Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [Configuration]
- [SRGame.YGamePawn]
- m_lootDroppingAllowed=true
- m_bDelayedInitialization=true
- m_defaultHealth=140.0
- m_healthRecoverDuration=4.0
- m_healthRecoverDelay=4.5
- m_canHealthRecover=true
- m_maxHealthRecoveryMultiplier=1.0
- m_playEnemyAnimations=true
- m_playSquadAnimations=false
- m_playSeparatedTakeHitAnim=true
- m_permanentDamagePct=1.0
- m_shouldAlwaysDieFromStickyGrenade=false
- m_vaporizeModifier=2.0
- m_headExplodeModifier=1.9
- m_vaporizedPawnHatMomentumScale=0.03
- m_vaporizedHeadHatMomentumScale=2.0
- m_vaultKickPreCheckTestWidth=47.0
- m_vaultKickPreCheckTestLength=150.0
- m_groundBloodDecalSize=80.0
- m_groundBloodDecalThickness=15.0
- m_faceFXRegisterNames[0]=Hit
- m_faceFXRegisterNames[1]=Health
- m_faceFXRegisterNames[2]=Attack
- m_faceFXFeedbackDuration=0.20
- m_faceFXMaxHealthModifier=0.80
- m_increaseAmmoRate=0.1
- m_maxIncreaseSteps=3
- m_startPrimaryIncrease=1
- m_startSecondaryIncrease=2
- m_defaultGroundSpeed=140.0
- m_aimInterpSpeed=16.0
- m_aimInterpSpeedTurret=14.0
- m_raiseWeaponTestHeightModifier=50.0
- m_minSpeedConstraint=5.0
- m_walkSpeedPct=0.6
- m_runSpeedPct=1.4
- m_crouchWalkSpeedPct=0.8
- m_crouchRunSpeedPct=0.8
- m_sprintSpeedPct=1.8
- m_combatSprintSpeedPct=1.8
- m_aimedWalkSpeedPct=0.67
- m_standCoverWalkSpeedPct=0.9
- m_standCoverRunSpeedPct=1.05
- m_crouchCoverWalkSpeedPct=0.8
- m_crouchCoverRunSpeedPct=0.8
- m_crouchCoverAimOverWalkSpeedPct=0.4
- m_crouchCoverAimOverRunSpeedPct=0.5
- m_coverVaultSpeedPct=1.0
- m_maxWalkSpeedModifier=3.0
- m_maxRunSpeedModifier=3.0
- m_maxSprintSpeedModifier=3.0
- m_maxCoverSpeedModifier=3.0
- m_sandMovementWalkSpeedModifier=1.0
- m_sandMovementRunSpeedModifier=1.0
- m_sandMovementWalkSpeedModifierUphill=0.55
- m_sandMovementRunSpeedModifierUphill=0.45
- m_sandMovementWalkSpeedModifierDownhill=0.5
- m_sandMovementRunSpeedModifierDownhill=0.5
- m_fullSlopeAnimationZ=0.93
- m_maxRotationSpeed=6.0
- m_maxRotationSpeedAIIdle=6.0
- m_maxRotationSpeedAIMoving=4.0
- m_useFreeturnCamera=true
- m_rotateWithAnimRoot=true
- m_freecamAimRotationSpeed=3.0
- m_combatSprintMaxTime=6.0
- m_stopSprintBumpHitAngle=60.0
- m_slipOutBumpIgnoreTime=0.75
- m_sprintSlideEnabled=true
- m_minLookAtDistance=100.0
- m_minLookAtDistanceThreshold=5.0
- m_disableLookAtWhenAiming=true
- m_lookAtAdjustRatio=(X=1.6, Y=1.6)
- m_maxLookAtAdjust=(X=-31000, Y=9500)
- m_maxPawnTurnLookAt=80000
- m_lookAtAdjustMaxPitch=5000
- m_bankingPawnSpeedRange=(X=75.0, Y=270.0)
- m_bankingAngularSpeedRange=(X=0.5, Y=2.7)
- m_bankingScale=(X=0.5, Y=1.0)
- m_bankingSmoothingFactor=0.1
- m_ropeCollisionCheckRadius=15.0
- m_ropeCollisionCheckHeightOffset=-10.0
- m_superSoftLandingFallingHeight=25.0
- m_softLandingFallingHeight=65.0
- m_hardLandingFallingHeight=256.0
- m_fatalFallingHeight=512.0
- m_superSoftLandingMeshTranslationOffset=12.0;
- m_superSoftLandingPushDownDuration=0.15
- m_superSoftLandingPushUpDuration=0.3
- m_fallingGravityModifier=0.75
- m_crushingEnemyPawnDamage=50.0
- m_crushingFriendlyPawnDamage=0.0
- m_useSecondCylinder=true
- m_ignoreSecondCylinderForAI=true
- m_aimoutBlockedCheckExtentScale_thisTouchingOther=0.66
- m_aimoutBlockedCheckExtentScale_otherWillBlockThis=1.25
- m_aimoutBlockedCheckExtentScale_otherBlocksWayBack=0.75
- m_aimoutBlockedCheckOffset_aimOut=(X=0,Y=26,Z=6)
- m_aimoutBlockedCheckOffset_aimAround=(X=30,Y=52,Z=5)
- m_moveIntoCoverMaxDistance=250.0
- m_moveIntoCoverMaxFov=0.01
- m_maxIntoCoverMovementOrientation=55.0
- m_minHeadCoverInterval=(X = 5.0, Y = 10.0)
- m_headCoverAnimLength=(X = 0.5, Y = 1.5)
- m_sandMovementEnabled=false
- m_maxMultiplayerLifeSpan=0
- m_sprintMinTimeForDashing=0.7
- m_effortChangeTimes=(m_idleToRun=2.0,m_idleToSprint=2.25,m_runToIdle=1.5,m_runToSprint=2.25,m_sprintToIdle=1.5,m_sprintToRun=1.5)
- m_effortChangeSoundFadeoutTime=0.6
- m_meleeDetectionParams=(m_xRange=(X=-30,Y=180),m_yRange=(X=-70,Y=80),m_zRange=(X=-90,Y=90))
- m_coverMeleeRangeModifier=1.3
- m_worldMeleeRangeModifier=1.0
- m_meleeDamagePawns=40
- m_meleeDamageDestructibles=125
- m_meleeDamageMaxDist=100.0
- m_canBeMeleedByAI=true
- m_receivedMeleeDamageMultiplier=1.0
- m_stumbleWhenHitByGrenade=false
- m_allowRagDollWhenMeleed=true
- m_allowMeleeHitReaction=true
- m_allowMeleeBloodEffect=true
- m_disableCollisionOnMeleeHitReaction=true
- m_takeHitDBNODuration=5.43333
- m_humanShieldHoldingOffset=(X=10.0,Y=-48.0,Z=-3.0)
- m_humanShieldOffsetInterpolationSmoothing=0.2
- m_humanShieldRotationOffset=(Pitch=0,Yaw=0,Roll=-16384)
- m_humanShieldRotationOffsetInterpolationSpeed=5.0
- m_humanShieldSpeedModifierForward=1.0
- m_humanShieldSpeedModifierSideways=1.0
- m_humanShieldSpeedModifierBackwards=1.0
- m_backAimingAngle=(X=-1.1, Y=1.0)
- m_backAimingThreshold=0.1
- m_coverLeaveAimDownThreshold=1.0
- m_coverLeftRightChangeThresholdAimOver=0.25
- m_coverLeftRightChangeThresholdBackAiming=0.1
- m_coverLeftRightChangeThresholdEdge=0.7
- m_aimDownMinAngle=-0.15
- m_aimDownMinAngleAI=0.0251
- m_aimDownEnterModifier=-0.2
- m_aimDownThreshold=0.025
- m_aimDownChangeBackThreshold=0.2
- m_coverLeftRightChangeOffsetAimDown=0.3
- m_forceFacingCoverAngleRange=(X=-0.85, Y=0.7)
- m_aimOverCoverAnglesCamLeft=(X=-0.9, Y=1.0)
- m_blindFireOverCoverAnglesCamLeft=(X=-0.9, Y=1.0)
- m_aimOverCoverAnglesCamRight=(X=-1.0, Y=0.9)
- m_blindFireOverCoverAnglesCamRight=(X=-1.0, Y=0.9)
- m_aimOverCoverAnglesModifierInLeanOver=(X=-0.25, Y=0.25)
- m_aimOverCoverAngleThreshold=0.04
- m_blindfireOverCoverAngleThreshold=0.04
- m_fireOutOfCoverAngleRange=(X=-0.115, Y=0.60)
- m_blindFireOutOfCoverAngleRange=(X=-0.115, Y=0.60)
- m_improvedAimoutAngle=-0.6
- m_improvedBlindfireAngle=-0.6
- m_improvedAimoutAfterReloadAngle=-1.15
- m_improvedAimoutAfterReloadAimedAngle=-1.02
- m_fireOutOfCoverAngleThreshold=0.0
