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  1. #include "stdafx.h"
  2.  
  3. #include "eveschool.h"
  4. #ifdef __WORLDSERVER
  5. #include "DPSrvr.h"
  6. #include "DPCoreClient.h"
  7. #include "guild.h"
  8. #include "dpdatabaseclient.h"
  9. #include "user.h"
  10. #include "defineSkill.h"
  11. #include "User.h"
  12. extern CDPSrvr g_DPSrvr;
  13. extern CDPCoreClient g_DPCoreClient;
  14. extern CGuildMng g_GuildMng;
  15.  
  16. extern CDPDatabaseClient g_dpDBClient;
  17.  
  18. extern CUserMng g_UserMng;
  19.  
  20. #include "WorldMng.h"
  21. extern CWorldMng g_WorldMng;
  22.  
  23. #include "definetext.h"
  24. #include "defineobj.h"
  25. #include "definesound.h"
  26.  
  27. #if __VER >= 11 // __SYS_PLAYER_DATA
  28. #include "playerdata.h"
  29. #endif // __SYS_PLAYER_DATA
  30.  
  31. #define GC_TIME_MODULO 180
  32.  
  33. CEveSchool::CEveSchool()
  34. {
  35. m_pSchoolMng = &g_GuildMng;
  36. m_dwsbstart2 = GetTickCount();
  37. }
  38.  
  39. BOOL CEveSchool::Ready( void )
  40. {
  41. // "/sbready
  42. if( g_eLocal.GetState( EVE_SCHOOL_BATTLE ) != SBS_END )
  43. return FALSE;
  44.  
  45. g_UserMng.ModifyMode( OBSERVE_MODE ); // Observe mode // all
  46.  
  47. for( map<u_long, CGuild*>::iterator i = m_pSchoolMng->m_mapPGuild.begin(); i != m_pSchoolMng->m_mapPGuild.end(); ++i )
  48. {
  49. CGuild* pSchool = i->second;
  50. pSchool->m_nDead = 0;
  51. for( map<u_long, CGuildMember*>::iterator i2 = pSchool->m_mapPMember.begin(); i2 != pSchool->m_mapPMember.end(); ++i2 )
  52. {
  53. CGuildMember* pMember = i2->second;
  54. CUser* pUser = g_UserMng.GetUserByPlayerID( pMember->m_idPlayer );
  55. if( IsValidObj( (CObj*)pUser ) )
  56. {
  57. pUser->REPLACE( g_uIdofMulti, WI_WORLD_EVENT01, GetPos( pSchool->m_idGuild ), REPLACE_NORMAL, nDefaultLayer );
  58. pUser->SetNotMode( OBSERVE_MODE ); // Not observe mode
  59. g_UserMng.AddModifyMode( pUser );
  60. }
  61. }
  62. }
  63.  
  64. if( g_eLocal.SetState( EVE_SCHOOL_BATTLE, SBS_READY ) )
  65. g_UserMng.AddSetLocalEvent( EVE_SCHOOL_BATTLE, SBS_READY );
  66.  
  67. return TRUE;
  68. }
  69.  
  70. BOOL CEveSchool::Start( void )
  71. {
  72. // "/sbstart"
  73. if( g_eLocal.GetState( EVE_SCHOOL_BATTLE ) != SBS_READY )
  74. return FALSE;
  75.  
  76. if( g_eLocal.SetState( EVE_SCHOOL_BATTLE, SBS_START ) )
  77. g_UserMng.AddSetLocalEvent( EVE_SCHOOL_BATTLE, SBS_START );
  78. return TRUE;
  79. }
  80.  
  81. BOOL CEveSchool::Start2( void )
  82. {
  83. // "/sbstart2"
  84. if( g_eLocal.GetState( EVE_SCHOOL_BATTLE ) != SBS_START )
  85. return FALSE;
  86.  
  87. if( g_eLocal.SetState( EVE_SCHOOL_BATTLE, SBS_START2 ) )
  88. g_UserMng.AddSetLocalEvent( EVE_SCHOOL_BATTLE, SBS_START2 );
  89.  
  90. m_dwsbstart2 = GetTickCount();
  91. return TRUE;
  92. }
  93.  
  94. BOOL CEveSchool::Report( void )
  95. {
  96. // "/sbreport"
  97. if( g_eLocal.GetState( EVE_SCHOOL_BATTLE ) == SBS_END )
  98. return FALSE;
  99.  
  100. SCHOOL_ENTRY school[MAX_SCHOOL];
  101.  
  102. int iIndex = 0;
  103. for( map<u_long, CGuild*>::iterator i = m_pSchoolMng->m_mapPGuild.begin();
  104. i != m_pSchoolMng->m_mapPGuild.end(); ++i )
  105. {
  106. CGuild* pSchool = i->second;
  107.  
  108. school[iIndex].id = pSchool->m_idGuild;
  109. lstrcpy( school[iIndex].lpName, pSchool->m_szGuild );
  110. school[iIndex].nDead = pSchool->m_nDead;
  111.  
  112. for( map<u_long, CGuildMember*>::iterator i2 = pSchool->m_mapPMember.begin();
  113. i2 != pSchool->m_mapPMember.end(); ++i2 )
  114. {
  115. CGuildMember* pMember = i2->second;
  116. CUser* pUser = g_UserMng.GetUserByPlayerID( pMember->m_idPlayer );
  117. if( IsValidObj( (CObj*)pUser ) )
  118. {
  119. school[iIndex].nSize++;
  120. if( pUser->IsRegionAttr( RA_FIGHT ) )
  121. {
  122. if( !pUser->IsMode( OBSERVE_MODE ) )
  123. {
  124. school[iIndex].nSurvivor++;
  125. school[iIndex].nLevel += pUser->GetLevel();
  126. }
  127. }
  128. }
  129. }
  130. iIndex++;
  131. }
  132. // sort
  133. for( int j = 0; j < MAX_SCHOOL-1; j++ )
  134. {
  135. for( int k = j + 1; k < MAX_SCHOOL; k++ )
  136. {
  137. int nAvg1, nAvg2;
  138. if( school[j].nSurvivor == 0 )
  139. nAvg1 = 0;
  140. else
  141. nAvg1 = school[j].nLevel / school[j].nSurvivor;
  142. if( school[k].nSurvivor == 0 )
  143. nAvg2 = 0;
  144. else
  145. nAvg2 = school[k].nLevel / school[k].nSurvivor;
  146.  
  147. if( ( school[j].nSurvivor < school[k].nSurvivor ) ||
  148. ( school[j].nSurvivor == school[k].nSurvivor && nAvg1 < nAvg2 ) )
  149. { // swap
  150. SCHOOL_ENTRY tmp;
  151. memcpy( &tmp, &school[j], sizeof(SCHOOL_ENTRY) );
  152. memcpy( &school[j], &school[k], sizeof(SCHOOL_ENTRY) );
  153. memcpy( &school[k], &tmp, sizeof( SCHOOL_ENTRY) );
  154. }
  155. }
  156. }
  157.  
  158. short nElapse = (short)( (int)( GetTickCount() - m_dwsbstart2 ) / (int)MIN( 1 ) );
  159. g_UserMng.AddSchoolReport( school, nElapse ); // neuz
  160.  
  161. return TRUE;
  162. }
  163.  
  164. BOOL CEveSchool::End( void )
  165. {
  166. // "/sbend"
  167. if( g_eLocal.GetState( EVE_SCHOOL_BATTLE ) != SBS_START2 ) // '/sbstart2'
  168. return FALSE;
  169.  
  170. SCHOOL_ENTRY school[MAX_SCHOOL];
  171.  
  172. int iIndex = 0;
  173. for( map<u_long, CGuild*>::iterator i = m_pSchoolMng->m_mapPGuild.begin();
  174. i != m_pSchoolMng->m_mapPGuild.end(); ++i )
  175. {
  176. CGuild* pSchool = i->second;
  177.  
  178. school[iIndex].id = pSchool->m_idGuild;
  179. lstrcpy( school[iIndex].lpName, pSchool->m_szGuild );
  180. school[iIndex].nDead = pSchool->m_nDead;
  181.  
  182. for( map<u_long, CGuildMember*>::iterator i2 = pSchool->m_mapPMember.begin();
  183. i2 != pSchool->m_mapPMember.end(); ++i2 )
  184. {
  185. CGuildMember* pMember = i2->second;
  186. CUser* pUser = g_UserMng.GetUserByPlayerID( pMember->m_idPlayer );
  187. if( IsValidObj( (CObj*)pUser ) )
  188. {
  189. if( pUser->IsRegionAttr( RA_FIGHT ) )
  190. {
  191. if( !pUser->IsMode( OBSERVE_MODE ) )
  192. {
  193. school[iIndex].nSurvivor++;
  194. school[iIndex].nLevel += pUser->GetLevel();
  195. }
  196. }
  197. else
  198. {
  199. pUser->SetMode( OBSERVE_MODE ); // MAKE observe mode
  200. g_UserMng.AddModifyMode( pUser );
  201. }
  202. }
  203. }
  204. iIndex++;
  205. }
  206.  
  207. // sort
  208. for( int j = 0; j < MAX_SCHOOL-1; j++ )
  209. {
  210. for( int k = j + 1; k < MAX_SCHOOL; k++ )
  211. {
  212. int nAvg1, nAvg2;
  213. if( school[j].nSurvivor == 0 )
  214. nAvg1 = 0;
  215. else
  216. nAvg1 = school[j].nLevel / school[j].nSurvivor;
  217. if( school[k].nSurvivor == 0 )
  218. nAvg2 = 0;
  219. else
  220. nAvg2 = school[k].nLevel / school[k].nSurvivor;
  221.  
  222. if( ( school[j].nSurvivor < school[k].nSurvivor ) ||
  223. ( school[j].nSurvivor == school[k].nSurvivor && nAvg1 < nAvg2 ) )
  224. { // swap
  225. SCHOOL_ENTRY tmp;
  226. memcpy( &tmp, &school[j], sizeof(SCHOOL_ENTRY) );
  227. memcpy( &school[j], &school[k], sizeof(SCHOOL_ENTRY) );
  228. memcpy( &school[k], &tmp, sizeof( SCHOOL_ENTRY) );
  229. }
  230. }
  231. }
  232.  
  233. if( g_eLocal.SetState( EVE_SCHOOL_BATTLE, SBS_END ) )
  234. g_UserMng.AddSetLocalEvent( EVE_SCHOOL_BATTLE, SBS_END );
  235.  
  236. g_dpDBClient.SendSchoolReport( school ); // log
  237. g_UserMng.AddSchoolReport( school ); // neuz
  238.  
  239. return TRUE;
  240. }
  241.  
  242. BOOL CEveSchool::LoadPos( LPCSTR lpszFileName )
  243. {
  244. CScanner s;
  245.  
  246. if( !s.Load( lpszFileName ) )
  247. return FALSE;
  248.  
  249. u_long id;
  250. D3DXVECTOR3 vPos;
  251.  
  252. id = s.GetNumber();
  253. while( s.tok != FINISHED )
  254. {
  255. vPos.x = s.GetFloat();
  256. vPos.y = s.GetFloat();
  257. vPos.z = s.GetFloat();
  258.  
  259. if( id > MAX_SCHOOL || id < 1 )
  260. m_vDefault = vPos;
  261. else
  262. m_avPos[id-1] = vPos;
  263. id = s.GetNumber();
  264. }
  265. return TRUE;
  266. }
  267.  
  268. D3DXVECTOR3 CEveSchool::GetPos( u_long id )
  269. {
  270. if( id > MAX_SCHOOL || id < 1 )
  271. // return D3DXVECTOR3( 0, 0, 0 );
  272. return m_vDefault;
  273. return m_avPos[id-1];
  274. }
  275.  
  276. CEveSchool* CEveSchool::GetInstance()
  277. {
  278. static CEveSchool sEveSchool;
  279. return & sEveSchool;
  280. }
  281. #endif // __WORLDSERVER
  282.  
  283. CGuildCombat::CGuildCombat()
  284. {
  285. m_nState = CLOSE_STATE;
  286. m_nGCState = WAR_CLOSE_STATE;
  287. m_nGuildCombatIndex = 0;
  288. m_uWinGuildId = 0;
  289. m_nWinGuildCount = 0;
  290. m_uBestPlayer = 0;
  291. m_vecGCGetPoint.clear();
  292. m_vecGCPlayerPoint.clear();
  293. #ifdef __WORLDSERVER
  294. #if __VER >= 8 // __GUILDCOMBAT_85
  295. vecGCSendItem.clear();
  296. #endif // __VER >= 8
  297. #ifdef __S_BUG_GC
  298. m_vecGuildCombatMem.clear();
  299. #else // __S_BUG_GC
  300. m_GuildCombatMem.clear();
  301. #endif // __S_BUG_GC
  302. vecRequestRanking.clear();
  303. m_dwTime = 0;
  304. m_nStopWar = 0;
  305. m_nJoinPanya = 0;
  306. m_nGuildLevel = 0;
  307. m_nMaxJoinMember = 0;
  308. m_nMaxPlayerLife = 0;
  309. m_nMaxWarPlayer = 0;
  310. m_nMaxPlayerPercent = 0;
  311. m_nMaxGuildPercent = 0;
  312. m_nRequestCanclePercent = 0;
  313. m_nNotRequestPercent = 0;
  314. m_nItemPenya = 0;
  315. m_bMutex = FALSE;
  316. m_bMutexMsg = FALSE;
  317.  
  318. memset( __AutoOpen, 0, sizeof(__AUTO_OPEN) * 7 );
  319.  
  320. m_nDay = 0;
  321. #endif // __WORLDSERVER
  322. #ifdef __CLIENT
  323. m_bRequest = FALSE;
  324. #endif // __CLIENT
  325. }
  326.  
  327. CGuildCombat::~CGuildCombat()
  328. {
  329. GuildCombatClear( 99 );
  330. }
  331.  
  332. void CGuildCombat::GuildCombatClear( int nState )
  333. {
  334. m_nState = CLOSE_STATE;
  335. m_nGCState = WAR_CLOSE_STATE;
  336.  
  337. if( nState == 99 || nState == 1 )
  338. {
  339. m_nGuildCombatIndex = 0;
  340. m_uWinGuildId = 0;
  341. m_nWinGuildCount = 0;
  342. m_uBestPlayer = 0;
  343. }
  344.  
  345. m_vecGCGetPoint.clear();
  346. #ifdef __WORLDSERVER
  347.  
  348. #ifdef __GW_EXTENDED
  349. g_WorldMng.xLifeNumber = 0;
  350. g_WorldMng.xLifeMaxLevel = 0;
  351. g_WorldMng.xLifeTime = 0;
  352. #endif // __GW_EXTENDED
  353.  
  354. #ifdef __S_BUG_GC
  355. for( int gcmi = 0 ; gcmi < (int)( m_vecGuildCombatMem.size() ) ; ++gcmi )
  356. safe_delete( m_vecGuildCombatMem[gcmi] );
  357. m_vecGuildCombatMem.clear();
  358. #else // __S_BUG_GC
  359. for( map<u_long, __GuildCombatMember*>::iterator i = m_GuildCombatMem.begin(); i != m_GuildCombatMem.end(); ++i )
  360. safe_delete( i->second );
  361. m_GuildCombatMem.clear();
  362. #endif // __S_BUG_GC
  363. vecRequestRanking.clear();
  364. m_dwTime = 0;
  365. m_nStopWar = 0;
  366. if( g_eLocal.GetState( EVE_GUILDCOMBAT ) )
  367. g_DPCoreClient.SendGuildCombatState( CLOSE_STATE );
  368.  
  369. if( nState == 99 || nState == 3 )
  370. {
  371. m_nJoinPanya = 0;
  372. m_nGuildLevel = 0;
  373. m_nMaxJoinMember = 0;
  374. m_nMaxPlayerLife = 0;
  375. m_nMaxWarPlayer = 0;
  376. m_nMaxPlayerPercent = 0;
  377. m_nMaxGuildPercent = 0;
  378. m_nRequestCanclePercent = 0;
  379. m_nNotRequestPercent = 0;
  380. m_nItemPenya = 0;
  381. }
  382. #endif // __WORLDSERVER
  383. #ifdef __CLIENT
  384. m_bRequest = FALSE;
  385. #endif // __CLIENT
  386. }
  387.  
  388. void CGuildCombat::GuildCombatGameClear()
  389. {
  390. GuildCombatClear( 2 );
  391. }
  392.  
  393. void CGuildCombat::AddvecGCGetPoint( u_long uidGuildAttack, u_long uidGuildDefence, u_long uidPlayerAttack, u_long uidPlayerDefence, int nPoint,
  394. BOOL bKillDiffernceGuild, BOOL bMaster, BOOL bDefender, BOOL bLastLife )
  395. {
  396. __GCGETPOINT GCGetPoint;
  397. GCGetPoint.uidGuildAttack = uidGuildAttack;
  398. GCGetPoint.uidGuildDefence = uidGuildDefence;
  399. GCGetPoint.uidPlayerAttack = uidPlayerAttack;
  400. GCGetPoint.uidPlayerDefence = uidPlayerDefence;
  401. GCGetPoint.nPoint = nPoint;
  402. GCGetPoint.bKillDiffernceGuild = bKillDiffernceGuild;
  403. GCGetPoint.bMaster = bMaster;
  404. GCGetPoint.bDefender = bDefender;
  405. GCGetPoint.bLastLife = bLastLife;
  406. m_vecGCGetPoint.push_back( GCGetPoint );
  407. #ifdef __WORLDSERVER
  408. g_UserMng.AddGCLogRealTimeWorld( GCGetPoint );
  409. #endif // __WORLDSERVER
  410. }
  411.  
  412. void CGuildCombat::AddvecGCPlayerPoint( u_long uidPlayer, int nJob, int nPoint )
  413. {
  414. __GCPLAYERPOINT GCPlayerPoint;
  415. GCPlayerPoint.uidPlayer = uidPlayer;
  416. GCPlayerPoint.nJob = nJob;
  417. GCPlayerPoint.nPoint = nPoint;
  418. m_vecGCPlayerPoint.push_back( GCPlayerPoint );
  419. }
  420.  
  421. #ifdef __WORLDSERVER
  422. void CGuildCombat::SelectPlayerClear( u_long uidGuild )
  423. {
  424. #ifdef __S_BUG_GC
  425. __GuildCombatMember* pGCMember = FindGuildCombatMember( uidGuild );
  426. if( pGCMember != NULL )
  427. pGCMember->SelectMemberClear();
  428. #else // __S_BUG_GC
  429. map<u_long, __GuildCombatMember*>::iterator it = m_GuildCombatMem.find( uidGuild );
  430. if( it != m_GuildCombatMem.end() )
  431. {
  432. __GuildCombatMember* pGCMember = it->second;
  433. pGCMember->SelectMemberClear();
  434. }
  435. #endif // __S_BUG_GC
  436. }
  437.  
  438. // Âü°¡ ½Åû
  439. void CGuildCombat::JoinGuildCombat( u_long idGuild, DWORD dwPenya, BOOL bRequest )
  440. {
  441. #ifdef __S_BUG_GC
  442. __GuildCombatMember* pGCMember = FindGuildCombatMember( idGuild );
  443. if( pGCMember != NULL )
  444. {
  445. pGCMember->dwPenya = dwPenya;
  446. pGCMember->bRequest = bRequest;
  447. }
  448. else
  449. {
  450. pGCMember = new __GuildCombatMember;
  451. pGCMember->Clear();
  452. pGCMember->uGuildId = idGuild;
  453. pGCMember->dwPenya = dwPenya;
  454. pGCMember->bRequest = bRequest;
  455. m_vecGuildCombatMem.push_back( pGCMember );
  456. }
  457. #else // __S_BUG_GC
  458. map<u_long, __GuildCombatMember*>::iterator it = m_GuildCombatMem.find( idGuild );
  459. if( it != m_GuildCombatMem.end() )
  460. {
  461. __GuildCombatMember* pGCMember = it->second;
  462. pGCMember->dwPenya = dwPenya;
  463. pGCMember->bRequest = bRequest;
  464. }
  465. else
  466. {
  467. __GuildCombatMember* pGCMember = new __GuildCombatMember;
  468. pGCMember->Clear();
  469. pGCMember->dwPenya = dwPenya;
  470. pGCMember->bRequest = bRequest;
  471. m_GuildCombatMem.insert( map<u_long, __GuildCombatMember*>::value_type( idGuild, pGCMember ) );
  472. }
  473. #endif // __S_BUG_GC
  474.  
  475. SetRequestRanking();
  476. }
  477. // Âü°¡ Å»Åð
  478. void CGuildCombat::OutGuildCombat( u_long idGuild )
  479. {
  480. if( !g_eLocal.GetState( EVE_GUILDCOMBAT ) )
  481. return;
  482.  
  483. #ifdef __S_BUG_GC
  484. __GuildCombatMember* pGCMember = FindGuildCombatMember( idGuild );
  485. if( pGCMember != NULL ) // Ãë¼Ò½Ã ¹Ù·Î ¿ìÆíÇÔÀ¸·Î Áö±Þ
  486. {
  487. CGuild* pGuild = g_GuildMng.GetGuild( idGuild );
  488. if( pGuild && pGCMember->bRequest )
  489. {
  490. CItemElem itemElem;
  491. char szMsg[1000];
  492. sprintf( szMsg, "%s", prj.GetText( TID_GAME_GC_CANCELREQUEST ) );
  493. char szMsg1[1000];
  494. sprintf( szMsg1, "%s", prj.GetText( TID_GAME_GC_CANCELREQUEST1 ) );
  495. g_dpDBClient.SendQueryPostMail( pGuild->m_idMaster, 0, itemElem, MulDiv( pGCMember->dwPenya, m_nRequestCanclePercent, 100 ), szMsg, szMsg1 );
  496. }
  497. pGCMember->bRequest = FALSE;
  498. pGCMember->dwPenya = 0;
  499. }
  500. #else // __S_BUG_GC
  501. map<u_long, __GuildCombatMember*>::iterator it = m_GuildCombatMem.find( idGuild );
  502. if( it != m_GuildCombatMem.end() )
  503. {
  504. __GuildCombatMember* pGCMember = it->second;
  505.  
  506. // Ãë¼Ò½Ã ¹Ù·Î ¿ìÆíÇÔÀ¸·Î Áö±Þ
  507. CGuild* pGuild = g_GuildMng.GetGuild( idGuild );
  508. if( pGuild && pGCMember->bRequest )
  509. {
  510. CItemElem itemElem;
  511. char szMsg[1000];
  512. sprintf( szMsg, "%s", prj.GetText( TID_GAME_GC_CANCELREQUEST ) );
  513. char szMsg1[1000];
  514. sprintf( szMsg1, "%s", prj.GetText( TID_GAME_GC_CANCELREQUEST1 ) );
  515. g_dpDBClient.SendQueryPostMail( pGuild->m_idMaster, 0, itemElem, MulDiv( pGCMember->dwPenya, m_nRequestCanclePercent, 100 ), szMsg, szMsg1 );
  516. }
  517. pGCMember->bRequest = FALSE;
  518. pGCMember->dwPenya = 0;
  519. }
  520. #endif // __S_BUG_GC
  521. SetRequestRanking();
  522. }
  523.  
