)
  434. m_materialDmgInfo=(m_bodySetupBone="Knee_Right",m_materialParamName="damage_legs",m_subMeshIndex=0)
  435. m_damageModifierExecuting=0.3
  436. m_damageModifierSlipOut=0.05
  437. m_damageModifierSlipOutDuration=1.5
  438. m_damageModifierCombatSprint=0.8
  439. m_damageModifierCover=0.75
  440. m_damageModifierCoverExplosive=0.75
  441. m_damageModifierVaulting=0.25
  442. m_damageModifierReviving=0.3
  443. m_damageModifierSwatTurning=0.10
  444. m_playSpecialIdles=true
  445.  
  446. [SRGame.YPawn_Infantry]
  447. m_combatSprintMaxTime=500000
  448.  
  449. [SRGame.YPawn_StealthRanger]
  450. m_playEnemyAnimations=false
  451. m_playSquadAnimations=true
  452. m_playSeparatedTakeHitAnim=false
  453.  
  454. [SRGame.YPawn_Walker]
  455. m_bDelayedInitialization=false
  456. m_defaultHealth=115.0
  457. m_playEnemyAnimations=false
  458. m_playSquadAnimations=false
  459. m_playSeparatedTakeHitAnim=false
  460. m_presetWeaponClasses=(m_class="SRGame.YWeapon_M4Carbine")
  461. m_presetWeaponClasses=(m_class="SRGame.YWeapon_M9A1")
  462. m_presetGrenadeTypes[0]=YGTP_Frag
  463. m_presetGrenadeTypes[1]=YGTP_Stun
  464. m_allowRagDollWhenMeleed=false
  465. m_lootAmmoFromExecuted=true
  466. m_lootGrenadesFromExecuted=true
  467. m_forceRadioFilterInSandstorm=true
  468.  
  469. [SRAssets.YWalker_FMP]
  470. m_bDelayedInitialization=true
  471.  
  472. [SRGame.YPawn_Lugo]
  473. m_bDelayedInitialization=false
  474. m_defaultHealth=250.0
  475. m_presetWeaponClasses=(m_class="SRGame.YWeapon_TAR21")
  476. m_presetWeaponClasses=(m_class="SRGame.YWeapon_SteyrElite_Lugo")
  477. m_healthRecoverDuration=5.0
  478. m_healthRecoverDelay=1.5
  479. m_canHealthRecover=true
  480. m_permanentDamagePct=0.0
  481. m_consumesNoAmmunition=true
  482. m_meleeDamagePawns=500
  483. m_meleeDamageDestructibles=500
  484. m_aiPeekSpeedModifierMin=1.1
  485. m_aiPeekSpeedModifierMax=1.1
  486. m_aiPawnSpeedModifierMin=1.1
  487. m_aiPawnSpeedModifierMax=1.1
  488. m_physicalHitReactionsDelayBetweenReactions=(X=0.6,Y=1.4)
  489. m_forceRadioFilterInCombat=true
  490. m_forceRadioFilterInSandstorm=true
  491. m_hitReactionProbability=0.0
  492. m_hitReactionProbabilityBig=0.0
  493.  
  494. [SRGame.YPawn_Adams]
  495. m_bDelayedInitialization=false
  496. m_defaultHealth=250.0
  497. m_presetWeaponClasses=(m_class="SRGame.YWeapon_SAW_Adams")
  498. m_presetWeaponClasses=(m_class="SRGame.YWeapon_BenelliM1014")
  499. m_healthRecoverDuration=5.0
  500. m_healthRecoverDelay=1.5
  501. m_canHealthRecover=true
  502. m_permanentDamagePct=0.0
  503. m_consumesNoAmmunition=true
  504. m_meleeDamagePawns=500
  505. m_meleeDamageDestructibles=500
  506. m_aiPeekSpeedModifierMin=0.8
  507. m_aiPeekSpeedModifierMax=0.8
  508. m_aiPawnSpeedModifierMin=0.9
  509. m_aiPawnSpeedModifierMax=0.9
  510. m_physicalHitReactionsDelayBetweenReactions=(X=0.6,Y=1.4)
  511. m_forceRadioFilterInCombat=true
  512. m_forceRadioFilterInSandstorm=true
  513. m_hitReactionProbability=0.0
  514. m_hitReactionProbabilityBig=0.0
  515.  
  516. [SRGame.YPawn_AdamsAlone]
  517. m_defaultHealth=400.0
  518.  
  519. [SRGame.YPawn_Enemy]
  520. m_defaultGroundSpeed=140
  521. m_sprintSpeedPct=1.75
  522. m_combatSprintSpeedPct=2.0
  523. m_meleeDamagePawns=30
  524. m_meleeDamageDestructibles=150
  525. m_defaultHealth=100.0
  526. m_healthRecoverDuration=4.0
  527. m_healthRecoverDelay=4.5
  528. m_canHealthRecover=true
  529. m_maxHealthRecoveryMultiplier=0.9
  530. m_consumesNoAmmunition=true
  531. m_shouldAlwaysDieFromStickyGrenade=true
  532. m_damageModifierSlipOut=1.0
  533. m_damageModifierSlipOutDuration=1.0
  534. m_damageModifierCombatSprint=1.0
  535. m_damageModifierCover=1.0
  536. m_damageModifierCoverExplosive=1.0
  537. m_damageModifierVaulting=1.0
  538. m_damageModifierReviving=1.0
  539. m_damageModifierSwatTurning=1.0
  540. m_healthRegenerationInCoverOnly=true
  541. m_aiPeekSpeedModifierMin=0.9
  542. m_aiPeekSpeedModifierMax=1.0
  543. m_aiPawnSpeedModifierMin=0.9
  544. m_aiPawnSpeedModifierMax=1.0
  545. m_chanceToGrantGrenadeToExecutor=0.4
  546. m_vaporizeModifier=4.45
  547. m_headExplodeModifier=1.9
  548.  
  549. [SRGame.YPawn_MediumEnemy]
  550. m_defaultHealth=160.0
  551. m_vaporizeModifier=2.19
  552. m_headExplodeModifier=1.065
  553. m_maxHealthRecoveryMultiplier=0.9
  554. m_chanceToGrantGrenadeToExecutor=0.5
  555.  
  556. [SRGame.YPawn_EnemyMarauder]
  557. m_defaultGroundSpeed=140
  558. m_sprintSpeedPct=1.75
  559. m_combatSprintSpeedPct=2.0
  560. m_meleeDamagePawns=30
  561. m_meleeDamageDestructibles=120
  562. m_defaultHealth=75.0
  563. m_healthRecoverDuration=4.0
  564. m_healthRecoverDelay=4.5
  565. m_canHealthRecover=true
  566. m_maxHealthRecoveryMultiplier=1.0
  567. m_aiPeekSpeedModifierMin=0.8
  568. m_aiPeekSpeedModifierMax=0.9
  569. m_aiPawnSpeedModifierMin=0.8
  570. m_aiPawnSpeedModifierMax=0.9
  571. m_chanceToGrantGrenadeToExecutor=0.4
  572. m_vaporizeModifier=5.8
  573. m_headExplodeModifier=2.4
  574.  
  575. [SRGame.YPawn_EnemyElite]
  576. m_defaultGroundSpeed=140
  577. m_sprintSpeedPct=1.75
  578. m_combatSprintSpeedPct=2.0
  579. m_meleeDamagePawns=30
  580. m_meleeDamageDestructibles=210
  581. m_defaultHealth=325.0
  582. m_healthRecoverDuration=4.0
  583. m_healthRecoverDelay=4.5
  584. m_canHealthRecover=true
  585. m_maxHealthRecoveryMultiplier=0.4
  586. m_aiPeekSpeedModifierMin=1.0
  587. m_aiPeekSpeedModifierMax=1.1
  588. m_aiPawnSpeedModifierMin=1.0
  589. m_aiPawnSpeedModifierMax=1.1
  590. m_chanceToGrantGrenadeToExecutor=0.75
  591. m_vaporizeModifier=1.33
  592. m_headExplodeModifier=1.0
  593. m_lowHealthBarrier=120.0
  594.  
  595. [SRGame.YPawn_EnemyAssault]
  596. m_presetWeaponClasses=(m_class="SRGame.YWeapon_M4Carbine")
  597.  
  598. [SRGame.YPawn_EnemyAssaultAK47]
  599. m_presetWeaponClasses=(m_class="SRGame.YWeapon_AK47")
  600.  
  601. [SRGame.YPawn_EnemyAssaultHK417]
  602. m_presetWeaponClasses=(m_class="SRGame.YWeapon_HK417")
  603.  
  604. [SRGame.YPawn_EnemyShotgun]
  605. m_presetWeaponClasses=(m_class="SRGame.YWeapon_SawedOffShotgun")
  606. m_canHealthRecover=true
  607.  
  608. [SRGame.YPawn_EnemySMG]
  609. m_presetWeaponClasses=(m_class="SRGame.YWeapon_HnKUMP45")
  610.  
  611. [SRGame.YPawn_EnemySniper]
  612. m_presetWeaponClasses=(m_class="SRGame.YWeapon_SteyrElite")
  613. m_presetWeaponClasses=(m_class="SRGame.YWeapon_M9A1")
  614.  
  615. [SRGame.YPawn_EnemyRPG]
  616. m_presetWeaponClasses=(m_class="SRGame.YWeapon_RPG_AI")
  617. m_presetWeaponClasses=(m_class="SRGame.YWeapon_M9A1")
  618. m_aiPeekSpeedModifierMin=0.8
  619. m_aiPeekSpeedModifierMax=0.9
  620. m_aiPawnSpeedModifierMin=0.8
  621. m_aiPawnSpeedModifierMax=0.9
  622.  
  623. [SRGame.YPawn_EnemyMilkor]
  624. m_presetWeaponClasses=(m_class="SRGame.YWeapon_MilkorMGL_AI")
  625. m_presetWeaponClasses=(m_class="SRGame.YWeapon_M9A1")
  626. m_aiPeekSpeedModifierMin=0.8
  627. m_aiPeekSpeedModifierMax=0.9
  628. m_aiPawnSpeedModifierMin=0.8
  629. m_aiPawnSpeedModifierMax=0.9
  630.  