- m_blindFireOutOfCoverAngleThreshold=0.0
- m_aimAroundEnabled=true
- m_aimAroundAngleRange=(X=-1.1, Y=-0.0)
- m_aimAroundThreshold=0.05
- m_aimAroundSlipoutMaxAngle=-0.35
- m_coverLeftRightChangeThreshold=0.7
- m_coverLeftRightChangeThresholdAimDown=0.0
- m_aimDownChangeMaxAngleH=0.95
- m_facingCoverThreshold=0.06
- m_alwaysShootInCoverAngle=0.725
- m_leavePopupToSidesAngles=(X=-0.2, Y=0.1)
- m_leavePopupToSidesAnglesSingleSlot=(X=-0.3, Y=0.3)
- m_extendedAimOverOnBlockedSideAngles=(X=-0.8, Y=0.8)
- m_extendedAimOverOnBlockedSideThreshold=0.05
- m_coverEdgeToleranceDistance=120.0
- m_minBlindfireEdgeAngle=0.0
- m_improvedAimoutAngleModifier=0.35
- m_improvedBlindFireAngleModifier=0.25
- m_blindfireEdgeOnlyWhenFacingCover=false
- m_maxCloseToEdgeDistance=20.0
- m_coverEdgePoseEnabled=true
- m_coverEdgePoseIgnoreCameraRotation=false
- m_coverPushOutDistance=1.5
- m_cancelCoverStateTransitions=true
- m_flyByMaxProjectileDist=160.0
- m_dangerousFlyByThreshold=2
- m_dangerousFlybyDistance=125.0
- m_useDirectFireCamShakes=true;
- m_directFireBlendInTime=0.0;
- m_directFireBlendOutTime=0.25;
- m_directFireFlybyDistance=(X=25.0, Y=70.0)
- m_directFireFlybyIntensity=(X=0.65, Y=0.15)
- m_directFireFlybyDistanceCover=(X=90.0, Y=145.0)
- m_directFireFlybyIntensityZoomed=(X=0.2, Y=0.1)
- m_directFireCoverOffset=-40
- m_pushDownwards=false
- m_useCollCylinderExtentDownwards=true
- m_zeroExtentDownwardsTraceLength=20.0
- m_impactFXDefinitions=(m_impactThreshold=10.0, m_impactSoundCue=YSoundCueFMOD'A_PawnMovement.Regdoll.sfx_bodyFallLow',m_impactParticleSystem=ParticleSystem'FX_MOVEMENT.Emitters.movement_land')
- m_impactFXDefinitions=(m_impactThreshold=300.0, m_impactSoundCue=YSoundCueFMOD'A_PawnMovement.Regdoll.sfx_bodyFallHigh',m_impactParticleSystem=ParticleSystem'FX_MOVEMENT.Emitters.movement_land')
- m_physAnimMatRestitution=0.1
- m_physAnimMatFriction=0.05
- m_physAnimMassScale=1.0
- m_physicalHitReactionBlendInTime=0.15
- m_physicalHitReactionBlendOutTime=0.66666
- m_physicalHitReactionsImpulseScale=5.0
- m_physicalHitReactionsImpulseScaleRagdoll=0.2
- m_physicalHitReactionsMotorStrength=1.0
- m_physicalHitReactionsSpringStrength=0.0001
- m_physicalHitReactionMassEffectScale=1.0
- m_physicalHitReactionPhysicsWeight=1.0
- m_grenadeImpulseScale=0.1
- m_deathShotImpulseScale=50.0
- m_deathHeadShotImpulseScale=0.5
- m_ragdollGravityScale=0.666
- m_ragdollGravityTime=1.0
- m_physicalHitReactionsDelayBetweenReactions=(X=0.2,Y=0.8)
- m_physicalHitReactionsNumImpulsesPerFrame=1
- m_physicalHitReactionsSpringList=Hand_Left
- m_physicalHitReactionsSpringList=Hand_Right
- m_physicalHitReactionFixedList=Leg_Left
- m_physicalHitReactionFixedList=Knee_Left
- m_physicalHitReactionFixedList=Ankle_Left
- m_physicalHitReactionFixedList=Leg_Right
- m_physicalHitReactionFixedList=Knee_Right
- m_physicalHitReactionFixedList=Ankle_Right
- m_physicalHitReactionFixedList=Hips
- m_physicalHitReactionIgnoreList=Leg_Left
- m_physicalHitReactionIgnoreList=Knee_Left
- m_physicalHitReactionIgnoreList=Ankle_Left
- m_physicalHitReactionIgnoreList=Leg_Right
- m_physicalHitReactionIgnoreList=Knee_Right
- m_physicalHitReactionIgnoreList=Ankle_Right
- m_ragRecoveryTime=3.0
- m_ragRecoveryTimeDBNO=0.2
- m_ragRecoveryBlendInTime=0.35
- m_ragRecoveryFailTime=10.0
- m_hitReactionTimeInterval=(X=1.0, Y=3.0)
- m_hitReactionProbability=0.75
- m_hitReactionProbabilityBig=0.5
- m_hitReactionFirstHitResetTime=30.0
- m_hitReactionMinHealthPct=0.25
- m_playBigReactionOnFirstHitIfNoSmallIsFound=false
- m_hitReactionDeathAnimBlockPctStart=0.2
- m_knockDownDeadlyVelChange=180.0
- m_knockDownDeadlyFallHeight=384.0
- m_freefallDeathStopVelChange=15.0
- m_maxBoneVelocityWhenGoingToRagdoll=200.0
- m_DBNOCalloutInitialTime=30.0
- m_DBNOCalloutLoopingTime=30.0
- m_deathDBNOBleedoutTime=27.0
- m_deathDBNOChance=0.4
- m_numDeathDBNOSlots=2
- m_deathDBNOShortcutTime=3.0
- m_deathDBNOShortcutDamage=20
- m_deathDBNOExpressiveAnimChance=0.45
- m_maxNumDeathDBNOExpressiveAnims=1
- m_deathDBNOExpressiveAnimTimeFrame=(X=5.0, Y=15.0)
- m_supportsDeathDBNO=true
- m_deathDBNOPickupAmmoModifier=1.5
- m_deathDBNOPickupSpawnDistance=35.0
- m_minDistForDeathDBNO=250.0
- m_deathDBNOMaxBoneHeightDiff=21.5
- m_deathDBNOGroundNormalMinZ=0.99
- m_maxDetachVelocity=25
- m_sneakFootstepNoiseDistance=75.0
- m_walkFootstepNoiseDistance=100.0
- m_sprintFootstepNoiseDistance=200.0
- m_infiltrateFootstepNoiseModifer=0.2
- m_minCamouDist=450.0
- m_FPFullMaxDist=750.0 ;15 meters
- m_FPVelDependentMaxDist=1250.0 ;25 meters
- m_FPSimpleMaxDist=1750.0 ;35 meters
- m_FPSuperSimpleMaxDist=3500.0 ;70 meters
- m_maxCrouchFeetDownAdjustment=5.0
- m_maxCrouchFeetDownAdjustmentMoving=3.0
- m_minValidMeshHeightZ=12.0
- m_crouchMinZOffset=-10.0
- m_zSmoothingFactorStand=0.12
- m_zSmoothingFactorCrouch=0.09
- m_smoothingFactorVelocityDependence=2.0
- m_downwardsSmoothingFactorSpeed=-75.0
- m_downwardsSmoothingFactorModifier=0.66
- m_skelControlLowUpdateRate=1.0
- m_shootingThoughWallTraceDistance=70.0
- m_squadSilhouetteDurationAfterCombat=5.0
- m_squadSilhouetteDurationAfterCommand=5.0
- m_squadSilhouetteDurationAfterFeedback=5.0
- m_attackCommandSilhouetteFadeTime=1.0
- m_movementSoundMaxDist=2000 ;40m
- m_coverWalkMinSpeed=60.0
- m_leanSoundMinSpeed=(X=1.0,Y=0.4)
- m_coverMovementSoundFadeOutTime=0.1
- m_genericSoundInfos=(m_criticalHealthHeartbeatSound=YSoundCueFMOD'A_PawnMovement.Health.sfx_heartBeat',m_nearbyExplosionBeepSound=YSoundCueFMOD'A_HUD.HUD.sfx_tinitus',m_nearbyExplosionLowpassInSound=none,m_nearbyExplosionLowpassOutSound=none)
- m_grenadeEquipAnimSpeed=1.5
- m_swatTurnAnimSpeed=1.0
- m_weaponSwitchAnimSpeed=1.4
- m_dropDownAnimSpeed=1.0
- m_dropKickDetectionParams=(m_xRange=(X=30,Y=75),m_yRange=(X=-30,Y=30),m_zRange=(X=50,Y=50))
