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- [Engine.PlayerInput]
- MoveForwardSpeed=1200
- MoveStrafeSpeed=1200
- LookRightScale=300
- LookUpScale=-250
- MouseSensitivity=8.437500
- DoubleClickTime=0.250000
- bEnableMouseSmoothing=false
- Bindings=(Name="Fire",Command="Button bFire | StartFire | OnRelease StopFire")
- Bindings=(Name="AltFire",Command="StartAltFire | OnRelease StopAltFire")
- Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
- Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
- Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
- Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
- Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
- Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
- Bindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
- Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
- Bindings=(Name="Look",Command="Button bLook")
- Bindings=(Name="Pause",Command="Pause")
- Bindings=(Name="LookToggle",Command="Toggle bLook")
- Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100")
- Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100")
- Bindings=(Name="CenterView",Command="Button bSnapLevel")
- Bindings=(Name="Walking",Command="Button bRun")
- Bindings=(Name="Strafe",Command="Button bStrafe")
- Bindings=(Name="NextWeapon",Command="NextWeapon")
- Bindings=(Name="ViewTeam",Command="ViewClass Pawn")
- Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
- Bindings=(Name="Turn180",Command="Button bTurn180")
- Bindings=(Name="W",Command="MoveForward")
- Bindings=(Name="S",Command="MoveBackward")
- Bindings=(Name="A",Command="StrafeLeft")
- Bindings=(Name="D",Command="StrafeRight")
- Bindings=(Name="F",Command="FreezeRendering")
- Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
- Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
- Bindings=(Name="LeftMouseButton",Command="Fire")
- Bindings=(Name="RightMouseButton",Command="AltFire")
- Bindings=(Name="SpaceBar",Command="Jump")
- Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease ShowMenu")
- Bindings=(Name="E",Command="Use")
- Bindings=(Name="MouseScrollUp",Command="PrevWeapon")
- Bindings=(Name="MouseScrollDown",Command="NextWeapon")
- Bindings=(Name="C",Command="DoDuck")
- Bindings=(Name="P",Command="TogglePhysicsMode")
- Bindings=(Name="B",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false")
- Bindings=(Name="Up",Command="MoveForward")
- Bindings=(Name="Down",Command="MoveBackward")
- Bindings=(Name="Left",Command="TurnLeft")
- Bindings=(Name="Right",Command="TurnRight")
- Bindings=(Name="F1",Command="ShowMouseCursor",Shift=True)
- Bindings=(Name="F1",Command="viewmode wireframe", bIgnoreShift=True)
- Bindings=(Name="F2",Command="viewmode unlit")
- Bindings=(Name="F3",Command="viewmode lit")
- Bindings=(Name="F4",Command="viewmode detaillighting")
- Bindings=(Name="F5",Command="viewmode shadercomplexity")
- Bindings=(Name="F7",Command="OPENKISMETDEBUGGER SEQUENCE=PAUSEKISMETDEBUGGER",Alt=True)
- Bindings=(Name="F9",Command="shot")
- Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True)
- Bindings=(Name="Delete",Command="Camera Default")
- Bindings=(Name="End",Command="Camera FirstPerson")
- Bindings=(Name="PageDown",Command="Camera ThirdPerson")
- Bindings=(Name="PageUp",Command="Camera Fixed")
- Bindings=(Name="Home",Command="Camera FixedTracking")
- Bindings=(Name="Insert",Command="Camera FreeCam")
- Bindings=(Name="XboxTypeS_X",Command="Use")
- Bindings=(Name="XboxTypeS_A",Command="Jump")
- Bindings=(Name="XboxTypeS_B",Command="ChangePosture")
- Bindings=(Name="XboxTypeS_Y",Command="NextWeapon")
- Bindings=(Name="XboxTypeS_Back",Command="")
- Bindings=(Name="XboxTypeS_Start",Command="|onrelease showmenu")
- Bindings=(Name="XboxTypeS_LeftShoulder",Command="obj list")
- Bindings=(Name="XboxTypeS_RightShoulder",Command="mem")
- Bindings=(Name="XboxTypeS_DPad_Up",Command="MoveForward")
- Bindings=(Name="XboxTypeS_DPad_Down",Command="MoveBackward")
- Bindings=(Name="XboxTypeS_DPad_Left",Command="TurnLeft")
- Bindings=(Name="XboxTypeS_DPad_Right",Command="TurnRight")
- Bindings=(Name="XboxTypeS_RightTrigger",Command="Fire")
- Bindings=(Name="XboxTypeS_LeftTrigger",Command="ToggleTargetingMode")
- Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
- Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
- Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
- Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
- Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11")
- Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11")
- Bindings=(Name="MOBILE_StopMatinee",Command="ce stopmatinee | OnRelease StopUseAttractModeInputConfig")
- Bindings=(Name="MOBILE_StartMatinee",Command="ce playmatinee | OnRelease StartUseAttractModeInputConfig")
- Bindings=(Name="MOBILE_NextConfig",Command="OnRelease NextMobileInputConfig")
- Bindings=(Name="MOBILE_CalibrateTilt",Command="CalibrateTilt")
- Bindings=(Name="MOBILE_ATurn",Command="Axis aTurn DeadZone=0.05")
- Bindings=(Name="MOBILE_ALookup",Command="Axis aLookup Speed=-1 DeadZone=0.05")
- Bindings=(Name="MOBILE_AStrafe",Command="Axis aStrafe DeadZone=0.15")
- Bindings=(Name="MOBILE_AForward",Command="Axis aBaseY DeadZone=0.15")
- Bindings=(Name="MOBILE_Fire",Command="StartFire | OnRelease StopFire")
- Bindings=(Name="MOBILE_NextWeapon",Command="NextWeapon")
- Bindings=(Name="MOBILE_Jump",Command="Jump")
- Bindings=(Name="MOBILE_ToggleFPS",Command="OnRelease stat fps")
- Bindings=(Name="NumPadZero",Command="MOBILE_ResetPrimitiveTracking")
- Bindings=(Name="NumPadOne",Command="MOBILE_IncrementTrackedPrimitive -1")
- Bindings=(Name="NumPadThree",Command="MOBILE_IncrementTrackedPrimitive 1")
- Bindings=(Name="Duck",Command="SetCrouch true | OnRelease SetCrouch false | Axis aUp Speed=-1.0 AbsoluteAxis=100")
- Bindings=(Name="Sprinting",Command="SetSprint true | OnRelease SetSprint false")
- Bindings=(Name="HoldBreathCmd",Command="SetHoldBreath true | OnRelease SetHoldBreath false")
- Bindings=(Name="SprintAndBreath",Command="SetSprint true | OnRelease SetSprint false | SetHoldBreath true | OnRelease SetHoldBreath false")
- Bindings=(Name="Walking",Command="SetWalk true | OnRelease SetWalk false")
- Bindings=(Name="ReloadCmd",Command="ManualReload")
- Bindings=(Name="WeaponSlotOne",Command="SelectWeaponSlot WS_Melee")
- Bindings=(Name="WeaponSlotTwo",Command="SelectWeaponSlot WS_Secondary")
- Bindings=(Name="WeaponSlotThree",Command="SelectWeaponSlot WS_Primary")
- Bindings=(Name="WeaponSlotFour",Command="SelectWeaponSlot WS_Item1")
- Bindings=(Name="WeaponSlotFive",Command="SelectWeaponSlot WS_Item2")
- Bindings=(Name="WeaponSlotSix",Command="SelectWeaponSlot WS_Item3")
- Bindings=(Name="WeaponSlotSeven",Command="SelectWeaponSlot WS_Item4")
- Bindings=(Name="WeaponSlotEight",Command="SelectWeaponSlot WS_Item5")
- Bindings=(Name="TogglePrimarySecondaryCmd",Command="TogglePrimarySecondary")
- Bindings=(Name="QuickThrowGrenadeCmd",Command="QuickThrowGrenade true | OnRelease QuickThrowGrenade false")
- Bindings=(Name="QuickMeleeCmd",Command="QuickMelee true | OnRelease QuickMelee false")
- Bindings=(Name="QuickItem1Cmd",Command="QuickItemSlot1 true | OnRelease QuickItemSlot1 false")
- Bindings=(Name="QuickItem2Cmd",Command="QuickItemSlot2 true | OnRelease QuickItemSlot2 false")
- Bindings=(Name="UnlockItemCmd",Command="SelectUnlock")
- Bindings=(Name="ShowScoreboard",Command="Button m_bShowScoreBoard")
- Bindings=(Name="ShowAllyNames",Command="Button m_bShowAllyNames")
- Bindings=(Name="SuicideCmd",Command="suicide")
- Bindings=(Name="UseCmd",Command="SetUse true | OnRelease SetUse false")
- Bindings=(Name="JumpCmd",Command="Jump | PassAttendedCheck | Axis aUp Speed=1.0 AbsoluteAxis=100")
- Bindings=(Name="AltFire",Command="StartAltFire | OnRelease StopAltFire | SetIronsight true | OnRelease SetIronsight false")
- Bindings=(Name="SayAllCmd",Command="SayAll")
- Bindings=(Name="SayTeamCmd",Command="SayTeam")
- Bindings=(Name="ToggleLimboCmd",Command="ToggleLimbo")
- Bindings=(Name="ToggleQuickChatCmd",Command="ToggleQuickChat")
- Bindings=(Name="ToggleActionMenuCmd",Command="OnRelease ToggleActionMenu")
- Bindings=(Name="PushToTalkCmd",Command="StartTalking | OnRelease StopTalking")
- Bindings=(Name="MinimapScalePlus",Command="SetMinimapAutoScale true 0.75 | OnRelease SetMinimapAutoScale false")
- Bindings=(Name="MinimapScaleMinus",Command="SetMinimapAutoScale true -0.75 | OnRelease SetMinimapAutoScale false")
- Bindings=(Name="R",Command="ReloadCmd")
- Bindings=(Name="one",Command="WeaponSlotThree")
- Bindings=(Name="two",Command="WeaponSlotTwo")
- Bindings=(Name="three",Command="WeaponSlotOne")
