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- <GroundInfantry Name="Imperial_Elite_Guard">
- <Text_ID>TEXT_ELITE_GUARD</Text_ID>
- <Land_Model_Name>EI_RoyalGaurd.alo</Land_Model_Name>
- <Icon_Name>i_button_imperial_guard.tga</Icon_Name>
- <Behavior>SELECTABLE</Behavior>
- <LandBehavior>SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING</LandBehavior>
- <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
- <Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
- <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
- <CanCellStack>yes</CanCellStack>
- <Mass>1.0</Mass>
- <SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
- <Movement_Animation_Speed> 1.2 </Movement_Animation_Speed>
- <Rotation_Animation_Speed> 20.0 </Rotation_Animation_Speed>
- <Walk_Animation_Speed> .366 </Walk_Animation_Speed>
- <Crouch_Animation_Speed> .537 </Crouch_Animation_Speed>
- <Max_Speed>1.2</Max_Speed>
- <Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
- <Custom_Soft_Footprint_Radius> 3.5 </Custom_Soft_Footprint_Radius>
- <Custom_Hard_XExtent> 2.0 </Custom_Hard_XExtent>
- <Custom_Hard_YExtent> 2.0 </Custom_Hard_YExtent>
- <Space_Layer> Land </Space_Layer>
- <UnitCollisionClass> Infantry </UnitCollisionClass>
- <FormationSpacing> .5 </FormationSpacing>
- <MinimumPushReturnDistance> 10 </MinimumPushReturnDistance>
- <OverrideAcceleration> .05 </OverrideAcceleration>
- <OverrideDeceleration> .05 </OverrideDeceleration>
- <FormationOrder> 2 </FormationOrder>
- <Scale_Factor>1.5</Scale_Factor>
- <Type>Walk</Type>
- <Deploys>No</Deploys>
- <Affiliation>Empire</Affiliation>
- <Political_Control>0</Political_Control>
- <Size_Value>10</Size_Value>
- <Damage>50</Damage>
- <Sensor_Range>20</Sensor_Range>
- <Shield_Points>0</Shield_Points>
- <Tactical_Health>250</Tactical_Health>
- <Shield_Refresh_Rate>0</Shield_Refresh_Rate>
- <Energy_Capacity>0</Energy_Capacity>
- <Energy_Refresh_Rate>0</Energy_Refresh_Rate>
- <Stealth_Capable>No</Stealth_Capable>
- <Armor_Type> Armor_Hero </Armor_Type>
- <Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
- <Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
- <Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
- <Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
- <Victory_Relevant>yes</Victory_Relevant>
- <Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
- <Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
- <Mouse_Collide_Override_Sphere_Radius> 10.0 </Mouse_Collide_Override_Sphere_Radius>
- <Is_Stationary_When_Attacking>Yes</Is_Stationary_When_Attacking>
- <Projectile_Types>Proj_Lightsaber_Adept</Projectile_Types>
- <Targeting_Max_Attack_Distance>20.0</Targeting_Max_Attack_Distance>
- <Projectile_Appearance_Delay_Frames> 6 </Projectile_Appearance_Delay_Frames>
- <Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>
- <Targeting_Fire_Inaccuracy> Infantry, 1.0 </Targeting_Fire_Inaccuracy>
- <Targeting_Fire_Inaccuracy> Vehicle, 3.0 </Targeting_Fire_Inaccuracy>
- <Targeting_Fire_Inaccuracy> Air, 20.0 </Targeting_Fire_Inaccuracy>
- <Targeting_Fire_Inaccuracy> Structure, 5.0 </Targeting_Fire_Inaccuracy>
- <Turret_Rotate_Extent_Degrees>100.0</Turret_Rotate_Extent_Degrees>
- <Turret_Elevate_Extent_Degrees>30.0</Turret_Elevate_Extent_Degrees>
- <SFXEvent_Select>Unit_Select_Imp_Guard</SFXEvent_Select>
- <SFXEvent_Move>Unit_Move_Imp_Guard</SFXEvent_Move>
- <SFXEvent_Attack>Unit_Attack_Imp_Guard</SFXEvent_Attack>
- <SFXEvent_Assist_Move>Unit_Assist_Move_Imp_Guard</SFXEvent_Assist_Move>
- <SFXEvent_Assist_Attack>Unit_Assist_Attack_Imp_Guard</SFXEvent_Assist_Attack>
- <SFXEvent_Guard>Unit_Guard_Imp_Guard</SFXEvent_Guard>
- <SFXEvent_Fire>Unit_Force_Pike_Swing</SFXEvent_Fire>
- <Death_SFXEvent_Start_Die>Unit_Stormtrooper_Death</Death_SFXEvent_Start_Die>
- <CategoryMask> Infantry | Fighter </CategoryMask>
- <MovementClass> Infantry </MovementClass>
- <OccupationStyle>1x1</OccupationStyle>
- <Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
- <Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
- <Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
- <Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
- <No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
- <No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
- <Ground_Infantry_Turret_Target> Yes </Ground_Infantry_Turret_Target>
- <Is_Squashable> No </Is_Squashable>
- <Create_Team>Yes</Create_Team>
- <AI_Combat_Power>500</AI_Combat_Power>
- <Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
- <Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
- <Idle_Chase_Range>50.0</Idle_Chase_Range>
- <Guard_Chase_Range>200.0</Guard_Chase_Range>
- <Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
- <Select_Box_Scale>27</Select_Box_Scale>
- <Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
- <Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>
- <Weather_Category>Infantry</Weather_Category>
- <Encyclopedia_Text> TEXT_TOOLTIP_ELITE_GUARD TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY </Encyclopedia_Text>
- <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
- <Score_Cost_Credits> 0 </Score_Cost_Credits>
- <Death_Fade_Time>0.25</Death_Fade_Time>
- <Death_Persistence_Duration>0.0</Death_Persistence_Duration>
- <Presence_Induced_Animations>
- Attention,
- Emperor_Palpatine,
- Darth_Vader,
- </Presence_Induced_Animations>
- <Abilities SubObjectList="Yes">
- <Redirect_Blaster_Ability Name="Guard_Redirect_Blaster">
- <Activation_Style>Take_Damage</Activation_Style>
- <!-- Redirection chance is rolled first. If failed, we roll block chance. If failed, we take the damage. -->
- <Redirect_Chance>0.15</Redirect_Chance>
- <Block_Chance>0.20</Block_Chance>
- <Reaction_Arc_In_Degrees>180.0</Reaction_Arc_In_Degrees>
- <Max_Projectile_Redirection_Angle_In_Degrees> 135.0 </Max_Projectile_Redirection_Angle_In_Degrees>
- <Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
- <!-- We can block/redirect shots from the following units types (but no missiles or grenades): -->
- <Applicable_Unit_Categories>Infantry, Vehicle, Structure</Applicable_Unit_Categories>
- <Applicable_Unit_Types />
- <SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
- </Redirect_Blaster_Ability>
- </Abilities>
- </GroundInfantry>
- <GroundCompany Name="Imperial_Elite_Guard_Team">
- <LOD_Bias>5</LOD_Bias>
- <Text_ID>TEXT_IMPERIAL_ELITE_GUARD</Text_ID>
- <Encyclopedia_Good_Against> Rebel_Trooper Plex_Soldier </Encyclopedia_Good_Against>
- <Encyclopedia_Vulnerable_To> MPTL Rebel_Infiltrator UC_Rebel_Buildable_Anti_Infantry_Turret </Encyclopedia_Vulnerable_To>
- <Encyclopedia_Text>TEXT_TOOLTIP_ELITE_GUARD TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
- <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
- <GUI_Row> 1 </GUI_Row>
- <Is_Dummy>Yes</Is_Dummy>
