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- INFO: Using C:\Program Files (x86)\MSBuild\14.0\bin\amd64\MSBuild.exe (32-bit: C:\Program Files (x86)\MSBuild\14.0\bin\MSBuild.exe) to perform this build.
- INFO: Executing C:\Program Files (x86)\MSBuild\14.0\bin\amd64\MSBuild.exe with arguments: /m /nodeReuse:false FirstProtobuild.Windows.sln
- Microsoft (R) Build Engine version 14.0.25420.1
- Copyright (C) Microsoft Corporation. All rights reserved.
- Build started 22/02/2017 2:57:00 PM.
- 1>Project "C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild.Windows.sln" on node 1 (default targets).
- 1>ValidateSolutionConfiguration:
- Building solution configuration "Debug|Any CPU".
- 1>Project "C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild.Windows.sln" (1) is building "C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj" (2) on node 1 (default targets).
- 2>PrepareForBuild:
- Creating directory "obj\Windows\AnyCPU\Debug\".
- ResolveAssemblyReferences:
- Primary reference "Protogame.Resources".
- 2>C:\Program Files (x86)\MSBuild\14.0\bin\amd64\Microsoft.Common.CurrentVersion.targets(1820,5): warning MSB3245: Could not resolve this reference. Could not locate the assembly "Protogame.Resources". Check to make sure the assembly exists on disk. If this reference is required by your code, you may get compilation errors. [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- For SearchPath "{CandidateAssemblyFiles}".
- Considered "..\Protogame\Windows\MonoGame\Windows\_AutomaticExternals\ThirdParty\Dependencies\NVTT\Windows\x64\nvtt.dll", but its name "nvtt" didn't match.
- Considered "..\Protogame\Windows\MonoGame\Windows\_AutomaticExternals\ThirdParty\Dependencies\assimp\Assimp64.dll", but its name "Assimp64" didn't match.
- Considered "..\Protogame\Windows\MonoGame\Windows\_AutomaticExternals\ThirdParty\Dependencies\MojoShader\Windows\libmojoshader_64.dll", but its name "libmojoshader_64" didn't match.
- Considered "..\Protogame\Windows\MonoGame\Windows\_AutomaticExternals\ThirdParty\Dependencies\SharpFont\x64\freetype6.dll", but its name "freetype6" didn't match.
- Considered "..\Protogame\Windows\MonoGame\Windows\_AutomaticExternals\ThirdParty\Dependencies\FreeImage.NET\Windows\FreeImage.dll", but its name "FreeImage" didn't match.
- Considered "..\Protogame\Windows\MonoGame\Windows\_AutomaticExternals\ThirdParty\Dependencies\ffmpeg\Windows\x64\ffmpeg.exe", but its name "ffmpeg" didn't match.
- Considered "..\Protogame\Windows\MonoGame\Windows\_AutomaticExternals\ThirdParty\Dependencies\ffmpeg\Windows\x64\ffprobe.exe", but its name "ffprobe" didn't match.
- Considered "..\Protogame\Windows\MonoGame\Windows\_AutomaticExternals\ThirdParty\Dependencies\PVRTexLibNET\Windows\x64\PVRTexLibWrapper.dll", but its name "PVRTexLibWrapper" didn't match.
- For SearchPath "{TargetFrameworkDirectory}".
- Considered "C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\Protogame.Resources.winmd", but it didn't exist.
- Considered "C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\Protogame.Resources.dll", but it didn't exist.
- Considered "C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\Protogame.Resources.exe", but it didn't exist.
- Considered "C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\Facades\Protogame.Resources.winmd", but it didn't exist.
- Considered "C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\Facades\Protogame.Resources.dll", but it didn't exist.
- Considered "C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\Facades\Protogame.Resources.exe", but it didn't exist.
- For SearchPath "{Registry:Software\Microsoft\.NETFramework,v4.5,AssemblyFoldersEx}".
- Considered AssemblyFoldersEx locations.
- For SearchPath "{AssemblyFolders}".
- Considered "C:\Program Files\Microsoft SQL Server\120\SDK\Assemblies\Protogame.Resources.winmd", but it didn't exist.
- Considered "C:\Program Files\Microsoft SQL Server\120\SDK\Assemblies\Protogame.Resources.dll", but it didn't exist.