- m_dropKickMinFallHeightFall=150
- m_dropKickMinFallHeightDrop=100
- m_dropKickMinFallHeightVaultDrop=70
- m_landingCamTime=0.5
- m_damageModifierExecuting=0.05
- m_damageModifierSlipOut=1
- m_damageModifierSlipOutDuration=1
- m_damageModifierCombatSprint=1
- m_damageModifierCover=1
- m_damageModifierCoverExplosive=1
- m_damageModifierVaulting=1
- m_damageModifierReviving=0.05
- m_damageModifierSwatTurning=0.10
- m_meshTranslationUseAsyncLineChecks=false
- m_meshTranslationTestInterval=0.5
- m_leanToCover=false
- m_leanToCoverScaleCrouch=0.5
- m_leanToCoverScaleStand=0.3
- m_leanToCoverTestHeightCrouch=40.0
- m_leanToCoverTestHeightStand=60.0
- m_meshPitchSmoothingIn=0.1
- m_meshPitchSmoothingOut=0.0666
- m_leanToCoverTestOffsetRightCrouchMove=35.0
- m_leanToCoverTestOffsetMidRightCrouchMove=0.0
- m_leanToCoverTestOffsetLeftCrouchMove=-20.0
- m_leanToCoverTestOffsetMidLeftCrouchMove=8.0
- m_leanToCoverTestOffsetRightCrouchStay=14.0
- m_leanToCoverTestOffsetLeftCrouchStay=-10.0
- m_leanToCoverTestOffsetRightStandMove=25.0
- m_leanToCoverTestOffsetMidRightStandMove=-8.0
- m_leanToCoverTestOffsetLeftStandMove=-15.0
- m_leanToCoverTestOffsetMidLeftStandMove=8.0
- m_leanToCoverTestOffsetRightStandStay=14.0
- m_leanToCoverTestOffsetLeftStandStay=-10.0
- m_attractionType=EYAT_Sphere
- m_attractionDrawScale3D=(X=24,Y=24,Z=24)
- m_attractorStrength=-10000
- m_attractorStrengthByDistance=True
- m_attractorAffectBaseVelocity=False
- m_attractorVelocityInfluence=0.05
- m_attractorCollisionDamping=0.5
- m_upperAttractorRelativeOffset=(X=0,Y=0,Z=4)
- m_lowerAttractorRelativeOffset=(X=0,Y=0,Z=-12)
- m_healthRegenerationInCoverOnly=False
- m_IDADuration=0.5
- m_IDATriggerHealth=0.7
- m_IDAReactivateHealth=0.8
- m_tossWeapon=true
- m_transitionAllowDeathAnimationStartTime=0.15 ; time in seconds
- m_transitionAllowDeathAnimationEndTime=0.15 ; time in seconds
- m_allowHitReactionAnimations=true
- m_slipOutFrontFwdDuration=0.8
- m_overrideNetUpdateFrequency=15.0f
- m_canPlaySandStormAnimations=true
- m_detachProbability=8
- m_aiPeekSpeedModifierMin=1.0
- m_aiPeekSpeedModifierMax=1.0
- m_aiPawnSpeedModifierMin=1.0
- m_aiPawnSpeedModifierMax=1.0
- m_radiusForNearbyPawns=500.0
- m_stumbleBlindfireAngle=0.3
- m_stumbleBlindfireChance=0.6
- m_minInactivityTimeForSpecialIdleRange=(X=2.0,Y=5.0)
- m_minInactivityTimeForSpecialIdleReactiveRange=(X=0.2,Y=0.5)
- m_reactiveSpecialIdleTimeOut=0.5
- m_enableContextualSlomo=true
- m_executionDetectionParams=(m_xRange=(X=-40,Y=95),m_yRange=(X=-95,Y=95),m_zRange=(X=-90,Y=90))
- m_executionRotationOffset=0.0
- m_reviveDetectionParams=(m_xRange=(X=-150,Y=80),m_yRange=(X=-90,Y=90),m_zRange=(X=-90,Y=90))
- m_squadNameFadeInTime=5.0
- m_squadNameFadeOutTime=5.0
- m_squadFontScale=0.7
- m_squadNameShadowOffsetX=3
- m_squadNameShadowOffsetY=2
- m_stumbleWhenHitBySand=true
- m_weaponTakeDownDelay=1.0
- m_toAimingBlendTime=0.25
- m_toAimingBlendTimeAI=0.35
- m_aimingShootBlendTime=0.1
- m_toAimingShootBlendTimeAI=0.25
- m_fromAimingBlendTime=0.25
- [SRGame.YCheapShooter]
- m_headExplodeModifier=1.9
- m_stunGrenadeDeathRadius=400
- m_attackCommandSilhouetteFadeTime=1.0
- m_hitTargetSockets=(m_hitSocketName="hitTargetHead",m_damageModifier=1.0,m_explosiveDamageModifier=1.0,m_bulletAttractionRadius=6.8,m_bulletAttractionWeight=0.01,m_priority=10,m_spawnGrenadeBloodHere=true,m_grenadeBloodOffset=5.0)
- m_hitTargetSockets=(m_hitSocketName="hitTargetRShoulder",m_damageModifier=1.0000,m_explosiveDamageModifier=1.0,m_bulletAttractionRadius=18.0,m_bulletAttractionWeight=0.4,m_priority=3,m_spawnGrenadeBloodHere=true,m_grenadeBloodOffset=5.0)
- m_hitTargetSockets=(m_hitSocketName="hitTargetLShoulder",m_damageModifier=1.0000,m_explosiveDamageModifier=1.0,m_bulletAttractionRadius=18.0,m_bulletAttractionWeight=0.4,m_priority=3,m_spawnGrenadeBloodHere=true,m_grenadeBloodOffset=5.0)
- m_hitTargetSockets=(m_hitSocketName="hitTargetRHand",m_additionalHitBones=("Hand_Left"),m_damageModifier=1.0000,m_explosiveDamageModifier=0.0)
- m_hitTargetSockets=(m_hitSocketName="hitTargetLHand",m_additionalHitBones=("Hand_Right"),m_damageModifier=1.0000,m_explosiveDamageModifier=0.0)
- m_hitTargetSockets=(m_hitSocketName="hitTargetTorso",m_damageModifier=1.00000,m_explosiveDamageModifier=0.0,m_bulletAttractionRadius=10.0,m_bulletAttractionWeight=0.7,m_priority=7,m_spawnGrenadeBloodHere=true,m_grenadeBloodOffset=15.0)
- m_hitTargetSockets=(m_hitSocketName="hitTargetRibcage",m_additionalHitBones=("Spine1"),m_damageModifier=1.000000,m_explosiveDamageModifier=0.0,m_bulletAttractionRadius=16.0,m_bulletAttractionWeight=0.7,m_priority=7,m_spawnGrenadeBloodHere=true,m_grenadeBloodOffset=10.0)
- m_hitTargetSockets=(m_hitSocketName="hitTargetButt",m_damageModifier=1.000000,m_explosiveDamageModifier=0.0)
- m_hitTargetSockets=(m_hitSocketName="hitTargetLThigh",m_damageModifier=0.8500,m_explosiveDamageModifier=1.0,m_bulletAttractionRadius=12.0,m_bulletAttractionWeight=0.75,m_priority=4,m_spawnGrenadeBloodHere=true,m_grenadeBloodOffset=5.0)
- m_hitTargetSockets=(m_hitSocketName="hitTargetRThigh",m_damageModifier=0.8500,m_explosiveDamageModifier=1.0,m_bulletAttractionRadius=14.0,m_bulletAttractionWeight=0.5,m_priority=2,m_spawnGrenadeBloodHere=true,m_grenadeBloodOffset=5.0)
- m_hitTargetSockets=(m_hitSocketName="hitTargetLFoot",m_additionalHitBones=("Ankle_Left"),m_damageModifier=0.850,m_explosiveDamageModifier=0.0,m_bulletAttractionRadius=12.0,m_bulletAttractionWeight=0.75,m_priority=3)
- m_hitTargetSockets=(m_hitSocketName="hitTargetRFoot",m_additionalHitBones=("Ankle_Right"),m_damageModifier=0.850,m_explosiveDamageModifier=0.0,m_bulletAttractionRadius=14.0,m_bulletAttractionWeight=0.5,m_priority=1)
- m_materialDmgInfo=(m_bodySetupBone="Spine1",m_materialParamName="damage_torso",m_subMeshIndex=0)
