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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Ronnie\Desktop\Map\rp_downtown_v4c_v2_d.vmf"
- Valve Software - vbsp.exe (May 14 2014)
- 2 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\Ronnie\Desktop\Map\rp_downtown_v4c_v2_d.vmf
- material "de_train/train_cement_floor_01" not found.
- Material not found!: DE_TRAIN/TRAIN_CEMENT_FLOOR_01
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "de_train/train_cementwear_01" not found.
- Material not found!: DE_TRAIN/TRAIN_CEMENTWEAR_01
- material "brick/brickwall056a" not found.
- Material not found!: BRICK/BRICKWALL056A
- material "cs_assault/concretefloor026a" not found.
- Material not found!: CS_ASSAULT/CONCRETEFLOOR026A
- material "cs_assault/pavement001a" not found.
- Material not found!: CS_ASSAULT/PAVEMENT001A
- material "concrete/concretewall056b" not found.
- Material not found!: CONCRETE/CONCRETEWALL056B
- material "glass/unbreakable" not found.
- Material not found!: GLASS/UNBREAKABLE
- material "cs_assault/pavement001" not found.
- Material not found!: CS_ASSAULT/PAVEMENT001
- material "cs_italy/cobble03" not found.
- Material not found!: CS_ITALY/COBBLE03
- material "plaster/offwllb" not found.
- Material not found!: PLASTER/OFFWLLB
- material "tile/ceilingtilea" not found.
- Material not found!: TILE/CEILINGTILEA
- material "cs_assault/assault_warehouse_02" not found.
- Material not found!: CS_ASSAULT/ASSAULT_WAREHOUSE_02
- material "concrete/offflrb" not found.
- Material not found!: CONCRETE/OFFFLRB
- material "cs_italy/pwood1" not found.
- Material not found!: CS_ITALY/PWOOD1
- material "de_prodigy/tunnelplaster02d" not found.
- Material not found!: DE_PRODIGY/TUNNELPLASTER02D
- material "cs_assault/assault_brick1" not found.
- Material not found!: CS_ASSAULT/ASSAULT_BRICK1
- material "cs_italy/wallpaper02" not found.
- Material not found!: CS_ITALY/WALLPAPER02
- material "plaster/offwllc" not found.
- Material not found!: PLASTER/OFFWLLC
- material "carpet/offflrb" not found.
- Material not found!: CARPET/OFFFLRB
- material "carpet/offflra" not found.
- Material not found!: CARPET/OFFFLRA
- material "de_chateau/wall04pnl" not found.
- Material not found!: DE_CHATEAU/WALL04PNL
- material "brick/brickwall004a" not found.
- Material not found!: BRICK/BRICKWALL004A
- material "cs_havana/ceiling01" not found.
- Material not found!: CS_HAVANA/CEILING01
- material "metal/metalwall065a" not found.
- Material not found!: METAL/METALWALL065A
- material "brick/brickwall026d" not found.
- Material not found!: BRICK/BRICKWALL026D
- material "brick/brickwall026f" not found.
- Material not found!: BRICK/BRICKWALL026F
- material "cs_havana/woodm" not found.
- Material not found!: CS_HAVANA/WOODM
- material "de_train/train_metalceiling_02" not found.
- Material not found!: DE_TRAIN/TRAIN_METALCEILING_02
- material "cs_italy/wallpap04b" not found.
- Material not found!: CS_ITALY/WALLPAP04B
- material "cs_italy/wfloor-sn00" not found.
- Material not found!: CS_ITALY/WFLOOR-SN00
- material "de_train/de_train_plasterwall_01" not found.
- Material not found!: DE_TRAIN/DE_TRAIN_PLASTERWALL_01
- material "de_piranesi/marblefloor01" not found.
- Material not found!: DE_PIRANESI/MARBLEFLOOR01
- material "plaster/infplasterwall044d" not found.
- Material not found!: PLASTER/INFPLASTERWALL044D
- material "brick/offwlla" not found.
- Material not found!: BRICK/OFFWLLA
- material "concrete/prodflrb" not found.
- Material not found!: CONCRETE/PRODFLRB
- material "concrete/prodwllf" not found.
- Material not found!: CONCRETE/PRODWLLF
- material "de_dust/sitebwall08" not found.
- Material not found!: DE_DUST/SITEBWALL08
- material "de_piranesi/marblefloor08" not found.
- Material not found!: DE_PIRANESI/MARBLEFLOOR08
- material "cs_italy/carpet-sn03" not found.
- Material not found!: CS_ITALY/CARPET-SN03
- material "test_speakers/cuwoodm" not found.