  524. // Âü°¡ÇÑ ±æµå°¡ ÀüÅõ¿¡ Âü°¡ÇÒ À¯Àú¸¦ ¼±ÅÃ
  525. void CGuildCombat::AddSelectPlayer( u_long idGuild, u_long uidPlayer )
  526. {
  527. #ifdef __S_BUG_GC
  528. __GuildCombatMember* pGCMember = FindGuildCombatMember( idGuild );
  529. if( pGCMember != NULL )
  530. {
  531. __JOINPLAYER* pJoinPlayer = new __JOINPLAYER;
  532.  
  533. #ifdef __GW_EXTENDED
  534. if(g_WorldMng.xLifeNumber > 1 && g_WorldMng.xLifeNumber < 100 )
  535. {
  536. pJoinPlayer->nlife = g_WorldMng.xLifeNumber;
  537. }else
  538. {
  539. pJoinPlayer->nlife = m_nMaxPlayerLife;
  540. }
  541. #else
  542. pJoinPlayer->nlife = m_nMaxPlayerLife;
  543. #endif // __GW_EXTENDED
  544.  
  545. pJoinPlayer->uidPlayer = uidPlayer;
  546. pJoinPlayer->nMap = 99;
  547. pJoinPlayer->nPoint = 0;
  548. pJoinPlayer->uKillidGuild = 0;
  549. pJoinPlayer->dwTelTime = 0;
  550. pGCMember->vecGCSelectMember.push_back( pJoinPlayer );
  551. }
  552. #else // __S_BUG_GC
  553. map<u_long, __GuildCombatMember*>::iterator it = m_GuildCombatMem.find( idGuild );
  554. if( it != m_GuildCombatMem.end() )
  555. {
  556. __GuildCombatMember* pGCMember = it->second;
  557. __JOINPLAYER* pJoinPlayer = new __JOINPLAYER;
  558.  
  559. #ifdef __GW_EXTENDED
  560. if(g_WorldMng.xLifeNumber > 1 && g_WorldMng.xLifeNumber < 100 )
  561. {
  562. pJoinPlayer->nlife = g_WorldMng.xLifeNumber;
  563. }else
  564. {
  565. pJoinPlayer->nlife = m_nMaxPlayerLife;
  566. }
  567. #else
  568. pJoinPlayer->nlife = m_nMaxPlayerLife;
  569. #endif // __GW_EXTENDED
  570.  
  571. pJoinPlayer->uidPlayer = uidPlayer;
  572. // pJoinPlayer->bEntry = FALSE;
  573. pJoinPlayer->nMap = 99;
  574. pJoinPlayer->nPoint = 0;
  575. pJoinPlayer->uKillidGuild = 0;
  576. pJoinPlayer->dwTelTime = 0;
  577. pGCMember->vecGCSelectMember.push_back( pJoinPlayer );
  578. }
  579. #endif // __S_BUG_GC
  580. }
  581. void CGuildCombat::GetSelectPlayer( u_long idGuild, vector<__JOINPLAYER> &vecSelectPlayer )
  582. {
  583. #ifdef __S_BUG_GC
  584. __GuildCombatMember* pGCMember = FindGuildCombatMember( idGuild );
  585. if( pGCMember != NULL )
  586. {
  587. for( int veci = 0 ; veci < (int)( pGCMember->vecGCSelectMember.size() ) ; ++veci )
  588. {
  589. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[veci];
  590. vecSelectPlayer.push_back( *pJoinPlayer );
  591. }
  592. }
  593. #else // __S_BUG_GC
  594. map<u_long, __GuildCombatMember*>::iterator it = m_GuildCombatMem.find( idGuild );
  595. if( it != m_GuildCombatMem.end() )
  596. {
  597. __GuildCombatMember* pGCMember = it->second;
  598. for( int veci = 0 ; veci < pGCMember->vecGCSelectMember.size() ; ++veci )
  599. {
  600. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[veci];
  601. vecSelectPlayer.push_back( *pJoinPlayer );
  602. }
  603. }
  604. #endif // __S_BUG_GC
  605. }
  606.  
  607. void CGuildCombat::JoinWar( CUser* pUser, int nMap , BOOL bWar)
  608. {
  609. D3DXVECTOR3 v3Pos[4];
  610. v3Pos[0] = D3DXVECTOR3(1263, 83, 1303);
  611. v3Pos[1] = D3DXVECTOR3(1310, 83, 1303);
  612. v3Pos[2] = D3DXVECTOR3(1265, 83, 1254);
  613. v3Pos[3] = D3DXVECTOR3(1314, 83, 1253);
  614.  
  615. int nPos = xRandom(4);
  616. if( nMap == 99 )
  617. nMap = nPos;
  618.  
  619. if( m_nState == WAR_STATE )
  620. {
  621. if( m_nGCState == WAR_WAR_STATE )
  622. pUser->m_nGuildCombatState = 1;
  623. else if( m_nGCState == MAINTENANCE_STATE )
  624. pUser->m_nGuildCombatState = 2;
  625.  
  626. if( m_nGCState == WAR_WAR_STATE || m_nGCState == MAINTENANCE_STATE )
  627. g_UserMng.AddGuildCombatUserState( pUser );
  628. }
  629.  
  630. ((CMover*)pUser)->REPLACE( g_uIdofMulti, WI_WORLD_GUILDWAR, v3Pos[nMap], REPLACE_NORMAL, nDefaultLayer );
  631. pUser->m_vtInfo.SetOther( NULL );
  632.  
  633. if( bWar )
  634. {
  635. }
  636. else
  637. {
  638. pUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_WELCOME) );
  639. pUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_MASTER_MAP) );
  640. }
  641. }
  642.  
  643. void CGuildCombat::OutWar( CUser* pUser, CUser* pLeader, BOOL bLogOut )
  644. {
  645. #ifdef __S_BUG_GC
  646. __GuildCombatMember* pGCMember = FindGuildCombatMember( pUser->m_idGuild );
  647. if( pGCMember != NULL )
  648. {
  649. // ¸ÕÀú ´Ù¸¥ À¯Àú¸¦ ãÀ½
  650. SetPlayerChange( pUser, pLeader );
  651. // µðÆæ´õ°¡ ·Î±×¾Æ¿ôÁßÀÌ¸é ´Ù¸¥ ÃâÀüÀÚ°¡ ÀÚµ¿À¸·Î µðÆæ´õ°¡ µÊ
  652.  
  653. if( bLogOut )
  654. {
  655. if( pUser->m_idPlayer == pGCMember->m_uidDefender ) // µðÆæ´õ °Ë»ç
  656. {
  657. CGuild* pGuild = g_GuildMng.GetGuild( pUser->m_idGuild );
  658. if( pGuild )
  659. {
  660. vector<int> vecDefender;
  661. vecDefender.clear();
  662. for( int vecii0 = 0 ; vecii0 < (int)( pGCMember->vecGCSelectMember.size() ) ; ++vecii0 )
  663. {
  664. __JOINPLAYER* pJoinPlayer3 = pGCMember->vecGCSelectMember[vecii0];
  665. CMover* pMover = prj.GetUserByID( pJoinPlayer3->uidPlayer );
  666. if( IsValidObj( pMover ) )
  667. {
  668. if( pGuild->IsMaster( pMover->m_idPlayer ) == FALSE && pGCMember->m_uidDefender != pMover->m_idPlayer && 0 < pJoinPlayer3->nlife )
  669. {
  670. vecDefender.push_back( vecii0 );
  671. }
  672. }
  673. }
  674. if( 0 < vecDefender.size() )
  675. {
  676. int nPlayerPos = xRandom( vecDefender.size() );
  677. int nDefender = vecDefender[nPlayerPos];
  678. __JOINPLAYER* pJoinPlayer4 = pGCMember->vecGCSelectMember[nDefender];
  679. pGCMember->m_uidDefender = pJoinPlayer4->uidPlayer;
  680. }
  681. }
  682. } // if( pUser->m_idPlayer == pGCMember->m_uidDefender ) // µðÆæ´õ °Ë»ç
  683. } // if( bLogOut )
  684. }
  685. #else __S_BUG_GC
  686. map<u_long, __GuildCombatMember*>::iterator it = m_GuildCombatMem.find( pUser->m_idGuild );
  687. if( it != m_GuildCombatMem.end() )
  688. {
  689. // ¸ÕÀú ´Ù¸¥ À¯Àú¸¦ ãÀ½
  690. SetPlayerChange( pUser, pLeader );
  691. // µðÆæ´õ°¡ ·Î±×¾Æ¿ôÁßÀÌ¸é ´Ù¸¥ ÃâÀüÀÚ°¡ ÀÚµ¿À¸·Î µðÆæ´õ°¡ µÊ
  692.  
  693. if( bLogOut )
  694. {
  695. __GuildCombatMember* pGCMember = it->second;
  696. if( pUser->m_idPlayer == pGCMember->m_uidDefender ) // µðÆæ´õ °Ë»ç
  697. {
  698. CGuild* pGuild = g_GuildMng.GetGuild( pUser->m_idGuild );
  699. if( pGuild )
  700. {
  701. vector<int> vecDefender;
  702. vecDefender.clear();
  703. for( int vecii0 = 0 ; vecii0 < pGCMember->vecGCSelectMember.size() ; ++vecii0 )
  704. {
  705. __JOINPLAYER* pJoinPlayer3 = pGCMember->vecGCSelectMember[vecii0];
  706. CMover* pMover = prj.GetUserByID( pJoinPlayer3->uidPlayer );
  707. if( IsValidObj( pMover ) )
  708. {
  709. if( pGuild->IsMaster( pMover->m_idPlayer ) == FALSE && pGCMember->m_uidDefender != pMover->m_idPlayer && 0 < pJoinPlayer3->nlife )
  710. {
  711. vecDefender.push_back( vecii0 );
  712. }
  713. }
  714. }
  715. if( 0 < vecDefender.size() )
  716. {
  717. int nPlayerPos = xRandom( vecDefender.size() );
  718. int nDefender = vecDefender[nPlayerPos];
  719. __JOINPLAYER* pJoinPlayer4 = pGCMember->vecGCSelectMember[nDefender];
  720. pGCMember->m_uidDefender = pJoinPlayer4->uidPlayer;
  721. }
  722. }
  723. } // if( pUser->m_idPlayer == pGCMember->m_uidDefender ) // µðÆæ´õ °Ë»ç
  724. } // if( bLogOut )
  725. }
  726. #endif // __S_BUG_GC
  727. g_UserMng.AddGCGuildStatus( pUser->m_idGuild );
  728. g_UserMng.AddGCWarPlayerlist();
  729.  
  730. // Áß°£¿¡ °ÔÀÓ Áß´ÜÇصµ µÇ´ÂÁö °Ë»ç
  731. UserOutGuildCombatResult( pUser );
  732. }
  733. void CGuildCombat::JoinObserver( CUser* pUser )
  734. {
  735. if( pUser->IsBaseJob() )
  736. {
  737. pUser->AddDiagText( prj.GetText(TID_GAME_GUILDCOMBAT_WAR_ENTER) );
  738. return;
  739. }
  740.  
  741. // ¹öÇÁ ¾ø¾Ö±â
  742. pUser->RemoveCommonBuffs();
  743. g_UserMng.AddRemoveAllSkillInfluence( pUser );
  744. ((CMover*)pUser)->REPLACE( g_uIdofMulti, WI_WORLD_GUILDWAR, D3DXVECTOR3( 1361.6f, 0.0f, 1273.3f ), REPLACE_NORMAL, nDefaultLayer );
  745. pUser->m_vtInfo.SetOther( NULL );
  746. // ±æµå´ëÀü¿¡ ¿À½Å°É ȯ¿µÇÕ´Ï´Ù.
  747. pUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_WELCOME) );
  748. // °üÀüÀÚ ¸ðµå·Î ÀÔÀåÇϼ̽À´Ï´Ù.
  749. pUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_ZOOM_USE) );
  750.  
  751. if( m_nGCState <= ENTER_STATE )
  752. pUser->AddGCWarPlayerlist();
  753.  
  754. if( IsSelectPlayer( pUser ) )
  755. {
  756. pUser->m_nGuildCombatState = 2;
  757. g_UserMng.AddGuildCombatUserState( (CMover*)pUser );
  758. #if __VER >= 15 // __IMPROVE_SYSTEM_VER15
  759. if( ENTER_STATE <= m_nGCState && m_nGCState <= WAR_CLOSE_STATE )
  760. g_DPCoreClient.SendGCRemoveParty( pUser->GetPartyId(), pUser->m_idPlayer );
  761. #else // __IMPROVE_SYSTEM_VER15
  762. // Âü°¡ÀÚ µéÀº ÆÄƼ ÇØÁ¦
  763. if( m_nGCState == ENTER_STATE )
  764. {
  765. g_DPCoreClient.SendGCRemoveParty( pUser->GetPartyId(), pUser->m_idPlayer );
  766. }
  767. else if( MAINTENANCE_STATE <= m_nGCState && m_nGCState <= WAR_CLOSE_STATE )
  768. {
  769. #ifdef __S_BUG_GC
  770. __GuildCombatMember* pGCMember = FindGuildCombatMember( pUser->m_idGuild );
  771. if( pGCMember != NULL )
  772. {
  773. CMover* pLeader = NULL;
  774. for( int veci = 0 ; veci < pGCMember->vecGCSelectMember.size() ; ++veci )
  775. {
  776. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[veci];
  777. if( pJoinPlayer->uidPlayer != pUser->m_idPlayer )
  778. {
  779. CMover* pMover = prj.GetUserByID( pJoinPlayer->uidPlayer );
  780. if( IsValidObj( pMover ) && pMover->GetWorld() && pMover->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
  781. {
  782. if( 0 < pMover->GetPartyId() )
  783. {
  784. pLeader = pMover;
  785. break;
  786. }
  787. }
  788. }
  789. }
  790.  
  791. if( pLeader != NULL )
  792. {
  793. if( 0 < pUser->GetPartyId() )
  794. {
  795. if( pUser->GetPartyId() != pLeader->GetPartyId() )
  796. g_DPCoreClient.SendGCRemoveParty( pUser->GetPartyId(), pUser->m_idPlayer );
  797. }
  798.  
  799. if( pUser->GetPartyId() != pLeader->GetPartyId() )
  800. g_DPCoreClient.SendGCAddParty( pLeader->m_idPlayer, pLeader->GetLevel(), pLeader->GetJob(), pLeader->GetSex(),
  801. pUser->m_idPlayer, pUser->GetLevel(), pUser->GetJob(), pUser->GetSex() );
  802. }
  803. }
  804. #else // __S_BUG_GC
  805. map<u_long, __GuildCombatMember*>::iterator ita = m_GuildCombatMem.find( pUser->m_idGuild );
  806. if( ita != m_GuildCombatMem.end() )
  807. {
  808. __GuildCombatMember* pGuildCombatMem = ita->second;
  809.  
  810. CMover* pLeader = NULL;
  811. for( int veci = 0 ; veci < pGuildCombatMem->vecGCSelectMember.size() ; ++veci )
  812. {
  813. __JOINPLAYER* pJoinPlayer = pGuildCombatMem->vecGCSelectMember[veci];
  814. if( pJoinPlayer->uidPlayer != pUser->m_idPlayer )
  815. {
  816. CMover* pMover = prj.GetUserByID( pJoinPlayer->uidPlayer );
  817. if( IsValidObj( pMover ) && pMover->GetWorld() && pMover->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
  818. {
  819. if( 0 < pMover->GetPartyId() )
  820. {
  821. pLeader = pMover;
  822. break;
  823. }
  824. }
  825. }
  826. }
  827.  
  828. if( pLeader != NULL )
  829. {
  830. if( 0 < pUser->GetPartyId() )
  831. {
  832. if( pUser->GetPartyId() != pLeader->GetPartyId() )
  833. g_DPCoreClient.SendGCRemoveParty( pUser->GetPartyId(), pUser->m_idPlayer );
  834. }
  835.  
  836. if( pUser->GetPartyId() != pLeader->GetPartyId() )
  837. g_DPCoreClient.SendGCAddParty( pLeader->m_idPlayer, pLeader->GetLevel(), pLeader->GetJob(), pLeader->GetSex(),
  838. pUser->m_idPlayer, pUser->GetLevel(), pUser->GetJob(), pUser->GetSex() );
  839. }
  840. }
  841. #endif // __S_BUG_GC
  842. }
  843. #endif // __IMPROVE_SYSTEM_VER15
  844. }
  845. g_UserMng.AddGCGuildStatus( pUser->m_idGuild, pUser );
  846. g_UserMng.AddGCGuildPrecedence( pUser );
  847. g_UserMng.AddGCPlayerPrecedence( pUser );
  848. }
  849.  
  850. void CGuildCombat::GuildCombatRequest( CUser* pUser, DWORD dwPenya )
  851. {
  852. CGuild* pGuild = g_GuildMng.GetGuild( pUser->m_idGuild );
  853. if( pGuild && pGuild->IsMaster( pUser->m_idPlayer ) )
  854. {
  855. // ½Ã°£ °Ë»ç ( ¿ù ~ ±Ý )
  856. //±æµå´ëÀüÁß¿¡´Â ½ÅûÇÒ ¼ö ¾ø½À´Ï´Ù.
  857. if( m_nState != CGuildCombat::CLOSE_STATE )
  858. {
  859. pUser->AddDiagText( prj.GetText(TID_GAME_GUILDCOMBAT_REQUESTEND) );
  860. return;
  861. }
  862.  
  863. // ±æµå·¹º§ m_nGuildLevelÀÇ °ª ÀÌ»óÀÎÁö °Ë»ç
  864. if( pGuild->m_nLevel < m_nGuildLevel )
  865. {
  866. CString strMsg;
  867. strMsg.Format( prj.GetText( TID_GAME_GUILDCOMBAT_REQUEST_LEVEL ), m_nGuildLevel );
  868. pUser->AddDiagText( strMsg );
  869. return;
  870. }
  871.  
  872. #ifdef __NEED_GUILDNAME
  873. if (strcmp (pGuild->m_szGuild,"") == 0)
  874. {
  875. pUser->AddDefinedText( TID_GAME_GUILDWAR_NEED_GUILDNAME );
  876. return;
  877. }
  878. #endif // __NEED_GUILDNAME
  879.  
  880. // ±âÁ¸¿¡ ½Åû ÇÑ Æä³Ä
  881. DWORD dwExistingPenya = 0;
  882. #ifdef __S_BUG_GC
  883. __GuildCombatMember* pGCMember = FindGuildCombatMember( pUser->m_idGuild );
  884. if( pGCMember != NULL )
  885. dwExistingPenya = pGCMember->dwPenya;
  886. #else // __S_BUG_GC
  887. map<u_long, __GuildCombatMember*>::iterator it = m_GuildCombatMem.find( pUser->m_idGuild );
  888. if( it != m_GuildCombatMem.end() )
  889. {
  890. __GuildCombatMember *pGuildCombatMember = it->second;
  891. dwExistingPenya = pGuildCombatMember->dwPenya;
  892. }
  893. #endif // __S_BUG_GC
  894.  
  895. // INT_MAX°ª¿¡ ³ÑÁö ¾Ê¾Æ¾ß ÇÑ´Ù
  896. if( dwPenya > INT_MAX )
  897. return;
  898.  
  899. // ±âº» Æä³Ä(m_nJoinPenya) º¸´Ù ´õ ¸¹ÀÌ °¡Áö°í ÀÖ´ÂÁö È®ÀÎ
  900. if( (int)( dwPenya ) < m_nJoinPanya )
  901. {
  902. CString strMsg;
  903. strMsg.Format( prj.GetText( TID_GAME_GUILDCOMBAT_REQUEST_BASEPENYA ), m_nJoinPanya );
  904. pUser->AddDiagText( strMsg );
  905. pUser->AddText( prj.GetText(TID_GAME_LACKMONEY) );
  906. return;
  907. }
  908.  
  909. // Àü¿¡ ½ÅûÇÑ Æä³Ä º¸´Ù ´õ ¸¹¾Æ¾ß ÇÑ´Ù.
  910. if( dwPenya <= dwExistingPenya )
  911. {
  912. CString strMsg;
  913. strMsg.Format( prj.GetText( TID_GAME_GUILDCOMBAT_REQUEST_PENYA ), dwPenya );
  914. pUser->AddDiagText( strMsg );
  915. return;
  916. }
  917.  
  918.  
  919. // ½ÅûÇÑ Æä³Ä°¡ °¡Áö°í ÀÖ´ÂÁö È®ÀÎ
  920. if( pUser->GetGold() < (int)( (dwPenya-dwExistingPenya) ) )
  921. {
  922. pUser->AddDiagText( prj.GetText( TID_GAME_GUILDCOMBAT_REQUEST_NOTPENYA ) );
  923. return;
  924. }
  925.  
  926. LogItemInfo aLogItem;
  927. aLogItem.Action = "9";
  928. aLogItem.SendName = pUser->GetName();
  929. aLogItem.RecvName = "GUILDCOMBAT";
  930. aLogItem.WorldId = pUser->GetWorld()->GetID();
  931. aLogItem.Gold = pUser->GetGold();
  932. aLogItem.Gold2 = pUser->GetGold() -(dwPenya-dwExistingPenya);
  933. //aLogItem.ItemName = "SEED";
  934. _stprintf( aLogItem.szItemName, "%d", II_GOLD_SEED1 );
  935. aLogItem.itemNumber = dwPenya-dwExistingPenya;
  936. g_DPSrvr.OnLogItem( aLogItem );
  937.  
  938. pUser->AddGold( (int)( (-1) * (int)( dwPenya-dwExistingPenya ) ) );
  939. g_dpDBClient.SendInGuildCombat( pUser->m_idGuild, dwPenya, dwExistingPenya );
  940. }
  941. else
  942. {
  943. //±æµå°¡ ¾ø°Å³ª ±æµåÀåÀÌ ¾Æ´Õ´Ï´Ù.
  944. pUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_NOT_GUILD_LEADER) );
  945. }
  946. }
  947.  
  948. void CGuildCombat::GuildCombatCancel( CUser* pUser )
  949. {
  950. CGuild* pGuild = g_GuildMng.GetGuild( pUser->m_idGuild );
  951. if( pGuild && pGuild->IsMaster( pUser->m_idPlayer ) )
  952. {
  953. // ½Ã°£ °Ë»ç ( ¿ù ~ ±Ý )
  954. #ifdef __S_BUG_GC
  955. __GuildCombatMember* pGCMember = FindGuildCombatMember( pUser->m_idGuild );
  956. if( pGCMember != NULL )
  957. {
  958. if( pGCMember->bRequest )
  959. {
  960. if( m_nState != CGuildCombat::CLOSE_STATE )
  961. {
  962. pUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_NOT_USE)); // Áö±ÝÀº ±æµå´ëÀüÁß¿¡´Â ±æµå´ëÀü Å»Å𸦠ÇÒ¼ö ¾ø½À´Ï´Ù
  963. return;
  964. }
  965. g_dpDBClient.SendOutGuildCombat( pUser->m_idGuild );
  966. }
  967. else
  968. {
  969. pUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_NOTAPP) );
  970. }
  971. }
  972. #else // __S_BUG_GC
  973. map<u_long, __GuildCombatMember*>::iterator it = m_GuildCombatMem.find( pUser->m_idGuild );
  974. if( it != m_GuildCombatMem.end() )
  975. {
  976. __GuildCombatMember* pGCMember = it->second;
  977.  