- m_materialDmgInfo=(m_bodySetupBone="Spine3",m_materialParamName="damage_torso",m_subMeshIndex=0)
- m_materialDmgInfo=(m_bodySetupBone="Head",m_materialParamName="damage_head",m_subMeshIndex=0)
- m_materialDmgInfo=(m_bodySetupBone="Arm_Left",m_materialParamName="damage_leftArm",m_subMeshIndex=0)
- m_materialDmgInfo=(m_bodySetupBone="Ellbow_Left",m_materialParamName="damage_leftArm",m_subMeshIndex=0)
- m_materialDmgInfo=(m_bodySetupBone="Arm_Right",m_materialParamName="damage_rightArm",m_subMeshIndex=0)
- m_materialDmgInfo=(m_bodySetupBone="Ellbow_Right",m_materialParamName="damage_rightArm",m_subMeshIndex=0)
- m_materialDmgInfo=(m_bodySetupBone="Leg_Left",m_materialParamName="damage_legs",m_subMeshIndex=0)
- m_materialDmgInfo=(m_bodySetupBone="Knee_Left",m_materialParamName="damage_legs",m_subMeshIndex=0)
- m_materialDmgInfo=(m_bodySetupBone="Leg_Right",m_materialParamName="damage_legs",m_subMeshIndex=0)
- m_materialDmgInfo=(m_bodySetupBone="Knee_Right",m_materialParamName="damage_legs",m_subMeshIndex=0)
- [SRGame.YGamePawn_Player]
- m_hitTargetSockets=(m_hitSocketName="hitTargetHead",m_damageModifier=1.0,m_explosiveDamageModifier=1.0,m_bulletAttractionRadius=8.2,m_bulletAttractionWeight=0.2,m_priority=10,m_spawnGrenadeBloodHere=true,m_grenadeBloodOffset=5.0)
- m_hitTargetSockets=(m_hitSocketName="hitTargetRShoulder",m_damageModifier=1.0,m_explosiveDamageModifier=1.0,m_bulletAttractionRadius=18.0,m_bulletAttractionWeight=0.4,m_priority=3,m_spawnGrenadeBloodHere=true,m_grenadeBloodOffset=5.0)
- m_hitTargetSockets=(m_hitSocketName="hitTargetLShoulder",m_damageModifier=1.0,m_explosiveDamageModifier=1.0,m_bulletAttractionRadius=18.0,m_bulletAttractionWeight=0.4,m_priority=3,m_spawnGrenadeBloodHere=true,m_grenadeBloodOffset=5.0)
- m_hitTargetSockets=(m_hitSocketName="hitTargetRHand",m_additionalHitBones=("Hand_Left"),m_damageModifier=1.0,m_explosiveDamageModifier=0.0)
- m_hitTargetSockets=(m_hitSocketName="hitTargetLHand",m_additionalHitBones=("Hand_Right"),m_damageModifier=1.0,m_explosiveDamageModifier=0.0)
- m_hitTargetSockets=(m_hitSocketName="hitTargetTorso",m_damageModifier=1.0,m_explosiveDamageModifier=0.0,m_bulletAttractionRadius=10.0,m_bulletAttractionWeight=0.5,m_priority=7,m_spawnGrenadeBloodHere=true,m_grenadeBloodOffset=15.0)
- m_hitTargetSockets=(m_hitSocketName="hitTargetRibcage",m_additionalHitBones=("Spine1"),m_damageModifier=1.000000,m_explosiveDamageModifier=0.0,m_bulletAttractionRadius=16.0,m_bulletAttractionWeight=0.2,m_priority=7,m_spawnGrenadeBloodHere=true,m_grenadeBloodOffset=10.0)
- m_hitTargetSockets=(m_hitSocketName="hitTargetButt",m_damageModifier=1.0,m_explosiveDamageModifier=0.0)
- m_hitTargetSockets=(m_hitSocketName="hitTargetLThigh",m_damageModifier=0.7,m_explosiveDamageModifier=1.0,m_bulletAttractionRadius=14.0,m_bulletAttractionWeight=0.6,m_priority=4,m_spawnGrenadeBloodHere=true,m_grenadeBloodOffset=5.0)
- m_hitTargetSockets=(m_hitSocketName="hitTargetRThigh",m_damageModifier=0.7,m_explosiveDamageModifier=1.0,m_bulletAttractionRadius=14.0,m_bulletAttractionWeight=0.6,m_priority=2,m_spawnGrenadeBloodHere=true,m_grenadeBloodOffset=5.0)
- m_hitTargetSockets=(m_hitSocketName="hitTargetLFoot",m_additionalHitBones=("Ankle_Left"),m_damageModifier=0.7,m_explosiveDamageModifier=0.0,m_bulletAttractionRadius=13.0,m_bulletAttractionWeight=0.6,m_priority=3)
- m_hitTargetSockets=(m_hitSocketName="hitTargetRFoot",m_additionalHitBones=("Ankle_Right"),m_damageModifier=0.7,m_explosiveDamageModifier=0.0,m_bulletAttractionRadius=15.0,m_bulletAttractionWeight=0.6,m_priority=1)
- m_shootThruFleshDamageReduction=1.0
- m_materialDmgInfo=(m_bodySetupBone="Spine1",m_materialParamName="damage_torso",m_subMeshIndex=0)
- m_materialDmgInfo=(m_bodySetupBone="Spine3",m_materialParamName="damage_torso",m_subMeshIndex=0)
- m_materialDmgInfo=(m_bodySetupBone="Head",m_materialParamName="damage_head",m_subMeshIndex=0)
- m_materialDmgInfo=(m_bodySetupBone="Arm_Left",m_materialParamName="damage_leftArm",m_subMeshIndex=0)
- m_materialDmgInfo=(m_bodySetupBone="Ellbow_Left",m_materialParamName="damage_leftArm",m_subMeshIndex=0)
- m_materialDmgInfo=(m_bodySetupBone="Arm_Right",m_materialParamName="damage_rightArm",m_subMeshIndex=0)
- m_materialDmgInfo=(m_bodySetupBone="Ellbow_Right",m_materialParamName="damage_rightArm",m_subMeshIndex=0)
- m_materialDmgInfo=(m_bodySetupBone="Leg_Left",m_materialParamName="damage_legs",m_subMeshIndex=0)
- m_materialDmgInfo=(m_bodySetupBone="Knee_Left",m_materialParamName="damage_legs",m_subMeshIndex=0)
- m_materialDmgInfo=(m_bodySetupBone="Leg_Right",m_materialParamName="damage_legs",m_subMeshIndex=0)
- m_materialDmgInfo=(m_bodySetupBone="Knee_Right",m_materialParamName="damage_legs",m_subMeshIndex=0)
- m_damageModifierExecuting=0.3
- m_damageModifierSlipOut=0.05
- m_damageModifierSlipOutDuration=1.5
- m_damageModifierCombatSprint=0.8
- m_damageModifierCover=0.75
- m_damageModifierCoverExplosive=0.75
- m_damageModifierVaulting=0.25
- m_damageModifierReviving=0.3
- m_damageModifierSwatTurning=0.10
- m_playSpecialIdles=true
- [SRGame.YPawn_Infantry]
- m_combatSprintMaxTime=500000
- [SRGame.YPawn_StealthRanger]
- m_playEnemyAnimations=false
- m_playSquadAnimations=true
- m_playSeparatedTakeHitAnim=false
- [SRGame.YPawn_Walker]
- m_bDelayedInitialization=false
- m_defaultHealth=115.0
- m_playEnemyAnimations=false
- m_playSquadAnimations=false
- m_playSeparatedTakeHitAnim=false
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_M4Carbine")
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_M9A1")
- m_presetGrenadeTypes[0]=YGTP_Frag
- m_presetGrenadeTypes[1]=YGTP_Stun
- m_allowRagDollWhenMeleed=false
- m_lootAmmoFromExecuted=true
- m_lootGrenadesFromExecuted=true
- m_forceRadioFilterInSandstorm=true
- [SRAssets.YWalker_FMP]
- m_bDelayedInitialization=true
- [SRGame.YPawn_Lugo]
