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Nov 8th, 2015
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Ronnie\Desktop\Map\rp_downtown_v4c_v2_d.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 14 2014)
  7. 2 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  9. Loading C:\Users\Ronnie\Desktop\Map\rp_downtown_v4c_v2_d.vmf
  10. material "de_train/train_cement_floor_01" not found.
  11. Material not found!: DE_TRAIN/TRAIN_CEMENT_FLOOR_01
  12. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  13. material "de_train/train_cementwear_01" not found.
  14. Material not found!: DE_TRAIN/TRAIN_CEMENTWEAR_01
  15. material "brick/brickwall056a" not found.
  16. Material not found!: BRICK/BRICKWALL056A
  17. material "cs_assault/concretefloor026a" not found.
  18. Material not found!: CS_ASSAULT/CONCRETEFLOOR026A
  19. material "cs_assault/pavement001a" not found.
  20. Material not found!: CS_ASSAULT/PAVEMENT001A
  21. material "concrete/concretewall056b" not found.
  22. Material not found!: CONCRETE/CONCRETEWALL056B
  23. material "glass/unbreakable" not found.
  24. Material not found!: GLASS/UNBREAKABLE
  25. material "cs_assault/pavement001" not found.
  26. Material not found!: CS_ASSAULT/PAVEMENT001
  27. material "cs_italy/cobble03" not found.
  28. Material not found!: CS_ITALY/COBBLE03
  29. material "plaster/offwllb" not found.
  30. Material not found!: PLASTER/OFFWLLB
  31. material "tile/ceilingtilea" not found.
  32. Material not found!: TILE/CEILINGTILEA
  33. material "cs_assault/assault_warehouse_02" not found.
  34. Material not found!: CS_ASSAULT/ASSAULT_WAREHOUSE_02
  35. material "concrete/offflrb" not found.
  36. Material not found!: CONCRETE/OFFFLRB
  37. material "cs_italy/pwood1" not found.
  38. Material not found!: CS_ITALY/PWOOD1
  39. material "de_prodigy/tunnelplaster02d" not found.
  40. Material not found!: DE_PRODIGY/TUNNELPLASTER02D
  41. material "cs_assault/assault_brick1" not found.
  42. Material not found!: CS_ASSAULT/ASSAULT_BRICK1
  43. material "cs_italy/wallpaper02" not found.
  44. Material not found!: CS_ITALY/WALLPAPER02
  45. material "plaster/offwllc" not found.
  46. Material not found!: PLASTER/OFFWLLC
  47. material "carpet/offflrb" not found.
  48. Material not found!: CARPET/OFFFLRB
  49. material "carpet/offflra" not found.
  50. Material not found!: CARPET/OFFFLRA
  51. material "de_chateau/wall04pnl" not found.
  52. Material not found!: DE_CHATEAU/WALL04PNL
  53. material "brick/brickwall004a" not found.
  54. Material not found!: BRICK/BRICKWALL004A
  55. material "cs_havana/ceiling01" not found.
  56. Material not found!: CS_HAVANA/CEILING01
  57. material "metal/metalwall065a" not found.
  58. Material not found!: METAL/METALWALL065A
  59. material "brick/brickwall026d" not found.
  60. Material not found!: BRICK/BRICKWALL026D
  61. material "brick/brickwall026f" not found.
  62. Material not found!: BRICK/BRICKWALL026F
  63. material "cs_havana/woodm" not found.
  64. Material not found!: CS_HAVANA/WOODM
  65. material "de_train/train_metalceiling_02" not found.
  66. Material not found!: DE_TRAIN/TRAIN_METALCEILING_02
  67. material "cs_italy/wallpap04b" not found.
  68. Material not found!: CS_ITALY/WALLPAP04B
  69. material "cs_italy/wfloor-sn00" not found.
  70. Material not found!: CS_ITALY/WFLOOR-SN00
  71. material "de_train/de_train_plasterwall_01" not found.
  72. Material not found!: DE_TRAIN/DE_TRAIN_PLASTERWALL_01
  73. material "de_piranesi/marblefloor01" not found.
  74. Material not found!: DE_PIRANESI/MARBLEFLOOR01
  75. material "plaster/infplasterwall044d" not found.
