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  1.  
  2. All races have the same total sum of starting bonuses.
  3. Attribute bonuses are based on skill affinities to
  4. stealth (stamina), combat (health), and magic (magicka).
  5.  
  6.  
  7. Starting Attributes
  8. Race flat +/- bonuses. - means no change.
  9. Skill % how much more quickly it will gain XP
  10.  
  11.  
  12.  
  13. Stam Health Mag
  14. Argonian +20 -15 -5
  15. Light Armor 18%
  16. Pickpocket 9%
  17. Lockpicking 18%
  18. Sneak 9%
  19. Alchemy 9%
  20. Alteration 9%
  21. Illusion 9%
  22.  
  23. Stam Health Mag
  24. Breton -5 -15 +20
  25. Alchemy 9%
  26. Speech 9%
  27. Alteration 18%
  28. Conjuration 18%
  29. Illusion 9%
  30. Restoration 18%
  31.  
  32. Stam Health Mag
  33. Dark Elf -5 - +5
  34. One-Handed 18%
  35. Archery 9%
  36. Light Armor 9%
  37. Sneak 9%
  38. Destruction 18%
  39. Illusion 9%
  40. Enchanting 9%
  41.  
  42. Stam Health Mag
  43. High Elf -15 -15 +30
  44. Alteration 9%
  45. Conjuration 9%
  46. Destruction 18%
  47. Illusion 18%
  48. Restoration 9%
  49. Enchanting 18%
  50.  
  51. Stam Health Mag
  52. Imperial - +5 -5
  53. One-Handed 9%
  54. Block 9%
  55. Heavy Armor 18%
  56. Speech 27%
  57. Restoration 9%
  58. Enchanting 9%
  59.  
  60. Stam Health Mag
  61. Khajiit +30 -15 -15
  62. Light Armor 18%
  63. Pickpocket 18%
  64. Lockpicking 18%
  65. Sneak 27%
  66.  
  67. Stam Health Mag
  68. Nord -10 +25 -15
  69. One-Handed 9%
  70. Two-Handed 18%
  71. Block 18%
  72. Smithing 9%
  73. Heavy Armor 18%
  74. Speech 9%
  75.  
  76. Stam Health Mag
  77. Orc -15 +30 -15
  78. One-Handed 9%
  79. Two-Handed 9%
  80. Block 18%
  81. Smithing 18%
  82. Heavy Armor 27%
  83.  
  84. Stam Health Mag
  85. Redguard -10 +25 -15
  86. One-Handed 27%
  87. Two-Handed 18%
  88. Archery 9%
  89. Block 9%
  90. Smithing 9%
  91. Light Armor 9%
  92.  
  93. Stam Health Mag
  94. Wood Elf +15 - -15
  95. Archery 27%
  96. Light Armor 18%
  97. Lockpicking 9%
  98. Sneak 9%
  99. Alchemy 18%
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