  631. [SRGame.YPawn_EnemyMachine]
  632. m_canHealthRecover=true
  633. m_presetWeaponClasses=(m_class="SRGame.YWeapon_SAW")
  634. m_presetWeaponClasses=(m_class="SRGame.YWeapon_M9A1")
  635.  
  636. [SRGame.YPawn_MediumEnemyPistol]
  637. m_presetWeaponClasses=(m_class="SRGame.YWeapon_M9A1")
  638.  
  639. [SRGame.YPawn_MediumEnemyAssault]
  640. m_presetWeaponClasses=(m_class="SRGame.YWeapon_M4Carbine")
  641.  
  642. [SRGame.YPawn_MediumEnemyAssaultAK47]
  643. m_presetWeaponClasses=(m_class="SRGame.YWeapon_AK47")
  644.  
  645. [SRGame.YPawn_MediumEnemyAssaultHK417]
  646. m_presetWeaponClasses=(m_class="SRGame.YWeapon_HK417")
  647.  
  648. [SRGame.YPawn_MediumEnemyShotgun]
  649. m_presetWeaponClasses=(m_class="SRGame.YWeapon_SawedOffShotgun")
  650. m_canHealthRecover=true
  651.  
  652. [SRGame.YPawn_MediumEnemySMG]
  653. m_presetWeaponClasses=(m_class="SRGame.YWeapon_HnKUMP45")
  654.  
  655. [SRGame.YPawn_MediumEnemySniper]
  656. m_presetWeaponClasses=(m_class="SRGame.YWeapon_SteyrElite")
  657. m_presetWeaponClasses=(m_class="SRGame.YWeapon_M9A1")
  658.  
  659. [SRGame.YPawn_MediumEnemyRPG]
  660. m_presetWeaponClasses=(m_class="SRGame.YWeapon_RPG_AI")
  661. m_presetWeaponClasses=(m_class="SRGame.YWeapon_M9A1")
  662. m_aiPeekSpeedModifierMin=0.8
  663. m_aiPeekSpeedModifierMax=0.9
  664. m_aiPawnSpeedModifierMin=0.8
  665. m_aiPawnSpeedModifierMax=0.9
  666.  
  667. [SRGame.YPawn_MediumEnemyMachine]
  668. m_canHealthRecover=true
  669. m_presetWeaponClasses=(m_class="SRGame.YWeapon_SAW")
  670. m_presetWeaponClasses=(m_class="SRGame.YWeapon_M9A1")
  671.  
  672. [SRGame.YPawn_EliteAssault]
  673. m_presetWeaponClasses=(m_class="SRGame.YWeapon_SCAR")
  674. m_presetWeaponClasses=(m_class="SRGame.YWeapon_DesertEagle50AE")
  675.  
  676. [SRGame.YPawn_EliteAssaultFamas]
  677. m_presetWeaponClasses=(m_class="SRGame.YWeapon_FAMAS")
  678. m_presetWeaponClasses=(m_class="SRGame.YWeapon_DesertEagle50AE")
  679.  
  680. [SRGame.YPawn_EliteAssaultHK417]
  681. m_presetWeaponClasses=(m_class="SRGame.YWeapon_HK417")
  682. m_presetWeaponClasses=(m_class="SRGame.YWeapon_DesertEagle50AE")
  683.  
  684. [SRGame.YPawn_EliteShotgun]
  685. m_canHealthRecover=true
  686. m_presetWeaponClasses=(m_class="SRGame.YWeapon_BenelliM1014")
  687.  
  688. [SRGame.YPawn_EliteSMG]
  689. m_presetWeaponClasses=(m_class="SRGame.YWeapon_FNP90_EliteAI")
  690.  
  691. [SRGame.YPawn_EliteAA12]
  692. m_presetWeaponClasses=(m_class="SRGame.YWeapon_AA12")
  693.  
  694. [SRGame.YPawn_EliteSniper]
  695. m_presetWeaponClasses=(m_class="SRGame.YWeapon_BarrettM99")
  696. m_presetWeaponClasses=(m_class="SRGame.YWeapon_MicroUzi")
  697.  
  698. [SRGame.YPawn_EliteRPG]
  699. m_presetWeaponClasses=(m_class="SRGame.YWeapon_RPG_AI")
  700. m_presetWeaponClasses=(m_class="SRGame.YWeapon_MicroUzi")
  701. m_aiPeekSpeedModifierMin=0.9
  702. m_aiPeekSpeedModifierMax=1.0
  703. m_aiPawnSpeedModifierMin=0.9
  704. m_aiPawnSpeedModifierMax=1.0
  705.  
  706. [SRGame.YPawn_EliteMachine]
  707. m_canHealthRecover=true
  708. m_presetWeaponClasses=(m_class="SRGame.YWeapon_SAW")
  709. m_presetWeaponClasses=(m_class="SRGame.YWeapon_M9A1")
  710.  
  711. [SRGame.YPawn_EnemyPistol]
  712. m_presetWeaponClasses=(m_class="SRGame.YWeapon_M9A1")
  713.  
  714. [SRGame.YPawn_HeavyTrooper]
  715. m_walkSpeedPct=0.3
  716. m_aimedWalkSpeedPct=0.8
  717. m_runSpeedPct=1.0
  718. m_lowHealthBarrier=700.0
  719. m_defaultHealth=1500.0
  720. m_healthRecoverDuration=4.0
  721. m_healthRecoverDelay=14.5
  722. m_canHealthRecover=true
  723. m_maxHealthRecoveryMultiplier=0.4
  724. m_supportsDeathDBNO=false
  725. m_shouldAlwaysDieFromStickyGrenade=false
  726. m_hitReactionTimeInterval=(X=8.0, Y=12.0)
  727. m_hitReactionProbability=1.0
  728. m_hitReactionProbabilityBig=0.0
  729. m_physicalHitReactionsImpulseScale=0.0
  730. m_physicalHitReactionsNumImpulsesPerFrame=0
  731. m_canBeMeleedByAI=false
  732. m_receivedMeleeDamageMultiplier=0.0
  733. m_stumbleWhenHitByGrenade=true
  734. m_allowRagDollWhenMeleed=false
  735. m_allowMeleeBloodEffect=false
  736. m_allowHitReactionAnimations=true
  737. m_disableCollisionOnMeleeHitReaction=false
  738. m_playSeparatedTakeHitAnim=false
  739. m_vaporizeModifier=1.0
  740. m_canPlaySandStormAnimations=false
  741.  
  742. [SRGame.YPawn_HeavyTrooperMachine]
  743. m_presetWeaponClasses=(m_class="SRGame.YWeapon_SAW")
  744.  
  745. [SRGame.YPawn_HeavyTrooperAA12]
  746. m_presetWeaponClasses=(m_class="SRGame.YWeapon_AA12")
  747.  
  748. [SRGame.YPawn_Commando]
  749. m_presetWeaponClasses=(m_class="SRGame.YWeapon_MicroUzi_Commando")
  750. m_presetWeaponClasses=(m_class="SRGame.YWeapon_Knife")
  751. m_defaultHealth=180.0
  752. m_meleeDamagePawns=80
  753. m_receivedMeleeDamageMultiplier=0.0
  754. m_aiPeekSpeedModifierMin=1.2
  755. m_aiPeekSpeedModifierMax=1.2
  756. m_aiPawnSpeedModifierMin=1.2
  757. m_aiPawnSpeedModifierMax=1.2
  758. m_playSeparatedTakeHitAnim=false
  759. m_chanceToGrantGrenadeToExecutor=1.0
  760. m_vaporizeModifier=2.25
  761. m_headExplodeModifier=1.05
  762. m_canPlaySandStormAnimations=false
  763.  
  764. [SRGame.YPawn_Coop]
  765. m_defaultHealth=130.0
  766. m_healthRecoverDuration=4.0
  767. m_healthRecoverDelay=4.5
  768. m_canHealthRecover=true
  769. m_maxHealthRecoveryMultiplier=1.0
  770. m_walkSpeedPct=0.65
  771. m_runSpeedPct=1.45
  772. m_crouchWalkSpeedPct=0.8
  773. m_crouchRunSpeedPct=0.8
  774. m_sprintSpeedPct=1.8
  775. m_combatSprintSpeedPct=2.0
  776. m_aimedWalkSpeedPct=0.67
  777. m_standCoverWalkSpeedPct=0.9
  778. m_standCoverRunSpeedPct=1.05
  779. m_crouchCoverWalkSpeedPct=0.8
  780. m_crouchCoverRunSpeedPct=0.8
  781. m_crouchCoverAimOverWalkSpeedPct=0.4
  782. m_crouchCoverAimOverRunSpeedPct=0.5
  783. m_coverVaultSpeedPct=1.0
  784. m_grenadeEquipAnimSpeed=1.5
  785. m_swatTurnAnimSpeed=1.0
  786. m_weaponSwitchAnimSpeed=1.4
  787. m_dropDownAnimSpeed=1.0
  788. m_maxWalkSpeedModifier=3.0
  789. m_maxRunSpeedModifier=3.0
  790. m_maxSprintSpeedModifier=3.0
  791. m_maxCoverSpeedModifier=3.0
  792. m_damageModifierExecuting=0.05
  793. m_damageModifierSlipOut=0.05
  794. m_damageModifierSlipOutDuration=1.5
  795. m_damageModifierCombatSprint=0.8
  796. m_damageModifierCover=0.75
  797. m_damageModifierCoverExplosive=0.75
  798. m_damageModifierVaulting=0.25
  799. m_damageModifierReviving=0.05
  800. m_damageModifierSwatTurning=0.10
  801. m_meleeDetectionParams=(m_xRange=(X=-30,Y=180),m_yRange=(X=-70,Y=80),m_zRange=(X=-90,Y=90))
  802. m_coverMeleeRangeModifier=1.3
  803. m_meleeDamagePawns=100
  804. m_meleeDamageDestructibles=125
  805. m_meleeDamageMaxDist=100.0
  806. m_rappelSpeedMultiplier=1.0f
  807. m_coverSpeedMultiplier=1.0f
  808. m_coverMovementSpeedMultiplier=1.0f
  809. m_reloadInCoverRateMultiplier=1.0f
  810. m_sprintAnimSpeedMultiplier=1.0f
  811. m_combatSprintMaxTime=6.0
  812. m_hardLandingFallingHeight=256.0
  813. m_fatalFallingHeight=512.0
  814. m_bForceLethalHeadShots=false
  815.  
