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- All races have the same total sum of starting bonuses.
- Attribute bonuses are based on skill affinities to
- stealth (stamina), combat (health), and magic (magicka).
- Starting Attributes
- Race flat +/- bonuses. - means no change.
- Skill % how much more quickly it will gain XP
- Stam Health Mag
- Argonian +20 -15 -5
- Light Armor 18%
- Pickpocket 9%
- Lockpicking 18%
- Sneak 9%
- Alchemy 9%
- Alteration 9%
- Illusion 9%
- Stam Health Mag
- Breton -5 -15 +20
- Alchemy 9%
- Speech 9%
- Alteration 18%
- Conjuration 18%
- Illusion 9%
- Restoration 18%
- Stam Health Mag
- Dark Elf -5 - +5
- One-Handed 18%
- Archery 9%
- Light Armor 9%
- Sneak 9%
- Destruction 18%
- Illusion 9%
- Enchanting 9%
- Stam Health Mag
- High Elf -15 -15 +30
- Alteration 9%
- Conjuration 9%
- Destruction 18%
- Illusion 18%
- Restoration 9%
- Enchanting 18%
- Stam Health Mag
- Imperial - +5 -5
- One-Handed 9%
- Block 9%
- Heavy Armor 18%
- Speech 27%
- Restoration 9%
- Enchanting 9%
- Stam Health Mag
- Khajiit +30 -15 -15
- Light Armor 18%
- Pickpocket 18%
- Lockpicking 18%
- Sneak 27%
- Stam Health Mag
- Nord -10 +25 -15
- One-Handed 9%
- Two-Handed 18%
- Block 18%
- Smithing 9%
- Heavy Armor 18%
- Speech 9%
- Stam Health Mag
- Orc -15 +30 -15
- One-Handed 9%
- Two-Handed 9%
- Block 18%
- Smithing 18%
- Heavy Armor 27%
- Stam Health Mag
- Redguard -10 +25 -15
- One-Handed 27%
- Two-Handed 18%
- Archery 9%
- Block 9%
- Smithing 9%
- Light Armor 9%
- Stam Health Mag
- Wood Elf +15 - -15
- Archery 27%
- Light Armor 18%
- Lockpicking 9%
- Sneak 9%
- Alchemy 18%
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