  978. if( pGCMember->bRequest )
  979. {
  980. if( m_nState != CGuildCombat::CLOSE_STATE )
  981. {
  982. pUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_NOT_USE)); // Áö±ÝÀº ±æµå´ëÀüÁß¿¡´Â ±æµå´ëÀü Å»Å𸦠ÇÒ¼ö ¾ø½À´Ï´Ù
  983. return;
  984. }
  985. g_dpDBClient.SendOutGuildCombat( pUser->m_idGuild );
  986. }
  987. else
  988. {
  989. pUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_NOTAPP) );
  990. }
  991. }
  992. #endif // __S_BUG_GC
  993. else
  994. {
  995. //±æµå´ëÀü ½ÅûÀ» ÇÏÁö ¾Ê¾Ò½À´Ï´Ù.
  996. pUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_NOTAPP) );
  997. }
  998. }
  999. else
  1000. {
  1001. //±æµå°¡ ¾ø°Å³ª ±æµåÀåÀÌ ¾Æ´Õ´Ï´Ù.
  1002. pUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_NOT_GUILD_LEADER) );
  1003. }
  1004. }
  1005. // Áß°£¿¡ ij¸¯ÅÍ°¡ Áװųª ·Î±×¾Æ¿ô½Ã¿¡ ½Â¸®±æµå°¡ ³ª¿À¸é ´ëÀü Á¾·á
  1006. void CGuildCombat::UserOutGuildCombatResult( CUser* pUser )
  1007. {
  1008. int nCount = 0;
  1009. #ifdef __S_BUG_GC
  1010. __GuildCombatMember* pGCMember = FindGuildCombatMember( pUser->m_idGuild );
  1011. if( pGCMember != NULL )
  1012. {
  1013. for( int veci = 0 ; veci < (int)( pGCMember->vecGCSelectMember.size() ) ; ++veci )
  1014. {
  1015. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[veci];
  1016. // »ý¸íÀÌ Àִ ij¸¯ÀÌ ÀÖÀ¸¸é °Ë»ç ¾ÈÇصµ µÊ.
  1017. if( 0 < pJoinPlayer->nlife )
  1018. return;
  1019. }
  1020.  
  1021. // ´Ù¸¥±æµåÀÇ »óÅ ÆľÇ( ±æµåÀÇ ÀüÅõÀÛ 1°³ÀÌ»óÀÎÁö °Ë»ç 1°³ÀÇ ±æµå¸¸ ³ª¿À¸é °ÔÀÓ Á¾·á )
  1022. for( int nVeci = 0 ; nVeci < (int)( vecRequestRanking.size() ) ; ++nVeci )
  1023. {
  1024. if( nVeci >= m_nMaxGuild )
  1025. break;
  1026.  
  1027. __REQUESTGUILD RequestGuild = vecRequestRanking[nVeci];
  1028. __GuildCombatMember *pGCMember2 = FindGuildCombatMember( RequestGuild.uidGuild );
  1029. if( pGCMember2 != NULL )
  1030. {
  1031. if( pUser->m_idGuild != pGCMember2->uGuildId )
  1032. {
  1033. BOOL bLive = FALSE;
  1034. for( int veci2 = 0 ; veci2 < (int)( pGCMember2->vecGCSelectMember.size() ) ; ++veci2 )
  1035. {
  1036. __JOINPLAYER* pJoinPlayer = pGCMember2->vecGCSelectMember[veci2];
  1037. if( 0 < pJoinPlayer->nlife )
  1038. bLive = TRUE;
  1039. }
  1040. if( bLive )
  1041. {
  1042. ++nCount;
  1043. if( nCount == 2 )
  1044. {
  1045. return; // 2°³ ÀÌ»óÀ̹ǷΠ°è¼Ó ÁøÇà
  1046. }
  1047. }
  1048. }
  1049. }
  1050. }
  1051. // ±æµå°¡ Çϳª¹Û¿¡ ¾øÀ¸¹Ç·Î °ÔÀÓ Á¾·á
  1052. if( nCount == 1 )
  1053. m_nStopWar = 1;
  1054. }
  1055. #else // __S_BUG_GC
  1056. map<u_long, __GuildCombatMember*>::iterator it = m_GuildCombatMem.find( pUser->m_idGuild );
  1057. if( it != m_GuildCombatMem.end() )
  1058. {
  1059. __GuildCombatMember *pGCMember = it->second;
  1060. for( int veci = 0 ; veci < pGCMember->vecGCSelectMember.size() ; ++veci )
  1061. {
  1062. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[veci];
  1063. // »ý¸íÀÌ Àִ ij¸¯ÀÌ ÀÖÀ¸¸é °Ë»ç ¾ÈÇصµ µÊ.
  1064. if( 0 < pJoinPlayer->nlife )
  1065. return;
  1066. }
  1067.  
  1068. // ´Ù¸¥±æµåÀÇ »óÅ ÆľÇ( ±æµåÀÇ ÀüÅõÀÛ 1°³ÀÌ»óÀÎÁö °Ë»ç 1°³ÀÇ ±æµå¸¸ ³ª¿À¸é °ÔÀÓ Á¾·á )
  1069. for( int nVeci = 0 ; nVeci < vecRequestRanking.size() ; ++nVeci )
  1070. {
  1071. if( nVeci >= m_nMaxGuild )
  1072. break;
  1073.  
  1074. __REQUESTGUILD RequestGuild = vecRequestRanking[nVeci];
  1075. map<u_long, __GuildCombatMember*>::iterator it2 = m_GuildCombatMem.find( RequestGuild.uidGuild );
  1076. if( it2 != m_GuildCombatMem.end() )
  1077. {
  1078. __GuildCombatMember *pGCMember2 = it2->second;
  1079. if( pUser->m_idGuild != it2->first )
  1080. {
  1081. BOOL bLive = FALSE;
  1082. for( int veci2 = 0 ; veci2 < pGCMember2->vecGCSelectMember.size() ; ++veci2 )
  1083. {
  1084. __JOINPLAYER* pJoinPlayer = pGCMember2->vecGCSelectMember[veci2];
  1085. if( 0 < pJoinPlayer->nlife )
  1086. bLive = TRUE;
  1087. }
  1088. if( bLive )
  1089. {
  1090. ++nCount;
  1091. if( nCount == 2 )
  1092. {
  1093. return; // 2°³ ÀÌ»óÀ̹ǷΠ°è¼Ó ÁøÇà
  1094. }
  1095. }
  1096. }
  1097. }
  1098. }
  1099. // ±æµå°¡ Çϳª¹Û¿¡ ¾øÀ¸¹Ç·Î °ÔÀÓ Á¾·á
  1100. if( nCount == 1 )
  1101. m_nStopWar = 1;
  1102. }
  1103. #endif // __S_BUG_GC
  1104. }
  1105.  
  1106. void CGuildCombat::GuildCombatResult( BOOL nResult, u_long idGuildWin )
  1107. {
  1108. vector<u_long> vecSameidGuildWin;
  1109. vecSameidGuildWin.clear();
  1110. int nMaxPoint = -1;
  1111.  
  1112. // ÃÖ°í Á¡¼ö¸¦ °¡Áö°í ¿È( ÃÖ°í Á¡¼ö°¡ °øµ¿À¸·Î °¡Áö°í ÀÖÀ¸¸é vecSameidGuildWin¿¡ ³ÖÀ½ )
  1113. for( int nVeci = 0 ; nVeci < (int)( vecRequestRanking.size() ) ; ++nVeci )
  1114. {
  1115. if( nVeci >= m_nMaxGuild )
  1116. break;
  1117.  
  1118. __REQUESTGUILD RequestGuild = vecRequestRanking[nVeci];
  1119. #ifdef __S_BUG_GC
  1120. __GuildCombatMember* pGCMember = FindGuildCombatMember( RequestGuild.uidGuild );
  1121. if( pGCMember != NULL )
  1122. {
  1123. int nPoint = 0;
  1124. for( int veci = 0 ; veci < (int)( pGCMember->vecGCSelectMember.size() ) ; ++veci )
  1125. {
  1126. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[veci];
  1127. nPoint += pJoinPlayer->nPoint + pJoinPlayer->nlife;
  1128. }
  1129. pGCMember->nGuildPoint = nPoint;
  1130. // ¼øÀ§ ¹Ù²ñ
  1131. if( nMaxPoint < nPoint )
  1132. {
  1133. nMaxPoint = nPoint;
  1134. vecSameidGuildWin.clear();
  1135. vecSameidGuildWin.push_back( pGCMember->uGuildId );
  1136. }
  1137. else if( nMaxPoint == nPoint )
  1138. {
  1139. vecSameidGuildWin.push_back( pGCMember->uGuildId );
  1140. }
  1141. }
  1142. #else // __S_BUG_GC
  1143. map<u_long, __GuildCombatMember*>::iterator it = m_GuildCombatMem.find( RequestGuild.uidGuild );
  1144. if( it != m_GuildCombatMem.end() )
  1145. {
  1146. int nPoint = 0;
  1147. __GuildCombatMember* pGCMember = it->second;
  1148. for( int veci = 0 ; veci < pGCMember->vecGCSelectMember.size() ; ++veci )
  1149. {
  1150. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[veci];
  1151. nPoint += pJoinPlayer->nPoint + pJoinPlayer->nlife;
  1152. }
  1153. pGCMember->nGuildPoint = nPoint;
  1154. // ¼øÀ§ ¹Ù²ñ
  1155. if( nMaxPoint < nPoint )
  1156. {
  1157. nMaxPoint = nPoint;
  1158. vecSameidGuildWin.clear();
  1159. vecSameidGuildWin.push_back( it->first );
  1160. }
  1161. else if( nMaxPoint == nPoint )
  1162. {
  1163. vecSameidGuildWin.push_back( it->first );
  1164. }
  1165. }
  1166. #endif // __S_BUG_GC
  1167. }
  1168.  
  1169. // °øµ¿¿ì½ÂÀÌ ÀÖÀ¸¸é ºÎÈ°±âȸÀÇ ÇÕÀÇ °ªÀÌ °¡Àå Å« ±æµå ½Â¸®
  1170. int nMaxLife = 0;
  1171. if( 1 < vecSameidGuildWin.size() )
  1172. {
  1173. vector<u_long> vecSameidGuildWinTmp;
  1174. vecSameidGuildWinTmp.clear();
  1175. for( int vecSame = 0 ; vecSame < (int)( vecSameidGuildWin.size() ) ; ++vecSame )
  1176. {
  1177. int nLife = 0;
  1178. #ifdef __S_BUG_GC
  1179. __GuildCombatMember* pGCMember = FindGuildCombatMember( vecSameidGuildWin[vecSame] );
  1180. if( pGCMember != NULL )
  1181. {
  1182. for( int veci2 = 0 ; veci2 < (int)( pGCMember->vecGCSelectMember.size() ) ; ++veci2 )
  1183. {
  1184. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[veci2];
  1185. nLife += pJoinPlayer->nlife;
  1186. }
  1187.  
  1188. // ¼øÀ§ ¹Ù²ñ
  1189. if( nMaxLife < nLife )
  1190. {
  1191. nMaxLife = nLife;
  1192. vecSameidGuildWinTmp.clear();
  1193. vecSameidGuildWinTmp.push_back( pGCMember->uGuildId );
  1194. }
  1195. else if( nMaxLife == nLife )
  1196. {
  1197. vecSameidGuildWinTmp.push_back( pGCMember->uGuildId );
  1198. }
  1199. }
  1200. #else // __S_BUG_GC
  1201. map<u_long, __GuildCombatMember*>::iterator it = m_GuildCombatMem.find( vecSameidGuildWin[vecSame] );
  1202. if( it != m_GuildCombatMem.end() )
  1203. {
  1204. __GuildCombatMember* pGCMember = it->second;
  1205. for( int veci2 = 0 ; veci2 < pGCMember->vecGCSelectMember.size() ; ++veci2 )
  1206. {
  1207. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[veci2];
  1208. nLife += pJoinPlayer->nlife;
  1209. }
  1210.  
  1211. // ¼øÀ§ ¹Ù²ñ
  1212. if( nMaxLife < nLife )
  1213. {
  1214. nMaxLife = nLife;
  1215. vecSameidGuildWinTmp.clear();
  1216. vecSameidGuildWinTmp.push_back( it->first );
  1217. }
  1218. else if( nMaxLife == nLife )
  1219. {
  1220. vecSameidGuildWinTmp.push_back( it->first );
  1221. }
  1222. }
  1223. #endif // __S_BUG_GC
  1224. }
  1225. vecSameidGuildWin = vecSameidGuildWinTmp;
  1226. }
  1227.  
  1228. // °øµ¿¿ì½ÂÀÌ ÀÖÀ¸¸é »ý¸íÀÌ ÀÖ´Â À¯ÀúÀÇ Æò±Õ·¹º§ÀÌ Å« ±æµå ½Â¸®
  1229. float fMaxAvgLv = 0.0f;
  1230. if( 1 < vecSameidGuildWin.size() )
  1231. {
  1232. vector<u_long> vecSameidGuildWinTmp;
  1233. vecSameidGuildWinTmp.clear();
  1234. for( int vecSame = 0 ; vecSame < (int)( vecSameidGuildWin.size() ) ; ++vecSame )
  1235. {
  1236. float fAvgLv = 0.0f;
  1237. int nSubLevel = 0;
  1238. int nValidObjCount = 0;
  1239. #ifdef __S_BUG_GC
  1240. __GuildCombatMember* pGCMember = FindGuildCombatMember( vecSameidGuildWin[vecSame] );
  1241. if( pGCMember != NULL )
  1242. {
  1243. for( int veci2 = 0 ; veci2 < (int)( pGCMember->vecGCSelectMember.size() ) ; ++veci2 )
  1244. {
  1245. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[veci2];
  1246. if( 0 < pJoinPlayer->nlife )
  1247. {
  1248. CUser* pUsertmp = (CUser*)prj.GetUserByID( pJoinPlayer->uidPlayer );
  1249. if( IsValidObj( pUsertmp ) )
  1250. {
  1251. nSubLevel += pUsertmp->GetLevel();
  1252. ++nValidObjCount;
  1253. }
  1254. }
  1255. }
  1256.  
  1257. if( nValidObjCount )
  1258. {
  1259. fAvgLv = (float)( nSubLevel / nValidObjCount );
  1260. }
  1261.  
  1262. // ¼øÀ§ ¹Ù²ñ
  1263. if( fMaxAvgLv < fAvgLv )
  1264. {
  1265. fMaxAvgLv = fAvgLv;
  1266. vecSameidGuildWinTmp.clear();
  1267. vecSameidGuildWinTmp.push_back( pGCMember->uGuildId );
  1268. }
  1269. else if( fMaxAvgLv == fAvgLv )
  1270. {
  1271. vecSameidGuildWinTmp.push_back( pGCMember->uGuildId );
  1272. }
  1273. }
  1274. #else // __S_BUG_GC
  1275. map<u_long, __GuildCombatMember*>::iterator it = m_GuildCombatMem.find( vecSameidGuildWin[vecSame] );
  1276. if( it != m_GuildCombatMem.end() )
  1277. {
  1278. __GuildCombatMember* pGCMember = it->second;
  1279. for( int veci2 = 0 ; veci2 < pGCMember->vecGCSelectMember.size() ; ++veci2 )
  1280. {
  1281. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[veci2];
  1282. if( 0 < pJoinPlayer->nlife )
  1283. {
  1284. CUser* pUsertmp = (CUser*)prj.GetUserByID( pJoinPlayer->uidPlayer );
  1285. if( IsValidObj( pUsertmp ) )
  1286. {
  1287. nSubLevel += pUsertmp->GetLevel();
  1288. ++nValidObjCount;
  1289. }
  1290. }
  1291. }
  1292.  
  1293. if( nValidObjCount )
  1294. {
  1295. fAvgLv = nSubLevel / nValidObjCount;
  1296. }
  1297.  
  1298. // ¼øÀ§ ¹Ù²ñ
  1299. if( fMaxAvgLv < fAvgLv )
  1300. {
  1301. fMaxAvgLv = fAvgLv;
  1302. vecSameidGuildWinTmp.clear();
  1303. vecSameidGuildWinTmp.push_back( it->first );
  1304. }
  1305. else if( fMaxAvgLv == fAvgLv )
  1306. {
  1307. vecSameidGuildWinTmp.push_back( it->first );
  1308. }
  1309. }
  1310. #endif // __S_BUG_GC
  1311. }
  1312. vecSameidGuildWin = vecSameidGuildWinTmp;
  1313. }
  1314.  
  1315. char str[512] = {0,};
  1316. CString strPrizeMsg;
  1317.  
  1318. // °Á ¸ÇóÀ½ ±æµå°¡ ¿ì½Â( °øµ¿¿ì½ÂÀ̾.. )
  1319. if( 0 < vecSameidGuildWin.size() )
  1320. {
  1321. CGuild* pGuild = g_GuildMng.GetGuild( vecSameidGuildWin[0] );
  1322. if( pGuild )
  1323. {
  1324. if( g_eLocal.GetState( EVE_GUILDCOMBAT ) )
  1325. {
  1326. g_UserMng.AddWorldCreateSfxObj( XI_NAT_ROCKET02, 1291.0f, 85.0f, 1279.0f, FALSE, WI_WORLD_GUILDWAR );
  1327. g_DPCoreClient.SendPlayMusic( WI_WORLD_GUILDWAR, BGM_IN_FITUP );
  1328. }
  1329.  
  1330. // ¿¬½Â °è»ê
  1331. if( m_uWinGuildId == vecSameidGuildWin[0] )
  1332. ++m_nWinGuildCount;
  1333. else
  1334. m_nWinGuildCount = 1;
  1335.  
  1336. m_uWinGuildId = vecSameidGuildWin[0];
  1337. sprintf( str, prj.GetText(TID_GAME_GUILDCOMBAT_END) );
  1338. g_DPCoreClient.SendSystem( str );
  1339. g_DPCoreClient.SendCaption( str );
  1340. sprintf( str, prj.GetText(TID_GAME_GUILDCOMBAT_WINNER), pGuild->m_szGuild );
  1341. #if __VER >= 8 // __GUILDCOMBAT_85
  1342. int nBufWinGuildCount = m_nWinGuildCount;
  1343. if( m_nMaxGCSendItem < m_nWinGuildCount )
  1344. nBufWinGuildCount = m_nMaxGCSendItem;
  1345. // ¿¬½Â ¾ÆÀÌÅÛ ÁÖ±â
  1346. CString strGuildMsg;
  1347. #if __VER < 11 // __GUILDCOMBATCHIP
  1348. strGuildMsg.Format( prj.GetText(TID_GAME_GUILDCOMBAT_PRIZEMSG), pGuild->m_szGuild, m_nWinGuildCount );
  1349. m_vecstrGuildMsg.push_back( strGuildMsg );
  1350. strGuildMsg.Format( prj.GetText(TID_GAME_GUILDCOMBAT_PRIZEMSG1 ) );
  1351. m_vecstrGuildMsg.push_back( strGuildMsg );
  1352. #endif // __GUILDCOMBATCHIP
  1353. for( int si = 0 ; si < (int)( vecGCSendItem.size() ) ; ++si )
  1354. {
  1355. if( vecGCSendItem[si].nWinCount != nBufWinGuildCount )
  1356. continue;
  1357.  
  1358. // ±æµåâ°í¿¡ ³Ö±â
  1359. CItemElem itemElem;
  1360. itemElem.m_dwItemId = vecGCSendItem[si].dwItemId;
  1361. itemElem.m_nItemNum = vecGCSendItem[si].nItemNum;
  1362. itemElem.m_nHitPoint = itemElem.GetProp()->dwEndurance;
  1363. itemElem.SetSerialNumber();
  1364. if ( pGuild->m_GuildBank.Add( &itemElem ) )
  1365. {
  1366. LogItemInfo aLogItem;
  1367. aLogItem.Action = "W";
  1368. aLogItem.SendName = "GUILDCOMBAT";
  1369. aLogItem.RecvName = "GUILDBANK";
  1370. g_DPSrvr.OnLogItem( aLogItem, &itemElem, vecGCSendItem[si].nItemNum );
  1371.  
  1372. g_DPSrvr.UpdateGuildBank( pGuild, GUILD_PUT_ITEM, 0, 0, &itemElem, 0, vecGCSendItem[si].nItemNum );
  1373. g_UserMng.AddPutItemElem( vecSameidGuildWin[0], &itemElem );
  1374.  
  1375. CString strItemMsg;
  1376. strItemMsg.Format( prj.GetText(TID_UPGRADE_SUPPORTM), itemElem.m_nItemNum );
  1377. strGuildMsg.Format(" - %s %s", itemElem.GetProp()->szName, strItemMsg );
  1378. m_vecstrGuildMsg.push_back( strGuildMsg );
  1379. }
  1380. else
  1381. {
  1382. LogItemInfo aLogItem;
  1383. aLogItem.Action = "W";
  1384. aLogItem.SendName = "GUILDCOMBAT_NOT";
  1385. aLogItem.RecvName = "GUILDBANK";
  1386. g_DPSrvr.OnLogItem( aLogItem, &itemElem, vecGCSendItem[si].nItemNum );
  1387. }
  1388. }
  1389. #if __VER < 11 // __GUILDCOMBATCHIP
  1390. strGuildMsg.Format(prj.GetText(TID_GAME_GUILDCOMBAT_PRIZEMSG2) );
  1391. m_vecstrGuildMsg.push_back( strGuildMsg );
  1392. #endif // __GUILDCOMBATCHIP
  1393. #else // __VER >= 8
  1394. if( 0 )//g_eLocal.GetState( 500 ) == 1 )
  1395. {
  1396. CItemElem itemElem1;
  1397. itemElem1.m_dwItemId = II_SYS_SYS_SCR_BXSCRACH; // ½ºÅ©·¡Ä¡
  1398. itemElem1.m_nItemNum = 1;
  1399.  
  1400. CItemElem aItemElem[3];
  1401. int nItemSize = 0;
  1402. CTime t = CTime::GetCurrentTime() + CTimeSpan( 14, 0, 0, 0 ); // 2ÁÖ »ç¿ë °¡´É
  1403. DWORD dwKeepTime = t.GetTime();
  1404. if( m_nWinGuildCount == 1 )
  1405. {
  1406. aItemElem[0].m_dwItemId = II_RID_RID_BOR_RIDINGCLOUD;
  1407. aItemElem[0].m_nItemNum = 1;
  1408. aItemElem[0].m_dwKeepTime = dwKeepTime;
  1409. nItemSize = 1;
  1410. }
  1411. else if( m_nWinGuildCount == 2 )
  1412. {
  1413. aItemElem[0].m_dwItemId = II_GEN_JEW_NEC_HPNECKLACE06;
  1414. aItemElem[0].m_nItemNum = 1;
  1415. aItemElem[0].m_dwKeepTime = dwKeepTime;
  1416. nItemSize = 1;
  1417. }
  1418. else if( m_nWinGuildCount == 3 )
  1419. {
  1420. aItemElem[0].m_dwItemId = II_GEN_JEW_EAR_DEFEARRING06;
  1421. aItemElem[0].m_nItemNum = 1;
  1422. aItemElem[0].m_dwKeepTime = dwKeepTime;
  1423. aItemElem[1].m_dwItemId = II_GEN_JEW_EAR_DEFEARRING06;
  1424. aItemElem[1].m_nItemNum = 1;
  1425. aItemElem[1].m_dwKeepTime = dwKeepTime;
  1426. nItemSize = 2;
  1427. }
  1428. else // > 4
  1429. {
  1430. aItemElem[0].m_dwItemId = II_GEN_JEW_NEC_HPNECKLACE06;
  1431. aItemElem[0].m_nItemNum = 1;
  1432. aItemElem[0].m_dwKeepTime = dwKeepTime;
  1433. aItemElem[1].m_dwItemId = II_GEN_JEW_EAR_DEFEARRING06;
  1434. aItemElem[1].m_nItemNum = 1;
  1435. aItemElem[1].m_dwKeepTime = dwKeepTime;
  1436. aItemElem[2].m_dwItemId = II_GEN_JEW_EAR_DEFEARRING06;
  1437. aItemElem[2].m_nItemNum = 1;
  1438. aItemElem[2].m_dwKeepTime = dwKeepTime;
  1439. nItemSize = 3;
  1440. }
  1441.  