- Bindings=(Name="four",Command="WeaponSlotFour")
- Bindings=(Name="five",Command="WeaponSlotFive")
- Bindings=(Name="six",Command="WeaponSlotSix")
- Bindings=(Name="seven",Command="WeaponSlotSeven")
- Bindings=(Name="eight",Command="WeaponSlotEight")
- Bindings=(Name="G",Command="QuickThrowGrenadeCmd")
- Bindings=(Name="Q",Command="QuickItem1Cmd")
- Bindings=(Name="E",Command="QuickItem2Cmd")
- Bindings=(Name="LeftControl",Command="Duck")
- Bindings=(Name="C",Command="Duck")
- Bindings=(Name="MiddleMouseButton",Command="QuickMeleeCmd")
- Bindings=(Name="LeftShift",Command="SprintAndBreath")
- Bindings=(Name="X",Command="PushToTalkCmd")
- Bindings=(Name="Add",Command="MinimapScalePlus")
- Bindings=(Name="Subtract",Command="MinimapScaleMinus")
- Bindings=(Name="Tab",Command="ShowScoreboard")
- Bindings=(Name="Z",Command="ShowAllyNames")
- Bindings=(Name="K",bIgnoreAlt=true,Command="SuicideCmd")
- Bindings=(Name="F",Command="UseCmd")
- Bindings=(Name="SpaceBar",Command="JumpCmd");
- Bindings=(Name="Y", Command="SayAllCmd")
- Bindings=(Name="U",bIgnoreAlt=true,Command="SayTeamCmd")
- Bindings=(Name="V",Command="ToggleQuickChatCmd")
- Bindings=(Name="F5",Command="ToggleActionMenuCmd")
- Bindings=(Name="L",bIgnoreAlt=true,Command="ToggleLimboCmd")
- Bindings=(Name="Escape",Command="EscKeyActions")
- Bindings=(Name="F1",Control=false,Alt=false,Shift=false,bIgnoreCtrl=true, Command="CharacterSlot 1 | VoteYes")
- Bindings=(Name="F2",Control=false,Alt=false,Shift=false,bIgnoreCtrl=true, Command="CharacterSlot 2 | VoteNo")
- Bindings=(Name="F3",Control=false,Alt=false,Shift=false,bIgnoreCtrl=true, Command="CharacterSlot 3")
- Bindings=(Name="F6",Command="PlayerReady true")
- Bindings=(Name="F7",Command="PlayerReady false")
- Bindings=(Name="F4",Control=false,Alt=true,Shift=false,Command="quit")
- Bindings=(Name="F12",Command="bugit")
- Bindings=(Name="BackSpace",Command="FailAttendedCheck");
- Bindings=(Name="Delete",Command="Camera FirstPerson_Debug")
- Bindings=(Name="NumPadFour", Command="DebugCameraRotate 0 4");
- Bindings=(Name="NumPadSix", Command="DebugCameraRotate 0 -4");
- Bindings=(Name="NumPadEight", Command="DebugCameraRotate -4 0");
- Bindings=(Name="NumPadTwo", Command="DebugCameraRotate 4 0");
- Bindings=(Name="NumPadNine", Command="DebugCameraZoom -10");
- Bindings=(Name="NumPadThree", Command="DebugCameraZoom 10");
- Bindings=(Name="NumPadFive", Command="DebugCameraReset");
- Bindings=(Name="NumPadSeven", Command="DebugCameraOffset 0 0 -2");
- Bindings=(Name="NumPadOne", Command="DebugCameraOffset 0 0 2");
- Bindings=(Name="Semicolon", Command="DebugMenu");
- Bindings=(Name="Pause", Command="AdminPause");
- Bindings=(Name="NoClipOn",Command="Ghost | SetBind F8 NoClipOff")
- Bindings=(Name="NoClipOff",Command="Walk | SetBind F8 NoClipOn")
- Bindings=(Name="F8",Command="NoClipOn")
- Bindings=(Name="MouseScrollUp",Alt=True,Shift=True,Command="SloMo 5")
- Bindings=(Name="MouseScrollDown",Alt=True,Shift=True,Command="OnRelease SloMo 1")
- Bindings=(Name="H",Alt=True,Command="ShowHotSpots")
- Bindings=(Name="J",Alt=True,Command="AddHotSpot")
- Bindings=(Name="U",Alt=True,Command="DeleteHotSpot")
- Bindings=(Name="K",Alt=True,Command="GrabHotSpot")
- Bindings=(Name="L",Alt=True,Command="DropHotSpot")
- Bindings=(Name="N",Alt=True,Command="SnapToHotSpot")
- Bindings=(Name="M",Alt=True,Command="UpdateHotSpot")
- Bindings=(Name="B",Alt=True,Command="VisitHotSpots")
- Bindings=(Name="F10",Command="FogDensity 0 | ColorGrading 2 | RawInputUpdateTest true | Stat FPS | showmiplevels | setmaxmiplevel 11",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="H",Alt,Command="ShowHotSpots")
- DefaultBindings=(Name="J",Alt=True,Command="AddHotSpot")
- DefaultBindings=(Name="U",Alt=True,Command="DeleteHotSpot")
- DefaultBindings=(Name="K",Alt=True,Command="GrabHotSpot")
- DefaultBindings=(Name="L",Alt=True,Command="DropHotSpot")
- DefaultBindings=(Name="N",Alt=True,Command="SnapToHotSpot")
- DefaultBindings=(Name="M",Alt=True,Command="UpdateHotSpot")
- DefaultBindings=(Name="B",Alt=True,Command="VisitHotSpots")
- bInvertMouse=False
- bInvertTurn=False
- [Engine.DebugCameraInput]
- Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0")
- Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0")
- Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
- Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
- Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
- Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
- Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
- Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
- Bindings=(Name="Q",Command="MoveDown")
- Bindings=(Name="E",Command="MoveUp")
- Bindings=(Name="W",Command="MoveForward")
- Bindings=(Name="S",Command="MoveBackward")
- Bindings=(Name="A",Command="StrafeLeft")
- Bindings=(Name="D",Command="StrafeRight")
- Bindings=(Name="F",Command="FreezeRendering")
- Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
- Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
- Bindings=(Name="Left",Command="TurnLeft")
- Bindings=(Name="Right",Command="TurnRight")
- Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True)
- Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False)
- Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera")
- Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
- Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
- Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
- Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
- Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown")
- Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp")
- Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering")
- Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed")
- [UnrealEd.EditorViewportInput]
- Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
- Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
- Bindings=(Command="DELETE",Name=Delete)
- Bindings=(Command="SELECT BUILDERBRUSH",Name=F2)
- Bindings=(Command="EDCALLBACK SELECTEDPROPS",Name=F4)
- Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
- Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
- Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
- Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
- Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
- Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
- Bindings=(Command="DUPLICATE",Name=D,Shift=True)
- Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True)
- Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
- Bindings=(Command="EDCALLBACK FITTEXTURETOSURFACE",Name=F,Control=True,Shift=True)
- Bindings=(Command="POLY SELECT MATCHING GROUPS",Name=G,Shift=True)
- Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
- Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
- Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
- Bindings=(Command="ACTOR LEVELCURRENT",Name=M)
- Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
- Bindings=(Command="SELECT NONE",Name=N,Shift=True)
- Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
- Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
- Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
- Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
- Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
- Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
- Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
- Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
- Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
- Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True)
- Bindings=(Command="EDIT COPY",Name=C,Control=True)
- Bindings=(Command="EDIT PASTE",Name=V,Control=True)
- Bindings=(Command="DUPLICATE",Name=W,Control=True)
- Bindings=(Command="EDIT CUT",Name=X,Control=True)
- Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
- Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
- Bindings=(Command="BRUSH ADD",Name=A,Control=True)
- Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
- Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
- Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True)
- Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
- Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
- Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
- Bindings=(Command="CAMERA ALIGN",Name=Home)
- Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
- Bindings=(Command="MAP BRUSH GET",Name=P,Control=True)
- Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True)
- Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True)
- Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True)