- Considered "C:\Program Files\Microsoft SQL Server\120\SDK\Assemblies\Protogame.Resources.exe", but it didn't exist.
- Considered "C:\Program Files\IIS\Microsoft Web Deploy V3\Protogame.Resources.winmd", but it didn't exist.
- Considered "C:\Program Files\IIS\Microsoft Web Deploy V3\Protogame.Resources.dll", but it didn't exist.
- Considered "C:\Program Files\IIS\Microsoft Web Deploy V3\Protogame.Resources.exe", but it didn't exist.
- Considered "C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\Protogame.Resources.winmd", but it didn't exist.
- Considered "C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\Protogame.Resources.dll", but it didn't exist.
- Considered "C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\Protogame.Resources.exe", but it didn't exist.
- For SearchPath "{GAC}".
- Considered "Protogame.Resources", which was not found in the GAC.
- For SearchPath "{RawFileName}".
- Considered treating "Protogame.Resources" as a file name, but it didn't exist.
- For SearchPath "bin\Windows\AnyCPU\Debug\".
- Considered "bin\Windows\AnyCPU\Debug\Protogame.Resources.winmd", but it didn't exist.
- Considered "bin\Windows\AnyCPU\Debug\Protogame.Resources.dll", but it didn't exist.
- Considered "bin\Windows\AnyCPU\Debug\Protogame.Resources.exe", but it didn't exist.
- Primary reference "RestSharp".
- 2>C:\Program Files (x86)\MSBuild\14.0\bin\amd64\Microsoft.Common.CurrentVersion.targets(1820,5): warning MSB3245: Could not resolve this reference. Could not locate the assembly "RestSharp". Check to make sure the assembly exists on disk. If this reference is required by your code, you may get compilation errors. [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- For SearchPath "{CandidateAssemblyFiles}".
- Considered "..\Protogame\Windows\MonoGame\Windows\_AutomaticExternals\ThirdParty\Dependencies\NVTT\Windows\x64\nvtt.dll", but its name "nvtt" didn't match.
- Considered "..\Protogame\Windows\MonoGame\Windows\_AutomaticExternals\ThirdParty\Dependencies\assimp\Assimp64.dll", but its name "Assimp64" didn't match.
- Considered "..\Protogame\Windows\MonoGame\Windows\_AutomaticExternals\ThirdParty\Dependencies\MojoShader\Windows\libmojoshader_64.dll", but its name "libmojoshader_64" didn't match.
- Considered "..\Protogame\Windows\MonoGame\Windows\_AutomaticExternals\ThirdParty\Dependencies\SharpFont\x64\freetype6.dll", but its name "freetype6" didn't match.
- Considered "..\Protogame\Windows\MonoGame\Windows\_AutomaticExternals\ThirdParty\Dependencies\FreeImage.NET\Windows\FreeImage.dll", but its name "FreeImage" didn't match.
- Considered "..\Protogame\Windows\MonoGame\Windows\_AutomaticExternals\ThirdParty\Dependencies\ffmpeg\Windows\x64\ffmpeg.exe", but its name "ffmpeg" didn't match.
- Considered "..\Protogame\Windows\MonoGame\Windows\_AutomaticExternals\ThirdParty\Dependencies\ffmpeg\Windows\x64\ffprobe.exe", but its name "ffprobe" didn't match.
- Considered "..\Protogame\Windows\MonoGame\Windows\_AutomaticExternals\ThirdParty\Dependencies\PVRTexLibNET\Windows\x64\PVRTexLibWrapper.dll", but its name "PVRTexLibWrapper" didn't match.
- For SearchPath "{TargetFrameworkDirectory}".
- Considered "C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\RestSharp.winmd", but it didn't exist.
- Considered "C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\RestSharp.dll", but it didn't exist.
- Considered "C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\RestSharp.exe", but it didn't exist.
- Considered "C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\Facades\RestSharp.winmd", but it didn't exist.
- Considered "C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\Facades\RestSharp.dll", but it didn't exist.
- Considered "C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\Facades\RestSharp.exe", but it didn't exist.
- For SearchPath "{Registry:Software\Microsoft\.NETFramework,v4.5,AssemblyFoldersEx}".
- Considered AssemblyFoldersEx locations.
- For SearchPath "{AssemblyFolders}".