- m_bDelayedInitialization=false
- m_defaultHealth=250.0
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_TAR21")
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_SteyrElite_Lugo")
- m_healthRecoverDuration=5.0
- m_healthRecoverDelay=1.5
- m_canHealthRecover=true
- m_permanentDamagePct=0.0
- m_consumesNoAmmunition=true
- m_meleeDamagePawns=500
- m_meleeDamageDestructibles=500
- m_aiPeekSpeedModifierMin=1.1
- m_aiPeekSpeedModifierMax=1.1
- m_aiPawnSpeedModifierMin=1.1
- m_aiPawnSpeedModifierMax=1.1
- m_physicalHitReactionsDelayBetweenReactions=(X=0.6,Y=1.4)
- m_forceRadioFilterInCombat=true
- m_forceRadioFilterInSandstorm=true
- m_hitReactionProbability=0.0
- m_hitReactionProbabilityBig=0.0
- [SRGame.YPawn_Adams]
- m_bDelayedInitialization=false
- m_defaultHealth=250.0
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_SAW_Adams")
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_BenelliM1014")
- m_healthRecoverDuration=5.0
- m_healthRecoverDelay=1.5
- m_canHealthRecover=true
- m_permanentDamagePct=0.0
- m_consumesNoAmmunition=true
- m_meleeDamagePawns=500
- m_meleeDamageDestructibles=500
- m_aiPeekSpeedModifierMin=0.8
- m_aiPeekSpeedModifierMax=0.8
- m_aiPawnSpeedModifierMin=0.9
- m_aiPawnSpeedModifierMax=0.9
- m_physicalHitReactionsDelayBetweenReactions=(X=0.6,Y=1.4)
- m_forceRadioFilterInCombat=true
- m_forceRadioFilterInSandstorm=true
- m_hitReactionProbability=0.0
- m_hitReactionProbabilityBig=0.0
- [SRGame.YPawn_AdamsAlone]
- m_defaultHealth=400.0
- [SRGame.YPawn_Enemy]
- m_defaultGroundSpeed=140
- m_sprintSpeedPct=1.75
- m_combatSprintSpeedPct=2.0
- m_meleeDamagePawns=30
- m_meleeDamageDestructibles=150
- m_defaultHealth=100.0
- m_healthRecoverDuration=4.0
- m_healthRecoverDelay=4.5
- m_canHealthRecover=true
- m_maxHealthRecoveryMultiplier=0.9
- m_consumesNoAmmunition=true
- m_shouldAlwaysDieFromStickyGrenade=true
- m_damageModifierSlipOut=1.0
- m_damageModifierSlipOutDuration=1.0
- m_damageModifierCombatSprint=1.0
- m_damageModifierCover=1.0
- m_damageModifierCoverExplosive=1.0
- m_damageModifierVaulting=1.0
- m_damageModifierReviving=1.0
- m_damageModifierSwatTurning=1.0
- m_healthRegenerationInCoverOnly=true
- m_aiPeekSpeedModifierMin=0.9
- m_aiPeekSpeedModifierMax=1.0
- m_aiPawnSpeedModifierMin=0.9
- m_aiPawnSpeedModifierMax=1.0
- m_chanceToGrantGrenadeToExecutor=0.4
- m_vaporizeModifier=4.45
- m_headExplodeModifier=1.9
- [SRGame.YPawn_MediumEnemy]
- m_defaultHealth=160.0
- m_vaporizeModifier=2.19
- m_headExplodeModifier=1.065
- m_maxHealthRecoveryMultiplier=0.9
- m_chanceToGrantGrenadeToExecutor=0.5
- [SRGame.YPawn_EnemyMarauder]
- m_defaultGroundSpeed=140
- m_sprintSpeedPct=1.75
- m_combatSprintSpeedPct=2.0
- m_meleeDamagePawns=30
- m_meleeDamageDestructibles=120
- m_defaultHealth=75.0
- m_healthRecoverDuration=4.0
- m_healthRecoverDelay=4.5
- m_canHealthRecover=true
- m_maxHealthRecoveryMultiplier=1.0
- m_aiPeekSpeedModifierMin=0.8
- m_aiPeekSpeedModifierMax=0.9
- m_aiPawnSpeedModifierMin=0.8
- m_aiPawnSpeedModifierMax=0.9
- m_chanceToGrantGrenadeToExecutor=0.4
- m_vaporizeModifier=5.8
- m_headExplodeModifier=2.4
- [SRGame.YPawn_EnemyElite]
- m_defaultGroundSpeed=140
- m_sprintSpeedPct=1.75
- m_combatSprintSpeedPct=2.0
- m_meleeDamagePawns=30
- m_meleeDamageDestructibles=210
- m_defaultHealth=325.0
- m_healthRecoverDuration=4.0
- m_healthRecoverDelay=4.5
- m_canHealthRecover=true
- m_maxHealthRecoveryMultiplier=0.4
- m_aiPeekSpeedModifierMin=1.0
- m_aiPeekSpeedModifierMax=1.1
- m_aiPawnSpeedModifierMin=1.0
- m_aiPawnSpeedModifierMax=1.1
- m_chanceToGrantGrenadeToExecutor=0.75
- m_vaporizeModifier=1.33
- m_headExplodeModifier=1.0
- m_lowHealthBarrier=120.0
- [SRGame.YPawn_EnemyAssault]
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_M4Carbine")
- [SRGame.YPawn_EnemyAssaultAK47]
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_AK47")
- [SRGame.YPawn_EnemyAssaultHK417]
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_HK417")
- [SRGame.YPawn_EnemyShotgun]
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_SawedOffShotgun")
- m_canHealthRecover=true
- [SRGame.YPawn_EnemySMG]
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_HnKUMP45")
- [SRGame.YPawn_EnemySniper]
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_SteyrElite")
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_M9A1")
- [SRGame.YPawn_EnemyRPG]
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_RPG_AI")
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_M9A1")
- m_aiPeekSpeedModifierMin=0.8
- m_aiPeekSpeedModifierMax=0.9
- m_aiPawnSpeedModifierMin=0.8
- m_aiPawnSpeedModifierMax=0.9
- [SRGame.YPawn_EnemyMilkor]
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_MilkorMGL_AI")
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_M9A1")
- m_aiPeekSpeedModifierMin=0.8
- m_aiPeekSpeedModifierMax=0.9
- m_aiPawnSpeedModifierMin=0.8
- m_aiPawnSpeedModifierMax=0.9
- [SRGame.YPawn_EnemyMachine]
- m_canHealthRecover=true
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_SAW")
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_M9A1")
- [SRGame.YPawn_MediumEnemyPistol]
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_M9A1")
- [SRGame.YPawn_MediumEnemyAssault]
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_M4Carbine")
- [SRGame.YPawn_MediumEnemyAssaultAK47]
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_AK47")
- [SRGame.YPawn_MediumEnemyAssaultHK417]
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_HK417")
- [SRGame.YPawn_MediumEnemyShotgun]
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_SawedOffShotgun")
- m_canHealthRecover=true
- [SRGame.YPawn_MediumEnemySMG]
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_HnKUMP45")
- [SRGame.YPawn_MediumEnemySniper]
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_SteyrElite")