- <Damage>50</Damage>
- <Autoresolve_Health>750</Autoresolve_Health> <!-- changed to reflect the real health of the units-->
- <Affiliation>Empire</Affiliation>
- <Build_Cost_Credits>1000</Build_Cost_Credits>
- <Piracy_Value_Credits>500</Piracy_Value_Credits>
- <Build_Time_Seconds>120</Build_Time_Seconds>
- <Build_Time_Reduced_By_Multiple_Factories> No </Build_Time_Reduced_By_Multiple_Factories>
- <Build_Initially_Locked>No</Build_Initially_Locked>
- <Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
- <Tech_Level>1</Tech_Level>
- <Required_Timeline>0</Required_Timeline>
- <Required_Ground_Base_Level>1</Required_Ground_Base_Level>
- <Required_Star_Base_Level>0</Required_Star_Base_Level>
- <Required_Special_Structures>E_Ground_Barracks</Required_Special_Structures>
- <Required_Planets>Coruscant, Coruscant_P</Required_Planets>
- <Behavior>DUMMY_GROUND_COMPANY</Behavior>
- <Formation_Priority>1</Formation_Priority>
- <Is_Escort>yes</Is_Escort>
- <Ship_Class>infantry</Ship_Class>
- <Company_Transport_Unit>Tartan_Transport_Cruiser</Company_Transport_Unit>
- <Create_Team_Type> EliteGuard_Team </Create_Team_Type>
- <Company_Units>
- Imperial_Elite_Guard, Imperial_Elite_Guard, Imperial_Elite_Guard
- </Company_Units>
- <Max_Squad_Size> 1 </Max_Squad_Size>
- <Icon_Name>i_button_imperial_guard.tga</Icon_Name>
- <GUI_Model_Name>EI_RoyalGaurd.ALO</GUI_Model_Name>
- <Land_Model_Name>EI_RoyalGaurd.ALO</Land_Model_Name>
- <Scale_Factor>5</Scale_Factor>
- <GUI_Offset>0 0 5</GUI_Offset>
- <GUI_Velocity>45</GUI_Velocity>
- <SFXEvent_Build_Started>EHD_Build_Troops</SFXEvent_Build_Started>
- <SFXEvent_Build_Cancelled>EHD_Recruitment_Canceled</SFXEvent_Build_Cancelled>
- <SFXEvent_Build_Complete>Unit_Complete_Storm_Trooper</SFXEvent_Build_Complete>
- <SFXEvent_Fleet_Move>Unit_Fleet_Move_Storm_Trooper</SFXEvent_Fleet_Move>
- <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
- <Tactical_Build_Cost_Multiplayer>300</Tactical_Build_Cost_Multiplayer>
- <Tactical_Build_Time_Seconds>5</Tactical_Build_Time_Seconds>
- <Tactical_Build_Prerequisites />
- <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
- <!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
- <!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
- <!--<MULTIPLAYER SKIRMISH VALUES END>-->
- <Unit_Abilities_Data SubObjectList="Yes">
- <Redirect_Blaster_Ability Name="Guard_Redirect_Blaster">
- <Activation_Style>Take_Damage</Activation_Style>
- <!-- Redirection chance is rolled first. If failed, we roll block chance. If failed, we take the damage. -->
- <Redirect_Chance>0.15</Redirect_Chance>
- <Block_Chance>0.20</Block_Chance>
- <Reaction_Arc_In_Degrees>180.0</Reaction_Arc_In_Degrees>
- <Max_Projectile_Redirection_Angle_In_Degrees> 135.0 </Max_Projectile_Redirection_Angle_In_Degrees>
- <Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
- <!-- We can block/redirect shots from the following units types (but no missiles or grenades): -->
- <Applicable_Unit_Categories>Infantry, Vehicle, Structure</Applicable_Unit_Categories>
- <Applicable_Unit_Types />
- <SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
- </Redirect_Blaster_Ability>
- </Unit_Abilities_Data>
- <Maintenance_Cost>0.1</Maintenance_Cost>
- <Population_Value>1</Population_Value>
- <Score_Cost_Credits>54</Score_Cost_Credits>
- </GroundCompany>
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