- Considered "C:\Program Files\Microsoft SQL Server\120\SDK\Assemblies\RestSharp.winmd", but it didn't exist.
- Considered "C:\Program Files\Microsoft SQL Server\120\SDK\Assemblies\RestSharp.dll", but it didn't exist.
- Considered "C:\Program Files\Microsoft SQL Server\120\SDK\Assemblies\RestSharp.exe", but it didn't exist.
- Considered "C:\Program Files\IIS\Microsoft Web Deploy V3\RestSharp.winmd", but it didn't exist.
- Considered "C:\Program Files\IIS\Microsoft Web Deploy V3\RestSharp.dll", but it didn't exist.
- Considered "C:\Program Files\IIS\Microsoft Web Deploy V3\RestSharp.exe", but it didn't exist.
- Considered "C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\RestSharp.winmd", but it didn't exist.
- Considered "C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\RestSharp.dll", but it didn't exist.
- Considered "C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\RestSharp.exe", but it didn't exist.
- For SearchPath "{GAC}".
- Considered "RestSharp", which was not found in the GAC.
- For SearchPath "{RawFileName}".
- Considered treating "RestSharp" as a file name, but it didn't exist.
- For SearchPath "bin\Windows\AnyCPU\Debug\".
- Considered "bin\Windows\AnyCPU\Debug\RestSharp.winmd", but it didn't exist.
- Considered "bin\Windows\AnyCPU\Debug\RestSharp.dll", but it didn't exist.
- Considered "bin\Windows\AnyCPU\Debug\RestSharp.exe", but it didn't exist.
- AssemblyFoldersEx location: "{Registry:Software\Microsoft\.NETFramework,v4.5,AssemblyFoldersEx}"
- C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\IDE\ReferenceAssemblies\v4.5\
- C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\IDE\PublicAssemblies\
- C:\Program Files (x86)\Microsoft.NET\Primary Interop Assemblies\
- C:\Program Files (x86)\Microsoft SDKs\Expression\Blend\.NETFramework\v4.5\Prototyping\Libraries\
- C:\Program Files (x86)\Microsoft SDKs\Expression\Blend\.NETFramework\v4.5\Libraries\
- C:\Program Files (x86)\Microsoft WCF Data Services\5.6.4\bin\.NETFramework\
- C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\IDE\ReferenceAssemblies\v4.0\
- C:\Program Files (x86)\GtkSharp\2.12\lib\Mono.Posix
- C:\Program Files (x86)\GtkSharp\2.12\lib\Mono.Cairo
- C:\Program Files\Microsoft SDKs\Kinect\v1.7\Assemblies\
- C:\Program Files (x86)\GtkSharp\2.12\lib\gtk-sharp-2.0
- C:\Program Files (x86)\Microsoft SDKs\Expression\Blend\.NETFramework\v4.0\Prototyping\Libraries\
- C:\Program Files (x86)\Microsoft SDKs\Expression\Blend\.NETFramework\v4.0\Libraries\
- C:\Program Files (x86)\Common Files\Microsoft Shared\VS7DEBUG\Program Files\Reference Assemblies\Microsoft\VSTA30\v11.0\.NET2.0\
- C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\IDE\ReferenceAssemblies\v2.0\
- C:\Program Files (x86)\Common Files\Microsoft Shared\MSEnv\PublicAssemblies\
- C:\Program Files (x86)\Microsoft Chart Controls\Assemblies
- 2>C:\Program Files (x86)\MSBuild\14.0\bin\amd64\Microsoft.Common.CurrentVersion.targets(1820,5): warning MSB3270: There was a mismatch between the processor architecture of the project being built "MSIL" and the processor architecture of the reference "SharpFont", "AMD64". This mismatch may cause runtime failures. Please consider changing the targeted processor architecture of your project through the Configuration Manager so as to align the processor architectures between your project and references, or take a dependency on references with a processor architecture that matches the targeted processor architecture of your project. [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- GenerateTargetFrameworkMonikerAttribute:
- Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files.
