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By: a guest on May 5th, 2012  |  syntax: None  |  size: 7.52 KB  |  hits: 19  |  expires: Never
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  1. [SystemSettings]
  2. StaticDecals=True
  3. DynamicDecals=True
  4. UnbatchedDecals=True
  5. DecalCullDistanceScale=1.00000
  6. DynamicLights=True
  7. DynamicShadows=False
  8. LightEnvironmentShadows=True
  9. CompositeDynamicLights=True
  10. SHSecondaryLighting=False
  11. DirectionalLightmaps=False
  12. MotionBlur=False
  13. MotionBlurPause=False
  14. MotionBlurSkinning=0
  15. DepthOfField=False
  16. AmbientOcclusion=False
  17. Bloom=False
  18. bAllowLightShafts=True
  19. Distortion=True
  20. FilteredDistortion=False
  21. DropParticleDistortion=True
  22. bAllowDownsampledTranslucency=False
  23. SpeedTreeLeaves=False
  24. SpeedTreeFronds=False
  25. LensFlares=False
  26. FogVolumes=False
  27. FloatingPointRenderTargets=True
  28. UseVsync=False
  29. Fullscreen=True
  30. AllowD3D10=False
  31. AllowD3D11=False
  32. AllowRadialBlur=False
  33. AllowSubsurfaceScattering=False
  34. SkeletalMeshLODBias=-1
  35. ParticleLODBias=1
  36. DetailMode=4
  37. ShadowFilterQualityBias=-1
  38. MaxAnisotropy=16
  39. MaxMultisamples=1
  40. MinShadowResolution=32
  41. MinPreShadowResolution=8
  42. MaxShadowResolution=256
  43. MaxWholeSceneDominantShadowResolution=500
  44. ShadowFadeResolution=128
  45. PreShadowFadeResolution=16
  46. ShadowFadeExponent=0.250000
  47. PlayerShadowFadeResolution=16
  48. ResX=1920
  49. ResY=1080
  50. SceneCaptureStreamingMultiplier=1.000000
  51. ShadowTexelsPerPixel=1.250000
  52. PreShadowResolutionFactor=0.500000
  53. bAllowBetterModulatedShadows=False
  54. bAllowWholeSceneDominantShadows=True
  55. Borderless=False
  56. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  57. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  58. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  59. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  60. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  61. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  62. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  74. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  75. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  76. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  82. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  83. m_TrShadowLODGroup=1
  84. m_TrTextureLODGroup=2
  85.  
  86. [TribesGame.TrAudioSettings]
  87. m_nVolumeMaster=20
  88. m_nVolumeEffects=100
  89. m_nVolumeMusic=100
  90. m_nVolumeVoice=100
  91.  
  92. [WinDrv.WindowsClient]
  93. DisplayGamma=2.2
  94.  
  95. [TribesGame.TrGameEngine]
  96. bSmoothFrameRate=True
  97. MaxSmoothedFrameRate=122.000000
  98. AllowScreenDoorFade=False
  99. AllowNvidiaStereo3d=False
  100. bForceStaticTerrain=False
  101.  
  102. [Engine.GameViewportClient]
  103. bUseHardwareCursorWhenWindowed=false
  104.  
  105. [TribesGame.TrDevice]
  106. m_bTinyWeaponsEnabled=True
  107.  
  108. [Engine.Engine]
  109. bForceStaticTerrain=False
  110.  
  111. [Engine.ISVHacks]
  112. bInitializeShadersOnDemand=False
  113. DisableATITextureFilterOptimizationChecks=false
  114. UseMinimalNVIDIADriverShaderOptimization=True
  115. PumpWindowMessagesWhenRenderThreadStalled=False
  116.  
  117. [TextureStreaming]
  118. PoolSize=1024
  119. MemoryMargin=20
  120. MemoryLoss=0
  121. HysteresisLimit=20
  122. DropMipLevelsLimit=20
  123. StopIncreasingLimit=20
  124. StopStreamingLimit=12
  125. MinEvictSize=12
  126. MinFudgeFactor=1
  127. FudgeFactorIncreaseRateOfChange=0.5
  128. FudgeFactorDecreaseRateOfChange=-0.4
  129. MinRequestedMipsToConsider=11
  130. MinTimeToGuaranteeMinMipCount=0
  131. MaxTimeToGuaranteeMinMipCount=0
  132. UseTextureFileCache=TRUE
  133. LoadMapTimeLimit=5.0
  134. LightmapStreamingFactor=0.04
  135. ShadowmapStreamingFactor=0.04
  136. MaxLightmapRadius=2000.0
  137. AllowStreamingLightmaps=True
  138. TextureFileCacheBulkDataAlignment=1
  139. UsePriorityStreaming=True
  140. bAllowSwitchingStreamingSystem=False
  141. UseDynamicStreaming=True
  142. bEnableAsyncDefrag=False
  143. bEnableAsyncReallocation=False
  144. MaxDefragRelocations=256
  145. MaxDefragDownShift=128
  146.  
  147. [XAudio2.XAudio2Device]
  148. MaxChannels=128
  149. m_bEnableBassBoost=True
  150.  
  151. [TribesGame.TrPlayerController]
  152. m_bEnableChatFilter=true
  153. m_bShowHUDObjectives=true
  154. m_bShowHUDNotifications=true
  155. m_bShowHUDFriendStateNotifications=true
  156. m_bEnableOverheadDamageIndicators=true
  157. m_bShowHUDReticule=true
  158. m_bShowHUDCredits=true
  159. m_bShowHUDAccolades=true
  160. m_bShowHUDBadges=true
  161. m_bShowHUDScores=true
  162. m_bShowHUDHealthBar=true
  163. m_bShowHUDVisor=true
  164. m_bShowHUDChat=true
  165. m_bShowHUDCombatLog=true
  166. m_bShowHUDKillbox=true
  167. m_bShowHUDDeathcam=true
  168. m_bShowHUDHeroText=true
  169. m_bShowHUDPromptPanel=true
  170. m_bShowHUDRespawnTimer=true
  171. m_bShowHUDSkiBars=true
  172. m_bShowHUDFriendColoring=true
  173. m_WhisperFilter=0
  174.  
  175. [TribesGame.TrEntryPlayerController]
  176. m_bEnableChatFilter=true
  177. m_bShowHUDObjectives=true
  178. m_bShowHUDNotifications=true
  179. m_bShowHUDFriendStateNotifications=true
  180. bcombinesimilarmappings=false
  181. enablehighpolychars=true
  182. FloatingPointRenderTargets=false
  183. bEnableForegroundShadowsOnWorld=false
  184. bEnableForegroundSelfShadowing=false
  185. onlystreamintextures=false
  186. trilinear=true
  187. oneframethreadlag=true