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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Lachlan\Dropbox\rp_harbour2ocean\rp_harbor2ocean.vmf"
  5.  
  6. FIND [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\*.vpk]
  7. ADDING [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\cstrike_pak_000.vpk]
  8. Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike]
  9. Valve Software - vbsp.exe (Mar 14 2016)
  10. 2 threads
  11. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  12. Loading C:\Users\Lachlan\Dropbox\rp_harbour2ocean\rp_harbor2ocean.vmf
  13. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  14. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  15. Patching WVT material: maps/rp_harbor2ocean/nature/blendsandgrass008a_wvt_patch
  16. Patching WVT material: maps/rp_harbor2ocean/nature/blendrocksand004a_wvt_patch
  17. Patching WVT material: maps/rp_harbor2ocean/nature/blendsandsand008b_wvt_patch
  18. Patching WVT material: maps/rp_harbor2ocean/nature/blenddirtgrass001b_wvt_patch
  19. Patching WVT material: maps/rp_harbor2ocean/nature/blendrocksand008c_wvt_patch
  20. Patching WVT material: maps/rp_harbor2ocean/statua/hrp/hrpsand_blend_wvt_patch
  21. Patching WVT material: maps/rp_harbor2ocean/de_dust/groundsand_blend_wvt_patch
  22. fixing up env_cubemap materials on brush sides...
  23. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  24. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  25. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  26. Processing areas...done (0)
  27. Building Faces...done (0)
  28. Chop Details...done (0)
  29. Find Visible Detail Sides...
  30. Merged 1512 detail faces...done (1)
  31. Merging details...done (0)
  32. FixTjuncs...
  33. PruneNodes...
  34. WriteBSP...
  35. done (1)
  36. writing C:\Users\Lachlan\Dropbox\rp_harbour2ocean\rp_harbor2ocean.prt...Building visibility clusters...
  37. done (0)
  38. Can't load skybox file skybox/painted to build the default cubemap!
  39. Can't load skybox file skybox/painted to build the default cubemap!
  40. Finding displacement neighbors...
  41. Finding lightmap sample positions...
  42. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  43. Building Physics collision data...
  44. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  45. done (1) (4792918 bytes)
  46. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  47. Compacting texture/material tables...
  48. Reduced 2633 texinfos to 1906
  49. Reduced 264 texdatas to 214 (7459 bytes to 5862)
  50. Writing C:\Users\Lachlan\Dropbox\rp_harbour2ocean\rp_harbor2ocean.bsp
  51. 9 seconds elapsed
  52. 1.627495 -2.898856 0.000000
  53. 1.618001 -3.798947 0.000000
  54. 0.011759 -3.798947 0.000000
  55. 0.086350 -3.798947 0.000000
  56. make_triangles:calc_triangle_representation: Cannot convert
  57.  
  58. ** Executing...
  59. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  60. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -fast "C:\Users\Lachlan\Dropbox\rp_harbour2ocean\rp_harbor2ocean"
  61.  
  62. Valve Software - vvis.exe (Dec 9 2014)
  63. FIND [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\*.vpk]
  64. ADDING [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\cstrike_pak_000.vpk]
  65. Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike]
  66. fastvis = true
  67. 2 threads
  68. reading c:\users\lachlan\dropbox\rp_harbour2ocean\rp_harbor2ocean.bsp
  69. reading c:\users\lachlan\dropbox\rp_harbour2ocean\rp_harbor2ocean.prt
  70. 3359 portalclusters
  71. 10088 numportals
  72. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (8)
  73. Optimized: 93914 visible clusters (4.45%)
  74. Total clusters visible: 2109208
  75. Average clusters visible: 627
  76. Building PAS...
  77. Average clusters audible: 1673
  78. visdatasize:1277722 compressed from 2848432
  79. writing c:\users\lachlan\dropbox\rp_harbour2ocean\rp_harbor2ocean.bsp
  80. 10 seconds elapsed
  81.  
  82. ** Executing...
  83. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  84. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -noextra "C:\Users\Lachlan\Dropbox\rp_harbour2ocean\rp_harbor2ocean"
  85.  
  86. FIND [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\*.vpk]
  87. ADDING [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\cstrike_pak_000.vpk]
  88. Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike]
  89. Valve Software - vrad.exe SSE (Dec 9 2014)
  90.  
  91. Valve Radiosity Simulator
  92. 2 threads
  93. [Reading texlights from 'lights.rad']
  94. [45 texlights parsed from 'lights.rad']
  95.  
  96. Loading c:\users\lachlan\dropbox\rp_harbour2ocean\rp_harbor2ocean.bsp
  97. Setting up ray-trace acceleration structure... Done (3.72 seconds)
  98. 17316 faces
  99. 13 degenerate faces
  100. 56553156 square feet [8143654400.00 square inches]
  101. 248 Displacements
  102. 8024883 Square Feet [1155583232.00 Square Inches]
  103. 17303 patches before subdivision
  104. 427833 patches after subdivision
  105. 315 direct lights
  106. BuildFacelights: 0..
  107. WARNING: Too many light styles on a face at (15104.000000, -14868.000000, 273.101990)
  108. .
  109. WARNING: Too many light styles on a face at (15807.000000, -15536.000000, 208.101761)
  110.  
  111. WARNING: Too many light styles on a face at (15807.000000, -15408.000000, 208.101761)
  112.  
  113. WARNING: Too many light styles on a face at (15807.000000, -15024.000000, 272.101501)
  114.  
  115. WARNING: Too many light styles on a face at (15807.000000, -13488.000000, 272.101532)
  116. 1...2..
  117. WARNING: Too many light styles on a face at (13460.101563, -13649.000000, 247.472412)
  118.  
  119. WARNING: Too many light styles on a face at (13411.725586, -13649.000000, 245.531250)
  120. .
  121. WARNING: Too many light styles on a face at (15125.190430, -15356.382813, 281.101990)
  122.  
  123. WARNING: Too many light styles on a face at (15134.000000, -14851.999023, 281.101990)
  124.  
  125. WARNING: Too many light styles on a face at (13724.700195, -14883.299805, 57.101604)
  126.  
  127. WARNING: Too many light styles on a face at (13446.405273, -13631.999023, 258.345947)
  128. 3...4
  129. WARNING: Too many light styles on a face at (15615.000000, -13712.000000, 60.099632)
  130.  
  131. WARNING: Too many light styles on a face at (13436.700195, -15369.649414, 57.101604)
  132.  
  133. WARNING: Too many light styles on a face at (13798.350586, -15609.649414, 57.101604)
  134. .
  135. WARNING: Too many light styles on a face at (15125.599609, -14850.797852, 281.101990)
  136.  
  137. WARNING: Too many light styles on a face at (13008.000000, -12304.000000, 65.097656)
  138.  
  139. WARNING: Too many light styles on a face at (13872.000000, -12304.000000, 65.097656)
  140.  
  141. WARNING: Too many light styles on a face at (15632.000000, -13808.000000, 65.097656)
  142.  
  143. WARNING: Too many light styles on a face at (13888.173828, -12014.687500, 35.822868)
  144.  
  145. WARNING: Too many light styles on a face at (12883.638672, -11968.902344, 28.393391)
  146.  
  147. WARNING: Too many light styles on a face at (14440.183594, -11986.951172, 227.064774)
  148.  
  149. WARNING: Too many light styles on a face at (13896.000000, -14776.000000, 113.102005)
  150. .
  151. WARNING: Too many light styles on a face at (12976.000000, -12280.000000, 73.101608)
  152.  
  153. WARNING: Too many light styles on a face at (13968.000000, -12280.000000, 73.101608)
  154. .5...6...7...
  155. WARNING: Too many light styles on a face at (12990.829102, -11959.201172, 79.438072)
  156.  
  157. WARNING: Too many light styles on a face at (12787.278320, -11959.204102, 45.309971)
  158. 8...9...10 (153)
  159. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (142)
  160. transfers 63198166, max 1306
  161. transfer lists: 482.2 megs
  162. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  163. Bounce #1 added RGB(151484, 134494, 77544)
  164. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  165. Bounce #2 added RGB(42322, 35428, 18392)
  166. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  167. Bounce #3 added RGB(13254, 10206, 4434)
  168. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  169. Bounce #4 added RGB(4619, 3243, 1228)
  170. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  171. Bounce #5 added RGB(1700, 1064, 334)
  172. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  173. Bounce #6 added RGB(667, 371, 98)
  174. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  175. Bounce #7 added RGB(270, 133, 28)
  176. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  177. Bounce #8 added RGB(114, 49, 9)
  178. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  179. Bounce #9 added RGB(49, 19, 3)
  180. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  181. Bounce #10 added RGB(21, 7, 1)
  182. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  183. Bounce #11 added RGB(10, 3, 0)
  184. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  185. Bounce #12 added RGB(4, 1, 0)
  186. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  187. Bounce #13 added RGB(2, 0, 0)
  188. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  189. Bounce #14 added RGB(1, 0, 0)
  190. Build Patch/Sample Hash Table(s).....Done<0.3613 sec>
  191. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (109)
  192. FinalLightFace Done
  193. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  194. 0 of 8 (0% of) surface lights went in leaf ambient cubes.
  195. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (116)
  196. Writing leaf ambient...done
  197. Ready to Finish
  198.  
  199. Object names Objects/Maxobjs Memory / Maxmem Fullness
  200. ------------ --------------- --------------- --------
  201. models 288/1024 13824/49152 (28.1%)
  202. brushes 2929/8192 35148/98304 (35.8%)
  203. brushsides 26142/65536 209136/524288 (39.9%)
  204. planes 21444/65536 428880/1310720 (32.7%)
  205. vertexes 25435/65536 305220/786432 (38.8%)
  206. nodes 9766/65536 312512/2097152 (14.9%)
  207. texinfos 1906/12288 137232/884736 (15.5%)
  208. texdata 214/2048 6848/65536 (10.4%)
  209. dispinfos 248/0 43648/0 ( 0.0%)
  210. disp_verts 20336/0 406720/0 ( 0.0%)
  211. disp_tris 32224/0 64448/0 ( 0.0%)
  212. disp_lmsamples 14580765/0 14580765/0 ( 0.0%)
  213. faces 17316/65536 969696/3670016 (26.4%)
  214. hdr faces 0/65536 0/3670016 ( 0.0%)
  215. origfaces 8918/65536 499408/3670016 (13.6%)
  216. leaves 10055/65536 321760/2097152 (15.3%)
  217. leaffaces 23619/65536 47238/131072 (36.0%)
  218. leafbrushes 11124/65536 22248/131072 (17.0%)
  219. areas 9/256 72/2048 ( 3.5%)
  220. surfedges 120629/512000 482516/2048000 (23.6%)
  221. edges 75048/256000 300192/1024000 (29.3%)
  222. LDR worldlights 315/8192 27720/720896 ( 3.8%)
  223. HDR worldlights 0/8192 0/720896 ( 0.0%)
  224. leafwaterdata 4/32768 48/393216 ( 0.0%)
  225. waterstrips 2043/32768 20430/327680 ( 6.2%)
  226. waterverts 0/65536 0/786432 ( 0.0%)
  227. waterindices 46140/65536 92280/131072 (70.4%)
  228. cubemapsamples 1/1024 16/16384 ( 0.1%)
  229. overlays 2/512 704/180224 ( 0.4%)
  230. LDR lightdata [variable] 67480584/0 ( 0.0%)
  231. HDR lightdata [variable] 0/0 ( 0.0%)
  232. visdata [variable] 1277722/16777216 ( 7.6%)
  233. entdata [variable] 400450/393216 (101.8%) VERY FULL!
  234. LDR ambient table 10055/65536 40220/262144 (15.3%)
  235. HDR ambient table 10055/65536 40220/262144 (15.3%)
  236. LDR leaf ambient 41017/65536 1148476/1835008 (62.6%)
  237. HDR leaf ambient 10055/65536 281540/1835008 (15.3%)
  238. occluders 0/0 0/0 ( 0.0%)
  239. occluder polygons 0/0 0/0 ( 0.0%)
  240. occluder vert ind 0/0 0/0 ( 0.0%)
  241. detail props [variable] 1/224088 ( 0.0%)
  242. dtl prp lght [variable] 1/50854 ( 0.0%)
  243. HDR dtl prp lght [variable] 1/4 (25.0%)
  244. static props [variable] 1/28920 ( 0.0%)
  245. pakfile [variable] 17833/0 ( 0.0%)
  246. physics [variable] 4792918/4194304 (114.3%) VERY FULL!
  247. physics terrain [variable] 0/1048576 ( 0.0%)
  248.  
  249. Level flags = 0
  250.  
  251. Total triangle count: 50282
  252. Writing c:\users\lachlan\dropbox\rp_harbour2ocean\rp_harbor2ocean.bsp
  253. 8 minutes, 50 seconds elapsed
  254.  
  255. ** Executing...
  256. ** Command: Copy File
  257. ** Parameters: "C:\Users\Lachlan\Dropbox\rp_harbour2ocean\rp_harbor2ocean.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_harbor2ocean.bsp"
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