- CoreCompile:
- C:\Program Files (x86)\MSBuild\14.0\bin\amd64\csc.exe /noconfig /unsafe+ /nowarn:1701,1702 /langversion:6 /nostdlib+ /errorreport:prompt /warn:4 /doc:bin\Windows\AnyCPU\Debug\FirstProtobuild.xml /define:DEBUG;PLATFORM_WINDOWS /highentropyva+ /reference:C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\MonoGame\Windows\_AutomaticExternals\ThirdParty\Dependencies\assimp\AssimpNet.dll /reference:C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\MonoGame\Windows\_AutomaticExternals\ThirdParty\Dependencies\ATI.TextureConverter\ATI.TextureConverter.dll /reference:C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\MonoGame\Windows\_AutomaticExternals\ThirdParty\Dependencies\CppNet\CppNet.dll /reference:C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\_AutomaticExternals\DirectShowLib\DirectShowLib-2005.dll /reference:C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\MonoGame\Windows\_AutomaticExternals\ThirdParty\Dependencies\FreeImage.NET\Windows\FreeImageNET.dll /reference:C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\HiveMP.Attribute\Windows\lib\net45\HiveMP.Attribute.dll /reference:C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\HiveMP.Lobby\Windows\lib\net45\HiveMP.Lobby.dll /reference:C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\HiveMP.NATPunchthrough\Windows\lib\net45\HiveMP.NATPunchthrough.dll /reference:C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\HiveMP.TemporarySession\Windows\lib\net45\HiveMP.TemporarySession.dll /reference:C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\protobuf-net\Windows\_AutomaticExternals\Tools\IKVM.Reflection.dll /reference:C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\Jitter\Windows\Jitter\AnyCPU\Jitter.dll /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\Microsoft.CSharp.dll" /reference:C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\MonoGame\Windows\MonoGame.Framework.Content.Pipeline\AnyCPU\MonoGame.Framework.Content.Pipeline.dll /reference:C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\MonoGame\Windows\MonoGame.Framework\AnyCPU\MonoGame.Framework.dll /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\mscorlib.dll" /reference:C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\NDesk.Options\Windows\NDesk.Options\AnyCPU\NDesk.Options.dll /reference:C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\Newtonsoft.Json\Windows\lib\net45\Newtonsoft.Json.dll /reference:C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\MonoGame\Windows\_AutomaticExternals\ThirdParty\Dependencies\NVTT\Windows\Nvidia.TextureTools.dll /reference:C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\protobuf-net\Windows\protobuf-net\AnyCPU\protobuf-net.dll /reference:C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\Protogame\AnyCPU\Protogame.dll /reference:C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\Protoinject\Windows\Protoinject\AnyCPU\Protoinject.dll /reference:C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\MonoGame\Windows\_AutomaticExternals\ThirdParty\Dependencies\PVRTexLibNET\PVRTexLibNET.dll /reference:C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\MonoGame\Windows\_AutomaticExternals\ThirdParty\Dependencies\SharpDX\Windows\SharpDX.D3DCompiler.dll /reference:C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\MonoGame\Windows\_AutomaticExternals\ThirdParty\Dependencies\SharpDX\Windows\SharpDX.Direct2D1.dll /reference:C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\MonoGame\Windows\_AutomaticExternals\ThirdParty\Dependencies\SharpDX\Windows\SharpDX.Direct3D11.dll /reference:C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\MonoGame\Windows\_AutomaticExternals\ThirdParty\Dependencies\SharpDX\Windows\SharpDX.dll /reference:C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\MonoGame\Windows\_AutomaticExternals\ThirdParty\Dependencies\SharpDX\Windows\SharpDX.DXGI.dll /reference:C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\MonoGame\Windows\_AutomaticExternals\ThirdParty\Dependencies\SharpDX\Windows\SharpDX.MediaFoundation.dll /reference:C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\MonoGame\Windows\_AutomaticExternals\ThirdParty\Dependencies\SharpDX\Windows\SharpDX.RawInput.dll /reference:C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\MonoGame\Windows\_AutomaticExternals\ThirdParty\Dependencies\SharpDX\Windows\SharpDX.XAudio2.dll /reference:C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\MonoGame\Windows\_AutomaticExternals\ThirdParty\Dependencies\SharpDX\Windows\SharpDX.XInput.dll /reference:C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\MonoGame\Windows\_AutomaticExternals\ThirdParty\Dependencies\SharpFont\x64\SharpFont.dll /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Drawing.