- Bindings=(Command="ACTOR SYNCBROWSERMATERIAL",Name=B,Control=True,Shift=True)
- Bindings=(Command="ACTOR DESELECT",Name=Escape)
- Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True)
- Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True)
- Bindings=(Command="ACTOR LINKSELECTED",Name=L,Control=True,Shift=True)
- Bindings=(Command="ACTOR UNLINKSELECTED",Name=U,Control=True,Shift=True)
- Bindings=(Command="BUILDLIGHTING",Name=Semicolon,Control=True,Shift=True)
- Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True)
- Bindings=(Command="ACTOR ATTACH",Name=B,Alt=True)
- Bindings=(Command="ACTOR ADDTOATTACHEDITOR",Name=A,Alt=True)
- Bindings=(Command="PARTICLE RESET SELECTED",Name=Slash)
- Bindings=(Command="PARTICLE RESET ALL",Name=Slash,Shift=True)
- [UnrealEd.ObjectEditorViewportInput]
- Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
- Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True)
- Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
- [Engine.Console]
- ConsoleKey=Tilde
- TypeKey=Home
- MaxScrollbackSize=1024
- HistoryBot=-1
- ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the game)")
- ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc="")
- ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.")
- ManualAutoCompleteList=(Command="SSSwapControllers",Desc="")
- ManualAutoCompleteList=(Command="Open",Desc="Open <MapName> (Opens the specified map)")
- ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)")
- ManualAutoCompleteList=(Command="DisplayAllState",Desc="DisplayAllState <ClassName> (Display state names for all instances of classname)")
- ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayClear (Clears previous DisplayAll entries)")
- ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="FlushPersistentDebugLines (Clears persistent debug line cache)")
- ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll <ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances of classname)")
- ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllState <ClassName> (Log state names for all instances of classname)")
- ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
- ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>")
- ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classes (Shows all classes)")
- ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object")
- ManualAutoCompleteList=(Command="EditActor",Desc="EditActor <Class=ClassName> or <Name=ObjectName> or TRACE")
- ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefault <Class=ClassName>")
- ManualAutoCompleteList=(Command="EditObject",Desc="EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>")
- ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)")
- ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)")
- ManualAutoCompleteList=(Command="Set ",Desc="Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)")
- ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUNDS (Displays bounding boxes for all visible objects)")
- ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP (Toggles BSP rendering)")
- ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show COLLISION (Toggles collision rendering)")
- ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER (Toggles cover rendering)")
- ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECALS (Toggles decal rendering)")
- ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG (Toggles fog rendering)")
- ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="Show LEVELCOLORATION (Toggles per-level coloration)")
- ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS (Toggles path rendering)")
- ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show POSTPROCESS (Toggles post process rendering)")
- ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show SKELMESHES (Toggles skeletal mesh rendering)")
- ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERRAIN (Toggles terrain rendering)")
- ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLUMES (Toggles volume rendering)")
- ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLINES (Toggles spline rendering)")
- ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Shows FPS counter)")
- ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT (Shows hardware unit framerate)")
- ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVELS (Displays level streaming info)")
- ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME (Displays game performance stats)")
- ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMORY (Displays memory stats)")
- ManualAutoCompleteList=(Command="Stat XBOXMEMORY",Desc="Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)")
- ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYSICS (Displays physics performance stats)")
- ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat STREAMING (Displays basic texture streaming stats)")
- ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Stat STREAMINGDETAILS (Displays detailed texture streaming stats)")
- ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat COLLISION")
- ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat PARTICLES")
- ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIPT")
- ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO")
- ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM")
- ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET")
- ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)")
- ManualAutoCompleteList=(Command="Stat splitscreen",Desc="")
- ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextures (Lists all loaded textures and their current memory footprint)")
- ManualAutoCompleteList=(Command="ListUncachedStaticLightingInteractions",Desc="ListUncachedStaticLightingInteractions (Lists all uncached static lighting interactions, which causes Lighting needs to be rebuilt messages)")
- ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLevel (restarts the level)")
- ManualAutoCompleteList=(Command="ListSounds",Desc="ListSounds (Lists all the loaded sounds and their memory footprint)")
- ManualAutoCompleteList=(Command="ListWaves",Desc="ListWaves (List the WaveInstances and whether they have a source)")
- ManualAutoCompleteList=(Command="ListSoundClasses",Desc="ListSoundClasses (Lists a summary of loaded sound collated by class)")
- ManualAutoCompleteList=(Command="ListSoundModes",Desc="ListSoundModes (Lists loaded sound modes)")
- ManualAutoCompleteList=(Command="ListAudioComponents",Desc="ListAudioComponents (Dumps a detailed list of all AudioComponent objects)")
- ManualAutoCompleteList=(Command="ListSoundDurations",Desc="ListSoundDurations")
- ManualAutoCompleteList=(Command="PlaySoundCue",Desc="PlaySoundCue (Lists a summary of loaded sound collated by class)")
- ManualAutoCompleteList=(Command="PlaySoundWave",Desc="PlaySoundWave")
- ManualAutoCompleteList=(Command="SetSoundMode",Desc="SetSoundMode <ModeName>")
- ManualAutoCompleteList=(Command="DisableLowPassFilter",Desc="DisableLowPassFilter")
- ManualAutoCompleteList=(Command="DisableEQFilter",Desc="DisableEQFilter")
- ManualAutoCompleteList=(Command="IsolateDryAudio",Desc="IsolateDryAudio")
- ManualAutoCompleteList=(Command="IsolateReverb",Desc="IsolateReverb")
- ManualAutoCompleteList=(Command="ResetSoundState",Desc="ResetSoundState (Resets volumes to default and removes test filters)")
- ManualAutoCompleteList=(Command="ModifySoundClass",Desc="ModifySoundClass <SoundClassName> Vol=<new volume>")
- ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
- ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
- ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
- ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
- ManualAutoCompleteList=(Command="ShowDebug NET",Desc="")
- ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc="")
- ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc="")
- ManualAutoCompleteList=(Command="ShowDebug AI",Desc="")
- ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc="")
- ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc="")
- ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="")
- ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc="")
- ManualAutoCompleteList=(Command="memleakcheck",Desc="")
- ManualAutoCompleteList=(Command="togglehdwarning",Desc="")
- ManualAutoCompleteList=(Command="Stat SOUNDWAVES",Desc="Stat SOUNDWAVES (Shows active SoundWaves)")
- ManualAutoCompleteList=(Command="Stat SOUNDCUES",Desc="Stat SOUNDCUES (Shows active SoundCues)")
- ManualAutoCompleteList=(Command="Stat SOUNDS",Desc="Stat SOUNDS <?> <sort=distance|class|name|waves|default> <-debug> <off> (Shows active SoundCues and SoundWaves)")
