Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Lachlan\Dropbox\rp_harbour2ocean\rp_harbor2ocean.vmf"
- FIND [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\*.vpk]
- ADDING [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\cstrike_pak_000.vpk]
- Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike]
- Valve Software - vbsp.exe (Mar 14 2016)
- 2 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\Lachlan\Dropbox\rp_harbour2ocean\rp_harbor2ocean.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
- Patching WVT material: maps/rp_harbor2ocean/nature/blendsandgrass008a_wvt_patch
- Patching WVT material: maps/rp_harbor2ocean/nature/blendrocksand004a_wvt_patch
- Patching WVT material: maps/rp_harbor2ocean/nature/blendsandsand008b_wvt_patch
- Patching WVT material: maps/rp_harbor2ocean/nature/blenddirtgrass001b_wvt_patch
- Patching WVT material: maps/rp_harbor2ocean/nature/blendrocksand008c_wvt_patch
- Patching WVT material: maps/rp_harbor2ocean/statua/hrp/hrpsand_blend_wvt_patch
- Patching WVT material: maps/rp_harbor2ocean/de_dust/groundsand_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1512 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing C:\Users\Lachlan\Dropbox\rp_harbour2ocean\rp_harbor2ocean.prt...Building visibility clusters...
- done (0)
- Can't load skybox file skybox/painted to build the default cubemap!
- Can't load skybox file skybox/painted to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (1) (4792918 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2633 texinfos to 1906
- Reduced 264 texdatas to 214 (7459 bytes to 5862)
- Writing C:\Users\Lachlan\Dropbox\rp_harbour2ocean\rp_harbor2ocean.bsp
- 9 seconds elapsed
- 1.627495 -2.898856 0.000000
- 1.618001 -3.798947 0.000000
- 0.011759 -3.798947 0.000000
- 0.086350 -3.798947 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -fast "C:\Users\Lachlan\Dropbox\rp_harbour2ocean\rp_harbor2ocean"
- Valve Software - vvis.exe (Dec 9 2014)
- FIND [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\*.vpk]
- ADDING [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\cstrike_pak_000.vpk]
- Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike]
- fastvis = true
- 2 threads
- reading c:\users\lachlan\dropbox\rp_harbour2ocean\rp_harbor2ocean.bsp
- reading c:\users\lachlan\dropbox\rp_harbour2ocean\rp_harbor2ocean.prt
- 3359 portalclusters
- 10088 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (8)
- Optimized: 93914 visible clusters (4.45%)
- Total clusters visible: 2109208
- Average clusters visible: 627
- Building PAS...
- Average clusters audible: 1673
- visdatasize:1277722 compressed from 2848432
- writing c:\users\lachlan\dropbox\rp_harbour2ocean\rp_harbor2ocean.bsp
- 10 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -noextra "C:\Users\Lachlan\Dropbox\rp_harbour2ocean\rp_harbor2ocean"
- FIND [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\*.vpk]
- ADDING [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\cstrike_pak_000.vpk]
- Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike]
- Valve Software - vrad.exe SSE (Dec 9 2014)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\lachlan\dropbox\rp_harbour2ocean\rp_harbor2ocean.bsp
- Setting up ray-trace acceleration structure... Done (3.72 seconds)
- 17316 faces
- 13 degenerate faces
- 56553156 square feet [8143654400.00 square inches]
- 248 Displacements
- 8024883 Square Feet [1155583232.00 Square Inches]
- 17303 patches before subdivision
- 427833 patches after subdivision
- 315 direct lights
- BuildFacelights: 0..
- WARNING: Too many light styles on a face at (15104.000000, -14868.000000, 273.101990)
- .
- WARNING: Too many light styles on a face at (15807.000000, -15536.000000, 208.101761)
- WARNING: Too many light styles on a face at (15807.000000, -15408.000000, 208.101761)
- WARNING: Too many light styles on a face at (15807.000000, -15024.000000, 272.101501)
- WARNING: Too many light styles on a face at (15807.000000, -13488.000000, 272.101532)
- 1...2..
- WARNING: Too many light styles on a face at (13460.101563, -13649.000000, 247.472412)
- WARNING: Too many light styles on a face at (13411.725586, -13649.000000, 245.531250)
- .
- WARNING: Too many light styles on a face at (15125.190430, -15356.382813, 281.101990)
- WARNING: Too many light styles on a face at (15134.000000, -14851.999023, 281.101990)
- WARNING: Too many light styles on a face at (13724.700195, -14883.299805, 57.101604)
- WARNING: Too many light styles on a face at (13446.405273, -13631.999023, 258.345947)
- 3...4
- WARNING: Too many light styles on a face at (15615.000000, -13712.000000, 60.099632)
- WARNING: Too many light styles on a face at (13436.700195, -15369.649414, 57.101604)
- WARNING: Too many light styles on a face at (13798.350586, -15609.649414, 57.101604)
- .
- WARNING: Too many light styles on a face at (15125.599609, -14850.797852, 281.101990)
- WARNING: Too many light styles on a face at (13008.000000, -12304.000000, 65.097656)
- WARNING: Too many light styles on a face at (13872.000000, -12304.000000, 65.097656)
- WARNING: Too many light styles on a face at (15632.000000, -13808.000000, 65.097656)
- WARNING: Too many light styles on a face at (13888.173828, -12014.687500, 35.822868)
- WARNING: Too many light styles on a face at (12883.638672, -11968.902344, 28.393391)
- WARNING: Too many light styles on a face at (14440.183594, -11986.951172, 227.064774)
- WARNING: Too many light styles on a face at (13896.000000, -14776.000000, 113.102005)
- .
- WARNING: Too many light styles on a face at (12976.000000, -12280.000000, 73.101608)
- WARNING: Too many light styles on a face at (13968.000000, -12280.000000, 73.101608)
- .5...6...7...
- WARNING: Too many light styles on a face at (12990.829102, -11959.201172, 79.438072)
- WARNING: Too many light styles on a face at (12787.278320, -11959.204102, 45.309971)
- 8...9...10 (153)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (142)
- transfers 63198166, max 1306
- transfer lists: 482.2 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(151484, 134494, 77544)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(42322, 35428, 18392)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(13254, 10206, 4434)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(4619, 3243, 1228)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(1700, 1064, 334)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(667, 371, 98)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(270, 133, 28)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #8 added RGB(114, 49, 9)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(49, 19, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(21, 7, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #11 added RGB(10, 3, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(4, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.3613 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (109)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 8 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (116)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 288/1024 13824/49152 (28.1%)
- brushes 2929/8192 35148/98304 (35.8%)
- brushsides 26142/65536 209136/524288 (39.9%)
- planes 21444/65536 428880/1310720 (32.7%)
- vertexes 25435/65536 305220/786432 (38.8%)
- nodes 9766/65536 312512/2097152 (14.9%)
- texinfos 1906/12288 137232/884736 (15.5%)
- texdata 214/2048 6848/65536 (10.4%)
- dispinfos 248/0 43648/0 ( 0.0%)
- disp_verts 20336/0 406720/0 ( 0.0%)
- disp_tris 32224/0 64448/0 ( 0.0%)
- disp_lmsamples 14580765/0 14580765/0 ( 0.0%)
- faces 17316/65536 969696/3670016 (26.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 8918/65536 499408/3670016 (13.6%)
- leaves 10055/65536 321760/2097152 (15.3%)
- leaffaces 23619/65536 47238/131072 (36.0%)
- leafbrushes 11124/65536 22248/131072 (17.0%)
- areas 9/256 72/2048 ( 3.5%)
- surfedges 120629/512000 482516/2048000 (23.6%)
- edges 75048/256000 300192/1024000 (29.3%)
- LDR worldlights 315/8192 27720/720896 ( 3.8%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 4/32768 48/393216 ( 0.0%)
- waterstrips 2043/32768 20430/327680 ( 6.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 46140/65536 92280/131072 (70.4%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 2/512 704/180224 ( 0.4%)
- LDR lightdata [variable] 67480584/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1277722/16777216 ( 7.6%)
- entdata [variable] 400450/393216 (101.8%) VERY FULL!
- LDR ambient table 10055/65536 40220/262144 (15.3%)
- HDR ambient table 10055/65536 40220/262144 (15.3%)
- LDR leaf ambient 41017/65536 1148476/1835008 (62.6%)
- HDR leaf ambient 10055/65536 281540/1835008 (15.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/224088 ( 0.0%)
- dtl prp lght [variable] 1/50854 ( 0.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/28920 ( 0.0%)
- pakfile [variable] 17833/0 ( 0.0%)
- physics [variable] 4792918/4194304 (114.3%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 50282
- Writing c:\users\lachlan\dropbox\rp_harbour2ocean\rp_harbor2ocean.bsp
- 8 minutes, 50 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Lachlan\Dropbox\rp_harbour2ocean\rp_harbor2ocean.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_harbor2ocean.bsp"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement