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- on walk on end portal frame:
- if world is "Moda":
- push the player upwards at speed 3
- push the player forwards at speed 7
- show ender signal at the player
- on damage of player:
- attacker is a player:
- world is "Moda":
- set {stacking:%attacker%} to true
- make victim ride attacker
- message "&cYou are currently stacked by %attacker%" to the victim
- message "&cYou stacked %victim%" to the attacker
- on rightclick on player:
- player is sneaking:
- world is "Moda":
- dismount any passengers from player
- push the clicked player upwards at speed 3
- push the clicked player forwards at speed 2
- on damage of player:
- if world is "Moda":
- cancel the event
- on break:
- if world is "Moda":
- if player does not have the permission "op.build":
- cancel the event
- on build:
- if world is "Moda":
- if player does not have the permission "op.build":
- cancel the event
- on hunger meter change:
- cancel the event
- on damage of player:
- damage cause is void:
- world is "Moda":
- command "/warp Moda %victim%"
- message "&9Void&c>> &9You shouldn't take tumbles, silly." to the victim
- on walk on emerald block:
- distance between the player and the location (55, 132, -54) is less than 1:
- world is "Moda":
- broadcast "&9KOTL&c>>&9 %player% is the true King of the Ladder!"
- on shoot:
- world is "Moda":
- cancel the event
- command /spleef <text>:
- trigger:
- if arg is "start":
- set {spleef.start} to true
- clear {spleef.broken.blocks::*}
- clear {spleef.broken.type::*}
- loop all players:
- loop-player is in world "Moda"
- loop-player is in region "Spleef":
- give loop-player 1 diamond shovel named "&9Spleef"
- message "&9Spleef&c>> &9Game has started." to the loop-player
- if arg is "end":
- set {spleef.start} to false
- loop {spleef.broken.blocks::*}:
- set block at loop-value to {spleef.broken.type::%loop-index%}
- clear {spleef.broken.blocks::*}
- loop all players:
- if loop-player is in world "Moda":
- message "&9Spleef&c>> &9Game is over and arena reset." to the loop-player
- on break of snow block:
- if {spleef.start} is true:
- add location of block to {spleef.broken.blocks::*}
- add type of block to {spleef.broken.type::*}
- on walk on soul sand:
- push the player upwards at speed 0.5
- push the player backwards at speed 3
- push the player downwards at speed 5
- on walk on water:
- push the player upwards at speed 2
- push the player backwards at speed 4
- wait 0.2 seconds
- push the player downwards at speed 5
- on region enter:
- if "%region at player%" contains "spleef":
- give player 1 diamond shovel named "&9Spleef"
- on region exit:
- if "%region at player%" contains "spleef":
- remove 1 diamond shovel named "&9Spleef" from the player's inventory
- on drop:
- world is "Moda":
- cancel the event
- message "&9Hub&c>> &9Unable to perform that action."
- on pickup:
- world is "Moda":
- cancel the event
- message "&9Hub&c>> &9Unable to perform that action."
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