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  1. #define _ARMA_
  2. class CfgPatches
  3. {
  4. class Village
  5. {
  6. units[] = {"Village"};
  7. weapons[] = {};
  8. requiredVersion = 1.0;
  9. requiredAddons[] = {"Chernarus"};
  10. version = "2/12/2014";
  11. fileName = "Village.pbo";
  12. author = "Grimmeral";
  13. mail = "grimmeral@gmail.com";
  14. };
  15. };
  16.  
  17. class CfgWorlds
  18. {
  19. class CAWorld;
  20. class Chernarus: CAWorld
  21. {
  22. class Grid;
  23. class DefaultClutter;
  24. };
  25. };
  26.  
  27. class Village: Chernarus
  28. {
  29. cutscenes[] = {};
  30. description = "Vybo, Czech Coast.";
  31. worldName = "GRMRL\Village\village.wrp";
  32. pictureShot = "GRMRL\Village\Data\vl_ui_ca.paa";
  33. startTime = "07:00";
  34. startDate = "05/03/2001";
  35. startWeather = 0.2;
  36. startFog = 0.0;
  37. forecastWeather = 0.6;
  38. forecastFog = 0.0;
  39. centerPosition[] = {1280,1280,100};
  40. seagullPos[] = {1280,1280,100};
  41. longitude = 15;
  42. latitude = 49;
  43. elevationOffset = 0;
  44. midDetailTexture = "GRMRL\Village\Data\vl_grass_mco.paa";
  45. minTreesInForestSquare = 4;
  46. minRocksInRockSquare = 2;
  47. ilsPosition[] = {1024,1024};
  48. ilsDirection[] = {0.5075,0.08,-0.8616};
  49. ilsTaxiIn[] = {};
  50. ilsTaxiOff[] = {};
  51. drawTaxiway = 0;
  52. class SecondaryAirports {};
  53. };
  54.  
  55. class OutsideTerrain
  56. {
  57. satellite = "GRMRL\Village\Data\vl_satout_co.paa";
  58. enableTerrainSynth = 1;
  59. class Layers
  60. {
  61. class Layer0
  62. {
  63. nopx = "GRMRL\Village\Data\vl_grass_nopx.paa";
  64. texture = "GRMRL\Village\Data\vl_grass_co.paa";
  65. };
  66. };
  67. };
  68.  
  69. class Grid: Grid
  70. {
  71. offsetX = 0;
  72. offsetY = 2560;
  73. class Zoom1
  74. {
  75. zoomMax = 0.15;
  76. format = "XY";
  77. formatX = "000";
  78. formatY = "000";
  79. stepX = 100;
  80. stepY = -100;
  81. };
  82. class Zoom2
  83. {
  84. zoomMax = 0.85;
  85. format = "XY";
  86. formatX = "00";
  87. E formatY = "00";
  88. stepX = 1000;
  89. stepY = -1000;
  90. };
  91. class Zoom3
  92. {
  93. zoomMax = 1e+030.0;
  94. format = "XY";
  95. formatX = "0";
  96. formatY = "0";
  97. stepX = 10000;
  98. stepY = -10000;
  99. };
  100. };
  101.  
  102. class Clutter
  103. {
  104. #include "cfgClutter.hpp"
  105. };
  106.  
  107. class Names
  108. {
  109. #include "Village.hpp"
  110. };
  111.  
  112. class CfgWorldList
  113. {
  114. class Village{};
  115. };
  116. class CfgMissions
  117. {
  118. class Cutscenes
  119. {
  120. class vl_Intro1
  121. {
  122. directory = "GRMRL\Village\Data\scenes\intro1.village";
  123. };
  124. };
  125. };
  126.  
  127. #include "cfgSurfaces.hpp"
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