  76. Material not found!: PLASTER/INFPLASTERWALL044D
  77. material "brick/offwlla" not found.
  78. Material not found!: BRICK/OFFWLLA
  79. material "concrete/prodflrb" not found.
  80. Material not found!: CONCRETE/PRODFLRB
  81. material "concrete/prodwllf" not found.
  82. Material not found!: CONCRETE/PRODWLLF
  83. material "de_dust/sitebwall08" not found.
  84. Material not found!: DE_DUST/SITEBWALL08
  85. material "de_piranesi/marblefloor08" not found.
  86. Material not found!: DE_PIRANESI/MARBLEFLOOR08
  87. material "cs_italy/carpet-sn03" not found.
  88. Material not found!: CS_ITALY/CARPET-SN03
  89. material "test_speakers/cuwoodm" not found.
  90. Material not found!: TEST_SPEAKERS/CUWOODM
  91. material "de_piranesi/woodfloor02" not found.
  92. Material not found!: DE_PIRANESI/WOODFLOOR02
  93. material "de_piranesi/woodfloor03" not found.
  94. Material not found!: DE_PIRANESI/WOODFLOOR03
  95. material "glass/prodwndwa" not found.
  96. Material not found!: GLASS/PRODWNDWA
  97. material "cs_italy/plasterwall02" not found.
  98. Material not found!: CS_ITALY/PLASTERWALL02
  99. material "cs_italy/cr_miscwood2b" not found.
  100. Material not found!: CS_ITALY/CR_MISCWOOD2B
  101. material "de_prodigy/ceiling01" not found.
  102. Material not found!: DE_PRODIGY/CEILING01
  103. material "brick/brickwall008a" not found.
  104. Material not found!: BRICK/BRICKWALL008A
  105. material "plaster/plasterwall024a" not found.
  106. Material not found!: PLASTER/PLASTERWALL024A
  107. material "de_piranesi/pi_wood1" not found.
  108. Material not found!: DE_PIRANESI/PI_WOOD1
  109. material "wood/milroof002" not found.
  110. Material not found!: WOOD/MILROOF002
  111. material "de_piranesi/pi_wood3" not found.
  112. Material not found!: DE_PIRANESI/PI_WOOD3
  113. material "wood/offparticleboard" not found.
  114. Material not found!: WOOD/OFFPARTICLEBOARD
  115. material "cs_italy/wallpaper02a" not found.
  116. Material not found!: CS_ITALY/WALLPAPER02A
  117. material "de_chateau/interiortile02" not found.
  118. Material not found!: DE_CHATEAU/INTERIORTILE02
  119. material "concrete/concretewall021a" not found.
  120. Material not found!: CONCRETE/CONCRETEWALL021A
  121. material "glass/offwndwb" not found.
  122. Material not found!: GLASS/OFFWNDWB
  123. material "de_chateau/bush01a" not found.
  124. Material not found!: DE_CHATEAU/BUSH01A
  125. material "de_chateau/woodm" not found.
  126. Material not found!: DE_CHATEAU/WOODM
  127. material "de_tides/tides_floor_wood" not found.
  128. Material not found!: DE_TIDES/TIDES_FLOOR_WOOD
  129. material "wood/inffence01" not found.
  130. Material not found!: WOOD/INFFENCE01
  131. material "smooth metal/graymetal" not found.
  132. Material not found!: SMOOTH METAL/GRAYMETAL
  133. material "vintagewallpaper/wallpaper06" not found.
  134. Material not found!: VINTAGEWALLPAPER/WALLPAPER06
  135. material "de_prodigy/tunnelplaster03" not found.
  136. Material not found!: DE_PRODIGY/TUNNELPLASTER03
  137. material "plaster/milwall003" not found.
  138. Material not found!: PLASTER/MILWALL003
  139. material "cs_italy/black" not found.
  140. Material not found!: CS_ITALY/BLACK
  141. material "wood/woodsteps001" not found.
  142. Material not found!: WOOD/WOODSTEPS001
  143. material "de_chateau/stairsd" not found.
  144. Material not found!: DE_CHATEAU/STAIRSD
  145. material "brick/brickwall003d" not found.