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Runtime.Serialization.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Web.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Web.Services.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Windows.Forms.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Xml.dll" /debug+ /debug:full /optimize- /out:obj\Windows\AnyCPU\Debug\FirstProtobuild.exe /ruleset:"C:\Program Files (x86)\Microsoft Visual Studio 14.0\Team Tools\Static Analysis Tools\\Rule Sets\MinimumRecommendedRules.ruleset" /subsystemversion:6.00 /target:winexe /utf8output IEntityFactory.cs ExampleEntity.cs FirstProtobuildGame.cs FirstProtobuildGameConfiguration.cs FirstProtobuildModule.cs FirstProtobuildWorld.cs ..\Protogame\Windows\Protogame.EntryPoint\Program.cs "C:\Users\MCM170\AppData\Local\Temp\.NETFramework,Version=v4.5.AssemblyAttributes.cs"
- Using shared compilation with compiler from directory: C:\Program Files (x86)\MSBuild\14.0\bin\amd64
- 2>FirstProtobuildGameConfiguration.cs(12,25): warning CS0618: 'ProtogameAssetIoCModule' is obsolete: 'Load ProtogameAssetModule instead' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- 2>IEntityFactory.cs(6,22): warning CS1591: Missing XML comment for publicly visible type or member 'IEntityFactory' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- 2>IEntityFactory.cs(8,23): warning CS1591: Missing XML comment for publicly visible type or member 'IEntityFactory.CreateExampleEntity(string)' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- 2>ExampleEntity.cs(7,18): warning CS1591: Missing XML comment for publicly visible type or member 'ExampleEntity' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- 2>ExampleEntity.cs(15,16): warning CS1591: Missing XML comment for publicly visible type or member 'ExampleEntity.ExampleEntity(I2DRenderUtilities, IAssetManager, string)' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- 2>ExampleEntity.cs(22,30): warning CS1591: Missing XML comment for publicly visible type or member 'ExampleEntity.Render(IGameContext, IRenderContext)' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- 2>FirstProtobuildGame.cs(7,18): warning CS1591: Missing XML comment for publicly visible type or member 'FirstProtobuildGame' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- 2>FirstProtobuildGame.cs(9,16): warning CS1591: Missing XML comment for publicly visible type or member 'FirstProtobuildGame.FirstProtobuildGame(IKernel)' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- 2>FirstProtobuildGame.cs(14,33): warning CS1591: Missing XML comment for publicly visible type or member 'FirstProtobuildGame.ConfigureRenderPipeline(IRenderPipeline, IKernel)' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- 2>FirstProtobuildGameConfiguration.cs(7,18): warning CS1591: Missing XML comment for publicly visible type or member 'FirstProtobuildGameConfiguration' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- 2>FirstProtobuildGameConfiguration.cs(9,21): warning CS1591: Missing XML comment for publicly visible type or member 'FirstProtobuildGameConfiguration.ConfigureKernel(IKernel)' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- 2>FirstProtobuildGameConfiguration.cs(16,21): warning CS1591: Missing XML comment for publicly visible type or member 'FirstProtobuildGameConfiguration.ConstructGame(IKernel)' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- 2>FirstProtobuildModule.cs(6,18): warning CS1591: Missing XML comment for publicly visible type or member 'FirstProtobuildModule' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- 2>FirstProtobuildModule.cs(8,21): warning CS1591: Missing XML comment for publicly visible type or member 'FirstProtobuildModule.Load(IKernel)' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- 2>FirstProtobuildWorld.cs(11,18): warning CS1591: Missing XML comment for publicly visible type or member 'FirstProtobuildWorld' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- 2>FirstProtobuildWorld.cs(19,16): warning CS1591: Missing XML comment for publicly visible type or member 'FirstProtobuildWorld.FirstProtobuildWorld(INode, IHierarchy, I2DRenderUtilities, IAssetManager, IEntityFactory)' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- 2>FirstProtobuildWorld.cs(44,31): warning CS1591: Missing XML comment for publicly visible type or member 'FirstProtobuildWorld.Entities' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- 2>FirstProtobuildWorld.cs(46,21): warning CS1591: Missing XML comment for publicly visible type or member 'FirstProtobuildWorld.Dispose()' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- 2>FirstProtobuildWorld.cs(50,21): warning CS1591: Missing XML comment for publicly visible type or member 'FirstProtobuildWorld.RenderAbove(IGameContext, IRenderContext)' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- 2>FirstProtobuildWorld.cs(54,21): warning CS1591: Missing XML comment for publicly visible type or member 'FirstProtobuildWorld.RenderBelow(IGameContext, IRenderContext)' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- 2>FirstProtobuildWorld.cs(71,21): warning CS1591: Missing XML comment for publicly visible type or member 'FirstProtobuildWorld.Update(IGameContext, IUpdateContext)' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- 2>C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\Protogame.EntryPoint\Program.cs(22,21): warning CS1591: Missing XML comment for publicly visible type or member 'FastTrace' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- 2>C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\Protogame.EntryPoint\Program.cs(24,24): warning CS1591: Missing XML comment for publicly visible type or member 'FastTrace.EmitStartupTrace' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- 2>C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\Protogame.EntryPoint\Program.cs(27,24): warning CS1591: Missing XML comment for publicly visible type or member 'FastTrace.WriteLine(string)' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- 2>C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\Protogame.EntryPoint\Program.cs(36,24): warning CS1591: Missing XML comment for publicly visible type or member 'FastTrace.WriteLineIf(bool, string)' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- 2>C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\Protogame.EntryPoint\Program.cs(126,21): warning CS1591: Missing XML comment for publicly visible type or member 'Program' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- 2>C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\Protogame.EntryPoint\Program.cs(132,24): warning CS1591: Missing XML comment for publicly visible type or member 'Program.Main(string[])' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- PostBuildHooks:
- Running "ProtogamePostGameBuild" post-build hook...
- dir
- On branch master
- Your branch is up-to-date with 'origin/master'.
- nothing to commit, working tree clean
- Volume in drive C has no label.
- Volume Serial Number is 1469-C363
- Directory of C:\Users\MCM170\Documents\hololens-smoke
- 20/02/2017 10:10 AM <DIR> .
- 20/02/2017 10:10 AM <DIR> ..
- 15/02/2017 03:16 PM 473 .gitignore
- 20/02/2017 10:10 AM 1,361 createCsharp.py
- 20/02/2017 10:10 AM 18,636 csharp.cs
- 15/02/2017 03:17 PM <DIR> data
- 20/02/2017 10:10 AM 140,644 data.csv
- 15/02/2017 03:17 PM <DIR> dependencies
- 15/02/2017 03:17 PM <DIR> extracted
- 15/02/2017 03:16 PM <DIR> MapDownloader
- 15/02/2017 03:17 PM <DIR> mayaScenes
- 15/02/2017 03:17 PM <DIR> photoshop
- 15/02/2017 03:17 PM <DIR> scripts
- 20/02/2017 11:33 AM <DIR> TasmaniaFire
- 4 File(s) 161,114 bytes
- 10 Dir(s) 214,458,580,992 bytes free
- Running "ProtogamePostLibBuild" post-build hook...
- dir
- On branch master
- Your branch is up-to-date with 'origin/master'.
- nothing to commit, working tree clean
- Volume in drive C has no label.
- Volume Serial Number is 1469-C363
- Directory of C:\Users\MCM170\Documents\hololens-smoke
- 20/02/2017 10:10 AM <DIR> .
- 20/02/2017 10:10 AM <DIR> ..
- 15/02/2017 03:16 PM 473 .gitignore
- 20/02/2017 10:10 AM 1,361 createCsharp.py
- 20/02/2017 10:10 AM 18,636 csharp.cs
- 15/02/2017 03:17 PM <DIR> data
- 20/02/2017 10:10 AM 140,644 data.csv
- 15/02/2017 03:17 PM <DIR> dependencies
- 15/02/2017 03:17 PM <DIR> extracted
- 15/02/2017 03:16 PM <DIR> MapDownloader
- 15/02/2017 03:17 PM <DIR> mayaScenes
- 15/02/2017 03:17 PM <DIR> photoshop
- 15/02/2017 03:17 PM <DIR> scripts
- 20/02/2017 11:33 AM <DIR> TasmaniaFire
- 4 File(s) 161,114 bytes
- 10 Dir(s) 214,458,580,992 bytes free
- Running "Protoinject.FactoryGenerator" post-build hook...
- dir
- On branch master
- Your branch is up-to-date with 'origin/master'.
- nothing to commit, working tree clean
- Volume in drive C has no label.
- Volume Serial Number is 1469-C363
- Directory of C:\Users\MCM170\Documents\hololens-smoke
- 20/02/2017 10:10 AM <DIR> .
- 20/02/2017 10:10 AM <DIR> ..
- 15/02/2017 03:16 PM 473 .gitignore
- 20/02/2017 10:10 AM 1,361 createCsharp.py
- 20/02/2017 10:10 AM 18,636 csharp.cs
- 15/02/2017 03:17 PM <DIR> data
- 20/02/2017 10:10 AM 140,644 data.csv
- 15/02/2017 03:17 PM <DIR> dependencies
- 15/02/2017 03:17 PM <DIR> extracted
- 15/02/2017 03:16 PM <DIR> MapDownloader
- 15/02/2017 03:17 PM <DIR> mayaScenes
- 15/02/2017 03:17 PM <DIR> photoshop
- 15/02/2017 03:17 PM <DIR> scripts
- 20/02/2017 11:33 AM <DIR> TasmaniaFire
- 4 File(s) 161,114 bytes
- 10 Dir(s) 214,458,580,992 bytes free
- Creating "C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\obj\Windows\AnyCPU\Debug\FirstProtobuild.exe.timestamp" because "AlwaysCreate" was specified.
- _CopyOutOfDateSourceItemsToOutputDirectory:
- Skipping target "_CopyOutOfDateSourceItemsToOutputDirectory" because all output files are up-to-date with respect to the input files.
- CopyFilesToOutputDirectory:
- Copying file from "obj\Windows\AnyCPU\Debug\FirstProtobuild.exe" to "bin\Windows\AnyCPU\Debug\FirstProtobuild.exe".
- FirstProtobuild.Windows -> C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\bin\Windows\AnyCPU\Debug\FirstProtobuild.exe
- Copying file from "obj\Windows\AnyCPU\Debug\FirstProtobuild.pdb" to "bin\Windows\AnyCPU\Debug\FirstProtobuild.pdb".
- 2>Done Building Project "C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj" (default targets).
- 1>Done Building Project "C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild.Windows.sln" (default targets).
- Build succeeded.
- "C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild.Windows.sln" (default target) (1) ->
- "C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj" (default target) (2) ->
- (ResolveAssemblyReferences target) ->
- C:\Program Files (x86)\MSBuild\14.0\bin\amd64\Microsoft.Common.CurrentVersion.targets(1820,5): warning MSB3245: Could not resolve this reference. Could not locate the assembly "Protogame.Resources". Check to make sure the assembly exists on disk. If this reference is required by your code, you may get compilation errors. [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- C:\Program Files (x86)\MSBuild\14.0\bin\amd64\Microsoft.Common.CurrentVersion.targets(1820,5): warning MSB3245: Could not resolve this reference. Could not locate the assembly "RestSharp". Check to make sure the assembly exists on disk. If this reference is required by your code, you may get compilation errors. [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- C:\Program Files (x86)\MSBuild\14.0\bin\amd64\Microsoft.Common.CurrentVersion.targets(1820,5): warning MSB3270: There was a mismatch between the processor architecture of the project being built "MSIL" and the processor architecture of the reference "SharpFont", "AMD64". This mismatch may cause runtime failures. Please consider changing the targeted processor architecture of your project through the Configuration Manager so as to align the processor architectures between your project and references, or take a dependency on references with a processor architecture that matches the targeted processor architecture of your project. [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- "C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild.Windows.sln" (default target) (1) ->
- "C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj" (default target) (2) ->
- (CoreCompile target) ->
- FirstProtobuildGameConfiguration.cs(12,25): warning CS0618: 'ProtogameAssetIoCModule' is obsolete: 'Load ProtogameAssetModule instead' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- IEntityFactory.cs(6,22): warning CS1591: Missing XML comment for publicly visible type or member 'IEntityFactory' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- IEntityFactory.cs(8,23): warning CS1591: Missing XML comment for publicly visible type or member 'IEntityFactory.CreateExampleEntity(string)' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- ExampleEntity.cs(7,18): warning CS1591: Missing XML comment for publicly visible type or member 'ExampleEntity' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- ExampleEntity.cs(15,16): warning CS1591: Missing XML comment for publicly visible type or member 'ExampleEntity.ExampleEntity(I2DRenderUtilities, IAssetManager, string)' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- ExampleEntity.cs(22,30): warning CS1591: Missing XML comment for publicly visible type or member 'ExampleEntity.Render(IGameContext, IRenderContext)' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- FirstProtobuildGame.cs(7,18): warning CS1591: Missing XML comment for publicly visible type or member 'FirstProtobuildGame' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- FirstProtobuildGame.cs(9,16): warning CS1591: Missing XML comment for publicly visible type or member 'FirstProtobuildGame.FirstProtobuildGame(IKernel)' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- FirstProtobuildGame.cs(14,33): warning CS1591: Missing XML comment for publicly visible type or member 'FirstProtobuildGame.ConfigureRenderPipeline(IRenderPipeline, IKernel)' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- FirstProtobuildGameConfiguration.cs(7,18): warning CS1591: Missing XML comment for publicly visible type or member 'FirstProtobuildGameConfiguration' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- FirstProtobuildGameConfiguration.cs(9,21): warning CS1591: Missing XML comment for publicly visible type or member 'FirstProtobuildGameConfiguration.ConfigureKernel(IKernel)' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- FirstProtobuildGameConfiguration.cs(16,21): warning CS1591: Missing XML comment for publicly visible type or member 'FirstProtobuildGameConfiguration.ConstructGame(IKernel)' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- FirstProtobuildModule.cs(6,18): warning CS1591: Missing XML comment for publicly visible type or member 'FirstProtobuildModule' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- FirstProtobuildModule.cs(8,21): warning CS1591: Missing XML comment for publicly visible type or member 'FirstProtobuildModule.Load(IKernel)' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- FirstProtobuildWorld.cs(11,18): warning CS1591: Missing XML comment for publicly visible type or member 'FirstProtobuildWorld' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- FirstProtobuildWorld.cs(19,16): warning CS1591: Missing XML comment for publicly visible type or member 'FirstProtobuildWorld.FirstProtobuildWorld(INode, IHierarchy, I2DRenderUtilities, IAssetManager, IEntityFactory)' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- FirstProtobuildWorld.cs(44,31): warning CS1591: Missing XML comment for publicly visible type or member 'FirstProtobuildWorld.Entities' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- FirstProtobuildWorld.cs(46,21): warning CS1591: Missing XML comment for publicly visible type or member 'FirstProtobuildWorld.Dispose()' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- FirstProtobuildWorld.cs(50,21): warning CS1591: Missing XML comment for publicly visible type or member 'FirstProtobuildWorld.RenderAbove(IGameContext, IRenderContext)' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- FirstProtobuildWorld.cs(54,21): warning CS1591: Missing XML comment for publicly visible type or member 'FirstProtobuildWorld.RenderBelow(IGameContext, IRenderContext)' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- FirstProtobuildWorld.cs(71,21): warning CS1591: Missing XML comment for publicly visible type or member 'FirstProtobuildWorld.Update(IGameContext, IUpdateContext)' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\Protogame.EntryPoint\Program.cs(22,21): warning CS1591: Missing XML comment for publicly visible type or member 'FastTrace' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\Protogame.EntryPoint\Program.cs(24,24): warning CS1591: Missing XML comment for publicly visible type or member 'FastTrace.EmitStartupTrace' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\Protogame.EntryPoint\Program.cs(27,24): warning CS1591: Missing XML comment for publicly visible type or member 'FastTrace.WriteLine(string)' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\Protogame.EntryPoint\Program.cs(36,24): warning CS1591: Missing XML comment for publicly visible type or member 'FastTrace.WriteLineIf(bool, string)' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\Protogame.EntryPoint\Program.cs(126,21): warning CS1591: Missing XML comment for publicly visible type or member 'Program' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- C:\Users\MCM170\Documents\FirstProtobuild\Protogame\Windows\Protogame.EntryPoint\Program.cs(132,24): warning CS1591: Missing XML comment for publicly visible type or member 'Program.Main(string[])' [C:\Users\MCM170\Documents\FirstProtobuild\FirstProtobuild\FirstProtobuild.Windows.csproj]
- 30 Warning(s)
- 0 Error(s)
- Time Elapsed 00:00:02.16
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