- Material not found!: TEST_SPEAKERS/CUWOODM
- material "de_piranesi/woodfloor02" not found.
- Material not found!: DE_PIRANESI/WOODFLOOR02
- material "de_piranesi/woodfloor03" not found.
- Material not found!: DE_PIRANESI/WOODFLOOR03
- material "glass/prodwndwa" not found.
- Material not found!: GLASS/PRODWNDWA
- material "cs_italy/plasterwall02" not found.
- Material not found!: CS_ITALY/PLASTERWALL02
- material "cs_italy/cr_miscwood2b" not found.
- Material not found!: CS_ITALY/CR_MISCWOOD2B
- material "de_prodigy/ceiling01" not found.
- Material not found!: DE_PRODIGY/CEILING01
- material "brick/brickwall008a" not found.
- Material not found!: BRICK/BRICKWALL008A
- material "plaster/plasterwall024a" not found.
- Material not found!: PLASTER/PLASTERWALL024A
- material "de_piranesi/pi_wood1" not found.
- Material not found!: DE_PIRANESI/PI_WOOD1
- material "wood/milroof002" not found.
- Material not found!: WOOD/MILROOF002
- material "de_piranesi/pi_wood3" not found.
- Material not found!: DE_PIRANESI/PI_WOOD3
- material "wood/offparticleboard" not found.
- Material not found!: WOOD/OFFPARTICLEBOARD
- material "cs_italy/wallpaper02a" not found.
- Material not found!: CS_ITALY/WALLPAPER02A
- material "de_chateau/interiortile02" not found.
- Material not found!: DE_CHATEAU/INTERIORTILE02
- material "concrete/concretewall021a" not found.
- Material not found!: CONCRETE/CONCRETEWALL021A
- material "glass/offwndwb" not found.
- Material not found!: GLASS/OFFWNDWB
- material "de_chateau/bush01a" not found.
- Material not found!: DE_CHATEAU/BUSH01A
- material "de_chateau/woodm" not found.
- Material not found!: DE_CHATEAU/WOODM
- material "de_tides/tides_floor_wood" not found.
- Material not found!: DE_TIDES/TIDES_FLOOR_WOOD
- material "wood/inffence01" not found.
- Material not found!: WOOD/INFFENCE01
- material "smooth metal/graymetal" not found.
- Material not found!: SMOOTH METAL/GRAYMETAL
- material "vintagewallpaper/wallpaper06" not found.
- Material not found!: VINTAGEWALLPAPER/WALLPAPER06
- material "de_prodigy/tunnelplaster03" not found.
- Material not found!: DE_PRODIGY/TUNNELPLASTER03
- material "plaster/milwall003" not found.
- Material not found!: PLASTER/MILWALL003
- material "cs_italy/black" not found.
- Material not found!: CS_ITALY/BLACK
- material "wood/woodsteps001" not found.
- Material not found!: WOOD/WOODSTEPS001
- material "de_chateau/stairsd" not found.
- Material not found!: DE_CHATEAU/STAIRSD
- material "brick/brickwall003d" not found.
- Material not found!: BRICK/BRICKWALL003D
- material "concrete/prodflra" not found.
- Material not found!: CONCRETE/PRODFLRA
- material "cs_italy/cobble04" not found.
- Material not found!: CS_ITALY/COBBLE04
- material "de_train/train_oldbrick_01" not found.
- Material not found!: DE_TRAIN/TRAIN_OLDBRICK_01
- material "brick/brickwall038a" not found.
- Material not found!: BRICK/BRICKWALL038A
- material "de_train/train_grass_floor_01" not found.
- Material not found!: DE_TRAIN/TRAIN_GRASS_FLOOR_01
- material "cs_havana/metal02" not found.
- Material not found!: CS_HAVANA/METAL02
- material "de_chateau/wall04pnl02" not found.
- Material not found!: DE_CHATEAU/WALL04PNL02
- material "cs_havana/ground01grass" not found.
- Material not found!: CS_HAVANA/GROUND01GRASS
- material "wood/offdesktop" not found.
- Material not found!: WOOD/OFFDESKTOP
- Could not locate gameinfo.txt for Instance Remapping at gameinfo.txt
- Patching WVT material: maps/rp_downtown_v4c_v2_d/nature/blendsandrock004a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 322 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (2)
- writing C:\Users\Ronnie\Desktop\Map\rp_downtown_v4c_v2_d.prt...Building visibility clusters...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- material "cs_assault/assault_building_decal_01" not found.
- material "cs_assault/assault_building_decal03" not found.