- ManualAutoCompleteList=(Command="Debug ANIMATION",Desc="debug ANIMATION (Toggles on screen animation node weight debug information)")
- ManualAutoCompleteList=(Command="Debug CAMERA",Desc="debug ANIMATION (Toggles on screen camera animation debug information)")
- ManualAutoCompleteList=(Command="Debug LOCOMOTION",Desc="debug LOCOMOTION (Toggles locomotion speed and acceleration graph rendering)")
- ManualAutoCompleteList=(Command="Debug RAGDOLL",Desc="debug RAGDOLL (Toggles on screen ragdoll debug information)")
- ManualAutoCompleteList=(Command="Debug LOADOUT",Desc="debug LOADOUT (Toggles on screen player loadout debug information)")
- [Engine.DebugCameraController]
- PrimaryKey=LeftMouseButton
- SecondaryKey=RightMouseButton
- UnselectKey=Escape
- bShowSelectedInfo=true
- [Engine.UIDataStore_InputAlias]
- InputAliases=(AliasName="Term_Controller",PlatformInputKeys[0]=(ButtonFontMarkupString="GAMEPAD"),PlatformInputKeys[1]=(ButtonFontMarkupString="GAMEPAD_360"),PlatformInputKeys[2]=(ButtonFontMarkupString="GAMEPAD_PS3"))
- InputAliases=(AliasName="Term_GamerCard",PlatformInputKeys[0]=(ButtonFontMarkupString="X BUTTON"))
- InputAliases=(AliasName="CycleLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="LEFT SHOULDER"))
- InputAliases=(AliasName="CycleRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="RIGHT SHOULDER"))
- InputAliases=(AliasName="AnyKey",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="*"),ButtonFontMarkupString="ANY KEY"))
- InputAliases=(AliasName="Accept",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Enter"),ButtonFontMarkupString="ACCEPT"))
- InputAliases=(AliasName="Cancel",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Escape"),ButtonFontMarkupString="CANCEL"))
- InputAliases=(AliasName="Conditional1",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="X BUTTON"))
- InputAliases=(AliasName="Conditional2",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="Y BUTTON"))
- InputAliases=(AliasName="Start",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="START"))
- InputAliases=(AliasName="Back",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="BACK"))
- InputAliases=(AliasName="ShiftUp",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Subtract"),ButtonFontMarkupString="SUBTRACT"))
- InputAliases=(AliasName="ShiftDown",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Add"),ButtonFontMarkupString="ADD"))
- InputAliases=(AliasName="ShiftUpPage",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="PageUp"),ButtonFontMarkupString="PAGEUP"))
- InputAliases=(AliasName="ShiftDownPage",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="PageDown"),ButtonFontMarkupString="PAGEDOWN"))
- InputAliases=(AliasName="Defaults",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="LEFT TRIGGER"))
- InputAliases=(AliasName="MouseLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="LeftMouseButton"),ButtonFontMarkupString="LEFT MOUSE"))
- InputAliases=(AliasName="MouseRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="RightMouseButton"),ButtonFontMarkupString="RIGHT MOUSE"))
- InputAliases=(AliasName="ClickLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="CLICK LEFT STICK"))
- InputAliases=(AliasName="ClickRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="CLICK RIGHT STICK"))
- [GFxUI.KeyMap]
- FullKeyboard=1
- XboxTypeS_DPad_Left=Left
- XboxTypeS_DPad_Right=Right
- XboxTypeS_DPad_Up=Up
- XboxTypeS_DPad_Down=Down
- Gamepad_RightStick_Left=GAMEPAD_RS_Left
- Gamepad_RightStick_Right=GAMEPAD_RS_Right
- Gamepad_RightStick_Up=GAMEPAD_RS_Up
- Gamepad_RightStick_Down=GAMEPAD_RS_Down
- Gamepad_LeftStick_Left=Left
- Gamepad_LeftStick_Right=Right
- Gamepad_LeftStick_Up=Up
- Gamepad_LeftStick_Down=Down
- XboxTypeS_A=GAMEPAD_A
- XboxTypeS_B=GAMEPAD_B
- XboxTypeS_X=GAMEPAD_X
- XboxTypeS_Y=GAMEPAD_Y
- XboxTypeS_LeftShoulder=GAMEPAD_L1
- XboxTypeS_LeftTrigger=GAMEPAD_L2
- XboxTypeS_LeftThumbStick=GAMEPAD_L3
- XboxTypeS_RightShoulder=GAMEPAD_R1
- XboxTypeS_RightTrigger=GAMEPAD_R2
- XboxTypeS_RightThumbStick=GAMEPAD_R3
- XboxTypeS_Start=START
- XboxTypeS_Back=BACK
- [GFxUI.GamepadMouse]
- X=None
- Y=None
- [Configuration]
- [ShooterGame.SGPlayerInputPawn]
- FOVSensitivityScale=0.0
- WeaponScrollMode=ESWM_Primary_Secondary
- SprintToggle=false
- CrouchToggle=false
- IronSightToggle=false
- SprintCancelsReload=true
- AutomaticReload=true
- DefaultBindings=(Name="G",Command="QuickThrowGrenadeCmd",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="Add",Command="MinimapScalePlus",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="Subtract",Command="MinimapScaleMinus",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="Z",Command="ShowAllyNames",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="F5",Command="ToggleActionMenuCmd",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="LeftMouseButton",Command="Fire",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="RightMouseButton",Command="AltFire",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="F",Command="UseCmd",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="W",Command="MoveForward",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="Up",Command="MoveForward",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="S",Command="MoveBackward",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="Down",Command="MoveBackward",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="A",Command="StrafeLeft",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="D",Command="StrafeRight",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="Left",Command="TurnLeft",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="Right",Command="TurnRight",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="LeftControl",Command="Duck",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="C",Command="Duck",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="LeftShift",Command="SprintAndBreath",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="SpaceBar",Command="JumpCmd",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="R",Command="ReloadCmd",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="K",Command="SuicideCmd",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=True)
- DefaultBindings=(Name="MiddleMouseButton",Command="QuickMeleeCmd",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="MouseScrollUp",Command="PrevWeapon",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="MouseScrollDown",Command="NextWeapon",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="Three",Command="WeaponSlotOne",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="Two",Command="WeaponSlotTwo",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="One",Command="WeaponSlotThree",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="Four",Command="WeaponSlotFour",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="Five",Command="WeaponSlotFive",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="Six",Command="WeaponSlotSix",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="Seven",Command="WeaponSlotSeven",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="Y",Command="SayAllCmd",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="U",Command="SayTeamCmd",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=True)
- DefaultBindings=(Name="V",Command="ToggleQuickChatCmd",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="Tab",Command="ShowScoreboard",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="L",Command="ToggleLimboCmd",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=True)
- DefaultBindings=(Name="Q",Command="QuickItem1Cmd",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="E",Command="QuickItem2Cmd",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="X",Command="PushToTalkCmd",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="Add",Command="SetMinimapAutoScale true 0.75",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="Subtract",Command="SetMinimapAutoScale true -0.75",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="Eight",Command="WeaponSlotEight",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- DefaultBindings=(Name="F1",Command="CharacterSlot 1 | VoteYes",Control=False,Shift=False,Alt=False,bIgnoreCtrl=True,bIgnoreShift=True,bIgnoreAlt=True)
- DefaultBindings=(Name="F2",Command="CharacterSlot 2 | VoteNo",Control=False,Shift=False,Alt=False,bIgnoreCtrl=True,bIgnoreShift=True,bIgnoreAlt=True)
- DefaultBindings=(Name="F3",Command="CharacterSlot 3",Control=False,Shift=False,Alt=False,bIgnoreCtrl=True,bIgnoreShift=True,bIgnoreAlt=True)