  816. [SRGame.YPawn_Multiplayer]
  817. m_maxMultiplayerLifeSpan=7.0
  818. m_weaponTakeDownDelay=1.0
  819. m_toAimingBlendTime=0.25
  820. m_toAimingShootBlendTime=0.1 ;this value is usually overridden by m_takeUpWeaponBlendTime on the current weapon
  821. m_fromAimingBlendTime=0.6
  822. m_aimInterpSpeed=10.0
  823. m_aimInterpSpeedTurret=8.0
  824. m_armorMovePercent=0.04; move speed reduction per level of armor (0.05 = 5%low armor, 10% med armor, 15% high armor)
  825. m_armorReductionPercent=0.15; damage reduction per level of armor (0.15 = 15%low, 30% med, 45% high)
  826. m_damageModifierExecuting=0.3
  827. m_damageModifierSlipOut=0.1
  828. m_damageModifierSlipOutDuration=1.0
  829. m_damageModifierCombatSprint=1.0
  830. m_damageModifierCover=0.78
  831. m_damageModifierCoverExplosive=0.9
  832. m_damageModifierVaulting=1.0
  833. m_damageModifierReviving=0.3
  834. m_damageModifierSwatTurning=0.10
  835. m_shootThruFleshDamageReduction=1.0
  836. m_minimumCoverRatProtection=0.9
  837. m_maximimCoverRatProtection=0.65
  838. m_defaultHealth=100.0
  839. m_healthRecoverDelay=2.5
  840. m_healthRegenerationInCoverOnly=true
  841. m_useFreeturnCamera=true
  842. m_canHealthRecover=true
  843. m_maxHealthRecoveryMultiplier=1.0
  844. m_runSpeedPct=1.2
  845. m_walkSpeedPct=1.0
  846. m_crouchWalkSpeedPct=0.8
  847. m_crouchRunSpeedPct=0.8
  848. m_swatTurnAnimSpeed=1.0
  849. m_rappelSpeedMultiplier=1.1f
  850. m_coverSpeedMultiplier=1.1f
  851. m_coverMovementSpeedMultiplier=1.2f
  852. m_reloadInCoverRateMultiplier=1.2f
  853. m_sprintAnimSpeedMultiplier=1.0f
  854. m_landingAnimSpeedMultiplier=1.0
  855. m_stopSprintBumpHitAngle=0.0
  856. m_standCoverWalkSpeedPct=0.9
  857. m_standCoverRunSpeedPct=1.05
  858. m_crouchCoverWalkSpeedPct=0.8
  859. m_crouchCoverRunSpeedPct=0.8
  860. m_coverVaultSpeedPct=1.0
  861. m_disallowStumble=true
  862. m_bDelayedInitialization=true
  863. m_combatSprintMaxTime=10
  864. m_sprintSlideEnabled=true
  865. m_hardLandingFallingHeight=256.0
  866. m_fatalFallingHeight=512.0
  867. m_maxRotationSpeed=6.0
  868. m_bForceMeleeEnable=true
  869. m_meleeDamagePawns=150
  870. m_meleeDamageDestructibles=100
  871. m_allowRagDollWhenMeleed=false
  872. m_meleeDetectionParams=(m_xRange=(X=10,Y=90),m_yRange=(X=-70,Y=80),m_zRange=(X=-90,Y=90))
  873. m_worldMeleeRangeModifier=0.5
  874. m_vaultKickDetectionParamsNormal=(m_xRange=(X=-20,Y=68),m_yRange=(X=-40,Y=47),m_zRange=(X=-90,Y=90))
  875. m_vaultKickDetectionParamsExtended=(m_xRange=(X=-20,Y=120),m_yRange=(X=-40,Y=47),m_zRange=(X=-90,Y=90))
  876. m_grenadeEquipAnimSpeed=1.5
  877. m_weaponSwitchAnimSpeed=1.4
  878. m_dropDownAnimSpeed=1.0
  879. m_bShowTeammatePlayerNames=true
  880. m_bShowEnemyPlayerNames=false
  881. m_bOnlyShowAimedPlayerNames=false
  882. m_maxDistanceForName=10000
  883. m_showChatIconTime=0.75
  884. m_speakingIconSize=25.0
  885. m_presetWeaponClasses=(m_class="SRGame.YWeapon_M4Carbine")
  886. m_presetWeaponClasses=(m_class="SRGame.YWeapon_M9A1")
  887. m_playEnemyAnimations=false
  888. m_playSquadAnimations=false
  889. m_playSeparatedTakeHitAnim=false
  890. m_isScanning=true
  891. m_teammateFireScanTimer=0.2f
  892. m_alwaysShowInTacticalViewWhenFiring=false
  893. m_enemyTacticalViewDistance=400.0f
  894. m_enemyTacticalViewTimer=0.2f
  895. m_enemyOnTacticalVisionTimer=5.0
  896. m_lifeBarBackGroundColor=(R=0,G=0,B=0,A=255)
  897. m_lifeBarFrameColor=(R=127,G=127,B=127,A=127)
  898. m_lifeBarColor=(R=255,G=0,B=0,A=127)
  899. m_maxDistanceForLifeBar=10000.0
  900. m_CallForHelpTimer=2.0
  901. m_footPlacementInterval=0.05
  902. m_SpecOpsGunnerShyfflrClass=SRGame.YShyfflr_SpecOps_Gunner
  903. m_SpecOpsMedicShyfflrClass=SRGame.YShyfflr_SpecOps_Medic
  904. m_SpecOpsOfficerShyfflrClass=SRGame.YShyfflr_SpecOps_Officer
  905. m_SpecOpsSniperShyfflrClass=SRGame.YShyfflr_SpecOps_Sniper
  906. m_SpecOpsBreacherShyfflrClass=SRGame.YShyfflr_SpecOps_Breacher
  907. m_KonradGunnerShyfflrClass=SRGame.YShyfflr_Konrad_Gunner
  908. m_KonradMedicShyfflrClass=SRGame.YShyfflr_Konrad_Medic
  909. m_KonradOfficerShyfflrClass=SRGame.YShyfflr_Konrad_Officer
  910. m_KonradSniperShyfflrClass=SRGame.YShyfflr_Konrad_Sniper
  911. m_KonradScavengerShyfflrClass=SRGame.YShyfflr_Konrad_Scavenger
  912. m_minHeadCoverInterval=(X = 5.0, Y = 5.0)
  913. m_headCoverAnimLength=(X = 1.2, Y = 1.2)
  914. m_bForceLethalHeadShots=true
  915.  
