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May 25th, 2016
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  1. If(DZE_VIEWDISTANCE_ENABLE)then{
  2. BINOCULAR = [
  3. ["Binocular_Vector","View Distance:","systemChat('Change View Distance Locally. Click on one of the distance options');","true"],
  4. ["Binocular_Vector","500 Meters","setViewDistance 500; systemChat('ViewDistance: 500'); systemChat('Warning: Higher the view distance Lower the FPS');","true"],
  5. ["Binocular_Vector","1000 Meters","setViewDistance 1000; systemChat('ViewDistance: 1000'); systemChat('Warning: Higher the view distance Lower the FPS');","true"],
  6. ["Binocular_Vector","1500 Meters","setViewDistance 1500; systemChat('ViewDistance: 1500'); systemChat('Warning: Higher the view distance Lower the FPS');","true"],
  7. ["Binocular_Vector","2000 Meters","setViewDistance 2000; systemChat('ViewDistance: 2000'); systemChat('Warning: Higher the view distance Lower the FPS');","true"],
  8. ["Binocular_Vector","2500 Meters","setViewDistance 2500; systemChat('ViewDistance: 2500'); systemChat('Warning: Higher the view distance Lower the FPS');","true"],
  9. ["Binocular_Vector","3000 Meters","setViewDistance 3000; systemChat('ViewDistance: 3000'); systemChat('Warning: Higher the view distance Lower the FPS');","true"],
  10. ["Binocular_Vector","3500 Meters","setViewDistance 3500; systemChat('ViewDistance: 3500'); systemChat('Warning: Higher the view distance Lower the FPS');","true"],
  11. ["Binocular_Vector","4000 Meters","setViewDistance 4000; systemChat('ViewDistance: 4000'); systemChat('Warning: Higher the view distance Lower the FPS');","true"],
  12. ["Binocular_Vector","5000 Meters","setViewDistance 5000; systemChat('ViewDistance: 5000'); systemChat('Warning: Higher the view distance Lower the FPS');","true"],
  13. ["Binocular","View Distance:","systemChat('Change View Distance Locally. Click on one of the distance options');","true"],
  14. ["Binocular","500 Meters","setViewDistance 500; systemChat('ViewDistance: 500'); systemChat('Warning: Higher the view distance Lower the FPS');","true"],
  15. ["Binocular","1000 Meters","setViewDistance 1000; systemChat('ViewDistance: 1000'); systemChat('Warning: Higher the view distance Lower the FPS');","true"],
  16. ["Binocular","1500 Meters","setViewDistance 1500; systemChat('ViewDistance: 1500'); systemChat('Warning: Higher the view distance Lower the FPS');","true"],
  17. ["Binocular","2000 Meters","setViewDistance 2000; systemChat('ViewDistance: 2000'); systemChat('Warning: Higher the view distance Lower the FPS');","true"],
  18. ["Binocular","2500 Meters","setViewDistance 2500; systemChat('ViewDistance: 2500'); systemChat('Warning: Higher the view distance Lower the FPS');","true"],
  19. ["Binocular","3000 Meters","setViewDistance 3000; systemChat('ViewDistance: 3000'); systemChat('Warning: Higher the view distance Lower the FPS');","true"],
  20. ["Binocular","3500 Meters","setViewDistance 3500; systemChat('ViewDistance: 3500'); systemChat('Warning: Higher the view distance Lower the FPS');","true"],
  21. ["Binocular","4000 Meters","setViewDistance 4000; systemChat('ViewDistance: 4000'); systemChat('Warning: Higher the view distance Lower the FPS');","true"],
  22. ["Binocular","5000 Meters","setViewDistance 5000; systemChat('ViewDistance: 5000'); systemChat('Warning: Higher the view distance Lower the FPS');","true"]
  23. ];
  24. } else {
  25. BINOCULAR = [];
  26. };
  27.  
  28. BRIEFCASE = [
  29. ["ItemBriefcase_Base","Mystery Brief Case","execVM 'Shawn\ClickActions\MBC\open_brief.sqf'","true"]
  30. ];
  31.  
  32. GPS = [
  33. ["ItemGPS","Scan Nearby","if(isNil 'DZE_CLICK_ACTIONS_GPS_RANGE') then {DZE_CLICK_ACTIONS_GPS_RANGE = 1500;};DZE_CLICK_ACTIONS_ZOMBIE_COUNT = count ((position player) nearEntities ['zZombie_Base',DZE_CLICK_ACTIONS_GPS_RANGE]); DZE_CLICK_ACTIONS_MAN_COUNT = count ((position player) nearEntities ['CAManBase',DZE_CLICK_ACTIONS_GPS_RANGE]);cutText[format['Within %1 Meters: %2 AI/players, %3 zombies, %4 vehicles',DZE_CLICK_ACTIONS_GPS_RANGE,DZE_CLICK_ACTIONS_MAN_COUNT - DZE_CLICK_ACTIONS_ZOMBIE_COUNT,count ((position player) nearEntities ['zZombie_Base',DZE_CLICK_ACTIONS_GPS_RANGE]),count ((position player) nearEntities ['allVehicles',DZE_CLICK_ACTIONS_GPS_RANGE]) - DZE_CLICK_ACTIONS_MAN_COUNT],'PLAIN DOWN'];","true"],
  34. ["ItemGPS","Range Up" ,"if(isNil 'DZE_CLICK_ACTIONS_GPS_RANGE') then {DZE_CLICK_ACTIONS_GPS_RANGE = 1500;};DZE_CLICK_ACTIONS_GPS_RANGE = (DZE_CLICK_ACTIONS_GPS_RANGE + 100) min 2500; cutText[format['GPS RANGE: %1',DZE_CLICK_ACTIONS_GPS_RANGE],'PLAIN DOWN'];","true"],
  35. ["ItemGPS","Range Down" ,"if(isNil 'DZE_CLICK_ACTIONS_GPS_RANGE') then {DZE_CLICK_ACTIONS_GPS_RANGE = 1500;};DZE_CLICK_ACTIONS_GPS_RANGE = (DZE_CLICK_ACTIONS_GPS_RANGE - 100) max 1000; cutText[format['GPS RANGE: %1',DZE_CLICK_ACTIONS_GPS_RANGE],'PLAIN DOWN'];","true"]
  36. ];
  37.  
  38. DZE_CLICK_ACTIONS = BINOCULAR + BRIEFCASE + GPS;
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