  146. Material not found!: BRICK/BRICKWALL003D
  147. material "concrete/prodflra" not found.
  148. Material not found!: CONCRETE/PRODFLRA
  149. material "cs_italy/cobble04" not found.
  150. Material not found!: CS_ITALY/COBBLE04
  151. material "de_train/train_oldbrick_01" not found.
  152. Material not found!: DE_TRAIN/TRAIN_OLDBRICK_01
  153. material "brick/brickwall038a" not found.
  154. Material not found!: BRICK/BRICKWALL038A
  155. material "de_train/train_grass_floor_01" not found.
  156. Material not found!: DE_TRAIN/TRAIN_GRASS_FLOOR_01
  157. material "cs_havana/metal02" not found.
  158. Material not found!: CS_HAVANA/METAL02
  159. material "de_chateau/wall04pnl02" not found.
  160. Material not found!: DE_CHATEAU/WALL04PNL02
  161. material "cs_havana/ground01grass" not found.
  162. Material not found!: CS_HAVANA/GROUND01GRASS
  163. material "wood/offdesktop" not found.
  164. Material not found!: WOOD/OFFDESKTOP
  165. Could not locate gameinfo.txt for Instance Remapping at gameinfo.txt
  166. Patching WVT material: maps/rp_downtown_v4c_v2_d/nature/blendsandrock004a_wvt_patch
  167. fixing up env_cubemap materials on brush sides...
  168. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  169. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  170. Processing areas...done (0)
  171. Building Faces...done (0)
  172. Chop Details...done (0)
  173. Find Visible Detail Sides...
  174. Merged 322 detail faces...done (0)
  175. Merging details...done (0)
  176. FixTjuncs...
  177. PruneNodes...
  178. WriteBSP...
  179. done (2)
  180. writing C:\Users\Ronnie\Desktop\Map\rp_downtown_v4c_v2_d.prt...Building visibility clusters...
  181. done (1)
  182. Creating default LDR cubemaps for env_cubemap using skybox materials:
  183. skybox/sky_day01_05*.vmt
  184. ! Run buildcubemaps in the engine to get the correct cube maps.
  185. Creating default HDR cubemaps for env_cubemap using skybox materials:
  186. skybox/sky_day01_05*.vmt
  187. ! Run buildcubemaps in the engine to get the correct cube maps.
  188. Finding displacement neighbors...
  189. Finding lightmap sample positions...
  190. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  191. material "cs_assault/assault_building_decal_01" not found.
  192. material "cs_assault/assault_building_decal03" not found.
  193. material "decals/parkings" not found.
  194. material "cs_assault/assault_building_decal04" not found.
  195. material "decals/decalgraffiti044a_cs" not found.
  196. Building Physics collision data...
  197. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  198. done (2) (3931928 bytes)
  199. Error loading studio model "models/props/cs_assault/camera.mdl"!
  200. Error loading studio model "models/props/cs_assault/firehydrant.mdl"!
  201. Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  202. Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
  203. Error loading studio model "models/props/cs_office/shelves_metal.mdl"!
  204. Error loading studio model "models/props/cs_office/sofa.mdl"!
  205. Error loading studio model "models/props/cs_assault/ventilationduct02.mdl"!
  206. Error loading studio model "models/props/cs_assault/billboard.mdl"!
  207. Error loading studio model "models/props/cs_assault/acunit01.mdl"!
  208. Error loading studio model "models/props/cs_havana/bookcase_large.mdl"!
  209. Error loading studio model "models/props/cs_office/light_inset.mdl"!
  210. Error loading studio model "models/props/cs_office/light_ceiling.mdl"!
  211. Error loading studio model "models/props/cs_office/Light_security.mdl"!
  212. Error loading studio model "models/props/cs_italy/it_mkt_shelf1.mdl"!
  213. Error loading studio model "models/props/de_prodigy/lighthanging.mdl"!
  214. Error loading studio model "models/props/de_inferno/tree_small.mdl"!
  215. Error loading studio model "models/props/de_inferno/tree_large.mdl"!
  216. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  217. Compacting texture/material tables...
