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Mar 23rd, 2017
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  1. void pointy(SDL_Renderer *renderer, int width, int height)
  2. {
  3.  
  4. int x,y;
  5. SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
  6. for(x=10,y=10;x<width-10;x+=((width-20)/20),y+=((height-20)/20))
  7. {
  8. int dx= width - x;
  9. int dy= height - y;
  10. int error = 2*(dy-dx);
  11. while(1)
  12. {
  13. SDL_RenderDrawPoint(renderer,x,y);
  14. if (x==width && y==height) break;
  15. if(error<0) {x++; error+=2*dy;}
  16. else {x++; y++; error+=2*(dy-dx);}
  17. }
  18. }
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