- bUseProfileBindings=True
- MoveForwardSpeed=1200.000000
- MoveStrafeSpeed=1200.000000
- LookRightScale=300.000000
- LookUpScale=-250.000000
- Bindings=(Name="Fire",Command="Button bFire | StartFire | OnRelease StopFire",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="AltFire",Command="StartAltFire | OnRelease StopAltFire",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Look",Command="Button bLook",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Pause",Command="Pause",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="LookToggle",Command="Toggle bLook",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="CenterView",Command="Button bSnapLevel",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Walking",Command="Button bRun",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Strafe",Command="Button bStrafe",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="ViewTeam",Command="ViewClass Pawn",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Turn180",Command="Button bTurn180",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease ShowMenu",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="P",Command="TogglePhysicsMode",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="F1",Command="ShowMouseCursor",Control=False,Shift=True,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="F1",Command="viewmode wireframe",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=True,bIgnoreAlt=False)
- Bindings=(Name="F2",Command="viewmode unlit",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="F3",Command="viewmode lit",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="F4",Command="viewmode detaillighting",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="F5",Command="viewmode shadercomplexity",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="F7",Command="OPENKISMETDEBUGGER SEQUENCE=PAUSEKISMETDEBUGGER",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="F9",Command="shot",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Period",Command="RECOMPILESHADERS CHANGED",Control=True,Shift=True,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Delete",Command="Camera Default",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="End",Command="Camera FirstPerson",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="PageDown",Command="Camera ThirdPerson",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="PageUp",Command="Camera Fixed",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Home",Command="Camera FixedTracking",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Insert",Command="Camera FreeCam",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_X",Command="Use",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_A",Command="Jump",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=v(Name="XboxTypeS_B",Command="ChangePosture",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_Back",Command=,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_Start",Command="|onrelease showmenu",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_LeftShoulder",Command="obj list",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_RightShoulder",Command="mem",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_LeftTrigger",Command="ToggleTargetingMode",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MOBILE_StopMatinee",Command="ce stopmatinee | OnRelease StopUseAttractModeInputConfig",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MOBILE_StartMatinee",Command="ce playmatinee | OnRelease StartUseAttractModeInputConfig",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MOBILE_NextConfig",Command="OnRelease NextMobileInputConfig",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MOBILE_CalibrateTilt",Command="CalibrateTilt",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MOBILE_ATurn",Command="Axis aTurn DeadZone=0.05",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MOBILE_ALookup",Command="Axis aLookup Speed=-1 DeadZone=0.05",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MOBILE_AStrafe",Command="Axis aStrafe DeadZone=0.15",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MOBILE_AForward",Command="Axis aBaseY DeadZone=0.15",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MOBILE_Fire",Command="StartFire | OnRelease StopFire",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MOBILE_Jump",Command="Jump",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MOBILE_ToggleFPS",Command="OnRelease stat fps",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="NumPadZero",Command="MOBILE_ResetPrimitiveTracking",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="NumPadOne",Command="MOBILE_IncrementTrackedPrimitive -1",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="NumPadThree",Command="MOBILE_IncrementTrackedPrimitive 1",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Duck",Command="SetCrouch true | OnRelease SetCrouch false | Axis aUp Speed=-1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Sprinting",Command="SetSprint true | OnRelease SetSprint false",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="HoldBreathCmd",Command="SetHoldBreath true | OnRelease SetHoldBreath false",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="SprintAndBreath",Command="SetSprint true | OnRelease SetSprint false | SetHoldBreath true | OnRelease SetHoldBreath false",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Walking",Command="SetWalk true | OnRelease SetWalk false",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="ReloadCmd",Command="ManualReload",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="WeaponSlotOne",Command="SelectWeaponSlot WS_Melee",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="WeaponSlotTwo",Command="SelectWeaponSlot WS_Secondary",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="WeaponSlotThree",Command="SelectWeaponSlot WS_Primary",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="WeaponSlotFour",Command="SelectWeaponSlot WS_Item1",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="WeaponSlotFive",Command="SelectWeaponSlot WS_Item2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="WeaponSlotSix",Command="SelectWeaponSlot WS_Item3",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="WeaponSlotSeven",Command="SelectWeaponSlot WS_Item4",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="WeaponSlotEight",Command="SelectWeaponSlot WS_Item5",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="TogglePrimarySecondaryCmd",Command="TogglePrimarySecondary",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="QuickThrowGrenadeCmd",Command="QuickThrowGrenade true | OnRelease QuickThrowGrenade false",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="QuickMeleeCmd",Command="QuickMelee true | OnRelease QuickMelee false",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="QuickItem1Cmd",Command="QuickItemSlot1 true | OnRelease QuickItemSlot1 false",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="QuickItem2Cmd",Command="QuickItemSlot2 true | OnRelease QuickItemSlot2 false",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="UnlockItemCmd",Command="SelectUnlock",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="ShowScoreboard",Command="Button m_bShowScoreBoard",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="ShowAllyNames",Command="Button m_bShowAllyNames",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="SuicideCmd",Command="suicide",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="UseCmd",Command="SetUse true | OnRelease SetUse false",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="JumpCmd",Command="Jump | PassAttendedCheck | Axis aUp Speed=1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="AltFire",Command="StartAltFire | OnRelease StopAltFire | SetIronsight true | OnRelease SetIronsight false",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="SayAllCmd",Command="SayAll",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="SayTeamCmd",Command="SayTeam",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="ToggleLimboCmd",Command="ToggleLimbo",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="ToggleQuickChatCmd",Command="ToggleQuickChat",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="ToggleActionMenuCmd",Command="OnRelease ToggleActionMenu",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="PushToTalkCmd",Command="StartTalking | OnRelease StopTalking",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MinimapScalePlus",Command="SetMinimapAutoScale true 0.75 | OnRelease SetMinimapAutoScale