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_M9A1")
- [SRGame.YPawn_MediumEnemyRPG]
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_RPG_AI")
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_M9A1")
- m_aiPeekSpeedModifierMin=0.8
- m_aiPeekSpeedModifierMax=0.9
- m_aiPawnSpeedModifierMin=0.8
- m_aiPawnSpeedModifierMax=0.9
- [SRGame.YPawn_MediumEnemyMachine]
- m_canHealthRecover=true
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_SAW")
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_M9A1")
- [SRGame.YPawn_EliteAssault]
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_SCAR")
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_DesertEagle50AE")
- [SRGame.YPawn_EliteAssaultFamas]
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_FAMAS")
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_DesertEagle50AE")
- [SRGame.YPawn_EliteAssaultHK417]
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_HK417")
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_DesertEagle50AE")
- [SRGame.YPawn_EliteShotgun]
- m_canHealthRecover=true
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_BenelliM1014")
- [SRGame.YPawn_EliteSMG]
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_FNP90_EliteAI")
- [SRGame.YPawn_EliteAA12]
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_AA12")
- [SRGame.YPawn_EliteSniper]
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_BarrettM99")
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_MicroUzi")
- [SRGame.YPawn_EliteRPG]
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_RPG_AI")
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_MicroUzi")
- m_aiPeekSpeedModifierMin=0.9
- m_aiPeekSpeedModifierMax=1.0
- m_aiPawnSpeedModifierMin=0.9
- m_aiPawnSpeedModifierMax=1.0
- [SRGame.YPawn_EliteMachine]
- m_canHealthRecover=true
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_SAW")
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_M9A1")
- [SRGame.YPawn_EnemyPistol]
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_M9A1")
- [SRGame.YPawn_HeavyTrooper]
- m_walkSpeedPct=0.3
- m_aimedWalkSpeedPct=0.8
- m_runSpeedPct=1.0
- m_lowHealthBarrier=700.0
- m_defaultHealth=1500.0
- m_healthRecoverDuration=4.0
- m_healthRecoverDelay=14.5
- m_canHealthRecover=true
- m_maxHealthRecoveryMultiplier=0.4
- m_supportsDeathDBNO=false
- m_shouldAlwaysDieFromStickyGrenade=false
- m_hitReactionTimeInterval=(X=8.0, Y=12.0)
- m_hitReactionProbability=1.0
- m_hitReactionProbabilityBig=0.0
- m_physicalHitReactionsImpulseScale=0.0
- m_physicalHitReactionsNumImpulsesPerFrame=0
- m_canBeMeleedByAI=false
- m_receivedMeleeDamageMultiplier=0.0
- m_stumbleWhenHitByGrenade=true
- m_allowRagDollWhenMeleed=false
- m_allowMeleeBloodEffect=false
- m_allowHitReactionAnimations=true
- m_disableCollisionOnMeleeHitReaction=false
- m_playSeparatedTakeHitAnim=false
- m_vaporizeModifier=1.0
- m_canPlaySandStormAnimations=false
- [SRGame.YPawn_HeavyTrooperMachine]
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_SAW")
- [SRGame.YPawn_HeavyTrooperAA12]
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_AA12")
- [SRGame.YPawn_Commando]
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_MicroUzi_Commando")
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_Knife")
- m_defaultHealth=180.0
- m_meleeDamagePawns=80
- m_receivedMeleeDamageMultiplier=0.0
- m_aiPeekSpeedModifierMin=1.2
- m_aiPeekSpeedModifierMax=1.2
- m_aiPawnSpeedModifierMin=1.2
- m_aiPawnSpeedModifierMax=1.2
- m_playSeparatedTakeHitAnim=false
- m_chanceToGrantGrenadeToExecutor=1.0
- m_vaporizeModifier=2.25
- m_headExplodeModifier=1.05
- m_canPlaySandStormAnimations=false
- [SRGame.YPawn_Coop]
- m_defaultHealth=130.0
- m_healthRecoverDuration=4.0
- m_healthRecoverDelay=4.5
- m_canHealthRecover=true
- m_maxHealthRecoveryMultiplier=1.0
- m_walkSpeedPct=0.65
- m_runSpeedPct=1.45
- m_crouchWalkSpeedPct=0.8
- m_crouchRunSpeedPct=0.8
- m_sprintSpeedPct=1.8
- m_combatSprintSpeedPct=2.0
- m_aimedWalkSpeedPct=0.67
- m_standCoverWalkSpeedPct=0.9
- m_standCoverRunSpeedPct=1.05
- m_crouchCoverWalkSpeedPct=0.8
- m_crouchCoverRunSpeedPct=0.8
- m_crouchCoverAimOverWalkSpeedPct=0.4
- m_crouchCoverAimOverRunSpeedPct=0.5
- m_coverVaultSpeedPct=1.0
- m_grenadeEquipAnimSpeed=1.5
- m_swatTurnAnimSpeed=1.0
- m_weaponSwitchAnimSpeed=1.4
- m_dropDownAnimSpeed=1.0
- m_maxWalkSpeedModifier=3.0
- m_maxRunSpeedModifier=3.0
- m_maxSprintSpeedModifier=3.0
- m_maxCoverSpeedModifier=3.0
- m_damageModifierExecuting=0.05
- m_damageModifierSlipOut=0.05
- m_damageModifierSlipOutDuration=1.5
- m_damageModifierCombatSprint=0.8
- m_damageModifierCover=0.75
- m_damageModifierCoverExplosive=0.75
- m_damageModifierVaulting=0.25
- m_damageModifierReviving=0.05
- m_damageModifierSwatTurning=0.10
- m_meleeDetectionParams=(m_xRange=(X=-30,Y=180),m_yRange=(X=-70,Y=80),m_zRange=(X=-90,Y=90))
- m_coverMeleeRangeModifier=1.3
- m_meleeDamagePawns=100
- m_meleeDamageDestructibles=125
- m_meleeDamageMaxDist=100.0
- m_rappelSpeedMultiplier=1.0f
- m_coverSpeedMultiplier=1.0f
- m_coverMovementSpeedMultiplier=1.0f
- m_reloadInCoverRateMultiplier=1.0f
- m_sprintAnimSpeedMultiplier=1.0f
- m_combatSprintMaxTime=6.0
- m_hardLandingFallingHeight=256.0
- m_fatalFallingHeight=512.0
- m_bForceLethalHeadShots=false
- [SRGame.YPawn_Multiplayer]
- m_maxMultiplayerLifeSpan=7.0
- m_weaponTakeDownDelay=1.0
- m_toAimingBlendTime=0.25
- m_toAimingShootBlendTime=0.1 ;this value is usually overridden by m_takeUpWeaponBlendTime on the current weapon
- m_fromAimingBlendTime=0.6
- m_aimInterpSpeed=10.0
- m_aimInterpSpeedTurret=8.0
- m_armorMovePercent=0.04; move speed reduction per level of armor (0.05 = 5%low armor, 10% med armor, 15% high armor)
- m_armorReductionPercent=0.15; damage reduction per level of armor (0.15 = 15%low, 30% med, 45% high)
