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wiedzmin137

Config

Dec 22nd, 2013
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  1. distance: 250 #Distance in-Blocks after which the level increases
  2.  
  3. multiplier: 0.1 #Number to input in health algorythm
  4. #Algorythm: MaxHealth + (MaxHealth * (trueDistance * multiplier))
  5.  
  6. expMultiplier: 0.1 #Number to input in exp algorythm
  7. #Algorythm: BaseDroppedExp + BaseDroppedExp * (expMultiplier * lvl)
  8.  
  9. damageMultiplier: 0.05 #Number to input in damage algorythm
  10. #Algorythm: BaseDamage + BaseDamage * (damageMultiplier * lvl)
  11.  
  12. exemptedMobs: [bat, pig, chicken, squid, sheep, horse] #Here you can put all mobs that you want to exempt from the Level system
  13.  
  14. deathMessage: false #Set this to false if you do not want my custom death message!
  15.  
  16. generalSettings:
  17. worlds: RPG #Put all the world names here where you want to use the Level system, has to be the EXACT same name as the folder of the world
  18. worldLocations:
  19.  
  20. RPG: #start again here with the EXACT name of a world you listed in the list above!
  21. centralSpawns: spawn1 #add any amount of spawns, you have to keep the name so the next would be spawn3, spawn4, spawn5 etc....
  22. spawnLocations: #list all the locations you added to the list above below here just like the example i put there for you
  23. spawn1:
  24. x: -1984
  25. y: 73
  26. z: -2352
  27.  
  28. zombie:
  29. giants:
  30. enabled: true #Enabled Giants
  31. chance: 2% #Chance from a normal Zombie spawn that a Giant spawns
  32. level: 10 #Level after which they start to appear
  33. armor:
  34. enabled: true #Enable Zombies from spawning with armor
  35. chance: 20% #Chance that this happens from a normal Zombie spawn
  36. level: 20 #Number of levels after which it increases in tier so 1LVL-20LVL --> nothing, 21LVL-40LVL --> Leather etc
  37. dropArmor: #This is not yet implemented but will be in the next version!
  38. enabled: true
  39. leatherDropChance:
  40. helm: 5%
  41. chest: 5%
  42. legs: 5%
  43. boots: 5%
  44. sword: 5%
  45. ironDropChance:
  46. helm: 10%
  47. chest: 10%
  48. legs: 10%
  49. boots: 10%
  50. sword: 10%
  51. goldDropChance:
  52. helm: 15%
  53. chest: 15%
  54. legs: 15%
  55. boots: 15%
  56. sword: 15%
  57. diamondDropChance:
  58. helm: 20%
  59. chest: 20%
  60. legs: 20%
  61. boots: 20%
  62. sword: 20%
  63. skeleton:
  64. armor:
  65. enabled: true #Enable Skeletons from spawning with armor
  66. chance: 20% #Chance that this happens from a normal Skeleton spawn
  67. level: 10 #Number of levels after which it increases in tier so 1LVL-20LVL --> nothing, 21LVL-40LVL --> Leather etc
  68. elite:
  69. enabled: true #Enables the "ELITE" skeletons, Wither skeletons with enchanted gear
  70. chance: 10% #Chance that one spawns from armored skeleton spawns, in this case 10% from the 20% which is 2% of all skeleton spawns
  71. dropArmor: #Not yes implemented, will be next version!
  72. enabled: true
  73. leatherDropChance:
  74. helm: 5%
  75. chest: 5%
  76. legs: 5%
  77. boots: 5%
  78. sword: 5%
  79. ironDropChance:
  80. helm: 10%
  81. chest: 10%
  82. legs: 10%
  83. boots: 10%
  84. sword: 10%
  85. goldDropChance:
  86. helm: 15%
  87. chest: 15%
  88. legs: 15%
  89. boots: 15%
  90. sword: 15%
  91. diamondDropChance:
  92. helm: 20%
  93. chest: 20%
  94. legs: 20%
  95. boots: 20%
  96. sword: 20%
  97. #Note that all Elites will spawn above the highest armor tier!
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