- material "decals/parkings" not found.
- material "cs_assault/assault_building_decal04" not found.
- material "decals/decalgraffiti044a_cs" not found.
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (2) (3931928 bytes)
- Error loading studio model "models/props/cs_assault/camera.mdl"!
- Error loading studio model "models/props/cs_assault/firehydrant.mdl"!
- Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
- Error loading studio model "models/props/cs_office/shelves_metal.mdl"!
- Error loading studio model "models/props/cs_office/sofa.mdl"!
- Error loading studio model "models/props/cs_assault/ventilationduct02.mdl"!
- Error loading studio model "models/props/cs_assault/billboard.mdl"!
- Error loading studio model "models/props/cs_assault/acunit01.mdl"!
- Error loading studio model "models/props/cs_havana/bookcase_large.mdl"!
- Error loading studio model "models/props/cs_office/light_inset.mdl"!
- Error loading studio model "models/props/cs_office/light_ceiling.mdl"!
- Error loading studio model "models/props/cs_office/Light_security.mdl"!
- Error loading studio model "models/props/cs_italy/it_mkt_shelf1.mdl"!
- Error loading studio model "models/props/de_prodigy/lighthanging.mdl"!
- Error loading studio model "models/props/de_inferno/tree_small.mdl"!
- Error loading studio model "models/props/de_inferno/tree_large.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 6516 texinfos to 4808
- Reduced 598 texdatas to 534 (26029 bytes to 23871)
- Writing C:\Users\Ronnie\Desktop\Map\rp_downtown_v4c_v2_d.bsp
- 16 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Ronnie\Desktop\Map\rp_downtown_v4c_v2_d"
- Valve Software - vvis.exe (Dec 9 2014)
- 2 threads
- reading c:\users\ronnie\desktop\map\rp_downtown_v4c_v2_d.bsp
- reading c:\users\ronnie\desktop\map\rp_downtown_v4c_v2_d.prt
- 4151 portalclusters
- 11246 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (10)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (11205)
- Optimized: 17159 visible clusters (1.12%)
- Total clusters visible: 1530759
- Average clusters visible: 368
- Building PAS...
- Average clusters audible: 1340
- visdatasize:1555987 compressed from 4317040
- writing c:\users\ronnie\desktop\map\rp_downtown_v4c_v2_d.bsp
- 3 hours, 6 minutes, 55 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Ronnie\Desktop\Map\rp_downtown_v4c_v2_d"
- Valve Software - vrad.exe SSE (Dec 9 2014)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\ronnie\desktop\map\rp_downtown_v4c_v2_d.bsp
- Setting up ray-trace acceleration structure... Done (6.37 seconds)
- 20537 faces
- 5 degenerate faces
- 3543755 square feet [510300704.00 square inches]
- 126 Displacements
- 35019 Square Feet [5042779.00 Square Inches]
- 20532 patches before subdivision
- 126324 patches after subdivision
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- sun extent from map=0.087156
- 505 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (73)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (62)
- transfers 15974670, max 1374
- transfer lists: 121.9 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(1, 1, 1)
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- Bounce #2 added RGB(1, 1, 1)
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- Bounce #3 added RGB(1, 1, 1)
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- Bounce #4 added RGB(1, 1, 1)
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- Bounce #5 added RGB(1, 1, 1)
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- Build Patch/Sample Hash Table(s).....Done<0.0660 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (36)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (46)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 182/1024 8736/49152 (17.8%)
- brushes 5902/8192 70824/98304 (72.0%)
- brushsides 40616/65536 324928/524288 (62.0%)
- planes 17466/65536 349320/1310720 (26.7%)
- vertexes 34899/65536 418788/786432 (53.3%)
- nodes 10529/65536 336928/2097152 (16.1%)
- texinfos 4808/12288 346176/884736 (39.1%)
- texdata 534/2048 17088/65536 (26.1%)
- dispinfos 126/0 22176/0 ( 0.0%)
- disp_verts 10622/0 212440/0 ( 0.0%)
- disp_tris 16896/0 33792/0 ( 0.0%)
- disp_lmsamples 108904/0 108904/0 ( 0.0%)
- faces 20537/65536 1150072/3670016 (31.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 13490/65536 755440/3670016 (20.6%)
- leaves 10712/65536 342784/2097152 (16.3%)
- leaffaces 23997/65536 47994/131072 (36.6%)
- leafbrushes 12025/65536 24050/131072 (18.3%)
- areas 8/256 64/2048 ( 3.1%)
- surfedges 154493/512000 617972/2048000 (30.2%)
- edges 95398/256000 381592/1024000 (37.3%)
- LDR worldlights 505/8192 44440/720896 ( 6.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 2278/32768 22780/327680 ( 7.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 39801/65536 79602/131072 (60.7%)
- cubemapsamples 48/1024 768/16384 ( 4.7%)
- overlays 10/512 3520/180224 ( 2.0%)
- LDR lightdata [variable] 10311396/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1555987/16777216 ( 9.3%)
- entdata [variable] 431505/393216 (109.7%) VERY FULL!