  1442. for( map<u_long, __GuildCombatMember*>::iterator i1 = m_GuildCombatMem.begin(); i1 != m_GuildCombatMem.end(); ++i1 )
  1443. {
  1444. u_long idGuild = i1->first;
  1445. __GuildCombatMember* pGCMember = i1->second;
  1446. for( int i = 0; i < pGCMember->vecGCSelectMember.size(); ++i )
  1447. {
  1448. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[i];
  1449. itemElem1.SetSerialNumber();
  1450. g_dpDBClient.SendQueryPostMail( pJoinPlayer->uidPlayer, 0, itemElem1, 0, itemElem1.GetProp()->szName, (char*)GETTEXT( TID_GAME_GUILDCOMBAT_EVENT_MAIL ) );
  1451. if( idGuild == m_uWinGuildId )
  1452. {
  1453. for( int i = 0; i < nItemSize; i++ )
  1454. {
  1455. aItemElem[i].SetSerialNumber();
  1456. g_dpDBClient.SendQueryPostMail( pJoinPlayer->uidPlayer, 0, aItemElem[i], 0, aItemElem[i].GetProp()->szName, "" );
  1457. }
  1458. }
  1459. }
  1460. }
  1461. } // 500
  1462. #endif // __VER >= 8
  1463. }
  1464. u_long uBestPlayerGuild;
  1465. int nGetPoint;
  1466. m_uBestPlayer = GetBestPlayer( &uBestPlayerGuild, &nGetPoint );
  1467.  
  1468. #if __VER < 11 // __GUILD_COMBAT_1TO1
  1469. g_DPCoreClient.SendSystem( str );
  1470. g_DPCoreClient.SendCaption( str, 0, TRUE );
  1471. #if __VER >= 11 // __SYS_PLAYER_DATA
  1472. sprintf( str, prj.GetText(TID_GAME_GUILDCOMBAT_WINNER1), CPlayerDataCenter::GetInstance()->GetPlayerString( m_uBestPlayer ) );
  1473. #else // __SYS_PLAYER_DATA
  1474. sprintf( str, prj.GetText(TID_GAME_GUILDCOMBAT_WINNER1), prj.GetPlayerString( m_uBestPlayer ) );
  1475. #endif // __SYS_PLAYER_DATA
  1476. g_DPCoreClient.SendSystem( str );
  1477. g_DPCoreClient.SendCaption( str, 0, TRUE );
  1478. sprintf( str, prj.GetText(TID_GAME_GUILDCOMBAT_WINNER2) );
  1479. g_DPCoreClient.SendSystem( str );
  1480. g_DPCoreClient.SendCaption( str, 0, TRUE );
  1481. #endif // __GUILD_COMBAT_1TO1
  1482.  
  1483. ++m_nGuildCombatIndex;
  1484. g_UserMng.AddGCWinGuild();
  1485. g_UserMng.AddGCBestPlayer();
  1486.  
  1487. g_UserMng.AddGCLogWorld();
  1488. }
  1489. }
  1490.  
  1491. #if __VER >= 11 // __GUILDCOMBATCHIP
  1492. void CGuildCombat::GuildCombatResultRanking()
  1493. {
  1494. vector<__REQUESTGUILD> vecGCRanking;
  1495. vecGCRanking = vecRequestRanking;
  1496.  
  1497. for( int i=0; i<(int)( vecGCRanking.size()-1 ); i++ )
  1498. {
  1499. if( i >= m_nMaxGuild )
  1500. break;
  1501. // ¼øÀ§º°·Î Á¤·Ä
  1502. for( int j=0; j<(int)( vecGCRanking.size()-1-i ); j++ )
  1503. {
  1504. __REQUESTGUILD RequestGuild1 = vecGCRanking[j];
  1505. __GuildCombatMember* pGCMember1 = FindGuildCombatMember( RequestGuild1.uidGuild );
  1506. __REQUESTGUILD RequestGuild2 = vecGCRanking[j+1];
  1507. __GuildCombatMember* pGCMember2 = FindGuildCombatMember( RequestGuild2.uidGuild );
  1508.  
  1509. if( !pGCMember1 || !pGCMember2 )
  1510. {
  1511. Error( "GuildCombatResultRanking() - pGCMember1 or pGCMember2 is NULL" );
  1512. return;
  1513. }
  1514.  
  1515. // Á¡¼ö°¡ ¸¹Àº ±æµå°¡ ³ôÀº ¼øÀ§
  1516. if( pGCMember1->nGuildPoint < pGCMember2->nGuildPoint )
  1517. {
  1518. __REQUESTGUILD temp = vecGCRanking[j];
  1519. vecGCRanking[j] = vecGCRanking[j+1];
  1520. vecGCRanking[j+1] = temp;
  1521. }
  1522. // Á¡¼ö°¡ °°À» ¶§ »ý¸íÀÌ ¸¹ÀºÂÊÀÌ ³ôÀº ¼øÀ§
  1523. else if( pGCMember1->nGuildPoint == pGCMember2->nGuildPoint )
  1524. {
  1525. int nLife1=0, nLife2=0;
  1526. for( int k=0 ; k<(int)( pGCMember1->vecGCSelectMember.size() ); k++ )
  1527. {
  1528. __JOINPLAYER* pJoinPlayer = pGCMember1->vecGCSelectMember[k];
  1529. if( pJoinPlayer )
  1530. nLife1 += pJoinPlayer->nlife;
  1531. }
  1532. for( int k=0 ; k<(int)( pGCMember2->vecGCSelectMember.size() ); k++ )
  1533. {
  1534. __JOINPLAYER* pJoinPlayer = pGCMember2->vecGCSelectMember[k];
  1535. if( pJoinPlayer )
  1536. nLife2 += pJoinPlayer->nlife;
  1537. }
  1538.  
  1539. if( nLife1 < nLife2 )
  1540. {
  1541. __REQUESTGUILD temp = vecGCRanking[j];
  1542. vecGCRanking[j] = vecGCRanking[j+1];
  1543. vecGCRanking[j+1] = temp;
  1544. }
  1545. // »ý¸íµµ °°À» ¶§ »ý¸íÀÌ ³²Àº ±æµå¿øµéÀÇ Æò±Õ·¹º§ÀÌ ³ôÀº ±æµå
  1546. else if( nLife1 == nLife2 )
  1547. {
  1548. int nLevel=0, nCount = 0;
  1549. float fAvg1=0, fAvg2=0;
  1550. for( int k=0 ; k<(int)( pGCMember1->vecGCSelectMember.size() ); k++ )
  1551. {
  1552. __JOINPLAYER* pJoinPlayer = pGCMember1->vecGCSelectMember[k];
  1553. if( pJoinPlayer && 0 < pJoinPlayer->nlife )
  1554. {
  1555. CUser* pUsertmp = (CUser*)prj.GetUserByID( pJoinPlayer->uidPlayer );
  1556. if( IsValidObj( pUsertmp ) )
  1557. {
  1558. nLevel += pUsertmp->GetLevel();
  1559. nCount++;
  1560. }
  1561. }
  1562. }
  1563. if( nCount )
  1564. fAvg1 = (float)( nLevel/nCount );
  1565. else
  1566. fAvg1 = 1.0f;
  1567. nLevel = nCount = 0;
  1568. for( int k=0 ; k<(int)( pGCMember2->vecGCSelectMember.size() ); k++ )
  1569. {
  1570. __JOINPLAYER* pJoinPlayer = pGCMember2->vecGCSelectMember[k];
  1571. if( pJoinPlayer && 0 < pJoinPlayer->nlife )
  1572. {
  1573. CUser* pUsertmp = (CUser*)prj.GetUserByID( pJoinPlayer->uidPlayer );
  1574. if( IsValidObj( pUsertmp ) )
  1575. {
  1576. nLevel += pUsertmp->GetLevel();
  1577. nCount++;
  1578. }
  1579. }
  1580. }
  1581. if( nCount )
  1582. fAvg2 = (float)( nLevel/nCount );
  1583. else
  1584. fAvg2 = 1.0f;
  1585.  
  1586. if( fAvg1 < fAvg2 )
  1587. {
  1588. __REQUESTGUILD temp = vecGCRanking[j];
  1589. vecGCRanking[j] = vecGCRanking[j+1];
  1590. vecGCRanking[j+1] = temp;
  1591. }
  1592. } //if »ý¸í
  1593. } //if Á¡¼ö
  1594. } //for j
  1595. } //for i
  1596.  
  1597. // ¾ÆÀÌÅÛ(·¹µåĨ) Áö±Þ
  1598. for( int i=0; i<(int)( vecGCRanking.size() ); i++ )
  1599. {
  1600. if( i >= 3 ) break;
  1601.  
  1602. __REQUESTGUILD RequestGuild = vecGCRanking[i];
  1603. __GuildCombatMember* pGCMember = FindGuildCombatMember( RequestGuild.uidGuild );
  1604. if( !pGCMember )
  1605. {
  1606. Error( "GuildCombatResultRanking() - pGCMember is NULL" );
  1607. continue;
  1608. }
  1609.  
  1610. CItemElem itemElem;
  1611. itemElem.m_dwItemId = II_CHP_RED;
  1612. //float fChipNum = m_nJoinPanya * vecGCRanking.size() * 0.9f * 0.00001f * 0.1f;
  1613. switch( i )
  1614. {
  1615. case 0 : // 1
  1616. itemElem.m_nItemNum = 100;
  1617. break;
  1618. case 1 : // 2
  1619. itemElem.m_nItemNum = 85;
  1620. break;
  1621. case 2 : // 3
  1622. itemElem.m_nItemNum = 70;
  1623. break;
  1624. case 3 : // 4
  1625. itemElem.m_nItemNum = 55;
  1626. break;
  1627. case 4 : // 5
  1628. itemElem.m_nItemNum = 40;
  1629. break;
  1630. }
  1631. //CItemElem itemElem;
  1632. //itemElem.m_nItemNum = (int)fChipNum;
  1633. if( itemElem.m_nItemNum < 1 )
  1634. itemElem.m_nItemNum = 1;
  1635. itemElem.m_bCharged = itemElem.GetProp()->bCharged;
  1636.  
  1637. LogItemInfo aLogItem;
  1638. aLogItem.Action = "W";
  1639. aLogItem.Gold_1 = i;
  1640.  
  1641. for( int j=0 ; j<(int)( pGCMember->vecGCSelectMember.size() ); j++ )
  1642. {
  1643. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[j];
  1644. if( !pJoinPlayer )
  1645. {
  1646. Error( "GuildCombatResultRanking() - pJoinPlayer is NULL" );
  1647. continue;
  1648. }
  1649.  
  1650. CUser* pUsertmp = (CUser*)prj.GetUserByID( pJoinPlayer->uidPlayer );
  1651. if( IsValidObj( pUsertmp ) )
  1652. {
  1653. aLogItem.SendName = pUsertmp->GetName();
  1654. // ¾ÆÀÌÅÛ Áö±Þ
  1655. itemElem.SetSerialNumber();
  1656. if( pUsertmp->CreateItem( &itemElem ) )
  1657. {
  1658. aLogItem.RecvName = "GUILDCOMBAT_CHIP";
  1659. pUsertmp->AddDefinedText( TID_GAME_GUILDCOMBAT1TO1_WARGUILDWINCHIP, "%d", itemElem.m_nItemNum );
  1660. }
  1661. else
  1662. {
  1663. g_dpDBClient.SendQueryPostMail( pUsertmp->m_idPlayer, 0, itemElem, 0, itemElem.GetProp()->szName, itemElem.GetProp()->szName );
  1664. //pUsertmp->AddDefinedText( TID_GAME_MINIGAME_ITEM_POST, "" );
  1665. aLogItem.RecvName = "GUILDCOMBAT_CHIP_POST";
  1666. }
  1667. int cbChip = pUsertmp->GetItemNum( II_CHP_RED );
  1668. aLogItem.Gold = cbChip;
  1669. aLogItem.Gold2 = cbChip + itemElem.m_nItemNum;
  1670. aLogItem.Gold_1 = itemElem.m_nItemNum;
  1671. g_DPSrvr.OnLogItem( aLogItem, &itemElem, itemElem.m_nItemNum );
  1672. TRACE( "GC REDCHIP - %s, %dÀ§, %s : %d°³\n", pUsertmp->GetName(), i+1, itemElem.GetProp()->szName, itemElem.m_nItemNum );
  1673. }
  1674. }
  1675. }
  1676. }
  1677. #endif // __GUILDCOMBATCHIP
  1678.  
  1679. void CGuildCombat::GuildCombatCloseTeleport()
  1680. {
  1681. // 99 life & 50 life SIEGE
  1682. if( m_nStopWar != 200 ) {
  1683. if( g_WorldMng.xLifeNumber <= 99 && g_WorldMng.xLifeMaxLevel == 135 && g_WorldMng.xLifeTime <= 180 ) {
  1684. return;
  1685. }else{
  1686. g_dpDBClient.SendGuildCombatResult();
  1687. }
  1688. }
  1689.  
  1690. PRegionElem pRgnElem = g_WorldMng.GetRevivalPos( WI_WORLD_MADRIGAL, "flaris" );
  1691. if( NULL == pRgnElem )
  1692. return;
  1693.  
  1694. #ifdef __LAYER_1015
  1695. g_UserMng.ReplaceWorld( WI_WORLD_GUILDWAR, WI_WORLD_MADRIGAL, 6968.0f, 3328.8f, nDefaultLayer );
  1696. #else // __LAYER_1015
  1697. g_UserMng.ReplaceWorld( WI_WORLD_GUILDWAR, WI_WORLD_MADRIGAL, 6968.0f, 3328.8f );
  1698. #endif // __LAYER_1015
  1699.  
  1700. #if __VER >= 8 // __GUILDCOMBAT_85
  1701. for( int i = 0 ; i < (int)( m_vecstrGuildMsg.size() ) ; ++i )
  1702. g_UserMng.AddGuildMsg( m_uWinGuildId, m_vecstrGuildMsg[i] );
  1703. #endif // __VER >= 8
  1704.  
  1705. m_nState = CLOSE_STATE;
  1706. m_nGCState = WAR_CLOSE_STATE;
  1707. m_dwTime = 0;
  1708. m_nStopWar = 0;
  1709. if( g_eLocal.GetState( EVE_GUILDCOMBAT ) )
  1710. g_DPCoreClient.SendGuildCombatState( CLOSE_STATE );
  1711.  
  1712. m_bMutex = FALSE;
  1713.  
  1714. SetNpc();
  1715. }
  1716.  
  1717. void CGuildCombat::SetNpc( void )
  1718. {
  1719. CMover* pMover = (CMover*)CreateObj( D3DDEVICE, OT_MOVER, MI_MADA_ACHABEN );
  1720. lstrcpy( pMover->m_szCharacterKey, "Mada_Guildcombatshop" );
  1721. pMover->InitNPCProperty();
  1722. pMover->InitCharacter( pMover->GetCharacter() );
  1723. pMover->SetPos( D3DXVECTOR3(1343, 94, 1215) );
  1724. pMover->InitMotion( MTI_STAND );
  1725. pMover->UpdateLocalMatrix();
  1726. CWorld* pWorld = g_WorldMng.GetWorld( WI_WORLD_GUILDWAR );
  1727. if( pWorld )
  1728. pWorld->ADDOBJ( pMover, TRUE, nDefaultLayer );
  1729.  
  1730. CMover* pMover1 = (CMover*)CreateObj( D3DDEVICE, OT_MOVER, MI_MADA_ACHABEN );
  1731. lstrcpy( pMover1->m_szCharacterKey, "Mada_Guildcombatshop" );
  1732. pMover1->InitNPCProperty();
  1733. pMover1->InitCharacter( pMover1->GetCharacter() );
  1734. pMover1->SetPos( D3DXVECTOR3(1288, 98, 1356) );
  1735. pMover1->InitMotion( MTI_STAND );
  1736. pMover1->UpdateLocalMatrix();
  1737. if( pWorld )
  1738. pWorld->ADDOBJ( pMover1, TRUE, nDefaultLayer );
  1739. }
  1740.  
  1741. void CGuildCombat::GuildCombatOpen( void )
  1742. {
  1743. // ±æµåÀüÀï ¼­¹ö¿¡ ÀÖ´Â ¸ðµç ij¸¯Å͵éÀ» ¸ðµÎ ³ª°¡°ÔÇÔ..
  1744. if( m_nState != CLOSE_STATE )
  1745. return;
  1746.  
  1747. #if __VER >= 8 // __GUILDCOMBAT_85
  1748. m_vecstrGuildMsg.clear();
  1749. #endif // __VER >= 8
  1750. if( g_eLocal.GetState( EVE_GUILDCOMBAT ) )
  1751. g_DPCoreClient.SendGuildCombatState( OPEN_STATE );
  1752.  
  1753. m_vecGCGetPoint.clear();
  1754. m_GCResultValueGuild.clear();
  1755. m_GCResultValuePlayer.clear();
  1756. g_dpDBClient.SendGuildCombatStart();
  1757. m_nGCState = NOTENTER_STATE;
  1758. m_nProcessGo = 0;
  1759. CString strOK;
  1760. CString strCancle;
  1761. strOK.Format( "%s", prj.GetText(TID_GAME_GUILDCOMBAT_JOIN_OK) );
  1762. strCancle.Format( "%s", prj.GetText(TID_GAME_GUILDCOMBAT_JOIN_CANCLE) );
  1763.  
  1764. for( int veci = 0 ; veci < (int)( vecRequestRanking.size() ) ; ++veci )
  1765. {
  1766. __REQUESTGUILD RequestGuild = vecRequestRanking[veci];
  1767.  
  1768. CGuild* pGuild = g_GuildMng.GetGuild( RequestGuild.uidGuild );
  1769. if( pGuild )
  1770. {
  1771. for( map<u_long, CGuildMember*>::iterator Guildi = pGuild->m_mapPMember.begin(); // neuz
  1772. Guildi != pGuild->m_mapPMember.end(); ++Guildi )
  1773. {
  1774. CGuildMember* pGuildMember = Guildi->second;
  1775. if( pGuildMember->m_nMemberLv == GUD_MASTER || pGuildMember->m_nMemberLv == GUD_KINGPIN )
  1776. {
  1777. CUser* pUser = (CUser*)prj.GetUserByID( pGuildMember->m_idPlayer );
  1778. if( IsValidObj( pUser ) )
  1779. {
  1780. if( veci < m_nMaxGuild )
  1781. pUser->AddGCDiagMessage( strOK );
  1782. else
  1783. pUser->AddGCDiagMessage( strCancle );
  1784. }
  1785. }
  1786. }
  1787. }
  1788. }
  1789. }
  1790. void CGuildCombat::SetRequestRanking( void )
  1791. {
  1792. vecRequestRanking.clear();
  1793. #ifdef __S_BUG_GC
  1794. for( int gcmi = 0 ; gcmi < (int)( m_vecGuildCombatMem.size() ) ; ++gcmi )
  1795. {
  1796. __GuildCombatMember* pGCMember = m_vecGuildCombatMem[gcmi];
  1797.  
  1798. if( pGCMember->bRequest == FALSE )
  1799. continue;
  1800.  
  1801. __REQUESTGUILD RequstGuild;
  1802. RequstGuild.dwPenya = pGCMember->dwPenya;
  1803. RequstGuild.uidGuild = pGCMember->uGuildId;
  1804. if( 0 == vecRequestRanking.size() )
  1805. {
  1806. vecRequestRanking.push_back( RequstGuild );
  1807. }
  1808. else
  1809. {
  1810. BOOL bInsert = FALSE;
  1811. for( vector<__REQUESTGUILD>::iterator itv = vecRequestRanking.begin() ; itv != vecRequestRanking.end() ; ++itv )
  1812. {
  1813. if( ((__REQUESTGUILD)*itv).dwPenya == pGCMember->dwPenya )
  1814. {
  1815. BOOL bSamPenya = FALSE;
  1816. while( ((__REQUESTGUILD)*itv).dwPenya == pGCMember->dwPenya )
  1817. {
  1818. ++itv;
  1819. if( itv == vecRequestRanking.end() )
  1820. {
  1821. bSamPenya = TRUE;
  1822. --itv;
  1823. break;
  1824. }
  1825. }
  1826.  
  1827. if( bSamPenya )
  1828. {
  1829. vecRequestRanking.push_back( RequstGuild );
  1830. }
  1831. else
  1832. {
  1833. vecRequestRanking.insert( itv, RequstGuild );
  1834. }
  1835. bInsert = TRUE;
  1836. break;
  1837. }
  1838. else
  1839. if( ((__REQUESTGUILD)*itv).dwPenya < pGCMember->dwPenya )
  1840. {
  1841. vecRequestRanking.insert( itv, RequstGuild );
  1842. bInsert = TRUE;
  1843. break;
  1844. }
  1845. }
  1846. if( bInsert == FALSE )
  1847. {
  1848. vecRequestRanking.push_back( RequstGuild );
  1849. }
  1850. }
  1851. }
  1852. #else // __S_BUG_GC
  1853. for( map<u_long, __GuildCombatMember*>::iterator ita = m_GuildCombatMem.begin() ; ita != m_GuildCombatMem.end() ; ++ita )
  1854. {
  1855. __GuildCombatMember* pGCMember = ita->second;
  1856.  
  1857. if( pGCMember->bRequest == FALSE )
  1858. continue;
  1859.  
  1860. __REQUESTGUILD RequstGuild;
  1861. RequstGuild.dwPenya = pGCMember->dwPenya;
  1862. RequstGuild.uidGuild = ita->first;
  1863. if( 0 == vecRequestRanking.size() )
  1864. {
  1865. vecRequestRanking.push_back( RequstGuild );
  1866. }
  1867. else
  1868. {
  1869. BOOL bInsert = FALSE;
  1870. for( vector<__REQUESTGUILD>::iterator itv = vecRequestRanking.begin() ; itv != vecRequestRanking.end() ; ++itv )
  1871. {
  1872. if( ((__REQUESTGUILD)*itv).dwPenya == pGCMember->dwPenya )
  1873. {
  1874. BOOL bSamPenya = FALSE;
  1875. while( ((__REQUESTGUILD)*itv).dwPenya == pGCMember->dwPenya )
  1876. {
  1877. ++itv;
  1878. if( itv == vecRequestRanking.end() )
  1879. {
  1880. bSamPenya = TRUE;
  1881. --itv;
  1882. break;
  1883. }
  1884. }
  1885.  
  1886. if( bSamPenya )
  1887. {
  1888. vecRequestRanking.push_back( RequstGuild );
  1889. }
  1890. else
  1891. {
  1892. vecRequestRanking.insert( itv, RequstGuild );
  1893. }
  1894. bInsert = TRUE;
  1895. break;
  1896. }
  1897. else
  1898. if( ((__REQUESTGUILD)*itv).dwPenya < pGCMember->dwPenya )
  1899. {
  1900. vecRequestRanking.insert( itv, RequstGuild );
  1901. bInsert = TRUE;
  1902. break;
  1903. }
  1904. }
  1905. if( bInsert == FALSE )
  1906. {
  1907. vecRequestRanking.push_back( RequstGuild );
  1908. }
  1909. }
  1910. }
  1911. #endif // __S_BUG_GC
  1912. }
  1913. void CGuildCombat::SetDefender( u_long uidGuild, u_long uidDefender )
  1914. {
  1915. #ifdef __S_BUG_GC
  1916. __GuildCombatMember* pGCMember = FindGuildCombatMember( uidGuild );
  1917. if( pGCMember != NULL )
  1918. pGCMember->m_uidDefender = uidDefender;
  1919. #else // __S_BUG_GC
  1920. map<u_long, __GuildCombatMember*>::iterator it = m_GuildCombatMem.find( uidGuild );
  1921. if( it != m_GuildCombatMem.end() )
  1922. {
  1923. __GuildCombatMember* pGCMember = it->second;
  1924. pGCMember->m_uidDefender = uidDefender;
  1925. }
  1926. #endif // __S_BUG_GC
  1927. }
  1928. u_long CGuildCombat::GetDefender( u_long uidGuild )
  1929. {
  1930. u_long uidDefender = 0;
  1931. #ifdef __S_BUG_GC
  1932. __GuildCombatMember* pGCMember = FindGuildCombatMember( uidGuild );
  1933. if( pGCMember != NULL )
  1934. uidDefender = pGCMember->m_uidDefender;
  1935. #else // __S_BUG_GC
  1936. map<u_long, __GuildCombatMember*>::iterator it = m_GuildCombatMem.find( uidGuild );
  1937. if( it != m_GuildCombatMem.end() )
  1938. {
  1939. __GuildCombatMember* pGCMember = it->second;
  1940. uidDefender = pGCMember->m_uidDefender;
  1941. }
  1942. #endif // __S_BUG_GC
  1943. return uidDefender;
  1944. }
  1945. u_long CGuildCombat::GetBestPlayer( u_long* dwGetGuildId, int* nGetPoint )
  1946. {
  1947. u_long uBestPlayer = 0;
  1948. map<u_long, int> mapSame; // µ¿Á¡ÀÚ ¹ß»ý½Ã ó¸®Çϱâ À§ÇÑ playerId
  1949. // Æ÷ÀÎÆ® °Ë»ç
  1950. BOOL bResult = FALSE;
  1951. int nMaxPoint = -1;
  1952. for( int nVeci = 0 ; nVeci < (int)( vecRequestRanking.size() ) ; ++nVeci )
  1953. {
  1954. if( nVeci >= m_nMaxGuild )
  1955. break;
  1956.  
  1957. __REQUESTGUILD RequestGuild = vecRequestRanking[nVeci];
  1958. #ifdef __S_BUG_GC
  1959. __GuildCombatMember* pGCMember = FindGuildCombatMember( RequestGuild.uidGuild );
  1960. if( pGCMember != NULL )
  1961. {
  1962. for( int veci = 0 ; veci < (int)( pGCMember->vecGCSelectMember.size() ) ; ++veci )
  1963. {
  1964. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[veci];
  1965. if( nMaxPoint < pJoinPlayer->nPoint )
  1966. {
  1967. nMaxPoint = pJoinPlayer->nPoint;
  1968. uBestPlayer = pJoinPlayer->uidPlayer;
  1969. *nGetPoint = pJoinPlayer->nPoint;
  1970. *dwGetGuildId = pGCMember->uGuildId;
  1971. bResult = TRUE;
  1972. mapSame.clear();
  1973. mapSame.insert( make_pair( pJoinPlayer->uidPlayer, nVeci ) );
  1974. }
  1975. else if( nMaxPoint == pJoinPlayer->nPoint )
  1976. {
  1977. bResult = FALSE;
  1978. mapSame.insert( make_pair( pJoinPlayer->uidPlayer, nVeci ) );
  1979. }
  1980. }
  1981. }
  1982. #else // __S_BUG_GC
  1983. map<u_long, __GuildCombatMember*>::iterator ita = m_GuildCombatMem.find( RequestGuild.uidGuild );
  1984. if( ita != m_GuildCombatMem.end() )
  1985. {
  1986. __GuildCombatMember* pGCMember = ita->second;
  1987. for( int veci = 0 ; veci < pGCMember->vecGCSelectMember.size() ; ++veci )
  1988. {
  1989. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[veci];
  1990. if( nMaxPoint < pJoinPlayer->nPoint )
  1991. {
  1992. nMaxPoint = pJoinPlayer->nPoint;
  1993. uBestPlayer = pJoinPlayer->uidPlayer;
  1994. *nGetPoint = pJoinPlayer->nPoint;
  1995. *dwGetGuildId = ita->first;
  1996. bResult = TRUE;
  1997. }
  1998. else if( nMaxPoint == pJoinPlayer->nPoint )
  1999. {
  2000. bResult = FALSE;
  2001. }
  2002. }
  2003. }
  2004. #endif // __S_BUG_GC
  2005. }
  2006.  
  2007. // ·¹º§ & °æÇèÄ¡ °Ë»ç
  2008. #ifdef __S_BUG_GC // µ¿Á¡ÀÚ Ã³¸® ¹ö±× ¼öÁ¤ chipi 080218
  2009. int nMinLevel = 0x7fffffff;
  2010. EXPINTEGER nMinExp = (EXPINTEGER)0x7fffffffffffffff;
  2011. #else // __S_BUG_GC
  2012. int nMaxLevel = -1;
  2013. int nMaxExp = -1;
  2014. #endif // __S_BUG_GC
  2015.  
  2016. if( bResult == FALSE )
  2017. {
  2018. for( int nVeci = 0 ; nVeci < (int)( vecRequestRanking.size() ) ; ++nVeci )
  2019. {
  2020. if( nVeci >= m_nMaxGuild )
  2021. break;
  2022.  
  2023. __REQUESTGUILD RequestGuild = vecRequestRanking[nVeci];
  2024. #ifdef __S_BUG_GC
  2025. __GuildCombatMember* pGCMember = FindGuildCombatMember( RequestGuild.uidGuild );
  2026. if( pGCMember != NULL )
  2027. {
  2028. for( int veci = 0 ; veci < (int)( pGCMember->vecGCSelectMember.size() ) ; ++veci )
  2029. {
  2030. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[veci];
  2031. // ÃÖ°í Á¡¼öÀÇ µ¿Á¡ÀÚ°¡ ¾Æ´Ñ °æ¿ì continue
  2032. if( !pJoinPlayer || mapSame.find( pJoinPlayer->uidPlayer ) == mapSame.end() )
  2033. continue;
  2034.  
  2035. CMover* pMover = prj.GetUserByID( pJoinPlayer->uidPlayer );
  2036. if( IsValidObj( pMover ) )
  2037. {
  2038. //if( nMaxLevel < pMover->GetLevel() )
  2039. if( nMinLevel > pMover->GetLevel() )
  2040. {
  2041. //nMaxLevel = pMover->GetLevel();
  2042. //nMaxExp = pMover->GetExp1();
  2043. nMinLevel = pMover->GetLevel();
  2044. nMinExp = pMover->GetExp1();
  2045. uBestPlayer = pJoinPlayer->uidPlayer;
  2046. *nGetPoint = pJoinPlayer->nPoint;
  2047. *dwGetGuildId = pGCMember->uGuildId;
  2048. }
  2049. //else if( nMaxLevel == pMover->GetLevel() )
  2050. else if( nMinLevel == pMover->GetLevel() )
  2051. {
  2052. if( nMinExp > pMover->GetExp1() )
  2053. {
  2054. //nMaxLevel = pMover->GetLevel();
  2055. //nMaxExp = pMover->GetExp1();
  2056. nMinLevel = pMover->GetLevel();
  2057. nMinExp = pMover->GetExp1();
  2058. uBestPlayer = pJoinPlayer->uidPlayer;
  2059. *nGetPoint = pJoinPlayer->nPoint;
  2060. *dwGetGuildId = pGCMember->uGuildId;
  2061. }
  2062. }
  2063. }
  2064. }
  2065. }
  2066. #else // __S_BUG_GC
  2067. map<u_long, __GuildCombatMember*>::iterator ita = m_GuildCombatMem.find( RequestGuild.uidGuild );
  2068. if( ita != m_GuildCombatMem.end() )
  2069. {
  2070. __GuildCombatMember* pGCMember = ita->second;
  2071. for( int veci = 0 ; veci < pGCMember->vecGCSelectMember.size() ; ++veci )
  2072. {
  2073. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[veci];
  2074. CMover* pMover = prj.GetUserByID( pJoinPlayer->uidPlayer );
  2075. if( IsValidObj( pMover ) )
  2076. {
  2077. if( nMaxLevel < pMover->GetLevel() )
  2078. {
  2079. nMaxLevel = pMover->GetLevel();
  2080. nMaxExp = pMover->GetExp1();
  2081. uBestPlayer = pJoinPlayer->uidPlayer;
  2082. *nGetPoint = pJoinPlayer->nPoint;
  2083. *dwGetGuildId = ita->first;
  2084. }
  2085. else if( nMaxLevel == pMover->GetLevel() )
  2086. {
  2087. if( nMaxExp < pMover->GetExp1() )
  2088. {
  2089. nMaxLevel = pMover->GetLevel();
  2090. nMaxExp = pMover->GetExp1();
  2091. uBestPlayer = pJoinPlayer->uidPlayer;
  2092. *nGetPoint = pJoinPlayer->nPoint;
  2093. *dwGetGuildId = ita->first;
  2094. }
  2095. }
  2096. }
  2097. }
  2098. }
  2099. #endif // __S_BUG_GC
  2100. }
  2101. }
  2102. return uBestPlayer;
  2103. }
  2104.  
  2105. // Áö±Ý±îÁöÀÇ ÃÑ »ó±Ý
  2106. __int64 CGuildCombat::GetPrizePenya( int nFlag )
  2107. {
  2108. // »ó±Ý¿¡ Æ÷ÇÔÇÒ ±æµåµé..
  2109. __int64 nPrizePenya = 0;
  2110. for( int veci = 0 ; veci < (int)( vecRequestRanking.size() ) ; ++veci )
  2111. {
  2112. if( veci >= m_nMaxGuild )
  2113. break;
  2114.  
  2115. nPrizePenya += vecRequestRanking[veci].dwPenya;
  2116. }
  2117. __int64 nResult;
  2118.  
  2119. switch( nFlag )
  2120. {
  2121. case 0:
  2122. nResult = MulDiv( (int)( nPrizePenya ), m_nMaxGuildPercent, 100 );
  2123. break;
  2124. case 1:
  2125. nResult = MulDiv( (int)( nPrizePenya ), m_nMaxPlayerPercent, 100 );
  2126. break;
  2127. case 2:
  2128. nResult = nPrizePenya;
  2129. }
  2130.  
  2131. return nResult;
  2132. }
  2133. // ±æµåÀÇ ½ÅûÇÑ Penya
  2134. DWORD CGuildCombat::GetRequstPenya( u_long uidGuild )
  2135. {
  2136. DWORD dwRequestPenya = 0;
  2137. #ifdef __S_BUG_GC
  2138. __GuildCombatMember* pGCMember = FindGuildCombatMember( uidGuild );
  2139. if( pGCMember != NULL )
  2140. dwRequestPenya = pGCMember->dwPenya;
  2141. #else // __S_BUG_GC
  2142. map<u_long, __GuildCombatMember*>::iterator it = m_GuildCombatMem.find( uidGuild );
  2143. if( it != m_GuildCombatMem.end() )
  2144. {
  2145. __GuildCombatMember* pGCMember = it->second;
  2146. dwRequestPenya = pGCMember->dwPenya;
  2147. }
  2148. #endif // __S_BUG_GC
  2149. return dwRequestPenya;
  2150. }
  2151. // Áö±ÝºÎÅÍ ´ÙÀ½ ´ëÀüÀÌ ½ÃÀÛµÉ ³²Àº½Ã°£
  2152. CTime CGuildCombat::GetNextGuildCobmatTime()
  2153. {
  2154. CTime tCurrentTime = CTime::GetCurrentTime();
  2155. CTime tNextCombat;
  2156. int nDayofWeek = m_nDay - tCurrentTime.GetDayOfWeek();
  2157. if( 0 < nDayofWeek )
  2158. tNextCombat = tCurrentTime + CTimeSpan( nDayofWeek, 0, 0, 0 );
  2159. else if( 0 == nDayofWeek )
  2160. {
  2161. CTimeSpan tCTime = CTimeSpan( 0, tCurrentTime.GetHour(), tCurrentTime.GetMinute(), tCurrentTime.GetSecond() );
  2162. CTimeSpan tNTime = CTimeSpan( 0, __AutoOpen[m_nDay-1].nHour, __AutoOpen[m_nDay-1].nMinute, 0 );
  2163. if( tCTime <= tNTime )
  2164. tNextCombat = tCurrentTime;
  2165. else
  2166. tNextCombat = tCurrentTime + CTimeSpan( m_nDay, 0, 0, 0 );
  2167. }
  2168. else if( 0 > nDayofWeek )
  2169. {
  2170. nDayofWeek = 7 + nDayofWeek;
  2171. tNextCombat = tCurrentTime + CTimeSpan( nDayofWeek, 0, 0, 0 );
  2172. }
  2173. tNextCombat = CTime( tNextCombat.GetYear(), tNextCombat.GetMonth(), tNextCombat.GetDay(), __AutoOpen[m_nDay-1].nHour, __AutoOpen[m_nDay-1].nMinute, 0 );
  2174. return tNextCombat;
  2175. }
  2176.  
  2177. #ifdef __S_BUG_GC
  2178. CGuildCombat::__GuildCombatMember* CGuildCombat::FindGuildCombatMember( u_long GuildId )
  2179. {
  2180. __GuildCombatMember* pGCMem = NULL;
  2181. for( int i = 0 ; i < (int)( m_vecGuildCombatMem.size() ) ; ++i )
  2182. {
  2183. if( GuildId == m_vecGuildCombatMem[i]->uGuildId )
  2184. {
  2185. pGCMem = m_vecGuildCombatMem[i];
  2186. break;
  2187. }
  2188. }
  2189. return pGCMem;
  2190. }
  2191. #endif // __S_BUG_GC
  2192. void CGuildCombat::SetSelectMap( CUser* pUser, int nMap )
  2193. {
  2194. #ifdef __S_BUG_GC
  2195. __GuildCombatMember* pGCMember = FindGuildCombatMember( pUser->m_idGuild );
  2196. if( pGCMember != NULL )
  2197. {
  2198. for( int veci = 0 ; veci < (int)( pGCMember->vecGCSelectMember.size() ) ; ++veci )
  2199. {
  2200. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[veci];
  2201. if( pJoinPlayer->uidPlayer == pUser->m_idPlayer )
  2202. {
  2203. pJoinPlayer->nMap = nMap;
  2204. break;
  2205. }
  2206. }
  2207. }
  2208. #else // __S_BUG_GC
  2209. map<u_long, __GuildCombatMember*>::iterator it = m_GuildCombatMem.find( pUser->m_idGuild );
  2210. if( it != m_GuildCombatMem.end() )
  2211. {
  2212. __GuildCombatMember* pGCMember = it->second;
  2213. for( int veci = 0 ; veci < pGCMember->vecGCSelectMember.size() ; ++veci )
  2214. {
  2215. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[veci];
  2216. if( pJoinPlayer->uidPlayer == pUser->m_idPlayer )
  2217. {
  2218. pJoinPlayer->nMap = nMap;
  2219. break;
  2220. }
  2221. }
  2222. }
  2223. #endif // __S_BUG_GC
  2224. }
  2225. void CGuildCombat::GuildCombatEnter( CUser* pUser )
  2226. {
  2227. BOOL bJoin = TRUE;
  2228. if( m_nState == OPEN_STATE || m_nState == CLOSE_STATE || m_nState == WAR_STATE )
  2229. {
  2230. BOOL bJoin = TRUE;
  2231. if( m_nState == OPEN_STATE && m_nGCState != ENTER_STATE )
  2232. {
  2233. bJoin = FALSE;
  2234. pUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_NOT_JOIN) );
  2235. }
  2236.  
  2237. if( bJoin )
  2238. {
  2239. JoinObserver( pUser );
  2240. }
  2241. }
  2242. else if( m_nState == COMPLET_CLOSE_STATE )
  2243. {
  2244. // ¾Æ¹«µµ ¸øµé¾î¿È.. Áö±ÝÀº ´ÝÇôÀÖ´Â »óÅÂ
  2245. pUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_NOT_OPEN) );
  2246. bJoin = FALSE;
  2247. }
  2248. else
  2249. {
  2250. bJoin = FALSE;
  2251. }
  2252.  
  2253. if( bJoin )
  2254. {
  2255. if( 0 < m_dwTime )
  2256. {
  2257. pUser->AddGuildCombatNextTime( m_dwTime - GetTickCount(), GuildCombatProcess[m_nProcessGo - 1].dwParam );
  2258. }
  2259. }
  2260. }
  2261. // ÀüÀï Áغñ ½Ã°£
  2262. void CGuildCombat::SetMaintenance()
  2263. {
  2264. CString strMsgMaster = prj.GetText( TID_GAME_GUILDCOMBAT_JOIN_MSG_MASTER );
  2265. CString strMsgDefender = prj.GetText( TID_GAME_GUILDCOMBAT_JOIN_MSG_DEFENDER );
  2266. CString strMsgGeneral = prj.GetText( TID_GAME_GUILDCOMBAT_JOIN_MSG_GENERAL );
  2267.  
  2268. BOOL bWinGuild_Continue = FALSE; // ¿ä¹ø°ÔÀÓÀÌ Ãë¼Ò µÇ¾ú´Ù¸é ¿¬½ÂÀ» ¿¬Àå ¿©ºÎ
  2269. int nCount = 0;
  2270. for( int nVeci = 0 ; nVeci < (int)( vecRequestRanking.size() ) ; ++nVeci )
  2271. {
  2272. // ÃÖ´ë·Î µé¾î°¥¼ö ÀÖ´Â ±æµå¸¸ µé¸¸ Âü¿©°¡´É
  2273. if( nVeci >= m_nMaxGuild )
  2274. break;
  2275.  
  2276. __REQUESTGUILD RequestGuild = vecRequestRanking[nVeci];
  2277.  
  2278. if( RequestGuild.uidGuild == m_uWinGuildId )
  2279. bWinGuild_Continue = TRUE;
  2280.  
  2281. #ifdef __S_BUG_GC
  2282. __GuildCombatMember* pGCMember = FindGuildCombatMember( RequestGuild.uidGuild );
  2283. if( pGCMember != NULL )
  2284. {
  2285. CGuild* pGuild = g_GuildMng.GetGuild( pGCMember->uGuildId );
  2286. if( pGuild )
  2287. {
  2288. pGCMember->nJoinCount = 0;
  2289. pGCMember->nWarCount = 0;
  2290. BOOL bMaxWarCount = FALSE;
  2291.  
  2292. for( int i = 0; i < (int)( pGCMember->vecGCSelectMember.size() ) ; ++i )
  2293. {
  2294. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[i];
  2295. if( 0 < pJoinPlayer->nlife )
  2296. pGCMember->lspFifo.push_back( pJoinPlayer );
  2297. }
  2298.  
  2299. while( pGCMember->lspFifo.size() > 0 )
  2300. {
  2301. __JOINPLAYER* pJoinPlayer = pGCMember->lspFifo.front();
  2302. CMover* pMover = prj.GetUserByID( pJoinPlayer->uidPlayer );
  2303. if( IsValidObj( pMover ) && pMover->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
  2304. {
  2305. pGCMember->nWarCount++;
  2306. // pJoinPlayer->bEntry = TRUE;
  2307. pJoinPlayer->dwTelTime = timeGetTime();
  2308. ((CUser*)pMover)->AddGCJoinWarWindow( pJoinPlayer->nMap, m_nMaxMapTime );
  2309. pGCMember->lspFifo.pop_front();
  2310. }
  2311. else
  2312. {
  2313. pGCMember->lspFifo.pop_front();
  2314. pJoinPlayer->nlife--;
  2315. if( pJoinPlayer->nlife > 0 )
  2316. pGCMember->lspFifo.push_back( pJoinPlayer );
  2317. if( pJoinPlayer->nlife < 0 )
  2318. pJoinPlayer->nlife = 0;
  2319. }
  2320. if( pGCMember->nWarCount == m_nMaxWarPlayer )
  2321. break;
  2322. }
  2323.  
  2324. g_UserMng.AddGCGuildStatus( pGCMember->uGuildId );
  2325.  
  2326. #if __VER >= 15 // __IMPROVE_SYSTEM_VER15
  2327. for( int veci = 0; veci < (int)( pGCMember->vecGCSelectMember.size() ) ; ++veci )
  2328. {
  2329. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[veci];
  2330. CMover* pMover = prj.GetUserByID( pJoinPlayer->uidPlayer );
  2331. if( IsValidObj( pMover ) && pMover->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
  2332. {
  2333. // Message
  2334. if( pGuild->IsMaster( pMover->m_idPlayer ) ) // Master
  2335. ((CUser*)pMover)->AddDiagText( strMsgMaster );
  2336. else if( pGCMember->m_uidDefender == pMover->m_idPlayer ) // Defender
  2337. ((CUser*)pMover)->AddDiagText( strMsgDefender );
  2338. else
  2339. ((CUser*)pMover)->AddDiagText( strMsgGeneral );
  2340. }
  2341. }
  2342. #else // __IMPROVE_SYSTEM_VER15
  2343. // ¸Þ¼¼Áö ó¸®
  2344. CMover* pLeader = NULL;
  2345. for( int veci = 0; veci < pGCMember->vecGCSelectMember.size() ; ++veci )
  2346. {
  2347. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[veci];
  2348. CMover* pMover = prj.GetUserByID( pJoinPlayer->uidPlayer );
  2349. if( IsValidObj( pMover ) && pMover->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
  2350. {
  2351. // Message
  2352. if( pGuild->IsMaster( pMover->m_idPlayer ) ) // Master
  2353. ((CUser*)pMover)->AddDiagText( strMsgMaster );
  2354. else if( pGCMember->m_uidDefender == pMover->m_idPlayer ) // Defender
  2355. ((CUser*)pMover)->AddDiagText( strMsgDefender );
  2356. else
  2357. ((CUser*)pMover)->AddDiagText( strMsgGeneral );
  2358. if( pLeader == NULL )
  2359. pLeader = pMover;
  2360. else
  2361. g_DPCoreClient.SendGCAddParty( pLeader->m_idPlayer, pLeader->GetLevel(), pLeader->GetJob(), pLeader->GetSex(),
  2362. pMover->m_idPlayer, pMover->GetLevel(), pMover->GetJob(), pMover->GetSex() );
  2363. }
  2364. }
  2365. #endif // __IMPROVE_SYSTEM_VER15
  2366.  