false",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MinimapScaleMinus",Command="SetMinimapAutoScale true -0.75 | OnRelease SetMinimapAutoScale false",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="G",Command="QuickThrowGrenadeCmd",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Add",Command="MinimapScalePlus",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Subtract",Command="MinimapScaleMinus",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="F5",Command="ToggleActionMenuCmd",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Escape",Command="EscKeyActions",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="F6",Command="PlayerReady true",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="F7",Command="PlayerReady false",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="F4",Command="quit",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="F12",Command="bugit",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Backspace",Command="FailAttendedCheck",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Delete",Command="Camera FirstPerson_Debug",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="NumPadFour",Command="DebugCameraRotate 0 4",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="NumPadSix",Command="DebugCameraRotate 0 -4",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="NumPadEight",Command="DebugCameraRotate -4 0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="NumPadTwo",Command="DebugCameraRotate 4 0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="NumPadNine",Command="DebugCameraZoom -10",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="NumPadThree",Command="DebugCameraZoom 10",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="NumPadFive",Command="DebugCameraReset",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="NumPadSeven",Command="DebugCameraOffset 0 0 -2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="NumPadOne",Command="DebugCameraOffset 0 0 2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Semicolon",Command="DebugMenu",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Pause",Command="AdminPause",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="NoClipOn",Command="Ghost | SetBind F8 NoClipOff",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="NoClipOff",Command="Walk | SetBind F8 NoClipOn",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="F8",Command="NoClipOn",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MouseScrollDown",Command="OnRelease SloMo 1",Control=False,Shift=True,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="H",Command="ShowHotSpots",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="J",Command="AddHotSpot",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="N",Command="SnapToHotSpot",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="M",Command="UpdateHotSpot",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Six",Command="WeaponSlotSix",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Seven",Command="WeaponSlotSeven",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Add",Command="SetMinimapAutoScale true 0.75",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Subtract",Command="SetMinimapAutoScale true -0.75",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Eight",Command="WeaponSlotEight",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="F1",Command="CharacterSlot 1 | VoteYes",Control=False,Shift=False,Alt=False,bIgnoreCtrl=True,bIgnoreShift=True,bIgnoreAlt=True)
- Bindings=(Name="F2",Command="CharacterSlot 2 | VoteNo",Control=False,Shift=False,Alt=False,bIgnoreCtrl=True,bIgnoreShift=True,bIgnoreAlt=True)
- Bindings=(Name="F3",Command="CharacterSlot 3",Control=False,Shift=False,Alt=False,bIgnoreCtrl=True,bIgnoreShift=True,bIgnoreAlt=True)
- Bindings=(Name="LeftMouseButton",Command="Fire",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MiddleMouseButton",Command="Altfire",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="F",Command="UseCmd",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="W",Command="MoveForward",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Up",Command="MoveForward",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="S",Command="MoveBackward",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Down",Command="MoveBackward",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="A",Command="StrafeLeft",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="D",Command="StrafeRight",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Left",Command="TurnLeft",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Right",Command="TurnRight",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="SpaceBar",Command="Duck",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="LeftControl",Command="Walking",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="LeftShift",Command="SprintAndBreath",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="RightMouseButton",Command="JumpCmd",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="R",Command="ReloadCmd",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="C",Command="SuicideCmd",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Z",Command="ShowAllyNames",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="X",Command="PushToTalkCmd",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="ThumbMouseButton2",Command="QuickItem1Cmd",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="E",Command="QuickItem2Cmd",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="MouseScrollUp",Command="PrevWeapon",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="One",Command="WeaponSlotOne",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Two",Command="WeaponSlotTwo",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Three",Command="WeaponSlotThree",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Four",Command="WeaponSlotFour",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Five",Command="WeaponSlotFive",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Y",Command="SayAllCmd",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="U",Command="SayTeamCmd",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="B",Command="ToggleQuickChatCmd",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Tab",Command="ShowScoreboard",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="L",Command="ToggleLimboCmd",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="F10",Command="BloomSize 0 | FogDensity 0 | ColorGrading 2 | RawInputUpdateTest true | Stat FPS",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- [ShooterGame.SGPlayerInputSpectator]
- bUseProfileBindings=false
- FOVSensitivityScale=0.0
- Bindings=(Name="SpectateAttackerOne",Command="SpectateTeamPlayer 0 0")
- Bindings=(Name="SpectateAttackerTwo",Command="SpectateTeamPlayer 0 1")
- Bindings=(Name="SpectateAttackerThree",Command="SpectateTeamPlayer 0 2")
- Bindings=(Name="SpectateAttackerFour",Command="SpectateTeamPlayer 0 3")
- Bindings=(Name="SpectateAttackerFive",Command="SpectateTeamPlayer 0 4")
- Bindings=(Name="SpectateAttackerSix",Command="SpectateTeamPlayer 0 5")
- Bindings=(Name="SpectateAttackerSeven",Command="SpectateTeamPlayer 0 6")
- Bindings=(Name="SpectateAttackerEight",Command="SpectateTeamPlayer 0 7")
- Bindings=(Name="SpectateDefenderOne",Command="SpectateTeamPlayer 1 0")
- Bindings=(Name="SpectateDefenderTwo",Command="SpectateTeamPlayer 1 1")
- Bindings=(Name="SpectateDefenderThree",Command="SpectateTeamPlayer 1 2")
- Bindings=(Name="SpectateDefenderFour",Command="SpectateTeamPlayer 1 3")
- Bindings=(Name="SpectateDefenderFive",Command="SpectateTeamPlayer 1 4")
- Bindings=(Name="SpectateDefenderSix",Command="SpectateTeamPlayer 1 5")
- Bindings=(Name="SpectateDefenderSeven",Command="SpectateTeamPlayer 1 6")
- Bindings=(Name="SpectateDefenderEight",Command="SpectateTeamPlayer 1 7")
- Bindings=(Name="SpectateFreeCamCmd",Command="SpectateFreeCam")
- Bindings=(Name="SpectateCrosshairTargetCmd",Command="SpectateCrosshairTarget")
- Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
- Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
- Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
- Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
- Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
- Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
- Bindings=(Name="JumpCmd",Command="Jump | PassAttendedCheck | Axis aUp Speed=1.0 AbsoluteAxis=100")
- Bindings=(Name="LowerCameraCmd",Command="Axis aUp Speed=-1.0 AbsoluteAxis=100")
- Bindings=(Name="IncreaseCameraSpeedCmd",Command="AdjustSpectatorCameraSpeed 100")
- Bindings=(Name="DecreaseCameraSpeedCmd",Command="AdjustSpectatorCameraSpeed -100")
- Bindings=(Name="FastCameraSpeedCmd",Command="SetSprint true | OnRelease SetSprint false")
- Bindings=(Name="SlowCameraSpeedCmd",Command="SetWalk true | OnRelease SetWalk false")
- Bindings=(Name="Fire",Command="Button bFire | StartFire | OnRelease StopFire")
- Bindings=(Name="AltFire",Command="StartAltFire | OnRelease StopAltFire")
- Bindings=(Name="SayAllCmd",Command="SayAll")
- Bindings=(Name="SayTeamCmd",Command="SayTeam")
- Bindings=(Name="ToggleLimboCmd",Command="ToggleLimbo")
- Bindings=(Name="ToggleQuickChatCmd",Command="ToggleQuickChat")
- Bindings=(Name="ToggleActionMenuCmd",Command="OnRelease ToggleActionMenu")
- Bindings=(Name="SpectatePreviousPlayerCmd",Command="SpectatePreviousPlayer")
- Bindings=(Name="SpectateNextPlayerCmd",Command="SpectateNextPlayer")
- Bindings=(Name="Pause",Command="Pause")
- Bindings=(Name="ShowScoreboard",Command="Button m_bShowScoreBoard")
- DefaultBindings=(Name="one",Alt=false,Command="SpectateAttackerOne")
- DefaultBindings=(Name="two",Alt=false,Command="SpectateAttackerTwo")
- DefaultBindings=(Name="three",Alt=false,Command="SpectateAttackerThree")
- DefaultBindings=(Name="four",Alt=false,Command="SpectateAttackerFour")
- DefaultBindings=(Name="five",Alt=false,Command="SpectateAttackerFive")
- DefaultBindings=(Name="six",Alt=false,Command="SpectateAttackerSix")
- DefaultBindings=(Name="seven",Alt=false,Command="SpectateAttackerSeven")
- DefaultBindings=(Name="eight",Alt=false,Command="SpectateAttackerEight")
- DefaultBindings=(Name="one",Alt=true,Command="SpectateDefenderOne")
- DefaultBindings=(Name="two",Alt=true,Command="SpectateDefenderTwo")
- DefaultBindings=(Name="three",Alt=true,Command="SpectateDefenderThree")
- DefaultBindings=(Name="four",Alt=true,Command="SpectateDefenderFour")
- DefaultBindings=(Name="five",Alt=true,Command="SpectateDefenderFive")
- DefaultBindings=(Name="six",Alt=true,Command="SpectateDefenderSix")
- DefaultBindings=(Name="seven",Alt=true,Command="SpectateDefenderSeven")
- DefaultBindings=(Name="eight",Alt=true,Command="SpectateDefenderEight")
- DefaultBindings=(Name="F",Command="SpectateFreeCamCmd")
- DefaultBindings=(Name="MiddleMouseButton",Command="SpectateCrosshairTargetCmd")
- DefaultBindings=(Name="LeftMouseButton",Command="Fire")
- DefaultBindings=(Name="Add",Command="MinimapScalePlus")
- DefaultBindings=(Name="Subtract",Command="MinimapScaleMinus")
- DefaultBindings=(Name="RightMouseButton",Command="AltFire")
- DefaultBindings=(Name="W",Command="MoveForward")
- DefaultBindings=(Name="S",Command="MoveBackward")
- DefaultBindings=(Name="A",Command="StrafeLeft")
- DefaultBindings=(Name="D",Command="StrafeRight")
- DefaultBindings=(Name="Up",Command="MoveForward")
- DefaultBindings=(Name="Down",Command="MoveBackward")
- DefaultBindings=(Name="Left",Command="TurnLeft")
- DefaultBindings=(Name="Right",Command="TurnRight")
- DefaultBindings=(Name="SpaceBar",Command="JumpCmd")
- DefaultBindings=(Name="LeftControl",Command="LowerCameraCmd")
- DefaultBindings=(Name="Y", Command="SayAllCmd")
- DefaultBindings=(Name="U",bIgnoreAlt=true,Command="SayTeamCmd")
- DefaultBindings=(Name="Tab",Command="ShowScoreboard")
- DefaultBindings=(Name="LeftMouseButton",Command="SpectateNextPlayerCmd")
- DefaultBindings=(Name="RightMouseButton",Command="SpectatePreviousPlayerCmd")
- DefaultBindings=(Name="MouseScrollUp",Command="IncreaseCameraSpeedCmd")
- DefaultBindings=(Name="MouseScrollDown",Command="DecreaseCameraSpeedCmd")
- DefaultBindings=(Name="LeftShift",Command="FastCameraSpeedCmd")
- DefaultBindings=(Name="X",Command="SlowCameraSpeedCmd")
- DefaultBindings=(Name="L",bIgnoreAlt=true,Command="ToggleLimboCmd")
- DefaultBindings=(Name="V",Command="ToggleQuickChatCmd")
- DefaultBindings=(Name="F5",Command="ToggleActionMenuCmd")
- Bindings=(Name="one",Alt=false,Command="SpectateAttackerOne")
- Bindings=(Name="two",Alt=false,Command="SpectateAttackerTwo")
- Bindings=(Name="three",Alt=false,Command="SpectateAttackerThree")
- Bindings=(Name="four",Alt=false,Command="SpectateAttackerFour")
- Bindings=(Name="five",Alt=false,Command="SpectateAttackerFive")
- Bindings=(Name="six",Alt=false,Command="SpectateAttackerSix")
- Bindings=(Name="seven",Alt=false,Command="SpectateAttackerSeven")
- Bindings=(Name="eight",Alt=false,Command="SpectateAttackerEight")
- Bindings=(Name="one",Alt=true,Command="SpectateDefenderOne")
- Bindings=(Name="two",Alt=true,Command="SpectateDefenderTwo")
- Bindings=(Name="three",Alt=true,Command="SpectateDefenderThree")
- Bindings=(Name="four",Alt=true,Command="SpectateDefenderFour")
- Bindings=(Name="five",Alt=true,Command="SpectateDefenderFive")
- Bindings=(Name="six",Alt=true,Command="SpectateDefenderSix")
- Bindings=(Name="seven",Alt=true,Command="SpectateDefenderSeven")
- Bindings=(Name="eight",Alt=true,Command="SpectateDefenderEight")
- Bindings=(Name="F",Command="SpectateFreeCamCmd")
- Bindings=(Name="MiddleMouseButton",Command="SpectateCrosshairTargetCmd")
- Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
- Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
- Bindings=(Name="LeftMouseButton",Command="Fire")
- Bindings=(Name="Add",Command="MinimapScalePlus")
- Bindings=(Name="Subtract",Command="MinimapScaleMinus")
- Bindings=(Name="RightMouseButton",Command="AltFire")
- Bindings=(Name="W",Command="MoveForward")
- Bindings=(Name="S",Command="MoveBackward")
- Bindings=(Name="A",Command="StrafeLeft")
- Bindings=(Name="D",Command="StrafeRight")
- Bindings=(Name="Up",Command="MoveForward")
- Bindings=(Name="Down",Command="MoveBackward")
- Bindings=(Name="Left",Command="TurnLeft")
- Bindings=(Name="Right",Command="TurnRight")
- Bindings=(Name="SpaceBar",Command="JumpCmd")
- Bindings=(Name="LeftControl",Command="LowerCameraCmd")
- Bindings=(Name="Y", Command="SayAllCmd")
- Bindings=(Name="U",bIgnoreAlt=true,Command="SayTeamCmd")
- Bindings=(Name="Tab",Command="ShowScoreboard")
- Bindings=(Name="RightMouseButton",Command="SpectateNextPlayerCmd")
- Bindings=(Name="LeftMouseButton",Command="SpectatePreviousPlayerCmd")
- Bindings=(Name="MouseScrollUp",Command="IncreaseCameraSpeedCmd")
- Bindings=(Name="MouseScrollDown",Command="DecreaseCameraSpeedCmd")
- Bindings=(Name="LeftShift",Command="FastCameraSpeedCmd")
- Bindings=(Name="X",Command="SlowCameraSpeedCmd")
- Bindings=(Name="L",bIgnoreAlt=true,Command="ToggleLimboCmd")
- Bindings=(Name="V",Command="ToggleQuickChatCmd")
- Bindings=(Name="F5",Command="ToggleActionMenuCmd")
- Bindings=(Name="F1",Control=false,Alt=false,Shift=false,bIgnoreCtrl=true, Command="CharacterSlot 1 | VoteYes")
- Bindings=(Name="F2",Control=false,Alt=false,Shift=false,bIgnoreCtrl=true, Command="CharacterSlot 2 | VoteNo")
- Bindings=(Name="F3",Control=false,Alt=false,Shift=false,bIgnoreCtrl=true, Command="CharacterSlot 3")
- Bindings=(Name="F4",Control=false,Alt=true,Shift=false,Command="quit")
- Bindings=(Name="F6",Command="PlayerReady true")
- Bindings=(Name="F7",Command="PlayerReady false")
- Bindings=(Name="F12",Command="bugit")
- Bindings=(Name="Escape",Command="EscKeyActions")
- [SDEngine.SDPlayerInput]
- bUseProfileBindings=true
- [ShooterGame.SGPlayerInputCinematic]
- bUseProfileBindings=false
- bEnableMouseSmoothing=false
- Bindings=(Name="SpaceBar",Command="ToogleStartShowCase")
- Bindings=(Name="MouseScrollUp",Command="PrevWeaponShowCase")
- Bindings=(Name="MouseScrollDown",Command="NextWeaponShowCase")
- Bindings=(Name="LeftMouseButton",Command="PrevSkinWeaponShowCase")
- Bindings=(Name="RightMouseButton",Command="NextSkinWeaponShowCase")
- Bindings=(Name="Up",Command="PrevPawnShowCase")
- Bindings=(Name="Down",Command="NextPawnShowCase")
- Bindings=(Name="Left",Command="PrevSkinPawnShowCase")
- Bindings=(Name="Right",Command="NextSkinPawnShowCase")
- Bindings=(Name="F12",Command="Shot")
- Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
- Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
- Bindings=(Name="Tab",Command="ToggleTeam")
- [ShooterGame.SGConsole]
- AutoCompleteKey=Tab
- HistoryTop=4
- HistoryBot=0
- HistoryCur=4
- History[0]=stats fps
- History[1]=stat vvvvvvvvvvvvvvvvvvvvvvvvvv
- History[2]=FogDensity
- History[3]=stat fps
- History[4]=
- History[5]=
- History[6]=
- History[7]=
- History[8]=
- History[9]=
- History[10]=
- History[11]=
- History[12]=
- History[13]=
- History[14]=
- History[15]=
- bEnableUI=False
- bRequireCtrlToNavigateAutoComplete=False
- ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the game)")
- ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc=)
- ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.")
- ManualAutoCompleteList=(Command="SSSwapControllers",Desc=)
- ManualAutoCompleteList=(Command="Open",Desc="Open <MapName> (Opens the specified map)")
- ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)")
- ManualAutoCompleteList=(Command="DisplayAllState",Desc="DisplayAllState <ClassName> (Display state names for all instances of classname)")
- ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayClear (Clears previous DisplayAll entries)")
- ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="FlushPersistentDebugLines (Clears persistent debug line cache)")
- ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll <ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances of classname)")
- ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllState <ClassName> (Log state names for all instances of classname)")
- ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
- ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>")
- ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classes (Shows all classes)")
- ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object")
- ManualAutoCompleteList=(Command="EditActor",Desc="EditActor <Class=ClassName> or <Name=ObjectName> or TRACE")
- ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefault <Class=ClassName>")
- ManualAutoCompleteList=(Command="EditObject",Desc="EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>")
- ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)")
- ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)")
- ManualAutoCompleteList=(Command="Set ",Desc="Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)")
- ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUNDS (Displays bounding boxes for all visible objects)")
- ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP (Toggles BSP rendering)")
- ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show COLLISION (Toggles collision rendering)")
- ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER (Toggles cover rendering)")
- ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECALS (Toggles decal rendering)")
- ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG (Toggles fog rendering)")
- ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="Show LEVELCOLORATION (Toggles per-level coloration)")
- ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS (Toggles path rendering)")
- ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show POSTPROCESS (Toggles post process rendering)")
- ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show SKELMESHES (Toggles skeletal mesh rendering)")
- ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERRAIN (Toggles terrain rendering)")
- ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLUMES (Toggles volume rendering)")
- ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLINES (Toggles spline rendering)")
- ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Shows FPS counter)")
- ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT (Shows hardware unit framerate)")
- ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVELS (Displays level streaming info)")
- ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME (Displays game performance stats)")
- ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMORY (Displays memory stats)")
- ManualAutoCompleteList=(Command="Stat XBOXMEMORY",Desc="Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)")
- ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYSICS (Displays physics performance stats)")
- ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat STREAMING (Displays basic texture streaming stats)")
- ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Stat STREAMINGDETAILS (Displays detailed texture streaming stats)")
- ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat COLLISION")
- ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat PARTICLES")
- ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIPT")
- ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO")
- ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM")
- ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET")
- ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)")
- ManualAutoCompleteList=(Command="Stat splitscreen",Desc=)
- ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextures (Lists all loaded textures and their current memory footprint)")
- ManualAutoCompleteList=(Command="ListUncachedStaticLightingInteractions",Desc="ListUncachedStaticLightingInteractions (Lists all uncached static lighting interactions, which causes Lighting needs to be rebuilt messages)")
- ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLevel (restarts the level)")
- ManualAutoCompleteList=(Command="ListSounds",Desc="ListSounds (Lists all the loaded sounds and their memory footprint)")
- ManualAutoCompleteList=(Command="ListWaves",Desc="ListWaves (List the WaveInstances and whether they have a source)")
- ManualAutoCompleteList=(Command="ListSoundClasses",Desc="ListSoundClasses (Lists a summary of loaded sound collated by class)")
- ManualAutoCompleteList=(Command="ListSoundModes",Desc="ListSoundModes (Lists loaded sound modes)")
- ManualAutoCompleteList=(Command="ListAudioComponents",Desc="ListAudioComponents (Dumps a detailed list of all AudioComponent objects)")
- ManualAutoCompleteList=(Command="ListSoundDurations",Desc="ListSoundDurations")
- ManualAutoCompleteList=(Command="PlaySoundCue",Desc="PlaySoundCue (Lists a summary of loaded sound collated by class)")
- ManualAutoCompleteList=(Command="PlaySoundWave",Desc="PlaySoundWave")
- ManualAutoCompleteList=(Command="SetSoundMode",Desc="SetSoundMode <ModeName>")
- ManualAutoCompleteList=(Command="DisableLowPassFilter",Desc="DisableLowPassFilter")
- ManualAutoCompleteList=(Command="DisableEQFilter",Desc="DisableEQFilter")
- ManualAutoCompleteList=(Command="IsolateDryAudio",Desc="IsolateDryAudio")
- ManualAutoCompleteList=(Command="IsolateReverb",Desc="IsolateReverb")
- ManualAutoCompleteList=(Command="ResetSoundState",Desc="ResetSoundState (Resets volumes to default and removes test filters)")
- ManualAutoCompleteList=(Command="ModifySoundClass",Desc="ModifySoundClass <SoundClassName> Vol=<new volume>")
- ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
- ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
- ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
- ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
- ManualAutoCompleteList=(Comvmand="ShowDebug NET",Desc=)
- ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc=)
- ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc=)
- ManualAutoCompleteList=(Command="ShowDebug AI",Desc=)
- ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc=)
- ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc=)
- ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc=)
- ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc=)
- ManualAutoCompleteList=(Command="memleakcheck",Desc=)
- ManualAutoCompleteList=(Command="togglehdwarning",Desc=)
- ManualAutoCompleteList=(Command="Stat SOUNDWAVES",Desc="Stat SOUNDWAVES (Shows active SoundWaves)")
- ManualAutoCompleteList=(Command="Stat SOUNDCUES",Desc="Stat SOUNDCUES (Shows active SoundCues)")
- ManualAutoCompleteList=(Command="Stat SOUNDS",Desc="Stat SOUNDS <?> <sort=distance|class|name|waves|default> <-debug> <off> (Shows active SoundCues and SoundWaves)")
- ManualAutoCompleteList=(Command="Debug ANIMATION",Desc="debug ANIMATION (Toggles on screen animation node weight debug information)")
- ManualAutoCompleteList=(Command="Debug CAMERA",Desc="debug ANIMATION (Toggles on screen camera animation debug information)")
- ManualAutoCompleteList=(Command="Debug LOCOMOTION",Desc="debug LOCOMOTION (Toggles locomotion speed and acceleration graph rendering)")
- ManualAutoCompleteList=(Command="Debug RAGDOLL",Desc="debug RAGDOLL (Toggles on screen ragdoll debug information)")
- ManualAutoCompleteList=(Command="Debug LOADOUT",Desc="debug LOADOUT (Toggles on screen player loadout debug information)")
- [IniVersion]
- 0=1434546999.000000
- 1=1434547035.000000
- [ShooterGame.SGPlayerInput]
- FOVSensitivityScale=0.000000
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