  218. Reduced 6516 texinfos to 4808
  219. Reduced 598 texdatas to 534 (26029 bytes to 23871)
  220. Writing C:\Users\Ronnie\Desktop\Map\rp_downtown_v4c_v2_d.bsp
  221. 16 seconds elapsed
  222.  
  223. ** Executing...
  224. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  225. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Ronnie\Desktop\Map\rp_downtown_v4c_v2_d"
  226.  
  227. Valve Software - vvis.exe (Dec 9 2014)
  228. 2 threads
  229. reading c:\users\ronnie\desktop\map\rp_downtown_v4c_v2_d.bsp
  230. reading c:\users\ronnie\desktop\map\rp_downtown_v4c_v2_d.prt
  231. 4151 portalclusters
  232. 11246 numportals
  233. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (10)
  234. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (11205)
  235. Optimized: 17159 visible clusters (1.12%)
  236. Total clusters visible: 1530759
  237. Average clusters visible: 368
  238. Building PAS...
  239. Average clusters audible: 1340
  240. visdatasize:1555987 compressed from 4317040
  241. writing c:\users\ronnie\desktop\map\rp_downtown_v4c_v2_d.bsp
  242. 3 hours, 6 minutes, 55 seconds elapsed
  243.  
  244. ** Executing...
  245. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  246. ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Ronnie\Desktop\Map\rp_downtown_v4c_v2_d"
  247.  
  248. Valve Software - vrad.exe SSE (Dec 9 2014)
  249.  
  250. Valve Radiosity Simulator
  251. 2 threads
  252. [Reading texlights from 'lights.rad']
  253. [45 texlights parsed from 'lights.rad']
  254.  
  255. Loading c:\users\ronnie\desktop\map\rp_downtown_v4c_v2_d.bsp
  256. Setting up ray-trace acceleration structure... Done (6.37 seconds)
  257. 20537 faces
  258. 5 degenerate faces
  259. 3543755 square feet [510300704.00 square inches]
  260. 126 Displacements
  261. 35019 Square Feet [5042779.00 Square Inches]
  262. 20532 patches before subdivision
  263. 126324 patches after subdivision
  264. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  265. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  266. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  267. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  268. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  269. sun extent from map=0.087156
  270. 505 direct lights
  271. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (73)
  272. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (62)
  273. transfers 15974670, max 1374
  274. transfer lists: 121.9 megs
  275. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  276. Bounce #1 added RGB(1, 1, 1)
  277. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  278. Bounce #2 added RGB(1, 1, 1)
  279. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  280. Bounce #3 added RGB(1, 1, 1)
  281. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  282. Bounce #4 added RGB(1, 1, 1)
  283. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  284. Bounce #5 added RGB(1, 1, 1)
  285. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  286. Bounce #6 added RGB(1, 1, 1)
  287. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  288. Bounce #7 added RGB(1, 1, 1)
  289. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  290. Bounce #8 added RGB(1, 1, 1)
  291. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  292. Bounce #9 added RGB(1, 1, 1)
  293. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  294. Bounce #10 added RGB(1, 1, 1)
  295. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  296. Bounce #11 added RGB(1, 1, 1)
  297. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  298. Bounce #12 added RGB(1, 1, 1)
  299. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  300. Bounce #13 added RGB(1, 1, 1)
  301. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  302. Bounce #14 added RGB(1, 1, 1)
  303. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  304. Bounce #15 added RGB(1, 1, 1)
  305. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  306. Bounce #16 added RGB(1, 1, 1)
  307. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  308. Bounce #17 added RGB(1, 1, 1)
  309. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  310. Bounce #18 added RGB(1, 1, 1)
  311. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  312. Bounce #19 added RGB(1, 1, 1)
  313. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  314. Bounce #20 added RGB(1, 1, 1)
  315. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  316. Bounce #21 added RGB(1, 1, 1)
  317. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  318. Bounce #22 added RGB(1, 1, 1)
  319. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  320. Bounce #23 added RGB(1, 1, 1)
  321. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  322. Bounce #24 added RGB(1, 1, 1)
  323. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  324. Bounce #25 added RGB(1, 1, 1)
  325. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  326. Bounce #26 added RGB(1, 1, 1)
  327. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  328. Bounce #27 added RGB(1, 1, 1)
  329. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  330. Bounce #28 added RGB(1, 1, 1)
  331. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  332. Bounce #29 added RGB(1, 1, 1)
  333. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  334. Bounce #30 added RGB(1, 1, 1)
  335. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  336. Bounce #31 added RGB(1, 1, 1)
  337. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  338. Bounce #32 added RGB(1, 1, 1)
  339. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  340. Bounce #33 added RGB(1, 1, 1)
  341. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  342. Bounce #34 added RGB(1, 1, 1)
  343. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  344. Bounce #35 added RGB(1, 1, 1)
  345. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  346. Bounce #36 added RGB(1, 1, 1)
  347. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  348. Bounce #37 added RGB(1, 1, 1)
  349. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  350. Bounce #38 added RGB(1, 1, 1)
  351. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  352. Bounce #39 added RGB(1, 1, 1)
  353. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  354. Bounce #40 added RGB(1, 1, 1)
  355. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  356. Bounce #41 added RGB(1, 1, 1)
  357. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  358. Bounce #42 added RGB(1, 1, 1)
  359. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  360. Bounce #43 added RGB(1, 1, 1)
  361. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  362. Bounce #44 added RGB(1, 1, 1)
  363. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  364. Bounce #45 added RGB(1, 1, 1)
  365. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  366. Bounce #46 added RGB(1, 1, 1)
  367. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  368. Bounce #47 added RGB(1, 1, 1)
  369. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  370. Bounce #48 added RGB(1, 1, 1)
  371. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  372. Bounce #49 added RGB(1, 1, 1)
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  472. Bounce #99 added RGB(1, 1, 1)
  473. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  474. Bounce #100 added RGB(1, 1, 1)
  475. Build Patch/Sample Hash Table(s).....Done<0.0660 sec>
  476. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (36)
  477. FinalLightFace Done
  478. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  479. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (46)
  480. Writing leaf ambient...done
  481. Ready to Finish
  482.  
  483. Object names Objects/Maxobjs Memory / Maxmem Fullness
  484. ------------ --------------- --------------- --------
  485. models 182/1024 8736/49152 (17.8%)
  486. brushes 5902/8192 70824/98304 (72.0%)
  487. brushsides 40616/65536 324928/524288 (62.0%)
  488. planes 17466/65536 349320/1310720 (26.7%)
  489. vertexes 34899/65536 418788/786432 (53.3%)
  490. nodes 10529/65536 336928/2097152 (16.1%)
  491. texinfos 4808/12288 346176/884736 (39.1%)
  492. texdata 534/2048 17088/65536 (26.1%)
  493. dispinfos 126/0 22176/0 ( 0.0%)
  494. disp_verts 10622/0 212440/0 ( 0.0%)
  495. disp_tris 16896/0 33792/0 ( 0.0%)
  496. disp_lmsamples 108904/0 108904/0 ( 0.0%)
  497. faces 20537/65536 1150072/3670016 (31.3%)
  498. hdr faces 0/65536 0/3670016 ( 0.0%)
  499. origfaces 13490/65536 755440/3670016 (20.6%)
  500. leaves 10712/65536 342784/2097152 (16.3%)
  501. leaffaces 23997/65536 47994/131072 (36.6%)
  502. leafbrushes 12025/65536 24050/131072 (18.3%)
  503. areas 8/256 64/2048 ( 3.1%)
  504. surfedges 154493/512000 617972/2048000 (30.2%)
  505. edges 95398/256000 381592/1024000 (37.3%)
  506. LDR worldlights 505/8192 44440/720896 ( 6.2%)
  507. HDR worldlights 0/8192 0/720896 ( 0.0%)
  508. leafwaterdata 1/32768 12/393216 ( 0.0%)
  509. waterstrips 2278/32768 22780/327680 ( 7.0%)
  510. waterverts 0/65536 0/786432 ( 0.0%)
  511. waterindices 39801/65536 79602/131072 (60.7%)
  512. cubemapsamples 48/1024 768/16384 ( 4.7%)
  513. overlays 10/512 3520/180224 ( 2.0%)
  514. LDR lightdata [variable] 10311396/0 ( 0.0%)
  515. HDR lightdata [variable] 0/0 ( 0.0%)
  516. visdata [variable] 1555987/16777216 ( 9.3%)
  517. entdata [variable] 431505/393216 (109.7%) VERY FULL!