  2367. if( 0 < pGCMember->vecGCSelectMember.size() )
  2368. ++nCount;
  2369. }
  2370. }
  2371. #else // __S_BUG_GC
  2372. map<u_long, __GuildCombatMember*>::iterator ita = m_GuildCombatMem.find( RequestGuild.uidGuild );
  2373. if( ita != m_GuildCombatMem.end() )
  2374. {
  2375. __GuildCombatMember* pGCMember = ita->second;
  2376. CGuild* pGuild = g_GuildMng.GetGuild( RequestGuild.uidGuild );
  2377. if( pGuild )
  2378. {
  2379. pGCMember->nJoinCount = 0;
  2380. pGCMember->nWarCount = 0;
  2381. BOOL bMaxWarCount = FALSE;
  2382.  
  2383. for( int i = 0; i < pGCMember->vecGCSelectMember.size() ; ++i )
  2384. {
  2385. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[i];
  2386. if( 0 < pJoinPlayer->nlife )
  2387. pGCMember->lspFifo.push_back( pJoinPlayer );
  2388. }
  2389.  
  2390. while( pGCMember->lspFifo.size() > 0 )
  2391. {
  2392. __JOINPLAYER* pJoinPlayer = pGCMember->lspFifo.front();
  2393. CMover* pMover = prj.GetUserByID( pJoinPlayer->uidPlayer );
  2394. if( IsValidObj( pMover ) && pMover->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
  2395. {
  2396. pGCMember->nWarCount++;
  2397. // pJoinPlayer->bEntry = TRUE;
  2398. pJoinPlayer->dwTelTime = timeGetTime();
  2399. ((CUser*)pMover)->AddGCJoinWarWindow( pJoinPlayer->nMap, m_nMaxMapTime );
  2400. pGCMember->lspFifo.pop_front();
  2401. }
  2402. else
  2403. {
  2404. pGCMember->lspFifo.pop_front();
  2405. pJoinPlayer->nlife--;
  2406. if( pJoinPlayer->nlife > 0 )
  2407. pGCMember->lspFifo.push_back( pJoinPlayer );
  2408. if( pJoinPlayer->nlife < 0 )
  2409. pJoinPlayer->nlife = 0;
  2410. }
  2411. if( pGCMember->nWarCount == m_nMaxWarPlayer )
  2412. break;
  2413. }
  2414.  
  2415. g_UserMng.AddGCGuildStatus( ita->first );
  2416.  
  2417. // ¸Þ¼¼Áö ó¸®
  2418. CMover* pLeader = NULL;
  2419. for( int veci = 0; veci < pGCMember->vecGCSelectMember.size() ; ++veci )
  2420. {
  2421. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[veci];
  2422. CMover* pMover = prj.GetUserByID( pJoinPlayer->uidPlayer );
  2423. if( IsValidObj( pMover ) && pMover->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
  2424. {
  2425. // Message
  2426. if( pGuild->IsMaster( pMover->m_idPlayer ) ) // Master
  2427. ((CUser*)pMover)->AddDiagText( strMsgMaster );
  2428. else if( pGCMember->m_uidDefender == pMover->m_idPlayer ) // Defender
  2429. ((CUser*)pMover)->AddDiagText( strMsgDefender );
  2430. else
  2431. ((CUser*)pMover)->AddDiagText( strMsgGeneral );
  2432. if( pLeader == NULL )
  2433. pLeader = pMover;
  2434. else
  2435. g_DPCoreClient.SendGCAddParty( pLeader->m_idPlayer, pLeader->GetLevel(), pLeader->GetJob(), pLeader->GetSex(),
  2436. pMover->m_idPlayer, pMover->GetLevel(), pMover->GetJob(), pMover->GetSex() );
  2437. }
  2438. }
  2439.  
  2440. if( 0 < pGCMember->vecGCSelectMember.size() )
  2441. ++nCount;
  2442. }
  2443. }
  2444. #endif // __S_BUG_GC
  2445. }
  2446.  
  2447. // Âü°¡ÇÑ ±æµå°¡ 2°³ ÀÌ»óÀ϶§¸¸ ±æµå´ëÀüÀÌ ½ÃÀÛÇÏ°ÔÇÔ.
  2448. #if __VER >= 8 // __GUILDCOMBAT_85
  2449. if( nCount < m_nMinGuild )
  2450. #else // __VER >= 8
  2451. if( nCount < 2 )
  2452. #endif // __VER >= 8
  2453. {
  2454. // ½ÃÀÛÀÌ ¾ÈµÇ¾úÀ»¶§
  2455. // ¿¬½ÂÇÑ ±æµå°¡ Âü°¡ÇÏ°í ÀÖÀ¸¸é ½Â¼ö À̾
  2456. // Âü°¡ÇÏÁö ¾Ê¾ÒÀ¸¸é ½Â¼ö ¾ø¾îÁü( ½Â¸®ÇÑ ±æµå°¡ ¾øÀ½ )
  2457. if( bWinGuild_Continue == FALSE )
  2458. {
  2459. g_dpDBClient.SendGuildcombatContinue( m_nGuildCombatIndex-1, m_uWinGuildId, 0 );
  2460. m_uWinGuildId = 0;
  2461. m_nWinGuildCount = 0;
  2462.  
  2463. g_UserMng.AddGCWinGuild();
  2464. }
  2465. SetGuildCombatCloseWait( TRUE );
  2466. }
  2467. }
  2468.  
  2469. void CGuildCombat::SetEnter()
  2470. {
  2471. char str[512] = {0,};
  2472. sprintf( str, prj.GetText(TID_GAME_GUILDCOMBAT_ENTER) );
  2473. g_DPCoreClient.SendSystem( str );
  2474. g_DPCoreClient.SendCaption( str, 0, TRUE );
  2475. #if __VER < 11 // __GUILD_COMBAT_1TO1
  2476. sprintf( str, prj.GetText(TID_GAME_GUILDCOMBAT_ENTER1) );
  2477. g_DPCoreClient.SendSystem( str );
  2478. g_DPCoreClient.SendCaption( str, 0, TRUE );
  2479. #endif // __GUILD_COMBAT_1TO1
  2480.  
  2481. for( int nVeci = 0 ; nVeci < (int)( vecRequestRanking.size() ) ; ++nVeci )
  2482. {
  2483. // ÃÖ´ë·Î µé¾î°¥¼ö ÀÖ´Â ±æµå¸¸ µé¸¸ Âü¿©°¡´É
  2484. if( nVeci >= m_nMaxGuild )
  2485. break;
  2486.  
  2487. __REQUESTGUILD RequestGuild = vecRequestRanking[nVeci];
  2488. #ifdef __S_BUG_GC
  2489. __GuildCombatMember* pGCMember = FindGuildCombatMember( RequestGuild.uidGuild );
  2490. if( pGCMember != NULL )
  2491. {
  2492. for( int veci = 0 ; veci < (int)( pGCMember->vecGCSelectMember.size() ) ; ++veci )
  2493. {
  2494. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[veci];
  2495. CMover* pMover = prj.GetUserByID( pJoinPlayer->uidPlayer );
  2496. if( IsValidObj( pMover ) )
  2497. {
  2498. sprintf( str, "%s", prj.GetText(TID_GAME_GUILDCOMBAT_TELE) );
  2499. ((CUser*)pMover)->AddGCTele( str );
  2500. }
  2501. }
  2502. }
  2503. #else // __S_BUG_GC
  2504. map<u_long, __GuildCombatMember*>::iterator ita = m_GuildCombatMem.find( RequestGuild.uidGuild );
  2505. if( ita != m_GuildCombatMem.end() )
  2506. {
  2507. __GuildCombatMember* pGCMember = ita->second;
  2508. for( int veci = 0 ; veci < pGCMember->vecGCSelectMember.size() ; ++veci )
  2509. {
  2510. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[veci];
  2511. CMover* pMover = prj.GetUserByID( pJoinPlayer->uidPlayer );
  2512. if( IsValidObj( pMover ) )
  2513. {
  2514. sprintf( str, "%s", prj.GetText(TID_GAME_GUILDCOMBAT_TELE) );
  2515. ((CUser*)pMover)->AddGCTele( str );
  2516. }
  2517. }
  2518. }
  2519. #endif // __S_BUG_GC
  2520. }
  2521. }
  2522. // ´ëÀü ½ÃÀÛ
  2523. void CGuildCombat::SetGuildCombatStart()
  2524. {
  2525. __GuildCombatMember* pGuildCombatMem;
  2526. __JOINPLAYER* pJoinPlayer;
  2527. __REQUESTGUILD RequestGuild;
  2528.  
  2529. for( int nVeci = 0 ; nVeci < (int)( vecRequestRanking.size() ) ; ++nVeci )
  2530. {
  2531. if( nVeci >= m_nMaxGuild )
  2532. break;
  2533.  
  2534. RequestGuild = vecRequestRanking[nVeci];
  2535. #ifdef __S_BUG_GC
  2536. pGuildCombatMem = FindGuildCombatMember( RequestGuild.uidGuild );
  2537. if( pGuildCombatMem != NULL )
  2538. {
  2539. for( int veci = 0 ; veci < (int)( pGuildCombatMem->vecGCSelectMember.size() ) ; ++veci )
  2540. {
  2541. pJoinPlayer = pGuildCombatMem->vecGCSelectMember[veci];
  2542. BOOL bFind = FALSE;
  2543. for( list<__JOINPLAYER*>::iterator i1 = pGuildCombatMem->lspFifo.begin(); i1 != pGuildCombatMem->lspFifo.end(); ++i1 )
  2544. {
  2545. if( pJoinPlayer == *i1 )
  2546. {
  2547. bFind = TRUE;
  2548. break;
  2549. }
  2550. }
  2551. if( pJoinPlayer->nlife > 0 && !bFind )
  2552. {
  2553. CMover* pMover = prj.GetUserByID( pJoinPlayer->uidPlayer );
  2554. if( IsValidObj( pMover ) )
  2555. {
  2556. pMover->m_nGuildCombatState = 1;
  2557. g_UserMng.AddGuildCombatUserState( pMover );
  2558. }
  2559. }
  2560. }
  2561. }
  2562. #else // __S_BUG_GC
  2563. map<u_long, __GuildCombatMember*>::iterator ita = m_GuildCombatMem.find( RequestGuild.uidGuild );
  2564. if( ita != m_GuildCombatMem.end() )
  2565. {
  2566. pGuildCombatMem = ita->second;
  2567.  
  2568. for( int veci = 0 ; veci < pGuildCombatMem->vecGCSelectMember.size() ; ++veci )
  2569. {
  2570. pJoinPlayer = pGuildCombatMem->vecGCSelectMember[veci];
  2571. // if( pJoinPlayer->bEntry == TRUE && 0 < pJoinPlayer->nlife )
  2572. BOOL bFind = FALSE;
  2573. for( list<__JOINPLAYER*>::iterator i1 = pGuildCombatMem->lspFifo.begin(); i1 != pGuildCombatMem->lspFifo.end(); ++i1 )
  2574. {
  2575. if( pJoinPlayer == *i1 )
  2576. {
  2577. bFind = TRUE;
  2578. break;
  2579. }
  2580. }
  2581. if( pJoinPlayer->nlife > 0 && !bFind )
  2582. {
  2583. CMover* pMover = prj.GetUserByID( pJoinPlayer->uidPlayer );
  2584. if( IsValidObj( pMover ) )
  2585. {
  2586. pMover->m_nGuildCombatState = 1;
  2587. g_UserMng.AddGuildCombatUserState( pMover );
  2588. }
  2589. }
  2590. }
  2591. }
  2592. #endif // __S_BUG_GC
  2593. }
  2594. }
  2595. // ÀüÀï Á¾·á
  2596. void CGuildCombat::SetGuildCombatClose( BOOL bGM )
  2597. {
  2598. if( m_nState == CLOSE_STATE )
  2599. return;
  2600.  
  2601. if( bGM )
  2602. {
  2603. m_nStopWar = 1;
  2604. return;
  2605. }
  2606.  
  2607. for( int nVeci = 0 ; nVeci < (int)( vecRequestRanking.size() ) ; ++nVeci )
  2608. {
  2609. if( nVeci >= m_nMaxGuild )
  2610. break;
  2611.  
  2612. __REQUESTGUILD RequestGuild = vecRequestRanking[nVeci];
  2613. #ifdef __S_BUG_GC
  2614. __GuildCombatMember* pGCMember = FindGuildCombatMember( RequestGuild.uidGuild );
  2615. if( pGCMember != NULL )
  2616. {
  2617. for( int veci = 0 ; veci < (int)( pGCMember->vecGCSelectMember.size() ) ; ++veci )
  2618. {
  2619. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[veci];
  2620. CMover* pMover = prj.GetUserByID( pJoinPlayer->uidPlayer );
  2621. if( IsValidObj( pMover ) )
  2622. {
  2623. pMover->m_nGuildCombatState = 0;
  2624. g_UserMng.AddGuildCombatUserState( pMover );
  2625. }
  2626. }
  2627. }
  2628. #else // __S_BUG_GC
  2629. map<u_long, __GuildCombatMember*>::iterator ita = m_GuildCombatMem.find( RequestGuild.uidGuild );
  2630. if( ita != m_GuildCombatMem.end() )
  2631. {
  2632. __GuildCombatMember* pGuildCombat = ita->second;
  2633. for( int veci = 0 ; veci < pGuildCombat->vecGCSelectMember.size() ; ++veci )
  2634. {
  2635. __JOINPLAYER* pJoinPlayer = pGuildCombat->vecGCSelectMember[veci];
  2636. CMover* pMover = prj.GetUserByID( pJoinPlayer->uidPlayer );
  2637. if( IsValidObj( pMover ) )
  2638. {
  2639. pMover->m_nGuildCombatState = 0;
  2640. g_UserMng.AddGuildCombatUserState( pMover );
  2641. }
  2642. }
  2643. }
  2644. #endif // __S_BUG_GC
  2645. }
  2646.  
  2647. // ±æµå ºÎÈ° Æ÷ÀÎÆ® ¾òÀº ȹµæ ÁÖ±â
  2648. for( int nVeci = 0 ; nVeci < (int)( vecRequestRanking.size() ) ; ++nVeci )
  2649. {
  2650. if( nVeci >= m_nMaxGuild )
  2651. break;
  2652.  
  2653. __REQUESTGUILD RequestGuild = vecRequestRanking[nVeci];
  2654. #ifdef __S_BUG_GC
  2655. __GuildCombatMember* pGCMember = FindGuildCombatMember( RequestGuild.uidGuild );
  2656. if( pGCMember != NULL )
  2657. {
  2658. int nRevivalPoint = 0;
  2659. for( int veci = 0 ; veci < (int)( pGCMember->vecGCSelectMember.size() ) ; ++veci )
  2660. {
  2661. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[veci];
  2662. nRevivalPoint += pJoinPlayer->nlife;
  2663. }
  2664. pGCMember->nGuildPoint += nRevivalPoint;
  2665.  
  2666. CGuild* pGuildMsg;
  2667. CGuildMember* pMember;
  2668. CUser* pUsertmp;
  2669. pGuildMsg = g_GuildMng.GetGuild( RequestGuild.uidGuild );
  2670. if( pGuildMsg )
  2671. {
  2672. for( map<u_long, CGuildMember*>::iterator iGuild = pGuildMsg->m_mapPMember.begin();
  2673. iGuild != pGuildMsg->m_mapPMember.end(); ++iGuild )
  2674. {
  2675. pMember = iGuild->second;
  2676. pUsertmp = (CUser*)prj.GetUserByID( pMember->m_idPlayer );
  2677. if( IsValidObj( pUsertmp ) && pUsertmp->GetWorld() && pUsertmp->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
  2678. pUsertmp->AddDefinedCaption( TRUE, TID_GAME_GUILDCOMBAT_POINT_REVIVAL, "%d", nRevivalPoint );
  2679. }
  2680. }
  2681. }
  2682. #else // __S_BUG_GC
  2683. map<u_long, __GuildCombatMember*>::iterator ita = m_GuildCombatMem.find( RequestGuild.uidGuild );
  2684. if( ita != m_GuildCombatMem.end() )
  2685. {
  2686. int nRevivalPoint = 0;
  2687. __GuildCombatMember* pGuildCombat = ita->second;
  2688. for( int veci = 0 ; veci < pGuildCombat->vecGCSelectMember.size() ; ++veci )
  2689. {
  2690. __JOINPLAYER* pJoinPlayer = pGuildCombat->vecGCSelectMember[veci];
  2691. nRevivalPoint += pJoinPlayer->nlife;
  2692. }
  2693. pGuildCombat->nGuildPoint += nRevivalPoint;
  2694.  
  2695. CGuild* pGuildMsg;
  2696. CGuildMember* pMember;
  2697. CUser* pUsertmp;
  2698. pGuildMsg = g_GuildMng.GetGuild( RequestGuild.uidGuild );
  2699. if( pGuildMsg )
  2700. {
  2701. for( map<u_long, CGuildMember*>::iterator iGuild = pGuildMsg->m_mapPMember.begin();
  2702. iGuild != pGuildMsg->m_mapPMember.end(); ++iGuild )
  2703. {
  2704. pMember = iGuild->second;
  2705. pUsertmp = (CUser*)prj.GetUserByID( pMember->m_idPlayer );
  2706. if( IsValidObj( pUsertmp ) && pUsertmp->GetWorld() && pUsertmp->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
  2707. pUsertmp->AddDefinedCaption( TRUE, TID_GAME_GUILDCOMBAT_POINT_REVIVAL, "%d", nRevivalPoint );
  2708. }
  2709. }
  2710. }
  2711. #endif // __S_BUG_GC
  2712. }
  2713. g_UserMng.AddGCGuildPrecedence();
  2714. }
  2715. // ÀüÀï Á¾·áÈÄ °á°ú°ª
  2716. void CGuildCombat::SetGuildCombatCloseWait( BOOL bGM )
  2717. {
  2718. if( m_nState == CLOSE_STATE )
  2719. return;
  2720.  
  2721. if( bGM )
  2722. {
  2723. m_nStopWar = 2;
  2724. return;
  2725. }
  2726. else
  2727. {
  2728. GuildCombatResult();
  2729. #if __VER >= 11 // __GUILDCOMBATCHIP
  2730. GuildCombatResultRanking();
  2731. #endif // __GUILDCOMBATCHIP
  2732. }
  2733. }
  2734. // ½ÅûÇÑ ±æµåÁß¿¡ ÃâÀüÇÒ¼ö ÀÖ´Â ±æµåÀÎÁö?
  2735. BOOL CGuildCombat::IsRequestWarGuild( u_long uidGuild, BOOL bAll )
  2736. {
  2737. for( int veci = 0 ; veci < (int)( vecRequestRanking.size() ) ; ++veci )
  2738. {
  2739. if( bAll == FALSE )
  2740. {
  2741. if( m_nMaxGuild <= veci )
  2742. break;
  2743. }
  2744.  
  2745. __REQUESTGUILD RequestGuild = vecRequestRanking[veci];
  2746. if( uidGuild == RequestGuild.uidGuild )
  2747. return TRUE;
  2748. }
  2749. return FALSE;
  2750. }
  2751.  
  2752. // Âü°¡ÇÑ ¼±¼öÀÎÁö?
  2753. BOOL CGuildCombat::IsSelectPlayer( CUser* pUser )
  2754. {
  2755. __GuildCombatMember* pGuildCombatMem;
  2756. __JOINPLAYER* pJoinPlayer;
  2757. __REQUESTGUILD RequestGuild;
  2758.  
  2759. for( int nVeci = 0 ; nVeci < (int)( vecRequestRanking.size() ) ; ++nVeci )
  2760. {
  2761. if( nVeci >= m_nMaxGuild )
  2762. break;
  2763.  
  2764. RequestGuild = vecRequestRanking[nVeci];
  2765. if( RequestGuild.uidGuild == pUser->m_idGuild )
  2766. {
  2767. #ifdef __S_BUG_GC
  2768. pGuildCombatMem = FindGuildCombatMember( RequestGuild.uidGuild );
  2769. if( pGuildCombatMem != NULL )
  2770. {
  2771. for( int veci = 0 ; veci < (int)( pGuildCombatMem->vecGCSelectMember.size() ) ; ++veci )
  2772. {
  2773. pJoinPlayer = pGuildCombatMem->vecGCSelectMember[veci];
  2774. if( pJoinPlayer->uidPlayer == pUser->m_idPlayer )
  2775. {
  2776. if( pJoinPlayer->nlife > 0 )
  2777. return TRUE;
  2778. break;
  2779. }
  2780. }
  2781. }
  2782. #else // __S_BUG_GC
  2783. map<u_long, __GuildCombatMember*>::iterator ita = m_GuildCombatMem.find( RequestGuild.uidGuild );
  2784. if( ita != m_GuildCombatMem.end() )
  2785. {
  2786. pGuildCombatMem = ita->second;
  2787.  
  2788. for( int veci = 0 ; veci < pGuildCombatMem->vecGCSelectMember.size() ; ++veci )
  2789. {
  2790. pJoinPlayer = pGuildCombatMem->vecGCSelectMember[veci];
  2791. if( pJoinPlayer->uidPlayer == pUser->m_idPlayer )
  2792. {
  2793. if( pJoinPlayer->nlife > 0 )
  2794. return TRUE;
  2795. break;
  2796. }
  2797. }
  2798. }
  2799. #endif // __S_BUG_GC
  2800. break;
  2801. }
  2802. }
  2803. return FALSE;
  2804. }
  2805.  
  2806. /*
  2807. void CGuildCombat::Process()
  2808. {
  2809. #ifdef __WORLDSERVER
  2810. #ifdef _DEBUG
  2811. // TRACE( "GuildWarFlyff::Process <%d>, <%d>\n", m_nState, m_nGuildCombatState);
  2812. #endif //_DEBUG
  2813. if( m_nState != CLOSE_STATE )
  2814. {
  2815. if( m_nProcessGo < m_nProcessCount[0] )
  2816. ProcessCommand();
  2817. ProcessJoinWar(); //
  2818. }
  2819. else
  2820. {
  2821. CTime ctime = CTime::GetCurrentTime();
  2822.  