  916. [SRGame.YPawn_MPStealthRanger]
  917.  
  918. [SRGame.YPawn_MPExplosiveExpert]
  919.  
  920. [SRGame.YPawn_MPEnemy]
  921. m_presetWeaponClasses=(m_class="SRGame.YWeapon_SCAR")
  922. m_presetWeaponClasses=(m_class="SRGame.YWeapon_DesertEagle50AE")
  923.  
  924. [SRGame.YPawn_HordePlayer]
  925. m_defaultHealth=220.0
  926. m_healthRecoverDuration=14.5
  927. m_healthRecoverDelay=1.5
  928. m_canHealthRecover=true
  929. m_playEnemyAnimations=false
  930. m_playSquadAnimations=false
  931. m_playSeparatedTakeHitAnim=false
  932. m_healthRegenerationInCoverOnly=false
  933. m_presetGrenadeTypes[0]=YGTP_Frag
  934. m_presetGrenadeTypes[1]=YGTP_Sticky
  935.  
  936. [SRGame.YPawn_Civilian]
  937. m_lootDroppingAllowed=false
  938.  
  939. [SRAssets.YPawn_CivilianMale]
  940.  
  941. [SRAssets.YPawn_CivilianFemale]
  942.  
  943. [SRAssets.YPawn_CivilianChild]
  944.  
  945. [SRGame.YPawn_Guide]
  946.  
  947. [SRGame.YPawn_GuideUnarmed]
  948.  
  949. [SRGame.YPawn_Riggs]
  950. m_walkSpeedPct=0.5
  951. m_runSpeedPct=0.85
  952. m_presetWeaponClasses=(m_class="SRGame.YWeapon_PythonElite")
  953. m_canBeMeleedByAI=false
  954. m_forceRadioFilterInCombat=true
  955. m_forceRadioFilterInSandstorm=true
  956.  
  957. [SRGame.YPawn_MarauderAssault]
  958. m_presetWeaponClasses=(m_class="SRGame.YWeapon_AK47")
  959.  
  960. [SRGame.YPawn_MarauderShotgun]
  961. m_presetWeaponClasses=(m_class="SRGame.YWeapon_SawedOffShotgun")
  962. m_canHealthRecover=true
  963.  
  964. [SRGame.YPawn_MarauderPistol]
  965. m_presetWeaponClasses=(m_class="SRGame.YWeapon_M9A1")
  966.  
  967. [SRGame.YPawn_MarauderSMG]
  968. m_presetWeaponClasses=(m_class="SRGame.YWeapon_MicroUzi")
  969.  
  970. [SRGame.YPawn_MarauderRifle]
  971. m_presetWeaponClasses=(m_class="SRGame.YWeapon_AK47")
  972. m_presetWeaponClasses=(m_class="SRGame.YWeapon_M9A1")
  973.  
  974. [SRGame.YPawn_MarauderRPG]
  975. m_presetWeaponClasses=(m_class="SRGame.YWeapon_RPG_AI")
  976. m_presetWeaponClasses=(m_class="SRGame.YWeapon_M9A1")
  977. m_aiPeekSpeedModifierMin=0.8
  978. m_aiPeekSpeedModifierMax=0.8
  979. m_aiPawnSpeedModifierMin=0.8
  980. m_aiPawnSpeedModifierMax=0.8
  981.  
  982. [SRGame.YSpecialMove_OverCover]
  983. m_maxAngleDegrees=70.0
  984. m_maxAngleDegreesEdge=10.0
  985. m_minCoverDistance=-15.0
  986. m_maxZDistance=20.0
  987.  