- LDR ambient table 10712/65536 42848/262144 (16.3%)
- HDR ambient table 10712/65536 42848/262144 (16.3%)
- LDR leaf ambient 27719/65536 776132/1835008 (42.3%)
- HDR leaf ambient 10712/65536 299936/1835008 (16.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/38680 ( 0.0%)
- pakfile [variable] 5301793/0 ( 0.0%)
- physics [variable] 3931928/4194304 (93.7%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 59201
- Writing c:\users\ronnie\desktop\map\rp_downtown_v4c_v2_d.bsp
- 4 minutes, 22 seconds elapsed
- Valve Software - vrad.exe SSE (Dec 9 2014)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\ronnie\desktop\map\rp_downtown_v4c_v2_d.bsp
- Setting up ray-trace acceleration structure... Done (6.38 seconds)
- 20537 faces
- 5 degenerate faces
- 3543755 square feet [510300704.00 square inches]
- 126 Displacements
- 35019 Square Feet [5042779.00 Square Inches]
- 20532 patches before subdivision
- 126324 patches after subdivision
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- sun extent from map=0.087156
- 505 direct lights
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- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (62)
- transfers 15974670, max 1374
- transfer lists: 121.9 megs
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- Build Patch/Sample Hash Table(s).....Done<0.0668 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (35)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (47)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 182/1024 8736/49152 (17.8%)
- brushes 5902/8192 70824/98304 (72.0%)
- brushsides 40616/65536 324928/524288 (62.0%)
- planes 17466/65536 349320/1310720 (26.7%)
- vertexes 34899/65536 418788/786432 (53.3%)
- nodes 10529/65536 336928/2097152 (16.1%)
- texinfos 4808/12288 346176/884736 (39.1%)
- texdata 534/2048 17088/65536 (26.1%)
- dispinfos 126/0 22176/0 ( 0.0%)
- disp_verts 10622/0 212440/0 ( 0.0%)
- disp_tris 16896/0 33792/0 ( 0.0%)
- disp_lmsamples 108904/0 108904/0 ( 0.0%)
- faces 20537/65536 1150072/3670016 (31.3%)
- hdr faces 20537/65536 1150072/3670016 (31.3%)
- origfaces 13490/65536 755440/3670016 (20.6%)
- leaves 10712/65536 342784/2097152 (16.3%)
- leaffaces 23997/65536 47994/131072 (36.6%)
- leafbrushes 12025/65536 24050/131072 (18.3%)
- areas 8/256 64/2048 ( 3.1%)
- surfedges 154493/512000 617972/2048000 (30.2%)
- edges 95398/256000 381592/1024000 (37.3%)
- LDR worldlights 505/8192 44440/720896 ( 6.2%)
- HDR worldlights 505/8192 44440/720896 ( 6.2%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 2278/32768 22780/327680 ( 7.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 39801/65536 79602/131072 (60.7%)
- cubemapsamples 48/1024 768/16384 ( 4.7%)
- overlays 10/512 3520/180224 ( 2.0%)
- LDR lightdata [variable] 10311396/0 ( 0.0%)
- HDR lightdata [variable] 10311396/0 ( 0.0%)
- visdata [variable] 1555987/16777216 ( 9.3%)
- entdata [variable] 431505/393216 (109.7%) VERY FULL!
- LDR ambient table 10712/65536 42848/262144 (16.3%)
- HDR ambient table 10712/65536 42848/262144 (16.3%)
- LDR leaf ambient 27719/65536 776132/1835008 (42.3%)
- HDR leaf ambient 27720/65536 776160/1835008 (42.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/38680 ( 0.0%)
- pakfile [variable] 5301793/0 ( 0.0%)
- physics [variable] 3931928/4194304 (93.7%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 59201
- Writing c:\users\ronnie\desktop\map\rp_downtown_v4c_v2_d.bsp
- 4 minutes, 28 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Ronnie\Desktop\Map\rp_downtown_v4c_v2_d.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_downtown_v4c_v2_d.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -dev -console +map "rp_downtown_v4c_v2_d" -steam
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