  2823. if( __AutoOpen[ctime.GetDayOfWeek()-1].bUseing )
  2824. {
  2825. // ½ºÅµ µÉ ¼ö ÀÖÀ¸¹Ç·Î ¼öÁ¤À» ÇÊ¿ä·Î ÇÔ
  2826. #ifdef __GW_X_TIMES
  2827. const int nDelay = 24 / (GW_X + 1);
  2828. char nDay = (char)ctime.GetDayOfWeek() - 1;
  2829. bool bStart = false;
  2830. for( int i = 0; i <= GW_X; ++i )
  2831. {
  2832. if( (__AutoOpen[nDay].nHour - (i*nDelay)) == ctime.GetHour() &&
  2833. __AutoOpen[nDay].nMinute == ctime.GetMinute() && m_bMutex == FALSE )
  2834. {
  2835. bStart = true;
  2836. break;
  2837. }
  2838. }
  2839. if( bStart )
  2840. #else
  2841. if( __AutoOpen[ctime.GetDayOfWeek()-1].nHour == ctime.GetHour() &&
  2842. __AutoOpen[ctime.GetDayOfWeek()-1].nMinute == ctime.GetMinute() && m_bMutex == FALSE )
  2843. #endif
  2844. {
  2845. #ifdef __S_BUG_GC
  2846. if( (int)( m_vecGuildCombatMem.size() ) >= m_nMinGuild )
  2847. #else // __S_BUG_GC
  2848. if( m_GuildCombatMem.size() > 1 )
  2849. #endif // __S_BUG_GC
  2850. {
  2851. GuildCombatOpen();
  2852. }
  2853. else
  2854. {
  2855. m_ctrMutexOut.Set( SEC(60) );
  2856. m_bMutexMsg = TRUE;
  2857. g_DPCoreClient.SendSystem( prj.GetText( TID_GAME_GUILDCOMBAT_NEXT_COMBAT ) );
  2858. g_DPCoreClient.SendSystem( prj.GetText( TID_GAME_GUILDCOMBAT_ENJOY ) );
  2859. }
  2860. #ifdef __TIMER
  2861. g_UserMng.AddNextGuildWar(GetNextGuildWar());
  2862. #endif
  2863.  
  2864. m_bMutex = TRUE;
  2865. }
  2866.  
  2867. if( m_bMutexMsg && m_ctrMutexOut.IsTimeOut() )
  2868. {
  2869. m_bMutexMsg = FALSE;
  2870. m_bMutex = FALSE;
  2871. }
  2872. }
  2873. }
  2874. #endif //__WORLDSERVER
  2875. }
  2876.  
  2877. */
  2878.  
  2879.  
  2880. void CGuildCombat::Process()
  2881. {
  2882. #ifdef __WORLDSERVER
  2883. #ifdef _DEBUG
  2884. // TRACE( "GuildWarFlyff::Process <%d>, <%d>\n", m_nState, m_nGuildCombatState);
  2885. #endif //_DEBUG
  2886. if( m_nState != CLOSE_STATE )
  2887. {
  2888. if( m_nProcessGo < m_nProcessCount[0] )
  2889. ProcessCommand();
  2890. ProcessJoinWar(); //
  2891. }
  2892. else
  2893. {
  2894. CTime ctime = CTime::GetCurrentTime();
  2895.  
  2896. if ((ctime.GetHour() == 2 || ctime.GetHour() == 5 || ctime.GetHour() == 8 || ctime.GetHour() == 11 ||
  2897. ctime.GetHour() == 14 || ctime.GetHour() == 17 || ctime.GetHour() == 20 || ctime.GetHour() == 23 )
  2898. && m_bMutex == FALSE) // jede 180 Minuten
  2899. {
  2900. #ifdef __S_BUG_GC
  2901. if( (int)( m_vecGuildCombatMem.size() ) >= m_nMinGuild )
  2902. #else // __S_BUG_GC
  2903. if( m_GuildCombatMem.size() > 1 )
  2904. #endif // __S_BUG_GC
  2905. {
  2906. GuildCombatOpen();
  2907. g_DPCoreClient.SendSystem( prj.GetText( TID_GAME_GUILDCOMBAT_ENJOY ) ); //Startet Line Up und Shoutet
  2908. }
  2909. else
  2910. {
  2911. m_ctrMutexOut.Set( SEC(180) );
  2912. m_bMutexMsg = TRUE;
  2913. g_DPCoreClient.SendSystem( prj.GetText( TID_GAME_GUILDCOMBAT_NEXT_COMBAT ) ); //Shoutet wenn es zu wenig Gilden sind
  2914. }
  2915. #ifdef __TIMER
  2916. g_UserMng.AddNextGuildWar(GetNextGuildWar());
  2917. #endif
  2918. m_bMutex = TRUE;
  2919. }
  2920. if( m_bMutexMsg && m_ctrMutexOut.IsTimeOut() )
  2921. {
  2922. m_bMutexMsg = FALSE;
  2923. m_bMutex = FALSE;
  2924. }
  2925. }
  2926. #endif //__WORLDSERVER
  2927. }
  2928.  
  2929. void CGuildCombat::ProcessJoinWar()
  2930. {
  2931. for( int nVeci = 0 ; nVeci < (int)( vecRequestRanking.size() ) ; ++nVeci )
  2932. {
  2933. if( nVeci >= m_nMaxGuild )
  2934. break;
  2935.  
  2936. __REQUESTGUILD RequestGuild = vecRequestRanking[nVeci];
  2937. #ifdef __S_BUG_GC
  2938. __GuildCombatMember* pGCMember = FindGuildCombatMember( RequestGuild.uidGuild );
  2939. if( pGCMember != NULL )
  2940. {
  2941. for( int veci = 0 ; veci < (int)( pGCMember->vecGCSelectMember.size() ) ; ++veci )
  2942. {
  2943. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[veci];
  2944. if( pJoinPlayer->dwTelTime != 0 )
  2945. {
  2946. if( pJoinPlayer->dwTelTime + m_nMaxMapTime * 1000 <= timeGetTime() )
  2947. {
  2948. pJoinPlayer->dwTelTime = 0;
  2949. CMover* pMover = prj.GetUserByID( pJoinPlayer->uidPlayer );
  2950. if( IsValidObj( pMover ) )
  2951. {
  2952. JoinWar( (CUser*)pMover, pJoinPlayer->nMap );
  2953. }
  2954. }
  2955. }
  2956. }
  2957. }
  2958. #else // __S_BUG_GC
  2959. map<u_long, __GuildCombatMember*>::iterator ita = m_GuildCombatMem.find( RequestGuild.uidGuild );
  2960. if( ita != m_GuildCombatMem.end() )
  2961. {
  2962. __GuildCombatMember* pGCMember = ita->second;
  2963. for( int veci = 0 ; veci < pGCMember->vecGCSelectMember.size() ; ++veci )
  2964. {
  2965. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[veci];
  2966. if( pJoinPlayer->dwTelTime != 0 )
  2967. {
  2968. if( pJoinPlayer->dwTelTime + m_nMaxMapTime * 1000 <= timeGetTime() )
  2969. {
  2970. pJoinPlayer->dwTelTime = 0;
  2971. CMover* pMover = prj.GetUserByID( pJoinPlayer->uidPlayer );
  2972. if( IsValidObj( pMover ) )
  2973. {
  2974. JoinWar( (CUser*)pMover, pJoinPlayer->nMap );
  2975. }
  2976. }
  2977. }
  2978. }
  2979. }
  2980. #endif // __S_BUG_GC
  2981. }
  2982. }
  2983. void CGuildCombat::ProcessCommand()
  2984. {
  2985. if( m_nStopWar == 1 )
  2986. {
  2987. m_nProcessGo = m_nProcessCount[COMPLET_CLOSE_STATE];
  2988. m_dwTime = 0;
  2989. m_nStopWar = 0;
  2990. }
  2991. else if( m_nStopWar == 2 )
  2992. {
  2993. m_nProcessGo = m_nProcessCount[GM_COLSE_STATE];
  2994. m_dwTime = 0;
  2995. m_nStopWar = 200;
  2996. }
  2997. if( m_dwTime <= GetTickCount() )
  2998. {
  2999. if( GuildCombatProcess[m_nProcessGo].nState == WARSTATE )
  3000. {
  3001. if( GuildCombatProcess[m_nProcessGo].dwCommand == NOTENTER_COUNT_STATE )
  3002. #ifdef __LAYER_1015
  3003. g_UserMng.ReplaceWorld( WI_WORLD_GUILDWAR, WI_WORLD_MADRIGAL, 6968.0f, 3328.8f, nDefaultLayer );
  3004. #else // __LAYER_1015
  3005. g_UserMng.ReplaceWorld( WI_WORLD_GUILDWAR, WI_WORLD_MADRIGAL, 6968.0f, 3328.8f );
  3006. #endif // __LAYER_1015
  3007. else if( GuildCombatProcess[m_nProcessGo].dwCommand == MAINTENANCE_STATE )
  3008. {
  3009. // ÀüÀï Áغñ ½ÃÀÛ
  3010. SetMaintenance();
  3011. }
  3012. else if( GuildCombatProcess[m_nProcessGo].dwCommand == ENTER_STATE )
  3013. {
  3014. // µé¾î¿Ã¼ö ÀÖ´Â »óÅÂ
  3015. SetEnter();
  3016. }
  3017. else if( GuildCombatProcess[m_nProcessGo].dwCommand == WAR_WAR_STATE )
  3018. {
  3019. #ifdef __GW_EXTENDED
  3020. if( g_WorldMng.xLifeTime >= 1 )
  3021. {
  3022. GuildCombatProcess[m_nProcessGo].dwTime = MIN(g_WorldMng.xLifeTime);
  3023. }
  3024. #endif //__GW_EXTENDED
  3025. // ÀüÀï ½ÃÀÛ
  3026. SetGuildCombatStart();
  3027. }
  3028. else if( GuildCombatProcess[m_nProcessGo].dwCommand == WAR_CLOSE_STATE )
  3029. {
  3030. // ÀüÀï Á¾·á
  3031. SetGuildCombatClose();
  3032. }
  3033. else if( GuildCombatProcess[m_nProcessGo].dwCommand == WAR_CLOSE_WAIT_STATE )
  3034. {
  3035. // ÀüÀï Á¾·áÈÄ °á°ú°ª ³ª¿À±â ´ë±â
  3036. SetGuildCombatCloseWait();
  3037. }
  3038. else if( GuildCombatProcess[m_nProcessGo].dwCommand == WAR_TELEPORT_STATE )
  3039. {
  3040. // ÀüÀï Á¾·áÈÄ ÅÚ·¹Æ÷Æ®
  3041. GuildCombatCloseTeleport();
  3042. }
  3043. }
  3044.  
  3045. switch( GuildCombatProcess[m_nProcessGo].nState )
  3046. {
  3047. case ALLMSG:
  3048. {
  3049. #if __VER >= 11 // __GUILD_COMBAT_1TO1
  3050. if( GuildCombatProcess[m_nProcessGo].dwCommand != TID_GAME_GUILDCOMBAT_OPEN_MSG )
  3051. #endif // __GUILD_COMBAT_1TO1
  3052. {
  3053. CString str;
  3054. str.Format( prj.GetText( GuildCombatProcess[m_nProcessGo].dwCommand ), GuildCombatProcess[m_nProcessGo].dwTime / 1000 );
  3055. g_DPCoreClient.SendSystem( str );
  3056. }
  3057.  
  3058. if( GuildCombatProcess[m_nProcessGo].dwCommand == TID_GAME_GUILDCOMBAT_OPEN_MSG )
  3059. SendGuildCombatEnterTime( );
  3060. }
  3061. break;
  3062. case GUILDMSG:
  3063. {
  3064. }
  3065. break;
  3066. case JOINMSG:
  3067. {
  3068. CString str;
  3069. str.Format( prj.GetText( GuildCombatProcess[m_nProcessGo].dwCommand ), GuildCombatProcess[m_nProcessGo].dwTime / 1000 );
  3070. // SendJoinMsg( str );
  3071. }
  3072. break;
  3073. case WORLDMSG:
  3074. {
  3075. CString str;
  3076. str.Format( prj.GetText( GuildCombatProcess[m_nProcessGo].dwCommand ), GuildCombatProcess[m_nProcessGo].dwTime / 1000 );
  3077. g_UserMng.AddWorldMsg( WI_WORLD_GUILDWAR, str );
  3078. }
  3079. break;
  3080. case STATE:
  3081. {
  3082. if( g_eLocal.GetState( EVE_GUILDCOMBAT ) )
  3083. g_DPCoreClient.SendGuildCombatState( GuildCombatProcess[m_nProcessGo].dwCommand );
  3084. // m_nState = GuildCombatProcess[m_nProcessGo].dwCommand;
  3085. }
  3086. break;
  3087. case WARSTATE:
  3088. {
  3089. m_nGCState = GuildCombatProcess[m_nProcessGo].dwCommand;
  3090. g_UserMng.AddGuildCombatState();
  3091. }
  3092. break;
  3093. }
  3094. m_dwTime = GetTickCount() + GuildCombatProcess[m_nProcessGo].dwTime;
  3095. if( GuildCombatProcess[m_nProcessGo].dwParam != 0 )
  3096. g_UserMng.AddGuildCombatNextTimeWorld( GuildCombatProcess[m_nProcessGo].dwTime, GuildCombatProcess[m_nProcessGo].dwParam );
  3097. ++m_nProcessGo;
  3098. }
  3099. }
  3100.  
  3101.  
  3102. BOOL CGuildCombat::LoadScript( LPCSTR lpszFileName )
  3103. {
  3104. CScanner s;
  3105.  
  3106. if( !s.Load( lpszFileName ) )
  3107. return FALSE;
  3108.  
  3109. ZeroMemory( m_nProcessCount, sizeof( int ) * 25 );
  3110. ZeroMemory( GuildCombatProcess, sizeof( __GuildCombatProcess ) * 250 );
  3111. int nCount;
  3112. int nAutoOpenCnt = 0;
  3113.  
  3114. while( s.tok != FINISHED )
  3115. {
  3116. nCount = -1;
  3117.  
  3118. #if defined(__MAINSERVER)
  3119. if( s.Token == _T( "AUTO_OPEN_IDC" ) )
  3120. {
  3121. s.GetToken(); // {
  3122. s.GetToken(); // {
  3123.  
  3124. int nDay, nTime1, nTime2;
  3125. while( *s.token != '}' )
  3126. {
  3127. if( nAutoOpenCnt >= 7 )
  3128. {
  3129. Error( "CGuildCombat::LoadScript() ÀÚµ¿ ½ÃÀÛ ¼³Á¤ °¹¼ö°¡ ³ÑÀ½!!" );
  3130. return FALSE;
  3131. }
  3132.  
  3133. nDay = atoi( s.Token );
  3134. m_nDay = nDay;
  3135. if( nDay <= 0 || nDay > 7 )
  3136. {
  3137. Error( "CGuildCombat::LoadScript() Day Error = %d", nDay );
  3138. return FALSE;
  3139. }
  3140. __AutoOpen[nDay-1].bUseing = TRUE;
  3141.  
  3142. nTime1 = s.GetNumber();
  3143. if( nTime1 < 0 || nTime1 > 24 )
  3144. {
  3145. Error( "CGuildCombat::LoadScript() Time Error = %d", nTime1 );
  3146. return FALSE;
  3147. }
  3148. __AutoOpen[nDay-1].nHour = nTime1;
  3149.  
  3150. nTime2 = s.GetNumber();
  3151. if( nTime2 < 0 || nTime2 > 59 )
  3152. {
  3153. Error( "CGuildCombat::LoadScript() Time Error = %d", nTime2 );
  3154. return FALSE;
  3155. }
  3156. __AutoOpen[nDay-1].nMinute = nTime2;
  3157.  
  3158. nAutoOpenCnt++;
  3159.  
  3160. s.GetToken();
  3161. }
  3162. }
  3163. #else
  3164. if( s.Token == _T( "AUTO_OPEN_TEST" ) )
  3165. {
  3166. s.GetToken(); // {
  3167. s.GetToken(); // {
  3168.  
  3169. int nDay, nTime1, nTime2;
  3170. while( *s.token != '}' )
  3171. {
  3172. if( nAutoOpenCnt >= 7 )
  3173. {
  3174. Error( "CGuildCombat::LoadScript() ÀÚµ¿ ½ÃÀÛ ¼³Á¤ °¹¼ö°¡ ³ÑÀ½!!" );
  3175. return FALSE;
  3176. }
  3177.  
  3178. nDay = atoi( s.Token );
  3179. m_nDay = nDay;
  3180. if( nDay <= 0 || nDay > 7 )
  3181. {
  3182. Error( "CGuildCombat::LoadScript() Day Error = %d", nDay );
  3183. return FALSE;
  3184. }
  3185. __AutoOpen[nDay-1].bUseing = TRUE;
  3186.  
  3187. nTime1 = s.GetNumber();
  3188. if( nTime1 < 0 || nTime1 > 24 )
  3189. {
  3190. Error( "CGuildCombat::LoadScript() Time Error = %d", nTime1 );
  3191. return FALSE;
  3192. }
  3193. __AutoOpen[nDay-1].nHour = nTime1;
  3194.  
  3195. nTime2 = s.GetNumber();
  3196. if( nTime2 < 0 || nTime2 > 59 )
  3197. {
  3198. Error( "CGuildCombat::LoadScript() Time Error = %d", nTime2 );
  3199. return FALSE;
  3200. }
  3201. __AutoOpen[nDay-1].nMinute = nTime2;
  3202.  
  3203. nAutoOpenCnt++;
  3204.  
  3205. s.GetToken();
  3206. }
  3207. }
  3208. #endif
  3209. else if( s.Token == _T( "JOINPENYA" ) )
  3210. {
  3211. m_nJoinPanya = s.GetNumber();
  3212. }
  3213. else if( s.Token == _T( "GUILDLEVEL" ) )
  3214. {
  3215. m_nGuildLevel = s.GetNumber();
  3216. }
  3217. #if __VER >= 8 // __GUILDCOMBAT_85
  3218. else if( s.Token == _T( "MINJOINGUILDSIZE" ) )
  3219. {
  3220. m_nMinGuild = s.GetNumber();
  3221. }
  3222. #endif // __VER >= 8
  3223. else if( s.Token == _T( "MAXJOINGUILDSIZE" ) )
  3224. {
  3225. m_nMaxGuild = s.GetNumber();
  3226. }
  3227. else if( s.Token == _T( "MAXPLAYERLIFE" ) )
  3228. {
  3229. m_nMaxPlayerLife = s.GetNumber();
  3230. }
  3231. else if( s.Token == _T( "MAXWARPLAYER" ) )
  3232. {
  3233. m_nMaxWarPlayer = s.GetNumber();
  3234. }
  3235. else if( s.Token == _T( "MAXMAPTIME" ) )
  3236. {
  3237. m_nMaxMapTime = s.GetNumber();
  3238. }
  3239. else if( s.Token == _T( "MAXJOINMEMBERSIZE" ) )
  3240. {
  3241. m_nMaxJoinMember = s.GetNumber();
  3242. }
  3243. else if( s.Token == _T( "MAXGUILDPERCENT" ) )
  3244. {
  3245. m_nMaxGuildPercent = s.GetNumber();
  3246. }
  3247. else if( s.Token == _T( "MAXPLAYERPERCENT" ) )
  3248. {
  3249. m_nMaxPlayerPercent = s.GetNumber();
  3250. }
  3251. else if( s.Token == _T( "REQUESTCANCLEPERCENT" ) )
  3252. {
  3253. m_nRequestCanclePercent = s.GetNumber();
  3254. }
  3255. else if( s.Token == _T( "NOTREQUESTPERCENT" ) )
  3256. {
  3257. m_nNotRequestPercent = s.GetNumber();
  3258. }
  3259. else if( s.Token == _T( "ITEMPENYA" ) )
  3260. {
  3261. m_nItemPenya = s.GetNumber();
  3262. }
  3263. #if __VER >= 8 // __GUILDCOMBAT_85
  3264. else if( s.Token == _T( "MAX_GCSIENDITEM" ) )
  3265. {
  3266. m_nMaxGCSendItem = s.GetNumber();
  3267. }
  3268. else if( s.Token == _T( "GCSENDITEM" ) )
  3269. {
  3270. int nWinCount = s.GetNumber();
  3271. s.GetToken();
  3272. DWORD dwItemId = CScript::GetDefineNum( s.Token );
  3273. if( dwItemId == -1 )
  3274. {
  3275. Error( "CGuildCombat::LoadScript() ¾ÆÀÌÅÛÀÌ ¾ø´Â°ÍÀ» ¼³Á¤ÇßÀ½" );
  3276. return FALSE;
  3277. }
  3278. int nItemNum = s.GetNumber();
  3279. __GCSENDITEM GCSendItem;
  3280. GCSendItem.nWinCount = nWinCount;
  3281. GCSendItem.dwItemId = dwItemId;
  3282. GCSendItem.nItemNum = nItemNum;
  3283. vecGCSendItem.push_back( GCSendItem );
  3284. }
  3285. #endif // __VER >= 8
  3286. else if( s.Token == _T( "OPEN" ) )
  3287. {
  3288. nCount = 0;
  3289. }
  3290. else if( s.Token == _T( "MAINTENANCE" ) )
  3291. {
  3292. nCount = 1;
  3293. }
  3294. else if( s.Token == _T( "WAR" ) )
  3295. {
  3296. nCount = 2;
  3297. }
  3298.  
  3299. if( nCount != -1 )
  3300. {
  3301. m_nProcessCount[nCount] = s.GetNumber();
  3302. s.GetToken(); // {
  3303. s.GetToken(); // {
  3304. int nSoCount = 0;
  3305. while( *s.token != '}' )
  3306. {
  3307. if( s.Token == _T( "ALLMSG" ) )
  3308. {
  3309. GuildCombatProcess[25*nCount+nSoCount].nState = ALLMSG;
  3310. }
  3311. else if( s.Token == _T( "GUILDMSG" ) )
  3312. {
  3313. GuildCombatProcess[25*nCount+nSoCount].nState = GUILDMSG;
  3314. }
  3315. else if( s.Token == _T( "JOINMSG" ) )
  3316. {
  3317. GuildCombatProcess[25*nCount+nSoCount].nState = JOINMSG;
  3318. }
  3319. else if( s.Token == _T( "WORLDMSG" ) )
  3320. {
  3321. GuildCombatProcess[25*nCount+nSoCount].nState = WORLDMSG;
  3322. }
  3323. else if( s.Token == _T( "STATE" ) )
  3324. {
  3325. GuildCombatProcess[25*nCount+nSoCount].nState = STATE;
  3326. }
  3327. else if( s.Token == _T( "WARSTATE" ) )
  3328. {
  3329. GuildCombatProcess[25*nCount+nSoCount].nState = WARSTATE;
  3330. }
  3331. else if( s.Token == _T( "WAIT" ) )
  3332. {
  3333. GuildCombatProcess[25*nCount+nSoCount].nState = WAIT;
  3334. }
  3335. GuildCombatProcess[25*nCount+nSoCount].dwTime = s.GetNumber();
  3336. GuildCombatProcess[25*nCount+nSoCount].dwCommand = s.GetNumber();
  3337. GuildCombatProcess[25*nCount+nSoCount].dwParam = s.GetNumber();
  3338. if( GuildCombatProcess[25*nCount+nSoCount].nState == STATE )
  3339. m_nProcessCount[GuildCombatProcess[25*nCount+nSoCount].dwCommand] = 25*nCount+nSoCount;
  3340.  
  3341. ++nSoCount;
  3342. s.GetToken();
  3343. }
  3344. }
  3345.  
  3346. s.GetToken();
  3347. }
  3348. return TRUE;
  3349. }
  3350.  
  3351. void CGuildCombat::SendGCLog( void )
  3352. {
  3353. for( int nVeci = 0 ; nVeci < (int)( vecRequestRanking.size() ) ; ++nVeci )
  3354. {
  3355. if( nVeci >= m_nMaxGuild )
  3356. break;
  3357.  
  3358. __REQUESTGUILD RequestGuild = vecRequestRanking[nVeci];
  3359. #ifdef __S_BUG_GC
  3360. __GuildCombatMember* pGCMember = FindGuildCombatMember( RequestGuild.uidGuild );
  3361. if( pGCMember != NULL )
  3362. {
  3363. int nPoint = 0;
  3364. for( int veci = 0 ; veci < (int)( pGCMember->vecGCSelectMember.size() ) ; ++veci )
  3365. {
  3366. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[veci];
  3367. CUser* pUser = (CUser*)prj.GetUserByID( pJoinPlayer->uidPlayer );
  3368. if( IsValidObj( pUser ) )
  3369. pUser->AddGCLog();
  3370. }
  3371. }
  3372. #else // __S_BUG_GC
  3373. map<u_long, __GuildCombatMember*>::iterator it = m_GuildCombatMem.find( RequestGuild.uidGuild );
  3374. if( it != m_GuildCombatMem.end() )
  3375. {
  3376. int nPoint = 0;
  3377. __GuildCombatMember* pGCMember = it->second;
  3378. for( int veci = 0 ; veci < pGCMember->vecGCSelectMember.size() ; ++veci )
  3379. {
  3380. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[veci];
  3381. CUser* pUser = (CUser*)prj.GetUserByID( pJoinPlayer->uidPlayer );
  3382. if( IsValidObj( pUser ) )
  3383. {
  3384. pUser->AddGCLog();
  3385. }
  3386. }
  3387. }
  3388. #endif // __S_BUG_GC
  3389. }
  3390. }
  3391.  
  3392. void CGuildCombat::SendJoinMsg( LPCTSTR lpszString )
  3393. {
  3394.  
  3395. }
  3396.  
  3397. void CGuildCombat::SendGuildCombatEnterTime( void )
  3398. {
  3399. g_UserMng.AddGuildCombatEnterTime( GuildCombatProcess[m_nProcessGo].dwTime );
  3400. /* for( map<u_long, __GuildCombatMember*>::iterator ita = m_GuildCombatMem.begin() ; ita != m_GuildCombatMem.end() ; ++ita )
  3401. {
  3402. CGuild* pGuild = g_GuildMng.GetGuild( ita->first );
  3403. if( pGuild )
  3404. {
  3405. CGuildMember* pMember;
  3406. CUser* pUsertmp;
  3407. for( map<u_long, CGuildMember*>::iterator i = pGuild->m_mapPMember.begin();
  3408. i != pGuild->m_mapPMember.end(); ++i )
  3409. {
  3410. pMember = i->second;
  3411. pUsertmp = (CUser*)prj.GetUserByID( pMember->m_idPlayer );
  3412. if( IsValidObj( pUsertmp ) )
  3413. {
  3414. pUsertmp->AddGuildCombatEnterTime( GuildCombatProcess[m_nProcessGo].dwTime );
  3415. }
  3416. }
  3417. }
  3418. }
  3419. */
  3420. }
  3421.  
  3422. void CGuildCombat::SetPlayerChange( CUser* pUser, CUser* pLeader )
  3423. {
  3424. #ifdef __S_BUG_GC
  3425. __GuildCombatMember* pGCMember = FindGuildCombatMember( pUser->m_idGuild );
  3426. if( pGCMember != NULL )
  3427. {
  3428. for( int i = 0; i < (int)( pGCMember->vecGCSelectMember.size() ) ; ++i )
  3429. {
  3430. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[i];
  3431. if( pJoinPlayer->uidPlayer == pUser->m_idPlayer )
  3432. {
  3433. // ´ë±â¿­¿¡ Á¸Àç ÇÏ´Â pUser´Â ÀüÅõ¿Í ¹«°üÇϹǷΠ¹«½Ã
  3434. for( list<__JOINPLAYER*>::iterator i1 = pGCMember->lspFifo.begin(); i1 != pGCMember->lspFifo.end(); ++i1 )
  3435. {
  3436. if( pJoinPlayer == *i1 )
  3437. return;
  3438. }
  3439. // pJoinPlayer->bEntry = FALSE;
  3440. pJoinPlayer->dwTelTime = 0;
  3441. pUser->m_nGuildCombatState = 0;
  3442. g_UserMng.AddGuildCombatUserState( pUser );
  3443. --pGCMember->nWarCount;
  3444. pJoinPlayer->nlife--;
  3445. if( pJoinPlayer->nlife > 0 )
  3446. pGCMember->lspFifo.push_back( pJoinPlayer );
  3447. if( pJoinPlayer->nlife < 0 )
  3448. pJoinPlayer->nlife = 0;
  3449.  
  3450. while( pGCMember->lspFifo.size() > 0 )
  3451. {
  3452. __JOINPLAYER* pJoinPlayer = pGCMember->lspFifo.front();
  3453. CMover* pMover = prj.GetUserByID( pJoinPlayer->uidPlayer );
  3454. if( IsValidObj( pMover ) && pMover->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
  3455. {
  3456. pGCMember->nWarCount++;
  3457. // pJoinPlayer->bEntry = TRUE;
  3458. pJoinPlayer->dwTelTime = timeGetTime();
  3459. ((CUser*)pMover)->AddGCJoinWarWindow( pJoinPlayer->nMap, m_nMaxMapTime );
  3460. pGCMember->lspFifo.pop_front();
  3461. }
  3462. else
  3463. {
  3464. pGCMember->lspFifo.pop_front();
  3465. pJoinPlayer->nlife--;
  3466. if( pJoinPlayer->nlife > 0 )
  3467. pGCMember->lspFifo.push_back( pJoinPlayer );
  3468. if( pJoinPlayer->nlife < 0 )
  3469. pJoinPlayer->nlife = 0;
  3470. }
  3471. if( pGCMember->nWarCount == m_nMaxWarPlayer )
  3472. break;
  3473. } // while
  3474. break;
  3475. } // if
  3476. } // for
  3477. } // if
  3478. #else // __S_BUG_GC
  3479. map<u_long, __GuildCombatMember*>::iterator it = m_GuildCombatMem.find( pUser->m_idGuild );
  3480. if( it != m_GuildCombatMem.end() )
  3481. {
  3482. __GuildCombatMember* pGCMember = it->second;
  3483. for( int i = 0; i < pGCMember->vecGCSelectMember.size() ; ++i )
  3484. {
  3485. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[i];
  3486. if( pJoinPlayer->uidPlayer == pUser->m_idPlayer )
  3487. {
  3488. // ´ë±â¿­¿¡ Á¸Àç ÇÏ´Â pUser´Â ÀüÅõ¿Í ¹«°üÇϹǷΠ¹«½Ã
  3489. for( list<__JOINPLAYER*>::iterator i1 = pGCMember->lspFifo.begin(); i1 != pGCMember->lspFifo.end(); ++i1 )
  3490. {
  3491. if( pJoinPlayer == *i1 )
  3492. return;
  3493. }
  3494. // pJoinPlayer->bEntry = FALSE;
  3495. pJoinPlayer->dwTelTime = 0;
  3496. pUser->m_nGuildCombatState = 0;
  3497. g_UserMng.AddGuildCombatUserState( pUser );
  3498. --pGCMember->nWarCount;
  3499. pJoinPlayer->nlife--;
  3500. if( pJoinPlayer->nlife > 0 )
  3501. pGCMember->lspFifo.push_back( pJoinPlayer );
  3502. if( pJoinPlayer->nlife < 0 )
  3503. pJoinPlayer->nlife = 0;
  3504.  
  3505. while( pGCMember->lspFifo.size() > 0 )
  3506. {
  3507. __JOINPLAYER* pJoinPlayer = pGCMember->lspFifo.front();
  3508. CMover* pMover = prj.GetUserByID( pJoinPlayer->uidPlayer );
  3509. if( IsValidObj( pMover ) && pMover->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
  3510. {
  3511. pGCMember->nWarCount++;
  3512. // pJoinPlayer->bEntry = TRUE;
  3513. pJoinPlayer->dwTelTime = timeGetTime();
  3514. ((CUser*)pMover)->AddGCJoinWarWindow( pJoinPlayer->nMap, m_nMaxMapTime );
  3515. pGCMember->lspFifo.pop_front();
  3516. }
  3517. else
  3518. {
  3519. pGCMember->lspFifo.pop_front();
  3520. pJoinPlayer->nlife--;
  3521. if( pJoinPlayer->nlife > 0 )
  3522. pGCMember->lspFifo.push_back( pJoinPlayer );
  3523. if( pJoinPlayer->nlife < 0 )
  3524. pJoinPlayer->nlife = 0;
  3525. }
  3526. if( pGCMember->nWarCount == m_nMaxWarPlayer )
  3527. break;
  3528. } // while
  3529. break;
  3530. } // if
  3531. } // for
  3532. } // if
  3533. #endif // __S_BUG_GC
  3534. }
  3535. void CGuildCombat::GetPoint( CUser* pAttacker, CUser* pDefender )
  3536. {
  3537. // ¼±ÅÃÇÑ ³Ñµé °¡Áö°í ¿À±â
  3538. BOOL bMaster = FALSE;
  3539. BOOL bDefender = FALSE;
  3540. BOOL bLastLife = FALSE;
  3541. BOOL bKillDiffernceGuild = FALSE;
  3542. int nGetPoint = 2;
  3543. __JOINPLAYER* pJoinPlayerAttacker = NULL;
  3544. __JOINPLAYER* pJoinPlayerDefender = NULL;
  3545. __GuildCombatMember* pGCMemberAttacker = NULL;
  3546. CGuild* pGuild = g_GuildMng.GetGuild( pAttacker->m_idGuild );
  3547. if( pGuild && pGuild->IsMaster( pAttacker->m_idPlayer ) )
  3548. bMaster = TRUE;
  3549.  
  3550. #ifdef __S_BUG_GC
  3551. pGCMemberAttacker = FindGuildCombatMember( pAttacker->m_idGuild );
  3552. if( pGCMemberAttacker != NULL )
  3553. {
  3554. for( int veci = 0 ; veci < (int)( pGCMemberAttacker->vecGCSelectMember.size() ) ; ++veci )
  3555. {
  3556. __JOINPLAYER* pJoinPlayer = pGCMemberAttacker->vecGCSelectMember[veci];
  3557. if( pJoinPlayer->uidPlayer == pAttacker->m_idPlayer )
  3558. {
  3559. pJoinPlayerAttacker = pJoinPlayer;
  3560. break;
  3561. }
  3562. }
  3563. if( pJoinPlayerAttacker == NULL )
  3564. return;
  3565.  
  3566. if( pJoinPlayerAttacker->uKillidGuild != 0 && pJoinPlayerAttacker->uKillidGuild != pDefender->m_idGuild )
  3567. bKillDiffernceGuild = TRUE;
  3568.  
  3569. if( pJoinPlayerAttacker->nlife == 1 )
  3570. bLastLife = TRUE;
  3571. }
  3572. #else // __S_BUG_GC
  3573. map<u_long, __GuildCombatMember*>::iterator it = m_GuildCombatMem.find( pAttacker->m_idGuild );
  3574. if( it != m_GuildCombatMem.end() )
  3575. {
  3576. pGCMemberAttacker = it->second;
  3577. for( int veci = 0 ; veci < (int)( pGCMemberAttacker->vecGCSelectMember.size() ) ; ++veci )
  3578. {
  3579. __JOINPLAYER* pJoinPlayer = pGCMemberAttacker->vecGCSelectMember[veci];
  3580. if( pJoinPlayer->uidPlayer == pAttacker->m_idPlayer )
  3581. {
  3582. pJoinPlayerAttacker = pJoinPlayer;
  3583. break;
  3584. }
  3585. }
  3586. if( pJoinPlayerAttacker == NULL )
  3587. return;
  3588.  
  3589. if( pJoinPlayerAttacker->uKillidGuild != 0 && pJoinPlayerAttacker->uKillidGuild != pDefender->m_idGuild )
  3590. bKillDiffernceGuild = TRUE;
  3591.  
  3592. if( pJoinPlayerAttacker->nlife == 1 )
  3593. bLastLife = TRUE;
  3594. }
  3595. #endif // __S_BUG_GC
  3596.  
  3597. if( pGCMemberAttacker == NULL )
  3598. return;
  3599.  
  3600. #ifdef __S_BUG_GC
  3601. __GuildCombatMember* pGCMember = FindGuildCombatMember( pDefender->m_idGuild );
  3602. if( pGCMember != NULL )
  3603. {
  3604. for( int veci = 0 ; veci < (int)( pGCMember->vecGCSelectMember.size() ) ; ++veci )
  3605. {
  3606. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[veci];
  3607. if( pJoinPlayer->uidPlayer == pDefender->m_idPlayer )
  3608. {
  3609. pJoinPlayerDefender = pJoinPlayer;
  3610. break;
  3611. }
  3612. }
  3613. if( pJoinPlayerDefender == NULL )
  3614. return;
  3615.  
  3616. if( pDefender->m_idPlayer == pGCMember->m_uidDefender )
  3617. bDefender = TRUE;
  3618. }
  3619. #else // __S_BUG_GC
  3620. it = m_GuildCombatMem.find( pDefender->m_idGuild );
  3621. if( it != m_GuildCombatMem.end() )
  3622. {
  3623. __GuildCombatMember* pGCMember = it->second;
  3624. for( int veci = 0 ; veci < pGCMember->vecGCSelectMember.size() ; ++veci )
  3625. {
  3626. __JOINPLAYER* pJoinPlayer = pGCMember->vecGCSelectMember[veci];
  3627. if( pJoinPlayer->uidPlayer == pDefender->m_idPlayer )
  3628. {
  3629. pJoinPlayerDefender = pJoinPlayer;
  3630. break;
  3631. }
  3632. }
  3633. if( pJoinPlayerDefender == NULL )
  3634. return;
  3635.  
  3636. if( pDefender->m_idPlayer == pGCMember->m_uidDefender )
  3637. bDefender = TRUE;
  3638. }
  3639. #endif // __S_BUG_GC
  3640.  
  3641. // ÀÌÀü°ú ´Ù¸¥ ±æµå¿øÀ» Kill ÇßÀ» °æ¿ì
  3642. if( bKillDiffernceGuild )
  3643. ++nGetPoint;
  3644. // ±æµå¸¶½ºÅÍ°¡ Àû ±æµå¿øÀ» Kill ÇßÀ» °æ¿ì
  3645. if( bMaster )
  3646. ++nGetPoint;
  3647. // µðÆæ´õ¸¦ Kill ÇßÀ» °æ¿ì
  3648. if( bDefender )
  3649. ++nGetPoint;
  3650. // ºÎÈ°Æ÷ÀÎÆ® 0ÀÏ ¶§ Kill ÇßÀ» °æ¿ì
  3651. if( bLastLife )
  3652. ++nGetPoint;
  3653.  
  3654. pJoinPlayerAttacker->nPoint += nGetPoint;
  3655. pGCMemberAttacker->nGuildPoint += nGetPoint;
  3656.  
  3657. CGuild* pGuildMsg;
  3658. CGuildMember* pMember;
  3659. CUser* pUsertmp;
  3660.  
  3661. pGuildMsg = pAttacker->GetGuild();
  3662. if( pGuildMsg )
  3663. {
  3664. for( map<u_long, CGuildMember*>::iterator i = pGuildMsg->m_mapPMember.begin();
  3665. i != pGuildMsg->m_mapPMember.end(); ++i )
  3666. {
  3667. pMember = i->second;
  3668. pUsertmp = (CUser*)prj.GetUserByID( pMember->m_idPlayer );
  3669. if( IsValidObj( pUsertmp ) && pUsertmp->GetWorld() && pUsertmp->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
  3670. {
  3671. if( bMaster )
  3672. pUsertmp->AddDefinedCaption( TRUE, TID_GAME_GUILDCOMBAT_POINT_MASTER, "%d", nGetPoint );
  3673. else
  3674. pUsertmp->AddDefinedCaption( TRUE, TID_GAME_GUILDCOMBAT_POINT_GENERAL, "%d", nGetPoint );
  3675. }
  3676. }
  3677. }
  3678.  
  3679. if( bDefender )
  3680. {
  3681. pGuildMsg = pDefender->GetGuild();
  3682. if( pGuildMsg )
  3683. {
  3684. for( map<u_long, CGuildMember*>::iterator i = pGuildMsg->m_mapPMember.begin();
  3685. i != pGuildMsg->m_mapPMember.end(); ++i )
  3686. {
  3687. pMember = i->second;
  3688. pUsertmp = (CUser*)prj.GetUserByID( pMember->m_idPlayer );
  3689. if( IsValidObj( pUsertmp ) && pUsertmp->GetWorld() && pUsertmp->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
  3690. {
  3691. if( pGuild )
  3692. pUsertmp->AddDefinedCaption( TRUE, TID_GAME_GUILDCOMBAT_POINT_DEFENDER, "\"%s\"", pGuild->m_szGuild );
  3693. }
  3694. }
  3695. }
  3696. }
  3697. AddvecGCGetPoint( pAttacker->m_idGuild, pDefender->m_idGuild, pAttacker->m_idPlayer, pDefender->m_idPlayer, nGetPoint, bKillDiffernceGuild, bMaster, bDefender, bLastLife );
  3698. g_UserMng.AddGCGuildPrecedence();
  3699. g_UserMng.AddGCPlayerPrecedence();
  3700. }
  3701.  
  3702. void CGuildCombat::SerializeGCWarPlayerList( CAr & ar )
  3703. {
  3704. if( m_nMaxGuild <= (int)( vecRequestRanking.size() ) )
  3705. ar << m_nMaxGuild;
  3706. else
  3707. ar << (int)vecRequestRanking.size();
  3708.  
  3709. for( int nVeci = 0 ; nVeci < (int)( vecRequestRanking.size() ) ; ++nVeci )
  3710. {
  3711. if( nVeci >= m_nMaxGuild )
  3712. break;
  3713.  
  3714. __REQUESTGUILD RequestGuild = vecRequestRanking[nVeci];
  3715. #ifdef __S_BUG_GC
  3716. __GuildCombatMember* pGCMember = FindGuildCombatMember( RequestGuild.uidGuild );
  3717. if( pGCMember != NULL )
  3718. {
  3719. __JOINPLAYER* pJoinPlayer1;
  3720.  
  3721. ar << pGCMember->m_uidDefender;
  3722. ar << (int)pGCMember->vecGCSelectMember.size();
  3723. for( int vecSi = 0 ; vecSi < (int)( pGCMember->vecGCSelectMember.size() ) ; ++vecSi )
  3724. {
  3725. pJoinPlayer1 = pGCMember->vecGCSelectMember[vecSi];
  3726.  
  3727. ar << pJoinPlayer1->uidPlayer;
  3728. if( 0 < pJoinPlayer1->nlife )
  3729. {
  3730. BOOL bFind = FALSE;
  3731. for( list<__JOINPLAYER*>::iterator i1 = pGCMember->lspFifo.begin(); i1 != pGCMember->lspFifo.end(); ++i1 )
  3732. {
  3733. if( pJoinPlayer1 == *i1 )
  3734. {
  3735. bFind = TRUE;
  3736. break;
  3737. }
  3738. }
  3739.  
  3740. if( bFind ) // ´ë±âÁß
  3741. {
  3742. ar << (int)0;
  3743. }
  3744. else // ÀüÅõÀÚ
  3745. {
  3746. ar << (int)1;
  3747. }
  3748. }
  3749. else // ´ë±âÁß
  3750. {
  3751. ar << (int)0;
  3752. }
  3753. }
  3754. }
  3755. #else // __S_BUG_GC
  3756. map<u_long, __GuildCombatMember*>::iterator it = m_GuildCombatMem.find( RequestGuild.uidGuild );
  3757. if( it != m_GuildCombatMem.end() )
  3758. {
  3759. __GuildCombatMember* pGCMember = it->second;
  3760. __JOINPLAYER* pJoinPlayer1;
  3761.  
  3762. ar << pGCMember->m_uidDefender;
  3763. ar << (int)pGCMember->vecGCSelectMember.size();
  3764. for( int vecSi = 0 ; vecSi < pGCMember->vecGCSelectMember.size() ; ++vecSi )
  3765. {
  3766. pJoinPlayer1 = pGCMember->vecGCSelectMember[vecSi];
  3767.  
  3768. ar << pJoinPlayer1->uidPlayer;
  3769. if( 0 < pJoinPlayer1->nlife )
  3770. {
  3771. BOOL bFind = FALSE;
  3772. for( list<__JOINPLAYER*>::iterator i1 = pGCMember->lspFifo.begin(); i1 != pGCMember->lspFifo.end(); ++i1 )
  3773. {
  3774. if( pJoinPlayer1 == *i1 )
  3775. {
  3776. bFind = TRUE;
  3777. break;
  3778. }
  3779. }
  3780.  
  3781. if( bFind ) // ´ë±âÁß
  3782. {
  3783. ar << (int)0;
  3784. }
  3785. else // ÀüÅõÀÚ
  3786. {
  3787. ar << (int)1;
  3788. }
  3789. }
  3790. else // ´ë±âÁß
  3791. {
  3792. ar << (int)0;
  3793. }
  3794. }
  3795. }
  3796. #endif // __S_BUG_GC
  3797. else
  3798. {
  3799. ar << (u_long)0;
  3800. ar << (int)0;
  3801. }
  3802. }
  3803. }
  3804.  
  3805. #ifdef __TIMER
  3806. DWORD CGuildCombat::GetNextGuildWar()
  3807. {
  3808. CTime tmNow = CTime::GetCurrentTime();
  3809. //int nDay = tmNow.GetDayOfWeek() - 1;
  3810. DWORD dwNext = MIN(GC_TIME_MODULO - (tmNow.GetMinute() % GC_TIME_MODULO)) - SEC(tmNow.GetSecond());
  3811. /*for( int i = nDay; i < nDay + 8; ++i )
  3812. {
  3813. int nDayOfWeek = i % 7;
  3814. if( __AutoOpen[nDayOfWeek].bUseing )
  3815. {
  3816.  
  3817. if( i == nDay )
  3818. {
  3819. if( __AutoOpen[nDayOfWeek].nHour < tmNow.GetHour() )
  3820. continue;
  3821. else if( __AutoOpen[nDayOfWeek].nHour == tmNow.GetHour() )
  3822. {
  3823. if( __AutoOpen[nDayOfWeek].nMinute <= tmNow.GetMinute() )
  3824. continue;
  3825. }
  3826. }
  3827. int nDaysUntilNextGW = i - nDay;
  3828. int nHoursUntilNextGW = __AutoOpen[nDayOfWeek].nHour - tmNow.GetHour();
  3829. int nMinutesUntilNextGW = __AutoOpen[nDayOfWeek].nMinute - tmNow.GetMinute();
  3830. if( nMinutesUntilNextGW < 0 )
  3831. {
  3832. nMinutesUntilNextGW += 180;
  3833. nHoursUntilNextGW--;
  3834. }
  3835. if( nHoursUntilNextGW < 0 )
  3836. {
  3837. nHoursUntilNextGW += 24;
  3838. nDaysUntilNextGW--;
  3839. }
  3840. dwNext = 86400000 * nDaysUntilNextGW + nHoursUntilNextGW * 3600000 + MIN(nMinutesUntilNextGW);
  3841. break;
  3842. }
  3843. }*/
  3844. return dwNext;
  3845. }
  3846. #endif // __TIMER
  3847. #endif // __WORLDSERVER
  3848.  
  3849. CGuildCombat g_GuildCombatMng;
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