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- void pointy(SDL_Renderer *renderer, int width, int height)
- {
- int x,y;
- SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
- for(x=10,y=10;x<width-10;x+=((width-20)/20),y+=((height-20)/20))
- {
- int dx= width - x;
- int dy= height - y;
- int error = 2*(dy-dx);
- while(1)
- {
- SDL_RenderDrawPoint(renderer,x,y);
- if (x==width && y==height) break;
- if(error<0) {x++; error+=2*dy;}
- else {x++; y++; error+=2*(dy-dx);}
- }
- }
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