  518. LDR ambient table 10712/65536 42848/262144 (16.3%)
  519. HDR ambient table 10712/65536 42848/262144 (16.3%)
  520. LDR leaf ambient 27719/65536 776132/1835008 (42.3%)
  521. HDR leaf ambient 10712/65536 299936/1835008 (16.3%)
  522. occluders 0/0 0/0 ( 0.0%)
  523. occluder polygons 0/0 0/0 ( 0.0%)
  524. occluder vert ind 0/0 0/0 ( 0.0%)
  525. detail props [variable] 1/12 ( 8.3%)
  526. static props [variable] 1/38680 ( 0.0%)
  527. pakfile [variable] 5301793/0 ( 0.0%)
  528. physics [variable] 3931928/4194304 (93.7%) VERY FULL!
  529. physics terrain [variable] 0/1048576 ( 0.0%)
  530.  
  531. Level flags = 0
  532.  
  533. Total triangle count: 59201
  534. Writing c:\users\ronnie\desktop\map\rp_downtown_v4c_v2_d.bsp
  535. 4 minutes, 22 seconds elapsed
  536. Valve Software - vrad.exe SSE (Dec 9 2014)
  537.  
  538. Valve Radiosity Simulator
  539. 2 threads
  540. [Reading texlights from 'lights.rad']
  541. [45 texlights parsed from 'lights.rad']
  542.  
  543. Loading c:\users\ronnie\desktop\map\rp_downtown_v4c_v2_d.bsp
  544. Setting up ray-trace acceleration structure... Done (6.38 seconds)
  545. 20537 faces
  546. 5 degenerate faces
  547. 3543755 square feet [510300704.00 square inches]
  548. 126 Displacements
  549. 35019 Square Feet [5042779.00 Square Inches]
  550. 20532 patches before subdivision
  551. 126324 patches after subdivision
  552. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  553. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  554. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  555. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  556. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  557. sun extent from map=0.087156
  558. 505 direct lights
  559. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (74)
  560. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (62)
  561. transfers 15974670, max 1374
  562. transfer lists: 121.9 megs
  563. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  564. Bounce #1 added RGB(1, 1, 1)
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  709. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  710. Bounce #74 added RGB(1, 1, 1)
  711. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  712. Bounce #75 added RGB(1, 1, 1)
  713. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  714. Bounce #76 added RGB(1, 1, 1)
  715. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  716. Bounce #77 added RGB(1, 1, 1)
  717. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  718. Bounce #78 added RGB(1, 1, 1)
  719. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  720. Bounce #79 added RGB(1, 1, 1)
  721. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  722. Bounce #80 added RGB(1, 1, 1)
  723. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  724. Bounce #81 added RGB(1, 1, 1)
  725. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  726. Bounce #82 added RGB(1, 1, 1)
  727. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  728. Bounce #83 added RGB(1, 1, 1)
  729. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  730. Bounce #84 added RGB(1, 1, 1)
  731. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  732. Bounce #85 added RGB(1, 1, 1)
  733. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  734. Bounce #86 added RGB(1, 1, 1)
  735. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  736. Bounce #87 added RGB(1, 1, 1)
  737. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  738. Bounce #88 added RGB(1, 1, 1)
  739. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  740. Bounce #89 added RGB(1, 1, 1)
  741. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  742. Bounce #90 added RGB(1, 1, 1)
  743. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  744. Bounce #91 added RGB(1, 1, 1)
  745. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  746. Bounce #92 added RGB(1, 1, 1)
  747. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  748. Bounce #93 added RGB(1, 1, 1)
  749. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  750. Bounce #94 added RGB(1, 1, 1)
  751. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  752. Bounce #95 added RGB(1, 1, 1)
  753. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  754. Bounce #96 added RGB(1, 1, 1)
  755. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  756. Bounce #97 added RGB(1, 1, 1)
  757. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  758. Bounce #98 added RGB(1, 1, 1)
  759. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  760. Bounce #99 added RGB(1, 1, 1)
  761. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  762. Bounce #100 added RGB(1, 1, 1)
  763. Build Patch/Sample Hash Table(s).....Done<0.0668 sec>
  764. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (35)
  765. FinalLightFace Done
  766. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  767. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (47)
  768. Writing leaf ambient...done
  769. Ready to Finish
  770.  
  771. Object names Objects/Maxobjs Memory / Maxmem Fullness
  772. ------------ --------------- --------------- --------
  773. models 182/1024 8736/49152 (17.8%)
  774. brushes 5902/8192 70824/98304 (72.0%)
  775. brushsides 40616/65536 324928/524288 (62.0%)
  776. planes 17466/65536 349320/1310720 (26.7%)
  777. vertexes 34899/65536 418788/786432 (53.3%)
  778. nodes 10529/65536 336928/2097152 (16.1%)
  779. texinfos 4808/12288 346176/884736 (39.1%)
  780. texdata 534/2048 17088/65536 (26.1%)
  781. dispinfos 126/0 22176/0 ( 0.0%)
  782. disp_verts 10622/0 212440/0 ( 0.0%)
  783. disp_tris 16896/0 33792/0 ( 0.0%)
  784. disp_lmsamples 108904/0 108904/0 ( 0.0%)
  785. faces 20537/65536 1150072/3670016 (31.3%)
  786. hdr faces 20537/65536 1150072/3670016 (31.3%)
  787. origfaces 13490/65536 755440/3670016 (20.6%)
  788. leaves 10712/65536 342784/2097152 (16.3%)
  789. leaffaces 23997/65536 47994/131072 (36.6%)
  790. leafbrushes 12025/65536 24050/131072 (18.3%)
  791. areas 8/256 64/2048 ( 3.1%)
  792. surfedges 154493/512000 617972/2048000 (30.2%)
  793. edges 95398/256000 381592/1024000 (37.3%)
  794. LDR worldlights 505/8192 44440/720896 ( 6.2%)
  795. HDR worldlights 505/8192 44440/720896 ( 6.2%)
  796. leafwaterdata 1/32768 12/393216 ( 0.0%)
  797. waterstrips 2278/32768 22780/327680 ( 7.0%)
  798. waterverts 0/65536 0/786432 ( 0.0%)
  799. waterindices 39801/65536 79602/131072 (60.7%)
  800. cubemapsamples 48/1024 768/16384 ( 4.7%)
  801. overlays 10/512 3520/180224 ( 2.0%)
  802. LDR lightdata [variable] 10311396/0 ( 0.0%)
  803. HDR lightdata [variable] 10311396/0 ( 0.0%)
  804. visdata [variable] 1555987/16777216 ( 9.3%)
  805. entdata [variable] 431505/393216 (109.7%) VERY FULL!
  806. LDR ambient table 10712/65536 42848/262144 (16.3%)
  807. HDR ambient table 10712/65536 42848/262144 (16.3%)
  808. LDR leaf ambient 27719/65536 776132/1835008 (42.3%)
  809. HDR leaf ambient 27720/65536 776160/1835008 (42.3%)
  810. occluders 0/0 0/0 ( 0.0%)
  811. occluder polygons 0/0 0/0 ( 0.0%)
  812. occluder vert ind 0/0 0/0 ( 0.0%)
  813. detail props [variable] 1/12 ( 8.3%)
  814. static props [variable] 1/38680 ( 0.0%)
  815. pakfile [variable] 5301793/0 ( 0.0%)
  816. physics [variable] 3931928/4194304 (93.7%) VERY FULL!
  817. physics terrain [variable] 0/1048576 ( 0.0%)
  818.  
  819. Level flags = 0
  820.  
  821. Total triangle count: 59201
  822. Writing c:\users\ronnie\desktop\map\rp_downtown_v4c_v2_d.bsp
  823. 4 minutes, 28 seconds elapsed
  824.  
  825. ** Executing...
  826. ** Command: Copy File
  827. ** Parameters: "C:\Users\Ronnie\Desktop\Map\rp_downtown_v4c_v2_d.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_downtown_v4c_v2_d.bsp"
  828.  
  829.  
  830. ** Executing...
  831. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
  832. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -dev -console +map "rp_downtown_v4c_v2_d" -steam
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