- m_damageModifierExecuting=0.3
- m_damageModifierSlipOut=0.1
- m_damageModifierSlipOutDuration=1.0
- m_damageModifierCombatSprint=1.0
- m_damageModifierCover=0.78
- m_damageModifierCoverExplosive=0.9
- m_damageModifierVaulting=1.0
- m_damageModifierReviving=0.3
- m_damageModifierSwatTurning=0.10
- m_shootThruFleshDamageReduction=1.0
- m_minimumCoverRatProtection=0.9
- m_maximimCoverRatProtection=0.65
- m_defaultHealth=100.0
- m_healthRecoverDelay=2.5
- m_healthRegenerationInCoverOnly=true
- m_useFreeturnCamera=true
- m_canHealthRecover=true
- m_maxHealthRecoveryMultiplier=1.0
- m_runSpeedPct=1.2
- m_walkSpeedPct=1.0
- m_crouchWalkSpeedPct=0.8
- m_crouchRunSpeedPct=0.8
- m_swatTurnAnimSpeed=1.0
- m_rappelSpeedMultiplier=1.1f
- m_coverSpeedMultiplier=1.1f
- m_coverMovementSpeedMultiplier=1.2f
- m_reloadInCoverRateMultiplier=1.2f
- m_sprintAnimSpeedMultiplier=1.0f
- m_landingAnimSpeedMultiplier=1.0
- m_stopSprintBumpHitAngle=0.0
- m_standCoverWalkSpeedPct=0.9
- m_standCoverRunSpeedPct=1.05
- m_crouchCoverWalkSpeedPct=0.8
- m_crouchCoverRunSpeedPct=0.8
- m_coverVaultSpeedPct=1.0
- m_disallowStumble=true
- m_bDelayedInitialization=true
- m_combatSprintMaxTime=10
- m_sprintSlideEnabled=true
- m_hardLandingFallingHeight=256.0
- m_fatalFallingHeight=512.0
- m_maxRotationSpeed=6.0
- m_bForceMeleeEnable=true
- m_meleeDamagePawns=150
- m_meleeDamageDestructibles=100
- m_allowRagDollWhenMeleed=false
- m_meleeDetectionParams=(m_xRange=(X=10,Y=90),m_yRange=(X=-70,Y=80),m_zRange=(X=-90,Y=90))
- m_worldMeleeRangeModifier=0.5
- m_vaultKickDetectionParamsNormal=(m_xRange=(X=-20,Y=68),m_yRange=(X=-40,Y=47),m_zRange=(X=-90,Y=90))
- m_vaultKickDetectionParamsExtended=(m_xRange=(X=-20,Y=120),m_yRange=(X=-40,Y=47),m_zRange=(X=-90,Y=90))
- m_grenadeEquipAnimSpeed=1.5
- m_weaponSwitchAnimSpeed=1.4
- m_dropDownAnimSpeed=1.0
- m_bShowTeammatePlayerNames=true
- m_bShowEnemyPlayerNames=false
- m_bOnlyShowAimedPlayerNames=false
- m_maxDistanceForName=10000
- m_showChatIconTime=0.75
- m_speakingIconSize=25.0
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_M4Carbine")
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_M9A1")
- m_playEnemyAnimations=false
- m_playSquadAnimations=false
- m_playSeparatedTakeHitAnim=false
- m_isScanning=true
- m_teammateFireScanTimer=0.2f
- m_alwaysShowInTacticalViewWhenFiring=false
- m_enemyTacticalViewDistance=400.0f
- m_enemyTacticalViewTimer=0.2f
- m_enemyOnTacticalVisionTimer=5.0
- m_lifeBarBackGroundColor=(R=0,G=0,B=0,A=255)
- m_lifeBarFrameColor=(R=127,G=127,B=127,A=127)
- m_lifeBarColor=(R=255,G=0,B=0,A=127)
- m_maxDistanceForLifeBar=10000.0
- m_CallForHelpTimer=2.0
- m_footPlacementInterval=0.05
- m_SpecOpsGunnerShyfflrClass=SRGame.YShyfflr_SpecOps_Gunner
- m_SpecOpsMedicShyfflrClass=SRGame.YShyfflr_SpecOps_Medic
- m_SpecOpsOfficerShyfflrClass=SRGame.YShyfflr_SpecOps_Officer
- m_SpecOpsSniperShyfflrClass=SRGame.YShyfflr_SpecOps_Sniper
- m_SpecOpsBreacherShyfflrClass=SRGame.YShyfflr_SpecOps_Breacher
- m_KonradGunnerShyfflrClass=SRGame.YShyfflr_Konrad_Gunner
- m_KonradMedicShyfflrClass=SRGame.YShyfflr_Konrad_Medic
- m_KonradOfficerShyfflrClass=SRGame.YShyfflr_Konrad_Officer
- m_KonradSniperShyfflrClass=SRGame.YShyfflr_Konrad_Sniper
- m_KonradScavengerShyfflrClass=SRGame.YShyfflr_Konrad_Scavenger
- m_minHeadCoverInterval=(X = 5.0, Y = 5.0)
- m_headCoverAnimLength=(X = 1.2, Y = 1.2)
- m_bForceLethalHeadShots=true
- [SRGame.YPawn_MPStealthRanger]
- [SRGame.YPawn_MPExplosiveExpert]
- [SRGame.YPawn_MPEnemy]
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_SCAR")
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_DesertEagle50AE")
- [SRGame.YPawn_HordePlayer]
- m_defaultHealth=220.0
- m_healthRecoverDuration=14.5
- m_healthRecoverDelay=1.5
- m_canHealthRecover=true
- m_playEnemyAnimations=false
- m_playSquadAnimations=false
- m_playSeparatedTakeHitAnim=false
- m_healthRegenerationInCoverOnly=false
- m_presetGrenadeTypes[0]=YGTP_Frag
- m_presetGrenadeTypes[1]=YGTP_Sticky
- [SRGame.YPawn_Civilian]
- m_lootDroppingAllowed=false
- [SRAssets.YPawn_CivilianMale]
- [SRAssets.YPawn_CivilianFemale]
- [SRAssets.YPawn_CivilianChild]
- [SRGame.YPawn_Guide]
- [SRGame.YPawn_GuideUnarmed]
- [SRGame.YPawn_Riggs]
- m_walkSpeedPct=0.5
- m_runSpeedPct=0.85
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_PythonElite")
- m_canBeMeleedByAI=false
- m_forceRadioFilterInCombat=true
- m_forceRadioFilterInSandstorm=true
- [SRGame.YPawn_MarauderAssault]
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_AK47")
- [SRGame.YPawn_MarauderShotgun]
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_SawedOffShotgun")
- m_canHealthRecover=true
- [SRGame.YPawn_MarauderPistol]
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_M9A1")
- [SRGame.YPawn_MarauderSMG]
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_MicroUzi")
- [SRGame.YPawn_MarauderRifle]
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_AK47")
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_M9A1")
- [SRGame.YPawn_MarauderRPG]
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_RPG_AI")
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_M9A1")
- m_aiPeekSpeedModifierMin=0.8
- m_aiPeekSpeedModifierMax=0.8
- m_aiPawnSpeedModifierMin=0.8
- m_aiPawnSpeedModifierMax=0.8
- [SRGame.YSpecialMove_OverCover]
- m_maxAngleDegrees=70.0
- m_maxAngleDegreesEdge=10.0
- m_minCoverDistance=-15.0
- m_maxZDistance=20.0
- [SRGame.YSpecialMove_CoverVault]
- m_maxCoverDistance=70.0
- m_vaultKickDetectionParamsNormal=(m_xRange=(X=-20,Y=68),m_yRange=(X=-40,Y=47),m_zRange=(X=-90,Y=90))
- m_vaultKickDetectionParamsExtended=(m_xRange=(X=-20,Y=143),m_yRange=(X=-40,Y=47),m_zRange=(X=-90,Y=90))
- m_vaultKickStartPct=0.1
- m_vaultKickEndPct=0.50
- m_vaultKickRotationMaxAdjustLeft=9000
- m_vaultKickRotationMaxAdjustRight=9000