  988. [SRGame.YSpecialMove_CoverVault]
  989. m_maxCoverDistance=70.0
  990. m_vaultKickDetectionParamsNormal=(m_xRange=(X=-20,Y=68),m_yRange=(X=-40,Y=47),m_zRange=(X=-90,Y=90))
  991. m_vaultKickDetectionParamsExtended=(m_xRange=(X=-20,Y=143),m_yRange=(X=-40,Y=47),m_zRange=(X=-90,Y=90))
  992. m_vaultKickStartPct=0.1
  993. m_vaultKickEndPct=0.50
  994. m_vaultKickRotationMaxAdjustLeft=9000
  995. m_vaultKickRotationMaxAdjustRight=9000
  996. m_vaultKickRotationAdjustRatio=1.5
  997. m_vaultKickRotationAdjustStartPct=0.2
  998. m_rightEdgeCorrection=15.0
  999.  
  1000. [SRGame.YSpecialMove_CoverMantle]
  1001. m_maxCoverDistance=25.0
  1002.  
  1003. [SRGame.YSpecialMove_CoverAuto]
  1004. m_minCoverDistance=-15.0
  1005. m_maxCoverDistance=50.0
  1006.  
  1007. [SRGame.YSpecialMove_CoverSprint]
  1008. m_minCoverDistance=75.0
  1009.  
  1010. [SRGame.YSpecialMove_CoverBack]
  1011. m_maxCoverDistance=75.0
  1012.  
  1013. [SRGame.YSpecialMove_SlipOut]
  1014. m_doMeleeAttackDelayPct=0.4
  1015.  
  1016. [SRGame.YSpecialMove_ZiplineTraverse]
  1017. m_zipKickDetectionParams=(m_xRange=(X=-25,Y=105),m_yRange=(X=-12,Y=12),m_zRange=(X=-140,Y=60))
  1018. m_maxAngle=6500
  1019. m_MP_maxAngle=13653
  1020.  
  1021. [SRGame.YSpecialMove_FastRopeRappel]
  1022. m_dropKickDetectionParams=(m_xRange=(X=-25,Y=35),m_yRange=(X=-12,Y=6),m_zRange=(X=-140,Y=60))
  1023.  
  1024. [SRGame.YSpecialMove_TakeHit]
  1025. m_camShakeStrength=20.0
  1026. m_camShakeZValue=-0.25
  1027. m_executionDelayForward=0.3
  1028. m_executionDelayBackward=0.3
  1029. m_executionDelayLeft=0.3
  1030. m_executionDelayRight=0.3
  1031.  
  1032. [SRGame.YSpecialMove_KnockOutPawn]
  1033. m_minHeadVelForBloodFX=50.0
  1034. m_headRadius=0.0
  1035. m_traceLength=15.0
  1036. m_decalSpawnMinTime=2.0
  1037.  
  1038. [SRGame.YSpecialMove_SprintSlide]
  1039. m_rampDownForce=2.5
  1040. m_rampDownDelay=0.0
  1041. m_minVelocityThreshold=50
  1042. m_minVelocityInputThreshold=300
  1043. m_minVelocityPostureThreshold=50
  1044. m_cancelTimeStrafe=0.0
  1045. m_cancelTimeForward=0.25
  1046. m_cancelTimeBackward=0.0
  1047.  
  1048. [SRUnitTests.YMock_PawnWithFakeWeaponSys]
  1049. m_presetWeaponClasses=(m_class="SRUnitTests.YMock_Weapon")
  1050. m_presetWeaponClasses=(m_class="SRGame.YWeapon_M9A1")
  1051.  
  1052. [SRAssets.YPawn_ImpactTest]
  1053. m_hitTargetSockets=(m_hitSocketName="18",m_damageModifier=1.000000)
  1054. m_hitTargetSockets=(m_hitSocketName="17",m_damageModifier=1.000000)
  1055. m_hitTargetSockets=(m_hitSocketName="13",m_damageModifier=1.000000)
  1056. m_hitTargetSockets=(m_hitSocketName="08",m_damageModifier=1.000000)
  1057. m_hitTargetSockets=(m_hitSocketName="04",m_damageModifier=1.000000)
  1058. m_hitTargetSockets=(m_hitSocketName="12",m_damageModifier=1.000000)
  1059. m_hitTargetSockets=(m_hitSocketName="07",m_damageModifier=1.000000)
  1060. m_hitTargetSockets=(m_hitSocketName="03",m_damageModifier=1.000000)
  1061. m_hitTargetSockets=(m_hitSocketName="16",m_damageModifier=1.000000)
  1062. m_hitTargetSockets=(m_hitSocketName="20",m_damageModifier=1.000000)
  1063. m_hitTargetSockets=(m_hitSocketName="11",m_damageModifier=1.000000)
  1064. m_hitTargetSockets=(m_hitSocketName="06",m_damageModifier=1.000000)
  1065. m_hitTargetSockets=(m_hitSocketName="02",m_damageModifier=1.000000)
  1066. m_hitTargetSockets=(m_hitSocketName="15",m_damageModifier=1.000000)
  1067. m_hitTargetSockets=(m_hitSocketName="10",m_damageModifier=1.000000)
  1068. m_hitTargetSockets=(m_hitSocketName="01",m_damageModifier=1.000000)
  1069.  
  1070. [SRGame.YPawnVFXGroup]
  1071. m_footStepVFXWalking=(m_physMatName=Sand_PMAT,m_decalMaterial[0]=MaterialInstanceConstant'Footsteps.Sand.footstep_sand_01_L_INST',m_decalMaterial[1]=MaterialInstanceConstant'Footsteps.Sand.footstep_sand_01_R_INST',m_particleSystem=ParticleSystem'FX_MOVEMENT.Emitters.movement_walk')
  1072. m_footStepVFXSprinting=(m_physMatName=Sand_PMAT,m_decalMaterial=MaterialInstanceConstant'Footsteps.Sand.footstep_sand_01_L_INST',m_decalMaterial[1]=MaterialInstanceConstant'Footsteps.Sand.footstep_sand_01_R_INST',m_particleSystem=ParticleSystem'FX_MOVEMENT.Emitters.movement_sprint')
  1073. m_footStepVFXCautious=(m_physMatName=Sand_PMAT,m_decalMaterial=MaterialInstanceConstant'Footsteps.Sand.footstep_sand_01_L_INST',m_decalMaterial[1]=MaterialInstanceConstant'Footsteps.Sand.footstep_sand_01_R_INST',m_particleSystem=ParticleSystem'FX_MOVEMENT.Emitters.movement_walk')
  1074.  
  1075. [SRGame.YPawnSoundGroup]
  1076. m_flybySoundsProjectile=(m_flybyLtR=YSoundCueFMOD'A_WeaponImpacts.FlyBys.FlyBy_Proj_LtR',m_flybyRtL=YSoundCueFMOD'A_WeaponImpacts.FlyBys.FlyBy_Proj_RtL')
  1077. m_flybySoundsShotgun=(m_flybyLtR=YSoundCueFMOD'A_WeaponImpacts.FlyBys.FlyBy_Shotgun_LtR',m_flybyRtL=YSoundCueFMOD'A_WeaponImpacts.FlyBys.FlyBy_Shotgun_RtL')
  1078. m_dashSoundsBody=(m_walk=YSoundCueFMOD'A_PawnMovement.Cover.sfx_DashCover_01',m_run=YSoundCueFMOD'A_PawnMovement.Cover.sfx_DashCover_01',m_sprint=YSoundCueFMOD'A_PawnMovement.Cover.sfx_DashCover_01')
  1079. m_dashSoundsVoice=(m_walk=none,m_run=none,m_sprint=none)
  1080. m_slideIntoCoverSounds=(m_walk=YSoundCueFMOD'A_PawnMovement.Cover.sfx_slideIntoCover',m_run=YSoundCueFMOD'A_PawnMovement.Cover.sfx_slideIntoCover',m_sprint=YSoundCueFMOD'A_PawnMovement.Cover.sfx_slideIntoCover')
  1081. m_movementSounds=(m_quickTurn=YSoundCueFMOD'A_PawnMovement.Turn.sfx_quickTurn',m_enterCrouch=YSoundCueFMOD'A_PawnMovement.crouch.sfx_enterCrouch',m_leaveCrouch=YSoundCueFMOD'A_PawnMovement.crouch.sfx_leaveCrouch')
  1082. m_effortSounds=(m_idle=none,m_run=none,m_sprint=YSoundCueFMOD'A_PawnMovement.Breathing.sfx_breathing_sprint')
  1083. m_coverMovementSounds=(m_leanSoundCue=YSoundCueFMOD'A_PawnMovement.Cover.sfx_LeanAroundCover',m_leanOverSoundCue=YSoundCueFMOD'A_PawnMovement.Cover.sfx_LeanOverCover',m_coverWalkSoundCueCrouch=YSoundCueFMOD'A_PawnMovement.Cover.sfx_CoverCrouch',m_coverWalkSoundCueStand=YSoundCueFMOD'A_PawnMovement.Cover.sfx_CoverWalk')
  1084. m_ziplineAndRappelSounds=(m_ziplineSound=YSoundCueFMOD'A_PawnMovement.rope.sfx_zipline_loop',m_rappelSound=YSoundCueFMOD'A_PawnMovement.rope.sfx_rappel_loop')
  1085. m_pawnCoverChangeSounds=(m_aimOut=YSoundCueFMOD'A_PawnMovement.Cover.sfx_AimOutCover',m_aimOver=YSoundCueFMOD'A_PawnMovement.Cover.sfx_AimOverCover',m_leanAround=YSoundCueFMOD'A_PawnMovement.Cover.sfx_LeanAroundCover',m_leanOver=YSoundCueFMOD'A_PawnMovement.Cover.sfx_LeanOverCover')
  1086.  
  1087. [SRGame.YSkelControlFootPlacement]
  1088. m_maxSinkDepth=6.0
  1089. m_sinkInSpeed=25.0
  1090. m_sinkOutSpeed=50.0
  1091. m_useAsyncLineChecks=false
  1092. m_groundNormalInfluence=0.35
  1093.  
  1094. [SRGame.YAnimNodeBank]
  1095.  
  1096. [SRGame.YPawn_MPFremen]
  1097.  
  1098. [IniVersion]
  1099. 0=1353347366.000000
  1100. 1=1353347342.000000
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement