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- 6A (-18)
- 66K/1B BE
- 6AB (safe)
- Duck 2nd hit for WR B
- 6ABB (-16)
- 66K/6B BE or step/JG last hit for 3B/1B BE
- 1A (-16)
- WR AB/66K/6B BE
- 4AB (-30)
- Launcher of choice depending on spacing.
- 4AB2*8
- 4A/66A/???
- 4B (-18)
- 66K?/1B BE
- WR BB (-16, pushback)
- JG 2nd hit for 3B/1B BE
- 7*8*9B (-14)
- AA/2A/4B/CE
- 6K2 (-32, -18 on hit)
- WR B on block. WR AB/6K/nothing on hit depending on spacing.
- A+B (-16)
- 3A/66K/6B BE
- A+B2*8B
- 3A/66A/???
- 6B+K (-30)
- Launcher of choice depending on spacing.
- 2B+K (-30)
- Launcher of choice depending on spacing.
- 4B+K (-30)
- Launcher of choice depending on spacing.
- BT B+K (safe)
- JG predictable use of this for 3B/1B BE
- 66A (safe)
- JG predictable use of this for 3B/1B BE
- 66AB (-30)
- Always duck crossbow, even when first hit connects on NH. Launcher of choice.
- 22A (-16)
- 66K/6B BE. Beware second hit
- 22AA (-23)
- 3B/1B BE/66B
- 11A (-20)
- 3B/1B BE?/BBB
- 44A (-14)
- AA/2A/4B/CE
- 66B (-16)
- 66K/6B BE
- 66BB (-16)
- 66K/6B BE or JG 2nd hit for 3B/1B BE or step 2nd hit to Ezio's left? for launcher of choice
- 1K (-16)
- WR AB/66K/6B BE
- BB BE
- JG last hit for 66K/6B BE
- 66B BE
- Same as 66BB
- CE (-18, FrC)
- WR AB/66K
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