- m_vaultKickRotationAdjustRatio=1.5
- m_vaultKickRotationAdjustStartPct=0.2
- m_rightEdgeCorrection=15.0
- [SRGame.YSpecialMove_CoverMantle]
- m_maxCoverDistance=25.0
- [SRGame.YSpecialMove_CoverAuto]
- m_minCoverDistance=-15.0
- m_maxCoverDistance=50.0
- [SRGame.YSpecialMove_CoverSprint]
- m_minCoverDistance=75.0
- [SRGame.YSpecialMove_CoverBack]
- m_maxCoverDistance=75.0
- [SRGame.YSpecialMove_SlipOut]
- m_doMeleeAttackDelayPct=0.4
- [SRGame.YSpecialMove_ZiplineTraverse]
- m_zipKickDetectionParams=(m_xRange=(X=-25,Y=105),m_yRange=(X=-12,Y=12),m_zRange=(X=-140,Y=60))
- m_maxAngle=6500
- m_MP_maxAngle=13653
- [SRGame.YSpecialMove_FastRopeRappel]
- m_dropKickDetectionParams=(m_xRange=(X=-25,Y=35),m_yRange=(X=-12,Y=6),m_zRange=(X=-140,Y=60))
- [SRGame.YSpecialMove_TakeHit]
- m_camShakeStrength=20.0
- m_camShakeZValue=-0.25
- m_executionDelayForward=0.3
- m_executionDelayBackward=0.3
- m_executionDelayLeft=0.3
- m_executionDelayRight=0.3
- [SRGame.YSpecialMove_KnockOutPawn]
- m_minHeadVelForBloodFX=50.0
- m_headRadius=0.0
- m_traceLength=15.0
- m_decalSpawnMinTime=2.0
- [SRGame.YSpecialMove_SprintSlide]
- m_rampDownForce=2.5
- m_rampDownDelay=0.0
- m_minVelocityThreshold=50
- m_minVelocityInputThreshold=300
- m_minVelocityPostureThreshold=50
- m_cancelTimeStrafe=0.0
- m_cancelTimeForward=0.25
- m_cancelTimeBackward=0.0
- [SRUnitTests.YMock_PawnWithFakeWeaponSys]
- m_presetWeaponClasses=(m_class="SRUnitTests.YMock_Weapon")
- m_presetWeaponClasses=(m_class="SRGame.YWeapon_M9A1")
- [SRAssets.YPawn_ImpactTest]
- m_hitTargetSockets=(m_hitSocketName="18",m_damageModifier=1.000000)
- m_hitTargetSockets=(m_hitSocketName="17",m_damageModifier=1.000000)
- m_hitTargetSockets=(m_hitSocketName="13",m_damageModifier=1.000000)
- m_hitTargetSockets=(m_hitSocketName="08",m_damageModifier=1.000000)
- m_hitTargetSockets=(m_hitSocketName="04",m_damageModifier=1.000000)
- m_hitTargetSockets=(m_hitSocketName="12",m_damageModifier=1.000000)
- m_hitTargetSockets=(m_hitSocketName="07",m_damageModifier=1.000000)
- m_hitTargetSockets=(m_hitSocketName="03",m_damageModifier=1.000000)
- m_hitTargetSockets=(m_hitSocketName="16",m_damageModifier=1.000000)
- m_hitTargetSockets=(m_hitSocketName="20",m_damageModifier=1.000000)
- m_hitTargetSockets=(m_hitSocketName="11",m_damageModifier=1.000000)
- m_hitTargetSockets=(m_hitSocketName="06",m_damageModifier=1.000000)
- m_hitTargetSockets=(m_hitSocketName="02",m_damageModifier=1.000000)
- m_hitTargetSockets=(m_hitSocketName="15",m_damageModifier=1.000000)
- m_hitTargetSockets=(m_hitSocketName="10",m_damageModifier=1.000000)
- m_hitTargetSockets=(m_hitSocketName="01",m_damageModifier=1.000000)
- [SRGame.YPawnVFXGroup]
- m_footStepVFXWalking=(m_physMatName=Sand_PMAT,m_decalMaterial[0]=MaterialInstanceConstant'Footsteps.Sand.footstep_sand_01_L_INST',m_decalMaterial[1]=MaterialInstanceConstant'Footsteps.Sand.footstep_sand_01_R_INST',m_particleSystem=ParticleSystem'FX_MOVEMENT.Emitters.movement_walk')
- m_footStepVFXSprinting=(m_physMatName=Sand_PMAT,m_decalMaterial=MaterialInstanceConstant'Footsteps.Sand.footstep_sand_01_L_INST',m_decalMaterial[1]=MaterialInstanceConstant'Footsteps.Sand.footstep_sand_01_R_INST',m_particleSystem=ParticleSystem'FX_MOVEMENT.Emitters.movement_sprint')
- m_footStepVFXCautious=(m_physMatName=Sand_PMAT,m_decalMaterial=MaterialInstanceConstant'Footsteps.Sand.footstep_sand_01_L_INST',m_decalMaterial[1]=MaterialInstanceConstant'Footsteps.Sand.footstep_sand_01_R_INST',m_particleSystem=ParticleSystem'FX_MOVEMENT.Emitters.movement_walk')
- [SRGame.YPawnSoundGroup]
- m_flybySoundsProjectile=(m_flybyLtR=YSoundCueFMOD'A_WeaponImpacts.FlyBys.FlyBy_Proj_LtR',m_flybyRtL=YSoundCueFMOD'A_WeaponImpacts.FlyBys.FlyBy_Proj_RtL')
- m_flybySoundsShotgun=(m_flybyLtR=YSoundCueFMOD'A_WeaponImpacts.FlyBys.FlyBy_Shotgun_LtR',m_flybyRtL=YSoundCueFMOD'A_WeaponImpacts.FlyBys.FlyBy_Shotgun_RtL')
- m_dashSoundsBody=(m_walk=YSoundCueFMOD'A_PawnMovement.Cover.sfx_DashCover_01',m_run=YSoundCueFMOD'A_PawnMovement.Cover.sfx_DashCover_01',m_sprint=YSoundCueFMOD'A_PawnMovement.Cover.sfx_DashCover_01')
- m_dashSoundsVoice=(m_walk=none,m_run=none,m_sprint=none)
- m_slideIntoCoverSounds=(m_walk=YSoundCueFMOD'A_PawnMovement.Cover.sfx_slideIntoCover',m_run=YSoundCueFMOD'A_PawnMovement.Cover.sfx_slideIntoCover',m_sprint=YSoundCueFMOD'A_PawnMovement.Cover.sfx_slideIntoCover')
- m_movementSounds=(m_quickTurn=YSoundCueFMOD'A_PawnMovement.Turn.sfx_quickTurn',m_enterCrouch=YSoundCueFMOD'A_PawnMovement.crouch.sfx_enterCrouch',m_leaveCrouch=YSoundCueFMOD'A_PawnMovement.crouch.sfx_leaveCrouch')
- m_effortSounds=(m_idle=none,m_run=none,m_sprint=YSoundCueFMOD'A_PawnMovement.Breathing.sfx_breathing_sprint')
- m_coverMovementSounds=(m_leanSoundCue=YSoundCueFMOD'A_PawnMovement.Cover.sfx_LeanAroundCover',m_leanOverSoundCue=YSoundCueFMOD'A_PawnMovement.Cover.sfx_LeanOverCover',m_coverWalkSoundCueCrouch=YSoundCueFMOD'A_PawnMovement.Cover.sfx_CoverCrouch',m_coverWalkSoundCueStand=YSoundCueFMOD'A_PawnMovement.Cover.sfx_CoverWalk')
- m_ziplineAndRappelSounds=(m_ziplineSound=YSoundCueFMOD'A_PawnMovement.rope.sfx_zipline_loop',m_rappelSound=YSoundCueFMOD'A_PawnMovement.rope.sfx_rappel_loop')
- m_pawnCoverChangeSounds=(m_aimOut=YSoundCueFMOD'A_PawnMovement.Cover.sfx_AimOutCover',m_aimOver=YSoundCueFMOD'A_PawnMovement.Cover.sfx_AimOverCover',m_leanAround=YSoundCueFMOD'A_PawnMovement.Cover.sfx_LeanAroundCover',m_leanOver=YSoundCueFMOD'A_PawnMovement.Cover.sfx_LeanOverCover')
- [SRGame.YSkelControlFootPlacement]
- m_maxSinkDepth=6.0
- m_sinkInSpeed=25.0
- m_sinkOutSpeed=50.0
- m_useAsyncLineChecks=false
- m_groundNormalInfluence=0.35
- [SRGame.YAnimNodeBank]
- [SRGame.YPawn_MPFremen]
- [IniVersion]
- 0=1353347366.000000
- 1=1353347342.000000
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement