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Config

By: wiedzmin137 on Dec 22nd, 2013  |  syntax: None  |  size: 3.60 KB  |  views: 38  |  expires: Never
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  1. distance: 250 #Distance in-Blocks after which the level increases
  2.  
  3. multiplier: 0.1 #Number to input in health algorythm
  4. #Algorythm: MaxHealth + (MaxHealth * (trueDistance * multiplier))
  5.  
  6. expMultiplier: 0.1 #Number to input in exp algorythm
  7. #Algorythm: BaseDroppedExp + BaseDroppedExp * (expMultiplier * lvl)
  8.  
  9. damageMultiplier: 0.05 #Number to input in damage algorythm
  10. #Algorythm: BaseDamage + BaseDamage * (damageMultiplier * lvl)
  11.  
  12. exemptedMobs: [bat, pig, chicken, squid, sheep, horse] #Here you can put all mobs that you want to exempt from the Level system
  13.  
  14. deathMessage: false #Set this to false if you do not want my custom death message!
  15.  
  16. generalSettings:
  17.    worlds: RPG #Put all the world names here where you want to use the Level system, has to be the EXACT same name as the folder of the world
  18.    worldLocations:
  19.  
  20.       RPG: #start again here with the EXACT name of a world you listed in the list above!
  21.          centralSpawns: spawn1 #add any amount of spawns, you have to keep the name so the next would be spawn3, spawn4, spawn5 etc....
  22.          spawnLocations: #list all the locations you added to the list above below here just like the example i put there for you
  23.             spawn1:
  24.                x: -1984
  25.                y: 73
  26.                z: -2352
  27.  
  28. zombie:
  29.    giants:
  30.       enabled: true #Enabled Giants
  31.       chance: 2% #Chance from a normal Zombie spawn that a Giant spawns
  32.       level: 10 #Level after which they start to appear
  33.    armor:
  34.       enabled: true #Enable Zombies from spawning with armor
  35.       chance: 20% #Chance that this happens from a normal Zombie spawn
  36.       level: 20 #Number of levels after which it increases in tier so 1LVL-20LVL --> nothing, 21LVL-40LVL --> Leather etc
  37.       dropArmor: #This is not yet implemented but will be in the next version!
  38.          enabled: true
  39.          leatherDropChance:
  40.             helm: 5%
  41.             chest: 5%
  42.             legs: 5%
  43.             boots: 5%
  44.             sword: 5%
  45.          ironDropChance:
  46.             helm: 10%
  47.             chest: 10%
  48.             legs: 10%
  49.             boots: 10%
  50.             sword: 10%
  51.          goldDropChance:
  52.             helm: 15%
  53.             chest: 15%
  54.             legs: 15%
  55.             boots: 15%
  56.             sword: 15%
  57.          diamondDropChance:
  58.             helm: 20%
  59.             chest: 20%
  60.             legs: 20%
  61.             boots: 20%
  62.             sword: 20%
  63. skeleton:
  64.    armor:
  65.       enabled: true #Enable Skeletons from spawning with armor
  66.       chance: 20% #Chance that this happens from a normal Skeleton spawn
  67.       level: 10 #Number of levels after which it increases in tier so 1LVL-20LVL --> nothing, 21LVL-40LVL --> Leather etc
  68.       elite:
  69.          enabled: true #Enables the "ELITE" skeletons, Wither skeletons with enchanted gear
  70.          chance: 10% #Chance that one spawns from armored skeleton spawns, in this case 10% from the 20% which is 2% of all skeleton spawns
  71.       dropArmor: #Not yes implemented, will be next version!
  72.          enabled: true
  73.          leatherDropChance:
  74.             helm: 5%
  75.             chest: 5%
  76.             legs: 5%
  77.             boots: 5%
  78.             sword: 5%
  79.          ironDropChance:
  80.             helm: 10%
  81.             chest: 10%
  82.             legs: 10%
  83.             boots: 10%
  84.             sword: 10%
  85.          goldDropChance:
  86.             helm: 15%
  87.             chest: 15%
  88.             legs: 15%
  89.             boots: 15%
  90.             sword: 15%
  91.          diamondDropChance:
  92.             helm: 20%
  93.             chest: 20%
  94.             legs: 20%
  95.             boots: 20%
  96.             sword: 20%
  97. #Note that all Elites will spawn above the highest armor tier!